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Topics - Brainkiller

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1
VC Un-Modded Stunting Video Releases / Science
« on: September 29, 2012, 08:13:13 AM »
collection of bails/spots/close attempts/lost reps from over the years


Science


I had fun, thanks everyone :jajaja:

2
VC Stunting Challenges / Land this VC bump
« on: January 06, 2012, 04:32:13 PM »



3
Gaming Discussion / GTAV trailer re-made in SA
« on: November 06, 2011, 08:29:02 AM »
Can't find any of the gta5 threads

GTA V looks slightly better than San Andreas

4
VC Stunting Challenges / Ramp air bump
« on: October 28, 2011, 03:56:43 PM »

It's possible with a Sanchez too

5
VC Stunting Challenges / VC Bridge bump challenge
« on: October 04, 2011, 09:48:20 AM »

6
VC Stunting Challenges / VC Billboard landing
« on: August 27, 2011, 02:32:34 PM »

7
VC Stunting Challenges / LC Billboard landing challenge
« on: July 23, 2011, 06:44:37 AM »
I think it's new



8
VC Stunting Challenges / LC Billboard challenge
« on: May 20, 2011, 09:01:01 AM »
I think it's new




Bonus challenge:

Wallride

9
VC Stunting Challenges / SAiVC - Packer to bump
« on: June 03, 2010, 01:51:37 PM »

10
IV Chat & Support / The video editor
« on: November 02, 2008, 06:32:25 AM »
Quote
Other than these relatively minor--though impressive--changes, the main point of this demo was to show off the new in-game movie editor, which is promised to integrate seamlessly with Rockstar's online services. GTAIV on the PC automatically buffers between about 30 seconds and three minutes of recent game data, depending on how much action there is going on onscreen. Simply pressing F2 saves the buffer as a file for later editing. This means that as soon as you've done something you thought looked cool, all you need to is press F2, and it'll be ready for you when you pop into the editor later on.

The editor itself is accessed via a new menu in Niko's phone and looks to have some serious potential for budding Scorseses. Entering the editor makes you leave the game proper, so you do need to make sure you've finished whichever task you were in the middle of when you captured your video before unleashing your inner cinematographer.

Opening up the editor, the controls seem very simple. The most important selection initially is the camera: You have the option of the default game view, which is exactly the view you saw as you played through the segment, the view from any of various nearby targets, several fixed angles--to Niko's right, say, or head-on--as well as a free camera. The free camera has some limitations, though. If you're within about 10 metres of Niko then it really is free, with views possible from any angle from any position inside the area. If you go out of that 10m-or-so circle, you're limited to being pointed at Niko, but you can pan and zoom out quite some distance nonetheless.

Setting up sequences of shots is just a matter of setting markers on certain frames, then telling the editor where you want the camera to be at each marker and how to transition between them. This means that you can easily set the camera to pan 360 degrees around Niko in the time it takes him to draw his weapon; for greater effect, you can even add filters to the shots or slow down time. In our time playing with the demo, we managed to get the camera moving through a shot-out cop car window as Niko gunned down the policemen hiding behind it, before swinging behind him as he loaded his rocket launcher. In our half-hour, we managed to make a fairly compelling vignette from part of a bank heist and could really see the enormous potential in the tools.

You also have complete control of the sound in any given clip, turning voices on and off at will. You can add any song on the soundtrack over the top and even push the SFX volume up to make the most of those explosions and gunfire in those dramatic moments. We were also told that it will be possible to pull clips together into longer segments, despite the limit on initial capture length.

Source

Sounds good, I'm guessing the replay system wont be retarded like SAs and actually have spinning wheels etc. seems they're putting a lot more effort into that department.

11
GTA Modding / Infernus Rims
« on: August 01, 2008, 02:56:23 PM »
Any of you guys happen to have any infernus.txds with kick ass black ass rims? (San Andreas)



Shouldn't be too hard to make but I aint got any problem with your stealing the rims off some random infernus.txd you have lying around/downloaded from a mods site.


Roughly I want em to look like this:
[attachment=10245:infernus_wheels.JPG]

12
VC Stunting Challenges / Distance PB
« on: July 18, 2008, 12:21:57 PM »
Here's a PB I was trying yesterday.

[attachment=10113:1.JPG]

Looks ridiculous but you get ~ 3/4 of the way with an average bump, plus the run-up is very long.

Here's the best run-up to avoid bumpy grass etc.

[attachment=10114:saivc_go...18_39_40.JPG]

13
VC Screenshots & Pictures / Uh oh
« on: May 30, 2008, 07:53:10 PM »
Don't interrupt Kingjad while he's practicing his guitar!

[attachment=9584:gta_vc_2...24_14_46.JPG]

  tried a wallbump and eh

14
Video Editing Tutorials / San Andreas 30fps replays
« on: May 21, 2008, 05:51:12 AM »
This is a 'tutorial' to make your videos look smoother, not much of a tutorial just more of a... sharing of knowledge and me hoping that people use it so videos look smoother and better, it could be 50% smoother if gunner's framelimiter tool worked like it should but we'll just stick to 30fps as it is, until he fixes the tool - if he does.





Video editors download this tool:

http://gta4mods.com/index.php?page=6&id=12

(Thanks to Gunner)

and the idea is to stick to stunting how you normally do, but I recommend you use Vsync (this caps your FPS at your monitors refresh rate, so for LCDs you'll be getting constant 60fps) however if you just stunt as you do now it will still work and will still be smoother however if your FPS drops/boosts it will still look dumb (like videos today).

Then the person recording the video opens SA, patches it (it looks like it doesn't work and it wont give you option for FPS but in-game will now be capped at 30fps) and then records the stunt  Simple

Then in Vegas make sure you render @ 30fps and not 25fps.


--

For people who don't fully understand the whole point of this is to acheive:

-No more retarded modded looking stunts
-A lot smoother looking videos


and for people who can't get 60fps np, it will still be smoother.
and for people who use FL on (finallight and explo...) still no big deal, will just be the equivilant of still recording 25fps.



Little clip i made so you can compare:
[attachment=9451:25fps_30fps.zip]

15
IV Chat & Support / Dwayne or Playboy
« on: May 03, 2008, 02:36:00 PM »
Who did you choose?

Don't wanna give any spoilers but I ended up choosing Playboy, was gunna go with Dwayne but I read there are bonuses for picking playboy, now i'm sad... even though it's just a game I had to sit and think for a few minutes, was a tough decision.

I chose to kill playboy over Dwayne, I was going for Dwayne but I read on a forum that the best choice is to kill playboy - so I sided with that and as a  'reward'  for killing him you get his mansion, which is pretty kick ass and pretty damn big. You also end up getting missions from Dwayne but you gotta go bowling with him and shit and become 100% liked by him [check stats option]

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