Author Topic: Ultimate Stunters Main SCM  (Read 268889 times)

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Offline Dannye

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Ultimate Stunters Main SCM
« on: December 05, 2005, 08:54:12 PM »
Ultimate Stunter's Main SCM, By Dannye:
The Ultimate Stunter's SCM (or USCM) is a "main.scm" mod with the goal of making stunting in Vice City and San Andreas more user-friendly, by providing features that may be used to streamline some of the tedious processes surrounding finding/preparing stunt attempts, without affecting the performance of the stunts themselves.

Supported Games:
  • Vice City
  • San Andreas

Features Include:
  • Vehicle Spawners (8x multi-vehicle spawner sets, plus a Random Vehicle spawner)
  • Fly around the game-world quickly with 'jetpack'
  • Remember ('spoosh') vehicle, Flip upside-down vehicle, Change vehicle colours, Warp vehicle from water back to land
  • Toggle player and/or vehicle vulnerabilities
  • Toggle 'ghost town' (no peds/traffic), change weather, freeze/unfreeze time
  • Show/warp/view a prior vehicle, determine desired 'prior' vehicle
  • Save + Load two Teleport Locations; Toggle force-cut-replay on all teleport loads; Toggle teleport loads able to recreate lost vehicles
  • Show statistics overlay (coordinates, vehicle health, vehicle speed)
  • Modify your Wanted Level status
  • Save your game whenever you want (if not in a vehicle or not a mission)
  • SA: Bike Teleport Snap-to-North, Toggle Offroad Wheels and/or Hydraulics, Trigger shot of NOS
  • And more...
Note some features may be restricted/differ between the VC and SA versions of the USCM.

Automatic Features:
  • Unlimited Player Health/Armour (includes not being decreased by Fire)
  • Unlimited Player Sprint
  • Player can exit a (non-water-based) vehicle while it is in/under water (via standard "Exit Vehicle" button)
  • Player cannot be carjacked
  • Perfect Weapon Accuracy/Reload
  • Taxi Boost/Nitro available unlocked
  • "Unique Jump" slow-motion/camera removed
  • Various object pickups (rampages, hidden packages, unavailable-property markers etc) removed
  • 'Start Unlocked' (most game-progression-gated items/areas available from start)

Other Information:
  • Multiple 'variants' are included in each release package, providing differing mappings for the in-game actions which trigger the USCM features - hopefully one of them will suit your stunting setup.
  • All the features are described in much more detail in the included Documentation file, as are installation/usage instructions, background information, variant comparisons, and other helpful information. So be sure to check this out if you have any questions.
  • With the source code extracts provided in these releases, feel free to customise the USCM as you see fit, to better make it work for you! Add/change/remove features (perhaps enabling some that are inactive in the limited-feature variant - the functionality is all there, just the detection code to trigger them is commented out), swap some button mappings around, or anything.
  • If you still have any questions, feel free to ask.

Downloads: (source code included)

Acknowledgements:
  • Thanks to Kaneda, M3rrix, Nitzkit, bj070893, Turtle Dick, Buzzsaw, Xtramus, Aries, Psycho, Torque, Rainbow, Kingjad, Haywire, Demo00n, Sheeptea, Ltab and Przemoo for their feedback and support throughout the development and testing. Thanks also to everyone who have shared their experiences and feedback here on the forums - including those who helped keep this project alive via providing working download links while I wasn't around.

Happy stunting!


---------
Updates:
  • April 2023: SA USCM v4c
  • March 2023: SA USCM v4b
  • Sept 2022: VC USCM v7b "Simple Stats" version & TDRVC-compatible release
  • August 2021: VC USCM v7b
  • April 2021: SA USCM v4
  • October 2020: VC USCM v7
  • June 2009: VC USCM v6b
  • June 2009: SA USCM v3b
  • January 2008: SA USCM v3
  • February 2007: VC USCM v6
  • ...
---------
« Last Edit: April 15, 2023, 03:09:03 AM by Dannye »

Offline Nightkid

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Ultimate Stunters Main SCM
« Reply #1 on: December 05, 2005, 09:09:08 PM »
THANK YOU! finally someone makes a great spawner thanks again Danyee <3 :P
« Last Edit: December 05, 2005, 09:09:38 PM by Nightkid »

Offline m3rrix

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« Reply #2 on: December 05, 2005, 09:23:25 PM »
Nice work man.
Everyone get this, it owns all.
The teleport function is great!!

Offline KiD A

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« Reply #3 on: December 05, 2005, 09:37:17 PM »
Really sweet scm

 
« Last Edit: December 05, 2005, 09:53:42 PM by KiD_A »

Offline Dannye

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« Reply #4 on: December 05, 2005, 09:38:30 PM »
^Ahem... look at the list again.

It not only spawns packers and pcj's, but also 14 other vehicles too. (In two seperate 8-way spawners).

Anyway, thanks for the comments so far ppl!  :)  
« Last Edit: December 05, 2005, 09:39:54 PM by Dannye »

Offline Laketown

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« Reply #5 on: December 05, 2005, 09:48:26 PM »
this is awesome. :D

Offline Akuma

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« Reply #6 on: December 05, 2005, 10:01:50 PM »
Yeah, I'm using it from now, most probably.

GJ.

Offline Dannye

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« Reply #7 on: December 05, 2005, 10:06:24 PM »
Quote
What do u mean "simple user feedback"

eg. OMFG U SUCK AT STUNTING KANEDA IS MUCH BETTER THAN U HE DID IT WITH A KRAIL
Ie. Jetpack Turned On, Jetpack Turned Off, Ghosttown Turned On, Ghosttown Turned Off, Teleport Location 1 Saved etc etc (text appears on screen when press the buttons).

Offline Bey0nd_doubt

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« Reply #8 on: December 05, 2005, 10:06:47 PM »
Quote
Quote
What do u mean "simple user feedback"

eg. OMFG U SUCK AT STUNTING KANEDA IS MUCH BETTER THAN U HE DID IT WITH A KRAIL
Don't be silly...
Everyone knows Kaneda can't krail. :P
Ok then

OMFG U SUCK AT STUNTING KANEDA IS MUCH BETTER THAN U HE DID IT WITH AN AG

EDIT: aha makes sense









Mine woulkd've been cooler though :P
« Last Edit: December 05, 2005, 10:07:44 PM by Saaaammmmyyyy! »

Offline Dannye

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« Reply #9 on: December 05, 2005, 10:10:00 PM »
Yeah true, perhaps Kaneda did put that in there as an easter egg and didnt tell anybody  :ph34r:   :P  

Offline bj070893

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« Reply #10 on: December 05, 2005, 11:25:34 PM »
But I wanted to test :( Oh well. GJ.

Offline GriMm

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« Reply #11 on: December 05, 2005, 11:44:35 PM »
i cant use it  ;)  
« Last Edit: December 06, 2005, 12:15:31 AM by -28- »

Offline Akuma

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« Reply #12 on: December 06, 2005, 12:22:06 AM »
Why not to both above?

Offline Dannye

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« Reply #13 on: December 06, 2005, 12:23:30 AM »
Sorry BJ but i just wanted to get this out, and m3rrix had managed to help me get rid of a fair few bugs, so i am hoping there aint many (if any) left. Thing of this as a public test, now everyone is a tester  :)


28: You cant because you tried it and it didnt work (i hope not), or for another reason?
« Last Edit: December 06, 2005, 12:24:53 AM by Dannye »

Offline Daffy

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« Reply #14 on: December 06, 2005, 12:26:47 AM »
Does it include a savefile so the city is open by default...?

 

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