GTAStunting

GTA Series => GTA Modding => Topic started by: Ralleee on October 11, 2010, 09:24:44 AM

Title: GTA SA Slow Roads
Post by: Ralleee on October 11, 2010, 09:24:44 AM
I've just got cleared that this is possible to fix, and I don't see a reason why not getting it fixed. It's limiting the map alot and by making every road the same opens up alot of more stunting possibilities.
Is anyone up for the job? I don't have a single clue how to make this happen, so it would be great if anyone would like to work with this.

I think it's better to post it here and making the fix "official" here, so everyone can use it.

Thanks in advance!
Title: Re: GTA SA Slow Roads
Post by: Felly_eS on October 11, 2010, 09:51:56 AM
x2. Not sure if its possible to do it.
Title: Re: GTA SA Slow Roads
Post by: Cookie on October 11, 2010, 10:01:04 AM
It would be good.
But i wonder how many replys will say its lame, it sucks etc.
Title: Re: GTA SA Slow Roads
Post by: Determined on October 11, 2010, 10:07:57 AM
THATS LEIM CUZ YOO CANT DO THAT ON PS2!!!1!!!11!1









It would be nice, I guess, tho they don't really bother me.
Title: Re: GTA SA Slow Roads
Post by: Stevex on October 11, 2010, 10:11:32 AM
would be cool
Title: Re: GTA SA Slow Roads
Post by: STREEM on October 11, 2010, 10:25:51 AM
I think its possible, but its really a lot of work, i tryed my self to do something similar for one road, had FF's help, took me around 2hours to change all dff's txd's and set them vaild but it was crashing everytime i wac coming near to that road

gl to whoever trys to do that
Title: Re: GTA SA Slow Roads
Post by: Genyus on October 11, 2010, 10:29:40 AM
Maybe nice to make a fun collab or something with it but to allow it is not a good idea, it's just part of the game I guess.
Title: Re: GTA SA Slow Roads
Post by: A maid on October 11, 2010, 10:31:23 AM
I've come across more spots than you think but sadly they were on slowroads so imposs to do. Bad thing though is that when it is made, you need to replace lots of files.








loooooooooooooooooooooooooots.
Title: Re: GTA SA Slow Roads
Post by: KillaMarci on October 11, 2010, 10:44:09 AM
As far as I can recall Buzzsaw made a fix for it back then, and it wasn't that hard to make...I could be wrong though?

Anyways, I'd consider it modding.

EDIT: I guess the only thing you have to figure out is: Why do theese roads only allow slow speeds? And then change the attribute of that road or something  :euro:
Title: Re: GTA SA Slow Roads
Post by: Labiloute on October 11, 2010, 10:52:02 AM
Mod your poop file1 and poop file2 located in Z:\Schwanz\path as you want and here you go.
Title: Re: GTA SA Slow Roads
Post by: Genyus on October 11, 2010, 11:26:15 AM
EDIT: I guess the only thing you have to figure out is: Why do theese roads only allow slow speeds?
For bikes* (which is even more weird)
Title: Re: GTA SA Slow Roads
Post by: Ralleee on October 11, 2010, 11:37:51 AM
Yeah, it's stupid and weird.
Title: Re: GTA SA Slow Roads
Post by: Herrarge on October 11, 2010, 11:56:38 AM
It's not going to happen and it would be modding either.
Title: Re: GTA SA Slow Roads
Post by: Rusch69 on October 11, 2010, 11:58:37 AM
"Slow roads" are actually just for all those bikes. Cars got their usual speed on those. I'd like to know the reason aswell, since I don't see any difference when I compare the streets. The surfaces are obviously not the reason. I rather assume its setted upon a file how the vehicles are on specific surfaces, such as lower acceleration on grass to name an example (I guess Labi is right on that). Though why should've R* changed the behavior on some streets?

Well it'd be cool to have the usual speeds on those streets aswell, but I'm also considering that as modded. I really like sticking to that PS2 "rule", thats why I hate such stuff like that dumb Packer stuck method etc. aswell.

Also there are still so many spots in SA which are not landed yet, no need to extend the possibilities with that imo. GTAS people mod their SAs enough already. :ninja:
Title: Re: GTA SA Slow Roads
Post by: Hoff on October 11, 2010, 12:31:49 PM
I always thought/found that cars are affected by the slow roads as well. :o
Title: Re: GTA SA Slow Roads
Post by: Sava on October 11, 2010, 01:16:41 PM
Yea I'd like to ahve a fix for that also  and tbh I don't fucking care whether it's considered as modding or not. And it kinda sounds like a bug for me , otherwise cars wouldn't have their usual speed on these streets.
Title: Re: GTA SA Slow Roads
Post by: Genyus on October 11, 2010, 01:25:14 PM
I don't think R* planned on doing this tbh, I think it was an accident. Maybe one they couldn't fix. I guess theres a bug in the code of some roads thinking its desert or grass surface or a mixture or something. Ah well I'm not the expert here.

And I gotta agree that this is modding though, we'll just have to live with it.
Title: Re: GTA SA Slow Roads
Post by: Zenaku on October 11, 2010, 03:29:05 PM
Modding for me too otherwise VC's north bug should be fixed too.
Title: Re: GTA SA Slow Roads
Post by: lilj on October 11, 2010, 06:43:54 PM
changing this well definitly make it modded , hands down , any thing thats changing in the game it self or not poss to do in ps2 is modding , so yah , just colse this topic and get along with ur lifes :)
Title: Re: GTA SA Slow Roads
Post by: Flat Face on October 12, 2010, 01:22:47 AM
Is possible.

Is modding.
Title: Re: GTA SA Slow Roads
Post by: Simon on October 12, 2010, 02:12:43 AM
I'm not sure whether you can gain normal nrg speed without radding on the slowroad. if so it would explain it. Cause I doubt they planned the rad thing. which in this case would be the bug, not the road. it's just some roads doesn't seem to fall in to this bug. so all the "normal roads" would be the weird ones.

anyway it would be modding. but it would be cool to see all the stunts possible from it.
Title: Re: GTA SA Slow Roads
Post by: Determined on October 12, 2010, 02:24:04 AM
While we're at it, let's make water completely solid.
Just think of the possibilities.
And if we put the winter mod on, it wouldn't be modding, just a climate change  :jajaja:
Title: Re: GTA SA Slow Roads
Post by: White on October 12, 2010, 07:02:56 AM
While we're at it, let's make water completely solid.
Just think of the possibilities.
And if we put the winter mod on, it wouldn't be modding, just a climate change  :jajaja:
Changing the aggregation state from water to concrete doesn't sounds like "climate change" :lol:
But yea..."extending the possibilities" is good.And you can do like on PSA.Put the airport over it and BANG!!! you got the runup
EDIT:
White, Taz, Tidis (+ 1 Hidden) and 0 Guests are viewing this topic.  :mellow:
Title: Re: GTA SA Slow Roads
Post by: Determined on October 12, 2010, 07:18:24 AM
While we're at it, let's make water completely solid.
Just think of the possibilities.
And if we put the winter mod on, it wouldn't be modding, just a climate change  :jajaja:
Changing the aggregation state from water to concrete doesn't sounds like "climate change" :lol:
But yea..."extending the possibilities" is good.And you can do like on PSA.Put the airport over it and BANG!!! you got the runup
EDIT:
White, Taz, Tidis (+ 1 Hidden) and 0 Guests are viewing this topic.  :mellow:

It is affected by climate change, but w/e, I was being sarcastic.
Title: Re: GTA SA Slow Roads
Post by: Hoff on October 12, 2010, 10:46:34 AM
While we're at it, let's make water completely solid.
Just think of the possibilities.
And if we put the winter mod on, it wouldn't be modding, just a climate change  :jajaja:
Haha! :happy:
Title: Re: GTA SA Slow Roads
Post by: Radioaktive on October 12, 2010, 12:15:33 PM
While we're at it, let's make water completely solid.
Just think of the possibilities.
And if we put the winter mod on, it wouldn't be modding, just a climate change  :jajaja:
(http://i.imgur.com/BJn4x.png)
not even
Title: Re: GTA SA Slow Roads
Post by: Ralleee on October 12, 2010, 12:18:37 PM
Well, then the LC map is also modded, so every stunt in LC is modded. Same with SAiVC, same with SALC and SAVC. And the LC roof fix.

Imagine if every single spot in SA is landed, there's not a single new stunt in the whole map, wouldn't it be nice to fix these weird bugs to make it possible to land more stunts?

I think it's really weird that so many people call it "modding". Speedhack, modyfied handling.cfg and gravity changes are modding, but if everyone can use the slow road fix, why would it really be modding?
Title: Re: GTA SA Slow Roads
Post by: Simon on October 12, 2010, 12:46:06 PM
Well, then the LC map is also modded, so every stunt in LC is modded. Same with SAiVC, same with SALC and SAVC. And the LC roof fix.

Imagine if every single spot in SA is landed, there's not a single new stunt in the whole map, wouldn't it be nice to fix these weird bugs to make it possible to land more stunts?

I think it's really weird that so many people call it "modding". Speedhack, modyfied handling.cfg and gravity changes are modding, but if everyone can use the slow road fix, why would it really be modding?
Cause you modify the game sir. Just like those rails in VC. There was made a mod for them, but everytime I see one of them done I personally don't like the vid at all. and besides the SA map is still full of spots so no need for this right now anyway.
Title: Re: GTA SA Slow Roads
Post by: Noah on October 12, 2010, 01:04:21 PM
but to allow it is not a good idea
lol
Title: Re: GTA SA Slow Roads
Post by: godson on October 12, 2010, 01:19:22 PM
I think it's really weird that so many people call it "modding". Speedhack, modyfied handling.cfg and gravity changes are modding, but if everyone can use the slow road fix, why would it really be modding?
Well i personally think that we should consider speedhacking and gravity changes as cheating instead of modding or something... cause we basically mod all of our gta games with dannye's main scm etc..
Title: Re: GTA SA Slow Roads
Post by: Genyus on October 12, 2010, 01:56:13 PM
but to allow it is not a good idea
lol
?

Also Ralleee, nice fallacy there
Title: Re: GTA SA Slow Roads
Post by: Xtramus on October 12, 2010, 02:25:35 PM
Well, then the LC map is also modded, so every stunt in LC is modded. Same with SAiVC, same with SALC and SAVC. And the LC roof fix.

Imagine if every single spot in SA is landed, there's not a single new stunt in the whole map, wouldn't it be nice to fix these weird bugs to make it possible to land more stunts?

I think it's really weird that so many people call it "modding". Speedhack, modyfied handling.cfg and gravity changes are modding, but if everyone can use the slow road fix, why would it really be modding?
IMO, if something enables stunts that are theoretically impossible on any console (PC, Xbox, PS2) than it doesn't mean everyone can use them and thus is modding, excluding LC and SAiVC, yes, but that's a whole other matter at that. Since I exclude LC and SAiVC I don't consider it the roof fix to be modding (besides, some stunts are only possible without the roof fix, which is the sole reason I have an unfixed and a fixed version of LC).

However, to modify the roads would mean that PC stunters would have an "unfair" advantage over non-PC stunters (since they can do more stunts seeing as how they don't have the same limitations). Again, theoretical, since Dannye's main.scm gives us an advantage anyway, albeit not one used to create more stunts but to reduce our time spent driving around, getting runups, etc.
Title: Re: GTA SA Slow Roads
Post by: Ralleee on October 12, 2010, 03:45:12 PM
Well, then the LC map is also modded, so every stunt in LC is modded. Same with SAiVC, same with SALC and SAVC. And the LC roof fix.

Imagine if every single spot in SA is landed, there's not a single new stunt in the whole map, wouldn't it be nice to fix these weird bugs to make it possible to land more stunts?

I think it's really weird that so many people call it "modding". Speedhack, modyfied handling.cfg and gravity changes are modding, but if everyone can use the slow road fix, why would it really be modding?
IMO, if something enables stunts that are theoretically impossible on any console (PC, Xbox, PS2) than it doesn't mean everyone can use them and thus is modding, excluding LC and SAiVC, yes, but that's a whole other matter at that. Since I exclude LC and SAiVC I don't consider it the roof fix to be modding (besides, some stunts are only possible without the roof fix, which is the sole reason I have an unfixed and a fixed version of LC).

However, to modify the roads would mean that PC stunters would have an "unfair" advantage over non-PC stunters (since they can do more stunts seeing as how they don't have the same limitations). Again, theoretical, since Dannye's main.scm gives us an advantage anyway, albeit not one used to create more stunts but to reduce our time spent driving around, getting runups, etc.

Yeah, but seriously. How many PS2 stunters are there left? And how many do we have on this forum?
Title: Re: GTA SA Slow Roads
Post by: KillaMarci on October 12, 2010, 04:32:27 PM
Ofc there are no PS2 stunters anymore, it's all just theoretical. The thing is that we declare our videos as "unmodded", which means that we didn't NEED to modify something in order to land the stunt. (we are modifying the game with dannye's car spawner and so on, but we wouldn't really NEED theese modifications to do the stunts, they just make the stunt easier.)

You'd be sad if Red Bull was using something McLaren has no access to wouldn't ya? :P
Title: Re: GTA SA Slow Roads
Post by: Ralleee on October 12, 2010, 06:34:57 PM
Shut up KillaMarci! :P I bet Red Bull are cheating :ajaja:
Title: Re: GTA SA Slow Roads
Post by: RAD on April 06, 2013, 04:56:14 AM
Too bad everyone whinged that it's modding...

San Andreas - Slow Roads Fixed (http://www.youtube.com/watch?v=WQ_OooE_Cew#ws)
Title: Re: GTA SA Slow Roads
Post by: Cookie on April 06, 2013, 05:01:31 AM
Nice, but its for the best imo
Title: Re: GTA SA Slow Roads
Post by: STREEM on April 06, 2013, 05:23:54 AM
It's funny that most of the guys against this one aren't connected in any way to sa stunting
Title: Re: GTA SA Slow Roads
Post by: Rainbow on April 06, 2013, 05:37:09 AM
Doesn't mean their opinion is not valid^
Title: Re: GTA SA Slow Roads
Post by: Omma! on April 06, 2013, 06:02:28 AM
I think it would be great to have no more slow road, I already have a shitload of spots in mind, but can't be landed due to this problem D;
Title: Re: GTA SA Slow Roads
Post by: Rusch69 on April 06, 2013, 06:14:39 AM
Wouldn't make a difference to you Ktulu, cuz you mod anyway. :ninja:

On a serious note:
Please don't use nor share this man. Surely it gives new possibilities and everything, but this definitely is modding the game. Surfaces, objects etc. should not be touched.
Title: Re: GTA SA Slow Roads
Post by: Omma! on April 06, 2013, 06:17:39 AM
You mod aswell, there's no FL OFF in PS2
Title: Re: GTA SA Slow Roads
Post by: STREEM on April 06, 2013, 06:19:21 AM
On a serious note, there should be a public poll about this
Title: Re: GTA SA Slow Roads
Post by: Rainbow on April 06, 2013, 06:21:22 AM
You mod aswell, there's no FL OFF in PS2
Just like slow roads it is built into the PC version, so that's not modding.
Title: Re: GTA SA Slow Roads
Post by: PrzemOO on April 06, 2013, 06:28:12 AM
Just because it adds new possibilities isn't a valid reason to use it. SA is how it is, you just have to deal with it.
Title: Re: GTA SA Slow Roads
Post by: Rusch69 on April 06, 2013, 06:41:33 AM
Wouldn't make a difference to you Ktulu, cuz you mod anyway. :ninja:

On a serious note:
Please don't use nor share this man. Surely it gives new possibilities and everything, but this definitely is modding the game. Surfaces, objects etc. should not be touched.

I can guarantee that the fix for this, changes absolutely none of these things. nothing in the standard map, or vehicle handling is changed.

Is it a glitch or an extern thing then? However, some file is changed, right? If so, then it would not be legit.

As far as I know the information about how vehicles behave on specific grounds (sand, grass, streets, etc.) are stored in a file I won't mention. Changing values there would be somewhat like changing the handling. Enlighten us a little more and we shall see if your way is (in)valid.
Title: Re: GTA SA Slow Roads
Post by: STREEM on April 06, 2013, 06:54:45 AM
Wouldn't make a difference to you Ktulu, cuz you mod anyway. :ninja:

On a serious note:
Please don't use nor share this man. Surely it gives new possibilities and everything, but this definitely is modding the game. Surfaces, objects etc. should not be touched.

I can guarantee that the fix for this, changes absolutely none of these things. nothing in the standard map, or vehicle handling is changed.

Is it a glitch or an extern thing then? However, some file is changed, right? If so, then it would not be legit.

As far as I know the information about how vehicles behave on specific grounds (sand, grass, streets, etc.) are stored in a file I won't mention. Changing values there would be somewhat like changing the handling. Enlighten us a little more and we shall see if your way is (in)valid.

Quote from: Derpo
Mod your poop file1 and poop file2 located in Z:\Schwanz\path as you want and here you go.
;)

R69: I especially didn't mention the files to prevent everyone from going nuts now to change shit in their files.
Title: Re: GTA SA Slow Roads
Post by: VaNilla on April 06, 2013, 07:09:54 AM
You have to change the data files in order to fix this, it's modding. You could argue that the timecyc is data, but it's different when it affects vehicle handling. This does, and it shouldn't be used for that reason, at least in "unmodded" videos. It's like using the stream.ini extender mod to increase FPS, it allows you stunt in a way that's simply impossible without it.
Title: Re: GTA SA Slow Roads
Post by: UndeadX on April 06, 2013, 07:14:11 AM
I think it's great. As long as the stunts people land with this are put in separate videos I don't really see any problem with it/reason not to use it.  :)
Title: Re: GTA SA Slow Roads
Post by: Scavenger on April 06, 2013, 07:54:50 AM
Ok guys, you can't use teleports at ps2 so Dannyes USCM would be modding too.
Title: Re: GTA SA Slow Roads
Post by: Sheep on April 06, 2013, 07:57:48 AM
Ok guys, you can't use teleports at ps2 so Dannyes USCM would be modding too.
And it is. Everyone knows this already.
Title: Re: GTA SA Slow Roads
Post by: Rusch69 on April 06, 2013, 08:04:05 AM
There are mods which are tolerated and mods which aren't.

Anything that changes the stunting itself (i.e.: speed, acceleration, handling, gravity, grip, behavior, collison models, etc.) is modding.
Altering files which only affect the visuals are just fine as long as the stunting related stuff remains default.
Using stuff like Dannye's USCM is technically also modding, but all stunts would be possible in the same way without it. It's just meant to make stunting more comfy.
Title: Re: GTA SA Slow Roads
Post by: VaNilla on April 06, 2013, 08:04:52 AM
Ok guys, you can't use teleports at ps2 so Dannyes USCM would be modding too.

Teleporting doesn't affect your stunts, it's only used to reset your runup/vehicle positions. When something doesn't affect the contents of your final stunt, it shouldn't be considered "modding". Obviously "cheating" is a more accurate term, so let's not get caught up in semantics. Skins don't affect your final stunt, but vehicle models and map mods do. However, taking an official GTA map into another GTA engine is a legitimate extension of the game, and therefore an exception to the rule.

The effects of a map mod are plainly obvious. They simply give you a new level of terrain to play with, they aren't built with malicious intent. Collision modifications are a different matter, but also accepted when converting old maps into a new engine, as long as they're accurate representations of the DFF files. Taking IV:SA as an example, the RAGE engine requires the collisions to be updated to the WBN format, so it's accepted that changes must be made. On the other hand, changing files to fix slow roads, allowing you to land otherwise impossible stunts, is blatant modding, that should be obvious.
Title: Re: GTA SA Slow Roads
Post by: Asaaj on April 06, 2013, 02:01:47 PM
RAD you genius.
Title: Re: GTA SA Slow Roads
Post by: PM on April 06, 2013, 02:25:48 PM
Release this. Don't be dumbs and let's have new possibilities in stunting. Fuck haters.
Title: Re: GTA SA Slow Roads
Post by: STREEM on April 06, 2013, 11:30:10 PM
Ok guys, you can't use teleports at ps2 so Dannyes USCM would be modding too.

blablablabla

It's all about common acceptance.
Title: Re: GTA SA Slow Roads
Post by: The Big V on April 07, 2013, 01:00:36 AM
There are mods which are tolerated and mods which aren't.

Anything that changes the stunting itself (i.e.: speed, acceleration, handling, gravity, grip, behavior, collison models, etc.) is modding.

Ok, so in LC when they released the LC roof fix mod and the VC handling in the LC mod its not count for modding? But when Gavran started doing his col files fix mod in LC he got flamed and everyone started bitching. Apparently when stunting improves for good with a whole bunch of new spots and ideas everyone is being a bitch. Same thing happened with SAiVC release in the beginning, now everyone is fine with it. So you know what RAD don't listen to the haters and release this.
Title: Re: GTA SA Slow Roads
Post by: STREEM on April 07, 2013, 01:43:47 AM
There are mods which are tolerated and mods which aren't.

Anything that changes the stunting itself (i.e.: speed, acceleration, handling, gravity, grip, behavior, collison models, etc.) is modding.

Ok, so in LC when they released the LC roof fix mod and the VC handling in the LC mod its not count for modding? But when Gavran started doing his col files fix mod in LC he got flamed and everyone started bitching. Apparently when stunting improves for good with a whole bunch of new spots and ideas everyone is being a bitch. Same thing happened with SAiVC release in the beginning, now everyone is fine with it. So you know what RAD don't listen to the haters and release this.
Actually Gavran was flamed for not releasing them I think
Title: Re: GTA SA Slow Roads
Post by: Afterlife on April 07, 2013, 02:18:51 AM
Please RAD don't relase it. It's not the same a timecyc, a map mod as LC, United or Alien City, the hot coffe mod or Dannyes USCM as a slow that make your bike/car faster.. That wouldn't be legit.
Grand Theft Auto: San Andreas have the roads that Rockstar created so don't change them and deal with it.
Title: Re: GTA SA Slow Roads
Post by: Scavenger on April 07, 2013, 02:50:23 AM
Why not release this? I mean we already modificated the game so much and rockstar games doesn't care.
Title: Re: GTA SA Slow Roads
Post by: Omma! on April 07, 2013, 03:12:18 AM
Actually there are still plenty of spots in the map, you just have to look for them :P Sure those one on the slowroads are some of the most obvious, as I said I have alot of them there, but belive me, if you search you'll always find a spot even without slowroads :P
Title: Re: GTA SA Slow Roads
Post by: Simon on April 07, 2013, 03:15:05 AM
There are mods which are tolerated and mods which aren't.

Anything that changes the stunting itself (i.e.: speed, acceleration, handling, gravity, grip, behavior, collison models, etc.) is modding.

Ok, so in LC when they released the LC roof fix mod and the VC handling in the LC mod its not count for modding? But when Gavran started doing his col files fix mod in LC he got flamed and everyone started bitching. Apparently when stunting improves for good with a whole bunch of new spots and ideas everyone is being a bitch. Same thing happened with SAiVC release in the beginning, now everyone is fine with it. So you know what RAD don't listen to the haters and release this.
The LC we use is a mod, so it's okay to fix it. And the handling is only for the Pcj, as far as I know at least, because the bike isn't normally in LC so again, it's okay. And Gavran was flamed for only giving it to some people, instead of releasing to everyone. People were bitching about some people having those new spots and ideas when others hadn't.

Why not release this? I mean we already modificated the game so much and rockstar games doesn't care.
The fact that Rockstar games doesn't care doesn't matter at all in this discussion. If you modify the files of the game to help you get more speed, poof, modded. If you modify files to get lower gravity, poof, modded. If this is released and accepted we might as well start accepting speedmods and gravitymods. I MEAN, THINK ABOUT ALL THE POSSIBILITIES THAT WE DIDN'T HAVE BEFORE.

Ok, I think spots are getting very rare in San Andreas I mean come on stunting started on SA in the back '06.
Bullshit, people are still landing new shit in VC and that's even older and like 3 times as small.

Seriously, the fact that this is even discussed is ridiculous.
Title: Re: GTA SA Slow Roads
Post by: Omma! on April 07, 2013, 03:26:10 AM
I think we all agreed that this would be modding, but comparing it to gravity mod or speedhack its not really the right thing IMO Sure you modify the speed there but the handling of the nrg wouldn't really change, I mean, the max speed of the bike would still be the same as other roads. Landing a p2b there, for example, wouldn't take less time than landing a p2b on a normal road, while with a speedhack you would do it in surely less time. Not defending or accusing someone, just saying  :wub:
Title: Re: GTA SA Slow Roads
Post by: Rainbow on April 07, 2013, 03:30:34 AM
Ok, I think spots are getting very rare in San Andreas I mean come on stunting started on SA in the back '06.
Bullshit, people are still landing new shit in VC and that's even older and like 3 times as small.

Seriously, the fact that this is even discussed is ridiculous.
This. Just don't install this or release this because fixing slow roads is just bullshit. Just go find your stunts elsewhere.

I think we all agreed that this would be modding, but comparing it to gravity mod or speedhack its not really the right thing IMO Sure you modify the speed there but the handling of the nrg wouldn't really change, I mean, the max speed of the bike would still be the same as other roads. Landing a p2b there, for example, wouldn't take less time than landing a p2b on a normal road, while with a speedhack you would do it in surely less time. Not defending or accusing someone, just saying  :wub:
Simon made a good point. If we allow this, then why don't we take it a step further aswell and start fixing everything and removing lightpoles and shit. Gravity and speedhacks are just even further along that line of allowing.
Title: Re: GTA SA Slow Roads
Post by: Simon on April 07, 2013, 03:34:33 AM
I think we all agreed that this would be modding, but comparing it to gravity mod or speedhack its not really the right thing IMO Sure you modify the speed there but the handling of the nrg wouldn't really change, I mean, the max speed of the bike would still be the same as other roads. Landing a p2b there, for example, wouldn't take less time than landing a p2b on a normal road, while with a speedhack you would do it in surely less time. Not defending or accusing someone, just saying  :wub:
Sure, I wasn't saying it was like using a speedhack. I was just using it as an example to the people saying "So many new possibilities". And you do modify the game to help you gain more speed, so it's still modding.
Title: Re: GTA SA Slow Roads
Post by: Omma! on April 07, 2013, 03:38:45 AM


I think we all agreed that this would be modding, but comparing it to gravity mod or speedhack its not really the right thing IMO Sure you modify the speed there but the handling of the nrg wouldn't really change, I mean, the max speed of the bike would still be the same as other roads. Landing a p2b there, for example, wouldn't take less time than landing a p2b on a normal road, while with a speedhack you would do it in surely less time. Not defending or accusing someone, just saying  :wub:
Kai Simon made a good point. If we allow this, then why don't we take it a step further aswell and start fixing everything and removing lightpoles and shit. Gravity and speedhacks are just even further along that line of allowing.

As I said, I'm ok with the fact is modding and I don't want it to be released, I just find the comparison out of place, because removing lightpoles and other things sure make the stunt easier to perform, while modifying those roads only give you some other possibilities because stunt where impossible anyway, but you can keep the same handling without modifying it. As for myself, I would never accept gravity or speedhacks. Don't want to look like a bitch so I'll stop it here, hope you got my point :P

EDIT: ok Simon got your point  :cc_detective:
Title: Re: GTA SA Slow Roads
Post by: Rusch69 on April 07, 2013, 06:52:42 AM
@TBV: I was all referring to SA since this slow road issue is part of it. Collision fixes are counted as modding there. Map mods like United or Alien City are just fine. By collisions I also mostly meant .dff modifications like all those strange skins for NRG500/Infernus instead of building related things.


I'll just go all Führer-alike and close this too as for now. RAD feel free to hit up the staff if you're wishing otherwise.

Conclusion: Fixing the slow roads is modding the game. All videos including stunts being landed with the fix will be moved to the Modded Videos section, so don't bother using it.
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