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Messages - Simon

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46
VC Chat & Support / Re: The well-known PCJ challenge
« on: September 15, 2016, 02:37:40 PM »
I noticed that after I got that one, tried re-doing it the right way but would always goof up somewhere. And after a certain amount of tries I just started fucking up more and more so I rage quit  :euro:

47
VC Chat & Support / Re: The well-known PCJ challenge
« on: September 15, 2016, 01:40:04 PM »


I tried for the longest time to get 44 or 43, but no luck

E:
https://youtu.be/qvm50DNSaVg

Looking at it that last U turn probably fucked me over big time.
(If you don't do a mad spin/krail on the pallet jump u suk)

48
Blog / USS - Perpetuity
« on: August 29, 2016, 02:31:23 PM »


USS just released their new video called Perpetuity. Head over to their section to have a looksie,
or simply click here.

49
Blog / Evolve - Night is Darkest/Before the Dawn
« on: July 11, 2016, 05:21:10 AM »


Evolve has released a new video (or two?) Check them out!

https://www.youtube.com/watch?v=L3K6HLCbhRU

https://www.youtube.com/watch?v=yLwZSgO_PQw

Also make sure to drop a comment in their topic(s)
Here, and here

50
Gaming Discussion / Re: What was the last game you finished?
« on: June 30, 2016, 04:47:42 AM »
I played through Gravity Rush on PS4 a few days ago, 100%'ed it to be sure. Super fun game, I only wish the combat was either less central or more fleshed out. It became very repetitive and easy, especially when you maxed out your character. Just constantly gravity kick until you got the special move and throw rocks everywhere.

Currently going through the Ratchet and Clank reboot. Still a fun game, although much harder than I anticipated. Kind of dislike the way the story is being told, but I honestly can't remember much from the original. However I'm going to be playing through the original after I finish the reboot anyway. It looks super fucking nice though, but not digging the cutscenes directly from the movie.

51
GTA Modding / Re: Can't find a few mods
« on: June 09, 2016, 01:04:44 PM »
This one has all the Dannye's http://gtasd.cba.pl/

52
Nomad Union Public Section / Re: Ask NU
« on: June 06, 2016, 12:20:52 AM »
Pretty sure I made a best of a while back, although I guess an updated one couldn't hurt. Especially now that going back to VC is looking bleak. Think I lost a ton of my replays when my old external hdd died though  :(

53
Gaming Discussion / Re: steam
« on: May 28, 2016, 02:29:26 AM »
This is not google.

54
Blog / Re: Regarding Downtime
« on: May 26, 2016, 07:28:07 AM »
Cheers man! Some functions have been down due to outdated thingies, haven't been able to ban/unban/ip-check people due to errors. Hopefully this update will fix that  :happy:

55
Nomad Union Public Section / Re: Ask NU
« on: May 19, 2016, 04:56:22 AM »
I did  :Disgusted:

56
Sup yolo swag here again  :Disgusted:

Here's an Animation I did for school, I only did the animation, model and rig was downloaded and not mine.

Due to shitty time management I only had one week to get it done, but still quite happy with what I managed in that short amount of time. Enjoy  :cc_detective:

http://www.youtube.com/watch?v=UAG5Zdpv-zA

57
Expression Section / Re: Simon does VFX and 3D.
« on: April 25, 2016, 06:07:17 PM »
I guess I'll post this here :rolleyes:

So few weeks ago I finished my main project for 3rd year of University. We could do whatever we wanted as long as it was relevant to our degree path. I'm doing Computer Games Animation and I decided to make a playable character in Unreal Engine, where I would make the logic for the character (scripted it with UE4s node based scripting language) and based on the logic for the character I would make animations.

The whole point of it for me was to learn how some of the logic behind a character is set up, so I could animate specifically for the way it was set up, rather than just animating the action and trying to make it work within the engine later. I did not model anything, the model is from a character generator and I had to chop it up because it didn't fit the skeleton. That's why the shoulders look fucking retarded, but try not to mind that too much. I did not texture anything either. This is all about the logic of the character and the animations, I ended up having to make the rig myself which took longer than I wanted, but what ya gonna do. And I ramble, here u go.

http://www.youtube.com/watch?v=MeU_23phLnc

Also heads up, I am very much aware that the jump is shit, but I also found it the hardest part to get right. Did 3 different versions of it and this one was the best I had. It's not good, so don't sue me ok? I also wanted to do a lot more than I got to do, but between balancing 3 other projects, and generally being demotivated I didn't find the time to add everything that I wanted. I got the climbing in there though which was the main thing I wanted to do.

Cheerio.

58
V Chat & Support / Re: Starting a GTA 5 Stunt Montage Series
« on: April 21, 2016, 09:21:00 AM »
All the community projects in V after PC release have died and withered, so I wouldn't mind anyone who is willing to put stuff together. Do post some of your previous edited videos though, I'm sure people would be more at ease sending their stunts your way if they knew you were capable  :happy:

59
V Videos / Re: What do you guys think of my stunts?
« on: April 16, 2016, 01:45:05 PM »
Not that bad for a beginner I think, enjoyable video altogether. If you want to improve a bit you should probably stop using boosts as they're not really necessary, and they're seen as a noob/lame thing to use by most GTA V stunters. Also maybe learn how to glide as it'll help you get higher and further :)

60
VC Un-Modded Stunting Video Releases / Re: Detritus
« on: April 10, 2016, 01:50:11 AM »
Where's my awesome stunt?  :Disgusted:

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