Author Topic: Ultimate Stunters Main SCM  (Read 271737 times)

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Offline tacojoe

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Re: Ultimate Stunters Main SCM
« Reply #960 on: April 04, 2010, 10:17:53 AM »

Offline Krow+

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Re: Ultimate Stunters Main SCM
« Reply #961 on: April 06, 2010, 04:07:35 PM »
Where's SAiVC at? :X

Offline Tornado

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Re: Ultimate Stunters Main SCM
« Reply #962 on: April 08, 2010, 01:00:58 PM »
a wroking AC USM ?

Offline tacojoe

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Re: Ultimate Stunters Main SCM
« Reply #963 on: April 11, 2010, 09:18:36 AM »
anyone got working salc mod uscm link plz?

Offline TrYp

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Re: Ultimate Stunters Main SCM
« Reply #964 on: April 11, 2010, 11:41:48 AM »

Offline Nitzkit

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Re: Ultimate Stunters Main SCM
« Reply #965 on: May 06, 2010, 06:22:52 PM »
made a little feature on my scm I've been using.... thought maybe you can add it to the VC SCM dannye (if you wish).
Its a reposition of cars that you have already set up, so for the lazys like me dont have to re-set up cars and shit.

Quote
:add0
0001: wait  200 ms
0004: $car = -1  ;; integer values
0005: $carx =  0.0  ;; floating-point values
0005: $cary =  0.0  ;; floating-point values
0005: $carz =  -1.0  ;; floating-point values
0005: $cara =  0.0  ;; floating-point values
0002: jump ££add

:add
0001: wait  200 ms
00D6: if  2
00E0:   player $PLAYER_CHAR driving
00E1:   key_pressed  0  4
00E1:   key_pressed  0  5
004D: jump_if_false ££add
03C1: $car = player $PLAYER_CHAR car
0001: wait  1000 ms
00AA: store_car $car position_to $carx $cary $2carz
0174: $cara = car $car z_angle
0002: jump ££add

:add2
0001: wait  200 ms
00D6: if  2
80E0:   NOT player $PLAYER_CHAR driving
00E1:   key_pressed  0  6
00E1:   key_pressed  0  7
004D: jump_if_false ££add2
0001: wait  100 ms
00AB: put car  $car at  $carx $cary $2carz
0175: set_car $car z_angle_to $cara
;;00A7: car  $car drive_to  $carx $cary $2carz
02C2: car $car drive_to_point $carx $cary $2carz
0002: jump ££add2

you might have to change the keypress values and add in a on screen text thingy
« Last Edit: May 06, 2010, 06:28:43 PM by Nitzkit »

Offline White

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Re: Ultimate Stunters Main SCM
« Reply #966 on: May 12, 2010, 04:28:44 AM »
Dannye how can i disable the NO POLICE function or ignored by everybody.I want barrack bumping :ajaja: :cheersad:
« Last Edit: May 13, 2010, 12:27:47 PM by White »

Offline PitBull

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Re: Ultimate Stunters Main SCM
« Reply #967 on: May 18, 2010, 12:11:49 PM »
wow nitz you are great

Offline Urban Legend

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Re: Ultimate Stunters Main SCM
« Reply #968 on: May 25, 2010, 06:22:27 PM »
It says so in the read me Mr.White

Offline DriZzly

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Re: Ultimate Stunters Main SCM
« Reply #969 on: May 26, 2010, 01:55:37 PM »
@nitz
does that mean i dont have to set up my packer again everytime i crash into it ?

Offline Nitzkit

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Re: Ultimate Stunters Main SCM
« Reply #970 on: May 26, 2010, 02:00:15 PM »
What do you mean by "crash in to it"?
As long as the packer or which ever vehicle
Doesn't blow up you won't have to set it up again.

Offline DriZzly

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Re: Ultimate Stunters Main SCM
« Reply #971 on: May 27, 2010, 04:03:30 AM »
thats awesome   ;D
now i could land all the stunts on which i hate the setup ... if i had my vc  :ninja:

Offline Sava

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Re: Ultimate Stunters Main SCM
« Reply #972 on: May 27, 2010, 06:02:19 AM »
made a little feature on my scm I've been using.... thought maybe you can add it to the VC SCM dannye (if you wish).
Its a reposition of cars that you have already set up, so for the lazys like me dont have to re-set up cars and shit.

Are ya able to do this for SA also?

Offline Nitzkit

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Re: Ultimate Stunters Main SCM
« Reply #973 on: May 27, 2010, 08:44:19 AM »
It's possible for SA aswell.
You should know it doesn't work for
"stuck methods".

Offline Radioaktive

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Re: Ultimate Stunters Main SCM
« Reply #974 on: May 27, 2010, 09:03:13 AM »
sounds awesome nitz, maybe you could be so kind as to update it for us?  :D

 

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