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Topics - VenomX

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1
Gaming Discussion / Starcraft II
« on: January 24, 2012, 09:57:52 AM »
Anyone play?  I'm looking for a training buddy, or someone I can play with to help improve.

2
Computer Talk / New PC Build
« on: July 21, 2011, 05:45:20 AM »
Okay, so I'm building the gf a gaming PC for her birthday, and need a little help with parts and stuff.  The whole thing should ideally be under £350 (€400, $550 USD), and be able to run games on a 19".

Had a couple of parts in mind as listed below, but would like some input into mobo and possibly gfx card.

CPU: AMD 955 Black AM3 socket
2x2GB DDR3 1600MHz RAM
Single slot Radeon HD 5770 1GB
Mobo: ???

And case and other stuff as well, but thats the general idea.  So a mobo under about £60 would be perfect, thanks for the help :).

3
GTA Modding / VC No Bushes
« on: May 04, 2011, 12:31:44 PM »
Hey, could someone reupload this for me please? Thanks.

4
VC World Records / World Record Submission Rules
« on: September 11, 2008, 07:03:19 AM »


Please read these rules before submitting a World Record, if your topic does not follow them then it will be closed and you will have to make a new one.

1. You MUST post a replay with your record. Even if it is a wheelie record, and you can't get the whole thing in, still post the replay.  This is so that we can check the end of the replay matches up with the picture, which brings us on to...

2. ALWAYS post an unedited picture of your record.  Pretty obvious, but we need this to make sure your stunt actually is a record.

3. Make a new topic for every new record you make, unless you are breaking two at once (for example, pizzaboy stoppie distance and time records, in which case its fine to make just one topic.)

4. Make sure all the vehicles in your stunt are in places they can normally get to.  It happens a lot, so before you attempt a World Record, make sure you can drive the vehicles to that place normally.  You may NOT use Dannye's main.scm to get vehicles to otherwise unreachable roofs, although you may use it to spawn vehicles on roofs that you CAN reach to save time.

5. No modding.  Again fairly obvious, but if any records are discovered to have been gravity modded, then the topic will be closed, your record will not count, and you will recieve a 10% warn on top of all that.  Its stupid, so please don't mod your records to make them seem legitimate. ALSO, you may not use any button codes such as 'SLOWITDOWN' or 'COMEFLYWITHME' to aid your records.  However, lonely mod/ghost city IS allowed to remove pedestrians/traffic.

6. Keep your Frame Limiter ON when attempting new records.  This is to ensure continuity within records, as FL-Off has been proven to affect the height/distances you can reach.

7. Post your own records. You may not post records for banned/suspended members, or people that are not a member of this forum. If you want a record, post it yourself!

Also note that the record will go to the FIRST person to get that stat, although the others will be acknowledged in the topic.

Updated 11th September 2008.[/font]

5
Meet The Stunter / Dannye - Interview
« on: August 19, 2008, 01:24:42 PM »
What's your favourite vehicle in VC? (Bazrun)

I'd have to say I don't really have a favourite vehicle, in any of the games. Sure I suppose there might be periods where I'd use one vehicle (or one type of vehicle) more than another, but that changes all the time. My last two main stunting videos had me in cars more than anything, but that then led me to bikes because I'd gone so long without paying any attention to them.
 
Have you ever considered yourself as a weird method stunter? (Puzzle)

I'm not entirely sure what I'd consider a weird method (except perhaps for some of the really strange & confusing  stuff featuring multiple vehicles that I've seen in semi-recent SA videos) in the first place, but I'd probably go with no. I wouldn't categorise myself as sticking to the stranger methods, I stunt using the same methods that everyone uses, and am rarely on the forefront with creative new ideas. The only real difference with me is there's a few of the more common methods that I tend to ignore, or use less, but most of the time that's just because I don't enjoy doing them (which is in turn partly due to just not being very good at doing them in the first place).

What do you prefer about "alternative vehicle stunting" compared to "regular stunting"? (Mr.Magic)

One aspect I used to particularly enjoy was the challenge involved in re-creating previously landed "regular stunts". I know that's not everyone's cup of tea, but I remember during the stunting process of Get Tanked, I drew alot of my ideas from previously landed bike stunts, and I had a good time trying to figure out how to work a tank into the equation (for example, one of the stunts was an old PB of WW's in Portland - that was very satisfying to pull off in a tank).

On the other hand, there's the great aspect of being able to try stunts that either wouldn't work, or wouldn't be anywhere near as cool, if done in a 'regular vehicle'. Again they might not impress everybody, but it sure is fun coming up with them, and pulling them off (for example my tiny water gap in a bus from Tandem).

And lastly there's just how awesome it is seeing what kind of crazy, unimaginable stuff other stunters can continually come up with (the whole NB crew for example).

What do you think about the "creative versus big air"-discussion? Personally I think a stunt is a stunt and you should try to categorize them as little as possible. (Mr.Magic)

That sounds good to me. Every stunter has their different tastes as to what style(s) of stunting they enjoy the most, and there's nothing wrong with them sticking to what they like doing - in fact its great, because it usually shows in their videos.

What do you think about the FL On/Off discussion? (JayFoxRox)

Well I use Frame Limiter on, because it just seems normal to me, its the only way I've ever played the game. Turning it off, or changing it's limit, aren't anything I wanna do because it seems just plain weird, and I like the way it is to begin with. I don't have much more of an opinion on the topic, as I don't really care about it any more than that.

What kind method do you most prefer, and what do you least prefer? (Raining)

Well I've probably already hinted at some of this in my previous answers, BSMs and PBs for example. But don't get me wrong, I don't really have much of a problem with them, I just tend not to do them very often - I don't mind seeing them in videos, nor doing some myself from time to time (usually in a small capacity, such as part of a combo, where my inability to get any decent bump off them is less of a factor  ). There aren't really any methods I can think of off the top of my head that I really dislike, although I can say that the more unnatural a stunt looks (ie. ridiculous use of warping/teleporting vehicles [perhaps into weird locations], use of waaaay more than 2 vehicles, etc), the less chance there is that I'll enjoy watching it.

Why did you decide to start modifying SCM's? (Blaze) What were your originals plans for the main scm, and what do you think now, a couple of years later, about its success? (StuntKing)

It was all San Andreas' fault  . There was a little while there, Mid to late '05 I suppose, where I was stunting pretty much just in San Andreas. I eventually came to the conclusion (foolishly enough, just after I had been offered a position in a crew, had shown my interest, and agreed to whip up a few SA stunts for an audition of sorts) that San Andreas stunting wasn't really for me anymore (well, certainly not solely), so I went back to stunting in Vice City. I had gotten so used to the aids offered by SACC that stunting in VC just seemed crazy without it.

It was around that time that SCM-based VC car spawners were being spread around the forums (two-ways, four-ways, etc), and I had to say I was curious - I really wanted to know more about SCM coding and how to do it. Eventually it was clear that this could in fact be a solution to at least some of my problems. I started by opening up one of the spawners and trying to understand it, fiddling with it, and adding to it - making it a 5-way spawner, then a 6-way, then up to an 8-way. Things continued to progress - at this stage it wasn't too hard to come up with ideas, as a stunter, I knew what I wanted in the mod - so I guess essentially (at the beginning there at least) I was just making a mod I wanted to use.

It eventually developed (with quite a bit of help and support from members of GTAS) into a sweet tool that I wouldn't stunt without, and I am glad that some of you guys enjoy using it too. Where would I be without it? I don't know, insane surely  .

What SCM (VC,SA, ETC) was the most hardest to make/mod?  (Sucre)

The VC one for sure, because it was the first. I was learning while creating - I'd want to put in a new feature but first I'd have to figure out how the hell to actually do it. Thankfully the similarities in the scripting engines between VC and SA lead to a relatively pain free conversion process. (VC->LC was almost totally copy and paste, while VC->SA was copy and paste with syntax change, switching a few functions, and adding/removing a couple features).

How did you get the Concept of Freeplay, and create it? (Blaze)

This was another tool that started with me wanting to learn more about a certain aspect of modding the GTA games - in this case I wanted to learn about Memory Editing. You always see trainers, tools, etc utilising it, and see discussion of memory addresses discovered over at GTAF, but there wasn't a whole lot of info for a beginner wanting to get into it. One day, while looking harder than previously, I found exactly what I had been hoping for, a great tutorial, one that was essentially a really simple VC trainer (using a programming language I was comfortable using), with comments/descriptions of each line of code. This allowed me to start learning it in a similar manner to how I did with SCM coding, just looking at the code and fiddling around with it.

Once I got the hang of things I thought the best test would be to make a tool that would enable/disable the way the game switches to a Cinematic Camera Angle after not moving the mouse for a certain amount of time in a replay. (As you may well know, such a tool already existed, but I didn't have that tool, and didn't want it). Anyways, once I finished making it, I guess had the beginnings of Freeplay. I started looking at other things I wished I could do in replays but couldn't, and progress continued from there.

What did you use to make Freeplay? (DarkPhoenix/Nightking)

I used C++ to code it (hence the lack of a GUI  ), and I used a tool called T-Search to help in finding memory addresses, locating/editing assembly instructions, and testing/debugging. Thats pretty much it, as far as I can think of at the moment. Oh, and use of the Windows Calculator for nice and simple Hex conversion. Ah yes, and also a tool for playing VC in a window - that helped as I could see the memory changes happening real time (being able to see & use the game at the same time as seeing the TSearch window).

Was [Freeplay] really hard and different to make, or once you got the basic idea it was similar to main.scm? (Rod)

Yeah I'd say both harder and quite different. In ways the development process was similar, but there was a lot more 'unknown' in working on Freeplay. There was comparatively less documentation out there (at least that I could find) for Memory Editing in GTA, so unlike with the USCM, I had to spend a great deal more time working things out for myself. Since we are talking about editing the memory of a running game, this translates to a shit load of hours spent scouring through assembly code - not alot of fun, but yet, quite rewarding when things go your way and you finally figure out something you've spent ages on.

Did you get exited as fuck when you found out how to edit replays, something that many though was impossible? Cause I would xD (Rod)

Whenever I completed a function of Freeplay, I was usually pretty excited. The moment when I realise that all those hours spent staring at ASM code has paid off, that I've made a new feature, that works, and I wanna use it - that was always a great feeling. Especially with some of the more complicated functions, ones that I seriously don't want to know how much time I spent on them - freeze camera for example. I think it was about 3:30am one morning when I finally cracked that, I felt I deserved to finally turn the computer off and go to bed, and yet it took me ages to get to sleep because I was so excited.

Did you tinker with other programming related things before making tools for GTA, and what and how did you learn? (Samurai)

I sure did, ages before the opportunity came to work on GTA mods & tools. I think the first ever programming language I worked with was Q-Basic. I think one of my brothers at the time was doing an assignment using it for high school, and I found it interesting, so I started making little (pointless, simple) programs in it. The next programming language I worked with would have been Visual Basic - I chose every computer subject at high school that I could (which, wasn't that many really, but anyways), and this is the language we worked in. After that came C++, the one I am most proficient in now (and then a host of others I was introduced to during university).

What was the first ever program you scripted? (Deflicted)

For programming in general, something in Q-Basic as I talked about above. One of the earliest programs I remember writing in it was a simple one where it asked you a few questions, and based on your answers said something along the lines of "you are cool" (the answers I would give lead to this) or "you are gay, go away". Another early one I remember involved me typing in a bunch of cheats for Playstation 1 games, and then you could fire up the program, type in the game name, and it'd print them on the screen for ya (yes, it was that pointless  ). For GTA-related programming, SCM scripting, it would probably have to be one of the ones where I added 1 more car spawn to a 2 or 3 way car spawner.

OK, how did you find editing the Community video? Was it fun or did it drag a bit? What did you think of people's reactions? Just generally talk about it overall, decisions you made and how you feel now its out. I know it's not a real question but it would make interesting reading anyway. (ofthemountain)

Well, when I first put up my hand as an option for editor, I really did feel like editing a video, and now I have done that to such an extent that I probably wont get that feeling again for a long while now  . It was a nice change to work on something big, which involved alot of people - although I certainly did feel the added pressure to make sure I didn't fuck up too bad.

I really let myself go all out with the intro, trying a whole bunch of different ideas (many of which were new to me, and thus I had to learn quite a lot first). Thankfully the light-hearted, fun approach of the Austin Powers-esque intro allowed me to include all of those very different ideas into the one package. Planning was all about coming up with crazy things that could happen in time with the music. The fireworks, just one of the ideas, was one I had come up with ages ago - I had always wondered if I could (just for the fun of it really) recreate fireworks in Vice City. Once I discovered the joys of the particle system, I realised that indeed it was possible (and blood fireworks were born  ). Even with the serious emphasis on timing in the intro, I decided early on that I wanted to challenge myself more - make the whole intro happen in one shot, no cuts, which meant I really had to get the timing of every single event spot on. That was insanely hard, with many events happening simultaneously, but I think the outcome is great.

Although it might seem hard to believe, I am not even a very big fan of the Killers  , seriously. I chose Mr Brightside first because I just liked the song, and figured it was something I could edit to. After that I did however have trouble finding a second song, nothing else I could come up with really seemed to 'fit' with it. Eventually I came to the conclusion that the only thing "I" could get to work with it was another, similar Killers song. The hunt lasted a while and only came up with one result, Midnight Show (a great song, one I had never heard of before).

Recording the stunts was good, as it gave me a chance to really test out Freeplay in all its glory. Sure I had tested each feature as I developed it, but only now using it in its proper context was I able to get a good feel for it. I tried not to go overboard with its use, and I don't think I did. One thing I took away from that process was a great deal of respect for the Cinematic-Camera-related functions, which allowed me to get some of my favourite angles of the video (VenomX's taxi BB, Mythic's LC BSM, Ruchy's water gap, just to name a few). You may notice the random little clip at the very end of the video, that was the result of a bug caused by the 'freeze replay but not camera' function of Freeplay, that occurred while I was trying to record Donfikeegd's army grind - for some reason I liked it, and kept it, and ended up giving it a home right at the end there.

Was "freeze game world feature but still can move mouse" feature in freeplay specially made to use in the community video? Did you find that main part first song before making that feature or after, if before then after listening to it for the first time did you have plans to do before making that feature or those plans occurred right after adding that feature? Or you made that feature even before the community video organizing lol? (Killerstunter)

The Freeplay feature was made before I started work on the video. Making use of it in the intro to the first song was not something I planned. For a long time, the first few seconds of the first and second songs were left blank, I hadn't bothered trying to think of what to chuck in there, but I knew I'd figure something out. Later down the track I did finally did start thinking, and what you see in the video is what I came up with.

How long did you spend scripting the intro of the Comm video? (SnowMan)

Hmmm, that's a good question. I don't really know for sure, it certainly felt like I spent a shit load of time on it. I can tell you that the first backup I have (yeah I make lots of backups along the way, good for when I fuck something up later on, save it, and need to go back to the old way) is from the 15th of May, and the date on the final code is the 22nd of July. Of course that probably doesn't mean a lot, since I don't know how much time I spent on it each day (also there was a hefty gap in progress from when the stunting period ended, and I had to start editing - till towards the end of editing when it was time to return to the intro and finish it) - that said, there were some days where I spent alot of hours working at it.

Who inspired you to stunt in the way you do when you first started? Are there any people that you get inspiration from nowadays, or do you find it easier to make something out of nothing now? (ofthemountain)

I spent my early days of stunting over at the PGTA forums, so any videos posted there, or on the main PGTA site, would have been some of my earliest influences. I do remember drawing A LOT of inspiration from the early ATS videos (both crew, and ones made by select members) that were posted there. Also the constructive advice from the VRC team at PGTA (which in fact included a bunch of the ATS guys), who reviewed my first released stunt video, Vertigo, I'm sure helped inspire me to continue stunting.

I draw alot of inspiration nowadays from watching stunt videos - whether I just feel inspired to stunt in general after watching a video (such is the case with any NB video for me), or I come up with a specific stunt idea from watching a certain stunt in a video. I am occasionally able to still come up with something out of nothing, but (at the moment at least) I am finding that happen less and less, and when it does happen, it's more often than not a stunt that is stupidly difficult to do.

Who inspired you to try taxi stunts and excel in them? (Brandon)

I don't really remember exactly who or what inspired me in regards to taxi stunting. I'm not sure if it was a single taxi stunt, a video with a bunch of taxi stunts, multiple videos, etc, I just don't remember. If I were to guess it'd probably be, at least partly, from any taxi stunts that appeared in early videos by the ATS crew/members (Nitzkit did quite a bit back then?), perhaps even the first of the Off Duty's (but I can't remember when I first watched that - although I can definitely say even if that entire series of taxi videos didn't inspire me to 'start' taxi stunting, it certainly inspired me to 'continue' it). Whatever the case, I was definitely drawn to that type of stunting. Probably another aspect would be that I was shit at bike bumps, so I avoided them wherever possible.

There are always vids which make you want to stunt after watching them. Which vids have gave you this feeling? (Tackleberry)

As of late, every single NB video, or video involving a NB crew member, would fit into that category. Also everything of Samurai's just has 'that' feeling. In fact your's & TMS's videos have been a great inspiration as well (Outro and Voyage been just a couple that 'do it' the most for me). I'm sure there's many more.

What is your favourite part of GTAS and what is the worst part? (Macsta)

Being a part of a community of guys that have the same passion for stunting that I do, and being able to share & develop that passion with them. Thats gotta be one of the best parts. As for the worst part, I dunno, not something I really think much about, so I can't come up with anything in particular at the moment.

You joined ATS, made useful tools for stunting and now you're editing the com vid. Is there anything left you feel you want to do before your interest of stunting is gone? (Tackleberry)

I can't help but feel that my interest in the process of stunting is fading as of late. Its just that I find myself more tempted to work on one of those tools you talked about than actually fire up the game to land some stunts. Perhaps its just another rut, I get them from time to time - I still enjoy watching videos so the spark certainly ain't gone yet. As for anything else I want to do, good question... I dunno. I suppose there's always been guys on the forums that I've wanted to do projects with and/or get to know more, because they seem like cool guys. Thankfully I have had that opportunity with some of them, but not all of them.

After like... 2 1/2 year you released "Found", how did you feel when you finally landed the finisher for the GTA SL 4? Did you ever imagine that you would land it one day? (donfikeegd)

I totally didn't see it coming, I didn't even see myself trying it ever again. It was only my laziness at being unable to think of a new idea for that SL challenge that lead me back to it  . It sure did feel great landing it though, I couldn't believe it for a second there. Perhaps around a year from now I'll finally be able to land my unicorn stunt from the end of Get Tanked.

How does it feel to be one of the most highly respected stunters around here? Don't deny it, even you know it! (Rocka)

I don't know what to say, ummm.... cheers?

What are some hobbies/activities outside of stunting that you're into? (Samurai)

Sport-wise I love soccer (indoor and outdoor), I've played it for years and years, and will hopefully continue to do so for more to come (I also enjoy tennis, golf). I enjoy reading. I like doing trivia. Oh yeah, and I thoroughly enjoy watching movies and TV shows.

What did you study at UNI? (Nitzkit) What are you doing for work? (FIGHTER)

I studied Computer Science, it was a three year degree. I finished at the end of last year and don't yet have a full-time job - I haven't even started looking, I've kinda been having an extended bludge. Not sure how long it'll last. I haven't been doing entirely nothing though, I have been working occasionally the period.

What is your occupation and does it contribute or relate to your knowledge of GTA? (Haywire)

Well doing not much certainly helped in regards to finding time to work on stuff like Freeplay and the Comm Video  . While not much of the stuff I learnt in my uni degree was that directly relevant to the development of USCM/Freeplay, some of the background knowledge in programming languages (such as assembly language), and the general programming practices that I picked up, definitely helped.

How would you pronounce your name? (RedX/Brandon)

I like to say 'think of it as DannyE' (ie. Danny E). I have been told that some people thought the 'nye' combo meant the name had some relation to New Years Eve, that is not true (and very random  ).

When did you first see first generation GTA (GTA1 and GTA2), and when did you see one of the next generation games (GTA3, GTA: VC, GTA: SA)? (JayFoxRox)

I never had or played GTA1 or 2, and still haven't to this day. My first real experience with the series was with GTA3.

If there would be one thing you could change in: VC - what would it be? If there would be one thing you could change in: SA - what would it be? (JayFoxRox)

(VC) Add the ability to move the camera with the mouse while driving in-game. (SA) Remove the ability to move the camera with the mouse while driving in-game. Wait... that doesn't make sense

What's the most expensive thing you've broken? (Hoff)

I can't think of the most expensive thing I've directly broken, but where I live, when anything electrical (computers, TVs, that sort'a stuff) breaks, I've usually been the last person to use it, or its been in my room at the time of failure, etc. So apparently I'm more about indirectly breaking stuff, lol. My brother's computer is the latest example of that - why had I been trying to use it? Because I thought I'd be able to do some higher quality recordings for the comm video - so perhaps its slightly all your fault's too  .

Which GTA character would you want to be for a day? (Hoff)

You know you stunt too much when you play the GTA games as much as you do, and yet actually struggle to think of all the characters  . This is tougher than I thought, who even are some of the more interesting characters?

Would you be fit to run an actual country? As in being the president. (The type of person you are etc.) (Kert)

I'd have to say no. Amongst the many (many, many, etc  ) other possible reasons, one would have to be that I am certainly not smart enough. I'm quite happy to leave the job to characters made up by Aaron Sorkin though (I am obsessed with the West Wing... I couldn't help myself  ).

Cheers guys, thanks for the questions.

6
Stunt Video Database / VenomX
« on: July 13, 2008, 03:53:06 PM »
[noembed]

Solo

[Choke] - April 2006
-

[MVS Audition] - May 2006
- Youtube

[Numb] - June 2006 - SA
Topic - Youtube

[Off The Wall] - February 2008
Topic - Filefront - Youtube


Collab

[Specialized] - August 2006
Topic - Filefront - Youtube

[Aurum] - October 2006
Topic - TGA - Youtube

[Ember] - June 2007
Topic - Megaupload - Youtube

[Muffin] - July 2007
Topic - Rapidshare - Youtube

[Turbulence] - August 2007
Topic - Megaupload - Youtube

[Scraps] - November 2007
Topic - Filefront - Youtube

[Painkiller] - November 2007
Topic - Youtube

[Alt F4] - December 2007
Topic - TGA - Youtube

[Remedy] - July 2008
Topic - Host - Youtube

[My Definition] - August 2008
Topic - Megaupload - Youtube


Crew

[Dynamo] - November 2007
Topic - TGA - Youtube

[Slamfunk] - April 2008
Topic - TGA - Youtube


Community

[Fracture] - September 2007
Topic - TGA - Youtube

[GTASL3] - May 2008
Topic - Megaupload - Youtube

[Yeah Baby] - August 2008
Topic - Filefront - Youtube


Other

[Underrated]- October 2007 - Guest
Topic - Megaupload - Youtube
[/noembed]

7
Meet The Stunter / [MTS] Dannye - Question Round
« on: July 12, 2008, 02:59:24 PM »
Ask away .

8
Meet The Stunter / [MTS] Haywire - Interview
« on: April 20, 2008, 03:21:54 AM »
Where did you get your name from? (Godson, Balance)

I watched Prison Break one day, seriously. I sometimes think my name is corny but whatever, I've got it now.


How did you start/find stunting? (Snowman, various others)

I was at my cousin's house, and we were just watching random videos. He then played 'Hostility' by Southern Finest, and I was determined to recreate the stunts I just saw. After making a few lame videos and posting them on GTAForums, I went onto VCMP and mucked around, where I found Torque attempting the downtown BSM he did in 'Survive'. He told me about GTAStunting.com, and I signed up on Christmas eve. The rest is history.


How did you got into modeling and skinning? (StuntKing)

I've always been a fiddly kinda guy, so I just gotta find out ways to change games. I've modded all kinds of games; GTA1, 3, VC and SA, Test Drive 6, Motorcross Madness 2, Monster Truck Madness 2, the list is endless. Out of everthing GTA is the most flexible game to mod. Only recently have I started making decent models for SA, and believe it or not I inspired BurnoutLS13 to start skinning.


What are your thoughts on the future of stunting? Can it continue to thrive? (Hachiro)

Of course it can. In my opinion stunting isn't completely about finding new spots. There are plenty of different methods and vehicles to perform stunts, allowing you to make numerous variables on old spots, plus there are plenty of quirky stunts or hidden runups to be found. The SA stunting scene has 3 different cities to stunt in, and VC will be the same soon, plus the release of GTAIV is only a matter of days away. How can it not thrive?


What's your opinion about "old" stunts? (Gabe)

My opinion is: Who cares. If that's the stunt the stunter wanted to land, who are we to hold him back? If I land an old stunt, it's because I see it as an achievement if I do. People can bitch and moan all they want in the video release thread, I won't give a shit.


Favourite flavour of ice cream? (Kingjad)

Chocolate? Bubblegum? I'm not sure, but it's definately close between those.


Why do you hate noobs so much? I've noticed in the past year or two posting numerous times how much you dislike them. (Rocka)

Because most of them are just straight out useless. Nothing decent comes out of their... fingers. Plus there are next to none stand-out stunters with a member number over 2500, with the exception of some very good stunters, even if they try to convince me otherwise. Yes Ray, I'm talking about you, so shut up already!


Why did you leave WH for a joke excuse of a crew? (Torque)

And where, might I ask, is YOUR crew Torque? WHERE IS IT? WHO'S THE JOKE NOW.


Do you see red? (Krow)

WHEN MY BABY'S WALKING DOWN THE STREET
I SEE RED I SEE RED I SEE REDDDD
HOW CAN SOMEONE WICKED WALK 'ROUND FREE
I SEE RED I SEE RED I SEE REDDDD
I SEE REEEEEEEEEEEEEEEEEDDDDD
I SEE RED
HEY!


What is/are your favorite band/bands? And why do you like them? (El Wray)

I don't like to think I have a favourite 'band', but more of a 'taste'. There are many bands I like that aren't in the same genre, all having different sounds. Some standout bands would have to be Fear Factory; fast paced, hard hitting but with minimal screaming, and Darren Styles; fast, enjoyable dance music that you can listen to at any time.


Do you feel you have inspired others with your stunt videos? (Rev)

I'd like to think so. I don't mean to boast but I have achieved some pretty awesome feats.


Besides YX and our collab, got anything for us to be excited about soon? (Rocka)

Well, depending on the future, do Spiengraph 2 and Abolition 2 sound exciting enough? Now that you've read this colibri, it's gotta happen.  


HOW DO YOU FEEL ABOUT WARHEADS (Feron)

I FEEL THEY ARE VERY VERY EVIL AND I REGRET EVER TASTING ONE. IT TURNED MY FACE INSIDE OUT AND I CRIED.


How would you definite a stunter? (NuclearDeath)

Respectful, Contributive and striving to be Unique. Following these you'll get the green name in no time.


Thanks for the answers Haywire .

9
Meet The Stunter / [MTS] Question Round - HAYWIRE
« on: March 16, 2008, 10:45:29 AM »
YX member Haywire is now up for questioning, so anything you want to know, and possibly some things you don't want to know, ask away .

10
Meet The Stunter / Sweet - Interview
« on: February 28, 2008, 09:55:48 AM »
You've stunted for a long time and been in more stunt videos than any other member. What time of your "career" has been the best and which video did you enjoy making the most? (Tackleberry)

It probably has to be the period of time when we first started TMS and up to the point where my first computer crashed. It was loads of fun (my real life sucked, however) Wite_Gangsta, M3rrix, There were minimal problems with GTAS, it was purely a great time. And my favorite video to make was probably Aftershock, because I was sorta part of a revolution, in that alot of people thought it was better than alot of the stuff coming out at the time, and that great stunting didn't have to be XSA exclusive.

So you started out co-forming TMS (I think), then moved to XSA. Is the reason for moving to Reality Complex that you missed the feeling of being a part of something new, or was it for another reason? (Ofthemountain)

Well, YX is a VC crew. I didn't have SA at the time (I do now, but I'm still in YX) and XSA is a SA crew. It got boring for me to stunt for solos and collabs, you know? I still enjoy VC and I don't see XSA doing VC any time soon.

If you could pick 5 people to make a collab with in VCLC, who would you pick and why those 5? (Daffy)
I'm assuming that they can be retired, so:


- M3rrix (Great guy and awesome freeway stunter)
- Nightkid (I think he's a pretty cool guy, eh soaps and owns and doesn't afraid of anything)
- Turtle Dick (of course)
- Buzzsaw (He's fucking awesome)
- Omni (he's the longest lasting XSA member, and that makes him super awesome IMO)

Have you ever got so bored of stunting that you have thought about quitting it? (Hachiro1)

Lots of times. It's good to take small breaks from it, that way you don't get burned out.

Do you think your videos or stunts will influence new stunters after you quit stunting? And why? (Tayaroki)

I would like to hope so. I don't know if I'm good enough to be influencing people, but maybe I can influence that having fun stunting is the most important thing, in my opinion.

What are your plans for stunting, will you be staying with Vice City for the time being or will you also dabble in GTAIV when it comes out? If not, is this because you have doubts about how stuntable GTAIV is? (kr3mlin)

First of all, I have to get a new gen system before I can play GTA4 . But I will stay in VC and SA and stunt there for as long as I have ideas.

How does it feel to be in over 120 videos? (Rocka)

One hundred THIRTY, rocka. ONE HUNDRED THIRTY! And it makes me feel special .

If you could do one thing differently throughout the course of being a member of GTAS, what would it be and why? (Spoof)

Stop making so many damn solos, probably.

If you could pick a serious interesting question to yourself, what would it be and what would you answer? (Turtle Dick)

I would ask myself whether to rape turtle dick in the ass, and my answer would be probably not, as that would be sort of weird.


Thanks to Sweet for taking the time to answer these questions . Enjoy the read.

11
VC Un-Modded Stunting Video Releases / Off The Wall
« on: February 24, 2008, 05:32:25 PM »
After nearly two years, I finally get around to making a solo.  Stunted for this in the last couple of months, as well as dragging up some older reps, just basically had a lot of fun making this.

Hope you enjoy it, and a massive thanks to Of The Mountain for helping with everything, editing, rendering, uploading etc. as my PC isn't...that great.

Without further ado, here it is...Off The Wall.

Megaupload - Medium Quality - 59MB (NO lag this time)

Filefront - High Quality - 115MB (Thanks Si)

A LQ and HQ will be coming tomorrow.

12
Meet The Stunter / [MTS - Question Round] Sweet!
« on: February 14, 2008, 04:06:25 PM »
Sweet has been nominated as the next stunter to be grilled by the community, ask him anything you want and he'll be more than happy to answer  .

13
Computer Talk / Funny bits on screen
« on: January 23, 2008, 01:10:02 PM »
Couldn't think of a more descriptive title. Basically, this happens a LOT on my screen, usually on stuff that moves.  No idea why it happens, it just does it occasionally, any solutions to this problem would be appreciated, cheers.


14
The Marketplace / Particle.cfg generator
« on: December 17, 2007, 03:49:30 PM »
Topic description isn't entirely correct when it says '...& more', that bit is still in production.  But I decided to share this with people, as I'm sure it'll come in useful to a few of you.

Its pretty self explanitory, just fill in the specifications you want, and hit the 'Generate' button, then follow instructions...enjoy .

> > > Particle Generator < < <

I will be adding fumes to this tomorrow, along with a couple more customizable bits for the sparks.  Also, please ignore the horrific coding, layout etc...that will all be fixed too .

15
The Marketplace / NRG/Player skin request [SA]
« on: November 28, 2007, 10:02:13 AM »
Okay, I'm looking for an NRG-500 skin and a player skin (if thats possible in SA).  First good one gets 25k, they must match this pcj:

.

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