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Messages - ATP

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1
GTA Modding / Re: [REL] GTA United 1.2
« on: July 25, 2021, 09:26:04 AM »


Final Chapter


Due to the increasing DMCA takedowns against various GTA San Andreas map modifications, it is with a heavy heart that we must announce that we decided to preemptively take all remaining instances of GTA United, including its predecessors VC2SA and LC2SA, down.
This means that, while our team haven't received a takedown notice, we opted ourselves to say goodbye on our own conditions, and that effectively now all our official uploads are taken offline. We are sorry to all the people that enjoyed playing GTA United, many of which we had positive interactions with, but this is a step we felt was necessary, as Take Two and Rockstar Games seem to gradually reject more and more "Modding" of their games, even if it's the older ones.

We want to use this opportunity to say thanks to all the people that have helped with the creation, maintenance, hosting and support of GTA United. It has been a pleasure to work alongside such talented and dedicated people, an experience we shall never forget, and without all of you it would not have been possible to pull off.
There were so many layers to the whole project, so many little details and even small secrets hidden away, that at times it felt overwhelming to work on the project. To us, it wasn't just about merging the maps of two of our favourite games, it was about bringing them once again to life. From small missions and races, radio stations, a breathing world through working pedestrians in the streets, new load and menu screens, custom graffities and hundreds of items handplaced in the world, including our own collectables in form of United numplates. These are only a couple of the things we hoped would help people in immersing themselves once again in these iconic worlds.
Above all stands the fun we had while constructing this modification and the fun we had with people enjoying it, so once again, thanks a lot for the great time.

The GTA United Team

2
GTA Modding / Re: [REL] GTA United 1.2
« on: August 11, 2014, 01:26:41 PM »
gtaunited.net - Launch Successful
About one and a half years after the release of GTA United 1.2, there is now something new to report: gtaunited.net launched officially today!
So now Grand Theft Auto United has its own web presence, which allows to bundle all information around the modification in a central place.
Thus the site contains, among other things, all previously published news reports, pictures, videos and downloads of GTA United and its predecessor modifications LC2SA and VC2SA.
Originally such an 'archive' was planned earlier, but due to time constraints it is only now gone online.

The future of Grand Theft Auto United
Will there be a new version of GTA United?
This question is still not answered unequivocally, interest and motivation to develop the mod further are still there, especially in light of the new developments (1, 2) in the region of limit adjusting.
So with this, the original vision of GTA United - The merging of all maps of the GTA III trilogy in the San Andreas engine – came a little step closer, even if there are still some hurdles.
If there actually a new version will be released depends like so many things, on the fact if I will find enough time to create a version that contains enough new features that make a release worthwhile.

Stay tuned...

3
SA Themed Videos / Re: GTA United Timelapse
« on: August 02, 2014, 06:04:32 AM »
Nice one :P
But, are you using United 1.1? Why not 1.2?

4
GTA Modding / Re: [REL] GTA United 1.2
« on: February 11, 2013, 10:03:07 AM »
USCM for United 1.1 works in 1.2?
no...

5
GTA Modding / Re: [REL] GTA United 1.2
« on: December 29, 2012, 12:42:18 PM »
Announcement

GTA United version 1.2.0.1 is now available.

This version contains no changes on the game itself, it only comes with an improved installer.
So people who still have problems to get GTA United 1.2 running, should download version 1.2.0.1.


6
GTA Modding / Re: [REL] GTA United 1.2
« on: December 22, 2012, 05:50:09 PM »
Info

For all the people who still have problems to run GTA United 1.2, we have updated our FAQ - Resolving Bugs.
If you still have problems with passing the 2nd phone mission, we added some information to our FAQ, that should help you.

7
GTA Modding / Re: [REL] GTA United 1.2
« on: December 20, 2012, 09:04:47 AM »
@ATP New game. No error before. I could even go back to my desktop then go back to the game menu but it just went black again when I pressed ESC.
So you use an unmodified United 1.2?

If you change something on your United 1.2, it is very hard to give support... so please, only use unmodified versions of United 1.2.

Of course unmodified. It was after it didn't work that I changed the two script files.
Ok... But using the VC2SA script files with GTA United 1.2 makes absolutely no sense (yes, may your game will run with it, but not in that way, it is supposed to be).

8
GTA Modding / Re: [REL] GTA United 1.2
« on: December 19, 2012, 11:55:46 AM »
@ATP New game. No error before. I could even go back to my desktop then go back to the game menu but it just went black again when I pressed ESC.
So you use an unmodified United 1.2?

If you change something on your United 1.2, it is very hard to give support... so please, only use unmodified versions of United 1.2.

9
GTA Modding / Re: [REL] GTA United 1.2
« on: December 18, 2012, 09:20:06 AM »
So I'm using ICy's Cleo USCM and the game crashes when I try to add NOS&Hydraulics. Got a clue why? United 1.2 is the only mod where it doesn't work (I'm not the only one with this problem btw).
Everything else works great and I have to say that you guys did an amazing job with 1.2, I always prefered United over the standard SA. :happy:
I don't know that script, but probably it uses some object IDs that are not available in United 1.2.

So I'm using ICy's Cleo USCM and the game crashes when I try to add NOS&Hydraulics. Got a clue why? United 1.2 is the only mod where it doesn't work (I'm not the only one with this problem btw).
Everything else works great and I have to say that you guys did an amazing job with 1.2, I always prefered United over the standard SA. :happy:
You also can't remember any cars(radio+handbrake) because of that irritating radio interface.
We as developers give no guarantee, that third party mods that have been created for the original SA will work properly with United 1.2. That is simply logical, because United 1.2 made various changes on the exe, the script and the ID layout necessary, so third party mods conceivably can't access stuff they maybe need.

It didn't work for me at first but then I replaced the original scripts with the ones used in vc2sa and I can enter the game right now. The map is great. It's really nice to see all the roofs fixed. Thanks for your efforts!
Can you tell us what exactly you replaced with what?
The two script files in data/script.
But thats not good, because the new main.scm contains all the new features.
So what exactly means "It didn't work"? Please provide more details, such as where it crashed etc.

After having finished loading the game and the screen went black.
You sure, you started a new game?
You got any error message while starting up the game?
How big is you exe (exact bytes).

10
GTA Modding / Re: [REL] GTA United 1.2
« on: December 17, 2012, 01:07:02 PM »
Crashes when the loading screen starts, tried both xp and win7. I tried replacing the scripts with vc2sa, tried multiple gta_sa.exe's, all with the same result.
When you get an crash right when the loading screen starts, your gta_sa.exe is not patched properly.

Get one of this exe versions:
US 1.0 (size 14 383 616 bytes) or EU 1.0 (size 14 386 176 bytes)

And make sure you run patch_gta_sa.bat before starting the game for the first time!

For more help, look here: http://atpspage.com/pages/grand-theft-auto-united-1.2/faq-support/faq---resolving-bugs.php

11
GTA Modding / Re: [REL] GTA United 1.2
« on: December 17, 2012, 11:35:41 AM »
It didn't work for me at first but then I replaced the original scripts with the ones used in vc2sa and I can enter the game right now. The map is great. It's really nice to see all the roofs fixed. Thanks for your efforts!
Can you tell us what exactly you replaced with what?
The two script files in data/script.
But thats not good, because the new main.scm contains all the new features.
So what exactly means "It didn't work"? Please provide more details, such as where it crashed etc.

64 bit win7, exe: 14 386 176 bajts. It doesnt change.
Try to run patch_gta_sa.bat from the game folder as admin, before starting the game.

12
GTA Modding / Re: [REL] GTA United 1.2
« on: December 16, 2012, 11:21:12 AM »
Doesn't work for me. I re-installed the original gta san andreas by CD and it still doesn't work.
So do you get any error or something?

13
GTA Modding / [REL] GTA United 1.2
« on: December 16, 2012, 07:00:46 AM »

Version 1.2



A project in cooperation with
- GTAinside.com & gta-worldmods.de -


It's time, after more than six years of development we are pleased, to be able to publish the Grand Theft Auto San Andreas modification "Grand Theft Auto United 1.2" at the present day. Since the last version - called Beta 1.1, which was officially downloaded over 400,000 times until now - we always had the goal to raise the modification to a whole new level. Many bugs have been corrected, which have been reported to us from the previous versions, there were implemented suggestions and ideas that we and fans of our modification had. We have invested a lot of work, time and effort to improve the new version of our modification in all aspects, in order to make it thus for many to one: an experience. May it be stability, interactivity or design, we put our heart and soul into these issues and hope to fulfill your expectations. On behalf of the entire team, which stands behind GTA United, all people who have helped us in this project and supported us - we wish you all a lot of fun with our new modification.



\\ What is "Grand Theft Auto United 1.2"?


Grand Theft Auto United is a modification based on 'GTA San Andreas' for PC. The purpose of this modification is to unite in only one game the gaming areas, the so-called 'maps', of the two GTA games 'GTA III' and 'GTA Vice City', based on the graphics and physics engine of 'GTA San Andreas'. The map of 'GTA San Andreas' gets therefore replaced. A detailed report, what GTA United is actually about and what happened in the past of this modification, you can find here.




\\ Team

1.2 Developers

ATP
1.2 | Leading Developer
Scripting, Mapping, Modelling, Converting, Video Editing

LiveLife
1.2 | Leading Developer
Advising, Testing, Video Editing

cj2000
1.2 | Car Converting

ManDog
1.2 | Ped Converting


\\ GTA United 1.2 Release Trailer
Of course we can not publish version 1.2 of our modification without to publish any kind of special visualization. After ATP could introduce in March of last year with [noembed]this video[/noembed] some of our new content, he now has made with the finished version a fantastic new and official Release Trailer for GTA United 1.2! We wish you lots of fun and we hope that this video can help to show, first, that we ourselves have a lot of fun with our modification and, second, that the trailer makes you want more!  ;D

GTA United 1.2 - Release Trailer

alternative: [noembed]Vimeo[/noembed]




\\ Changelog

Bug Fixes
• Thousands of bugs in the maps
• Car-Crash Bug
• Non-functional shovel
• Saving and loading savegames

New Features
• All interiors of the two predecessor made accessible
• Added all the gangs of the two predecessor
• Installed dozens of shops, restaurants and other shops in the style of San Andreas
• The radio stations from GTAIII and GTA Vice City can now be imported and used
• There are a few side missions
• Ghosttown was added
• Many new secrets

A comprehensive and detailed list with images and videos you find here.




\\ Download

  • To install GTA United 1.2 please use a 100% clean, unmodded version of GTA San Andreas.
  • The map of GTA San Andreas will be replaced with this modification, is thus no longer accessible after installing GTA United 1.2. For this reason, we strongly recommend you to make a copy of GTA San Andreas beforehand! You will be prompted for that by the installation routine aswell.
  • For any problem, we ask that you always look under the following link first to see if your problem is described here. Should this not lead to the solution of the problem, you can ask us in our respective forums.



    \\ Note of Thanks
    There are actually so many people to enumerate, which we want to thank for their help, that this probably would blow over the given frame. We therefore want to thank highlighted only our two hosters GTAinside.com and gta-worldmods.de, through which we can ensure a fast download of this big modification, as well as  Rockstar Games and Take Two for their terrific games! And for the concrete developer and former developer and supporter of the modification, we have created for all those an adequate framework within the modification, where we bring our thanks duly expressed. You're lonely peak!

    At this point a quote from LiveLife (aka ColdDeath):
    Hereby I would like to announce, that I have finished with GTA United 1.2 now my last GTA project. I will therefore be no longer able to serve as an contact person for GTA United, so in future if you should have any questions, please ask ATP. I am glad that I was able to participate on GTA United for such a long time, even if I had not held a position where it comes to the actual modding at any time. The ultimate modding and thus the most important thing, has been furnished in my eyes in special dimensions of two people, who have made tremendous efforts and contributions, contributions without the entire modification would not have been possible to realize, and these two people are Aschratt and ATP. While each developer has made his contribution, these two have done outstanding work that made me not only a few times speechless. Both of you are the madness! It was my pleasure!




    \\ Closing Remarks
    Fun. This word can describe many things, if we as a team look back on our work, our little world, which is both so familiar and yet it never existed in such a form before. From an initially fresh idea, to bring the individual maps of Vice City and Liberty City to San Andreas, to the present day, where we can present what is more than just the sum of the previous items - it was a long road we had to go, there were to overcome many obstacles and all sorts of problems had to be solved. And yet we here and today agree that this way has been worth it, to be followed, always with the goal in mind to create something that meets the intent of each game and each modification: to spread fun and joy. A game which pursues this goal, must combine many aspects in itself, it must offer besides technical aspects such as stability and efficiency also freedom to interact with the content of a game, or in other words, diversity is one of the most important aspects of a game. And this was always our intention, what we wanted to achieve with version 1.2. So now finally it is like this, the day of the release has come! We - the entire team of GTA United and all those who have supported us - wish you all a lot of fun with our new modification "Grand Theft Auto United 1.2".
    ;)



    Grand Theft Auto United 1.2
    © Copyright 2012 | GTA United Development Team

    14
    GTA Modding / Re: Grand Theft Auto United
    « on: December 12, 2012, 12:52:44 PM »
    @USCM, there will be one... some time later.

    15
    GTA Modding / Re: Grand Theft Auto United
    « on: November 21, 2012, 10:49:45 AM »
    Will there be any map-changes in version 1.2?

    or in other words: will replays from 1.1 work perfectly fine in 1.2?
    Replays from United 1.1 will definitely not work in United 1.2, there are to many technical changes...

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