GTAStunting
GTA Series => GTA Modding => Tutorials => Topic started by: Cody on June 28, 2007, 05:56:03 AM
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Storm Lexer Tutorials
Where I do more than pwn.
Programs needed:
MS Paint
GTAVC
GTASA - Unsure if this tutorial will work for SA but when I looked at it SA looked like it had the same type of timecyc system as VC. If not then it shouldn't be hard to pick up.
List of function names:
Unknown Functions:[/li][li]Amb - UNKNOWN[/li][li]Amb_Obj - UNKNOWN[/li][li]Amb_bl - UNKNOWN[/li][li]Amb_Obj_bl - UNKNOWN[/li][li]Dir - UNKNOWN
[/li][/list]
Untested Functions:[/li][li]FogSt - UNTESTED - Guessing that this is the fog color.[/li][/list][/color]
Known Functions:[/li][li]Sky top - This is the top part of the sky. As you know you see the sky fading into two colors if you're clock isn't stuck on 12. This is the top color.[/li][li]Sky bot - Sky bottom - This is the bottom color of the sky. The part you'd mostly be seeing.[/li][li]LowCloudsRGB - Changes the small and wide clouds color.[/li][li]TopCloudRGB - Changes the big ass clouds color. [/li][li]WaterRGBA - Gives the water a reflection sortof. It either gives a reflection or changes the color. Not 100% sure what it does but I know it changes water color.[/li][li]SunCore - This is the main part of the sun.[/li][li]SunCorona - This is the parts of the sun that blinds you. The little circle things.. [/li][li]SunSz - Sun size[/li][li]SprSz - Sprite size (I think that's the reflections like car windshields, points of light you see on the water and such)[/li][li]SprBght - Sprite brightness[/li][li]Shdw - Shadow[/li][li]LightShd - Light shadow[/li][li]PoleShd - Pole shadow[/li][li]LightOnGround - Kinda self explanitory here[/li][li]BlurRGB - The blur on the horizen[/li][li]BottomCloudRGB - Bottom of the clouds. Red, Green, Blue (The tops and bottoms of larger clouds can have different colors) [/li][li]FarClp - Draw Distance Ammount.
[/li][/list]Need to know info:
First let me tell you that you're only doing one line at a time here ok? So don't go adding a bunch of colors to differen't lines cause it's a waste of time when there's a better way.
Also if you're doing a light styled timecyc.dat MAKE SURE you add your new colors to a line in "MIDDAY". If you're doing a dark styled timecyc.dat change colors line in the "MIDNIGHT" area.
How to edit your timecyc:
Now if your timecyc was anything like mine then it was all screwed up like names and their functions not lining up. Firstly I suggest you fix it then save it then backup your timecyc so you wont have to do it again if you mess up. Or if you'd rather have it the easy way download the package at the bottom of the page and use Fixed timecyc for this tutorial.
Now my timecyc.dat for this tutorial is going to be LIGHT themeed. And now that that's said and done find the colors you would like to use to make your sky. For this i'm gonna use 5, 255, 5. (RGB Values) You, of couse can use your own color by turning on good ol' MS paint or photoshop.
Now back to timecyc.dat. Now look for Sky top and under you should see three numbers(0, 0, 5). Replace these numbers with your color.
Lets go with some brown.(114,56,56)
(http://img228.imageshack.us/img228/2390/greencrapfm2.png)
Tutorial Stuff - Tutorial Stuff - Tutorial Stuff - Tutorial Stuff - Tutorial Stuff - Tutorial Stuff (http://files.filefront.com/Tutorial+Stuffrar/;7907079;;/fileinfo.html)
Thanks to: deVon, Neo Anderson, Dannye, and VenomX.
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Thanks for tutorial It looks bit weird
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SunCore - UNTESTED - I'm GUESSING this is the main part of the sun that you see.
SunCorona - UNTESTED - I'm guessing this is the parts of the sun that blinds you. The little circle things..
You're guessing right. 'Cause I made myself a green sun with a green corona.
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Nice tut,gonna try
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storm u pwn i might use this
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SunCore - UNTESTED - I'm GUESSING this is the main part of the sun that you see.
SunCorona - UNTESTED - I'm guessing this is the parts of the sun that blinds you. The little circle things..
You're guessing right. 'Cause I made myself a green sun with a green corona.
Thanks for telling me dude. Editing first post.
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Nice tut man. Bad timing for me though , I was editing my timecyc the other day, if only I had waited a bit longer I could have gotten your nicely laid out one, that would have made it even easier.
- Amb - UNKNOWN
- Amb_Obj - UNKNOWN
- Amb_bl - UNKNOWN
- Amb_Obj_bl - UNKNOWN
I am not really sure what the differences are between them. All I know is its clearly to do with Ambient Light. Perhaps the non obj ones are ambient light in general and the obj ones are ambient light for objects, I dunno. Although that seems odd, because light means nothing without objects to reflect off... yeah, I got no idea.
Once again I don't really know. I think in some other graphics app's Far Clip refers to the distance away from the player/camera to render certain things. Once again though, I am not really sure.
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Farclp is draw distance...the default should be set on 1,000, which is 1x. Not sure though, haven't checked.
So 2x draw distance is 2,000, 3x is 3,000 and so on .
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Very nice work man.
SunSz - Sun size
SprSz - Sprite size (I think that's the reflections like car windshields, points of light you see on the water and such)
SprBght - Sprite brightness
Shdw - Shadow
LightShd - Light shadow
PoleShd - Pole shadow
LightOnGround - Kinda self explanitory here
BlurRGB - The blur on the horizen
BottomCloudRGB - Bottom of the clouds. Red, Green, Blue (The tops and bottoms of larger clouds can have different colors)
Try the Data Tool on the filefront account to open the timecyc.dat file. It allows you to see the actual color of all things you can change.
(http://img.photobucket.com/albums/v291/Neo555/datatool.jpg)
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Thanks for the info Neo. Added it to first post.