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Topics - Nitzkit

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31
ATS Video Releases / Pulp Clips
« on: August 05, 2007, 04:56:37 PM »
First of all, this is not a "real" video release. I have a shit load of video clips of stuff in VC. So I decided to put the best close call attempts or funny clips or weird clips into one video. I didnt take the time to edit this, I just sort of put everything together in one blow. You might ask "why did you even make this?" .... personally I made this so the "new" people aka n00bs can see that the final product of a video comes after a lot of work has been put into each stunt, us stunters dont just land everything in one go or use mods to help us. So this video is a sort of a behind the scenes of a stunt video.

anyways, just watch it

Pulp Clips - Youtube Stream

32
Computer Talk / Nitz gears up
« on: July 05, 2007, 04:03:53 PM »
I'm building my own PC, so I decided to make a topic about it cause im excited  ...

I got these today from UPS
(Sorry for the bad quality but my digipic cam doesnt wanna work =/ )


33
Tutorials / [VC] Moo Mapper Tutorial
« on: May 18, 2007, 11:48:36 AM »
Moo Mapper Tutorial

First off you need to get Moo Mapper.
You can Download it Here



Now turn on Moo mapper and select your VC or LC directory. On the right side select the 3rd option.
Ahora habre Moo Mapper y selecciona tu directorio de VC o LC. En la derecha escoje la 3era opcion.
----------------


Select the area in which you want your challenge to be in. I selected "Downtown.ipl". Then on the list at the bottom I double clicked one of the names to make the downtown.ipl load up in the view window.
Selecciona el area en la cual tu competencia va a estar. Yo seleccione "Downtown.ipl". Despues en la lista de abajo yo le di a click dos veces a unos de los nombres para que el area de downtown.ipl se viera en la pantalla.
------------------


To create a new object click on "add item".
Para crear un nuevo objeto clikea a "add item".
------------------


On the "Item Editor Dialog" Window you are gonna put in the "ID Number" of this new object you wish to place and the "model name" of it. You have to pick a name and a ID number from objects already from VC/LC you cant just make up a name.
En la ventana de "Item Editor Dialog" vas a poner el numero de ID (ID number) de este nuevo objecto y el nombre en (model name).  Tienes que escojer un nombre y ID que ya este en VC, NO te lo puedes inventar.
-------------------


Now you see how "downtown.ipl" has a * next to it, that means that is the modified IPL.
Ahora vez como "downtown.ipl. tiene una * al lado, eso se ignifica que ese IPL esta modificado.
--------------------


Now after you have placed the model in the right place, just go to file and click "save modified files".
Despues que ya hallas puesto el objeto donde quieres, le das a "save modified files".


View window controls:
Left click = Travel left/right/back/fowards
Right Click = rotate window
middle wheel = zoom in/out

Object Controls:
CTRL + Left click = Move object in any direction except up or down
CTRL + SHIFT + Left Click = Move Object up/down

34
VC Stunting Challenges / 400fter Moo challenge
« on: May 07, 2007, 09:31:55 PM »
Go to the airport and try to land on the 400ft high roof using the ramp and run up I created......



as you can see from the pic.....the freeway can get 400ft+ (but i went thru the ground =/ )

 GL

to instal, put the "airport.ipl" file in the data/maps/airport folder, remember to back up your original

35
VC Stunting Challenges / Old Challenge
« on: May 07, 2007, 07:52:05 AM »
found this in my PC from the PS2 days.... I dont recall ever seeing it in a video....I could be wrong though. But anyways, its a fun challenge, maybe even easy now.



just land on the roof....forget about what the pic says.

36
ATS Chat & News / Ask ATS
« on: April 30, 2007, 05:06:12 PM »
xD ... sorry, had to do it.

-------

Edit: who ever came up with this deserves a cookie....

37
Computer Talk / Volume Control Problem
« on: April 29, 2007, 05:27:57 PM »


as you can see, after I ran a macro for the SA2VC mod, it fucked up, and started doing some shit to the volume control.... HOW THE HELL DO I FIX THIS!

The volume control was never this small.

38
VC Stunting Challenges / Bump Challenge #01
« on: April 28, 2007, 03:24:24 PM »
You may use RAD's for this one, since its quite far. Good Luck


39
VC Un-Modded Stunting Video Releases / [Anonymous]
« on: April 23, 2007, 08:46:38 PM »
Well, after trying to make the video look as good as possible I think It came out really good, considering those reps were just left overs from a lot of members here. I had to cut around 8 reps out because they were pure crap and I couldn't fit in around 5 more, but those 5 more were the lesser "good ones". Anyways here is what YOU have created.

THE FASTEST COLLAB TO EVER COME TOGETHER BETWEEN...ERRR... WHO KNOWS HOW MANY PEOPLE! HERE IS!....Anonymous
youtube link

40
Tutorials / [Tutorial] SA 2 VC
« on: April 21, 2007, 08:59:29 AM »
This tutorial is to maybe get some fucking help converting SA to VC from willing people...



Step:1 - Convert all the files to VC format. (DFF & TXD & COls)
Step:2 - Convert IPL and IDE to VC format.
Step:3 - Convert all related LOD files.


Step:1
Converting the DFFs, TXDs and COLs are the easiest in the 3 step process.
So here are the links to the other tuts.

DFF tut (forget about the COL part)[/URL] (This DFF part was from a GTAforums member X-seti I believe)
Step 1, Open up Kam's control panel for importing DFFs and select SA mode.


Step 2, Load in the DFF model using the Import button from the DFF IO panel, next click on the model in the Prespecive window (Fig 1.) and copy the model name pressing [Ctrl + C] to copy the file name of the model (Fig 2.)

Step 3. Paste the name of the model in to the COL IO window (Fig 3.) and select either COLL or COL2 options (Fig 4.)


Step 4, Press the Collision Mash button in the COL IO window (Fig 5.), and select the center of the model in the 3dsmax perspective window, You will noitce that the Collision Mash button will change to the name of the model.


Allowing you to Export a solid COL under the same name anotherbuild091.col, but you do not have to select the Collision Mash for LOD dffs, just copy the DFF name (anotherbuild091) to the COL window and Export the DFF.


Step 5, Select VC on the DFF window (Fig 7.), and Export the DFF (Fig 8.) as anotherbuild091.dff and copy that to your new Generic_Models folder.


TXD tut is this.

COL tut is this.
Step 1 is that simple, but maybe time consuming.

Step:2
Normal IDE - to make the SA IDE files into VC format, the first thing you do is using notepad, you use the replace feature and replace "LOD" for "xxxxxxxxxxx". After it is done replacing those lines in the IDE, all the ones that have the Xs you have to delete. Then use the macro "IDE SA2VC step1" and set it to run the amount of lines the IDE file has(make sure to start the macro while having the cursor before the first ID number). Then run "IDE SA2VC step2" on the IDE and again...make sure to start the macro while having the cursor before the first ID number. The you have to write in the correct IDs for each object. Find out what the next ID number is in moo (if you try creating an object in moo it will tell you the next ID number).

Normal IPL - First Collect all the IPL files for the area you are creating (there usually are around 3 to 5).
You first convert those IPL "streams" using this tool. Once they are converted to SA format, put them into one notepad file (just the object lines). In the SA directory for maps find the area you are doing and collect that IPL too. First remove the LOD lines for it like you did for the IDE and add it to the  collection of IPLs for your area. Now in the collection of all the IPLs notepad use replace to change all the negative signs to * (this makes the macro work). Now run the macro "IPL SA2VC (replace negatives first)" and again...make sure to start the macro while having the cursor before the first ID number.
Now you are gonna copy the huge IPL file into the "IPL macro format.txt" file. I've created this file in order for the macro to work correctly. when running this macro you should have all windows closed except for the "IPL macro format" notepad window and the IPL notepad window. The start window for the macro is the IPL window and the cursor should be before the first ID number. Run the macro repeating once to test, then run it 399 times, thats the maximun amount of times that macro is able to run, I have no idea why, so you may have to run it around 4 times, and each time you have to restart macro maker.

Once it is complete, check for errors in the IPL by searching for "dummy" or "xxxx" if you find lines that have that, cut those lines into a another text file for later fixing or whatever.
Now change the * back to the negative sign and save the IPL with the start line "inst" and the final line "end"

Step:3
ok so here we go.... I'll break it down into steps so you know how the process goes...

Step 1: find the SA version IDE and IPL of your lot, delete all the lines that dont have the prefix or suffix "LOD" in it, make them VC format and put in the correct ID numbers.

Step 2: Using the IDE find the DFFs in the SA img and convert those to VC format (if you havent already).

Step 3: put your lot LOD version of the IPL (in notepad) on top of the IPL from the normal lot and using the find feature you are gonna copy and paste your coordinates' for the first LOD object and find those same coordinates in the normal IPL lot version. once you do that, rename it to "NORname" now go back up to your original LOD IPL line using the coordinates and rename that LOD object with the same name as the normal object but with the prefix "LODname" in front instead of NOR. You also have to rename the lines in both IDEs, the LOD IDE and the normal IDE. ALSO you have to rename the normal DFFs and the LOD DFFs.

Example of working LOD and Normal files:
LOD IPL
1906, LODgwforum1_LAe, 0, 2737.75, -1760.06, 26.2266, 0, 0, 0, 0, 0, 0, 1

NORMAL IPL
1147, NORgwforum1_LAe, 0, 2737.75, -1760.06, 26.2266, 0, 0, 0, 0, 0, 0, 1

LOD IDE
1906, LODgwforum1_LAe, laeast2_LOD, 1, 800, 0

NORMAL IDE
1147, NORgwforum1_LAe, stadium_lae2, 1, 150, 0

Files:
LODgwforum1_LAe.dff
NORgwforum1_LAe.dff

Step 4: After saving the IDE and it now has all the renamed lines, open up coleditor2 and open the normal .col version of the COLs and do a IDE check, you will noticed that since most/all the lines in the normal IDE where renamed you'll have to rename those same files inside the col archive to make them have the appropiate prefix "NOR".

Step 5: Using 3dsmax make the LOD version of the COLs
Actually, all that needs to be done is making the LOD col files using 3dsmax.
The difference between LOD cols and normal col files is that the LOD ones dont have a model which makes them 1k in size.

Here is what you need to do....

Open DFF IO


Import the LODfile.dff


Now close the DFF IO window and follow these steps.....


After saving the col, go ahead and open it with Coleditor2 and it should look like this....

No model^

ERROR CHECK: After making all the COL files for the LOD lot, make sure you can open ALL of them using coleditor2, if you can't open some it means trhe names of those col files are too long. You have to go back to step 2 and rename all those LOD-IDE, LOD-IPL, NOR-IDE and NOR-IPL with shorter names along with the LOD and NOR DFF files aswell. The new names you give them must be under 20 letters (not including the extension). Now you can do Step 5 again for those files with the error.

Step 6: Now you have to combine the LOD-IDE with the NOR-IDE and you must also combine the LOD-COLs with the NOR-COLs. The IPLs can stay seperate. Remember to put the apropiate lines in the GTA_vc.dat before testing.


41
VC Stunting Challenges / AG Competition
« on: April 17, 2007, 12:59:21 PM »
I thought we needed another one of these.  

Competitors have a week starting from now to send me one AG, you can use either LC or VC.

The video will be anonymous, like the last one. Then a Poll will be made to see who did the best AG.

GL peeps

edit: you may only use bikes, but any kind.

42
VC Time Limit Videos / Still Stunting
« on: April 16, 2007, 06:12:15 PM »
Still Stunting

Editor: Nitzkit
Stunters: Torque & Nitzkit

I wanted to make the editing in this video like a music video, but since it was such short notice, I couldnt figure everything out on what I wanted it to look like, besides, its not like its a "major release" video....just a fun vid

Enjoy!

43
ATS Chat & News / ZeroX
« on: April 10, 2007, 05:00:45 PM »
Dude, wtf happen?..lol...what was the breaking point?....anyways, sad to hear that rant in off-topic about you leaving ATS...sorry to hear man, even though you at times are a bit rough to get along with I did see some of your points as valid ones, I do think you went about it in a bit of an explosive way. Still its your decision to leave ATS.

 Sorry to hear, and good luck mate

44
VC Stunting Challenges / Precision p2b
« on: April 07, 2007, 01:56:08 PM »
sure landing on the roof would be nice, but landing on the wall would be great


45
IV Chat & Support / GTA4 hype topic
« on: March 28, 2007, 11:13:03 PM »
the trailer is 15 hours away.... so...

what are your thoughts about GTA4?....will it be as good as the other GTAs? or will rockstar shit themselves?....will it be good for stunting?...or just another SA let down (imo)?  Who is gonna be the character?...will there be bikes?....how big will the city be? where will the city be?.... will I fart in a few seconds? will there be cameos from past characters into GTA4? in what year will it be set?... do you hate microsoft? will a PC version come out soon?

i have so many questions

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