Author Topic: GTA SA Slow Roads  (Read 11312 times)

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Offline Ralleee

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GTA SA Slow Roads
« on: October 11, 2010, 09:24:44 AM »
I've just got cleared that this is possible to fix, and I don't see a reason why not getting it fixed. It's limiting the map alot and by making every road the same opens up alot of more stunting possibilities.
Is anyone up for the job? I don't have a single clue how to make this happen, so it would be great if anyone would like to work with this.

I think it's better to post it here and making the fix "official" here, so everyone can use it.

Thanks in advance!

Offline Felly_eS

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Re: GTA SA Slow Roads
« Reply #1 on: October 11, 2010, 09:51:56 AM »
x2. Not sure if its possible to do it.

Offline Cookie

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Re: GTA SA Slow Roads
« Reply #2 on: October 11, 2010, 10:01:04 AM »
It would be good.
But i wonder how many replys will say its lame, it sucks etc.

Offline Determined

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Re: GTA SA Slow Roads
« Reply #3 on: October 11, 2010, 10:07:57 AM »
THATS LEIM CUZ YOO CANT DO THAT ON PS2!!!1!!!11!1









It would be nice, I guess, tho they don't really bother me.

Offline Stevex

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Re: GTA SA Slow Roads
« Reply #4 on: October 11, 2010, 10:11:32 AM »
would be cool

Offline STREEM

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Re: GTA SA Slow Roads
« Reply #5 on: October 11, 2010, 10:25:51 AM »
I think its possible, but its really a lot of work, i tryed my self to do something similar for one road, had FF's help, took me around 2hours to change all dff's txd's and set them vaild but it was crashing everytime i wac coming near to that road

gl to whoever trys to do that

Offline Genyus

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Re: GTA SA Slow Roads
« Reply #6 on: October 11, 2010, 10:29:40 AM »
Maybe nice to make a fun collab or something with it but to allow it is not a good idea, it's just part of the game I guess.

Offline A maid

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Re: GTA SA Slow Roads
« Reply #7 on: October 11, 2010, 10:31:23 AM »
I've come across more spots than you think but sadly they were on slowroads so imposs to do. Bad thing though is that when it is made, you need to replace lots of files.








loooooooooooooooooooooooooots.

Offline KillaMarci

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Re: GTA SA Slow Roads
« Reply #8 on: October 11, 2010, 10:44:09 AM »
As far as I can recall Buzzsaw made a fix for it back then, and it wasn't that hard to make...I could be wrong though?

Anyways, I'd consider it modding.

EDIT: I guess the only thing you have to figure out is: Why do theese roads only allow slow speeds? And then change the attribute of that road or something  :euro:
« Last Edit: October 11, 2010, 10:47:01 AM by KillaMarci »

Offline Labiloute

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Re: GTA SA Slow Roads
« Reply #9 on: October 11, 2010, 10:52:02 AM »
Mod your poop file1 and poop file2 located in Z:\Schwanz\path as you want and here you go.
« Last Edit: April 06, 2013, 08:11:26 AM by Rusch69 »

Offline Genyus

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Re: GTA SA Slow Roads
« Reply #10 on: October 11, 2010, 11:26:15 AM »
EDIT: I guess the only thing you have to figure out is: Why do theese roads only allow slow speeds?
For bikes* (which is even more weird)

Offline Ralleee

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Re: GTA SA Slow Roads
« Reply #11 on: October 11, 2010, 11:37:51 AM »
Yeah, it's stupid and weird.

Offline Herrarge

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Re: GTA SA Slow Roads
« Reply #12 on: October 11, 2010, 11:56:38 AM »
It's not going to happen and it would be modding either.

Offline Rusch69

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Re: GTA SA Slow Roads
« Reply #13 on: October 11, 2010, 11:58:37 AM »
"Slow roads" are actually just for all those bikes. Cars got their usual speed on those. I'd like to know the reason aswell, since I don't see any difference when I compare the streets. The surfaces are obviously not the reason. I rather assume its setted upon a file how the vehicles are on specific surfaces, such as lower acceleration on grass to name an example (I guess Labi is right on that). Though why should've R* changed the behavior on some streets?

Well it'd be cool to have the usual speeds on those streets aswell, but I'm also considering that as modded. I really like sticking to that PS2 "rule", thats why I hate such stuff like that dumb Packer stuck method etc. aswell.

Also there are still so many spots in SA which are not landed yet, no need to extend the possibilities with that imo. GTAS people mod their SAs enough already. :ninja:

Offline Hoff

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Re: GTA SA Slow Roads
« Reply #14 on: October 11, 2010, 12:31:49 PM »
I always thought/found that cars are affected by the slow roads as well. :o

 

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