GTAStunting

GTA Series => GTA Modding => Topic started by: Dannye on December 05, 2005, 08:54:12 PM

Title: Ultimate Stunters Main SCM
Post by: Dannye on December 05, 2005, 08:54:12 PM
Ultimate Stunter's Main SCM, By Dannye:
The Ultimate Stunter's SCM (or USCM) is a "main.scm" mod with the goal of making stunting in Vice City and San Andreas more user-friendly, by providing features that may be used to streamline some of the tedious processes surrounding finding/preparing stunt attempts, without affecting the performance of the stunts themselves.

Supported Games:

Features Include:
Note some features may be restricted/differ between the VC and SA versions of the USCM.

Automatic Features:

Other Information:

Downloads: (source code included)

Acknowledgements:

Happy stunting!


---------
Updates:
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Title: Ultimate Stunters Main SCM
Post by: Nightkid on December 05, 2005, 09:09:08 PM
THANK YOU! finally someone makes a great spawner thanks again Danyee <3 :P
Title: Ultimate Stunters Main SCM
Post by: m3rrix on December 05, 2005, 09:23:25 PM
Nice work man.
Everyone get this, it owns all.
The teleport function is great!!
Title: Ultimate Stunters Main SCM
Post by: KiD A on December 05, 2005, 09:37:17 PM
Really sweet scm

 
Title: Ultimate Stunters Main SCM
Post by: Dannye on December 05, 2005, 09:38:30 PM
^Ahem... look at the list again.

It not only spawns packers and pcj's, but also 14 other vehicles too. (In two seperate 8-way spawners).

Anyway, thanks for the comments so far ppl!  :)  
Title: Ultimate Stunters Main SCM
Post by: Laketown on December 05, 2005, 09:48:26 PM
this is awesome. :D
Title: Ultimate Stunters Main SCM
Post by: Akuma on December 05, 2005, 10:01:50 PM
Yeah, I'm using it from now, most probably.

GJ.
Title: Ultimate Stunters Main SCM
Post by: Dannye on December 05, 2005, 10:06:24 PM
Quote
What do u mean "simple user feedback"

eg. OMFG U SUCK AT STUNTING KANEDA IS MUCH BETTER THAN U HE DID IT WITH A KRAIL
Ie. Jetpack Turned On, Jetpack Turned Off, Ghosttown Turned On, Ghosttown Turned Off, Teleport Location 1 Saved etc etc (text appears on screen when press the buttons).
Title: Ultimate Stunters Main SCM
Post by: Bey0nd_doubt on December 05, 2005, 10:06:47 PM
Quote
Quote
What do u mean "simple user feedback"

eg. OMFG U SUCK AT STUNTING KANEDA IS MUCH BETTER THAN U HE DID IT WITH A KRAIL
Don't be silly...
Everyone knows Kaneda can't krail. :P
Ok then

OMFG U SUCK AT STUNTING KANEDA IS MUCH BETTER THAN U HE DID IT WITH AN AG

EDIT: aha makes sense









Mine woulkd've been cooler though :P
Title: Ultimate Stunters Main SCM
Post by: Dannye on December 05, 2005, 10:10:00 PM
Yeah true, perhaps Kaneda did put that in there as an easter egg and didnt tell anybody  :ph34r:   :P  
Title: Ultimate Stunters Main SCM
Post by: bj070893 on December 05, 2005, 11:25:34 PM
But I wanted to test :( Oh well. GJ.
Title: Ultimate Stunters Main SCM
Post by: GriMm on December 05, 2005, 11:44:35 PM
i cant use it  ;)  
Title: Ultimate Stunters Main SCM
Post by: Akuma on December 06, 2005, 12:22:06 AM
Why not to both above?
Title: Ultimate Stunters Main SCM
Post by: Dannye on December 06, 2005, 12:23:30 AM
Sorry BJ but i just wanted to get this out, and m3rrix had managed to help me get rid of a fair few bugs, so i am hoping there aint many (if any) left. Thing of this as a public test, now everyone is a tester  :)


28: You cant because you tried it and it didnt work (i hope not), or for another reason?
Title: Ultimate Stunters Main SCM
Post by: Daffy on December 06, 2005, 12:26:47 AM
Does it include a savefile so the city is open by default...?
Title: Ultimate Stunters Main SCM
Post by: GriMm on December 06, 2005, 12:28:43 AM
oh nothing i get it its very cool
Title: Ultimate Stunters Main SCM
Post by: Dannye on December 06, 2005, 12:34:39 AM
Quote
Does it include a savefile so the city is open by default...?
Yep, savegame with pretty much everything done, so all stuff is unlocked (islands etc).  :)  
Title: Ultimate Stunters Main SCM
Post by: Daffy on December 06, 2005, 12:37:43 AM
Awesome, good job on the mod :)
Title: Ultimate Stunters Main SCM
Post by: m3rrix on December 06, 2005, 12:45:11 AM
Dannye didn't say this in his first post but his teleporter saves the angle too, so it is mighty useful for packer set up and maximising the efficiency of your runup.
I still use VCtport to remember prospective stunts but not in game anymore. :)
Title: Ultimate Stunters Main SCM
Post by: Dannye on December 06, 2005, 12:52:48 AM
^^ Thanks Daffy.

^ Cheers for mentioning that M3rrix. I had to cut down on my initial post cause it seemed to be getting rather long  :P . But yeah, wat M3rrix said is the best way to do it. (use a combination of both this and VCT - because mine remembers angles and automatically puts you on your bike (unlike VCT) and VCT remembers stunts forever (unlike mine).

EDIT: Woah i just noticed something, my one does seem to actually remember the spots, so long as you save the game after creating them, then even if you quit the game and load up that save, they will still exist, yay! (of course still handy to use VCT for ppl who wanna remember more than 2 spots).
Title: Ultimate Stunters Main SCM
Post by: kr3mlin on December 06, 2005, 09:53:10 PM
Nice work man very nice
Title: Ultimate Stunters Main SCM
Post by: bj070893 on December 10, 2005, 08:22:09 AM
I have a suggestion. It maybe hard to do, if not impossible, but maybe you code a mission chooser into it?
Title: Ultimate Stunters Main SCM
Post by: Inwa on December 11, 2005, 04:00:33 AM
omg the v2's just awesome.. it has everything u need.
good job dannye
Title: Ultimate Stunters Main SCM
Post by: Torque on December 11, 2005, 09:27:35 AM
I used a custom made MAIN.SCM I might have to check this one out.
Title: Ultimate Stunters Main SCM
Post by: Dannye on December 14, 2005, 02:11:22 AM
I had posted this over at the temp forums earlier today, i guess i should post it here to:

I have found a pretty significant bug in this, and i will try to release a patch for it asap. Until i do, to avoid any problems, make sure, as soon as you do a good stunt, save the replay STRAIGHT away, dont go teleporting before saving the rep.

The Bug Is: Whenever you do the foot teleporter when last car DOES exist (that is, when you teleport from on foot, and it teleports you to the location and automatically puts you in/on your last vehicle) it seems that the game CUTS you replay off (like when going between islands, you know, where after the splash screen pops up quickly the replay is gone, and only begins from after the splash). For example, if you were to do a stunt in a bike, after doing it you were to fall off your bike, then teleport, then try to save the rep.... bad luck. (Sorry about the dodgy explanation, if ya dont get it, do wat i said and see for yourself).

I am not sure if this happens in all versions or not - i have only noticed this in patch2 (latest version) but it could still exist in the older ones too, i dont know. As i said i will try to fix this asap.

I am hoping no one will run into any problems with this (ie. lose stunts), mainly because usually when i do an awesome stunt i save the rep straight away... but still, i will definately TRY to fix this.
Title: Ultimate Stunters Main SCM
Post by: Nostradamus on December 14, 2005, 10:21:56 PM
Dannye if its posible make 4 or 6 spawners!!!! To match vehicles in one!!! Its big problem!
Title: Ultimate Stunters Main SCM
Post by: Falcon on December 15, 2005, 05:26:06 AM
finnaly I have find out how to use.......
Title: Ultimate Stunters Main SCM
Post by: Falcon on December 15, 2005, 05:27:19 AM
Quote
Dannye if its posible make 4 or 6 spawners!!!! To match vehicles in one!!! Its big problem!
2x.

P.S. sorry for the double post
Title: Ultimate Stunters Main SCM
Post by: m3rrix on December 15, 2005, 05:57:00 AM
Quote
I have found a pretty significant bug in this, and i will try to release a patch for it asap. Until i do, to avoid any problems, make sure, as soon as you do a good stunt, save the replay STRAIGHT away, dont go teleporting before saving the rep.
I was actually using this to make my reps small and compact, which is nice come recording time. I kinda like it.
Title: Ultimate Stunters Main SCM
Post by: Falcon on December 15, 2005, 07:21:08 AM
:blink: Do this program works 2 for LC :blink:  
Title: Ultimate Stunters Main SCM
Post by: Dannye on December 15, 2005, 04:08:43 PM
Nah man, its just for VC at the moment.

I will probably make a LC version once all the kinks are ironed out of this one.

@M3rrix: Thats an interesting point...
Title: Ultimate Stunters Main SCM
Post by: Nitzkit on December 15, 2005, 05:26:56 PM
^PMed you dude :D ......the cutting the reps thing is a god sent xD
Title: Ultimate Stunters Main SCM
Post by: Dannye on December 16, 2005, 05:06:12 AM
I got your pm man, i will start working on it tomorrow - since its just past midnight here i want to go to bed  :P  
Title: Ultimate Stunters Main SCM
Post by: m3rrix on December 16, 2005, 06:57:45 AM
Lazy bones. Its Friday, who needs sleep. :P
Title: Ultimate Stunters Main SCM
Post by: Neogloups on December 18, 2005, 12:37:24 PM
Dude it's just perfect,you are a god :bowdown: .
There is just a little problem : i can't load a teleporter in car because i can't lookbehind in car without 2 button,i can't configure a new button for this in my game :( .I've tried to reinstall vc,but it still doesn't work.
What can i do?
Title: Ultimate Stunters Main SCM
Post by: Dannye on December 18, 2005, 03:18:23 PM
There is a specific button for 'look behind' when in a vehicle, are you saying the game wont let you set a button for that? If so, then I got no idea what the problem is, sorry.

Sorry for the lack of updates on this recently folks, i will hopefully be releasing a 3rd patch soon (hopefully the last), i just gotta put the finishing touches on the one for Nitz and then i can work on next version.
Title: Ultimate Stunters Main SCM
Post by: totorhead on December 19, 2005, 01:43:50 PM
yeah !!!!! thanx it's perfect it's the revolution of the spawner :D  :D  :D  :D  :D  :D  :D  :D  :D  :D  :D  
Title: Ultimate Stunters Main SCM
Post by: Daffy on December 19, 2005, 03:08:43 PM
I'd like a function that gives the ability to to lower or raise the wanted level since it's impossible to get a wanted level in case i wanna do a stunt with a wanted level without having to change the main.scm file :)
Title: Ultimate Stunters Main SCM
Post by: Dannye on December 19, 2005, 05:05:05 PM
It does have that function.

(Action+Shoot+NextWeapon = Lower Wanted Level)
(Action+Shoot+PrevWeapon = Raise Wanted Level)

Also, when you set it to 0 (zero stars), the player is set to 'ignored by all' (hence no gang problems, no random peds stealin your vehicles, and no cop problems). And since default level is set to 0, this is also on by default.
Title: Ultimate Stunters Main SCM
Post by: Nitzkit on December 19, 2005, 05:17:28 PM
I have a custom MAIN.scm from Dannye! and it's awesome! :wub:

Thanks DUDE! :grin:

(i think Dannye is gonna get mobbed by people wanting custom ones xD )
Title: Ultimate Stunters Main SCM
Post by: Dannye on December 19, 2005, 05:23:49 PM
Glad I could help  :)

Yee-haa, this is my 500th post, i took my bloody time  :lol:
I am officially 'Privelaged'  :D  
Title: Ultimate Stunters Main SCM
Post by: m3rrix on December 19, 2005, 08:44:34 PM
Yay for Dannye.
Now about my custom main. :P

Edit:
Could you post Nitz's as an alternative perhaps.
Title: Ultimate Stunters Main SCM
Post by: Dannye on December 19, 2005, 09:35:01 PM
@M3rrix: Your gonna have to send me a pm (or msn me) 'bout that, i cant remember any of the buttons you wanted  :P .
Thats a good idea i guess, i can post all the custom ones I have made...
Title: Ultimate Stunters Main SCM
Post by: Daffy on December 20, 2005, 04:57:53 AM
Quote
It does have that function.

(Action+Shoot+NextWeapon = Lower Wanted Level)
(Action+Shoot+PrevWeapon = Raise Wanted Level)

Also, when you set it to 0 (zero stars), the player is set to 'ignored by all' (hence no gang problems, no random peds stealin your vehicles, and no cop problems). And since default level is set to 0, this is also on by default.
Aah damn, awesome :ph34r:  
Title: Ultimate Stunters Main SCM
Post by: Daffy on December 21, 2005, 04:41:18 PM
I know but i'm double posting anyway.

How about a feature that disables/enables the mission since i gotta break the 2-car-rule sometimes by starting a mission but it kinda sucks when there's a time limit on the mission :P
Title: Ultimate Stunters Main SCM
Post by: Juan on December 21, 2005, 04:57:30 PM
I need the LC spawner, cause now i dont want to stunt in LC.
Its too tiring without your spawner, it really is that great. :P  
Title: Ultimate Stunters Main SCM
Post by: finallight on December 21, 2005, 04:59:12 PM
Quote
I have a custom MAIN.scm from Dannye! and it's awesome! :wub:

Thanks DUDE! :grin:

(i think Dannye is gonna get mobbed by people wanting custom ones xD )
Dannye, can you make me a custon main.scm, for LC and VC?


 
Title: Ultimate Stunters Main SCM
Post by: Daffy on December 21, 2005, 05:06:09 PM
I want one that says "Hi Daf-Fy!" everytime i press Crtl :P
Title: Ultimate Stunters Main SCM
Post by: Dannye on December 21, 2005, 05:35:31 PM
@Daffy: I recall that Lithjoe's trainer has a freeze mission timer function, is that the kinda thing you are thinking of? If so, can ya just use that (or spoosh)  :P ? I can try and look into adding that to my scm, but I am not sure how, i will look into it though  :)

@Juan: I havnt started working on a LC version yet, will start working on a LC version soon okay  :)

@finallight: I can do you a custom VC one (not yet for LC due to what i said above ^ ). PM me with everything you want me to do to it - exactly what buttons (combos) you want for the features, and what features you want/dont want - be as detailed as possible to make it easier for me  :)

@Daffy: No  :P  
(I actually cant anyway, lol, i dont know how to do the text stuff (changing the gxt's), Kaneda did that part for me  ;) ).
Title: Ultimate Stunters Main SCM
Post by: Daffy on December 23, 2005, 08:37:35 AM
I don't wanna use LithJoes trainer, the mission timer thingy is the only reason why i'm still using it :(
Title: Ultimate Stunters Main SCM
Post by: Kingjad on December 26, 2005, 07:04:13 AM
God dammit, my stunter's invisible.  This is a problem already known by dannye apparently - but for me the problem keeps persisting!  First replay, one moment stunter is there and next it's a Harry Houdini disappearing act!

Please help :(  
Title: Ultimate Stunters Main SCM
Post by: Dannye on December 26, 2005, 09:20:36 PM
I know about this  :huh: ... Not that I know of  :blink:

Seriously, i dont think i know of this problem, nor what causes it... Anyone else experiencing it? More details on it would be handy.

If i do know about this and have forgotten, please somebody remind me... I do hope my memory isnt that bad  :P  
Title: Ultimate Stunters Main SCM
Post by: Juan on December 26, 2005, 09:36:04 PM
Quote
God dammit, my stunter's invisible.  This is a problem already known by dannye apparently - but for me the problem keeps persisting!  First replay, one moment stunter is there and next it's a Harry Houdini disappearing act!

Please help :(
That happens when you press F1 sometimes, it just happens if you dont want it to happen press F2 instead.
Title: Ultimate Stunters Main SCM
Post by: Krailer on December 27, 2005, 03:32:14 AM
IMO the player disappearing has nothing to do with Dannye's SCM. It has happended to me with the original SCM as well. It usually happens when zooming in/out during a replay. Must be some bug of the replay system I guess.
Title: Ultimate Stunters Main SCM
Post by: bj070893 on December 27, 2005, 03:41:37 AM
Yeah^ Krailer is right.
Title: Ultimate Stunters Main SCM
Post by: Kingjad on December 27, 2005, 03:42:02 AM
Never happened to me before I had dannye's MAIN.SCM, but then again I was only told about hitting F1 recently...will experiment some more with this and avoid hitting F1, if it stops happening then I'll know it's that to blame instead of the kick-arse mod :)  
Title: Ultimate Stunters Main SCM
Post by: Jester on December 28, 2005, 06:52:42 PM
Umm where do I extract this to? Sorry for the stupid question.
Title: Ultimate Stunters Main SCM
Post by: m3rrix on December 28, 2005, 06:59:00 PM
Replace the main.scm in the data subdirectory with the one found in the zip.  Replace the american.gxt found in the text subdirectory.  Replace your save game, which you will find in my documents, VC user files.
Title: Ultimate Stunters Main SCM
Post by: Jester on December 28, 2005, 07:18:59 PM
Im assuming I should back up my files?
Title: Ultimate Stunters Main SCM
Post by: bj070893 on December 28, 2005, 07:19:15 PM
Yeah.
Title: Ultimate Stunters Main SCM
Post by: Dannye on December 28, 2005, 08:07:54 PM
You can if you want to  ;)  - but yes, it would be a logical thing to do.


For those who are wonderin what I've been up to...


LC version is almost done  B)  
Title: Ultimate Stunters Main SCM
Post by: Jester on December 28, 2005, 08:19:26 PM
Im having a problem..After using the spawn 8 cheat thing the camera zooms out after enter or exiting a vehicle or when I fall off one...This is kinda annoying any help?
Title: Ultimate Stunters Main SCM
Post by: Nitzkit on December 28, 2005, 08:19:40 PM
Quote
For those who are wonderin what I've been up to...
LC version is almost done  B)
GIIIIMMEEEEEE!!!!!!! :o  :o  :o  
Title: Ultimate Stunters Main SCM
Post by: Nightkid on December 28, 2005, 08:51:43 PM
awsome i cant wait! :D
Title: Ultimate Stunters Main SCM
Post by: m3rrix on December 28, 2005, 09:14:00 PM
Quote
Im having a problem..After using the spawn 8 cheat thing the camera zooms out after enter or exiting a vehicle or when I fall off one...This is kinda annoying any help?
Yeah thats a pain in the arse, it can happen sometimes with spawners.  The best way to aviod it is to use the scope on your sniper rifle to spawn vehicles.

Oh and is anybody else unable to go to the stadium.  I get near it and my game crashes.  I haven't swapped main.scms around yet to find out what it is, but if anyone else is having problems, thatd make my search easier.
Title: Ultimate Stunters Main SCM
Post by: blah on December 28, 2005, 09:21:44 PM
Hmm

I thought I pinned this a while back...  Great work.
Title: Ultimate Stunters Main SCM
Post by: Dannye on December 28, 2005, 10:25:48 PM
@blah: Thanks for the 'pinnage' dude :wub:

@M3rrix: If you just mean 'near' the stadium, then thats something I have never experienced - I was doing a stunt pretty much right at the stadium yesterday, and was at it for a while, and had no problems. Or do you mean when you actually step IN to the stadium (ie. to do the sub-missions)?

@thecameraproblem: I wish i could fix this for you guys, I really do, but i most likely wont be able to - i wont be able to 'see if i have fixed it' correctly unless i can 'attempt to fix it', and i wont be able to 'attempt to fix it' without 'knowing what is causing it', and i wont be able to 'work out what actually causes it' because i have never experienced the bug myself (seriously, with every main.scm i have used, mine, Kaneda's ones etc, i have never had this problem, its weird how it only appears to happen to some people). I am curious, to those who do experience this, does it happen every time, or just sometimes?
Title: Ultimate Stunters Main SCM
Post by: m3rrix on December 28, 2005, 11:40:49 PM
Near the stadium.
Lol.
At least this time after reinstall il only have to add one mod.
Title: Ultimate Stunters Main SCM
Post by: Brainkiller on January 04, 2006, 08:30:56 AM
EDIT


It doesn't matter now... :side:  
Title: Ultimate Stunters Main SCM
Post by: Nagual on January 05, 2006, 05:28:13 PM
Well, I've been using this (and the LC-version) for about two days now and what can I say..

Forking ownage!!!! The shizzey and other l33t-exclamations!!!!

The teleporter saves somuch time...

I'm nominating Dannye, Kaneda and m3rrix for 'most helpful member of 2006'  :grin:.
:P

Thanks fellas, it really got me going again after a short stunting-crisis.

(btw, I have experienced no problems whatsoever. And the teleporter does not always cut-off the replay, but often)
Title: Ultimate Stunters Main SCM
Post by: Dannye on January 05, 2006, 05:46:20 PM
Thanks for the awesome comments dude  :)

Yeah the replay cut only occurs when doing the 'on foot' teleport where it TP's you to the spot and puts you in your last vehicle, all of the other teleport types dont cut the rep (ie. teleporting when 'on foot and last vehicle is not available' or 'in car').
Title: Ultimate Stunters Main SCM
Post by: deviate on January 05, 2006, 06:16:54 PM
Dannye is there a way I can make rep's shorter so I can save space AND have just enough time to save 1 stunt cause it get's annoying having to wait to find the stunt when it's done watching all the falls and stuff.

WITHOUT using your teleporter?
Title: Ultimate Stunters Main SCM
Post by: Dannye on January 06, 2006, 08:35:29 PM
You know, perhaps i could actually do something like that, thats a really good idea Enigma !!

Probably the closest i could do to that is have a button (combination) that cuts the replay when you press it... so you could just press it every now and then while attempting a stunt over and over (keeping the replay resonably short) or you could press it at the start of every attempt (so the replay would only include that one stunt), or you could just press it before the time that you think you are gonna get the stunt right (if you are phsycic :P).... well you get the drift.

What does everyone else think of this idea, should i make a function of this spawner that when a certain key (combination) is pressed it cuts the replay (asuming that i actually can do it).... what do ya reckon?
Title: Ultimate Stunters Main SCM
Post by: deviate on January 06, 2006, 08:48:20 PM
It's only 1 extra combination your keyboard is only like a foot and a half length wise... we can't be utterly lazy :P
Title: Ultimate Stunters Main SCM
Post by: Dannye on January 17, 2006, 03:25:17 PM
Just thought I'd give you guys an update on this:

I am working on a new version and it'll be out soon.

Its gonna have more features, you'll just have to wait and see (trust me, you will like them ;) ) and dont worry about having annoying button combo's for 'some' of them either... B) :ph34r:

Anyway, is there anything that you guys want me to add to this, just post any ideas you have (think of this as a brainstorming session) - and then i may add some of them (based on whether its a good idea or not, and whether its actually possible for me to do :P).
Title: Ultimate Stunters Main SCM
Post by: Torque on January 17, 2006, 04:13:41 PM
I have 1 idea, have 24/7 midday off for default? Cause I press the button and it won't work.
Title: Ultimate Stunters Main SCM
Post by: Nitzkit on January 17, 2006, 05:51:05 PM
is it possible to turn off and on the headlights with the press of a button?

(not something important, just thought i'd mention it....lol)
Title: Ultimate Stunters Main SCM
Post by: Dannye on January 17, 2006, 06:39:16 PM
@Torque: I fixed up the code for the 'always midday' thing, so dont worry about that, i have already made it alot better.

@nitzkit: I am not sure if there is a way or not... i cant think of anything off the top of my head (i think there is a way i can code to turn the sirens on/off if in a emergency vehicle, i think, but i cant remember anything for headlights). My guess would be probably not - they only come on when the time reaches a certain point of the night (as with street lights etc), and i doubt i can change that. If you wanted to do something like that (have the headlights go on->off or off->on) for a themed vid/or an intro or something, the only way i can think of would be to use 24/7 Sunshine/Night Mods (the actual timcyc mods) and start recording just before it hits that 'magic' time where they turn on, and then a couple seconds later they will go on, and since u would be using 24-7 S/N you could have it happen either at night or in the day, your choice based on what you use. EDIT: Another possibility would be for you to use the timcyc 24/7 mod (either night or day,  based on what kind of shot you want for the vid) and i can whip up a little scm that at the touch of a button takes you to the time 'just' before that 'magic time' where the lights go on, so you just load your game, press the button, and record the headlights going from off-to-on (or other way round)... ofcourse it would still be a little annoying to do... but thats probably all i could do... as far as i know - still, i will look into it further to see if there is a good way of doing it.
Title: Ultimate Stunters Main SCM
Post by: Jason on January 19, 2006, 09:01:49 PM
i just read wat this thing has 2 offer, and its pretty much wat DevConsole has to offer, only DevConsole has more options and is a program so you can choose when u want to use it. maybe u should try makin the .scm into a program aswell, so the dumbasses who get it dont come back sayin "duhhh whats an .scm?" :blink:
good job anyway, coding is something i could never master :D  
Title: Ultimate Stunters Main SCM
Post by: Xtramus on January 19, 2006, 11:03:56 PM
I just got a nice simple idea when I scrolled through this last page, an add-on for an already existing mod and it isn't the GTAS ped and texture mod..
Title: Ultimate Stunters Main SCM
Post by: Dannye on January 19, 2006, 11:35:50 PM
Glad we inspired you  :P .

I hope it isnt something that i am gonna render unnecessary after this next release.
Title: Ultimate Stunters Main SCM
Post by: bj070893 on January 23, 2006, 12:49:58 PM
Dankan .SCMs... I can see it now.

Darness Kaneda = Darkan
Dannye Kan = Dankan
Title: Ultimate Stunters Main SCM
Post by: GriMm on January 23, 2006, 01:01:38 PM
oh shit sometimes when i want to teleport when I felling down of the motor its freez out for me ;)  
Title: Ultimate Stunters Main SCM
Post by: Dannye on January 23, 2006, 03:05:11 PM
Just another little update to get ya all excited:

I am getting close to a release, i just gotta put the finishing touches on my mission selector  B)  
Title: Ultimate Stunters Main SCM
Post by: bj070893 on January 24, 2006, 07:32:07 AM
Hehe, can't wait! ;)
Title: Ultimate Stunters Main SCM
Post by: Dannye on January 26, 2006, 05:59:02 AM
From Dannye comes the latest & greatest version of VC Ultimate Stunters Main.Scm, heres list of new stuff...

[span style=\'color:orange\']Release 3[/span]

[span style=\'color:red\']Changes/Fixes From Last Releases:[/span]
* Changed 'Always Midday' to a 'Freeze/Unfreeze Time' feature (same controls)
* Fixed key press timing issues on Ghosttown & Freeze Time functions
* Changed jetpack controls to a toggle, "CAMERA" for on & off
* Includes a GXT entry for Freeze Time (unlike previous versions)
* Fixed some minor errors that existed in the older versions

[span style=\'color:red\']All New Features:[/span]
* 'Start Unlocked' - Start new game & everything you want is unlocked  so u can stunt without needing a savegame
* Spoosh-Style Spawning - Spawn most common vehicles & have them never disapear, ala Nitzkit's method & Spoosh
* Cut Replay - Cut your replay whenever you wish (to keep replay shorter)
* Clear Text - Clears any text/messages on the screen
* Show Player Coordinates - Display the player coords on screen up to 3 decimal places
* Set Weather Cheats - Set weather: Sunny, Rainy, Cloudy & Foggy (default=sunny)
* Set Time Cheats - Set time to Midnight (12am) or Midday (12pm) (default=midday)
* Change Car Colour - Change colour of car you are in on the spot (picks random colour each time)
* Set Player On Fire - Set Tommy on fire with ease, in case you want to for some reason :P
* Toggle Widescreen - Turn widescreen on & off in a snap (default=off)
* Toggle Tire Vulnerability - Set tires to be poppable or not (default=invulnerable)
* Toggle Vehicle Damage - Set vehicle to show visible damage or not (default=no damage)
* Toggle Player Ignored By All - Feature from old version, now can turn off/on (default=on)
* Spawn Helicopter - Spawn a maverick whenever you want
* Spawn Squalo - Spawn a Squalo whenever you want
* Toggle Player Hold Cellphone - For all you intro people
* THE MISSION CHOOSER: Play any mission you want at any time. For all you intro ppl again :)
[span style=\'color:red\']Note:[/span] All above 'New Features' use 'Custom Cheats'. Instead of having annoying (& limited) button combinations, now you can map to sequences of (any) button presses, like 'cheats'. It is possible that none of these above new features will work with VC v1.1 users, If true (can someone confirm) I will try to release a 1.1 compatible version asap.

* For complete list of all features & their buttons/cheatstrings check the readme in the zip.
* Once again i must thank Kaneda and M3rrix for their help with my earlier versions of this mod, and new for this version i would also like to thank Nitzkit for helpin me get off my arse & do the 'start unlocked' feature, i finally did it man :P. Also Y_less from GTAF who discovered how to use 'custom cheats' in mainscm coding.
* And thanks to all you fellow stunters who provided me with nice comments, bug reports & new ideas, thank you.

Happy stunting, enjoy!
Title: Ultimate Stunters Main SCM
Post by: Nagual on January 26, 2006, 06:43:17 AM
Just when you think it couldn't possibly get any better...
:o AWESOME!!!!


 
Title: Ultimate Stunters Main SCM
Post by: NoAPOlogies on January 26, 2006, 07:25:19 AM
Woot!!!  
Title: Ultimate Stunters Main SCM
Post by: Kingjad on January 26, 2006, 07:43:31 AM
Oh hell yeah! :grin:  :grin:  :grin:  :grin:  :grin:  :grin:  :grin:  :grin:  :grin:  
Title: Ultimate Stunters Main SCM
Post by: yellow please on January 26, 2006, 08:07:30 AM
I LOVE THE NEW SPAWNER , YOU ARE MY GOD DANNYE  :grin:  :grin:  :grin:  :grin:  :grin:  :grin:  :grin:  :grin:  :grin:  :grin:  
Title: Ultimate Stunters Main SCM
Post by: KiD A on January 26, 2006, 08:26:38 AM
Great job on the updates Dannye :D
Title: Ultimate Stunters Main SCM
Post by: Dannye on January 27, 2006, 05:00:49 AM
Thanks people  :) . Glad you like.
Title: Ultimate Stunters Main SCM
Post by: boxXx on January 27, 2006, 08:24:37 AM
how do the mission chooser works????? :D  
Title: Ultimate Stunters Main SCM
Post by: Xtramus on January 27, 2006, 09:09:34 AM
Ownage in a simple file, dude this is too good for words :D :D :D
Title: Ultimate Stunters Main SCM
Post by: Psycho on January 27, 2006, 10:41:08 AM
does the new version get rid of the camera zoom glitch?
Title: Ultimate Stunters Main SCM
Post by: bj070893 on January 27, 2006, 11:02:22 AM
O-M-G...

Dannye... YOU RULE!
Title: Ultimate Stunters Main SCM
Post by: Dannye on January 27, 2006, 04:03:42 PM
@boxXx: Check the readme included in the zip, it has everything ya need to know  ;)

@InsomPsycho: One word - nope. Because since it only happens to some ppl, i probably will never be able to figure out wat causes it (sa its never happend to me, ever) - which i would need to do before fixing it. Sorry dude.

Me download hungry, more more more  :D . Tell everyone about this (shoutbox is down so i cant continually pimp it in there :P)
Title: Ultimate Stunters Main SCM
Post by: marklund on January 27, 2006, 04:23:04 PM
Sweet job dude! I love it! :D
Title: Ultimate Stunters Main SCM
Post by: Brad on January 28, 2006, 05:07:05 PM
Ohh, yes, man, u awsome, and rule.. :)
Really nice job, thankies, thankies!  :D  
Title: Ultimate Stunters Main SCM
Post by: Dannye on January 30, 2006, 05:22:11 AM
Once again thanks for the continued comments on the new version people.

I hope the whole thing is working okay for all of you, how about the new custom cheats, are they working okay, and do ya like them?
Title: Ultimate Stunters Main SCM
Post by: m3rrix on January 30, 2006, 09:58:21 PM
Wow.
Looks awesome d00d.
Good job.
Title: Ultimate Stunters Main SCM
Post by: bj070893 on February 01, 2006, 10:47:52 AM
I have a few more ideas you might want to put in the next version.

-More animations, like hailing a cab, sitting down etc.
-Spawn peds feature, it'd be useful for people like me who don't really like using Spoosh or Vice Studios.
-Save anywhere ingame (could be useful if you had found a nice spot and want to go back to it later)
-Ability to make Tommy "speak" (loading a .wav file in the Audio folder, could be kinda difficult)
-Allow access to hidden interiors. Without transparent doors.

I dunno if any are actually possible apart from the animation one. Also, can you adjust spawn points in the .scm? If ya can, I might have a job for you, as long as you're up for it.
Title: Ultimate Stunters Main SCM
Post by: Dannye on February 01, 2006, 03:28:27 PM
All are really good ideas .::bj070893::. , I will definately look into implementing some in my next release (may not be for a while yet).
Title: Ultimate Stunters Main SCM
Post by: Eric on February 01, 2006, 04:31:25 PM
Very nice work dude, i really like it. could you put in a GravityMod for those people who like to mess around with it like me :)
Title: Ultimate Stunters Main SCM
Post by: KiD A on February 01, 2006, 06:01:43 PM
I dont think that would be a good idea dude theres been enough modding scandals latley
Title: Ultimate Stunters Main SCM
Post by: KiD A on February 01, 2006, 06:04:16 PM
I dont think that would be a good idea dude theres been enough modding scandals latley

EDIT:damn browser fucked up  <_<  
Title: Ultimate Stunters Main SCM
Post by: Dannye on February 01, 2006, 06:47:00 PM
Short Answer: No

Long Answer: For starters, changing gravity is one of the few things that CANT (to my knowledge) be done with mainscm modding. And i also agree with KiD_A, even if i could do it, i think it would be better not to, for obvious reasons.
Title: Ultimate Stunters Main SCM
Post by: deviate on February 01, 2006, 08:47:19 PM
For Sure, but good ideas bj as Dannye said.
Title: Ultimate Stunters Main SCM
Post by: bj070893 on February 02, 2006, 07:50:29 AM
Thanks Enig and Dan. If I have anymore worth mentioning, I'll post 'em :)
Title: Ultimate Stunters Main SCM
Post by: Xtramus on February 02, 2006, 10:04:50 AM
You know ViceStudios? It's a programme that allows you to use more animations, control peds.. That type of stuff. Maybe you could implement that as well, for themed vids.
Title: Ultimate Stunters Main SCM
Post by: bj070893 on February 13, 2006, 09:03:03 AM
A few bugs:

-If you fly through a vehicle in jetpack mode, it will disappear.
-If you start a new game and save, then load, it works fine. If you try to load the save after you've quit the game once, it doesn't work.

There was another, but I forgot it. lol
Title: Ultimate Stunters Main SCM
Post by: Dannye on February 13, 2006, 06:00:41 PM
Quote
A few bugs:

-If you fly through a vehicle in jetpack mode, it will disappear.
-If you start a new game and save, then load, it works fine. If you try to load the save after you've quit the game once, it doesn't work.

There was another, but I forgot it. lol
(i) Its not a problem that can be fixed, its just how the game works, it appears. Just like if you were to teleport right on the spot where there was a parked vehicle (for example) it would disapear and you would appear. So theres no way around this.... But i actually like it this way myself :P ....

For example, if i am doing a bike stunt that requires two vehicles (ie a bsm or a pb) and i didnt think ahead enough at the beginning to make one of them (the packer or the bsm'd pcj) a spoosh-style-spawn, then what if i want to change vehicles (ie, instead of a pcj, do it in a freeway) ..... all you have to do is turn on jetpack, go through the pcj to make it dissapear, get a freeway and i'm off, and i dont have to worry about the packer (or bsm'd pcj) dissapearing. I like it :)

(ii) Woah this sounds quite bad.... i will look into this.

Thanks for the help dude, cheers  :)
Title: Ultimate Stunters Main SCM
Post by: Torque on February 18, 2006, 10:50:03 AM
Can someone tell me how to take off the 24/7 sunshine.
Title: Ultimate Stunters Main SCM
Post by: bj070893 on February 18, 2006, 04:31:24 PM
Quote
Quote
A few bugs:

-If you fly through a vehicle in jetpack mode, it will disappear.
-If you start a new game and save, then load, it works fine. If you try to load the save after you've quit the game once, it doesn't work.

There was another, but I forgot it. lol
(i) Its not a problem that can be fixed, its just how the game works, it appears. Just like if you were to teleport right on the spot where there was a parked vehicle (for example) it would disapear and you would appear. So theres no way around this.... But i actually like it this way myself :P ....

For example, if i am doing a bike stunt that requires two vehicles (ie a bsm or a pb) and i didnt think ahead enough at the beginning to make one of them (the packer or the bsm'd pcj) a spoosh-style-spawn, then what if i want to change vehicles (ie, instead of a pcj, do it in a freeway) ..... all you have to do is turn on jetpack, go through the pcj to make it dissapear, get a freeway and i'm off, and i dont have to worry about the packer (or bsm'd pcj) dissapearing. I like it :)

(ii) Woah this sounds quite bad.... i will look into this.

Thanks for the help dude, cheers  :)
No problem, and thanks for explaining the teleport thing.

Also, some cop cars spawn revving and moving very slowly, almost as if it was in the wrong gear. I'm pretty sure that wasn;t inteded... was it? :unsure:
Title: Ultimate Stunters Main SCM
Post by: Dannye on February 18, 2006, 04:50:28 PM
Quote
Can someone tell me how to take off the 24/7 sunshine.
^ If you have got version 3 then the answer is yes you can turn it off - kinda.
There are cheats to change the weather to 24/7 sunny, raining, cloudy and foggy (seperate cheats for all of them), so essentially it can be turned off, but only if you change it to something else.

I really should do a cheat that just puts the weather back to normal (ie. random) - perhaps in a later release.
Title: Ultimate Stunters Main SCM
Post by: Psycho on February 18, 2006, 09:42:00 PM
in 11 pages, i dunno if this was answered or not, but why cant i load a save file, i saved it with this main.scm, but i have to start a new one every time...
Title: Ultimate Stunters Main SCM
Post by: Dannye on February 18, 2006, 10:42:12 PM
BJ just mentioned that problem a few posts earlier too (i assume you guys are talking bout the same problem).

Is this version 3 you are talking about?
Title: Ultimate Stunters Main SCM
Post by: Xtramus on February 20, 2006, 09:10:57 AM
BTW, is it possible to have the boob spotlight turned in the beginning of the game as well?
Title: Ultimate Stunters Main SCM
Post by: Psycho on February 20, 2006, 09:53:33 AM
yeah version 3...saving and loading was easy with version 1 but i cant do it with 3.
Title: Ultimate Stunters Main SCM
Post by: m3rrix on February 20, 2006, 02:18:25 PM
Do you still need a V1.1 test on the newest version d00d?

Also reading through your features reminded me of an amusing trick with the phone from Kan's old script... try pulling it out while on a bike. :D
Title: Ultimate Stunters Main SCM
Post by: bj070893 on February 20, 2006, 03:09:06 PM
Another two bugs. Type in "pyromaniac" to set Tommy on fire and:

If you teleport, Tommy ain't on fire no more (probably just the way the game works, not sure)

If you get in a car, whether it's fireproof, explosion proof and bullet proof or not, it blows up.
Title: Ultimate Stunters Main SCM
Post by: Dannye on February 22, 2006, 04:21:40 PM
Progress Update: (23/Feb/06)

* I have decided I will have 2 main versions of this mod now.
(i) A 'CLEAN' version which has everything except the custom cheats (because i am not very happy with the cheats version anyway, it made things waaaay to complicated, and made more bugs).
(ii) The "CHEATS' version which has everything including the cheats.

* The CLEAN version will be my suggestion for people to download, as i think it is a better package, its 'cleaner', less complicated, allows you to make savegames, and has alot less bugs.

* If people agree that the 'cheats' version really was too complicated, and a turn for the worse for the Ultimate Stunters SCM (which is what i think) - i could stop working on that one all together, and put all my focus into developing the 'clean' version, which is much simpler.

What do you guys think?

* Also, for the clean version i am working on atm, since everyone seems to like the 'replay cutting bug' (if you teleport so that you are 'put on' your last vehicle, the replay gets cut), do you think i should make it so that it also cuts your replay when you teleport when 'in/on a vehicle' ?? This would basically mean that the replay cutting bug would now work for car stunts too (where after a failed attempt you stay in the vehicle), as well as bike stunts (where you usually fall off).

What do ya think about that idea? (I like it)
Title: Ultimate Stunters Main SCM
Post by: deviate on February 22, 2006, 04:32:58 PM
Fantastic, make sure that the Lonely Mod comes with the clean version though please?
Title: Ultimate Stunters Main SCM
Post by: bj070893 on February 22, 2006, 04:35:15 PM
I liked the cheats, but the save games were a bit of a pig. The clean version is a nice idea, but isn't there a limit to how many keys can be defined?
Title: Ultimate Stunters Main SCM
Post by: Dannye on February 22, 2006, 05:17:34 PM
Thanks for the quick responses dudes :)

@Aenima: Dont worry, that will definately be included.

@BJ: Yeah there is only a certain few keys that can be defined, which is why i created the cheats version in the first place (it was a workaround that allowed any key to be defined).

Which is why in this new 'clean' version, none of the 'cheat' features from my latest release will be included - except for a few important ones, which will be set back to normal keypresses.

Anyone else got any thoughts? (on the replay cut feature/the two versions/dumping the cheat version/etc - check my last post)
Title: Ultimate Stunters Main SCM
Post by: deviate on February 22, 2006, 05:27:05 PM
That's all for me... good enough :) You rock my socks, let's make a collab.
Title: Ultimate Stunters Main SCM
Post by: Dannye on February 25, 2006, 10:46:15 PM
A NEW VERSION IS HERE... [waits till crowd finishes cheering] :P ...
Almost a month since my last update, here is the latest and greatest version of the VC Ultimate Stunters Main.scm:

[span style=\'color:orange\']Release 4 (Codenamed: 'Clean')[/b][/span]

[span style=\'color:red\'] New Stuff And Changes: [/span]

* Some bugs from way back in release two are now gone
* All of the problems from release three are history
* No more of this 'custom cheat' stuff - as it made the whole thing more buggy and more complicated.
* Now its a more 'clean' package with no unneccessary crap, and no annoying bugs.
* Some of the features from version three have been dropped, but the important ones have been kept.

* Player ignored by all can be turned on and off
* Car immunities can be turned on and off (includes damage to body and wheels)
* Now can freeze and unfreeze time whenever you want
* Jetpack controls are more simplified
* Change the weather with ease (now you can stunt in any weather you want)
* Change the colour of your car - dont like the paint, well now you change it
* Even more entries in the american.gxt so you know what you are doing.
* A savegame for this new version, with everything done and unlocked etc

For a full list of all the features and controls check the first page of this thread (i have updated it), and, more importantly, the readme file included in the zip - it explains everything.

Comments are welcome.
And yes, i will do an update for the LC version with all this stuff.
I would like to thank, for their help with this project in numerous ways: Kaneda, M3rrix, Nitzkit and .::bj070893::.

Why are you still reading this, go download it :P , and happy stunting B)
 
Title: Ultimate Stunters Main SCM
Post by: KiD A on February 25, 2006, 10:57:02 PM
Awesome downloading and trying it out right away! :)
Title: Ultimate Stunters Main SCM
Post by: deviate on February 25, 2006, 11:31:40 PM
Dannye I love you.
Title: Ultimate Stunters Main SCM
Post by: Dannye on February 25, 2006, 11:33:09 PM
lol, thanks ppl's
Title: Ultimate Stunters Main SCM
Post by: deviate on February 25, 2006, 11:35:30 PM
One question, how do you say your name? I say it like... Don-yay
Title: Ultimate Stunters Main SCM
Post by: Dannye on February 26, 2006, 12:06:51 AM
Danny   (pause)    E

(my first name is dan, and the e is from my initials)

think of the E as a capitol letter, so say it just after the first part, but seperate.
Title: Ultimate Stunters Main SCM
Post by: deviate on February 26, 2006, 12:36:27 AM
I will still call you Don-yay :P Sounds awesome, should be your nickname.
Title: Ultimate Stunters Main SCM
Post by: m3rrix on February 26, 2006, 01:11:45 AM
you will always be just danny to me (silent E), just as ZX will always be pronounced xerox... hard habits to break

good work on this btw
Title: Ultimate Stunters Main SCM
Post by: bj070893 on February 26, 2006, 01:13:54 PM
Nice work on the .SCM. I miss setting Tommy on fire but for stability and save purposes, this version IMO is better. Good job on it :)
Title: Ultimate Stunters Main SCM
Post by: bj070893 on February 27, 2006, 02:19:04 AM
Yeah, lol. I'm viewing the posts by looking at the last 10 posts whn I post a reply :P
Title: Ultimate Stunters Main SCM
Post by: Daffy on May 02, 2006, 04:17:45 AM
In the next version, add a feature that lets you disable/enable the Insane Stunt Bonus feature... it fucks with my attention on short run-ups.
I'll do a american.gtx without place,weapons and vehiclenames as thanks for you :P
Title: Ultimate Stunters Main SCM
Post by: Dannye on May 02, 2006, 04:39:17 AM
Okey dokey, I'll add that to the list of stuff for next release (I'll either include it in the main release, or add it in to a custom version just for you, depends on how many other ppl want the feature too). NB. Currently, the next version is a minor update, which has: (i) fixed the bug that caused it to crash often, and (ii) Spoosh spawn of PCJ and Packer, that is all at the moment.
Title: Ultimate Stunters Main SCM
Post by: bj070893 on May 02, 2006, 05:31:44 AM
I thought about "Stunting Modes", in which the .SCM would automatically adjust the enviroment around you to the stunt you're doing. For example, for a high p2b you'd need a good, uninterrupted run up, so, by pressing a few keys, the weather would be set to clear, the lonely mod activated, and, a PCJ, Freeway, Sanchez and Packer spawn.
Title: Ultimate Stunters Main SCM
Post by: Daffy on May 02, 2006, 06:20:36 AM
I managed to remove the Insane Stunt Bonus in the LC american.gtx that came with v4.
I can send it to you so you can put it in the package as an alternative american.gtx?
I drove around a little in LC and saw that i missed some placenames so i'll get that done soon.
Title: Ultimate Stunters Main SCM
Post by: bj070893 on May 03, 2006, 07:55:09 AM
Got another idea too. Maybe you could replace side missions like the PCJ Playground with stunting challenges, like p2bs, and on the building there is a marker where you have to drive into to finish the mission and gain a certain sum of money.

And also, I think it'd be cool not to start with the story missions, but be able to activate them if you don't like the alternative stuff, which I'll come onto now.

I may be getting a bit ambitious, but is it possible to play videos in game? If so, you could make the start at the mansion or somewhere, with a few markers, each of them is a different stunting tutorial, this is where Nitz and Aries come in with their tutorials :P
Title: Ultimate Stunters Main SCM
Post by: Cody on May 06, 2006, 06:45:23 PM
Ok now im really getting pissed.

Most of the time when i use jetpack and then spawn a car my game crashes. <_<  :angry:  
Title: Ultimate Stunters Main SCM
Post by: Daffy on May 09, 2006, 08:39:10 AM
An idea for the next version.
A feature that lets you change the time to dawn, day, evening, dusk and night quick.
The colours ingame at around 18:00 are beautiful :D
Title: Ultimate Stunters Main SCM
Post by: Executioner on June 04, 2006, 04:28:07 AM
The link is broken :S
Title: Ultimate Stunters Main SCM
Post by: morbidxxx on June 05, 2006, 03:49:16 AM
Plz someone who have this mod uploud it somewhere because I cant stunt with out it =[
Title: Ultimate Stunters Main SCM
Post by: M!kE333 on June 05, 2006, 07:29:24 AM
Ultimate Main SCM Public Release 4 Clean (http://www.filefactory.com/get/v3/f2.php?f=9dc32b)
Title: Ultimate Stunters Main SCM
Post by: morbidxxx on June 05, 2006, 07:58:11 AM
THANK YOU!!!    
Title: Ultimate Stunters Main SCM
Post by: Exploder on June 07, 2006, 09:43:31 AM
Not sure if you know about this but you gotta fix the bug that doesn't let you zoom in using the sniper scope in the next version, thanks
Title: Ultimate Stunters Main SCM
Post by: Eric on June 14, 2006, 08:37:33 AM
Dannye, will you give me permission to upload a 100% Savegame made with your SCM next Saturday perhaps?
Title: Ultimate Stunters Main SCM
Post by: Serdaro on June 14, 2006, 09:49:48 AM
Wow this mod rocks!  I don't normally stunt VC, but this thing really comes in handy when I do now.
Title: Ultimate Stunters Main SCM
Post by: Juan on June 14, 2006, 11:37:30 AM
Quote from: Eric240
Dannye, will you give me permission to upload a 100% Savegame made with your SCM next Saturday perhaps?
  I thought Dannye's scm had everything unlock, pretty pointless to do the missions.
Title: Ultimate Stunters Main SCM
Post by: Eric on June 14, 2006, 01:49:56 PM
Quote from: Juan
Quote from: Eric240
Dannye, will you give me permission to upload a 100% Savegame made with your SCM next Saturday perhaps?
  I thought Dannye's scm had everything unlock, pretty pointless to do the missions.

Well it's an option...I aint telling you you have to download it...but It's more for the Frankie skin, which has the T-shirt and you HAVE to get it at 100%....And i wanna use that skin...since i made a kick ass one for it...anyway, besides who doesnt want a 100% one, Dannye's it's up to 45%
Title: Ultimate Stunters Main SCM
Post by: Ferσή on June 14, 2006, 04:16:59 PM
I dont like the new one, it dont have spoosh. Its still kick ass and I wouldent stunt with out it.
Title: Ultimate Stunters Main SCM
Post by: steve8274 on June 21, 2006, 05:19:53 PM
i just downloaded this and it sounds really cool, but when i installed it the savefile froze when ever i tryed to load it, and when i started a new game, none of the cool features worked. does anyone know what the problem is?

Edit: Never mind im a dumbass i put the scm in the wrong folder.

BTW this thing is really cool.
Title: Ultimate Stunters Main SCM
Post by: senara on June 21, 2006, 10:02:24 PM
how can i put this mod and the steed mod to work together???
Title: Ultimate Stunters Main SCM
Post by: Black Star on June 21, 2006, 10:37:55 PM
Hey man thanks for making this mod, I really like it, it's great.
Title: Ultimate Stunters Main SCM
Post by: Dannye on June 21, 2006, 11:06:13 PM
senara: I dunno how that mod works, but if it is also a main.scm mod, then 'short answer' = no.
Title: Ultimate Stunters Main SCM
Post by: senara on June 22, 2006, 09:31:38 AM
thanks for the answer.
good job
Title: Ultimate Stunters Main SCM
Post by: Turtle Dick on July 18, 2006, 05:41:52 AM
My VC crashes ALOT when I use the teleporter, or when I want to use the jetpack. Any chance this is caused by some bug in your main.scm?
Title: Ultimate Stunters Main SCM
Post by: Fugitive on July 18, 2006, 06:04:35 AM
Quote from: Turtle Dick
My VC crashes ALOT when I use the teleporter, or when I want to use the jetpack. Any chance this is caused by some bug in your main.scm?
Same here.
Title: Ultimate Stunters Main SCM
Post by: Dannye on July 18, 2006, 06:07:02 AM
I havnt heard of a jetpack-related bug, so i am not sure about that... Can you tell me any more about it?

But there is a bug with the teleporter, when you try to teleport to a location when your vehicle is 'in a tight spot' (such a spot where: if you were to press enter to get on it, Tommy wouldnt even try to), then it may crash the game. I think i have fixed it in the (unreleased) latest version.
Title: Ultimate Stunters Main SCM
Post by: bj070893 on July 19, 2006, 02:55:48 PM
When I set a teleport point, and teleport to it, I'm not in the exact same position. It's horrible if you're doing a drop bump and have a tight run up on a wall.
Title: Ultimate Stunters Main SCM
Post by: Dannye on July 19, 2006, 05:24:31 PM
Yeah I have noticed similar phenominon, tell me if you are experiencing similar:

(On a bike) Save a spot, load it => get put a tiny bit behind the point where you saved it (moved back a bit)
(In a car, eg. Infernus) Save a point, load it => get put a tiny bit to the left of the point where you saved it (moved left a bit)
(In a packer) Save a point, load it => get put a tiny in front of the point where you saved it (moved forward a bit)
etc

I know its quite annoying, especially when you need the 'exact' spot (ie. when starting runnup on a thin ledge etc). I have thought about the problem a bit, and I have thought it may be to do with the difference between the position of the vehicle Tommy is in, compared to the position Tommy is in when sitting in the vehicle (the coords of the car he is in VS the coords of tommy himself when in it), but I am not sure. If i can narrow the problem down to an extent where i know exactly what happens in each situation, i should be able to either: (i) fix it, (ii) improve it a bit, or (iii) make a 'work-around' (Eg. if what i said back up the top of this post is right, do an 'if player driving bike' then teleport to coords slightly forward of what they should be, or something).

Sorry I couldnt be more helpful. I am not sure if it will be fixable or not, but I promise I will try to figure it out.
Title: Ultimate Stunters Main SCM
Post by: bj070893 on July 20, 2006, 02:52:59 AM
Yep, that's what's happening. I can live with it though, just gets a bit annoying on tight runups. When can we expect a new release, and what new features will it have?
Title: Ultimate Stunters Main SCM
Post by: BenDeR on July 20, 2006, 01:08:12 PM
Hello ,
I had a quick question about this mod , it works very well but since I installed it I always have to start a new game when I run GTA VC and it gets annoying .
 I even tried to save a game with the MOD installed , but when I load it , the game still crashes  
Could anyone help me resolve this please ?  
Title: Ultimate Stunters Main SCM
Post by: Dannye on July 21, 2006, 12:42:47 AM
Quote from: .::bj070893::.
Yep, that's what's happening. I can live with it though, just gets a bit annoying on tight runups. When can we expect a new release, and what new features will it have?

I have fixed it    Yay.

Latest version (version 5, currently unreleased) now includes:
(i) (BUGFIX) Removes the main teleporting bug that caused game crashes on occasion
(ii) (BUGFIX) Fixed teleporting so its now EXACT position (* new)
(iii) (NEW FEATURES) Added spoosh-style spawning of PCJ and Packer

As you can see, they are only minor updates, which is why I have not been in any rush to release it (and also because I am lazy... actually, its mostly just my laziness  ).

-------

@Bender: I wasnt 100% sure what you were saying, nevertheless i'll try to help: large main.scm mods like this dont work with savegames made with any other main.scm (including the original one). So, to use it, you either must start a new game each time, or use a savegame created using this scm (either using the one provided in the zip file of the package, or by making your own (starting a new game with this scm, and saving it)).
Title: Ultimate Stunters Main SCM
Post by: Xtramus on July 21, 2006, 01:53:05 AM
Little requests, I don't know if it's possible:
Spoosh for Sanchez + Freeway
Toggle player vulnerability, that'd mean I don't have to change to that dreadful standard main.scm for GBing.

Good work so far Dannye
Title: Ultimate Stunters Main SCM
Post by: yellow please on July 21, 2006, 03:02:58 AM
Where is the new version with spoosh ? , is it in the first post ?

ahh i see , unreleased
Title: Ultimate Stunters Main SCM
Post by: JayFoxRox on July 21, 2006, 05:19:40 AM
You want sum help? I have made some stunting SCM's SA (VC too but cant find them ) for myself which got some kewl code i think.

I m really gd in SCM. Helped finding Opcodes and made research which could be usefull for GTA: Rumble

//Edit:
Could add a cmd box (Spoosh like  ) in the upper left or sthin and get full user input maybe (using memory access when using the hack CyQ (?) made)
Title: Ultimate Stunters Main SCM
Post by: Dannye on July 21, 2006, 06:01:57 AM
Sounds like a nice idea. I had a go at using the memory access stuff with my previous version = i was able to map functions to any key combination (rather than just those 20 or so buttons that you can refer to in the scm normally), so it was quite cool. But I found it to be a little 'unstable' (I cant remember what the exact issues with it were at the moment). With the latest version I cut that stuff back out due to: the problems mentioned, and also due to the fact that most of the new stuff i added wasnt entirely necessary anyway (for a 'stunting' scm).

I can tell you have a lot of knowledge in the area, from reading about your project 'Ultimate Stunting Tool' (when its completed i guess we wont even need my scm anymore  ), its clear you know heaps, alot more than me  .

Thankyou for offering your help, I will make sure if I ever need help I will go to you for advice. Until then, keep the ideas coming, new ideas are good, cause at the moment I cant think of anything else worth adding  .
Title: Ultimate Stunters Main SCM
Post by: JayFoxRox on July 21, 2006, 06:37:31 AM
Mh can u send me the source maybe? uncompiled version isnt that great due var namings. I could convert to an SCM hook, GUS plugin or an SA version..

Oh and i want to add some commands fore make peds acting n stuff
Title: Ultimate Stunters Main SCM
Post by: BenDeR on July 22, 2006, 12:07:14 AM
Quote
@Bender: I wasnt 100% sure what you were saying, nevertheless i'll try to help: large main.scm mods like this dont work with savegames made with any other main.scm (including the original one). So, to use it, you either must start a new game each time, or use a savegame created using this scm (either using the one provided in the zip file of the package, or by making your own (starting a new game with this scm, and saving it)).

Ok thanks I tried that and it works fine  
PS : Sorry about my english , I'm french so I don't speak it very well
Title: Ultimate Stunters Main SCM
Post by: JayFoxRox on August 02, 2006, 04:21:25 AM
Well i have looked at the source for a bit know and it seems to be useless to have a special script/plugin for this cause ALL of these functions can be done via other GUS plugins too (Both - VC and SA).
Title: Ultimate Stunters Main SCM
Post by: JayFoxRox on August 03, 2006, 09:43:22 AM
Code one yourself using SCM or the GTAStudio sources or simply wait for GUSStudio  (Mix of both)
Title: Ultimate Stunters Main SCM
Post by: bj070893 on August 04, 2006, 05:27:19 AM
lol, I'm too busy  And the only thing I can code at the moment is camera views and stuff. Anyway, I'm sticking to Dannye's .SCM because it's convenient  Just drop it in your data folder and away you go. I hope he continues to make them, 'cos I'll be using them for a long time to come
Title: Ultimate Stunters Main SCM
Post by: airblade on August 06, 2006, 02:53:22 AM
i tryed several other main scm and they were pwn3d by this one
Title: Ultimate Stunters Main SCM
Post by: .Synergy on August 06, 2006, 05:01:03 AM
Lol,Hehe.Did you try Lithjoe's Ultimate Trainer??
Title: Ultimate Stunters Main SCM
Post by: Gekko on August 06, 2006, 06:46:39 AM
someones probably asked this but; does this work even if you install the patch for vice city?
Title: Ultimate Stunters Main SCM
Post by: JayFoxRox on August 07, 2006, 08:07:58 AM
SCM mods work with 1.0 and 1.1 cause its not an external process or dll. It changes existing files only.
Title: Ultimate Stunters Main SCM
Post by: Gekko on August 08, 2006, 04:29:53 AM
ah yea, i fuigured that out the other day. thanks though.
Title: Ultimate Stunters Main SCM
Post by: D.K on August 16, 2006, 01:52:20 PM
great mod its mint dude  
Title: Ultimate Stunters Main SCM
Post by: Emjay06 on August 28, 2006, 08:19:09 PM
Can someone upload this somewhere else?

I dont have the file on this comp and I cant get to my main PC right now.

Thanks in advance whoever does this <3

EDIT: NVM, Filefront decided to start working for me
Title: Ultimate Stunters Main SCM
Post by: Punk on September 12, 2006, 10:37:43 PM
WTH? Links are jacked... nothing works... where do i get it?
Title: Ultimate Stunters Main SCM
Post by: Punk on September 12, 2006, 10:49:11 PM
Nevermind, i found it on a Spanish GTA Site.... ironic that i know a little spanish huh? If anyone wants a link, ill host it. Lemme Know... oh and uhh, Im back! Go watch Confined at Thegameralliance, and keep a heads up for the next video!
Title: Ultimate Stunters Main SCM
Post by: Dannye on September 12, 2006, 11:14:17 PM
You found a link on a Spanish GTA site...  
Title: Ultimate Stunters Main SCM
Post by: Redman on September 13, 2006, 06:24:20 AM
lol what's the link
is it www.unitedstunters.com?
Title: Ultimate Stunters Main SCM
Post by: Punk on September 13, 2006, 05:15:19 PM
idk, i took the filename, and googled it. And there was ,like 2 sites, one was spanish, and idk what the other was, but i had to register in spanish to get the damn mod. lol... but i have version 4 and 3 now... and personally, i like version 3 better than 4.
Title: Ultimate Stunters Main SCM
Post by: Torque on September 13, 2006, 05:40:32 PM
Heres a link to the combo.

http://www.yousendit.com/transfer.php?acti...9E6F9A378172ABB (http://www.yousendit.com/transfer.php?action=download&ufid=C9E6F9A378172ABB)
Title: Ultimate Stunters Main SCM
Post by: STRIKER on September 13, 2006, 05:55:16 PM
woah...


triple digits bitch
Title: Ultimate Stunters Main SCM
Post by: bj070893 on September 15, 2006, 08:12:39 AM
You mean here?: http://www.gta-center.net/public/index.php...mp;topic=29.new (http://www.gta-center.net/public/index.php?PHPSESSID=3b925bd237c3eaadf5b9a7501e8830d9&topic=29.new)
Title: Ultimate Stunters Main SCM
Post by: HeavyArms on September 15, 2006, 02:20:50 PM
yes that's it
Title: Ultimate Stunters Main SCM
Post by: Dannye on September 15, 2006, 05:43:10 PM
All new versions, for all three games, for keyboard users and gamepad users, will be out asap, so the 'no working links' problem should be over soon. Thanks for your patience.

asdf[attachment=3543:Jetpack_...ing_Test.zip]
Title: Ultimate Stunters Main SCM
Post by: KillaMarci on September 15, 2006, 06:34:49 PM
Is there an SA SCM too ? or only vc und lc ?
Title: Ultimate Stunters Main SCM
Post by: JayFoxRox on September 16, 2006, 01:51:16 AM
afaik its VC/LC Only.

Well you can make ur SA one urself or check gta-action or gtagarage as they got alot of cheating SCM for spawning cars via menu n shit
Title: Ultimate Stunters Main SCM
Post by: Dannye on September 16, 2006, 05:34:18 AM
New ones gonna be for SA too  

I dont care if there's bigger/better other ones available, I will still use mine for the consistancy (i will be able to stunt using the exact same methods in all three games), and... well... its mine, so I like it  
Title: Ultimate Stunters Main SCM
Post by: Fleckz on September 24, 2006, 06:14:07 PM
Hey Dannye, First off, this is sweet. Nice going. I've been playing with it for a couple of hours now.

Secondly, my friend reccommended me to download this, saying that you can spawn bikes and stuff, and also it has a never fall off your bike thing.

Now, where is this never fall off your bike thing? I can't really.. trigger it? Y'know?

Any help will be appreciated.
Title: Ultimate Stunters Main SCM
Post by: Solaris on September 24, 2006, 07:48:44 PM
Quote from: Steve`
Hey Dannye, First off, this is sweet. Nice going. I've been playing with it for a couple of hours now.

Secondly, my friend reccommended me to download this, saying that you can spawn bikes and stuff, and also it has a never fall off your bike thing.

Now, where is this never fall off your bike thing? I can't really.. trigger it? Y'know?

Any help will be appreciated.
This doesn't have the Steed Mod built into it -- in other words, it doesn't have that feature. We're pretty much against any modding that affects your performance during stunts (only of course you put a modded stunt in a video and claim it's unmodded).
Title: Ultimate Stunters Main SCM
Post by: Turtle Dick on September 27, 2006, 12:40:29 PM
Dannye, do you think you can add something so it disables the loading screens? That drawdistance mod that disables the loadscreens doesnt work with your scm.

EDIT: Haha, forgot to start a new game. Everything works now.
Title: Ultimate Stunters Main SCM
Post by: Torque on September 27, 2006, 01:50:41 PM
Quote from: Turtle Dick
Dannye, do you think you can add something so it disables the loading screens? That drawdistance mod that disables the loadscreens doesnt work with your scm.

      Thats not what you said on msn.
Title: Ultimate Stunters Main SCM
Post by: Dannye on September 27, 2006, 05:19:19 PM
1) Really, are you talking about the one where you have to replace all those ide files? Because I've gotten that to work for me before. Although I did notice that when I did it, for some reason the mod didnt take effect until after I started a new game, I got no idea why, but that made it work like it should (no loadscreens). I hope this works for ya.

2) I have tried to find ways to get rid of it using the scm, I really wish it was possible to do so, because if it was possible I would definately do it (because I dont really like the draw distance mod or the hassle of installing it  ). Unfortunately I am yet to find a way to stop the loading screens cutting the reps using just the scm. But as always, I'll keep it in mind whenever I am browsing scm code and continue to look for a solution.

3) New scm's update: all is done, I sent out the gamepad version for (private) testing... yes, this time I will release a normal and a gamepad version, so no more having to hassle Nitzkit for him to give you his custom version   . I'll probably send out the normal version to someone to quickly test also. And once I get that done release will be imminent  
Title: Ultimate Stunters Main SCM
Post by: Torque on September 27, 2006, 06:22:19 PM
Great news to hear dannye, as always you've been keeping up with times and updating this, I recently learned some java since school started and it's quite complex and simple in some spots. The main.scm is split up into over 10,000 lines of code (or so) and I really admire the time and effort you put into your ultimate SCMs. Good job man.
Title: Ultimate Stunters Main SCM
Post by: Dannye on September 27, 2006, 06:50:05 PM
Thanks for the kind words dude  
Title: Ultimate Stunters Main SCM
Post by: Nitzkit on September 29, 2006, 06:03:13 AM
I wanna request a stript scm with stats. So that I can start adding the parked cars in SV....seems easier to add the parked cars as we make each lot.  

Title: Ultimate Stunters Main SCM
Post by: godson on October 02, 2006, 09:03:09 AM
Quote from: Dannye
---Ultimate VC Stuner's Main.scm, By Dannye ---
The main purpose of creating this main.scm is to be the ultimate Vice City stunter’s companion. It includes a variety of numerous useful features that previously required many separate trainers/exes to be run. Now all of these features, plus a few more, have been enhanced and made better, and then combined into one giant VC stunter’s main.scm. Enjoy! I would like to thank Kaneda,M3rrix,Nitzkit and .::bj070893::. for all their help, you guys rock heaps !!!

Features:[/color]
* Immunities (car,person,tires etc) - can be turned on/off
* Taxi Boost Enabled
* Unlim Health+Armour
* Quick Reload Enabled
* No Unique Jump Cam
* Fireproof
* Unlimited Run
* Player Ignored By All - can be turned on/off

* Water Respawn - Respawn on clostest land if in water
* 8WaySpawner 1 -  Freeway,PCJ,Sanchez,Taxi,Cabbie,Infernus,Packer,Hotring
* 8WaySpawner 2 - Zebra,Coach,Faggio,Caddy,Pizza,Flatbed,Angel,Rhino
* FlipOntoWheels - Flip vehicle onto wheels if on roof
* BringLastCarToMe - Teleports last vehicle to player
* TakeMeToLastCar - Teleports player to last vehicle
* Ghost-Town - Can be turned on/off within game
* Freeze/Unfreeze Time
* Jetpack - Fly around the city  with ease.    
* Teleporter - Saves two locations
* Set Wanted Level
* Change Weather
* Change Car Colour

* Custom American.gxt to provide user feedback
* 'Start Unlocked' feature - now you can stunt straight away.
* If you find any bugs or problems, or have any questions. feel free to let me know.
* Dont forget to read the readme/feature list included in the zip for a complete list of everything.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[/b]

UPDATE: 26th February 06

NEWEST VERSION IS HERE - PUBLIC RELEASE 4 - 'Clean'
Its the best version yet!

DOWNLOAD HERE:::::::
(GTAS LINK) VCUltimateSCM_Release4.zip (http://www.gtastunting.com/forums/index.php?act=Attach&type=post&id=2151)
(FF LINK) VCUltimateSCM_Release4.zip (http://www.filefactory.com/get/v3/f2.php?f=9dc32b)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[/b]


yo link no working i want the main scm
Title: Ultimate Stunters Main SCM
Post by: Buzzsaw on October 04, 2006, 12:44:56 PM
the FF link works fine.

great job on this dannye.
Title: Ultimate Stunters Main SCM
Post by: IKKI on October 07, 2006, 05:28:46 AM
why cant i download it =[ it says there was an error for GTAS link and the FF link says theres no more download mirrors =[

somebody help?  
Title: Ultimate Stunters Main SCM
Post by: Kenny on October 13, 2006, 08:17:58 AM
Hey Dannye, can you make a feature whether you want to enable or disable cinematic cam? I really appreciate it if you do because I like VC's physics stock
Title: Ultimate Stunters Main SCM
Post by: Dannye on October 13, 2006, 08:28:30 AM
No cinematic view in reps... nah, soz dude I dont think it can be done in the scm (as far as I know). That sort of shit is over my head... but there was talk about a mod that did this a couple weeks ago, check the vc chat suprt section I think..  
Title: Ultimate Stunters Main SCM
Post by: Kenny on October 13, 2006, 08:36:42 AM
Quote from: Dannye
No cinematic view in reps... nah, soz dude I dont think it can be done in the scm (as far as I know). That sort of shit is over my head... but there was talk about a mod that did this a couple weeks ago, check the vc chat suprt section I think..  
Nono, the slowmo camera
Title: Ultimate Stunters Main SCM
Post by: Nitzkit on October 13, 2006, 09:03:20 AM
thats gonna be 1 huge "if"......dannye knows what i'm talking about.
Title: Ultimate Stunters Main SCM
Post by: Dannye on October 13, 2006, 04:32:04 PM
Actually now I am even more confused  

As far as I know there is no unique jump cinnematic camera because I got rid of that a while ago .........

You do mean the one for unique jumps yes....?  
Title: Ultimate Stunters Main SCM
Post by: Kenny on October 13, 2006, 04:58:58 PM
Quote from: Dannye
Actually now I am even more confused  

As far as I know there is no unique jump cinnematic camera because I got rid of that a while ago .........

You do mean the one for unique jumps yes....?  
Yeah, I want it back  Can you please make an option for enabling the stunt cam and disabling it?
Title: Ultimate Stunters Main SCM
Post by: Juan on October 24, 2006, 10:52:24 PM
What happened to version 5?
Title: Ultimate Stunters Main SCM
Post by: Dannye on October 24, 2006, 11:16:08 PM
That's a good question.
Title: Ultimate Stunters Main SCM
Post by: VaNilla on October 25, 2006, 01:31:33 AM
Heres a better one, what happened to the SA version?
Title: Ultimate Stunters Main SCM
Post by: Dannye on October 25, 2006, 01:58:00 AM
They are all done, and coming out of private beta testing very soon.
Title: Ultimate Stunters Main SCM
Post by: Kenny on October 25, 2006, 02:13:31 AM
Quote from: Dannye
They are all done, and coming out of private beta testing very soon.
Will they have same config as VC and fix the crappy crashes?
Title: Ultimate Stunters Main SCM
Post by: VaNilla on October 25, 2006, 05:11:28 AM
Oooh yay cant wait for it dannye . Im a noob to scm to will old reps work when we install it?
Title: Ultimate Stunters Main SCM
Post by: boxXx on October 28, 2006, 11:14:03 AM
thats awesome man a sa scm  then i go start the real stunting shizzle in sa man
Title: Ultimate Stunters Main SCM
Post by: Torque on November 03, 2006, 04:38:40 PM
This SCM is a great tool to use, can't wait for the next update.
Title: Ultimate Stunters Main SCM
Post by: Dannye on November 03, 2006, 05:33:58 PM
So they're finally here, the newest Ultimate SCMs are out. Includes version 5 of the LC and VC ones, and an ALL NEW SA Ultimate SCM version 1. All of the USCMs for each game are pretty much equivalent in terms of features and controls, with a few minor differences in the SA version only where necessary.
Okay, so first things first...

Download Links:[/color]Here (http://rapidshare.com/files/1887676/VC_USCM_Standard_Rel5.zip.html) Here2 (http://www.gtastunting.com/forums/index.php?act=Attach&type=post&id=3270)
* LC USCM Rel 5 - Standard Version: Here (http://rapidshare.com/files/1886748/LC_USCM_Standard_Rel5.zip.html) Here2 (http://www.gtastunting.com/forums/index.php?act=Attach&type=post&id=3267)
* SA USCM Rel 1 - Standard Version: Here (http://rapidshare.com/files/1887215/SA_USCM_Standard_Rel1.zip.html) Here2 (http://www.gtastunting.com/forums/index.php?act=Attach&type=post&id=3274)

* VC USCM Rel 5 - Gamepad Version: Here (http://rapidshare.com/files/1887584/VC_USCM_Gamepad_Rel5.zip.html) Here2 (http://www.gtastunting.com/forums/index.php?act=Attach&type=post&id=3269)
* LC USCM Rel 5 - Gamepad Version: Here (http://rapidshare.com/files/1886693/LC_USCM_Gamepad_Rel5.zip.html) Here2 (http://www.gtastunting.com/forums/index.php?act=Attach&type=post&id=3266)
* SA USCM Rel 1 - Gamepad Version: Here (http://rapidshare.com/files/1887046/SA_USCM_Gamepad_Rel1.zip.html) Here2 (http://www.gtastunting.com/forums/index.php?act=Attach&type=post&id=3273)

* VC USCM Rel 5 - Dannye Version: Here (http://rapidshare.com/files/1887487/VC_USCM_Dannye_Rel5.zip.html) Here2 (http://www.gtastunting.com/forums/index.php?act=Attach&type=post&id=3268)
* LC USCM Rel 5 - Dannye Version: Here (http://rapidshare.com/files/1886649/LC_USCM_Dannye_Rel5.zip.html) Here2 (http://www.gtastunting.com/forums/index.php?act=Attach&type=post&id=3265)
* SA USCM Rel 1 - Dannye Version: Here (http://rapidshare.com/files/1886891/SA_USCM_Dannye_Rel1.zip.html) Here2 (http://www.gtastunting.com/forums/index.php?act=Attach&type=post&id=3271)[/li][/list]Changes In This Latest Version:Known Bugs/Problems Issues:So, Whats With All The (9) Versions:Hmm, What Else:God, why are you still reading this:
Title: Ultimate Stunters Main SCM
Post by: Nitzkit on November 03, 2006, 05:48:30 PM
awesome.....glad I have my custom SA one  ......btw you do know rapidshare has a 30 day DL limit (i think).....or did you upload them there like a sort of "get them while they are hot" deal?
Title: Ultimate Stunters Main SCM
Post by: Daffy on November 03, 2006, 05:48:50 PM
PWNAGE!

EDIT: Bah, after DLing the VC one i got this message
You have reached the download-limit for free-users.
Title: Ultimate Stunters Main SCM
Post by: PlethZorb on November 03, 2006, 06:56:08 PM
Thanks Dannye.
Title: Ultimate Stunters Main SCM
Post by: Ferσή on November 03, 2006, 07:08:20 PM
Dannye you own, and Im gonna make you custom bike. I think I speak for everyone when I say, HELL FUCKING YEAH FINALLY A USCM FOR SA!
Title: Ultimate Stunters Main SCM
Post by: Dannye on November 03, 2006, 07:30:52 PM
@ Nitzkit: Yeah, it says 45 days after no download, so we should be okay for a while.

@ Daffy: Sorry dude, thats rapidshare for ya. It'll probably let you download more after X number of minutes.

If anyone has a good suggestion for somewhere else I could upload it then let me know and I will have alternate links  

I hope everything works and goes well for you guys, I spent a fair bit of time on this, part of which was spent just being confused at having to do everything nine different times  
Title: Ultimate Stunters Main SCM
Post by: Laketown on November 03, 2006, 07:53:07 PM
you need a save for the VC one...
Title: Ultimate Stunters Main SCM
Post by: Dannye on November 03, 2006, 09:30:20 PM
Did ya wanna wait any longer for it...?  
Title: Ultimate Stunters Main SCM
Post by: Kenny on November 03, 2006, 09:37:06 PM
How about this, compress all the VC, LC, and SA in one zip, and make it a pack so it would be easier just to click one link other than 3. Oh, Filefront please  I can't donwload from Rapid share, it gives me shitty errors that  Icannot fix.
Title: Ultimate Stunters Main SCM
Post by: Dannye on November 03, 2006, 10:03:33 PM
Okay, I've added secondary links for each of them now, for those having rapidshare problems.

@Kenny: Hmm, that probably would've been a good idea to combine them and just have 3 downloads, then in the zip I could have the explanation of what each of them is, instead of having to explain it here. I guess I'm just not smart enough to think of that   . Maybe I'll do it later.
Title: Ultimate Stunters Main SCM
Post by: brandon6199 on November 03, 2006, 11:18:28 PM
Quote from: Dannye
Okay, I've added secondary links for each of them now, for those having rapidshare problems.

@Kenny: Hmm, that probably would've been a good idea to combine them and just have 3 downloads, then in the zip I could have the explanation of what each of them is, instead of having to explain it here. I guess I'm just not smart enough to think of that   . Maybe I'll do it later.

If it's okay with you, I can host them on my website. No need to mess around with verifications or anything, just a direct download link. Let me know if I can host them for you.
Title: Ultimate Stunters Main SCM
Post by: Boo on November 03, 2006, 11:29:40 PM
     
 Huge sack of thanks dude.

Title: Ultimate Stunters Main SCM
Post by: Link on November 04, 2006, 03:03:04 AM
w00t trying it right now !

 EDIT:

hmm...Not good..
Title: Ultimate Stunters Main SCM
Post by: Dannye on November 04, 2006, 03:24:43 AM
Well, I cant help you if I dont know what caused it... (tell me   ).

I hope you weren't trying to use a savegame... I am pretty sure I mentioned that in my massive post above.
Title: Ultimate Stunters Main SCM
Post by: VaNilla on November 04, 2006, 04:28:29 AM
Awesome! Going to try SA version right now
Title: Ultimate Stunters Main SCM
Post by: Makrame on November 04, 2006, 04:34:12 AM
Awesome, I will try that today for sure

Thanks Dannye  
Title: Ultimate Stunters Main SCM
Post by: Turtle Dick on November 04, 2006, 04:35:22 AM
Cool. Thanks for letting me beta-test them Dannye.
Title: Ultimate Stunters Main SCM
Post by: VaNilla on November 04, 2006, 05:07:34 AM
Well, i personally would think it was better if it had spoosh vehicles and forklifts on the SA version  Forklifts for my method , also can u disable camera going in and out when pressing jetpack, its annoying. Also, you forgot to remove replay from the gxt
Title: Ultimate Stunters Main SCM
Post by: Cody on November 04, 2006, 05:31:37 AM
Old SCM > new scm..

The teleport contoles for me suck.. i use space to jump and to get ovet to tab to save location i usualy hit alt and boom freezes my game -_-..
Title: Ultimate Stunters Main SCM
Post by: boxXx on November 04, 2006, 06:27:27 AM
OMG OMG OMG OMG OMG OMG OMG !!!!!!!

YES finally the sa scm    
Title: Ultimate Stunters Main SCM
Post by: Torque on November 04, 2006, 09:18:43 AM
One complaint..

Whenever I teleport to a location I get ISB stats..

edit: And the teleporting seems kinda jerky now..
Title: Ultimate Stunters Main SCM
Post by: Dannye on November 04, 2006, 03:58:09 PM
Well, good news all 'round then  

@TD: Thanks for doing it, you will noticed I made the changes you suggested  

@Sniper: I wanted to include spoosh bikes/packer just like in the VC/LC versions but I couldnt, blame Rockstar for that! (For some ungodly reason they dont let you distinguish between LEFT and RIGHT, they only let you ask if the player pressed LEFTorRIGHT, they dont let you ask if the player just pressed LEFT, same goes for up and down... and hence that alone restricted the number of things I could do with the up/down/left/right keys). About the jetpack, yeah well thats because in VC the camera button has no effect when on foot, so it was good for being used as the jetpack toggle, but in SA cleary it does do something.

@Storm: Dude, the controls should be EXACTLY the same as the old versions of my scm's as long as you got the "STANDARD" version.

@Torque: Hmm, I'll look into that, the only thing I changed with the teleporting was to remove one line of code to remove the bug that often crashed the game...

@EVERYONE: Hey, if you notice any problems, keep letting me know, although its slightly annoying  it is very usefull, when I get time in a month or so I will get working at a more perfect release. (I thought releasing it now was a good idea, since you guys had already been waiting so long and I didnt wanna make you have to wait about a month more, but perhaps I made the wrong decision...). Anyways, THANKYOU for everyone who finds and lets me know of any problems/bugs/issues, and ofcourse if you do find a problem that annoys you alot, then (after telling me of it  ), feel free to go back to using an older version if you wish. Sorry if you dont like it  


Title: Ultimate Stunters Main SCM
Post by: JayFoxRox on November 04, 2006, 04:35:02 PM
*Decompiling*
*Improving*
*Hook version*
*Permission*
*Release maybe?*
Title: Ultimate Stunters Main SCM
Post by: Aries on November 04, 2006, 04:56:24 PM
Quote from: Fox
*Decompiling*
*Improving*
*Hook version*
*Permission*
*Release maybe?*

Sorry Fox, but I think that's kind of lame, it's Dannye's project, you always seem to be all like 'I'll make one like yours but better, because I can'
Title: Ultimate Stunters Main SCM
Post by: Ferσή on November 04, 2006, 07:42:17 PM
I seen that, and I chose to not comment on it.
*Waits for what is going to follow* I love GTAS drama, got my popcorn.
Title: Ultimate Stunters Main SCM
Post by: VaNilla on November 05, 2006, 02:50:11 AM
, also Dannye have you got plans to make a savegame for the scm's
Title: Ultimate Stunters Main SCM
Post by: Dannye on November 05, 2006, 04:03:00 AM
^ Sorry dude, I posted this on my last day of real free time for a few weeks now. Out of the two options: release now without savegames, or make you guys wait even longer (a month, possibly more) for a release. I figured you guys would prefer something than nothing. Ofcourse all versions have the 'start unlocked' crap, so most of the stuff you might wanna do should be do-able even from the start... hopefully. Ofcourse if someone wants to do a savegame and post it here feel free.
Title: Ultimate Stunters Main SCM
Post by: Link on November 05, 2006, 04:18:35 AM
Quote from: Dannye
Well, I cant help you if I dont know what caused it... (tell me   ).

I hope you weren't trying to use a savegame... I am pretty sure I mentioned that in my massive post above.

I opened GTA Vice City clicked "NEW GAME" adn i loads finnish the screen gets black and it comes.....
Title: Ultimate Stunters Main SCM
Post by: Link on November 06, 2006, 06:37:27 AM
*BUMB*

Im sorry but i really want me VC to work again.
Can someone give me a link to v.4 to VC ?
Title: Ultimate Stunters Main SCM
Post by: arKy on November 06, 2006, 09:37:05 AM
I LOVE U DANNYE!    

Dling the SA version  
Title: Ultimate Stunters Main SCM
Post by: morbidxxx on November 06, 2006, 10:07:09 AM
^me to
Title: Ultimate Stunters Main SCM
Post by: Tackleberry on November 10, 2006, 12:38:08 AM
When I downloaded version 4 (VC) a save was included. Though there isn't one for version 5. The old save doesn't work anymore, so is there a new one to download somewhere?
Title: Ultimate Stunters Main SCM
Post by: morbidxxx on November 10, 2006, 04:12:43 AM
i wanted to ask that to



p.s.sa save game to
Title: Ultimate Stunters Main SCM
Post by: Dannye on November 10, 2006, 04:53:36 AM
Quote from: Dannye
^ Sorry dude, I posted this on my last day of real free time for a few weeks now. Out of the two options: release now without savegames, or make you guys wait even longer (a month, possibly more) for a release. I figured you guys would prefer something than nothing. Ofcourse all versions have the 'start unlocked' crap, so most of the stuff you might wanna do should be do-able even from the start... hopefully. Ofcourse if someone wants to do a savegame and post it here feel free.

 

Sorry people

EDIT: For those who prefer the old version, feel free to stick with it if its easier for you.
Title: Ultimate Stunters Main SCM
Post by: Auzas on November 12, 2006, 04:10:33 AM
THANKS!LOVE YOU          now i can normally stunt  
Title: Ultimate Stunters Main SCM
Post by: Jordinus on November 12, 2006, 01:58:07 PM
(VC/LC only) Spoosh Spawn Bikes and Packer - Spawn them so they wont dissapear on you



GREAAAAAAAAAAAAAAAAAAT

i ahte when my packer dissapear


tanks you so much      
Title: Ultimate Stunters Main SCM
Post by: plumpegg on November 12, 2006, 02:05:37 PM
Holly makaroni


aaaawsome  thx danny      
Title: Ultimate Stunters Main SCM
Post by: Dannye on November 12, 2006, 02:35:01 PM
Okay, I am re-releasing the sa version because I was stupid enough not to get rid of the replay   . No other changes though, for anything else you're gonna have to wait a few weeks (but dont forget to keep telling me of any problems you may have with it, that I should look at when doing the next version). Here are the links:

Standard SA - Here (http://rapidshare.com/files/3116058/SA_USCM_Standard_Rel1.zip.html)
Gamepad SA - Here (http://rapidshare.com/files/3116344/SA_USCM_Gamepad_Rel1.zip.html)
Dannye SA - Here (http://rapidshare.com/files/3116560/SA_USCM_Dannye_Rel1.zip.html)

I've updated the first post with these new links  
Title: Ultimate Stunters Main SCM
Post by: Torque on November 12, 2006, 04:09:42 PM
I read that some people were requesting the 4th release of Dannye's SCM.

You can download the ones for LC and VC from here (http://files.filefront.com/SCMsrar/;4953254;;/fileinfo.html)
Title: Ultimate Stunters Main SCM
Post by: Dannye on November 12, 2006, 04:10:40 PM
^ Thanks dude  
Title: Ultimate Stunters Main SCM
Post by: Ralleee on November 22, 2006, 11:14:30 AM
The problem I have with SA is that I have version 2. And I got a version 1 gta-sa.exe, script.img and a main.scm. They worked well and the version 1 100% game saves worked well. And now when I replace them with the Danney's main.scm and script.img SA freezes... And when I had my version 2 stuff WITH the USCM and script.img the saves didn't work, but the USCM worked... So Dannye, do I need to get a version 2 game save or download GTA SA version 1 or do YOU need to include a game save?
Title: Ultimate Stunters Main SCM
Post by: Dannye on November 22, 2006, 01:47:04 PM
Unfortunately I didnt have time to make the savegames, which is why none were inclcuded in any of these latest versions (ofcourse they will be included in future versions). Although I have tried to make sure everything is unlocked/open from the start so if you start a new game you can do most of the stuff you would want to, hopefully.
Title: Ultimate Stunters Main SCM
Post by: sony on November 24, 2006, 02:59:04 AM
Sorry for bump, but I can't download it.
Someone upload it to YSI or to somewhere else.
Title: Ultimate Stunters Main SCM
Post by: Ralleee on November 24, 2006, 09:29:27 AM
Dannye: I can save in the desert part of LV, but not in the city, and nowhere in SF. Just for telling you.
Title: Ultimate Stunters Main SCM
Post by: Dannye on December 05, 2006, 09:17:37 PM
Happy 1 year Birthday to the Ultimate Stunter's Main SCM   (I guess thats an average of 21 pages a year  )

To celebrate I would like to announce the following:

Ever since I started this scm every update has been mearly modifications to the original code from my first version. Now, a year later, I have learnt a great deal about programming (in gta as well as in general) and its clear for me that there are many aspects of my code that are (in one word) bad.

So I have decided to remake the entire scm from scratch, using the ideas and methods of my older versions along with my new knowledge and understanding to produce the best release ever. And while this new release may not have any new additions in regards to features it will be the 'best' ever in that it will be: the most efficient, take the least toll on your computer processing, the most consistent, the most bug-free, and the best performing. I am in the middle of this process right now and am at the stage where I have finished coding and am starting bug testing/squashing, and I assure you that before release it will undergo intense testing to ensure it performs up to the standards as mentioned above.

So, if you use the ultimate main scm (even if you don't see the need to get a newer version) I do recommend that when this is released you should download it, and you will be greater off for doing so.

Anyways, back to work  

*Blows out the one candle on the birthday cake*
Title: Ultimate Stunters Main SCM
Post by: Nitzkit on December 05, 2006, 09:35:13 PM
awwwwwwww.......good luck with the new scm...and here...

[img]http://www.whatintarnation.net/blog/archives/images/1st%20Birthday%20Cake.jpg\" border=\"0\" alt=\"IPB Image\" /]
Title: Ultimate Stunters Main SCM
Post by: Kenny on December 07, 2006, 04:07:34 AM
Hey Dannye, can you make the new SCM have everything opened up? Eg the construction site building, in the latest version it wasn't blown up, and some gates. I'd really appreciate it and I could do some stunts off those buildings too.

PWWWWWWEASSEEEE????
Title: Ultimate Stunters Main SCM
Post by: Slim on December 07, 2006, 04:20:54 AM
Happy birthday
Title: Ultimate Stunters Main SCM
Post by: Dannye on December 07, 2006, 04:21:28 AM
That was just because, unlike previous versions, the current one didnt come with a savegame (which had all that stuff done). Don't worry, I'm not gonna rush this new one so it will have savegames.
Title: Ultimate Stunters Main SCM
Post by: godson on December 17, 2006, 08:14:15 AM
what happend to file factory i do not get this website
Title: Ultimate Stunters Main SCM
Post by: Dannye on December 17, 2006, 02:51:34 PM
And I do not get what you are trying to say.

If you want a working link goto the GTAS FF Account (another "GTA Modding" Pinned thread), as I beleive a couple of my versions of this were kindly uploaded there.
Title: Ultimate Stunters Main SCM
Post by: Torque on December 17, 2006, 07:30:59 PM
Quote from: Dannye
And I do not get what you are trying to say.

If you want a working link goto the GTAS FF Account (another "GTA Modding" Pinned thread), as I beleive a couple of my versions of this were kindly uploaded there.

Lazy ass mofos these days.

Heres a link, http://hosted.filefront.com/GTAStuntingMods (http://hosted.filefront.com/GTAStuntingMods)
Title: Ultimate Stunters Main SCM
Post by: Ferσή on December 21, 2006, 05:29:18 PM
[attachment=3487:Ultimate...Release3.zip]
Thats the best SCM right there.
Title: Ultimate Stunters Main SCM
Post by: Dannye on December 21, 2006, 06:26:14 PM
What features are in that which you use the most, which aren't in any of the future releases?

I just wanna know, maybe I'll consider putting them into the new versions, like I have for Spoosh bikes and packer.
Title: Ultimate Stunters Main SCM
Post by: bj070893 on December 21, 2006, 06:36:51 PM
Dan. I have an idea. Instead of spoosh-spawning, you could get on/in a vehicle, then press a button which would give the players car an ID, making it Spooshed! I'm a genious.
Title: Ultimate Stunters Main SCM
Post by: Dannye on December 21, 2006, 06:41:30 PM
That IS genious  . I will definately give that a try in my new versions.

Brilliant.

BTW: Message to anybody: Feel free to post any more ideas you have, I may or may not use them, but we'll never know if you never tell me about it  . Also, any bugs/issues/problems feel free to let me know about them. I DO plan on making this next release the best one so far
Title: Ultimate Stunters Main SCM
Post by: Psycho on December 21, 2006, 06:58:00 PM
i will make a vc savegame for version 5, in case anyone's interested. tell me what progress you want (i will eventually have a 100%, unless version 6 comes out before then.)

want the construction building blown up?
Title: Ultimate Stunters Main SCM
Post by: Ferσή on December 21, 2006, 07:21:25 PM
I like the spoosh basically. The one in the new version is cool, but I dont like having to get rid of the sanchez and the freeway by driving them out of sight. BJ's idea sounds better then typing "spooshpcj" and "spooshpacker" tho. And I can spoosh all the vehicles I experiment with also.
Title: Ultimate Stunters Main SCM
Post by: Kenny on December 21, 2006, 07:41:01 PM
Quote from: Psycho
i will make a vc savegame for version 5, in case anyone's interested. tell me what progress you want (i will eventually have a 100%, unless version 6 comes out before then.)

want the construction building blown up?
That would be great, thanks in advance.


Oh suggestions.


Maybe a slow jetpack on vehicles so that we could set up PSMs precisely?
Title: Ultimate Stunters Main SCM
Post by: Dannye on December 21, 2006, 08:05:33 PM
Quote from: bj070893
Dan. I have an idea. Instead of spoosh-spawning, you could get on/in a vehicle, then press a button which would give the players car an ID, making it Spooshed! I'm a genious.

It sure did sound like an awesome idea.

But I can't get it to work

I tried everything, including testing some unknown codes to see if magically they did what we wanted. But alas, nothing worked. It appears thus far that if you had the line "remove_references ..." when you spawned the vehicle (which I need because otherwise every vehicle spawned will never dissapear) then there is no way to 'save' the car from being lost due to the 'two car rule'.

I'll keep looking into it though, because it would be a great feature.
Title: Ultimate Stunters Main SCM
Post by: bj070893 on December 21, 2006, 08:27:51 PM
Maybe this will help, please don't tell me how it can be improved, it's the .SCM for my mod, Advent City. I know it's set out like crap but here you go, look at the label highlighted.

Code: [Select]
:Label0087F7
0222: set_player $PLAYER_CHAR health_to  1000
00D6: if  1
00E0:   player $PLAYER_CHAR driving
004D: jump_if_false ££Label008824
03C1: $9 = player $PLAYER_CHAR car
0224: set_car $9 health_to  2000
01C3: remove_references_to_car $9  \\ Like turning a car into any random car

EDIT: I didn't understand at first. Now I do. Well... maybe you could use the parked car generator? That doesn't give vehicles an ID. I think you have to go away and come back to your co-ords for vehicles to spawn though.

Otherwise, you could have the .SCM spawn them all (with IDs), then wait for about 30 seconds (enough time to grab your vehicle, 30 in case you're drunk and don't know what vehicle you wanted). After 30 seconds, it can check each ID and see if you're driving that car, and remove references if you aren't. If you are, it asks if you want it Spooshed and you press one of two buttons to say yes or no. It's a very bad idea IMO, but that's the only way I can think of it being done.

Or... oh god another crap idea... You could let your spawner run as normal, but with a marker placed offset to the players co-ords, however much you like. Then you get the vehicle you want spooshed, and park in the marker. The .SCM then checks what vehicle you're driving, and removes you from the current vehicle and destroys it. Then a vehicle of the same type is respawned and the player is placed on it. A lot less stupid than the previous method, but still a bit of a bitch. You'd need to do that "is player driving car type PCJ600" then the same with the Freeway, Sanchez, Infernus etc. and in the end, you'd have a very long line of code.
Title: Ultimate Stunters Main SCM
Post by: Psycho on December 21, 2006, 09:07:12 PM
what do you guys want the last mission to be on my 100% save file? (what you select when you load the game) should it just be "keep your friends close..." or something else?

EDIT: Is it possible to do the one where you have to get the cops to follow you into the lockup? if so... how?
Title: Ultimate Stunters Main SCM
Post by: Coolman on December 23, 2006, 04:41:58 PM
Thanks for the San andreas's SCM  
Title: Ultimate Stunters Main SCM
Post by: VaNilla on December 24, 2006, 05:45:46 AM
Dannye, im thinking of starting to use USCM, but this would be a great idea if I do, imo. Have a spawn for vehicles used in other methods, like Firetruck, Ambulance, Dumper, Forklift (PBM ) etc. Also, a way of exporting details from an original main.scm save (clothes) over to USCM if that's poss .
Title: Ultimate Stunters Main SCM
Post by: Psycho on December 24, 2006, 05:30:50 PM
Quote from: Psycho
Is it possible (using the USCM) to do the one where you have to get the cops to follow you into the lockup? if so... how?
Anybody know?
Title: Ultimate Stunters Main SCM
Post by: Dannye on December 24, 2006, 05:54:33 PM
Sorry, I must have missed that post the first time around.

For pretty much any missions, I suggest using the "Change Wanted Level" feature to set it to "0 Stars - Not Ignored". This means when you do stuff to the cops they will notice, and you are able to get starts for shooting at them etc. The defaul level of this feature is "0 Stars - Ignored" (meaning you never get stars, noticed by gangs, etc), so to get to the level that you want (not ignored), you want to go "up" by one. If I remember the controls correctly, that would correspond to doing Action+Shoot+PrevWeapon once (you will know when you got it right because the custom gxt states which level you are on when changing it.

Hope that helps.
Title: Ultimate Stunters Main SCM
Post by: Psycho on December 24, 2006, 11:24:58 PM
My stars were going up anyway, but the cops were ignoring me.

Oh well, I'll try that, hopefully it works.

Something interesting that happened: When I was completing the mission "Sir, Yes, Sir!", i got the hunter and shot a few missiles at the soldiers, landed, and went to get the tank. When I got there, the soldiers were all frozen in mid-air... I got a pic, but lost it. It was like they were being thrown by the explosion, then stopped moving. Tried shooting them down, but the bullts just went through them, but when I shot at the ground below them, the blood started pouring, but they still didn't move. weird...
Title: Ultimate Stunters Main SCM
Post by: Dannye on December 25, 2006, 06:22:49 PM
Quote from: Dannye
Quote from: bj070893
Dan. I have an idea. Instead of spoosh-spawning, you could get on/in a vehicle, then press a button which would give the players car an ID, making it Spooshed! I'm a genious.

It sure did sound like an awesome idea.

But I can't get it to work

I tried everything, including testing some unknown codes to see if magically they did what we wanted. But alas, nothing worked. It appears thus far that if you had the line "remove_references ..." when you spawned the vehicle (which I need because otherwise every vehicle spawned will never dissapear) then there is no way to 'save' the car from being lost due to the 'two car rule'.

I'll keep looking into it though, because it would be a great feature.

Good news! I figured out a way to do it  

So now instead of having a crappy little 3 way spoosh spawner (like in the previous version), the new version will now have a feature where: ...

You can make ANY vehicle stay forever, all ya gotta do is just get in the vehicle and press the buttons   I am very happy now.
Title: Ultimate Stunters Main SCM
Post by: Ferσή on December 25, 2006, 08:41:29 PM
Fuck yer.
Title: Ultimate Stunters Main SCM
Post by: bj070893 on December 26, 2006, 01:54:24 AM
Awesome work Dan! Can't wait for the next release
Title: Ultimate Stunters Main SCM
Post by: Psycho on December 26, 2006, 05:35:08 PM
im at 50% in version 5, is there any point in completing the 100% or is six xoming out soon?

The last mission I do will either be "Keep Your Friends Close..." or "Loose Ends"... which one?
Title: Ultimate Stunters Main SCM
Post by: Kenny on December 26, 2006, 05:37:12 PM
Quote from: Psycho
im at 50% in version 5, is there any point in completing the 100% or is six xoming out soon?

The last mission I do will either be "Keep Your Friends Close..." or "Loose Ends"... which one?
Keep your Friends Close
Title: Ultimate Stunters Main SCM
Post by: Dannye on December 26, 2006, 06:05:35 PM
Yeah, you don't need to go too far with it.

I dont really know how long it'll be until the the next release but hopefully not too long, it all depends on how thoroughly I want to test it before release, as I have pretty much finished the code of it.
Title: Ultimate Stunters Main SCM
Post by: Psycho on December 26, 2006, 08:57:51 PM
OK... one other thing i noticed... there are no hidden packages on the map, but it says 0 of 100 on stats...
Title: Ultimate Stunters Main SCM
Post by: Dannye on December 26, 2006, 09:21:14 PM
Yeah I got rid of them ... I figured who would actually want to see them in a video, I reckon it looks better without them.
Perhaps I should also do the same with rampages ... what do you guys think?
Title: Ultimate Stunters Main SCM
Post by: bj070893 on December 27, 2006, 03:36:29 AM
Go for it, I'm fed up of bailing off my PCJ into a Rampage (it's happened, especially on those stairs downtown)
Title: Ultimate Stunters Main SCM
Post by: Dannye on December 27, 2006, 04:55:17 AM
Yeah alright, I'll do that.

I must admit I've had it happen to me a few times and it is irritating... for me its often that one near the docks/warf on the first island, just above the steps of one of the buildings.
Title: Ultimate Stunters Main SCM
Post by: VaNilla on December 27, 2006, 05:47:56 AM
Never happened to me  . Well, great news that you got spoosh vehicles working in SA, and its actually a better system all around too . I dont use scm for SA atm, but surely I will once v6 is out .
Title: Ultimate Stunters Main SCM
Post by: Psycho on December 27, 2006, 11:01:48 PM
1) Leave them there but make them invisible (you can still accidentally bump into them, but they wont show up in videos.

OR
2) Instead of removing them from the game, make it so that you already start with them already done (seems like it would make the prizes easier)


that way, 100% will still be possible.

And I won't continue to 100% until you make ver. 6, for that reason. in case anybody wants it, here's what I have. It's around 50% done.
Title: Ultimate Stunters Main SCM
Post by: Kenny on December 27, 2006, 11:16:05 PM
Quote from: Psycho
1) Leave them there but make them invisible (you can still accidentally bump into them, but they wont show up in videos.

OR
2) Instead of removing them from the game, make it so that you already start with them already done (seems like it would make the prizes easier)


that way, 100% will still be possible.

And I won't continue to 100% until you make ver. 6, for that reason. in case anybody wants it, here's what I have. It's around 50% done.
YOU ROCK  Thanks
Title: Ultimate Stunters Main SCM
Post by: Psycho on December 28, 2006, 12:25:23 AM
no problem...

...except that now my game crashes whenever I start it and I have no FUCKING idea why...
Title: Ultimate Stunters Main SCM
Post by: Dannye on December 28, 2006, 01:40:24 AM
Don't worry about doing a savegame for the next version, I'll do it. The only reason I didnt do one for the current release is lack of time. Although I might ask for help in doing a savegame for the SA version of the next release because SA is such a ridiculously big game and I dont know if I could be bothered doing all of (or, the majority of) it again in a hurry.

About the Rampages, I may as well just get rid of them all together. Its not like it matters that you can't get 100%, its a "stunters" scm

EDIT:

Something else I wanted to throw out there...

With the last release I posted 3 versions (the normal one, one made for gamepad users, and the 'dannye' one). The Dannye version was just like the standard version with a few minor changes which I made for myself to make the whole scm easier to use (in my opinion) for keyboard users. I am wondering if anyone actually used it, and if so, what they thought of it? Because obviously the more versions I have with each release the more confusing it is for those who wanna use it - and if you guys are happy choosing between just the 'standard' and 'gamepad' then thats fine, I'll keep my custom one to myself and save any confusion. Let me know your thoughts...

EDIT2:

Another thing I would really appreciate your thoughts on...

I found out how to make it so the player can never be car-jacked. Sure it doesnt happen very often, but on the ocasion that it does, its annoying. So I figure this would be a nice little addition to the scm. What I would like your opinions on is: when to have it enabled/disabled...? I'll obviously have it enabled by default, but what I would really like to know is whether or not you want it enabled when you have wanted stars (more than zero)? When I think about it, I cant think of a reason why a stunter 'would' want a cop to be able to pull them out of their vehicle. But if you can... let me know.

Cheers.

BTW> Progress on the next version is moving along quite nicely. I might compile a list of the changes I've made thus far and post it here in a day or so. But for now, I'd appreciate discussion on these two topics. Thanks
Title: Ultimate Stunters Main SCM
Post by: VaNilla on December 28, 2006, 03:35:35 AM
I'd say we dont need Dannye's version, and with the option to not be jacked, make it so we can toggle it if we want to play missions through. I can complete SA on the SCM pretty quickly if you like .
Title: Ultimate Stunters Main SCM
Post by: Dannye on December 28, 2006, 03:40:35 AM
I dont really wanna make it a toggle, because its such a really small feature, and we got enough confusing button combo's and keypresses already, and I dont want to have to add to that unless its strictly necessary. Its alright, I am pretty sure that any mission which involves the player having to be pulled out of their vehicle will use this code to ensure it can be done anyway.

EDIT:

What I could do is: make it so when you set your wanted level to "0 Stars - Not Ignored" you can be carjacked, and make it so when you set your wanted level to "0 Stars - Ignored" (which is default) you cannot be carjacked. That way it has a default of being non-carjackable, and you can also turn it off if you want (for missions etc). Hows that sound? And if you like that idea what do you think I should set it to for when the wanted level is between 1 and 6 stars? (I reckon have it un-carjack-able because it means cops can't hassle you while stunting).

What do ya think with that idea?

BTW> Feel free to discuss any other issues (etc) you want here also, I am really trying my best to make this the best release ever.
Title: Ultimate Stunters Main SCM
Post by: bj070893 on December 28, 2006, 05:22:40 AM
I think that's a great idea Dannye. And remember this is a stunting .scm first, the missions are second.
Title: Ultimate Stunters Main SCM
Post by: Psycho on December 28, 2006, 05:36:48 AM
I'd love to do the SA savegame for ya...

playing the missions is considerably easier with teleport, jetpack, spawning, and invincibility
Title: Ultimate Stunters Main SCM
Post by: Dannye on December 28, 2006, 05:55:15 PM
I appreciate you guys hanging around and helping me with ideas and such.
And as promised...

Changes I've Made In The Upcomming Version So Far:Ofcourse, please continue to make suggestions, tell me your ideas, etc.
Title: Ultimate Stunters Main SCM
Post by: Aries on December 28, 2006, 06:20:21 PM
Fucking sweet.
Title: Ultimate Stunters Main SCM
Post by: KING on December 28, 2006, 06:28:59 PM
wow very cool wil download
Title: Ultimate Stunters Main SCM
Post by: Psycho on December 28, 2006, 11:10:16 PM
make it so that the stats say you have all hidden packages, rampages, and whatever else you get rid of that will prevent 100%.

Oh, and the boats still hame the slow-mo cinema camera when going off a ramp.
Title: Ultimate Stunters Main SCM
Post by: Dannye on December 29, 2006, 12:37:39 AM
(i) Why does it matter?

(ii) I'll look into the boat thing.
Title: Ultimate Stunters Main SCM
Post by: Psycho on December 29, 2006, 02:02:10 AM
I dunno, i guess it just wont feel the same not haveing "Percent Complete: 100%" on there, but other than that, it makes no difference.

So as soon as I get version 6 for SA, I will start making that save file. (but now that I think of it, what do you want a 100% save file for if you have DUSCM?)
Title: Ultimate Stunters Main SCM
Post by: Dannye on December 29, 2006, 05:17:44 AM
When wondering why need 'any' savegame at all.... Its a good question: because they are stunting (not playing the actual game), and its got the 'start unlocked' stuff anyways. The way I see it there are a couple reasons...Ofcourse when wondering why they need a '100%' save game when using the scm, you are right, they don't.Oh, and btw, since you seem willing to make a SA save for me, I'll let you know before I release it publically so I can include it in the full release, if you are happy for me to do so.
Title: Ultimate Stunters Main SCM
Post by: bj070893 on December 29, 2006, 05:42:47 AM
I know how busy you are at the moment Dannye, but I was just wondering. Once you've got these new .SCMs out, I was thinking you should have a look at the multiplayer .SCM used in VCMP. When you install it, the .SCM is in the data folder, I think it's called VCMP.SCM. I haven't had a chance to have a look at it in Mission Builder though. If you could implement the features of your .SCM into that, and then somebody makes a config file for VCMP (spawn points etc.), we'd have one hell of a stunting server.
Title: Ultimate Stunters Main SCM
Post by: Psycho on December 29, 2006, 07:43:18 AM
fuck yeah, that would be cool. my vcmp still doesn't work, neither does mta, and i still don't knbow what the problem is, because i use a copmpletely clean game and now im getting offtopic so I'll just shut up
Title: Ultimate Stunters Main SCM
Post by: Dannye on December 29, 2006, 03:55:41 PM
I don't (and never have) use VCMP, so I don't have access to the scm.

Once this is released, if I am bored, maybe I'll ask someone to send it to me so I can look at it.
Title: Ultimate Stunters Main SCM
Post by: Dannye on December 29, 2006, 04:28:19 PM
I guess thats fine.
Title: Ultimate Stunters Main SCM
Post by: bj070893 on December 29, 2006, 07:06:30 PM
Quote from: Dannye
I don't (and never have) use VCMP, so I don't have access to the scm.

Once this is released, if I am bored, maybe I'll ask someone to send it to me so I can look at it.

Not sure if you'd be able to actually. I've tried modifying it and it loads, then as soon as it gets to the part where you're supposed to spawn and choose your character, it just quits. No message, no nothing. I think this is caused by checks that are made somehow. I had modified the handling.cfg once with superleans and VCMP would not start without the original handling.
Title: Ultimate Stunters Main SCM
Post by: Dannye on December 29, 2006, 07:17:05 PM
Alright, perhaps I wont bother then.
Title: Ultimate Stunters Main SCM
Post by: bj070893 on December 30, 2006, 12:01:12 PM
I'll ask about it on the VCMP forum, see what they have to say.
Title: Ultimate Stunters Main SCM
Post by: Dannye on December 31, 2006, 07:20:05 AM
Updates:

I think I have found a way to fix the problem with the gamepad version where you couldnt turn while in the air with jetpack on (hopefully Aries will give me the A.Okay with it once he tests it).

I have now fully coded the VC and LC versions (standard and gamepad forms of each).

So that means, its pretty much time for testing to begin. I'll might pm a few guys to help me out, if they are happy to. That way they might pick up any problems I may have missed.

While that's going on I'll test it also myself, and work on updating the SA one.

And then, IF nothing goes horribly wrong (  ), we may get a release
Title: Ultimate Stunters Main SCM
Post by: Psycho on December 31, 2006, 09:39:58 AM
I wanna test it (and I need to make that SA save file)

what about making it so that you can go left, right, and backward w/ jetpack?
Title: Ultimate Stunters Main SCM
Post by: bj070893 on December 31, 2006, 09:48:15 AM
I can also test the VC and LC .SCMs again if you like. 'twas fun testing last time
Title: Ultimate Stunters Main SCM
Post by: GriMm on December 31, 2006, 10:15:45 AM
uh dannye could you remake the normal main.scm to can damage the vechicles? plz
Title: Ultimate Stunters Main SCM
Post by: Dannye on December 31, 2006, 03:23:49 PM
@Psycho: Well, since its so easy to change direction (in the standard version) by just moving the mouse. I figured it wasnt really necessary   . The SA one will be difficult to create because it'll require more attention than just copy and paste of the VC one (which is what the LC one is), so I am not sure how long it'll take for me to get it working. But yep, I'll give it to ya when done for testing/savegamecreation.

@BJ: Sure, I'll send them to ya as soon as possible. You can double check that all the features work, but the most important thing (I am guessing) is to just stunt with it, and make sure nothing goes wrong, nothing strange happens.

@28: By "damage vehicles" do you mean: (i) Make them show physical damage, like the bonet falling off when running into a wall. Or (ii) Actually able to blow up after running into a wall multiple times ...?
Title: Ultimate Stunters Main SCM
Post by: GriMm on January 01, 2007, 02:49:38 AM
Quote from: Dannye
@Psycho: Well, since its so easy to change direction (in the standard version) by just moving the mouse. I figured it wasnt really necessary   . The SA one will be difficult to create because it'll require more attention than just copy and paste of the VC one (which is what the LC one is), so I am not sure how long it'll take for me to get it working. But yep, I'll give it to ya when done for testing/savegamecreation.

@BJ: Sure, I'll send them to ya as soon as possible. You can double check that all the features work, but the most important thing (I am guessing) is to just stunt with it, and make sure nothing goes wrong, nothing strange happens.

@28: By "damage vehicles" do you mean: (i) Make them show physical damage, like the bonet falling off when running into a wall. Or [size="3"](ii) Actually able to blow up after running into a wall multiple times ...?[/size]

yeah I want it to be able to blow up  and if you culd make it for the newest VC/LC Keyboard main.scm then you could make me very happy    thanks
Title: Ultimate Stunters Main SCM
Post by: bj070893 on January 01, 2007, 01:16:57 PM
Quote from: Dannye
@BJ: Sure, I'll send them to ya as soon as possible. You can double check that all the features work, but the most important thing (I am guessing) is to just stunt with it, and make sure nothing goes wrong, nothing strange happens.

Awesome. Oh and I can test both the keyboard and gamepad ones. I'm a little rusty on the keyboard now but it shouldn't prevent me testing.

Title: Ultimate Stunters Main SCM
Post by: VaNilla on January 01, 2007, 01:34:31 PM
If it's ok, could I test the SA one? Really want to see how PBM works with it and things . You should move jetpack to something other than camera in SA too, in VC the camera button doesnt have an effect on foot, SA it does.
Title: Ultimate Stunters Main SCM
Post by: Dannye on January 01, 2007, 04:25:34 PM
Yeah I've thought about that too, I kinda don't want to because I liked the idea of consistency over all the versions... but I'm sure its quite annoying for anyone who uses the jetpack often... so I'll look into it. Hopefully I can find another good button like Change Camera was (in that its a single button, thats not one you press too often, and thus you wont have to worry about doing it by accident)...
Title: Ultimate Stunters Main SCM
Post by: Aries on January 01, 2007, 05:21:45 PM
Dannye I'll test the game pad versions for each game if you want.
Title: Ultimate Stunters Main SCM
Post by: Psycho on January 01, 2007, 08:59:31 PM
Quote from: Dannye
Yeah I've thought about that too, I kinda don't want to because I liked the idea of consistency over all the versions... but I'm sure its quite annoying for anyone who uses the jetpack often... so I'll look into it. Hopefully I can find another good button like Change Camera was (in that its a single button, thats not one you press too often, and thus you wont have to worry about doing it by accident)...
why not go back to ACTION + LOOKLEFT like the first one (i think) ?
Title: Ultimate Stunters Main SCM
Post by: VaNilla on January 02, 2007, 01:57:13 AM
0 on the numpad for SA anyone?
Title: Ultimate Stunters Main SCM
Post by: Dannye on January 02, 2007, 03:42:54 AM
If I could pick any key we wouldnt have a problem, but unfortunately its just not that easy. In the scm the only type of keypresses you can look for are not specific keys (a,b,c,etc) they are game functions (sprint,jump,strafe left, etc) and not even all of them, a limited number of them.
Title: Ultimate Stunters Main SCM
Post by: GriMm on January 02, 2007, 03:56:45 AM


so could you make me a version of your VC/LC keyboard main.scm to can blow up the cars please?  
Title: Ultimate Stunters Main SCM
Post by: Dannye on January 02, 2007, 05:15:05 AM
(A question to anyone who may stunt with the 'vehicle invulnerability' turned OFF)..:

At the moment when its turned off I make it so the vehicle can take physical damage (doors,windows,tires, etc) but I keep the health unlimited, meaning that you cant (well, you can, but it takes a lot of gunfire, and can only be done when not in the vehicle) blow it up. Do you think I should make it so I disable the unlimited health thing when invulnerability is turned off? It certainly sounds to me like a logical thing to do. I know BK will definately agree because he asked me to customise his one to do this exact thing. So, do ya reckon I should do this as standard in the scms from now on?

A couple updates:
* No luck unfortunately with the gamepad jetpack turning, everything I've tried has failed (thanks to Aries for putting up with me - testing all those dud scms I kept on sending him).
* I have a major problem with my SA one, and I spent a fair amount of the day trying to figure out what the hell was causing it, I tried everything. I finally figured out what it is: my mod is too big for the scm   . It shouldnt be a major problem, I'll just look through the code (mine, and even R*'s) to find unimportant bits I can cull.
Title: Ultimate Stunters Main SCM
Post by: VaNilla on January 02, 2007, 01:42:31 PM
Feck . Well I do hope you set the camerain SA to something other than camera if poss, and for vehicle damage, I'd say it's a good idea .
Title: Ultimate Stunters Main SCM
Post by: Tails on January 08, 2007, 12:49:55 AM
When i downlaod and extract this file, i get the main.scm and the text file, but i dont get the save game? what a, i doing wrong? because i beleive that the scm will not work with previously saved games, is that right? if so how can i fix it.
Title: Ultimate Stunters Main SCM
Post by: Jason on January 08, 2007, 12:56:39 AM
start a new game my man, everything is unlocked from the start anyway ;)
Title: Ultimate Stunters Main SCM
Post by: Tails on January 08, 2007, 12:58:14 AM
thx, im such an idiot, luckily there are nice people out there
Title: Ultimate Stunters Main SCM
Post by: Aries on January 08, 2007, 09:06:36 AM
Tails, with the newest version of the VC/SA main.scm there is no save game, unfortunately. You will just have to start a new game. But I should worry since there will be new versions soon, with save games.

Shit didn't see this last page  I'm nice but damn I'm dumb
Title: Ultimate Stunters Main SCM
Post by: VaNilla on January 08, 2007, 10:36:04 AM
Quote from: Aries
Tails, with the newest version of the VC/SA main.scm there is no save game, unfortunately. You will just have to start a new game. But I should worry since there will be new versions soon, with save games.

Shit didn't see this last page  I'm nice but damn I'm dumb
Also you made that mistake .
Title: Ultimate Stunters Main SCM
Post by: Dannye on January 08, 2007, 02:32:04 PM
Annoying news people .... woohoo    

Since the standard version and gamepad versions are just so different, I ain't gonna be able to get a single savegame that'll work for both, and I'm sure you can guess what that means ... yep, gonna have to do a bloody savegame for each version for each game (well, each game except LC). That is unless I'm able to convince gamepad users to allow me to add more stuff to their scm, but I cant see that happening (unless I had a gamepad myself [which i dont] and could come up with some decent gamepad-applicable key-combo's for the new features).

On another note - about the people wanting me to make it so you can make cars explode ... you can do that at the moment anyways, just as long as you arent in the car   And honestly, if you were wanting to be able to get your car to explode surely you wouldnt want to be in it at the time...    
Title: Ultimate Stunters Main SCM
Post by: Tails on January 08, 2007, 03:46:12 PM
ok, thanks to you guys iv got it working now, and its great     oly problem is, when i go to a safehouse and save the game, it doesnt save in a new slot, and if i save over an old save, it just delete its then says its empty, is this normal or what?
Title: Ultimate Stunters Main SCM
Post by: Daffy on January 09, 2007, 03:21:44 PM
Ooooh i can't wait for the release of this
I guess i can do some testing but not right now, maybe in a week or so.
Title: Ultimate Stunters Main SCM
Post by: Kenny on January 10, 2007, 02:09:32 AM
I can do some testing if you want
Title: Ultimate Stunters Main SCM
Post by: bj070893 on January 10, 2007, 09:57:50 AM
I've managed to freeze the time in the .SCM at 18:00 instead of 12:00, looks a lot nicer . I have to say Dannye, great way of doing things, you've gave me some ideas
Title: Ultimate Stunters Main SCM
Post by: Dannye on January 10, 2007, 04:19:42 PM
Yeah I often find myself stunting at sunset cause it looks so cool.
Title: Ultimate Stunters Main SCM
Post by: Torque on January 10, 2007, 05:59:07 PM
Dannye check your PMs. (Don't post about it here since I don't want many people to find out)
Title: Ultimate Stunters Main SCM
Post by: Ferσή on January 11, 2007, 02:57:24 AM
I found a save game editor for SA, its got a few cool features. Only thing I used it for was get all clothes. Would it be any use?
Title: Ultimate Stunters Main SCM
Post by: Torque on January 12, 2007, 02:47:03 PM
Hey Dannye so what's gonna be new in the next version.
Title: Ultimate Stunters Main SCM
Post by: VaNilla on January 12, 2007, 04:06:05 PM
Quote from: Feron
I found a save game editor for SA, its got a few cool features. Only thing I used it for was get all clothes. Would it be any use?
Definatly, he should include it in the SA rar so we can reset the clothes we use imo.
Title: Ultimate Stunters Main SCM
Post by: Dannye on January 12, 2007, 07:56:19 PM
I cant just go and include someone else's mod with mine  
If ya want it you're just gonna have to get it yourselves
Title: Ultimate Stunters Main SCM
Post by: Ferσή on January 12, 2007, 11:52:30 PM
Or you could just include a save game you have edited with that mod and give him creds in your readme.
Title: Ultimate Stunters Main SCM
Post by: Wanted on January 17, 2007, 04:05:33 PM
when i click vice city link for scm it just goes to imageshack.us for some reason, anyway all i need is the readme and features.txt i deleted it, or if sum1 can tell me the

Save location
Load location   < teleporter controls
Title: Ultimate Stunters Main SCM
Post by: Dannye on January 17, 2007, 10:22:11 PM
Well I dunno about that whole imageshack thing, I just checked all the VC version links on page 1 and they all send me to the correct place  . Anyways, I cant tell you what the controls are straight up - I need to know which version you use first...

If you use the standard version:

* TP Save (Fot) = Sprint + LookB + Left/Right
* TP Load (Fot) = Sprint + Shoot + Left/Right
* TP Save (Car) = Horn   + LookB + Left/Right
* TP Load (Car) = Horn   + Shoot + Left/Right

If you use the gamepad version:

* TP Load (Fot) = Jump   + Previous Weapon
* TP Save (Car) = Shoot  + Radio
* TP Load (Car) = Hbrake + Radio
Title: Ultimate Stunters Main SCM
Post by: Wanted on January 18, 2007, 03:14:39 AM
didnt realise u could save in ur car ;o i always had to jump on and b4 i was on, save it-thanks dannye
Title: Ultimate Stunters Main SCM
Post by: Dannye on January 18, 2007, 03:37:30 AM
Glad I could help.

Btw, just ignore the word 'fot'  , it's 'foot' shortened to make the controls part of each one line up.

EDIT:

I've got a (kinda important) question I'd like to pose to anyone out there who uses the 'gamepad versions'. Are you all happy with the fact that its got many features not included in it? You guys only get 1 teleport location instead of 2, you cant save teleport while on foot, you cant change car colour, you cant toggle on/off car vulnerability, you cant change the wanted level, you cant use water respawn, you cant freeze time, you cant change the weather... etc. Would you prefer if it had all (or most) the features of the standard scm? (ofcourse that would only be "if" I am able to find keypresses that aren't difficult for you guys to use). Also, are the majority of you happy with the controls setup of the current gamepad scm you use?
Title: Ultimate Stunters Main SCM
Post by: bj070893 on January 18, 2007, 08:48:19 AM
I have no problem with the controls, they work great for me. As for features, well I guess we all use the .SCM for 4 things- the 8 way spawners, ghost town, teleporter and jetpack. That's my opinion anyway.
Title: Ultimate Stunters Main SCM
Post by: Dannye on January 18, 2007, 07:44:35 PM
Alright then, I'll leave it as is

Everything is pretty much done now, I might send out some test versions to a few guys soon.
Title: Ultimate Stunters Main SCM
Post by: bj070893 on January 20, 2007, 09:10:52 AM
I've been testing, I have to say, a lot smoother. Everything works quickly, it's plain awesome  I might make a save game, which part do you need it up to?
Title: Ultimate Stunters Main SCM
Post by: Mythic on January 20, 2007, 02:22:59 PM
Hi,

i cant get this work. I replaced the MAIN.SCM with the one in pack, and american.gtx too, but when i load game, it just says "Unhandled exception" any ideas why?
Title: Ultimate Stunters Main SCM
Post by: Torque on January 20, 2007, 02:27:46 PM
You either forgot to put the file "GTAVCsf1.b" into your GTA Vice City User files folder and load that game, if you don't have it then you need to load a new game.

Hope that helps.
Title: Ultimate Stunters Main SCM
Post by: Mythic on January 20, 2007, 02:45:27 PM
Now working, thanks! This rules.
Title: Ultimate Stunters Main SCM
Post by: Cricke on January 23, 2007, 07:06:11 AM
Why cant i just play on saved game ? it sucks :/
Title: Ultimate Stunters Main SCM
Post by: VaNilla on January 23, 2007, 08:31:53 AM
It is on a different MAIN.SCM thats why .
Title: Ultimate Stunters Main SCM
Post by: Juan on January 25, 2007, 04:01:16 PM
Just saying thanks for the v.5 scm's Dannye. Last time i was here they were still v.4, and i see theres a SA version too.
Title: Ultimate Stunters Main SCM
Post by: Dannye on January 26, 2007, 01:07:42 AM
The upcoming v6 is gonna be better too, so be sure to check back here every so often

Thanks for the kind words.
Title: Ultimate Stunters Main SCM
Post by: cooper on January 29, 2007, 03:34:58 AM
please re-upload SA main scm ..  thanks
Title: Ultimate Stunters Main SCM
Post by: Olin on February 23, 2007, 01:33:31 AM
I love it, but.. out of curiosity, could a traffic toggler be added? For example, it would either use the custom traffic or the default traffic.

Edit: For Vice City, that is.
Title: Ultimate Stunters Main SCM
Post by: Aries on February 23, 2007, 02:08:41 AM
Quote from: Olin
I love it, but.. out of curiosity, could a traffic toggler be added? For example, it would either use the custom traffic or the default traffic.

Edit: For Vice City, that is.

By custom you mean, some traffic paths you created? Or do you just mean no traffic?
Title: Ultimate Stunters Main SCM
Post by: Olin on February 23, 2007, 03:04:41 AM
What I mean is, the original traffic and the traffic already in the mod. A traffic on/off toggle could work fine as well. I just want to be able to access normal traffic in some way.
Title: Ultimate Stunters Main SCM
Post by: Dannye on February 23, 2007, 05:49:41 AM
I am slightly confused. The traffic in my mod by default IS 'normal traffic', as far as I know. There is a function which allows you to effectively turn traffic off, but that function itself is a toggle so you can switch it off and on as much as you want (and you will be essentially switching between 'normal traffic' and 'no traffic').

Is this what you meant?
Title: Ultimate Stunters Main SCM
Post by: bj070893 on February 23, 2007, 05:52:01 AM
I think he means he wants to be able to alter what vehicles roam around
Title: Ultimate Stunters Main SCM
Post by: Dannye on February 23, 2007, 05:54:43 AM
If he does mean that, then doesnt that mean he is implying that my mod 'does' effect what specific vehicles roam around? (Which, unless I am mistaken, it does not do).

On a different, more productive note:

Pretty much everything is done in the upcomming versions. There's just one bug left that I have to squash. (Well, only one that I know of  ).
Title: Ultimate Stunters Main SCM
Post by: Olin on February 23, 2007, 12:36:41 PM
Really? I only see sports vehicles spawn on the beach side and nothing on the mainland or islands except tons of busses in the downtown area. Unless there's an update in the middle of the thread I don't know about which doesn't do this.
Title: Ultimate Stunters Main SCM
Post by: Dannye on February 23, 2007, 03:00:38 PM
I am pretty sure my mod doesnt do that, because, I dont even know if its possible to do that in scm coding (and if it is, I dont know how). The only easy way to do that sort of modding is with cheats or changing the default.ide file, which my mod doesnt do. Sorry dude, either its just a co-incidence, or something else is causing the problem. And yes, the link on the front page is the latest version released.
Title: Ultimate Stunters Main SCM
Post by: Olin on February 23, 2007, 03:20:55 PM
That's really weird then. I have nothing else changed but main.scm. I'll mess around and see if I can get it to work normally..
Title: Ultimate Stunters Main SCM
Post by: Olin on February 23, 2007, 05:24:20 PM
I reinstalled Vice City and copied the mod back over it and the issue disappeared. Again, I only changed main.scm. Not sure what was up with that. Sorry for the trouble.
Title: Ultimate Stunters Main SCM
Post by: Dannye on February 23, 2007, 09:50:24 PM
No harm done. I am glad its working for ya now.
Title: Ultimate Stunters Main SCM
Post by: Olin on February 23, 2007, 09:54:05 PM
It was so strange though. I had nothing but normal parked vehicles, sports cars and busses. If you can see the reason why I thought it was part of the mod and all.

So now it's perfect and I'm happy. Thanks for the work, I mean it.
Title: Ultimate Stunters Main SCM
Post by: Dannye on February 24, 2007, 06:47:45 PM
---------------------------------------------------
NEW VERSIONS HERE, NOW, CHECK FIRST POST FOR LINKS
---------------------------------------------------

A copy of the changelog:

* Less code in body of main loop.
* Player unjackable by default (on all wanted levels except 'Not Ignored').
* Fixed water respawn so more accurate and can be used in all 3 games.
* Made function toggles easier.
* Jetpack improved so now much much noticably smoother.
* Fixed potential bugs in spawner code.
* Removed rampages.
* Now can't use 'flip car' when driving a motorbike.
* Improved the way the 'last car' functions work.
* More GXT entries for functions.
* Major overhaul of teleporting code: Bugs squashed, more efficient, quick and reliable.
* Fixed car vulnerability bugs.
* Minor gamepad version fixes and improvements.

* Removed spoosh spawn of bikes and packer functions (in favor of...).
* Replaced with 'Remember Car': get in any car, press the buttons, and it will never disapear.

* Whole code re-written from scratch to make it: More efficient/smooth/reliable/less bugs/etc (most important aspect of this release).

* Probably more that I've forgotten also.
* This may not seem like a major release on the surface, but I can assure you that it is.
* I recommend to anyone who uses an older version to try out this new one.

---------------------------------------------------
HAVE YA DOWNLOADED IT YET??? FIRST POST, REMEMBER!  
---------------------------------------------------

Spread the word  
Title: Ultimate Stunters Main SCM
Post by: Master_Yayo on February 24, 2007, 07:15:41 PM
lol and just when i re-downloaded the old one yesterday. I'll check it out are the button funtions for spawning and teleporting the same? I don't wanna memorize new hotkeys XD
Title: Ultimate Stunters Main SCM
Post by: Kenny on February 24, 2007, 07:31:30 PM
FUCK YEAH DOLWINNG THANKS DANYE
Title: Ultimate Stunters Main SCM
Post by: Torque on February 24, 2007, 08:01:40 PM
The clean version (4) has always been my favorite Dannye, will you make me a believer...will you!?!

*DLs number 6*

 Goodbye old friend (D USCM 4)

edit: Ok so I checked out version 6, and everything was smooth. A bit too smooth for my taste.  It was kinda weird using it, it just felt weird and awkward.

The SCM is great but I'll stick to version 4, it's been my favorite one and it'll still be the best one for me.  Thanks for making it in the first place Dannye.
Title: Ultimate Stunters Main SCM
Post by: Dannye on February 24, 2007, 08:40:50 PM
@Torque: You should be a beleiver now, I know I am   (I'd say its cleaner now too). Thanks heaps dude for the FF links and the kind words over in the FF topic  

@Yayo: Yep, controls havent changed.

@Anyone: If you read the changelog you will notice that technically there is only one 'new' feature (that of 'Remember Car' - where you press a button once in a car and that car is rememberred, like Spoosh). But please trust me when I say that the whole package is much better now, in regards to performance, stability, reliability and usability. And while alot of those changes you wont be able to notice, there are some you will notice that emphasise the changes/advances made - the jetpack is one example. So, if you use an older version and don't care much for the new feature, I still must insist you at least try the new version

EDIT: Btw, sorry for the crappy RS link for the SA version, it happens that it was 1mb too big to attach here.
Title: Ultimate Stunters Main SCM
Post by: Torque on February 26, 2007, 01:52:59 PM
LOL oh my god Dannye, I had been so naive, I love your new SCM my favorite function is holding the middle mouse button while jetpacking foward. If you haven't done this yet try it out!!! Great job man. I can get from The edges of each island in a mere 10 seconds instead of the usual 30 or so.
Title: Ultimate Stunters Main SCM
Post by: Dannye on February 27, 2007, 04:56:41 AM
Ah yes, I love the new jetpack too! Making Tommy have have hillarious convultions is a nice distraction while flying around the map. You can get different variations of it too, holding up and forward at same time, using left and right keys, looking directly down while going forward, etc  .

I am glad you like. I am also glad you posted, because I really am serious in how this is the 'best' version, and I really would like anyone with an older version to update - I think it will be of great service to them. Compared to this, the older versions are like test versions, this is the real deal. If there were a way to harass every single person who uses an older version via email to tell them of this release I would do it  .

EDIT: Btw, now that you've seen the light lol, I dare ya to briefly fire up an old version and use the jetpack, it'll be so annoying you will want to break something
Title: Ultimate Stunters Main SCM
Post by: Ralleee on February 27, 2007, 08:42:09 AM
Major thanks Dannye, you're the best!
Title: Ultimate Stunters Main SCM
Post by: morbidxxx on February 27, 2007, 09:05:55 AM
I still like the 4 version but I will check out the new one
Title: Ultimate Stunters Main SCM
Post by: Ralleee on February 27, 2007, 09:09:03 AM
Damn, when is it gonna be a 100% save file to SA?
Title: Ultimate Stunters Main SCM
Post by: Daffy on February 27, 2007, 09:19:52 AM
Damnit... no mission selector this time too
Title: Ultimate Stunters Main SCM
Post by: Dannye on February 27, 2007, 01:42:30 PM
How often would you use it (and for what reason) if I were to include it?

@Ralleee - Dear god, no way I am doing that, that'd take fricking ages  . What would be easier is for you guys to tell me what I have forgotten to 'unlock' from the start, so in the future I can fix those things until we get to the stage where a 100% save is no loner needed.
Title: Ultimate Stunters Main SCM
Post by: Torque on February 27, 2007, 01:49:09 PM
One thing that I REALLY seemed to like about the old versions was when you bring a car back to yourself it spawns like 3 ft from the ground up. Same thing when you teleport. It made it a lot easier to measure the height of something.
Title: Ultimate Stunters Main SCM
Post by: Daffy on February 27, 2007, 02:00:15 PM
Quote from: Dannye
How often would you use it (and for what reason) if I were to include it?
So i could use the BMA (Biker Mission Angel) without completing half the game.
Title: Ultimate Stunters Main SCM
Post by: Ralleee on February 27, 2007, 02:09:45 PM
Dannye: I can't buy houses in either SF or LV, that means I can't save in SF or LV.
Title: Ultimate Stunters Main SCM
Post by: Dannye on February 27, 2007, 02:10:18 PM
@Torque: Interesting point... I always thought it was something I should 'fix', so with this version I fixed it... do you really think I should have left it how it was? It seemed kinda silly making the vehicle float in the air

@Daffy: Fair enough point I guess, I'll look into potential a button combo that might suit it (and fit in with all the others).

I like that you guys are doing this, feedback is always helpful !

EDIT:

@Ral: Okay, I will definately look into the possibility of enabling all savehouses from the start, thanks for letting me know.
Title: Ultimate Stunters Main SCM
Post by: Ralleee on February 27, 2007, 02:17:04 PM
Thanks in advance.
Title: Ultimate Stunters Main SCM
Post by: VaNilla on February 27, 2007, 03:15:49 PM
Dannye, in SA try having all territory opened for you too, and maybe so all the icons for burger shot, Victim etc show up please. Also there is a big prob with ur SA save, u can barely get out the safehouse without walking into mission.
Title: Ultimate Stunters Main SCM
Post by: Sabotage on February 28, 2007, 06:40:07 PM
somebody reupload the gamepad version 5 release, apparently it vanished from existence.
Title: Ultimate Stunters Main SCM
Post by: Dannye on February 28, 2007, 07:02:14 PM
I can do it, but only if you tell me why you don't want version 6.
Title: Ultimate Stunters Main SCM
Post by: sony on March 02, 2007, 09:03:43 AM
Thank you Dannye
Title: Ultimate Stunters Main SCM
Post by: Torque on March 02, 2007, 06:03:29 PM
Title: Ultimate Stunters Main SCM
Post by: Dannye on March 02, 2007, 06:04:49 PM
Holey moley, that looks sweet!
Title: Ultimate Stunters Main SCM
Post by: VaNilla on March 03, 2007, 01:31:43 PM
I got some more griping to do Dannye . How come in VC/LC ones the spawner has D as option 2, but in SA A + D are option one and W is option 2? Please make it like VC . Also MTB isn't included in SA spawns? I have an idea, maybe have a third spawn option? That way you could have other vehicles used like forklift, dozer, Hydra etc.
Title: Ultimate Stunters Main SCM
Post by: Dannye on March 03, 2007, 02:05:23 PM
In VC/LC the spawners are: Sprint + Aim + Left (spawner 1) and Sprint + Aim + Right (spawner 2).

I obviously TRIED to make it the same for the SA version, but stupid R* made that impossible  .
They made it so you cannot (in the scm) distinguish between Left and Right - you can only check if the player is pressing EITHER left or right (whereas in VC you can check if they are pressing left and also check seperately whether they are pressing right). Same goes for Up and Down.

As such, I was forced to change the code for the spawner and teleporter.

So in SA the spawners are: Sprint + Aim + LeftORRight (Spawner 1) and Sprint + Aim + UpORDown (spawner 2).

As you can see, it wasnt my decision, I would have loved (obviously) to have consistency throughout all my versions of this but unfortunately rockstar made that impossible.

And thats also why I am not planning on having a 3rd spawner in sa, because all of the arrow keys are already taken up. If SA was like VC (which it isnt) then yes, I could have introduced a 3rd spawner (say using Sprint + Aim + Down), but as already discussed, I am unable to do that.
Title: Ultimate Stunters Main SCM
Post by: Kenny on March 03, 2007, 08:55:25 PM
Hmm you spelled stunters on the first post wrong lol.

Awesome Dannye, the teleport tool is really great and it didn't crash once since I used it

Great job lol


Brb gonna take a shit
Title: Ultimate Stunters Main SCM
Post by: Dark Rebel on March 04, 2007, 05:51:11 PM
Thanks !
This is awesome !!  
Title: Ultimate Stunters Main SCM
Post by: Dannye on March 04, 2007, 09:16:09 PM
Kenny hasnt posted here to say he was back, does that mean he fell in?
Title: Ultimate Stunters Main SCM
Post by: Acid44 on March 04, 2007, 10:04:30 PM
sweet job on all the scm's i like em!!!  

"Kenny hasnt posted here to say he was back, does that mean he fell in?"

its been hours either he fell in   or he just liked it there...
Title: Ultimate Stunters Main SCM
Post by: Boo on March 05, 2007, 06:35:58 AM
Awsome new features dude!

One thing... when I push my teleport buttons the time begins to run very fast... when I release buttons, time stops... wtf?

 
Title: Ultimate Stunters Main SCM
Post by: Dannye on March 06, 2007, 03:42:57 AM
You can ignore it. In the main loop (and some of the other common loops such as the jetpack) I have the code to set the time if the time is set to frozen. Thus as the game goes through those loops constantly, the time essentially stays constant. Ofcourse there were a few tiny spots where I didnt bother to put the code (such as the spot where you are pressing some of the teleporting buttons) and thus when you hold some of them down the time will count, as if it is unfrozen, but you dont have to worry, as soon as you let go the time will go back to frozen at the correct spot.
Title: Ultimate Stunters Main SCM
Post by: bj070893 on March 06, 2007, 08:25:24 AM
Great work Dannye, thanks for letting me test it as well. I have another idea for a future version. Some of the features cannot toggle on or off in the gamepad version so I was thinking maybe you could program the .SCM to get the players co-ords and spawn labeled markers infront of the player. Each marker toggles a different feature. It'd be like a menu thing. It's complicated but I think it's worth it.
Title: Ultimate Stunters Main SCM
Post by: Dannye on March 06, 2007, 11:00:33 PM
If there's any features from the Standard version that you would like to see in the Gamepad version feel free to let me know of any keypress combo's that you reckon would work well and I will definately look into including them.
Title: Ultimate Stunters Main SCM
Post by: Ralleee on March 08, 2007, 09:36:59 AM
Just one question Dannye: Is it possible that you can make so you can buy houses in SF and LV from the begining? If, it would be awesome if you can make it.
Title: Ultimate Stunters Main SCM
Post by: Dannye on March 08, 2007, 03:47:36 PM
Yeah man, I'll look into it.
Title: Ultimate Stunters Main SCM
Post by: Ralleee on March 09, 2007, 10:42:17 AM
Awesome.
Title: Ultimate Stunters Main SCM
Post by: asshoel50 on March 10, 2007, 11:04:34 AM
it dident work.. after the loading gta close
Title: Ultimate Stunters Main SCM
Post by: Aries on March 10, 2007, 11:20:52 AM
Start a new game, or use the save games that come with it. Your trying to use a save game that isn't included.
Title: Ultimate Stunters Main SCM
Post by: LiveLife on March 10, 2007, 12:15:50 PM
Downloading the VC one  

hope it pwns like you said dannye  
Title: Ultimate Stunters Main SCM
Post by: asshoel50 on March 10, 2007, 04:58:50 PM
Quote from: Aries
Start a new game, or use the save games that come with it. Your trying to use a save game that isn't included.
thanks.. dam the raods in vc god glitchy but good anyway
Title: Ultimate Stunters Main SCM
Post by: Aries on March 10, 2007, 05:51:58 PM
What do you mean look glitchy?
Title: Ultimate Stunters Main SCM
Post by: Torque on March 10, 2007, 06:47:47 PM
Try turning up your resolution and draw distance, maybe that might help you out.
Title: Ultimate Stunters Main SCM
Post by: asshoel50 on March 12, 2007, 08:46:19 AM
Quote from: Aries
What do you mean look glitchy?
its like driving under a grey roof and the camera view is over it..
Title: Ultimate Stunters Main SCM
Post by: Torque on March 12, 2007, 11:07:03 AM
Your probably using the wrong save game. Use the no loading screen one and rename it to "GTAVCsf1.b" or whatever
Title: Ultimate Stunters Main SCM
Post by: Dannye on March 13, 2007, 01:25:01 AM
^ Torque said it perfectly. If you need any more info check the "Quick Notes.txt" file included in the zip.
Title: Ultimate Stunters Main SCM
Post by: Ralleee on March 15, 2007, 09:32:40 AM
One more thing Dannye. Could you make it so the car that you're driving in can turn hydraulics on and off? It would be awesome when you're car stunting.
Title: Ultimate Stunters Main SCM
Post by: Laketown on March 24, 2007, 10:19:51 PM
is there something wrong with the topic?
Title: Ultimate Stunters Main SCM
Post by: Dannye on March 24, 2007, 10:51:20 PM
Holey Moley - the first X pages (I honestly don't know how many) are totally vanished. Inlcuding the 'first post' which was the one that had all the links and info in it.
Man, that sucks, I enjoyed going back and reading peoples posts from when it was first released. Geese, I thought the current problems only happened to newer posts... apparently not
Title: Ultimate Stunters Main SCM
Post by: Ralleee on March 25, 2007, 02:51:41 AM
Aww man, what the fuck.  That sucks. I'm sorry for you Dannye.
Title: Ultimate Stunters Main SCM
Post by: Dannye on March 25, 2007, 04:48:06 AM
I was able to look at the first few pages via google (aah the memories  ), but its not really the same as seeing them here.
But I did find this --> http://www.historymania.com/american_history/SCM (http://www.historymania.com/american_history/SCM) .
Title: Ultimate Stunters Main SCM
Post by: ZeroX on March 25, 2007, 10:40:27 AM
Where can we get the SCM now.
Title: Ultimate Stunters Main SCM
Post by: Torque on March 25, 2007, 10:42:41 AM
Here (http://www.gtastunting.com/forums/index.php?showtopic=17455&st=0&start=0)  
Title: Ultimate Stunters Main SCM
Post by: Dannye on March 25, 2007, 03:33:25 PM
I don't really understand exactly what went on in regards to the loss of pages in topics, so bare with me. Is there anyway to retreive a copy of this thread (say, from a backup before the loss) and replace it over this new one? Having a 'first post' made things very handy in regards to updates and having all the info in one easy to find spot.

Until another solution is found, here's a list of links to all of the current versions:
(These links have been kindly provided by Torque and are the same ones that appear on the GTAS Mods FF Account):

* VC (Release Version 6) - http://files.filefront.com/VC_UltimateSCM_...;/fileinfo.html (http://files.filefront.com/VC_UltimateSCM_RELEASE6zip/;6804816;/fileinfo.html)
* LC (Release Version 6) - http://files.filefront.com/LC_UltimateSCM_...;/fileinfo.html (http://files.filefront.com/LC_UltimateSCM_RELEASE6zip/;6804823;/fileinfo.html)
* SA (Release Version 2) - http://files.filefront.com/SA_UltimateSCMz...;/fileinfo.html (http://files.filefront.com/SA_UltimateSCMzip/;7027754;/fileinfo.html)
Title: Ultimate Stunters Main SCM
Post by: Aries on March 25, 2007, 03:39:29 PM
I'll do my best to find the thread in the backup and overwrite this one. It's gonna be damned hard so I want the name changed to 'Aries' SCM' after  
Title: Ultimate Stunters Main SCM
Post by: StuntKing on March 25, 2007, 03:47:56 PM
^Aries Post of Dannys SCM^
Title: Ultimate Stunters Main SCM
Post by: Dannye on March 25, 2007, 03:48:27 PM
Thanks man, I appreciate it.

It already is named after you, thats where the "ultimate" came from
Title: Ultimate Stunters Main SCM
Post by: Aries on March 25, 2007, 03:50:39 PM
Dannye come on MSN please. I'm gonna need your help.
Title: Ultimate Stunters Main SCM
Post by: Aries on March 25, 2007, 04:01:00 PM
First post added back in. I'll try work on some more, at least the main one is back.
Title: Ultimate Stunters Main SCM
Post by: Dannye on March 26, 2007, 12:00:34 AM
Thanks heaps Aries  

Only noticed your post just now  - I've been gone all day since then till now.
Title: Ultimate Stunters Main SCM
Post by: ZeroX on March 27, 2007, 08:12:43 PM
How do you change the max wanted level?
Title: Ultimate Stunters Main SCM
Post by: Sabotage on March 27, 2007, 08:14:55 PM
TAB + left click + scroller
Title: Ultimate Stunters Main SCM
Post by: Dannye on March 27, 2007, 11:30:33 PM
^ Correct. (Also known as: action + shoot + change weapon)

Readme's can be handy too  
Title: Ultimate Stunters Main SCM
Post by: ZeroX on March 28, 2007, 07:18:18 AM
Oh ok I seen that there thought it did something else with the wanted level.
Title: Ultimate Stunters Main SCM
Post by: Ralleee on March 28, 2007, 09:03:40 AM
I asked this before but.. Dannye, can you make so I can turn on/off the hydraulics in the car I'm in? That would be awesome for some car stunting.

EDIT: Please unblock me Dannye.
Title: Ultimate Stunters Main SCM
Post by: Torque on March 29, 2007, 04:47:21 PM
Dude there's a MAJOR glitch in a certain SCM, I've PMed you about it.

Edit: Rall, Dannye doesn't use MSN so theres no way he could block you.
Title: Ultimate Stunters Main SCM
Post by: Dannye on March 29, 2007, 11:33:08 PM
I'm on msn all the time, what are you guys talking about...



Yeah man, what Torquey said was true, I ain't on much at all. Nevertheless, its possible that you are blocked (perhaps I didnt recognise the email), if ya wanna pm me your email I can check it out for ya, but still don't expect to see me online too often  .

--

@Torque: I replied. Let me know what ya think.
Title: Ultimate Stunters Main SCM
Post by: LiveLife on March 30, 2007, 02:04:10 PM
When i remembered my vehicle in vc (using latest version) with Handbrake + Radio, my vehicle is remembered. That is clear. But how can i spawn the remembered vehicle then?  
Title: Ultimate Stunters Main SCM
Post by: Torque on March 30, 2007, 02:09:15 PM
Your taking it the wrong way Colddeath.

VC has the ability to only remember 2 vehicles you were on unless your doing a mission. If you go on a 3rd vehicle one of your previous 2 will be "forgotten" and will disappear. But if you do that "Remember Car" function VC will remember your vehicle forever, so you can spawn and "remember" as many vehicles as you want and they won't disappear. You can put a vehicle at 1 corner of the map and go to the other and come back to the other corner and it will still be there. It has the same function as Spoosh's vehicle spawner except it's better.

@Dannye, send the first version over to me, please (along with what I stated in the PM) Thanks man
Title: Ultimate Stunters Main SCM
Post by: LiveLife on March 30, 2007, 02:11:37 PM
Ahh

Ok, thanks
Title: Ultimate Stunters Main SCM
Post by: Boo on March 31, 2007, 09:19:21 AM
Add me to MSN, [email protected], I need to talk about gamepad version, lol.
Title: Ultimate Stunters Main SCM
Post by: Matbugss on April 01, 2007, 01:54:36 AM
Great main.scm! Thanks a lot Dannye.
Title: Ultimate Stunters Main SCM
Post by: Xtramus on April 01, 2007, 02:43:59 AM
Hey Dannye,

Seeing as how v.5 had the up and down spawn features assigned to spooshspawn PCJ/Sanchez/Freeway and Packer, and in v.6 you left the up and down spawn functions unused because of the remember car function.

Now my idea is to use the up and down spawns to spawn heli's/skimmers and a range of boats, seeing as how it can get quite annoying to go and jetpack all the way to the film studios or the docks to get a boat/skimmer. Could you look into the possibility of this idea?
Title: Ultimate Stunters Main SCM
Post by: bj070893 on April 04, 2007, 06:10:03 PM
How about a save anywhere feature?
Title: Ultimate Stunters Main SCM
Post by: Torque on April 04, 2007, 06:40:41 PM
And have all properties available to be purchased from the start.

Also do you have me ignored Dannye cause you haven't replied to my last 30 PMs.
Title: Ultimate Stunters Main SCM
Post by: Ferσή on April 04, 2007, 06:49:58 PM
How about a button you can press so that you can jet pack slowly? I find it frustrating to try to set spawns on small objects with the current jetpack.
Title: Ultimate Stunters Main SCM
Post by: Dannye on April 05, 2007, 12:38:58 AM
@X: Good idea, I'll think about it.

@BJ: I haven't looked much into this, but (ages ago) when I first found out that there was a mod out there to do this, I tried it, and couldnt even ever get it to work. So I dunno whether that was the mod-maker's fault, mine, or that it was a hard thing to do properly. I guess I can look into it if everyone likes the idea.

@Feron: Very nice idea, I should have thought of this myself but I didn't. Should be easy to do also. I will most likely (unless I run into problems) try to get this in the next release.

@Torque: Yeah I know about the properties thing, just too lazy to do it all, as it would take some effort. About the pm's, haha, sorry man, but sometimes it was overwhealming (I'd come to gtas and find 3 new pms all from you  ). I don't know how to fix that problem you had when trying to decompile them. I will try to look into fixing it myself (hopefully I'll have some free time over the next week or two) since I have the uncompiled scms (where its easier to understand the code). The problem is though, if I uncomment the 'important' lines, I am gonna have to find some other 'unimportant' ones to comment out to keep it under the size limit - and I don't know how easy its gonna be to find them (unless ofcourse I just remove some of my code... maybe I could cull a few of my functions, and release it as a 'lite' edition that has most of the important features yet still allows you to properly play through the game... what do ya think).

(For those wondering what I was talking about - Torque pointed out to me that the storyline of SA is not playable with my scms).
Title: Ultimate Stunters Main SCM
Post by: Torque on April 05, 2007, 04:25:45 AM
Nah Dannye don't worry about the gameplay, just make this the best stunting tool it's supposed to be.
Title: Ultimate Stunters Main SCM
Post by: Caio on April 05, 2007, 06:11:11 AM
Hey Dannye, I don't know if anyone gave you this idea, so you could take off the vigilante missoins of the .scm

It's quite annoying, every time get out of the rhino after I place somewhere for a bump, the vigilante mission starts, and the ghosttown mode goes off, so I have to enter the tank again to end the mission and turn ghosttown on again
Title: Ultimate Stunters Main SCM
Post by: FroGG on April 06, 2007, 03:40:21 AM
i want the SA version but wen i try to download it i have no idea wat its talkin about or wat im sposed to do  does it want me to sign up? wenever i try to do sumthin i comes up in german or whatever language it is?!?!?!?!
can sum1 pleez help me  
like PM me or add me on msn:[email protected]
hope u can help
Title: Ultimate Stunters Main SCM
Post by: Granstrand on April 06, 2007, 06:13:17 AM
I really need the one for the LC mod for VC now, maybe some1 can add my MSn (Pm and i give it to u) and send it to me?
Title: Ultimate Stunters Main SCM
Post by: Fokkelman on April 06, 2007, 06:16:50 AM
I forgot to *comment here  , so you 're the best danny!! XD this .scm is the best for  GTA 'stunters

Very thnx  
Title: Ultimate Stunters Main SCM
Post by: Ralleee on April 06, 2007, 12:33:52 PM
Okey, this is the third time I'm asking this question, so I hope I will get an answer now.

Anyway, Dannye; I wonder if you can make so you can turn on and off the hydraulics in the car you're driving? It would be good for car stunting.
Title: Ultimate Stunters Main SCM
Post by: Dannye on April 06, 2007, 04:55:00 PM
Okay man, I will put it on my 'will-look-into' list. I can't say a definate answer yet cause I haven't had any experience working with hyrdaulics in the scm, but I will give it a shot.
Title: Ultimate Stunters Main SCM
Post by: Ralleee on April 06, 2007, 05:34:07 PM
Great.  And Dannye, add me on msn as soon as you're on, please.
Title: Ultimate Stunters Main SCM
Post by: CempaS on April 06, 2007, 05:39:23 PM
Hey Dannye, i love the VC and LC mod for Vice City. But what the hell with the SA 1.. i mean the keys are different and u took away the best thing i liked with your scm, that when u fall of your vechile u get back onto/in it when u tele back. Can u plz fix that?  
Title: Ultimate Stunters Main SCM
Post by: Ferσή on April 06, 2007, 08:15:39 PM
Dannye is there anyway you can add a function so that you set a static vehicle spawn by pressing a few buttons? EX: You set up a tank bump and every time you go far enough for it to dissapeer, it will respawn in position as you return. It would be good for caddy bumps also, that way you dont have to set it up each time. Dont forget that this would also get rid of that annoying fucking glitch where in some spots the car dissapeers when you go so far away. If this is possible, dont replace it with the current method just please make it a differnt feature. I hope that this is possible. (Please dont laugh at me if this is not possible because I know nothing about coding)
Thanks for looking into the slow jetpack btw.
Title: Ultimate Stunters Main SCM
Post by: Torque on April 06, 2007, 10:10:14 PM
Quote from: Granstrand
I really need the one for the LC mod for VC now, maybe some1 can add my MSn (Pm and i give it to u) and send it to me?

Please check the GTAStunting Mods Filefront account, which is pinned in this section.
Title: Ultimate Stunters Main SCM
Post by: KlausKuoriainen on April 07, 2007, 03:40:55 AM
THIS SHIT LNK IS NOT WORKING GET IT WORKING OR I WILL KILL U BITCHES >(
Title: Ultimate Stunters Main SCM
Post by: Ralleee on April 07, 2007, 07:09:37 AM
Quote from: KlausKuoriainen
THIS SHIT LNK IS NOT WORKING GET IT WORKING OR I WILL KILL U BITCHES >(

I think you should get warned of that post man.

Feron: Great idea man, I want to try a bsm in San Fierro but it always dissapear when I'm taking run-up, and when I "remember" the bike it spawns in the middle of the road, very annoying.
Title: Ultimate Stunters Main SCM
Post by: Torque on April 07, 2007, 07:19:23 AM
Quote from: KlausKuoriainen
THIS SHIT LNK IS NOT WORKING GET IT WORKING OR I WILL KILL U BITCHES >(

Woah buddy. Dannye never had to start making his SCM in the first place, to make mine, everyone else's and YOUR life easier when it comes to stunting. Give him a little respect since it takes hard work and patience to code the perfect SCM. As I said before there are working links to his current SCMs in the GTAStunting Mods Filefront Account, if your too lazy to check that out then don't bother clicking that Add Reply button on these forums. You've gotten a warn for your disrespect towards Dannye and to the community with that ill statement of yours. You may be new but that doesn't mean you can get off the hook easier than others and by signing up on these forums you've agreed to everything the forum law says. If you do not wish to follow those laws, further action will be taken.


Edit: Dannye I updated the first post for you, hope you don't mind.
Title: Ultimate Stunters Main SCM
Post by: KlausKuoriainen on April 08, 2007, 05:14:37 AM
realx ppl, relax!

It was a "funny?" joke

Dont take everything too seriously....
Title: Ultimate Stunters Main SCM
Post by: Dannye on April 08, 2007, 05:44:11 AM
Quote from: Torque
Edit: Dannye I updated the first post for you, hope you don't mind.

Thanks man, I appreciate the help.
Title: Ultimate Stunters Main SCM
Post by: Dannye on April 13, 2007, 06:38:40 AM
There have been 2 things that have annoyed me about the SA version ever since its first release. (i) Due to differences between how scms worked in VC and SA, for the SA version I was unable to have a jetpack like the VC one did so I was forced to just use the standard part-of-the-game-slow-as-hell-annoying-peice-of-crap (  ) jetpack. (ii) Also due to scm differences, I was forced to change the controls on some of my features that involved using left/right keypresses, which not only annoyed me because the new keys I was forced to use were worse, but more importantly annoyed me because it took away that element of consistency between the versions of all games (and thats something which I had always striven for with these mods).

Good news is (I seriously couldn't beleive it when I found out), I think I have found a way to fix both of them!! I am 100% sure I have found a way to fix (ii), and thus all future SA versions will have the good 'ol VC/LC controls for spawning, teleporting, etc. And I am 90% sure I have found a way to fix (i) also, while it may not be as perfect as the VC/LC ones, I reckon its still much better than the current SA implementation, and thus, in all future versions you will have the good 'ol VC/LC jetpack back in action, so you can quickly fly around the map and through buildings to your heart's content.

My free time is much less nowedays than in the past, so I have no idea how long it will be until the next version(s) of my mod, but I promise you they will come (one day  ), and they will include these fixes, and hopefully many more (yes, I have recorded all of your suggestions, and I promise I will either: implement, or at least consider implementing, each of them). I will try to keep you updated with progress as it (slowely  ) happens.

Thanks for your time!

Ps. Woohoo!
Title: Ultimate Stunters Main SCM
Post by: arKy on April 13, 2007, 10:35:00 AM
I love all your scms but dannye but , u can do a special scm to VC2SA mod¿? i have little problems with it
thanks
Title: Ultimate Stunters Main SCM
Post by: Torque on April 13, 2007, 11:15:24 AM
I think I orgasmed reading that Dannye. Can't wait for the new releases!
Title: Ultimate Stunters Main SCM
Post by: Daffy on April 13, 2007, 11:56:29 AM
Can you add 2 more teleport points so we can use Forward and Backwards to teleport too?
I'd like that.
Title: Ultimate Stunters Main SCM
Post by: Torque on April 13, 2007, 11:57:47 AM
No Daffy. That'd just be stupid.  






I'm sure he can make you a custom one for that.  Unless theres something R* did to prevent that.
Title: Ultimate Stunters Main SCM
Post by: bj070893 on April 13, 2007, 04:51:18 PM
I think with all the map mods that are being made Dan (Vice Andreas, VC2SA), there's gonna be a lot of SCM requests, and as amazing and god like as you are with SCMs, it will pile up I'm sure and it'll take a lot longer to update ALL of the SCMs. You ought to release a stripped .SCM for mods like those which can easily be implemented into an .SCM, I'm sure it'd save you a lot of hassle  Of course, the person who is in charge of the mod would have to get permission from you etc. I need to catch you on MSN sometime (do you use it anymore nowadays?), I gotta question to do with being busted or wasted that you could perhaps help me with if you aren't busy. Again, great work.
Title: Ultimate Stunters Main SCM
Post by: Dannye on April 13, 2007, 05:16:59 PM
Once I have the code for the VC and SA versions its all good. Since any mod is a mod on either one of those two games, all I pretty much gotta do is open the new scm, and copy and paste my code into it (and for some mods, enable stunt stats, but thats not hard either). I've already done it to SV, very nice and straightforward. Shit, now that I've said that I have no excuse for taking so long to port it to VC2SA  . The only slightly difficult part is trying to manage 3 versions of each game's version, because it adds up to a ridiculous amount of versions, lol.

About the 4 teleporter points, would people actually want that? I am pretty happy with 2. Heck, even the gamepad guys only have one... don't ask me why, I thought it was a crazy idea  . But you are right, since I have the buttons free it wouldn't be difficult to do (well for SA it would, but thats a whole other issue).

Stupid Rockstar

@BJ: Well, I'm not on much more than usual, but I'll try to catch up with ya, I am curious about what you wanted to talk to me about.
Title: Ultimate Stunters Main SCM
Post by: Brainkiller on April 14, 2007, 10:57:07 AM
I fail to see why the Gamepad version lacks a million features that the Keyboard version has

Seriously dude  I need to be able to change weather and stop clock and everything

I can't even change it with weather trainers because the main.scm is constantly locking perfect weather on, so the weather just flickers.
Title: Ultimate Stunters Main SCM
Post by: Boo on April 14, 2007, 11:08:21 AM
Make half keyboard half gamepad thing so we can rly change weather, stop time... and add 2nd teleport location.
Title: Ultimate Stunters Main SCM
Post by: Daffy on April 14, 2007, 12:03:41 PM
Quote from: Dannye
About the 4 teleporter points, would people actually want that?
I would
But honestly, it'd only give us more freedom, when i do a P2B i usually have a teleport point for a good set-up so if i'm starting to not get any good bumps at all i teleport back to a good position and then there's one for the start of the run-up of course.
Now if i want to take a break from that stunt and try something else i have to jetpack, perhaps across the whole town and then overwrite one of the teleport points i need
Title: Ultimate Stunters Main SCM
Post by: Dannye on April 14, 2007, 05:47:19 PM
Quote from: Brainkiller
I fail to see why the Gamepad version lacks a million features that the Keyboard version has

Seriously dude  I need to be able to change weather and stop clock and everything

I agree 100%. I never could understand why Aries didn't want all that stuff (since I don't have a gamepad I went to him to get advice regarding keypresses that would be usable on gamepads). I always thought it was disapointing how I had all these useful features, but so many people (the gamepad stunters) could not use them.

I would be quite happy to work with you gamepad users to include all of the functions in the gamepad version (or most of them).
Title: Ultimate Stunters Main SCM
Post by: Aries on April 14, 2007, 05:49:34 PM
Yeah I want the features as well now Dannye
Title: Ultimate Stunters Main SCM
Post by: Dannye on April 14, 2007, 06:23:14 PM
Well I am gonna need your guys's help in figuring out what keypress (combos) to use and stuff. Here's a list showing all the features and their gamepad controls (the ones left blank are the ones that are currently not in the gamepad verison, and thus they are the ones we need to come up with ideas for)...The important thing is trying to come up with control ideas for these ??? ones, but if you have ideas for the others that you are pretty confident are better than the current setup, you can let me know of them too.  Try to keep in mind that for multi-button combos you want buttons that are confortable (+possible) to press at the same time on a gamepad. I realise we have the issue of people having different gamepad key definitions, so something may be good for one person but not another, there's not really any way around this, lets just hope most of you have a similar setup.

For a list of possible controls, go here --->
(VC) http://vc-db.webtools4you.net/?search=00E1&show=all (http://vc-db.webtools4you.net/?search=00E1&show=all)
(as you can see, you are defining them in terms of GTA functions, NOT actual specific buttons)

In regards to the teleporter controls, I like the idea of having similar controls for Location 1 and 2 (with just one difference), and similar controls for Save and Load (with just one difference). And thus, using TP Save/Load Car...
* TP Save (Car) = (Location 1) Shoot + Radio (Location 2) Shoot + <X>
* TP Load (Car) = (Location 1) Hbrake + Radio (Location 2) Hbrake + <X>
(where X is the same in both cases, and can be anything except radio)
... you see what I am getting at?
[None of that is really necessary, but I like the idea, as it makes the teleporter buttons easier to remember]
Title: Ultimate Stunters Main SCM
Post by: bj070893 on April 16, 2007, 09:19:15 AM
I'll give you some combos that I think are suitable later
Title: Ultimate Stunters Main SCM
Post by: Brainkiller on April 16, 2007, 10:59:53 AM
We can use the keyboard to change the features aswell you know Dannye?

It's no big deal using the keyboard to change the weather or something  it's not something you're gunna be doing every time you bail the stunt you are trying
Title: Ultimate Stunters Main SCM
Post by: Dannye on April 16, 2007, 05:32:59 PM
Very good point.
Title: Ultimate Stunters Main SCM
Post by: Dannye on April 21, 2007, 12:53:30 AM
Alright, time for another update.

I beleive earlier I spoked of two big problems with the SA version and that I was pretty sure I was going to be able to finally fix them.

Well, now I can say that they have both been fixed.

Problem (i) was regarding how I was forced to change the controls for spawning + teleporting due to differences in the scm which no longer allowed me to say things like "is player pressing left" or "is player pressing right". A solution has been implemented to fix this, and while I was testing it last night, everything appeared to be working great. So now your controls in the SA version will be exactly the same as what you are used to in VC/LC.

Problem (ii) was regarding the jetpack in SA. Its always been a problem, because of differences in SAs engine I could no longer have a jetpack like in VC where you could do things like turn with the mouse. Anyways, thanks to some help from a guy over at gtaf, I have implemented a nice little workaround that solves the problem perfectly, and now the SA jetpack is exactly the same as the VC one - in regards to speed, movement, control, going through buildings, etc. Again, I was testing this solution last night and everything went perfectly.

So, this is good news to me. Because both of those problems have been pissing me off ever since the first release of the SA version of this mod.

I will probably release a little 'beta' scm in a few days, which will be the same as the current SA version, but will include these two new fixes, so I can possibly get some feedback from you guys to ensure it all works as its supposed to.

Till' next time...
Title: Ultimate Stunters Main SCM
Post by: Torque on April 23, 2007, 01:19:35 PM
Can't wait.

A small thing thats always bugged me is the camera change when you start teleporting, is there a way to get around that Dannye, and also the fact that you can't purchase any property from the start, it would be greatly appreciated if you could fix that instead of us teleporting for minutes and minutes around the 3 cities to get to where we want.

Edit: Also if you could fix the little thing, so you can teleport back to your saved location without having to get off your bike after each attempt that'd be sweet.
Title: Ultimate Stunters Main SCM
Post by: Dannye on April 24, 2007, 06:00:22 AM
Camera Issue: Haha, yeah I was sick of that myself too. And yes, I found a way to 'kinda' fix it. Unfortunately I couldnt find a way to see what the camera mode was before the press and reset the camera back to that mode afterwards. But I can do the next best thing, after each press, reset the camera to the default mode (so for anyone [me for example] who is happy with the standard camera mode then technically it will never change). [This is only a sa-thing by the way for anyone who is confused].

Property Thing: Yeah, I guess this one annoys everybody. I don't know exactly what the codes are to do it in SA (no doubt they are stupidly confusing), which is why I havent done it yet, and I really cant be bothered stepping through lines of mission code to figure it out... meh, I'll search round gtaf and maybe I'll get lucky.

Last Thing: I honestly have no idea what you are talking about  . You can do teleport loads while on/in a vehicle... is this not what you were talking about?
Title: Ultimate Stunters Main SCM
Post by: FTO on April 25, 2007, 04:10:44 AM
Damn,I can't download anything from FF  

another link plz
Title: Ultimate Stunters Main SCM
Post by: Ferσή on April 25, 2007, 03:39:08 PM
Quote from: Ferσή
Dannye is there anyway you can add a function so that you set a static vehicle spawn by pressing a few buttons? EX: You set up a tank bump and every time you go far enough for it to dissapeer, it will respawn in position as you return. It would be good for caddy bumps also, that way you dont have to set it up each time. Dont forget that this would also get rid of that annoying fucking glitch where in some spots the car dissapeers when you go so far away. If this is possible, dont replace it with the current method just please make it a differnt feature. I hope that this is possible. (Please dont laugh at me if this is not possible because I know nothing about coding)
Thanks for looking into the slow jetpack btw.
I never got a response to that so please read. If thats not possible is there anyway you can "Freeze" a vehicle so that it cant move if you try to bump it?
Title: Ultimate Stunters Main SCM
Post by: Torque on April 25, 2007, 04:15:58 PM
That would just be cheating Feron.
Title: Ultimate Stunters Main SCM
Post by: Ferσή on April 25, 2007, 04:26:38 PM
I dont really want to get into a arguement about this in Dannyes beautifull topic but I think your wrong. Mabey it would be cheating with the unmovable vehicle. But making a car spawn to bump would not be taking it over the line in anyway. And dont say cheating lol, because using teleporters is the same deal.
Title: Ultimate Stunters Main SCM
Post by: Dannye on April 25, 2007, 04:27:22 PM
Quote from: Ferσή
I never got a response to that so please read. If thats not possible is there anyway you can "Freeze" a vehicle so that it cant move if you try to bump it?

Yeah, hadn't said anything about that yet because I was still trying to think whether I wanted to include it or not...

EDIT:

When I was stunting for Get Tanked (a video in which lots of stunts used that packer explosion method, and such after each attempt I had to manually get a new packer and put it in its spot) my brother kept on saying to me things like "why don't you use spc it to place a new packer in that spot, and do that after each attempt... it'll be much quicker... your just wasting time this way...". I never ended up doing what he said, I kept doing it the (slightly) more natural way.

I couldn't really think of a reason why I chose to do it this way, and thus I am finding it hard to make a decision (and explain it) on what you suggested.

(Btw, I said spc because thats what he calls scm  )
Title: Ultimate Stunters Main SCM
Post by: Ferσή on April 25, 2007, 04:34:01 PM
I think it would be a great addition because theres ALOT of spots that are made impossible due to a run up to short because once you get so far away the vehicle falls through the ground.
Title: Ultimate Stunters Main SCM
Post by: Dannye on April 25, 2007, 04:46:34 PM
I'd prefer to work on trying to fix that problem.

But ofcourse I have no idea how to do that, because it seems so random (in that it happens to some people all the time, and to others [like me] it hardly ever happens) that it must be a bug in the game's engine itself.
Title: Ultimate Stunters Main SCM
Post by: VaNilla on April 26, 2007, 09:49:52 AM
Found a random bug that lets you camhack, press LEFT + Sprint (Bring car to you) just before you finish the getting in/on bike/car animation, it camhacks you xD, when you want out get out.
Title: Ultimate Stunters Main SCM
Post by: Ralleee on April 30, 2007, 05:55:28 AM
Just one question, can you change the SA jetpack to the VC jetpack? Since the SA jetpack is so slow.
Title: Ultimate Stunters Main SCM
Post by: Dannye on April 30, 2007, 05:58:43 AM
Its all fixed now! (I beleive I mentioned it somewhere on the last page).

Anyways, SA jetpack is now identicle to VC jetpack.
And SA controls for spawning/teleporting are now identicle to VC controls.

Now time to start working on everything else.
Title: Ultimate Stunters Main SCM
Post by: Ralleee on April 30, 2007, 06:22:42 AM
That's awesome Dannye!  Now, just a button to turn hydraulics on/off and I love you.  Or wait... I already do.
Title: Ultimate Stunters Main SCM
Post by: Dannye on April 30, 2007, 06:46:47 AM
To save button presses (something which we are already runnin low on), what would you think if I combined the 'add hydraulics to car' feature you have suggested to the already present 'add nos to car' feature. So with the one button combo you can make your car have nos and hyrdraulics. I like it, what about you?
Title: Ultimate Stunters Main SCM
Post by: FIGHTER on April 30, 2007, 06:48:25 AM
Thanks Man i can now better stunten
Title: Ultimate Stunters Main SCM
Post by: Ralleee on May 01, 2007, 03:35:08 AM
Quote from: Dannye
To save button presses (something which we are already runnin low on), what would you think if I combined the 'add hydraulics to car' feature you have suggested to the already present 'add nos to car' feature. So with the one button combo you can make your car have nos and hyrdraulics. I like it, what about you?

Yeah that's great. Since I don't think anyone here stunts with Infernus without NOS. And you can turn the hydraulics on and off with another button. So it's a great idea!
Title: Ultimate Stunters Main SCM
Post by: Boo on May 01, 2007, 04:12:41 AM
What about "one button" save and TP thing?
Title: Ultimate Stunters Main SCM
Post by: Ruchy on May 01, 2007, 08:31:41 AM
When i drive from the city to another city my map isnt loading  .
The map textures and roads are not loading, they look weird . Btw i use the newest release and NoLoad savegame .

edit: i tried to use other savegames and release versions , now i fucked up my VC . I can't load the game or when i load it and try to spawn vehicles it starts to lag and MAIN.SCM isnt working anymore. Reinstalling vc...
Title: Ultimate Stunters Main SCM
Post by: Torque on May 01, 2007, 01:16:59 PM
Also, can you make the default for "Ghost Town" on? It gets kind of annoying pressing Ctril + Shift every time you start a game.
Title: Ultimate Stunters Main SCM
Post by: Ruchy on May 02, 2007, 05:14:55 AM
Quote from: Torque
Also, can you make the default for "Ghost Town" on? It gets kind of annoying pressing Ctril + Shift every time you start a game.

Exactly , i tried to save the game while using Ghost Town on , but it`s not working
Title: Ultimate Stunters Main SCM
Post by: Dannye on May 04, 2007, 05:17:18 AM
I just converted it for the VC2SA mod. Here's the download:

--> http://www.gtastunting.net/forums/index.ph...ost&id=4639 (http://www.gtastunting.net/forums/index.php?act=attach&type=post&id=4639)

Since I don't have the mod myself, this was kind of a 'blind' creation, so its quite possible that there are many problems, you will just have to let me know if you find any.
Title: Ultimate Stunters Main SCM
Post by: arKy on May 05, 2007, 09:48:57 AM
Of course i daeled this new scm ^^
Title: Ultimate Stunters Main SCM
Post by: Butler on May 05, 2007, 10:10:32 AM
I can't download! it appears that there isn't any server to down... =( help me
Title: Ultimate Stunters Main SCM
Post by: NicoGamer on May 05, 2007, 10:17:26 AM
Sent you a PM.
Title: Ultimate Stunters Main SCM
Post by: Torque on May 05, 2007, 10:23:17 AM
Dannye, you might want to post the updated SCM I sent you.
Title: Ultimate Stunters Main SCM
Post by: Butler on May 05, 2007, 01:17:40 PM
I dunno how to install i did'nt find any data/script/
Title: Ultimate Stunters Main SCM
Post by: Torque on May 05, 2007, 01:21:26 PM
Go to your Rockstar Games / GTA San Andreas folder.Then go to data. There will be a folder named "script" put the stuff in there. And put the amercan.gxt in the folder labled "text"
Title: Ultimate Stunters Main SCM
Post by: Butler on May 05, 2007, 01:47:53 PM
but i have vice city o.o
Title: Ultimate Stunters Main SCM
Post by: Torque on May 05, 2007, 01:48:51 PM
Then go to your Rockstar Games / GTA Vice City folder and throw the main.scm into the data folder and the american.gct to the text folder.
Title: Ultimate Stunters Main SCM
Post by: Butler on May 05, 2007, 02:03:08 PM
ill try.. ad how i open it? its a spawner or just to remove the boring REPLAY
Title: Ultimate Stunters Main SCM
Post by: Butler on May 05, 2007, 02:09:31 PM
very strange o.o my gta doesn't open! what i do
Title: Ultimate Stunters Main SCM
Post by: Torque on May 05, 2007, 02:18:52 PM
Quote from: Butler
ill try.. ad how i open it? its a spawner or just to remove the boring REPLAY

Read the first post.

Quote from: Butler
very strange o.o my gta doesn't open! what i do

Start a new game.
Title: Ultimate Stunters Main SCM
Post by: Butler on May 05, 2007, 02:23:22 PM
the gta don't open not the game =P
Title: Ultimate Stunters Main SCM
Post by: Torque on May 05, 2007, 02:25:09 PM
Are you using a different exe? What are you doing when you try to open it.
Title: Ultimate Stunters Main SCM
Post by: Butler on May 05, 2007, 02:28:04 PM
I just open gta-vc.exe..
Title: Ultimate Stunters Main SCM
Post by: Torque on May 05, 2007, 02:30:14 PM
Try putting the .exe that I connected into your root VC folder.
Title: Ultimate Stunters Main SCM
Post by: Butler on May 05, 2007, 02:33:11 PM
or it should be because i have Multi theft auto?
Title: Ultimate Stunters Main SCM
Post by: Torque on May 05, 2007, 02:36:24 PM
^ Well that explains a lot.  



You can't have ANY mods installed to the game in MTA or else it will not work. You need a clean install of VC to play MTA.
Title: Ultimate Stunters Main SCM
Post by: Butler on May 05, 2007, 02:37:30 PM
but i dont want mta..
Title: Ultimate Stunters Main SCM
Post by: Butler on May 05, 2007, 02:39:38 PM
Quote from: Dannye
I just converted it for the VC2SA mod. Here's the download:

--> http://www.gtastunting.net/forums/index.ph...ost&id=4639 (http://www.gtastunting.net/forums/index.php?act=attach&type=post&id=4639)

Since I don't have the mod myself, this was kind of a 'blind' creation, so its quite possible that there are many problems, you will just have to let me know if you find any.

I downloaded it from here =P
Title: Ultimate Stunters Main SCM
Post by: Butler on May 05, 2007, 02:42:45 PM
and.. if is all right... i extract the files from standard version or gameplay version?
Title: Ultimate Stunters Main SCM
Post by: Torque on May 05, 2007, 02:43:46 PM
It's not gameplay version. It's "gamepad version". If you use a gamepad to stunt then you extract those files. Otherwise extract the Standard files.
Title: Ultimate Stunters Main SCM
Post by: Butler on May 05, 2007, 02:44:55 PM
but.. where i put that script.img?
Title: Ultimate Stunters Main SCM
Post by: Butler on May 05, 2007, 02:52:13 PM
probably u forfeit helping me :'(
Title: Ultimate Stunters Main SCM
Post by: Dannye on May 05, 2007, 04:11:54 PM
Slow down everybody.

If I am reading this correctly, you downloaded the version called "VC2SA" and are trying to use it in "Vice City".
Well there is your problem. The "VC2SA" version is made for those who use the VC2SA mod which is a San Andreas Total Conversion Mod.

If you want a version that works in "Vice City" then go to the first page of this thread and download the one labelled "Vice City".
Title: Ultimate Stunters Main SCM
Post by: Dannye on May 05, 2007, 06:51:09 PM
Little update, you can use this version now:

VC2SA Ultimate SCM
Release Version 1
Subversion 1.2

Download ---> http://www.gtastunting.net/forums/index.ph...ost&id=4669 (http://www.gtastunting.net/forums/index.php?act=attach&type=post&id=4669)


(It fixes the FAT + MUSCLE stat problems, cheers Torque)
(And fixes a couple other stat things)

It should be all good now
Title: Ultimate Stunters Main SCM
Post by: Ralleee on May 05, 2007, 06:51:23 PM
Will you fix the problem that the secondary vehicle is always dissapearing? Sometimes when I'm trying a bsm or iBSM, which are both stuck methods, either way, if I don't remember the car, it will dissapear if you're too far away from it, or if I remember it, it won't dissapear but it will just spawn in the middle of the road. It's like it dissapears but spawns in the road again. This is very annoying, but I hope it can be fixed. Sorry if this has been asked before.

EDIT: Whoa, thanks for the update Dannye.  Is it the new teleporter in it too?
Title: Ultimate Stunters Main SCM
Post by: Dannye on May 05, 2007, 08:22:56 PM
Doesn't yet include the new jetpack/teleporter control updates I mentioned above. When I release a new beta of the SA version with those updates I will do the same for the VC2SA version. So, at the moment its exactly the same as the current SA version.

About your query. I don't know what to do. Its not like I have code in my scm saying "make vehicle disapear and spawn in middle of road"  - I am starting to think that its a game engine thing and I can't do anything about it. I honestly don't know
Title: Ultimate Stunters Main SCM
Post by: Ralleee on May 06, 2007, 01:38:14 AM
It's okey if you can't do it man.  But you have to add the hydraulics, that's and order.
Title: Ultimate Stunters Main SCM
Post by: Dannye on May 06, 2007, 01:58:46 AM
Sir Yes Sir.
Title: Ultimate Stunters Main SCM
Post by: Ralleee on May 06, 2007, 06:14:45 AM
On the other side of the note, how's the progress on making the new .scm's at the moment?
Title: Ultimate Stunters Main SCM
Post by: Butler on May 06, 2007, 07:06:30 AM
i will try  thank you

But can u send me the download of the vice city? i cant dwonload in that site i dunno why

"Your download has failed. There were no available download servers. Click here to try your download again."

can anybody upload the vice city version and send me the link or some other link? please :|
Title: Ultimate Stunters Main SCM
Post by: Torque on May 06, 2007, 09:13:01 AM
http://files.filefront.com/VC_UltimateSCM_...;/fileinfo.html (http://files.filefront.com/VC_UltimateSCM_RELEASE6zip/;6804816;/fileinfo.html)

That link works perfectly fine.
Title: Ultimate Stunters Main SCM
Post by: Boo on May 06, 2007, 09:14:01 AM
will u stop 4x posting.
Title: Ultimate Stunters Main SCM
Post by: Butler on May 06, 2007, 09:24:37 AM
I duno.. here appears "Your download has failed. There were no available download servers. Click here to try your download again."
"

Cant u upload the files of gta vc in the rapishare for me? i can download from rapidshare.. please upload there and send me please  www.rapidshare.com
Title: Ultimate Stunters Main SCM
Post by: Torque on May 06, 2007, 09:57:08 AM
I've attached the file.
Title: Ultimate Stunters Main SCM
Post by: Butler on May 06, 2007, 09:59:35 AM
YEAH! NOW LETS ROCK!
Title: Ultimate Stunters Main SCM
Post by: Butler on May 06, 2007, 10:15:16 AM
its working normaly  with spawner ful health wow very good
Title: Ultimate Stunters Main SCM
Post by: Dannye on May 06, 2007, 03:29:07 PM
Cheers Torque.

Not very quickly Ral, I just don't have much free time on my hands at the moment. But I will try to keep this thread updated as I progress.
Title: Ultimate Stunters Main SCM
Post by: Torque on May 06, 2007, 03:38:04 PM
If you ever need anyone to test out the new SCMs for any bugs or something. You know who to ring up.
Title: Ultimate Stunters Main SCM
Post by: Dannye on May 06, 2007, 03:45:09 PM
I sure do.
Title: Ultimate Stunters Main SCM
Post by: Rahi on May 06, 2007, 06:21:52 PM
Yeah, like Torque said, ring me up....
Title: Ultimate Stunters Main SCM
Post by: Butler on May 08, 2007, 03:27:27 PM
oh I want a music for my new vid

hmm i will sereach for rammstein musics.. it's very cool ^^
Title: Ultimate Stunters Main SCM
Post by: Torque on May 08, 2007, 04:48:08 PM
Butler please refrain from using Dannye's topic as a source for your posting. This topic is mainly a discussion about his Ultimate SCMs so please do not bring common posts such as the ones mentioned above into this topic. If you have a question of the sort please use the General Discussion section.

Also you may not know this but the forum lets you edit your posts so if you have another question or need to make a change of remark or statement please use the edit button to change your post instead of creating a new one and posting 3 to 5 posts in a row.

Thank you.
Title: Ultimate Stunters Main SCM
Post by: Metakn1ght on May 14, 2007, 08:26:18 PM
I have a problem with mine! it wont work i did everything it says but nothing
Title: Ultimate Stunters Main SCM
Post by: Torque on May 14, 2007, 08:32:55 PM
Please clarify which version and which game of the USCM you are using along with clear instructions of what you've done.
Title: Ultimate Stunters Main SCM
Post by: arKy on May 16, 2007, 03:47:37 AM
LC2SA UltimateSCM coming soon Dannye?  
Title: Ultimate Stunters Main SCM
Post by: plumpegg on May 19, 2007, 07:43:21 AM
yeah  it could be nice if u make an LC2SA scm
Title: Ultimate Stunters Main SCM
Post by: Torque on May 19, 2007, 08:08:01 AM
Quote from: arKy
LC2SA UltimateSCM coming soon Dannye?  

He doesn't have the base SCM, script or american.gxt for the LC Beta 4 mod so if someone could send those original files to him he could easily make the changes in a day.
Title: Ultimate Stunters Main SCM
Post by: boxXx on May 19, 2007, 01:17:26 PM
does the VC SCM works for GTA-SOL to ?
Title: Ultimate Stunters Main SCM
Post by: Godfather on May 19, 2007, 01:37:50 PM
Yes
Title: Ultimate Stunters Main SCM
Post by: boxXx on May 19, 2007, 01:44:36 PM
k thnks cause i go try to install it
Title: Ultimate Stunters Main SCM
Post by: Ferσή on May 23, 2007, 03:29:16 PM
Dannye could you make a V6 VC SCM with the first intro scenes removed please? Getting sick of going through it everytime I want to load up SOL.
Title: Ultimate Stunters Main SCM
Post by: Flat Face on May 24, 2007, 12:03:55 AM
hey their all sick man...would you be able  2 make an scm for the san an liberty city's? n mayby gta s.o.l? u pwn dannye
Title: Ultimate Stunters Main SCM
Post by: Dannye on May 24, 2007, 12:38:36 AM
Quote from: Ferσή
Dannye could you make a V6 VC SCM with the first intro scenes removed please? Getting sick of going through it everytime I want to load up SOL.

Are you using the SOL's scm (does it come with its own scm file?) with my code in it, or are you just using my vc scm?

If you are doing the second one, I can do the first one for ya and that would fix the problem.
Title: Ultimate Stunters Main SCM
Post by: brandon6199 on May 24, 2007, 12:54:35 AM
dannye deserves something for putting so much time and effort into this...

everyone at GTAS pitch in a dollar/euro/pound/kroner/pesos or w/e the fuck your currency is and lets buy dannye a car or something

awesome work dannye, im lovin the VC style jetpack in SA, and also, i love you
Title: Ultimate Stunters Main SCM
Post by: Dannye on May 24, 2007, 01:52:10 AM
As soon as my holidays start I can work on releasing a new SA version with the updates I have mentioned (fixed jetpack, fixed controls, added hydro function).
Title: Ultimate Stunters Main SCM
Post by: Flat Face on May 25, 2007, 12:48:14 AM
hmm could you please add a link for your s.o.l scm when your finished it?because i deleted the origonal 1 and...i didnt have any mods in it... lol


dannye help!
Title: Ultimate Stunters Main SCM
Post by: Ralleee on May 30, 2007, 07:01:00 AM
How's it going Dannye?  I'm not trying to push you into doing this, just want to know how it is going.
Title: Ultimate Stunters Main SCM
Post by: VaNilla on May 30, 2007, 07:47:14 AM
Quote from: Ralleee
If I remember it, it won't dissapear but it will just spawn in the middle of the road. It's like it dissapears but spawns in the road again. This is very annoying, but I hope it can be fixed. Sorry if this has been asked before.
Same happens to me in normal SA lol .
Title: Ultimate Stunters Main SCM
Post by: CempaS on June 04, 2007, 10:30:37 AM
eemm, do the original SA scm have the same controls as VC now?
Title: Ultimate Stunters Main SCM
Post by: Dannye on June 05, 2007, 02:16:56 AM
I have NOT YET released a new SA version.

Although I have discussed changes I have been working on (including the jetpack and control fixes), I have not yet released any.

When I do, you will know. I have the date next to the download links on the first page for a reason, and this is it
Title: Ultimate Stunters Main SCM
Post by: Juan on June 08, 2007, 04:25:02 PM
Can you please add the feature that lets you freeze and unfreeze the clock in the gamepad version of the LC and VC scm?
Title: Ultimate Stunters Main SCM
Post by: Dannye on June 08, 2007, 05:24:52 PM
Sure can, I am willing to add any or all of the standard features to the gamepad version, I just need to know what controls you want it to be

For more info on that, check this post out: http://www.gtastunting.net/forums/index.ph...st&p=387487 (http://www.gtastunting.net/forums/index.php?showtopic=9046&view=findpost&p=387487)

By the way, I just finished getting the hyrdaulics thing in the SA version, I also edited how the nos function works. But I figure before I give that one the "okay" I should get a speedo mod to check that nothing gets accidently fucked up, so my question to you guys, can anyone link me to a SA speedo mod (an non-scm-based one). That'd be great.

EDIT: Nevermind, Torque reminded me that camhack shall do the job, and gave me a link to it, cheers man. Updates to this mod will hopefully start flowing again in about 3-4 weeks once my holidays begin.
Title: Ultimate Stunters Main SCM
Post by: Ferσή on June 08, 2007, 05:48:28 PM
Quote from: Dannye
Quote from: Ferσή
Dannye could you make a V6 VC SCM with the first intro scenes removed please? Getting sick of going through it everytime I want to load up SOL.

Are you using the SOL's scm (does it come with its own scm file?) with my code in it, or are you just using my vc scm?

If you are doing the second one, I can do the first one for ya and that would fix the problem.
Im using the VC SCM. Do you need me to send you the stock SOL SCM or do you have it?
Title: Ultimate Stunters Main SCM
Post by: Dannye on June 08, 2007, 06:32:16 PM
I don't have it, so yeah, could you send it to me? (that is, the stock SOL scm, as well as the stock SOL gxt). Then I should be able to do it for you.
Title: Ultimate Stunters Main SCM
Post by: Ferσή on June 08, 2007, 07:56:29 PM
http://download.yousendit.com/C07D09F34407FBDC (http://download.yousendit.com/C07D09F34407FBDC)
Thats the SCM. The normal VC GXT will work.
Title: Ultimate Stunters Main SCM
Post by: KING on June 10, 2007, 06:01:44 PM
why does ghost town not work it prompts but does nothing.
Title: Ultimate Stunters Main SCM
Post by: Torque on June 11, 2007, 07:14:51 PM
Ghost town won't work if you saved a game file while it was enabled.

You need to re-enable it each time. Just load your game and turn ghost town off, and turn it on again and it should work.

BTW what game are you talking about.
Title: Ultimate Stunters Main SCM
Post by: n0ah on June 12, 2007, 02:36:57 AM
Awesome, I searched for something like this looooooong time. Thanks
Title: Ultimate Stunters Main SCM
Post by: sys32 on June 12, 2007, 03:24:05 AM
Wow this is amazing!! Thanks alot man
Title: Ultimate Stunters Main SCM
Post by: Juan on June 14, 2007, 03:17:00 PM
Quote from: Juan
Can you please add the feature that lets you freeze and unfreeze the clock in the gamepad version of the LC and VC scm?


Quote from: Dannye
Sure can, I am willing to add any or all of the standard features to the gamepad version, I just need to know what controls you want it to be

For more info on that, check this post out: http://www.gtastunting.net/forums/index.ph...st&p=387487 (http://www.gtastunting.net/forums/index.php?showtopic=9046&view=findpost&p=387487)

By the way, I just finished getting the hyrdaulics thing in the SA version, I also edited how the nos function works. But I figure before I give that one the "okay" I should get a speedo mod to check that nothing gets accidently fucked up, so my question to you guys, can anyone link me to a SA speedo mod (an non-scm-based one). That'd be great.

EDIT: Nevermind, Torque reminded me that camhack shall do the job, and gave me a link to it, cheers man. Updates to this mod will hopefully start flowing again in about 3-4 weeks once my holidays begin.
Just add it to any button. I just love watching the time change instead of it beeing stuck on that blue sky all day.  
Title: Ultimate Stunters Main SCM
Post by: Ferσή on June 18, 2007, 03:58:13 PM
http://download.yousendit.com/D6BFFA60088CF483 (http://download.yousendit.com/D6BFFA60088CF483)
Theres the SOL scm agian, the other link expired.
Title: Ultimate Stunters Main SCM
Post by: Dannye on June 18, 2007, 08:28:41 PM
Sorry man, been kinda busy lately. I'll download it now, so as you wont have to upload it for a third time, but I wont be able to do it just yet. I'll let ya know (should have a lot more free time in a week from now). Cheers for waiting.
Title: Ultimate Stunters Main SCM
Post by: FTO on June 22, 2007, 01:55:12 AM
scm for liberty city is for what version?  LC mod is BETA2.7 now
Title: Ultimate Stunters Main SCM
Post by: Dannye on June 22, 2007, 04:16:33 AM
I made it with beta 1 in mind (if I remember correctly). But I guess there's no harm in you trying it for your version, I got no idea whether it'll work or not though.
Title: Ultimate Stunters Main SCM
Post by: Torque on June 25, 2007, 09:35:25 AM
I had the weirdest dream that Dannye's Ultimate Main.SCM [Version 7] was released.
Title: Ultimate Stunters Main SCM
Post by: Dannye on June 26, 2007, 12:16:00 AM
I thought it was when I just read your post, but nope, it turns out I ain't that good at remembering numbers
Title: Ultimate Stunters Main SCM
Post by: Dogger on June 27, 2007, 06:19:58 AM
When i use that mod, the second city i VC is very ugly :/
Title: Ultimate Stunters Main SCM
Post by: Dannye on June 27, 2007, 04:32:52 PM
Are you using one of the save games provided with the package? Because there are two provided, and if you are getting that effect with one of them, try using the other one  The other option (that almost certainly should fix the problem) is to just go to "New Game". Hope that helps.
Title: Ultimate Stunters Main SCM
Post by: Brainkiller on June 29, 2007, 03:06:49 PM
I have this crazy idea! maybe you should add the feature to change weather in the gamepad version too!

I tried to get nice weather with KB version, save game and load it with gamepad version and it crashes
Title: Ultimate Stunters Main SCM
Post by: Dannye on June 29, 2007, 04:51:42 PM
I'm happy to add any or all of the features into the gamepad version. Since I don't have a gamepad its hard for me to come up with decent ideas for controls. Thus when I was first doing it I asked Aries for ideas on the controls, and he only covered some of the features, and thus, others were left out. But yes, I am happy to include any of them for ya guys, I will just need your assistance perhaps in coming up with key combos that aren't impossible to press.
Title: Ultimate Stunters Main SCM
Post by: Vicarious on July 06, 2007, 02:46:58 AM
Hmm, im having some troubles with the LC ultimate scm  

I can start the game fine, and when i get in everything is running nicely, but then when i watch a replay, and it ends, the game freezes, and i get this error.

(http://img292.imageshack.us/img292/1025/erroruc2.png) (http://imageshack.us)


What am i doing wrong/how can i fix this?
Title: Ultimate Stunters Main SCM
Post by: Dannye on July 06, 2007, 07:09:16 AM
I dunno any details, but apparently there is something about watching a rep while on the bridge (which you start on) that makes the game crash. I don't 'think' it has anything to do with my mod (or at least, I hope it doesn't).
Title: Ultimate Stunters Main SCM
Post by: VaNilla on July 06, 2007, 08:32:52 AM
It doesn't, and it's not that your own the bridge Dannye, Vic, just get a PCJ and drive for about 15 seconds, then you can view reps without crashing
Title: Ultimate Stunters Main SCM
Post by: Vicarious on July 07, 2007, 11:39:51 PM
Quote from: Shadowsniper
It doesn't, and it's not that your own the bridge Dannye, Vic, just get a PCJ and drive for about 15 seconds, then you can view reps without crashing

K thanks for the help.
Title: Ultimate Stunters Main SCM
Post by: Torque on July 08, 2007, 08:13:50 AM
That's not the problem, the reason why your reps were crashing because you were viewing the reps while on a bridge. Just jetpack away from the bridge and then watch your reps.

Title: Ultimate Stunters Main SCM
Post by: VaNilla on July 08, 2007, 12:56:26 PM
Wondering, is there a SOL scm out?
Title: Ultimate Stunters Main SCM
Post by: Torque on July 08, 2007, 12:57:07 PM
Yes ^
Title: Ultimate Stunters Main SCM
Post by: VaNilla on July 08, 2007, 03:28:37 PM
Link? .
Title: Ultimate Stunters Main SCM
Post by: Dannye on July 08, 2007, 04:23:11 PM
No link.

Because I didn't make it, someone else just used one of the other game's ones to fit SOL, so you'd probably have to ask around.

Although I did get sent the SOL SCM so I could make a proper conversion, just haven't done so yet.
Title: Ultimate Stunters Main SCM
Post by: Torque on July 08, 2007, 08:07:06 PM
Thats copyrighted infringement right there Dannye, heres my plan.

We hire a good aussie lawyer, since their so much better than these cheap ass american ones you find here. We file a lawsuit against these SOL guys and split the money 99-1. What do you say.

 
Title: Ultimate Stunters Main SCM
Post by: Dannye on July 08, 2007, 09:24:09 PM
Sounds like a plan
Title: Ultimate Stunters Main SCM
Post by: Ferσή on July 08, 2007, 09:44:44 PM
All you really need to make is a no intro VC scm. I would use that for both anyways.
Title: Ultimate Stunters Main SCM
Post by: Torque on July 08, 2007, 10:32:00 PM
Quote from: Dannye
Sounds like a plan

Damn straight!

So now what...  
Title: Ultimate Stunters Main SCM
Post by: Dannye on July 09, 2007, 01:50:07 AM
Quote from: Ferσή
All you really need to make is a no intro VC scm. I would use that for both anyways.

Wouldn't using a LC scm then be suffice? Seeing as it could be seen as a VC scm without the intro, in a way. (Admittedly, I did not think about this for more than a second, so its probably a false assumption, and isn't really that important anyways, seeing I can simply do it properly myself once I can be bothered).
Title: Ultimate Stunters Main SCM
Post by: GT-7 on July 12, 2007, 03:13:44 AM
hey Dannye, i downloaded and istalled yesterday that Myriad Island, and i started to think that. Would it it be possibole to make Main.SCM to Myriad Islands, because VC's normal scm wont work in it.
Title: Ultimate Stunters Main SCM
Post by: Matbugss on July 12, 2007, 03:15:11 AM
Quote from: GT-7
hey Dannye, i downloaded and istalled yesterday that Myriad Island, and i started to think that. Would it it be possibole to make Main.SCM to Myriad Islands, because VC's normal scm wont work in it.
LoL  
Title: Ultimate Stunters Main SCM
Post by: Tidis on July 12, 2007, 03:28:34 AM
the SA one is corrupted all files but save and script is corrupt
Title: Ultimate Stunters Main SCM
Post by: boxXx on July 16, 2007, 02:13:29 PM
is there an SALC scm ? i would like to see one
Title: Ultimate Stunters Main SCM
Post by: Ferσή on July 16, 2007, 02:23:24 PM
Quote from: Dannye
Quote from: Ferσή
All you really need to make is a no intro VC scm. I would use that for both anyways.

Wouldn't using a LC scm then be suffice? Seeing as it could be seen as a VC scm without the intro, in a way. (Admittedly, I did not think about this for more than a second, so its probably a false assumption, and isn't really that important anyways, seeing I can simply do it properly myself once I can be bothered).
I cant use the LC scm with VC so it dont work with SOL either.
Title: Ultimate Stunters Main SCM
Post by: Dannye on July 18, 2007, 06:21:43 PM
Here is a SOL version of the ultimate scm:

--> [attachment=5669:SOL_USCM.rar]

Since I don't have the mod myself, I am unable to test it, so if someone could let me know whether it works or not that would be great.
Title: Ultimate Stunters Main SCM
Post by: Urban Legend on July 18, 2007, 06:31:13 PM
Quote from: GT-7
hey Dannye, i downloaded and istalled yesterday that Myriad Island, and i started to think that. Would it it be possibole to make Main.SCM to Myriad Islands, because VC's normal scm wont work in it.

I think you should be able to use something called Lithjoe's Ultimate Trainer. Search for it.  

Love the scm btw Dannye.
Title: Ultimate Stunters Main SCM
Post by: Dannye on July 18, 2007, 06:40:18 PM
Thank you UL.

Regarding the MI scm, well, I had actually made one at the request of some people a while ago, but never got around to updating it for my more recent versions (and thus never properly released it in this thread).

But that changes now!

Myriad Islands Ultimate SCM is now properly done:

---> [attachment=5670:MI_USCM.rar]

Once again, I don't have the mod so I cannot test it, so if someone could let me know whether it works or not that'd be great.

EDIT:

Download links for the last three ones I did today/yesterday, for the game mods SOL, SA:LC, and MI, are now also in the first post.
Title: Ultimate Stunters Main SCM
Post by: Ferσή on July 18, 2007, 06:42:13 PM
WOOSAAAA FUCK YER SOL SCM DANNYE YOUR GOD DUDE!!!
You want a SA bike? lulz?
FUCK THAT
IM MAKING YOU A VC ONE MADE OF... SECRET STUFF!!
Title: Ultimate Stunters Main SCM
Post by: Dannye on July 19, 2007, 12:26:52 AM
 Umm... thanks?

If someone is able to confirm whether or not the MI and SOL ones work that'd be cool!

EDIT:

I am going through the SA scm at the moment, trying to fix some things (such as: making it so you can purchase garages from the start, making it so you can enter all stores from the start, making it so you can use all mod garages from the start ... etc). I seem to vaguely recall someone saying that with the uscm they were unable to play through the SA storyline missions. Could someone confirm this? Because if it is the case, I am in the scm mood at the moment, so I will try to see if I can fix it.
Title: Ultimate Stunters Main SCM
Post by: Absurd on July 19, 2007, 02:16:32 PM
Man I'm so confused...How do i install this?

I know I'm stupid...
Title: Ultimate Stunters Main SCM
Post by: Ralleee on July 19, 2007, 02:20:44 PM
In the root VC/LC/SA folder, there is a folder called "data", get in that folder. If it's VC or LC you want to change your .scm of, just replace your old main.scm with the new one, remember to ALWAYS back up your old files. If it's in SA you want to change your .scm, just get to the "data" folder, the same way as VC and LC, and in that folder there is a folder called "script", get in to that folder and replace "main.scm" and "script.img" with the old ones. And for the american.gxt, get to the VC/LC/SA root folder, there it is a folder called "text", get in to that folder and replace the old "american.gxt" with the old one.

And remember, ALWAYS back up your old files.
Title: Ultimate Stunters Main SCM
Post by: VaNilla on July 19, 2007, 03:05:39 PM
SOL USCM works perfectly now, if I notice any bugs I'll hit you up .
Title: Ultimate Stunters Main SCM
Post by: Absurd on July 19, 2007, 04:19:06 PM
Quote from: Ralleee
In the root VC/LC/SA folder, there is a folder called "data", get in that folder. If it's VC or LC you want to change your .scm of, just replace your old main.scm with the new one, remember to ALWAYS back up your old files. If it's in SA you want to change your .scm, just get to the "data" folder, the same way as VC and LC, and in that folder there is a folder called "script", get in to that folder and replace "main.scm" and "script.img" with the old ones. And for the american.gxt, get to the VC/LC/SA root folder, there it is a folder called "text", get in to that folder and replace the old "american.gxt" with the old one.

And remember, ALWAYS back up your old files.
Lol Thanks, One thing i forgot to do was backup my old files
Title: Ultimate Stunters Main SCM
Post by: Dannye on July 19, 2007, 05:39:48 PM
Thanks Ral for clearing that up for him.

Alrighty, I'll take SS's word that the SOL scm seems to be fine. Could I also get confirmation of the MI one too, anybody?
And if someone could also confirm to me whether or not (with the current SA scm), it is possible to complete all the storyline missions? (If its not I wanna fix that)
Title: Ultimate Stunters Main SCM
Post by: boxXx on July 20, 2007, 09:59:12 AM
The MI one works fine dannye, i didn't notice any bugs yet and i'm playing for 3 hours straight
I've tryed allmost every option and no crash !

GJ and thnks !
Title: Ultimate Stunters Main SCM
Post by: Krow+ on July 20, 2007, 02:37:45 PM
San Andreas USCM link no longer works
Title: Ultimate Stunters Main SCM
Post by: Dannye on July 20, 2007, 05:35:31 PM
I gather its due to this:

Quote
Maintenance - Some files may be temporarily inaccessible while we perform some system maintenance. Our apologies for the inconvenience!

So it should be fine again soon. But if you want I can try to get a temp link up until then.

EDIT:

Thanks boxXx for confirming that it works.
Title: Ultimate Stunters Main SCM
Post by: Dannye on July 20, 2007, 11:20:31 PM
Yeah, double post I know, but its to post a fix, so:

Thanks to Torekk I was able to figure out that there was a problem in all the SA-based SCMs, which may or may not have been the cause for people's inability to edit the SCMs themselves, I don't know (either way, its still a fix for the better).

Here are the new links:

* SA v2.1: http://files.filefront.com/8105399 (http://files.filefront.com/8105399)
* SALC v1.1: http://files.filefront.com/8105422 (http://files.filefront.com/8105422)
* VC2SA v1.1: http://files.filefront.com/8105439 (http://files.filefront.com/8105439)
(the first post has been updated with these new links)

Keep in mind this is only a very minor update, so if you aren't experiencing any problems with the current versions you are using, you don't need to get it.
I am in the middle of a more significant update to SA ones, I'll keep you updated as I progress with it.
Title: Ultimate Stunters Main SCM
Post by: boxXx on July 21, 2007, 02:54:11 AM
I was kinda boored so i made something that might help you dannye

Well i dunno if this is needed but i just made you some packs :

Vc engine pack (all the scm's for vc and map mods included)
SA engine pack (all the scm's for  SA and map mods included)
All engine pack (all the scm's for All games and map mods included)

All Engine Pack : Click (http://rs76tl2.rapidshare.com/files/44145182/All_Engines_UltimateSCM_Pack.rar) , Click (http://9.mihd.net/dl/1266412ac311a5cd3fcbc4287ecc8823/46a1d287/9-vhqayf-11388733/all_engines_ultimatescm_pack.rar)
Sa Engine Pack : Click (http://rs118l32.rapidshare.com/files/44144355/SA_Engine_UltimateSCM_Pack.rar) , Click (http://9.mihd.net/dl/a90ff1c36e47b8d9fe6b9b2250acc567/46a1d4bd/9-c6bfl0-11389186/sa_engine_ultimatescm_pack.rar)
VC Engine Pack : Click (http://rs110l33.rapidshare.com/files/44143482/Vc_Engine_UltimateSCM_Pack.rar) , Click
 (http://9.mihd.net/dl/3ca566335d33220b739ad45b6a006724/46a1d2fb/9-c1wjyl-11388843/vc_engine_ultimatescm_pack.rar)
Title: Ultimate Stunters Main SCM
Post by: Dannye on July 21, 2007, 03:08:57 AM
Cheers boxXx, with all this we should never again have a problem of nowhere to download them!
Title: Ultimate Stunters Main SCM
Post by: boxXx on July 21, 2007, 03:36:06 AM
haha np man i'd like to help
Title: Ultimate Stunters Main SCM
Post by: Dannye on July 21, 2007, 11:04:07 PM
Updates for the up-coming SA-based release:

* Fixed jetpack (now works just like the jetpack in the VC/LC versions of the mod).
* Fixed control issues (controls are now just like in the VC/LC versions of the mod, for example, previously the spawner controls in the SA versions were different to that of the VC/LC versions, but not anymore).
* Changed "Refresh NOS" function to "Add NOS and Hydraulics" function. Do it once and the car you are in gets both those added to it. I have also modified the boost button so you can use another shot as soon as one shot has run out (rather than having to get out/in or wait, until you could use your next shot).
* Significantly improved "Opened Up" aspect, meaning, many more things are available from the start (garages, mod shops, save houses to buy, clothes shops... etc)
* Fixed all known problems that were causing the inability to play through the storyline missions while using this mod. I was able to figure out and fix each of the things that were causing this problem and now I am pretty confident that the storyline aspect of the game is playable (I have done a partial test up until SF and everything seems perfectly fine).
Title: Ultimate Stunters Main SCM
Post by: JL on July 22, 2007, 12:27:11 PM
VC2SA FF Link is kinda broken... The download won't work...
Title: Ultimate Stunters Main SCM
Post by: CRYOSPHERE on July 22, 2007, 01:33:43 PM
Big thanks for the SA:LC Scm works fine
Title: Ultimate Stunters Main SCM
Post by: VaNilla on July 22, 2007, 01:41:43 PM
Those SA fixes sound great Dannye! Keep up the good work .
Title: Ultimate Stunters Main SCM
Post by: SASRachet on July 23, 2007, 10:48:41 AM
This Script Roxxx... I think is the best Script for GTA
GJ

-=EDIT=-

What Keys i must use to:

* TP Save (Car) = Horn   + LookB + LR/UD
* TP Load (Car) = Horn   + Shoot + LR/UD

I dont know only LR/UD
its , Left Right /up down?? :/
Title: Ultimate Stunters Main SCM
Post by: Dannye on July 23, 2007, 05:34:18 PM
Yeah I know its confusing, I'll elaborate a bit for ya:

* TP Save (Car) Location 1 = Horn + LookB + Left_or_Right
* TP Save (Car) Location 2 = Horn + LookB + Up_or_Down
* TP Load (Car) Location 1 = Horn + Shoot + Left_or_Right
* TP Load (Car) Location 2 = Horn + Shoot + Up_or_Down

Wherever you see an "or" it means you can press either of those to do the same thing.

I know its a tad confusing, but its not a problem you will have to worry about for long, as I have found a workaround, so for future releases the controls will be more straightforward (just like they are in the VC/LC versions).
Title: Ultimate Stunters Main SCM
Post by: SASRachet on July 24, 2007, 12:51:46 AM
Oki , big THX
Title: Ultimate Stunters Main SCM
Post by: Torque on July 25, 2007, 10:43:17 PM
Great job so far Dannye. In my eyes you are one of the sole reasons that stunting still exists at this point. A true innovator and revolutionary.
Title: Ultimate Stunters Main SCM
Post by: RustyRims on July 29, 2007, 09:39:32 AM
wow, very nice and useful
Thx for sharing
Title: Ultimate Stunters Main SCM
Post by: Fire Dragon on August 02, 2007, 05:17:33 PM
Can u make a cmd for adding hydraulick to car ?
Title: Ultimate Stunters Main SCM
Post by: Dannye on August 02, 2007, 09:44:43 PM
^^ Yes I can. Its already one of the features in the new, upcoming, yet-to-be-released-because-still-working-on SA versions.
Title: Ultimate Stunters Main SCM
Post by: Ferσή on August 02, 2007, 10:50:37 PM
Quote from: Torque
Great job so far Dannye. In my eyes you are one of the sole reasons that stunting still exists at this point. A true innovator and revolutionary.
Dannyes great and all, but stop kissing his ass. People still stunt with trainers.
Title: Ultimate Stunters Main SCM
Post by: Tidis on August 03, 2007, 07:50:01 AM
^word
Title: Ultimate Stunters Main SCM
Post by: JL on August 03, 2007, 07:55:11 AM
Quote from: Dannye
^^ Yes I can. Its already one of the features in the new, upcoming, yet-to-be-released-because-still-working-on SA versions.

You could also hit me up on MSN.  
Title: Ultimate Stunters Main SCM
Post by: Fire Dragon on August 03, 2007, 04:01:29 PM
I need a hydraulicks in SA-LC becuse i cant add there this. In San Andreas that not proble go to garage.
Title: Ultimate Stunters Main SCM
Post by: Dannye on August 03, 2007, 05:42:38 PM
When I say SA version I also mean any version that is a TC mod for SA (including SA:LC)
Title: Ultimate Stunters Main SCM
Post by: Brainkiller on August 03, 2007, 06:45:44 PM
So how's about that gamepad version:

Features =

What the basic one has now

+ everything the keyboard version has (@ same hotkeys)

just cause a guy uses a gamepad doesn't mean he doesn't have a keyboard  so changing weather and time and shit can be changed using keyboard, seeing as it's something you're only gunna do once each session...
Title: Ultimate Stunters Main SCM
Post by: Dannye on August 04, 2007, 12:08:38 AM
Okay, I'll do that for next release and onwards.
Title: Ultimate Stunters Main SCM
Post by: GT-7 on August 05, 2007, 07:57:02 AM
You got thinking about good teleporter? Like there would be about 50 targets where you can teleport, the jetpack sometimes feels to damn slow
Title: Ultimate Stunters Main SCM
Post by: Godfather on August 08, 2007, 07:25:23 PM
Is there a 100% savefile to the VC scm somewhere?
Title: Ultimate Stunters Main SCM
Post by: Torque on August 08, 2007, 07:51:04 PM
Nope
Title: Ultimate Stunters Main SCM
Post by: CRYOSPHERE on August 12, 2007, 06:34:28 AM
Probably a common problem but I cant grenade boost in SA (I just dont get the boost). Some Ideas ?
Title: Ultimate Stunters Main SCM
Post by: Fire Dragon on August 12, 2007, 07:54:19 AM
Dont use SACC.
Title: Ultimate Stunters Main SCM
Post by: Dannye on August 12, 2007, 05:16:02 PM
Quote from: Guardian
Probably a common problem but I cant grenade boost in SA (I just dont get the boost). Some Ideas ?

There is a feature in my mod that toggle's player vulnerability on and off.
By default this feature is on - meaning that the player is invulnerable to things like: bullets, explosions, etc.
So, if you want to do something like Grenade Boosting (this goes for either SA/VC/LC etc) you'd first want to toggle this feature off.
If you are unsure of the control combination to do so, just check the readme, that should explain it.
Title: Ultimate Stunters Main SCM
Post by: Hoff on August 12, 2007, 05:30:12 PM
Quote from: Dannye
Updates for the up-coming SA-based release:

* Fixed jetpack (now works just like the jetpack in the VC/LC versions of the mod).
* Fixed control issues (controls are now just like in the VC/LC versions of the mod, for example, previously the spawner controls in the SA versions were different to that of the VC/LC versions, but not anymore).
* Changed "Refresh NOS" function to "Add NOS and Hydraulics" function. Do it once and the car you are in gets both those added to it. I have also modified the boost button so you can use another shot as soon as one shot has run out (rather than having to get out/in or wait, until you could use your next shot).
* Significantly improved "Opened Up" aspect, meaning, many more things are available from the start (garages, mod shops, save houses to buy, clothes shops... etc)
* Fixed all known problems that were causing the inability to play through the storyline missions while using this mod. I was able to figure out and fix each of the things that were causing this problem and now I am pretty confident that the storyline aspect of the game is playable (I have done a partial test up until SF and everything seems perfectly fine).
That sounds great! Can't wait!
Title: Ultimate Stunters Main SCM
Post by: Ralleee on August 12, 2007, 06:17:21 PM
Big thanks, Dannye!  I love you.
Title: Ultimate Stunters Main SCM
Post by: connorthestunter on August 25, 2007, 05:16:48 AM
this helped get all stunt bikes and cars cause i had to roam around for taxis pcj600 and stuff gr8 job
Title: Ultimate Stunters Main SCM
Post by: Aeneon on August 25, 2007, 05:19:11 AM
Quote from: The Hoff
Quote from: Dannye
Updates for the up-coming SA-based release:

* Fixed jetpack (now works just like the jetpack in the VC/LC versions of the mod).
* Fixed control issues (controls are now just like in the VC/LC versions of the mod, for example, previously the spawner controls in the SA versions were different to that of the VC/LC versions, but not anymore).
* Changed "Refresh NOS" function to "Add NOS and Hydraulics" function. Do it once and the car you are in gets both those added to it. I have also modified the boost button so you can use another shot as soon as one shot has run out (rather than having to get out/in or wait, until you could use your next shot).
* Significantly improved "Opened Up" aspect, meaning, many more things are available from the start (garages, mod shops, save houses to buy, clothes shops... etc)
* Fixed all known problems that were causing the inability to play through the storyline missions while using this mod. I was able to figure out and fix each of the things that were causing this problem and now I am pretty confident that the storyline aspect of the game is playable (I have done a partial test up until SF and everything seems perfectly fine).
That sounds great! Can't wait!



DANNYE I FUCKING LOVE YOU!!!!! NOW I DONT HAVE TO REMOVE THE SCM TO MOD MY CARS.

                   




Sorry i just had to
Title: Ultimate Stunters Main SCM
Post by: Torque on September 02, 2007, 07:49:42 PM
Is there a way to make it so whenever you teleport to your saved position the rep is cut automatically (instead of you having to not be on your vehicle), it would save a lot of time when viewing car stunts, and taxi and cabbie stunts.
Title: Ultimate Stunters Main SCM
Post by: VaNilla on September 03, 2007, 12:21:28 AM
Just tap F3 twice.
Title: Ultimate Stunters Main SCM
Post by: Torque on September 11, 2007, 07:53:14 PM


Scratch that, I skipped the line for player vulnerability in the notes.
Title: Ultimate Stunters Main SCM
Post by: KoreaBank on September 23, 2007, 05:58:19 AM
It's nice


but it didn't have

hydra & mtb

Title: Ultimate Stunters Main SCM
Post by: Dannye on September 23, 2007, 06:17:37 AM
Unfortunately it can't have everything.

I suggest using it in combination with something like SACC (or some other trainer/car spawner) if you want to be able to spawn any vehicle.

Also keep in mind there is an easy-to-remember cheat to automatically spawn a hydra.
Title: Ultimate Stunters Main SCM
Post by: morbidxxx on October 05, 2007, 04:08:00 PM
If I understood what you wanted to say then you need to put all files in folders where they need to be. For example Main.scm in Data folder etc.
Title: Ultimate Stunters Main SCM
Post by: VenomX on October 05, 2007, 04:11:24 PM
Dannye, am I allowed to play around with your main.scm a bit?  I want to see if I can change the VC version so that the jetpack speed can be increased and decreased whenever needed, thanks .  i wont share it, its just for personal use.
Title: Ultimate Stunters Main SCM
Post by: Dannye on October 05, 2007, 06:42:19 PM
Quote from: VenomX
Dannye, am I allowed to play around with your main.scm a bit?  I want to see if I can change the VC version so that the jetpack speed can be increased and decreased whenever needed, thanks .  i wont share it, its just for personal use.

Sure thing man, no worries.

When I ever got 'round to making a new version I was planning on adding support for slowing the jetpack down, as had been suggested, perhaps something along the lines of - if the player is holding shift don't move them as far - or something. I just haven't been able to work on it in a while.

If ya need any help making the changes just let me know (as I obviously have the raw decompiled txt version which has all of my meaningful variable names, label names, and even comments).
Title: Ultimate Stunters Main SCM
Post by: arKy on October 09, 2007, 11:36:11 AM
Dannye i have a little question about ur last relase , GTA SOL USCM , why i cant watch my reps? its problem of the mod of its about ur scm? why if i spawn a car two times gta sol crashes?

Thanks.
Title: Ultimate Stunters Main SCM
Post by: ben on October 12, 2007, 01:06:49 PM
very good, i need a car spawner for vc but i havent been able to find one
Title: Ultimate Stunters Main SCM
Post by: Torque on October 15, 2007, 06:04:13 PM
This "SaRaH" is a insignificant pimple of the butt of Dannye's SCM.
Title: Ultimate Stunters Main SCM
Post by: JayFoxRox on October 21, 2007, 04:48:52 AM
Hi, you might have noticed that i have been around the forums again the last days. I was wondering if you have reached anything with my sources. Would be cool to see this thing with a graphical interface in "exe" form like spoosh

(I m still ready for helping if you want to try..)
Title: Ultimate Stunters Main SCM
Post by: Dannye on October 21, 2007, 05:44:41 AM
I recall looking at the stuff you posted a while back, I recall thinking it was all way over my head (heck, I've got next to no experience in the field of memory editing [etc] - the most I have ever done in that is create my own little [very very basic] trainer for disabling the cut to unique cam on replays [exactly the same as gunners tool]).

I must admit I am intrigued to discover what new levels this mod could possibly be taken to, and thus I am interested to talk to you further about it (especially in the areas of increased user interaction/customisation, Eg. choosing their own controls for functions, which functions they want/don't-want etc, [or for a more specific example] choosing which cars the spawner should spawn, etc). If it leads to further development of the mod for the betterment of the community, then there can't be anything wrong with that. Once I get some free time on my hands (from the beginning of December, and onwards) I'd be happy to discuss this with you further (you may need to remind me again then so I don't forget  ).
Title: Ultimate Stunters Main SCM
Post by: JayFoxRox on October 21, 2007, 05:56:24 AM
Sounds great! I m looking forward to it
Title: Ultimate Stunters Main SCM
Post by: Nyze on October 27, 2007, 03:19:43 AM
hey where is the lc mod for vc?

and is the main.scm lc for gta III ?
Title: Ultimate Stunters Main SCM
Post by: Torque on October 27, 2007, 10:34:57 AM
Dannye in your SCM:

Code: [Select]
//-------------MAIN---------------
thread "MAIN"
fade 0 0
042C: set_total_missions_to 1
030D: set_total_mission_points_to 1
01F0: set_max_wanted_level_to 6
set_wb_check_to 0
00C0: set_current_time 12 0
04E4: unknown_refresh_game_renderer_at 476.875 -939.938
Camera.SetAtPos(476.875, -939.938, 41.75)
062A: change_stat 165 to 0.0 // float
062A: change_stat 23 to 0.0 // float
062A: change_stat 21 to 0.0 // float
062A: change_stat 163 to 1000.0 // float
062A: change_stat 160 to 1000.0 // float
062A: change_stat 229 to 1000.0 // float
062A: change_stat 223 to 1000.0 // float
062A: change_stat 230 to 1000.0 // float
0629: change_stat 181 to 4 // integer
0629: change_stat 68 to 0 // integer
062A: change_stat 24 to 1000.0 // float
0A1F: set_stat 24 max_to 1000.0
0998: add_respect 1000
$PLAYER_CHAR = Player.Create(#NULL, 476.875, -939.938, 41.75)
07AF: $PLAYER_GROUP = player $PLAYER_CHAR group
$PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR)
Camera.SetBehindPlayer
Actor.Angle($PLAYER_ACTOR) = 180.0
0489: unknown_actor $PLAYER_ACTOR flag 1

Which one of those is for muscles.
Title: Ultimate Stunters Main SCM
Post by: LiveLife on October 27, 2007, 10:40:05 AM
062A: change_stat 23 to 0.0 // float

---

ID  Statistics ID  

0-81  - all floats  
0  Progress made  
1  Total progress  
2  Furthest Hoop  
3  Distance travelled on foot  
4  Distance travelled by car  
5  Distance travelled by motorbike  
6  Distance travelled by boat  
7  Distance travelled by golf cart  
8  Distance travelled by helicopter  
9  Distance travelled by plane  
10  Longest Wheelie distance  
11  Longest Stoppie distance  
12  Longest 2 wheels distance  
13  Weapon Budget  
14  Fashion Budget  
15  Property Budget  
16  Auto Repair and Painting Budget  
17  Longest Wheelie time  
18  Longest Stoppie time  
19  Longest 2 wheels time  
20  Food Budget  
21  Fat  
22  Stamina  
23  Muscle  
24  Max Health  
25  Sex appeal  
26  Distance travelled by swimming  
27  Distance travelled by bicycle  
28  Distance travelled on treadmill  
29  Distance travelled on exercise bike  
30  Tattoo budget  
31  Hairdressing budget  
32  Girlfriend budget  
33  Prostitute budget  
34  Furniture budget  
35  Money spent gambling  
36  Money made from pimping  
37  Money won gambling  
38  Biggest gambling win  
39  Biggest gambling loss  
40  Largest burglary swag  
41  Money made from burglary  
42  Money spent building property  
43  Unused  
44  Longest treadmill time  
45  Longest exercise bike time  
46  Heaviest weight on bench press  
47  Heaviest weight on dumbbells  
48  Best time in 8-Track  
49  BMX best time  
50  Lightest weight  
51  Longest chase time with 5 or more stars  
52  Last chase time with 5 or more stars  
53  Wage bill  
54  Strip club budget  
55  Car modification budget  
56  Time spent shopping  
57  Time spent gambling  
58  Time spent on longest mission  
59  Time spent on quickest mission  
60  Average mission time  
61  Drugs budget  
62  Total shopping budget  
63  Time spent underwater  
64  Total respect  
65  Girlfriend respect  
66  Clothes respect  
67  Fitness respect  
68  Respect  
69  Pistol Skill  
70  Silenced Pistol Skill  
71  Desert Eagle Skill  
72  Shotgun Skill  
73  Sawn-Off Shotgun Skill  
74  Combat Shotgun Skill  
75  Machine Pistol Skill  
76  SMG Skill  
77  AK-47 Skill  
78  M4 Skill  
79  Rifle Skill  
80  Appearance  
81  Gambling  
82-119  Unused
Title: Ultimate Stunters Main SCM
Post by: Eddeman on October 27, 2007, 02:05:06 PM
Don't know if I've said this before, but thanks a lot for making these  
Title: Ultimate Stunters Main SCM
Post by: Ferσή on October 27, 2007, 02:53:36 PM
yes <3
Title: Ultimate Stunters Main SCM
Post by: Ralleee on October 27, 2007, 04:14:19 PM
Yes <3
Title: Ultimate Stunters Main SCM
Post by: Hoff on October 27, 2007, 04:59:18 PM
Yes. <3

Anyway, have you made any progress on the new SA version of the uscm, Dannye? It'll rock!
Title: Ultimate Stunters Main SCM
Post by: Dannye on October 27, 2007, 05:03:53 PM
Thanks guys!

@CD: Cheers for that.

@Torque: Sorry for being slow to reply to your pm, does your post imply that its not a problem anymore?

@Hoff: Yeah its pretty much done, just need to check a few things and convert it for the different versions (keyboard/gamepad/etc). Should be able to get it out as soon as I get some free time on my hands.
Title: Ultimate Stunters Main SCM
Post by: Taz on October 27, 2007, 05:15:09 PM
Looking really forward to the release of the new SA version, keep up the great work! Youre making stunting a lot more fun and easier with the features of your excellent SCM. Thank you!
Title: Ultimate Stunters Main SCM
Post by: Hoff on October 27, 2007, 05:25:22 PM
Quote from: Dannye
@Hoff: Yeah its pretty much done, just need to check a few things and convert it for the different versions (keyboard/gamepad/etc). Should be able to get it out as soon as I get some free time on my hands.
Woo-to the mothersucking-hoo!
Title: Ultimate Stunters Main SCM
Post by: LiveLife on October 28, 2007, 01:15:30 AM
Hey Dannye, can you send me the code from your newest sa scm? I know one way to script, i would like to see in what way you script
Title: Ultimate Stunters Main SCM
Post by: Jaja on October 28, 2007, 02:56:41 AM
Thanks Dannye!


PS: Yes <3
Title: Ultimate Stunters Main SCM
Post by: Flat Face on October 28, 2007, 04:48:05 AM
<3    whats with all the <3 ?
Title: Ultimate Stunters Main SCM
Post by: Dannye on October 28, 2007, 09:22:27 AM
Coz I'm cool   and used my mod powers to edit <3 into all their posts    

Title: Ultimate Stunters Main SCM
Post by: Ralleee on October 29, 2007, 05:03:31 AM
Exactly <3
Title: Ultimate Stunters Main SCM
Post by: JayFoxRox on October 29, 2007, 05:36:21 AM
Quote from: ColdDeath
Hey Dannye, can you send me the code from your newest sa scm? I know one way to script, i would like to see in what way you script

WTF would be the use of that?  
SCM is opcode based meaning it can be disambled all the time, with no problemo. The only advantage you would get from the source file is the authors syntax and variable namings (which doesnt matter at all)  
Title: Ultimate Stunters Main SCM
Post by: RAINBROSKY on October 29, 2007, 11:34:17 AM
lol <3 xD
Title: Ultimate Stunters Main SCM
Post by: Dejv on November 04, 2007, 01:39:47 AM
danny can u make it to GTA united?
Title: Ultimate Stunters Main SCM
Post by: Dannye on November 04, 2007, 03:55:23 AM
The following was a pm, but judging from the above post it seemed worth posting here for anyone thats also curious...

Question:
Quote
Hello there. i was wondering wich SCM i should use with GTA United.

VC2SA or LC2SA. if none fits, could you create a special one?

Answer:
Quote
I don't really know. If you get lucky, one of them might work, but it also might make it so alot of the GTA United stuff that wasn't working in VC2SA/LC2SA (such as shops, basketball, I don't know what else) not work anymore.

So I guess you can try them and see what happens, if it doesn't work, or causes too many problems, you may have to resort to using something like SACC temporarily.

I say temporarily because, while I do plan on making a special scm just for GTA United, it probably wont be for a few weeks still (just too busy at the moment).

Hope that answers any questions.
I'll obviously let people know as soon as I get working on it, but as I said above, that wont be for a few weeks at least.
Title: Ultimate Stunters Main SCM
Post by: LiveLife on November 04, 2007, 04:25:19 AM
Thanks for the info Dannye.
Title: Ultimate Stunters Main SCM
Post by: Flat Face on November 04, 2007, 04:26:04 AM
Quote from: Dannye
The following was a pm, but judging from the above post it seemed worth posting here for anyone thats also curious...

Question:
Quote
Hello there. i was wondering wich SCM i should use with GTA United.

VC2SA or LC2SA. if none fits, could you create a special one?

Answer:
Quote
I don't really know. If you get lucky, one of them might work, but it also might make it so alot of the GTA United stuff that wasn't working in VC2SA/LC2SA (such as shops, basketball, I don't know what else) not work anymore.

So I guess you can try them and see what happens, if it doesn't work, or causes too many problems, you may have to resort to using something like SACC temporarily.

I say temporarily because, while I do plan on making a special scm just for GTA United, it probably wont be for a few weeks still (just too busy at the moment).

Hope that answers any questions.
I'll obviously let people know as soon as I get working on it, but as I said above, that wont be for a few weeks at least.

awsome =P

btw i was wondering if you could send me the scm you made for nitzkit, the 1 he used to do the races, i've tried asking him but he never reply's to pm's and he wasnt online when i asked metaknight
Title: Ultimate Stunters Main SCM
Post by: Dannye on November 04, 2007, 06:19:39 AM
I don't think I made that for him. Or if I did, then I didn't keep it (which is why I think I probably didn't, as I have backups of most of my older versions).
Title: Ultimate Stunters Main SCM
Post by: Sucre on November 04, 2007, 06:51:46 AM
yeah thanks
Title: Ultimate Stunters Main SCM
Post by: Torque on November 05, 2007, 07:22:28 PM
Dannye's Ultimate SCMs have officially been!



(http://img.photobucket.com/albums/v245/Torque-/Other/meapprovedsig.jpg)
Title: Ultimate Stunters Main SCM
Post by: Dannye on November 05, 2007, 07:41:48 PM
Haha, thanks Torque
Title: Ultimate Stunters Main SCM
Post by: Ferσή on November 05, 2007, 08:11:23 PM
For some reason this does not work even when its installed. I got my GTA_VC.set proper, but it just don't act like its installed. It works in VC, but not LC.
Title: Ultimate Stunters Main SCM
Post by: Dannye on November 07, 2007, 03:53:20 AM
Well thats odd. So its like you press the buttons but nothing happens?
Title: Ultimate Stunters Main SCM
Post by: Torque on November 07, 2007, 01:33:07 PM
Did you trying running LC from the .exe in the root folder, maybe one of your shortcuts is messed up.
Title: Ultimate Stunters Main SCM
Post by: Couto on November 11, 2007, 09:17:31 AM
 marry me
Title: Ultimate Stunters Main SCM
Post by: Turtle Boy on November 12, 2007, 06:30:57 AM
Fuck yes, go Dannye, I guess ill just have to use crazy trainer or somthing for now
Title: Ultimate Stunters Main SCM
Post by: Hoff on November 19, 2007, 09:48:56 AM
Hmm, I don't know if I've missed something or if I'm just stupid.. But how do I get hydraulics when using Dannye's scm?  Transfender isn't accessable and there is yet no funktion in the scm that adds them to your vehicle, right?
Title: Ultimate Stunters Main SCM
Post by: Dannye on November 19, 2007, 02:48:59 PM
Yeah sorry about that. The problem is fixed, and will be in next update. Its fixed in both ways too, that is, now there is a function that adds them to your current car, and also, the transfender's should be accessible.
Title: Ultimate Stunters Main SCM
Post by: Hoff on November 19, 2007, 04:02:30 PM
Wow, that's some great news!   I can't wait!

Keep up the good work, Dannye.
Title: Ultimate Stunters Main SCM
Post by: Ferσή on November 19, 2007, 04:13:01 PM
Quote from: Dannye
Well thats odd. So its like you press the buttons but nothing happens?
Sorry about that. I have to set my GTA:LC in windows 98 mode, it created a new folder where it routes the settings to that.
Title: Ultimate Stunters Main SCM
Post by: Pendji on November 24, 2007, 03:35:01 PM
if u look from above and down in jetpack mode and fly and press A or D, ur legs spin
Title: Ultimate Stunters Main SCM
Post by: Torque on November 24, 2007, 08:18:53 PM
Welcome to several months ago, would you like fries with that.
Title: Ultimate Stunters Main SCM
Post by: Juan on November 27, 2007, 01:15:52 PM
Somebody please post a 100% save for the gamepad version of D's scm.
Title: Ultimate Stunters Main SCM
Post by: Torque on November 27, 2007, 01:22:03 PM
It's impossible to get 100% in SA with Dannye's SCM.

It contains codes that cut out majority of the sequences in the game so even if you did everything in the world to go around it, there will still be something preventing you.


Some things I had noticed when I started around March was that:

a] Major cut-scene codes were cutout
b] The cellphone code was cutout
c] The ability to recieve calls was cutout
d] AI was messed up (One example would be that train mission with Smoke, your supposed to stay on the side and let Smoke shoot them, but with Dannye's SCM all Smoke does is sit around like a lazy asshole)
e] Invincibility made that one Smoke mission, where your on the back of a PCJ, shooting the Russians who are chasing you, impossible. (Only way around would be using that "One shot vehicles blow up" cheat in Crazy Trainer and hoping that the fire, close to the end of the mission, doesn't blow you up. Another problem is when your jumping over the packer you will blow up no matter what.)


There's several more but last I heard about it from Dannye, he's got all the bugs fixed in the new release and is testing it (to make sure you can get 100%) as we speak.
Title: Ultimate Stunters Main SCM
Post by: Dannye on November 27, 2007, 01:42:55 PM
If you are talking about the SA version, then yeah, what Torque said. I have the updated version which fixes everything as far as I can tell (not only should you now be able to play through the entire storyline, also, more of the stuff like shops/savehouses/etc are available from the start), just need to convert it for the different versions (keyboard/gamepad/customs/etc) and then double check nothing seems fucked.
Title: Ultimate Stunters Main SCM
Post by: Torque on November 27, 2007, 01:56:53 PM
Quote from: Dannye
fucked.
Oooooh Dannye said a bad word.
Title: Ultimate Stunters Main SCM
Post by: MetaLord on November 27, 2007, 02:13:32 PM
Quote from: Torque
Quote from: Dannye
fucked.
Oooooh Dannye said a bad word.
LOLZ

Dannye i'm looking forward for the update
I want to change my clothes XD
And why is the save game is in ths begining? I dont want to finish the game on my own XD
Title: Ultimate Stunters Main SCM
Post by: Ferσή on November 30, 2007, 02:04:04 PM
Dannye do you think it would be possible to create a USCM for the VA team keyboard users? Or atleast tell me what I need to do to convert the VC one. Well the LC one crashes when it spawns so I guess its because of the coordinates? What value are the spawn coords in the SCM?
0053: $PLAYER_CHAR = create_player #NULL at  461.875! -939.938!  35.75!
is that them?
Well, I changed that and a few other things and it still crashes. I don't think I'm the man for the job.
Title: Ultimate Stunters Main SCM
Post by: snipermtd24 on November 30, 2007, 02:25:39 PM
I'm relatively new to the whole PC stunting thing, I usually play GTA's on consoles, and I have a question.

The NOTES say that Spawner 1 is Sprint + Aim + Left, I know how to use the commands, but I don't know which button "Aim" is. I have the controls set to Default.

Help would be appreciated.
Title: Ultimate Stunters Main SCM
Post by: morbidxxx on November 30, 2007, 02:31:33 PM
Quote from: snipermtd24
I'm relatively new to the whole PC stunting thing, I usually play GTA's on consoles, and I have a question.

The NOTES say that Spawner 1 is Sprint + Aim + Left, I know how to use the commands, but I don't know which button "Aim" is. I have the controls set to Default.

Help would be appreciated.
right mouse button
Title: Ultimate Stunters Main SCM
Post by: snipermtd24 on November 30, 2007, 02:59:49 PM
Thanks Morbid.
Title: Ultimate Stunters Main SCM
Post by: Nyze on December 01, 2007, 04:11:39 AM
danny pls make in teh sa scm a sandking + mtb +monstertruck thx
Title: Ultimate Stunters Main SCM
Post by: Torque on December 01, 2007, 12:11:24 PM
^ You can use Crazy Trainer to add custom spawns for any vehicle of your choice with any custom hotkeys.

http://files.filefront.com/CrazyTrainerrar...;/fileinfo.html (http://files.filefront.com/CrazyTrainerrar/;7027474;/fileinfo.html)
Title: Ultimate Stunters Main SCM
Post by: Nyze on December 01, 2007, 01:47:46 PM
Quote from: Torque
^ You can use Crazy Trainer to add custom spawns for any vehicle of your choice with any custom hotkeys.

http://files.filefront.com/CrazyTrainerrar...;/fileinfo.html (http://files.filefront.com/CrazyTrainerrar/;7027474;/fileinfo.html)

ya thx Torque i have crazyyyyy trainer  thx again  
Title: Ultimate Stunters Main SCM
Post by: unreal on December 01, 2007, 03:51:09 PM
I think that this mod should be made into a trainer/program. It would be good if we could choose what the hotkeys are.

Is any of this possible?
Title: Ultimate Stunters Main SCM
Post by: Torque on December 01, 2007, 04:01:21 PM
Quote from: unreal
I think that this mod should be made into a trainer/program. It would be good if we could choose what the hotkeys are.

Is any of this possible?
Not really...it is, but it would involve changing the code of the SCM, which I doubt many have the skills to do.

If you want your own hotkeys you can make your own SCM.
Title: Ultimate Stunters Main SCM
Post by: unreal on December 01, 2007, 04:42:35 PM
Quote from: Torque
Quote from: unreal
I think that this mod should be made into a trainer/program. It would be good if we could choose what the hotkeys are.

Is any of this possible?
Not really...it is, but it would involve changing the code of the SCM, which I doubt many have the skills to do.

If you want your own hotkeys you can make your own SCM.

Hmmm thats easier said than done.
Title: Ultimate Stunters Main SCM
Post by: Makrame on December 10, 2007, 06:42:14 AM
Is there any way to get right back on the bike when you fall of it in SA, just like in VC. That's the thing I hate the most in SA (I mean beeing forced to respawn the bike in front of you, getting on it etc..) so it would be more than great if it was possible to do the same as VC.
Title: Ultimate Stunters Main SCM
Post by: morbidxxx on December 10, 2007, 06:53:40 AM
Quote from: Makrame
Is there any way to get right back on the bike when you fall of it in SA, just like in VC. That's the thing I hate the most in SA (I mean beeing forced to respawn the bike in front of you, getting on it etc..) so it would be more than great if it was possible to do the same as VC.
Sprint + Fire + Left/Right if I remember correct.
Title: Ultimate Stunters Main SCM
Post by: VenomX on December 10, 2007, 07:46:44 AM
Yeah Makrame I had that problem for ages too, you need to redefine the FOOT commands as well as the vehicle ones .  Thats the main reason I didn't stunt SA for ages....oh, and it sucks.
Title: Ultimate Stunters Main SCM
Post by: morbidxxx on December 10, 2007, 08:26:23 AM
Dannye can you make USCM for the new SOL version? The VC version doesn't work there anymore
Title: Ultimate Stunters Main SCM
Post by: Cdarmy on December 12, 2007, 12:25:21 AM
Does the Main.SCM set the settings for controls? Caus damn my controls are fucked up!

Thats my question
Title: Ultimate Stunters Main SCM
Post by: Cdarmy on December 13, 2007, 03:08:14 AM
COMPLETLY IGNORED DOT COM
Title: Ultimate Stunters Main SCM
Post by: JayFoxRox on December 13, 2007, 03:17:07 AM
Quote from: Torque
Quote from: unreal
I think that this mod should be made into a trainer/program. It would be good if we could choose what the hotkeys are.

Is any of this possible?
Not really...it is, but it would involve changing the code of the SCM, which I doubt many have the skills to do.

If you want your own hotkeys you can make your own SCM.

I hope me and Dannye find some time to work on this. We said around x-mas eh?
Title: Ultimate Stunters Main SCM
Post by: Dannye on December 13, 2007, 04:07:22 AM
Cd, I am reading your question now, and unfortunately I still cannot answer it, because I am not sure what you are asking, sorry.

@Fox: Yeah I said around now, as I am on my holidays. I ain't really in the gta mood at the moment, but I'll let ya know.
Title: Ultimate Stunters Main SCM
Post by: Torque on December 13, 2007, 01:09:39 PM
I can answer Cdarmy's question for you Dannye.


@CD, not really. The SCM commands are embedded into in-game commands such as horn, sprint, fire, handbrake, etc. In the SCM for the command to teleport to your first saved location you need to press "horn" + "fire" + "left", so for me I would have to press shift (my horn key) + left mouse button (my fire key) + left (my left key). If you want to change it to something simpler for yourself then you would have to go to the controls menu and change the keys for "horn" "fire" and etc.

So lets from the control menu you change:

"horn" to y
"fire" to b
and "left" to num8

You would have to press y + b + num8 to teleport to your saved location.
Title: Ultimate Stunters Main SCM
Post by: Orcamoda on December 13, 2007, 05:09:50 PM
mad file thx
Title: Ultimate Stunters Main SCM
Post by: Pendji on December 17, 2007, 12:12:20 PM
nice ava
Title: Ultimate Stunters Main SCM
Post by: Rainbow on December 20, 2007, 05:57:33 AM
where i find the .SCM for liberty city mod for VC is that just the liberty city V.6 one?
Title: Ultimate Stunters Main SCM
Post by: Torque on December 24, 2007, 11:01:24 AM
By Version 6, he means that it's the 6th release version of the SCM, the SCM is for LC Beta 1.

Just download the SCM for LC from the first post.
Title: Ultimate Stunters Main SCM
Post by: hachi on December 26, 2007, 12:46:08 AM
Nice
Title: Ultimate Stunters Main SCM
Post by: Raining on January 05, 2008, 03:04:57 PM
How teleport works at vice city?  

* TP Load (Fot) = Jump   + Previous Weapon   = 14 + 5
* TP Save (Car) = Shoot  + Radio      = 17 + 4
* TP Load (Car) = Hbrake + Radio       = 6  + 4

I'm not understand this

(Started play vc today, so I can be little noob at vc  )
Title: Ultimate Stunters Main SCM
Post by: Dannye on January 05, 2008, 04:01:35 PM
With the teleporter, before you can teleport to a position ("load") you first must go to that position and "save" it. You do the "save"ing once, and then can do the "load"ing many times. For example, you "save" at the start of the run-up of the stunt you are trying, and after each failed attempt, instead of driving all the way back to the start, you do a "load".

The functions themselves have different controls (to trigger them) based on whether you are in a vehicle or not (thus the "car" and "foot"). The controls themselves are usually combinations of two or so different buttons. For example, to "Load" your teleport position while on foot, press both the Jump button and the Previous Weapon button at the same time.

If you are unsure which button on your keyboard (or other gaming device) is bound to "Jump", for example, then check the in-game controls menu to determine it.

Hope that helps.
Title: Ultimate Stunters Main SCM
Post by: Ferσή on January 05, 2008, 05:14:34 PM
Any chance of a VA version of the version 6 keyboard SCM? The mapping is done, and its time for the team members to stunt.
Title: Ultimate Stunters Main SCM
Post by: Ferσή on January 08, 2008, 04:14:55 PM
Title: Ultimate Stunters Main SCM
Post by: juur on January 10, 2008, 04:12:52 AM
Erm the SCM removes the other weathers i see...Is there anyway to get this thing removed?I would like to play with all kind of weathers
Title: Ultimate Stunters Main SCM
Post by: Pendji on January 10, 2008, 04:15:02 AM
remove the time freeze ?
Title: Ultimate Stunters Main SCM
Post by: Flat Face on January 10, 2008, 06:17:44 AM
its prolly been mentioned but.. i dont really want to search through 50 pages or bug dannye with pm's  but has there allready been a bmx replaced with a MTB SA scm done?  im a much bigger mtb fan
Title: Ultimate Stunters Main SCM
Post by: Ferσή on January 10, 2008, 07:37:41 AM
Quote from: juur
Erm the SCM removes the other weathers i see...Is there anyway to get this thing removed?I would like to play with all kind of weathers


Quote from: BazrunStunter
remove the time freeze ?
If you guys would read the documents included with the SCM it would tell you how to do these things.
Quote from: Flat Face
its prolly been mentioned but.. i dont really want to search through 50 pages or bug dannye with pm's  but has there allready been a bmx replaced with a MTB SA scm done?  im a much bigger mtb fan
Shut up, the VA SCM is far more important, use fucking spoosh or something fgt.
j/k
Title: Ultimate Stunters Main SCM
Post by: Dannye on January 10, 2008, 03:23:01 PM
Sorry Feron, I've been enjoying my time away from the stunting scene recently. I'll see what I can do and perhaps post it in the private VA forum so any of the contributors can get it. That sound good?
Title: Ultimate Stunters Main SCM
Post by: Ferσή on January 10, 2008, 03:44:10 PM
Sounds great man. Can't wait. I tryed to do it myself BTW, fixed a few of the errors but never found them all. Not sure, might have been the car spawns. If you could tell me what you changed, that would be good. Trying to learn a bit of SCM
Title: Ultimate Stunters Main SCM
Post by: Flat Face on January 10, 2008, 03:53:08 PM
Quote from: Feron
Sounds great man. Can't wait. I tryed to do it myself BTW, fixed a few of the errors but never found them all. Not sure, might have been the car spawns. If you could tell me what you changed, that would be good. Trying to learn a bit of SCM


coding is the most complex thing i've ever started learning.. modeling, texturing and all that is pussy compared to coding  ... its a bitch anyway GL learning it .. a tut would also help  seeing as this is dfferent to what im trying to learn to code.. but this would help me understand more about the scm
Title: Ultimate Stunters Main SCM
Post by: Ferσή on January 10, 2008, 04:10:31 PM
It's all trial and error when your trying to learn your self. I'm just trying to get  to the point to where I can understands Kan's tut.
Title: Ultimate Stunters Main SCM
Post by: Dannye on January 10, 2008, 04:45:57 PM
I find this a relatively straightforward kind of scm coding... scripted intro's and stuff are where it gets insane.

Quote
I tryed to do it myself BTW, fixed a few of the errors but never found them all. Not sure, might have been the car spawns. If you could tell me what you changed, that would be good. Trying to learn a bit of SCM

When I do it, I figure I'll start by asking Nitz for the scm he uses (Assuming if any other non-USCM-based scm changes were made for the mod, that he would have the most up-to-date version. The only change I know of is different starting co-ords, but its possible there's been more, since I know very little.), delete the gamepad USCM code from it, and replace it with the keyboard USCM code. Since its just a map mod, I should actually be able to just copy and paste the code from the latest VC keyboard one into this.
Title: Ultimate Stunters Main SCM
Post by: Ferσή on January 10, 2008, 05:11:00 PM
Quote from: Dannye
I find this a relatively straightforward kind of scm coding... scripted intro's and stuff are where it gets insane.

Quote
I tryed to do it myself BTW, fixed a few of the errors but never found them all. Not sure, might have been the car spawns. If you could tell me what you changed, that would be good. Trying to learn a bit of SCM

When I do it, I figure I'll start by asking Nitz for the scm he uses (Assuming if any other non-USCM-based scm changes were made for the mod, that he would have the most up-to-date version. The only change I know of is different starting co-ords, but its possible there's been more, since I know very little.), delete the gamepad USCM code from it, and replace it with the keyboard USCM code. Since its just a map mod, I should actually be able to just copy and paste the code from the latest VC keyboard one into this.
The starting co-ords was the first thing I changed, it got me into the game but it crashed soon after. If you could just pm me the code and tell me where to add it I could do it myself. I was not sure where the code was in your SCM, seemed a bit scrambled about. I will send you the SCM I have been going through hell using lol. Keyboard with a game pad SCM... ugh......
Title: Ultimate Stunters Main SCM
Post by: Nitzkit on January 10, 2008, 06:27:29 PM
LOL....learn to love it  ... Dannye will do it  (he has mah pee em)
Title: Ultimate Stunters Main SCM
Post by: Ferσή on January 10, 2008, 08:38:45 PM
Dannye is the man! It's done, thanks man!
Title: Ultimate Stunters Main SCM
Post by: Dannye on January 11, 2008, 05:34:38 AM
I updated the San Andreas Ultimate SCM to version 3.

Changes include:Thats all for now. I'd say the jetpack is the best aspect... I don't know about you, but I thought my implementation of jetpacks in the prior SA versions was crap, and made the jetpack a real annoyance to use.

Anyways, if anyone wants to download here's the link:

--> [attachment=7620:SA_USCM_Rel3.zip]
Title: Ultimate Stunters Main SCM
Post by: Taz on January 11, 2008, 05:41:23 AM
GREAT!! Gonna try it out right now, thank you, it sounds awesome!
Title: Ultimate Stunters Main SCM
Post by: Ferσή on January 11, 2008, 05:43:43 AM
I was the first to download . Epic, anyways just as a start trying something in SA it seems one of these comes out. Thanks Dannye.
Title: Ultimate Stunters Main SCM
Post by: Ralleee on January 11, 2008, 05:46:28 AM
All hail Dannye
Title: Ultimate Stunters Main SCM
Post by: Hoff on January 11, 2008, 06:17:49 AM
Thank you thank you thank you thank you Dannye!

I've looked forward to this, will try it now!
Title: Ultimate Stunters Main SCM
Post by: Souzuk on January 11, 2008, 06:21:15 AM
  Dannye , thank you that you help us all  
Title: Ultimate Stunters Main SCM
Post by: Pendji on January 11, 2008, 06:24:58 AM
LETS GANG HUG DANNYE !
Title: Ultimate Stunters Main SCM
Post by: FIGHTER on January 11, 2008, 06:35:27 AM
starting sa.... :B
Title: Ultimate Stunters Main SCM
Post by: Souzuk on January 11, 2008, 06:41:50 AM
yo dannye, i cant use my old savegame    and in your rar isnt a new one  
Title: Ultimate Stunters Main SCM
Post by: Hoff on January 11, 2008, 06:52:03 AM
Quote from: Souzuk
yo dannye, i cant use my old savegame    and in your rar isnt a new one  
With the new jetpack mode it doesn't take much time to get your clothes anyway.
Title: Ultimate Stunters Main SCM
Post by: Pendji on January 11, 2008, 07:27:57 AM
pilots doesnt like if u jetpack up to em, i did and he did salto and hitted tree but came up to normal again ^^
Title: Ultimate Stunters Main SCM
Post by: Adonai on January 11, 2008, 11:33:51 AM
Souzuk - if so, just start a new game and save it. Nothing too hard.
Title: Ultimate Stunters Main SCM
Post by: Souzuk on January 11, 2008, 01:43:01 PM
oh yes xD thank you

btw. dont forget to send your stuff for the best of in , DarkPhoenix
Title: Ultimate Stunters Main SCM
Post by: Dannye on January 11, 2008, 03:55:42 PM
Ah yes, sorry about that, I did forget to include a savegame, and yes, old savegames probably wont work due to the large amount of code changes.

Nevertheless, starting a new game has never been more rewarding, its all open. So as someone else already suggested, if ya start a new game, grab your favourite clothes, save it, and from then on you can just load that.

Thanks for the comments guys, I appreciate it.
Title: Ultimate Stunters Main SCM
Post by: Hoff on January 11, 2008, 04:20:52 PM
Quote from: Dannye
Thanks for the comments guys, I appreciate it.
No, thank you. I haven't been arsed to get other trainers and such just because I wanted hydraulics. But now I can get them easily and I must say it makes Infernus stunting way more fun..
Title: Ultimate Stunters Main SCM
Post by: Ralleee on January 11, 2008, 05:15:33 PM
Exactly
Title: Ultimate Stunters Main SCM
Post by: Torque on January 11, 2008, 08:16:41 PM
Thanks Dan. =)

This is going to be somewhat of a nuisance to get used to the new SA teleportation and vehicle spawn scheme, since I found pressing the up arrow more convenient for some reason.

Still a awesome update! Now I can finally play the storyline  (The first 20 missions in LS are so boring and repetitive since I've done them so many times!  )

Also can you upload the mod to the GTAStuntingMods Filefront account, I'm having problems atm.
Title: Ultimate Stunters Main SCM
Post by: KillaMarci on January 11, 2008, 08:27:18 PM
Awesome Dannye , I Love you

Before this came out , I always needed to have SACC running to get to other city faster etc. And when I wanted to do a stunt with a infernus and needed nos , I needed to place an infernus in the garage and tune it somehow from there using SACC.


Just great.
Title: Ultimate Stunters Main SCM
Post by: Dannye on January 11, 2008, 10:50:50 PM
Glad I can help

@Torque: I don't know the login details (or whatever) to use the FF account.
Title: Ultimate Stunters Main SCM
Post by: Flat Face on January 11, 2008, 11:05:04 PM
hmm.. i dloaded the scm and it wont work, game loads n crashes
Title: Ultimate Stunters Main SCM
Post by: Turtle Dick on January 12, 2008, 04:18:46 AM
Thanks for the update Dannye (http://img147.imageshack.us/img147/452/goedkv7.gif)
Title: Ultimate Stunters Main SCM
Post by: Couto on January 12, 2008, 04:39:29 AM
Flat face u need to start new game...

Dannye, the "Ghosttown" function doesn't work? o_O is it supposed to make all peds/cars disappear?
Title: Ultimate Stunters Main SCM
Post by: Pendji on January 12, 2008, 04:56:41 AM
it works at me
Title: Ultimate Stunters Main SCM
Post by: Dannye on January 12, 2008, 05:26:12 AM
New download location available below, with thanks to VenomX:

http://files.filefront.com/SA+UltimateSCM+...;/fileinfo.html (http://files.filefront.com/SA+UltimateSCM+Release3zip/;9422472;/fileinfo.html)

I'll also add it to the first post.
Title: Ultimate Stunters Main SCM
Post by: Dejv on January 15, 2008, 07:30:34 AM
THE NEW realese3 to SA pwn
Title: Ultimate Stunters Main SCM
Post by: Ocean on January 19, 2008, 10:44:28 AM
I don't like A/D save pos command. :3 I prefered the S/W and A/D one. Its ok though.
Title: Ultimate Stunters Main SCM
Post by: Genyus on January 19, 2008, 10:49:12 AM
Yeah. I've waited for this. The old SA SCM was so annoying. Great job on the new one Dannye.
Title: Ultimate Stunters Main SCM
Post by: Torque on January 19, 2008, 07:41:14 PM
I LOVE the new SA Jetpack!


I was doing the story missions with Catalina and where you have to take her around with you, I just use the jetpack and she was flying around with me. It works with all other characters who follow you around also!
Title: Ultimate Stunters Main SCM
Post by: Genyus on January 21, 2008, 05:18:18 AM
^ Rofl, I'm going to try that
Title: Ultimate Stunters Main SCM
Post by: Busto on January 23, 2008, 07:26:40 AM
What relase work on GTA United without crash ?
Title: Ultimate Stunters Main SCM
Post by: kr3mlin on February 02, 2008, 10:09:43 PM
Noticed the "Happy stunting dudes" in the topic post is misspelled
Title: Ultimate Stunters Main SCM
Post by: Dannye on February 03, 2008, 03:46:47 AM
Thats odd, theres another really obvious one there with the second word of the post, I swear I didn't write that   ... However, spelling 'Acknowledgments' wrong does sound exactly like me
Title: Ultimate Stunters Main SCM
Post by: CRYOSPHERE on February 03, 2008, 03:51:38 AM
SA Release 3. NICE
Gonna download
Title: Ultimate Stunters Main SCM
Post by: Pendji on February 03, 2008, 04:31:41 AM
sry offtopic but dannye, what is that thing on ur sig picture ? a angel with some sort of circle as head ?
Title: Ultimate Stunters Main SCM
Post by: Dannye on February 03, 2008, 04:55:03 AM
Not really sure. If I recall correctly (which I might not, it was quite a while ago) it was a segment of an early Unreal Engine 3 piece of concept art.
Title: Ultimate Stunters Main SCM
Post by: Pendji on February 03, 2008, 05:35:03 AM
rofl..
OT; any new vc uscm coming out or is it bugfree ?
you could maybe work on a spawner like, vehicle arrives in front of you and can scroll wich one you want
Title: Ultimate Stunters Main SCM
Post by: Ralleee on February 07, 2008, 07:24:11 AM
I have two things I wanna say about the main.scm's, and maybe you can add the features in upcoming versions.



Second, could you replace the bmx in SA to mountain bike instead? The mountain bike is way more popular than the bmx, from what I've seen. At least just add the mountain bike in any vehicle spawn.

That's what I had to say, I got another thing in mind but I forgot it, I will come up with it if it pops up in my head

EDIT: Nevermind the first one, Taz told me a way how to do it, I forgot that you could turn off the "invulnerable" cheat
Title: Ultimate Stunters Main SCM
Post by: KillaMarci on February 09, 2008, 07:16:27 AM
Hey Dannye
Everytime I spawn 2 packers and remember them with your main.scm and out them over each other to do a packer bump , they just spawn back onto the road. Do you think you can fix that in some way?  It works with that mission
Title: Ultimate Stunters Main SCM
Post by: SnowMan on February 09, 2008, 08:32:50 AM
when is the GTA UNITED scm coming? i fucking need it =(
Title: Ultimate Stunters Main SCM
Post by: MeetMyMeat on February 10, 2008, 03:19:30 AM
where do i have to put this .. i see a Changelog.txd and QuickNotes.txd file
Title: Ultimate Stunters Main SCM
Post by: Pendji on February 10, 2008, 03:32:30 AM
and 2 folders named standard and gamepad
Title: Ultimate Stunters Main SCM
Post by: Dannye on February 10, 2008, 03:29:23 PM
Quote from: MeetMyMeat
where do i have to put this .. i see a Changelog.txd and QuickNotes.txd file

You don't put them anywhere. The installation instructions do not mention the need to put these files anywhere.
They are both text (*.txt not *.txd) files, and they are not required for the mod to work.
They act as user documentation.
All installation instructions are contained within the Quick Notes file, as is information regarding the differences between Standard and Gamepad versions.
Title: Ultimate Stunters Main SCM
Post by: Turtle Boy on February 10, 2008, 08:49:05 PM
For some reason when I tried to use this new SCM it just crashes my game, any ideas? or maybe just a link to an older version would be fine.
Title: Ultimate Stunters Main SCM
Post by: Hinza007 on February 11, 2008, 01:33:27 AM
Cool. Best main.scm evahhhh!!!
Title: Ultimate Stunters Main SCM
Post by: Genyus on February 11, 2008, 11:36:45 AM
So Dannye, how about making an USCM for GTA:United please? I would appreciate it very much.
Title: Ultimate Stunters Main SCM
Post by: xKyEx on February 12, 2008, 08:35:04 AM
Quote from: Dannye
Ultimate Stuner's Main.scm, By Dannye:
The main purpose of creating this main.scm is to be the ultimate stunter's companion. It includes a variety of numerous useful features that previously required many separate trainers/exes to be run. Now all of these features, plus a few more, have been enhanced, made better, and then combined into one giant stunter's main.scm. Enjoy!

Games Ultimate SCM's Have Been Made For:[/color]
  • Vice City
  • The Liberty City Mod For Vice City
  • San Andreas
Features Include:[/color]
  • Car Spawning, Car Flipping, Car Teleporting, Player Teleporting, Ghosttown Toggling, Wanted Level Changing, Jetpack Enabling, Weather Controlling, Car Remembering, Vulnerability Toggling, Water Respawning, Car Bringing, Time Freezing, Colour Changing, Player Ignored Toggling, Player Unjackable Toggling, Unlimited Running, Taxi Boosting Enabling, No Unique Jump Caming, Unlimited Health/Armour Toggling, Quick Reload Enabling, Fireproof Enabling, Rampage Removing, Hidden Package Removing, Statistic Maxing, and MORE.
  • Custom American.gxt to provide user feedback
  • 'Start Unlocked' feature - now you can stunt straight away.
* If you find any bugs or problems, or have any questions. feel free to let me know.
* Dont forget to read the readme/feature list included in the zip for a complete list of everything.

Downloads:

Latest Versions Of The Ultimate SCMs :: Links as follows:
  • Main Game Versions
    • Vice City (Release v6) -> Download! (http://files.filefront.com/VC_UltimateSCM_RELEASE6zip/;6804816;/fileinfo.html)
    • Liberty City (Release v6) -> Download! (http://files.filefront.com/LC_UltimateSCM_RELEASE6zip/;6804823;/fileinfo.html)
    • San Andreas (Release v3) -> Download! (http://www.gtastunting.net/forums/index.php?act=attach&type=post&id=7620) - Alternate Download! (http://files.filefront.com/SA+UltimateSCM+Release3zip/;9422472;/fileinfo.html)
  • TC Mod Game Versions
    • VC2SA (Release v1.1) -> Download! (http://files.filefront.com/8105439)
    • SA:LC (Release v1.1) -> Download! (http://files.filefront.com/8105422)
    • SOL (Release v1.0)-> Download! (http://www.gtastunting.net/forums/index.php?act=attach&type=post&id=5669)
    • Myriad Islands (Release v1.0) -> Download! (http://www.gtastunting.net/forums/index.php?act=attach&type=post&id=5670)
Hapy Stunting Dudes.

Acknowledgements:
  • Thanks to Kaneda,M3rrix,Nitzkit, bj070893, Turtle Dick, Buzzsaw, Xtramus, Aries, Psycho and Torque for all their help.
Last Updated 12th January 2008 (New SA Version)
Wow this roxxxx
Title: Ultimate Stunters Main SCM
Post by: Genyus on February 12, 2008, 08:43:18 AM
Dude, seriously. Don't quote the whole first post. Just press the Fast Reply or Add Reply button. If you keep quoting the first post of every topic you post it will annoy people.

Edit: Now please press the Quick Edit or Full Edit button at the bottom of your post and remove the whole quote from the first post.
Title: Ultimate Stunters Main SCM
Post by: BullzEye on February 14, 2008, 01:32:38 PM
What is car flipping?  
Title: Ultimate Stunters Main SCM
Post by: Hoff on February 14, 2008, 01:45:01 PM
Quote from: Turtle Boy
For some reason when I tried to use this new SCM it just crashes my game, any ideas? or maybe just a link to an older version would be fine.
Make sure you're creating a new game. Your old savegame won't work with a new main.scm..


Quote from: BullzEye
What is car flipping?  
It puts the vehicle on its wheels.
Title: Ultimate Stunters Main SCM
Post by: Juan on February 15, 2008, 07:43:35 PM
Can you change it so instead of it spawning hotring b it spawns hotring a. Hotring a has a cooler grill and sounds better.
Title: Ultimate Stunters Main SCM
Post by: Hoff on February 18, 2008, 07:04:27 AM
Quote from: JaTochNietDan
I cant start a new game, my GTA is fucked, can you please send me a saved game for this SCM
It would help if you mentioned which GTA you're talking about.
Title: Ultimate Stunters Main SCM
Post by: braderz on February 20, 2008, 09:58:23 AM
Hmmmm, i would if i HAD YOUR EMAIL, which i dont, so i wont.... hey they rhyme's rofl
Title: Ultimate Stunters Main SCM
Post by: Hoff on February 21, 2008, 06:23:27 AM
I'll upload a saved game for the latest SA release when I get home.
Title: Ultimate Stunters Main SCM
Post by: Hoff on February 22, 2008, 02:09:13 PM
Here you go, JaTochNietDan. Make sure to change the clothes though, I don't want you to look like me.

Title: Ultimate Stunters Main SCM
Post by: JL on February 22, 2008, 03:28:43 PM
Whenever I watch a replay, the weather changes back. Please fix that. >
Title: Ultimate Stunters Main SCM
Post by: DaT630Da on February 24, 2008, 12:50:40 AM
beautiful work dannye  
Title: Ultimate Stunters Main SCM
Post by: Raining on February 24, 2008, 01:57:49 PM
Ok...

On my SA Version not work jetpack, ghost town, teleport and other...

ONLY SPAWNER WORK!

So wtf is problem with that?
Title: Ultimate Stunters Main SCM
Post by: Lawlor on February 28, 2008, 06:53:12 PM
I downloaded the sol one, and whenever i put it in and start a NEW game the load bar makes it halfway across then i get an unhandled exception  i tried it with the normal scm and it works fine but with the sol one it kapoots. any help pl0x?
Title: Ultimate Stunters Main SCM
Post by: Pendji on March 08, 2008, 03:21:55 AM
may i ask why tires can blow, cant change cops to ignore you in uscm gamepad vc
Title: Ultimate Stunters Main SCM
Post by: Akuen on March 08, 2008, 03:51:20 AM
Quote from: Bazrun
may i ask why tires can blow, cant change cops to ignore you in uscm gamepad vc

Some features don't work with gamepad.
Title: Ultimate Stunters Main SCM
Post by: Dannye on March 08, 2008, 04:09:45 AM
The gamepad versions have a limited subset of the features.

I have never stunted with a gamepad myself, so when it came to figuring out controls for each of the functions I had no idea where to start. After talking to a couple avid gamepad users, I took their advice and cut down on the feature set (I can only assume that was because it would have been tricky to get decent [ie. easy to perform when trying to do it, but not something you can do by mistake] controls for every feature on a gamepad) and chose the controls which they suggested.

^ Hence the differences between the versions
Title: Ultimate Stunters Main SCM
Post by: Pendji on March 08, 2008, 04:18:22 AM
well, i got some suggestions
(foot) jump + sprint = load loc
maybe always invicible tires ?
default : ignored by police, sprint + shoot = not ignored 1 2 3 4 5 6 7 8 ignored not ignored and so on
jump, get out of water

i got no idea on how you do this so dunno if can be possible
Title: Ultimate Stunters Main SCM
Post by: Fire Dragon on March 08, 2008, 03:14:35 PM
Dannye please make main.scm with Add Hydro/nos to SA-LC.
Title: Ultimate Stunters Main SCM
Post by: BioclocK on March 15, 2008, 03:50:34 PM
This is a GRRRRREAT help :D:D
Title: Ultimate Stunters Main SCM
Post by: StuntKing on March 17, 2008, 03:14:57 AM
Quote from: Genyus
So Dannye, how about making an USCM for GTA:United please? I would appreciate it very much.
Title: Ultimate Stunters Main SCM
Post by: Spiers on March 17, 2008, 12:47:34 PM
dannye ya should make special version for gtau which will not delete icons on the radar...
Title: Ultimate Stunters Main SCM
Post by: FatalSnake95 on March 21, 2008, 03:59:56 AM
Wath are the command for Remember Vehicles?  
Title: Ultimate Stunters Main SCM
Post by: FatalSnake95 on March 21, 2008, 04:22:03 AM
I want a savegame 100% for this main.scm! for change the clothes
Title: Ultimate Stunters Main SCM
Post by: KIDwild on March 21, 2008, 04:25:53 AM
handbrake(spacebar)+radio®
Title: Ultimate Stunters Main SCM
Post by: Dannye on March 21, 2008, 04:44:23 AM
Quote from: FatalSnake95
Wath are the command for Remember Vehicles?  

Next time use the "Edit" post button rather than making two posts in a row only 20 minutes apart.

To answer your first question, check the readme file included with the mod.
In regards to your second post, there isn't one, but I would like to know which version you are talking about, the VC or SA one?
Title: Ultimate Stunters Main SCM
Post by: FatalSnake95 on March 21, 2008, 04:48:30 AM
Quote from: Dannye
Quote from: FatalSnake95
Wath are the command for Remember Vehicles?  

Next time use the "Edit" post button rather than making two posts in a row only 20 minutes apart.

To answer your first question, check the readme file included with the mod.
In regards to your second post, there isn't one, but I would like to know which version you are talking about, the VC or SA one?
I have SA and search a savegame 100%
Title: Ultimate Stunters Main SCM
Post by: Dannye on March 21, 2008, 05:13:08 AM
Yeah sorry there is no 100% savegame for it. But if all you want to get is clothes, I am not sure why you are unable to do that - with my mod I tried to make sure that every shop is open right from the start of the game.
Title: Ultimate Stunters Main SCM
Post by: Regy on March 22, 2008, 02:16:25 AM
This is exactly what we need, outstanding work dannye
Title: Ultimate Stunters Main SCM
Post by: BullzEye on March 22, 2008, 01:07:50 PM
It's an amazing feature of San Andreas, been using it for 3 months and I've never had a problem (except with the taxi's, but I resolved that by doing the taxi missions)

However, I can't seem to enter the crane/magnet in San Fierro next to the big ship and "half pipe" There is no red marker to enter in

And also, is it possible to get passed the mission "Just business" without setting on fire half way through the shoot-out part, I've got a video if you don't understand

Thanks, Dannye, your a great guy  
Title: Ultimate Stunters Main SCM
Post by: Dannye on March 22, 2008, 05:00:23 PM
Hmm I thought it was possible to get past it, I am pretty sure I remember testing that mission when I made my latest version (because I knew it had been impossible to pass on previous versions of the mod), and I thought I remembered it working for me... Have you got the latest version of the mod?
Title: Ultimate Stunters Main SCM
Post by: Torque on March 22, 2008, 05:15:06 PM
Every single mission is possible with the latest release of the mod.
Title: Ultimate Stunters Main SCM
Post by: boxXx on March 22, 2008, 05:15:09 PM
dannye, do you think you could create a SCM for SAiVC ?
Title: Ultimate Stunters Main SCM
Post by: BullzEye on March 22, 2008, 07:04:55 PM
Quote from: Dannye
Hmm I thought it was possible to get past it, I am pretty sure I remember testing that mission when I made my latest version (because I knew it had been impossible to pass on previous versions of the mod), and I thought I remembered it working for me... Have you got the latest version of the mod?

Oh so sorry, I downloaded it from December, I didn't realize there was a new mod, thanks for your help  
Title: Ultimate Stunters Main SCM
Post by: Dannye on March 23, 2008, 02:27:54 AM
No worries man, glad you appreciate it.

@boxXx: Yeah I guess I probably can - I'll wait a little bit first because (if I remember correctly) I heard the team were making some scm updates soon (so if I did it before then, it'd become worthless as soon as the update comes along).
Title: Ultimate Stunters Main SCM
Post by: Shotgun on March 23, 2008, 04:57:32 AM
Dannye! If you'd be kind enough to code some stunting functions in our SCM, i'd be glad for it... Since i'm only working on the interiors and other things, and it would save time for me too.. Of course you'd be credited for your work

Title: Ultimate Stunters Main SCM
Post by: Dannye on March 23, 2008, 06:37:52 AM
What, you mean like a kind of 'lite' version of this thing, say with a couple teleporters, a water respawn, a couple other things like that?
Title: Ultimate Stunters Main SCM
Post by: Shotgun on March 23, 2008, 06:46:25 AM
It's really up to you! If you do it, i can focus on other mission scripting related things (eg. Interors, garages and other stuff).
Title: Ultimate Stunters Main SCM
Post by: Flat Face on March 23, 2008, 07:05:23 AM
i think he means so he can copy your code into newer versions  would be a good idea  maybe copy out the code you use and send him it, would help all us wana be SA - VC stunters alot  
Title: Ultimate Stunters Main SCM
Post by: Shotgun on March 23, 2008, 07:26:37 AM
Oh well, i'm on it

Code: [Select]
DEFINE VERSION VICE 1.3

0002: jump ŁŁLabel008620
DEFINE MEMORY  34329

:Label008620
0002: jump ŁŁLabel008644
DEFINE OBJECTS  1
DEFINE OBJECT (no name)                  ; This is an unused object. You can put anything here.

:Label008644
0002: jump ŁŁLabel008658
DEFINE MISSIONS  0

;-------------MAIN---------------


:Label008658
03A4: name_thread "MAIN"
016A: fade  0 ()  0 ms
01F0: set_max_wanted_level_to  0
016C: restart_if_wasted at  2495.286 -1686.879  12.58  90.0
0111: set_wasted_busted_check_to  0 (disabled)
00C0: set_current_time  20  20
04E4: unknown_refresh_game_renderer_at  2495.221 -600.527
03CB: set_camera  2495.221 -600.527  131.922
032B: $6 = create_weapon_pickup #MP5LNG  15 ammo  500 at -1754.1  884.6  4295.88
0053: $PLAYER_CHAR = create_player #NULL at -1754.1  884.6  4295.88
01F5: $PLAYER_ACTOR = create_emulated_actor_from_player $PLAYER_CHAR
0247: request model #M4
0001: wait  0 ms
0330: set_player $PLAYER_CHAR infinite_run_to  1 (true)
01B6: set_weather  0
00D6: if  0
8118:   NOT   actor $PLAYER_ACTOR dead
004D: jump_if_false ŁŁLabel00871A
0352: set_actor $PLAYER_ACTOR skin_to "PLAYER"
0001: wait  50 ms
038B: load_requested_models
0353: refresh_actor $PLAYER_ACTOR

:Label00871A
016A: fade  1 (back)  1000 ms
00D6: if  1
0256:   player $PLAYER_CHAR defined
0248:   model #M4 available
004D: jump_if_false ŁŁLabel00873E
04BB: select_interiour  0 ;; select render area
01B4: set_player $PLAYER_CHAR frozen_state  0 (frozen)
02A3: toggle widescreen  1 (on)
015F: set camera position  -1754.1  890.6  4292.88  0.0  0.0  0.0    
0160: point camera  -1754.1  884.6  4295.88  1      
0001: wait  40000 ms
01B7: release_weather

:Label00873E        
032B: $7 = create_weapon_pickup #CHROMEGUN  15 ammo  99999 at  2482.4 -1691.4  13.5
01B2: give actor $PLAYER_ACTOR weapon  26 ammo  9999  
032B: $8 = create_weapon_pickup #MINIGUN  15 ammo  99999 at  2482.4 -1791.4  13.5
014B: $9 = init_parked_car_generator #MAVERICK -1 -1  1 alarm  0 door_lock  0  0  10000 at  2430.9 -1639.5  27.3 angle  0.0
014C: set_parked_car_generator $9 cars_to_generate_to  101
014B: $A = init_parked_car_generator #RHINO -1 -1  1 alarm  0 door_lock  0  0  10000 at  2473.1 -1698.2  13.5 angle  0.0
014C: set_parked_car_generator $A cars_to_generate_to  101
014B: $B = init_parked_car_generator #PCJ600 -1 -1  1 alarm  0 door_lock  0  0  10000 at  2511.8 -1670.7  13.5 angle  0.0
014C: set_parked_car_generator $B cars_to_generate_to  101
02A3: toggle_widescreen  0 (off)
01B4: set_player $PLAYER_CHAR frozen_state  1 (unfrozen)
0001: wait  50 ms
0055: put_player $PLAYER_CHAR at  2495.286 -1686.879  12.58    
02EB: restore camera with jumpcut
0001: wait  50 ms
004F: create_thread ŁŁLabel008842  
004F: create_thread ŁŁLabel0088A0
004F: create_thread ŁŁSWEETIN      
004F: create_thread ŁŁSWEETOUT              
  
:Label008842
0001: wait  20 ms
00D6: if  1
00F6:   player $PLAYER_CHAR  1 ()near_point_on_foot  2495.341 -1690.552  13.825 radius  1.3  1.3  1.3
00E1:   key_pressed  0  15
004D: jump_if_false ŁŁLabel008842
016A: fade  0 (back)  1000 ms  
0001: wait  4000 ms
04BB: select_interiour  5 ;; select render area
0055: put_player $PLAYER_CHAR at  2496.016 -1695.120 1013.7
016A: fade  1 (in)  1000 ms
0001: wait  2000 ms

:Label0088A0
0001: wait  20 ms
00D6: if  1
00F6:   player $PLAYER_CHAR  1 ()near_point_on_foot  2496.05 -1692.93  1013.75 radius  1.3  1.3  1.3
00E1:   key_pressed  0  15
004D: jump_if_false ŁŁLabel0088A0
016A: fade  0 (back)  1000 ms  
0001: wait  4000 ms
04BB: select_interiour  0 ;; select render area
0055: put_player $PLAYER_CHAR at  2495.177 -1687.521 12.581    
016A: fade  1 (in)  1000 ms
0001: wait  2000 ms  
0002: jump ŁŁLabel008842

:SWEETIN
0001: wait  20 ms
00D6: if  1
00F6:   player $PLAYER_CHAR  1 ()near_point_on_foot  2522.638 -1679.242 14.556 radius  1.3  1.3  1.3
00E1:   key_pressed  0  15
004D: jump_if_false ŁŁSWEETIN
016A: fade  0 (back)  1000 ms  
0001: wait  4000 ms
04BB: select_interiour  5 ;; select render area
0055: put_player $PLAYER_CHAR at  2526.46 -1679.09 1014.5
016A: fade  1 (in)  1000 ms
0001: wait  2000 ms

:SWEETOUT
0001: wait  20 ms
00D6: if  1
00F6:   player $PLAYER_CHAR  1 ()near_point_on_foot  2524.920 -1679.355 1014.5 radius  1.3  1.3  1.3
00E1:   key_pressed  0  15
004D: jump_if_false ŁŁSWEETOUT
016A: fade  0 (back)  1000 ms  
0001: wait  4000 ms
04BB: select_interiour  0 ;; select render area
0055: put_player $PLAYER_CHAR at  2520.753 -1679.049 14.233
016A: fade  1 (in)  1000 ms
0001: wait  2000 ms  
0002: jump ŁŁSWEETIN
004E: end thread
Title: Ultimate Stunters Main SCM
Post by: Flat Face on March 23, 2008, 07:39:51 AM
i ment dannye send you his lmao
Title: Ultimate Stunters Main SCM
Post by: Dannye on March 23, 2008, 07:47:50 AM
Quote from: Shotgun
It's really up to you! If you do it

Well I'd probably create a version of my mod for your conversion anyways (since people have asked for it), so I guess there's no point including the whole thing in your conversion (because most of your users might not even want it, so let those who do get it seperately). But I'd be happy to work on a 'lite' version for inclusion in your mod if thats what ya want - where by lite I mean just a small subset of functions that the average user (not necessarilly an avid stunter) might like - such as a couple spawner sets, a jetpack, taxiboost/infiniterun/etc, isb stats (if not already there), water respawn... etc. Hows that sound?
Title: Ultimate Stunters Main SCM
Post by: Shotgun on March 23, 2008, 02:47:37 PM
My idea was to release two seperate scms... The one with your modification in it [stunting functions and other things], and one with the mainy functions with missions etc.. Of course i'd need to update your mission script when i do something less important [like interiors, so stunters don't have to restart the game and swap the files when they want to go into..let's say, the johnson house].. BTW, i've already did some coding which enables vending machines.. just gotta finish that...

So basicly, you should just release your code or PM it to me, and i'll simply paste it in the mission script, especially made for stunters..

But the most powerful way of doing this is just to implement everything in one scm, and create a custom cheat [i'm pretty sure you are capable of doing that], which'll the players type and the stunting related threads get created.

It could be IAMASTUNTER or something similar..
Title: Ultimate Stunters Main SCM
Post by: ℛocky on March 24, 2008, 08:19:54 AM
The VC2SA one doesnt work
Title: Ultimate Stunters Main SCM
Post by: Pendji on March 24, 2008, 08:24:12 AM
it does
Title: Ultimate Stunters Main SCM
Post by: Turtle Boy on March 25, 2008, 08:43:28 PM
AtenShun has made a working version of Dannye's for SAiVC. I am awaiting Dannye's approval on its release.


Released!


HERE!!!!!!!!! (http://www.gtastunting.net/forums/index.php?showtopic=33564)
Title: Ultimate Stunters Main SCM
Post by: Asaaj on March 25, 2008, 09:44:57 PM
great !
Title: Ultimate Stunters Main SCM
Post by: boxXx on March 26, 2008, 06:09:29 AM
Dannye, i am thinking of doing a SCM for Myriad island in SA, do you mind if i use some of your codes from the SA one ?
Title: Ultimate Stunters Main SCM
Post by: Dannye on March 26, 2008, 06:31:06 AM
There's a MI mod for SA now too?
Title: Ultimate Stunters Main SCM
Post by: boxXx on March 26, 2008, 06:36:13 AM
yeah there is

LINK (http://www.myriadislands.com/)

I hope you can do one, else i guess i have to mess around
Title: Ultimate Stunters Main SCM
Post by: Turtle Boy on March 26, 2008, 11:36:12 AM
Its really easy man, go open up a SCM of Dannye's then a regular and you can figure out ALOT.
Title: Ultimate Stunters Main SCM
Post by: Dannye on March 26, 2008, 05:01:42 PM
Its even easier for me because I get to look at my source files which have comments and proper names, so sucked in to you losers  
Title: Ultimate Stunters Main SCM
Post by: Herr-Dav' on March 30, 2008, 05:25:29 AM
I got a problem with the SA USCM release 3, when it's installed I start a new game and after the end of the loading (when I'm supposed to see CJ) my SA crashes, but it works with the release 2.1 =/
Title: Ultimate Stunters Main SCM
Post by: Turtle Boy on March 30, 2008, 08:02:17 AM
That sounds strange, Umm Maybe talk to me on MSN if Dannye cant help.: /
Title: Ultimate Stunters Main SCM
Post by: MeetMyMeat on April 06, 2008, 02:13:50 PM
WTF ... i have a problem with the latest SA realease ! when i remember a veichle - a moto(for bsm's) packer , tank etc. after couple of goings it turns sideways and 5-6 meters to a random side ... it hapends when im using a verry large run up and i cant see the veichle :/  HELP i dont want to make a how topic about it
Title: Ultimate Stunters Main SCM
Post by: Torque on April 06, 2008, 06:24:35 PM
Quote from: Herr-Dav
I got a problem with the SA USCM release 3, when it's installed I start a new game and after the end of the loading (when I'm supposed to see CJ) my SA crashes, but it works with the release 2.1 =/
You've either replaced a file incorrectly or have a messed up gta-sa.exe, use this one; http://files.filefront.com/GTASA+NoIntrosC...;/fileinfo.html (http://files.filefront.com/GTASA+NoIntrosCutscenesCDrar/;7027684;/fileinfo.html)

If that doesn't seem to work then just reinstall a FRESH copy of SA and then the exe and then the scm, and see if it crashes then.


Quote from: MeetMyMeat
WTF ... i have a problem with the latest SA realease ! when i remember a veichle - a moto(for bsm's) packer , tank etc. after couple of goings it turns sideways and 5-6 meters to a random side ... it hapends when im using a verry large run up and i cant see the veichle :/  HELP i dont want to make a how topic about it
It's probably SACC running in your background thats causing this, try remembering a vehicle with only your sa open and no other programs.
Title: Ultimate Stunters Main SCM
Post by: Ne0n on April 08, 2008, 01:49:23 PM
What button is Aim for the spawner???
Title: Ultimate Stunters Main SCM
Post by: Dannye on April 08, 2008, 04:39:09 PM
Check VenomX's last post in your topic where you first asked this question:
http://www.gtastunting.net/forums/index.ph...st&p=673739 (http://www.gtastunting.net/forums/index.php?s=&showtopic=33994&view=findpost&p=673739)
Title: Ultimate Stunters Main SCM
Post by: Ne0n on April 09, 2008, 04:13:55 AM
hehe i didnt know it was target
Title: Ultimate Stunters Main SCM
Post by: Spiers on April 10, 2008, 05:47:38 AM
Dannye please make the version of your SCM for GTA United  i want to make a stunt movie in GTAU but it sucks without your scm
Title: Ultimate Stunters Main SCM
Post by: bluefire on April 18, 2008, 12:17:57 PM
Awesome Dannye i love your SCM  
Title: Ultimate Stunters Main SCM
Post by: Krow+ on April 19, 2008, 08:14:20 AM
SAiVC please? <.<
Title: Ultimate Stunters Main SCM
Post by: Blaze on April 19, 2008, 10:19:25 AM
Krow, there is a SAiVC version. I´ll message you on MSN.
Title: Ultimate Stunters Main SCM
Post by: Zaelee on April 29, 2008, 10:43:06 AM
Sorry for bumping but I just want to thank you, Dannye.
Thanks very much  
Title: Ultimate Stunters Main SCM
Post by: Turtle Boy on April 29, 2008, 11:25:30 AM
I think, if its okay with Dannye I could make the GTA United one.
Title: Ultimate Stunters Main SCM
Post by: StuntKing909 on April 29, 2008, 04:13:23 PM
Im in need of serious help:

(Put a yes or no beeside the "is this" questions)

Is this virus free?
Is this guy a reliable and trustworthy person?
Is this SCM going to permanently mess up my game?

How do I use each feature?

How to I install and to what directory do I put the files in?

Title: Ultimate Stunters Main SCM
Post by: Dannye on April 29, 2008, 04:24:16 PM
Quote
Is this virus free?
Is this guy a reliable and trustworthy person?
Is this SCM going to permanently mess up my game?

How do I use each feature?

How to I install and to what directory do I put the files in?

1. No viruses. The file you download doesn't even contain any executable files.
2. I'd like to say so
3. Just backup your old main.scm file, that way if ya wanna go back to how it used to be, just delete the one that came with this, and restore your backed up one.
4&5. There is a comprehensive readme included in the download, that should explain everything.
Title: Ultimate Stunters Main SCM
Post by: Daffy on April 29, 2008, 04:29:50 PM
Quote from: StuntKing909
Im in need of serious help:

(Put a yes or no beeside the "is this" questions)

Is this virus free?
Is this guy a reliable and trustworthy person?
Is this SCM going to permanently mess up my game?

How do I use each feature?

How to I install and to what directory do I put the files in?
Do you wipe your ass with plastic gloves on your hands to avoid bacterial diseases too?
Take a chance, or get a antivirus software and backup the original files.
Title: Ultimate Stunters Main SCM
Post by: StuntKing909 on April 29, 2008, 06:27:38 PM
Danney. Can you please make a youtube video with Hypercam and show me what you do on screen.

Can you have it up as soon as possible?
Title: Ultimate Stunters Main SCM
Post by: Dannye on April 29, 2008, 06:34:57 PM
Not quickly no. What are you having trouble with?
Title: Ultimate Stunters Main SCM
Post by: StuntKing909 on April 29, 2008, 06:46:15 PM
Can you make it.

Take as much time as you want.

I tried to backup the smc but i loaded up VC and it said not responding and makes a noise. i uninstaleld.

help!
Title: Ultimate Stunters Main SCM
Post by: Dannye on April 29, 2008, 07:12:12 PM
Try these steps:

0. There are two different versions of the mod, Standard and Gamepad (the Quick Notes .txt file included in the mod will explain the differences). You must decide which one you want to use. Since you are new to the mod I suggest using the "Standard" one.
1. Goto \Vice City\data folder
2. Locate the "main.scm" file in that folder and back it up (Eg. make a copy of it somewhere else, or leave it where it is and rename it say to "mainBackup.scm")
3. Get the "main.scm" file that you downloaded as a part of this mod, and put it in the \Vice City\data folder
4. Goto \Vice City\text folder
5. Locate the "american.gxt" file in that folder and back it up (Eg. make a copy somewhere else, or rename it)
6. Get the "american.gxt" file that you downloaded as a part of this mod, and put it in the \Vice City\text folder
7. Open up Vice City, and go to "New Game" (DO NOT load an old savegame, as it will not work)
8. Play game and use mod. Note each feature is controlled/used by performing a certain button/key combination. The readme file included in the mod says exactly which combinations are required for which feature. For example: If you are using the "Standard Version", pressing Sprint + Aim/Target + Left (which may, by default, correspond to the following keys on your keyboard: Shift + Right Mouse + Left Arrow - but to be sure what they are, check the in-game controls menu) at the same time will execute the "Spawner 1" feature.
Title: Ultimate Stunters Main SCM
Post by: StuntKing909 on April 30, 2008, 01:54:52 PM
Quote from: Daffy
Quote from: StuntKing909
Im in need of serious help:

(Put a yes or no beeside the "is this" questions)

Is this virus free?
Is this guy a reliable and trustworthy person?
Is this SCM going to permanently mess up my game?

How do I use each feature?

How to I install and to what directory do I put the files in?
Do you wipe your ass with plastic gloves on your hands to avoid bacterial diseases too?
Take a chance, or get a antivirus software and backup the original files.

Geez. No need to be an ass about it.

Thanks for the directions Dannye BTW.

Im trying it right now

Where do I have to extract all the files to?
Title: Ultimate Stunters Main SCM
Post by: time.out on May 05, 2008, 08:06:39 AM
is this better than crazytrainer?
Title: Ultimate Stunters Main SCM
Post by: Pendji on May 05, 2008, 08:12:58 AM
yea
Title: Ultimate Stunters Main SCM
Post by: time.out on May 05, 2008, 09:28:33 AM
Quote from: Bazrun
yea

ok dl'ed.
Title: Ultimate Stunters Main SCM
Post by: time.out on May 05, 2008, 10:40:59 AM
why does the packer keep disappearing?  Help!
Title: Ultimate Stunters Main SCM
Post by: UtterGarbage on May 05, 2008, 12:14:02 PM
1. whered you place it?
2. the gameonly saves the last two vehichles you got in so say you had a p2b set-up. then you bailed  your pcj and you spawn another. it will delete that packer and instead save the two pcj's. catch my drift? and usually if its in a spot itss not sposed to be itll dissapear
Title: Ultimate Stunters Main SCM
Post by: Cody on May 05, 2008, 01:17:10 PM
Quote from: time.out
why does the packer keep disappearing?  Help!
Sometimes packers "fall through" the ground and get deleted, and if the packer is spooshed it'll just respawn. Could be your problem or it could be the above.
Title: Ultimate Stunters Main SCM
Post by: time.out on May 05, 2008, 02:49:00 PM
i'm going back to using crazytrainer.
Title: Ultimate Stunters Main SCM
Post by: StuntKing909 on May 06, 2008, 04:55:03 PM
Ughh.

This program gave me problems.

To hard to use. There's a glitch in it where your trapped a wall and can't get out   .

Im just going to use Ultimate Trainer V2.
Title: Ultimate Stunters Main SCM
Post by: Ragna101 on May 08, 2008, 11:40:27 AM
may sound like noob question but on the readme, it says stuff like
Features
<feature> = Default <on/off>
etc.
if they are off, how can I enable them?
and theres

* Taxi Boost Enabled      : Always On

how do I use that?
they dont tell me keys
Title: Ultimate Stunters Main SCM
Post by: Dannye on May 08, 2008, 05:47:12 PM
To 'boost' while in a taxi, press the HORN button.

In regards to your first question, check the "Functions With Controls" part of the readme (just above the "Features With Defaults" you quoted from). Most of those with default settings will have a function that will toggle it on/off (by this I mean it has the same controls to turn it OFF and ON, it just sets it to the opposite of its current state). For example: In the defaults section you'll see "Player Invulnerable: Default = On", and in the functions section you'll see "Player Vul = Crouch + LookBehind". So, in this example, pressing the Crouch and LookBehind buttons at the same time will make use of this function, and will either turn it off (if it is already on), or turn it on (if it is already off). Unfortunately, if you use the Gamepad version of the mod (rather than the Standard version), then not all of the 'defaults' will have functions which allow you to change them, that's just the way it is, sorry.
Title: Ultimate Stunters Main SCM
Post by: Flat Face on May 08, 2008, 10:40:52 PM
i just read through that last page.. SK909 or w/e please shut up.. dannye made these out of kindness  for us stunters.. it comes with instruction... don't ask a busy person to make a useless tut because your a retard and don't understand copy and paste..
Title: Ultimate Stunters Main SCM
Post by: KIDwild on May 09, 2008, 02:54:37 AM
Quote from: StuntKing909
Ughh.

This program gave me problems.

To hard to use. There's a glitch in it where your trapped a wall and can't get out   .

Im just going to use Ultimate Trainer V2.
theres a thing called jetpack....





THIS is like.. the best thing in GTA stunting!

i cant live with out this!!
Title: Ultimate Stunters Main SCM
Post by: time.out on May 09, 2008, 09:00:15 AM
the main is great for stunting but i hate it that sometimes the packer and infy keep disappearing. tele bug doesnt bother me much.
Title: Ultimate Stunters Main SCM
Post by: KIDwild on May 10, 2008, 02:07:41 AM
use remember car!

(handbrake + radio)standard version..




uhmm.. dannye could you upload the vc2sa ucsm to a diff site..
Title: Ultimate Stunters Main SCM
Post by: StuntKing909 on May 11, 2008, 04:01:26 PM
What is Ultimate Trainer exactly?
Title: Ultimate Stunters Main SCM
Post by: UtterGarbage on May 11, 2008, 07:20:33 PM
wow..... okay press V and us eth emove aroudn keys to get away from tthe wall first of all. second crazy traine rimo sucks compared to this.

2. the only reason your vehichles dissapear is because your spawning more than 2 cars.... jebus christ.... ima join haywire

BURN THE NOOBS!!!!!!!! :angry:
Title: Ultimate Stunters Main SCM
Post by: Cody on May 18, 2008, 11:36:37 AM
I have a problem. Whenever I try to save position in a car with
TP Save (Car) = Horn   + LookB + Left/Right

it doesn't work.. Can someone tell me the EXACT keys i need to press? (Like LSHIFT, SPRINT, D, or whatever.)
Title: Ultimate Stunters Main SCM
Post by: Knapman on May 18, 2008, 11:39:16 AM
I press:

Right Shift + A or D + Middle Mouse button


Cody says:
YOU ARE GOD

He got it.
Title: Ultimate Stunters Main SCM
Post by: Pendji on May 18, 2008, 11:52:46 AM
im also god
Title: Ultimate Stunters Main SCM
Post by: KIDwild on May 19, 2008, 11:26:35 PM
i use
save car loc - lshift(sprint) + rmb(aim) + a
load car loc - lshift(sprint) + ctrl(lookB) + a
Title: Ultimate Stunters Main SCM
Post by: pmanning909 on May 23, 2008, 09:10:14 AM
Finally now i can stunt in peace!:) THANK YOU DANNEYE!!
Title: Ultimate Stunters Main SCM
Post by: KIDwild on May 26, 2008, 06:40:00 PM
Quote from: pmanning909
Finally now i can stunt in peace!:) THANK YOU DANNEYE!!
Payton Manning YAY!!!!!!
Title: Ultimate Stunters Main SCM
Post by: Rainbow on June 01, 2008, 03:40:29 AM
i there one for the SAiVC you know that mod from ASWA or must i just use the ultimate VC for that?
Title: Ultimate Stunters Main SCM
Post by: Jultomten on June 05, 2008, 11:58:52 AM
I got a problem when i use the save file you get when you download this scm. It won't work, when I click on it, i got back to my desktop and it says that there are some problem with my san andreas.exe or something like that
Title: Ultimate Stunters Main SCM
Post by: KIDwild on June 05, 2008, 08:58:59 PM
try deleting the gta_sa.set in my docs.

if that doesnt work, start a new game..
Title: Ultimate Stunters Main SCM
Post by: Jultomten on June 05, 2008, 11:42:47 PM
I deleted gta_sa.set, and It still got the same problem, it says that gta_sa.exe got a problem or something.
Title: Ultimate Stunters Main SCM
Post by: ReDFoX on June 24, 2008, 02:02:22 AM
I CAN'T DOWNLOAD FROM FILEFRONT.COM  WHAT THE FUCK?
Title: Ultimate Stunters Main SCM
Post by: STREEM on June 24, 2008, 02:24:21 AM
Quote from: ReDFoX
I CAN'T DOWNLOAD FROM FILEFRONT.COM  WHAT THE FUCK?
Maybe create there account ?
Title: Ultimate Stunters Main SCM
Post by: Mythic on June 28, 2008, 04:41:36 AM
Filefront doesn't require account, he just does something wrong.
Title: Ultimate Stunters Main SCM
Post by: Elegance on July 02, 2008, 03:17:22 PM
Bug Found ! : it was mentioned 2 or 3 posts up.. I can load or save games because the game crashes, i took the advice of kidwild in deleting the gta_sa.set file from my doc's but that had no effect.

is there some way to fix this or is there a patch for it or what.
Title: Ultimate Stunters Main SCM
Post by: UtterGarbage on July 02, 2008, 03:27:40 PM
omg..... firstly. that blue is hella hard to read. use a nice color! second you must start a new game.
Title: Ultimate Stunters Main SCM
Post by: Pendji on July 02, 2008, 04:14:16 PM
Quote from: UtterGarbage
omg..... firstly. that blue is hella hard to read. use a nice color! second you must start a new game.
yea ! pinky gay ftw !
Title: Ultimate Stunters Main SCM
Post by: UtterGarbage on July 02, 2008, 04:18:16 PM
wooo!!!! i just like being different and this was the only color that i could clearly seeeeee
Title: Ultimate Stunters Main SCM
Post by: Elegance on July 02, 2008, 05:02:37 PM
btw.. i start a new game but i cant save it because the game crashes
Title: Ultimate Stunters Main SCM
Post by: Pendji on July 02, 2008, 06:03:59 PM
Quote from: UtterGarbage
wooo!!!! i just like being different and this was the only color that i could clearly seeeeee
YOU can be my firefighter anytime.
Title: Ultimate Stunters Main SCM
Post by: Dannye on July 03, 2008, 04:31:54 AM
The reason why you may not be able to load certain savegames is explained in the documentation included in the mod.
Title: Ultimate Stunters Main SCM
Post by: Elegance on July 03, 2008, 06:23:17 AM
i know that. im using the savegame that was made for the mod you made...it still isn't working
Title: Ultimate Stunters Main SCM
Post by: radziuinblack on July 09, 2008, 09:27:13 AM
Btw, wheres this savegame included?
I downloaded from filefront and theres no sign of it.
Title: Ultimate Stunters Main SCM
Post by: Pendji on July 09, 2008, 09:35:03 AM
dont need one for sa
Title: Ultimate Stunters Main SCM
Post by: Nightking on July 12, 2008, 07:56:11 AM
maybe this question have been asked before but,.. is it a MAIN.SCM to united beta?it's so boring to play with crazytrainer
Title: Ultimate Stunters Main SCM
Post by: PhysicX on July 13, 2008, 02:08:50 AM
Fuck, i can't download LC and VC Main Game Versions...

Can you send me it? ( MSN, etc. )
Title: Ultimate Stunters Main SCM
Post by: Pizzapie on July 13, 2008, 10:32:45 AM
what do I use for sa in vc? do I use the vc main.SCM and american.gxt ?
Title: Ultimate Stunters Main SCM
Post by: STREEM on July 15, 2008, 06:02:03 AM
How can i turn off god and turn on wanted level ? [in san andreas]
Title: Ultimate Stunters Main SCM
Post by: XzdaceR on July 19, 2008, 12:20:23 AM
hey dannye good job  but i cant find the main of gta united , have you start to do it?
Title: Ultimate Stunters Main SCM
Post by: Vicarious on July 19, 2008, 02:47:25 AM
Quote from: Streem
How can i turn off god and turn on wanted level ? [in san andreas]

Its in the notes that come with the scm...

If by god you mean invincibility then - Crouch + LookBehind
For wanted level - Action + Shoot + Weapons
Title: Ultimate Stunters Main SCM
Post by: Zebra on July 22, 2008, 06:57:09 PM
Dannye!i love you!

the SCM's well
Title: Ultimate Stunters Main SCM
Post by: Raining on July 24, 2008, 02:33:00 AM
At VC USCM I cant save 2 positions, always when I save position, it saves the 1st one. Whats the problem?
Title: Ultimate Stunters Main SCM
Post by: Mythic on July 24, 2008, 02:42:06 AM
Press Left instead of right (or otherwise).
Title: Ultimate Stunters Main SCM
Post by: A maid on July 27, 2008, 01:53:33 AM
the VC SCM link doesn't work anymore with me:(
Title: Ultimate Stunters Main SCM
Post by: Mythic on July 27, 2008, 03:33:45 AM
It does.

http://files.filefront.com/VC+UltimateSCM+...;/fileinfo.html (http://files.filefront.com/VC+UltimateSCM+RELEASE6zip/;6804816;/fileinfo.html)
Title: Ultimate Stunters Main SCM
Post by: Daffy on July 27, 2008, 01:50:33 PM
A suggestion:
Would it be possible to spawn a grenade where you're standing and have them keep respawning there after you hit one and it disappears so another one spawns right away.
It's annoying to have to throw one every time...
Title: Ultimate Stunters Main SCM
Post by: Blaze on July 27, 2008, 02:00:40 PM
That's not a bad idea, I'd love something like that except for BIGBANG stunts, so I don't die.
Title: Ultimate Stunters Main SCM
Post by: Daffy on July 31, 2008, 10:59:37 AM
Dan-Dan-Dan... my suggestion...?
Title: Ultimate Stunters Main SCM
Post by: Turtle Boy on July 31, 2008, 12:13:53 PM
Yea if there was some way to make bigbang stunts longer even if you still die that would be great, Ive clearly landed some awesome ones as the rep fades out : /
Title: Ultimate Stunters Main SCM
Post by: Pendji on August 02, 2008, 02:54:58 AM
Yesterday my internet went down and i played trough vc storyline. Half the missions doesnt have text (what to do), car just suddenly stopped spawning and when unfreezed time, it only worked if i moved with jetpack, and if i stopped it reseted. e// stuck at last film mission because doesnt show when to come, and stood in the light all night and nothing happend

 
Title: Ultimate Stunters Main SCM
Post by: Arnax on August 05, 2008, 03:50:26 AM
Danny did you make Ultimate SCM for United? And can I in SA save more than one position with your Ultimate SCM?
Please answer.
Title: Ultimate Stunters Main SCM
Post by: Mr.Magic on August 13, 2008, 07:26:35 AM
Quote from: Bazrun
Yesterday my internet went down and i played trough vc storyline. Half the missions doesnt have text (what to do), car just suddenly stopped spawning and when unfreezed time, it only worked if i moved with jetpack, and if i stopped it reseted. e// stuck at last film mission because doesnt show when to come, and stood in the light all night and nothing happend

 
Could you upload that save file mate?
Title: Ultimate Stunters Main SCM
Post by: Pendji on August 13, 2008, 07:31:35 AM
Here, Godson my friend

EDIT: its actually pretty awesome, gives the aura of humanity without getting knocked by cars
Title: Ultimate Stunters Main SCM
Post by: Determined on September 28, 2008, 06:10:19 PM
Hey is there any chance I can see the "Insane stunt bonus" info after stunt? I really need it for natural bumps.
Title: Ultimate Stunters Main SCM
Post by: Dannye on September 28, 2008, 07:05:50 PM
This mod does not get rid of the ISB (Insane Stunt Bonus) text. So it should be appearing for ya...
Title: Ultimate Stunters Main SCM
Post by: Determined on September 28, 2008, 11:38:44 PM
strange... I only noticed the that it's dissapeared after getting USCM. Well now that I know that it's not because of it I'll try to find the causing factor.

Edit: Everything's fine now. There was something wrong with the amercian.gxt so I just replaced it with the one in your script

Edit 2: K now i got it right, it was because of sacc because right after I turn it on the "Stunt bonuses" dissapear.
Title: Ultimate Stunters Main SCM
Post by: bluedagger on October 26, 2008, 11:58:25 AM
You should write which mod you should use for the LC conversion mod in the first post Dannye
Title: Ultimate Stunters Main SCM
Post by: вαℓυ on October 29, 2008, 07:27:00 AM
Would it be possible to make an SCM for Alien City Dannye? Click (http://gta-worldmods.planet-multiplayer.de/phpkit/start/include.php?path=content/download.php&contentid=3611)
I'm not requesting one or demanding it, I'm just curious.
Title: Ultimate Stunters Main SCM
Post by: Kasha666 on October 29, 2008, 07:28:12 AM
Quote from: Killerstunter
Would it be possible to make an SCM for Alien City Dannye? Click (http://gta-worldmods.planet-multiplayer.de/phpkit/start/include.php?path=content/download.php&contentid=3611)
I'm not requesting one or demanding it, I'm just curious.
not bad idea...
Title: Ultimate Stunters Main SCM
Post by: GDL on October 29, 2008, 07:51:22 AM
Quote from: ARNAX
Danny did you make Ultimate SCM for United? And can I in SA save more than one position with your Ultimate SCM?
Please answer.


You can save 2 positions
Title: Ultimate Stunters Main SCM
Post by: Dannye on October 29, 2008, 04:01:00 PM
Quote from: Killerstunter
Would it be possible to make an SCM for Alien City Dannye? Click (http://gta-worldmods.planet-multiplayer.de/phpkit/start/include.php?path=content/download.php&contentid=3611)
I'm not requesting one or demanding it, I'm just curious.
Try this. I made it a while ago for a pm requesting the same thing. My mind was on other things so I didn't think to post it here too. I vaguely recall having some problems while doing the conversion, so I wasn't 100% sure that it worked (I didn't have the mod myself, so couldn't test it), but I think I was informed that it did indeed work.

--> USCM for Alien City: [attachment=10816:Test.rar]
Title: Ultimate Stunters Main SCM
Post by: вαℓυ on October 30, 2008, 12:20:09 AM
Thank you Dannye!
I'm sure that it'll work.
Edit: Works perfectly, thanks Dannye.
Title: Ultimate Stunters Main SCM
Post by: FloW on November 01, 2008, 07:51:44 AM
Quote from: Killerstunter
Would it be possible to make an SCM for Alien City Dannye? Click (http://gta-worldmods.planet-multiplayer.de/phpkit/start/include.php?path=content/download.php&contentid=3611)
I'm not requesting one or demanding it, I'm just curious.

I could have someone put it on another page, because I have problems with this ?
Title: Ultimate Stunters Main SCM
Post by: Shifftee on November 03, 2008, 11:02:47 AM
Dannye, will there be an USCM for gta:united? I think that gta:united is enough popular & many people use it for sure. And It would be awesome if the would be one.
Title: Ultimate Stunters Main SCM
Post by: Flat Face on November 03, 2008, 12:11:26 PM
hey i had an idea for the game pad versions, change weapon last + fire could be save position 1 on foot, i had other ideas but thats the only one that i know would work without problems.
oh and can you make jetpacking forward forward rather than jump?
Title: Ultimate Stunters Main SCM
Post by: Dannye on November 03, 2008, 11:39:02 PM
I've always wanted to do a major redesign of the gamepad versions - one which includes all features. I know it'd be possible to do, but the problem is, since I have no experience with VC PC + Gamepad, I can't really comprehend what would (and wouldn't) be good controls.

Also, I dunno, if alot of the gamepad users have their own control setups that are quite different to each other, then that's another problem - coming up with a setup that somehow works for (at least 'almost') everyone. On the other hand however, if most gamepad users use a similar setup, then perhaps it would be possible to come up with a decent redesign which does work, and does include all features.
Title: Ultimate Stunters Main SCM
Post by: Shifftee on November 05, 2008, 09:19:17 AM
Quote from: Shifftee
Dannye, will there be an USCM for gta:united? I think that gta:united is enough popular & many people use it for sure. And It would be awesome if the would be one.
Title: Ultimate Stunters Main SCM
Post by: Shifftee on November 06, 2008, 06:37:02 AM
so?
Title: Ultimate Stunters Main SCM
Post by: Orcamoda on November 06, 2008, 01:08:16 PM
thankyou very much
Title: Ultimate Stunters Main SCM
Post by: Brainkiller on November 08, 2008, 07:36:57 AM
Dannye, you do realise gamepad stunters also happen to have a keyboard hooked up to there computer, right?

So just put all the shit on there, it's not like we expect you to create a main.scm that has every single option capable of being changed from the gamepad only, it's not like we need to change the locking of the time/weather on the fly, we have time to stop and change it using the keyboard.
Title: Ultimate Stunters Main SCM
Post by: Determined on November 20, 2008, 10:19:06 AM
I can't download from FF, can anyone put an alternate VC SCM link?

Edit: nvm, asked a friend to do it for me
Title: Re: Ultimate Stunters Main SCM
Post by: RAWTalent on November 02, 2009, 10:42:03 AM
In kaneda's SAiVC solo he says he uses your USCM, but i can't find the link to the SAiVC version
Title: Re: Ultimate Stunters Main SCM
Post by: Glen1992 on November 05, 2009, 01:43:11 AM
Heres The Link :-

http://www.moddb.com/mods/san-andreas-in-vice-city/downloads/dannyes-stunter-scm-for-saivc-v60 (http://www.moddb.com/mods/san-andreas-in-vice-city/downloads/dannyes-stunter-scm-for-saivc-v60)
Title: Re: Ultimate Stunters Main SCM
Post by: LiveLife on November 08, 2009, 04:47:12 AM
Shifftee, Link (http://www.gtas.rockstarwatch.net/forums/index.php?topic=28645.0). The adaptation of Dannyes USCM to United has been done already a year ago by Aschratt and myself. :mellow:
Title: Re: Ultimate Stunters Main SCM
Post by: Ana on November 17, 2009, 04:06:55 AM
Someone please give me a link for the SA.scm that actually works.
Title: Re: Ultimate Stunters Main SCM
Post by: FloW on November 17, 2009, 04:55:24 AM
New links:
http://rapidshare.com/files/308280774/SA_Dannye_Main_SCM.rar.html (http://rapidshare.com/files/308280774/SA_Dannye_Main_SCM.rar.html)
http://www.megaupload.com/?d=MGDAC1BG (http://www.megaupload.com/?d=MGDAC1BG)
http://www.zshare.net/download/68588069679ee910/ (http://www.zshare.net/download/68588069679ee910/)
http://www.mediafire.com/?emwjv03mzum (http://www.mediafire.com/?emwjv03mzum)
http://www.badongo.com/file/18432025 (http://www.badongo.com/file/18432025)
http://depositfiles.com/en/files/7rkw0w4c7 (http://depositfiles.com/en/files/7rkw0w4c7)
http://hotfile.com/dl/17814621/22e650c/SA_Dannye_Main_SCM.rar.html (http://hotfile.com/dl/17814621/22e650c/SA_Dannye_Main_SCM.rar.html)
http://www.2shared.com/file/9227798/cef995d8/SA_Dannye_Main_SCM.html (http://www.2shared.com/file/9227798/cef995d8/SA_Dannye_Main_SCM.html)
Title: Re: Ultimate Stunters Main SCM
Post by: Ana on November 17, 2009, 05:23:00 AM
Thanks a bunch, much appreciated.
Title: Re: Ultimate Stunters Main SCM
Post by: WhiteGTAs on November 18, 2009, 10:01:04 AM
ty for new upload link for sa.scm
Title: Re: Ultimate Stunters Main SCM
Post by: Flat Face on November 19, 2009, 06:43:58 AM
adding to 1st post :P
Title: Re: Ultimate Stunters Main SCM
Post by: LostProphet on November 21, 2009, 04:42:00 PM
where is the SAiVC one? i need the gamepad please
Title: Re: Ultimate Stunters Main SCM
Post by: Dieva on November 29, 2009, 05:38:30 AM
aha thanks
Title: Re: Ultimate Stunters Main SCM
Post by: Dannye on December 03, 2009, 12:35:07 AM
Just made a temp fix to the first post, to advise of its out-of-date-ed-ness (yeah!) and provide a FF link to newest versions (not that new anymore, but still, newer than the ones that had been referenced in the out-of-date part of the first post).
Title: Re: Ultimate Stunters Main SCM
Post by: torekk on December 04, 2009, 10:03:03 AM
Well, how about changing the jetpack key from SA(don't know if it exists in VC too, haven't played VC with the USCM for a long time)? Like from the camera change key to the "yes" key(which is ID 11).

I mean, just an advice, would be cool so you still can change the camera on foot.
Title: Re: Ultimate Stunters Main SCM
Post by: Ne0n on December 26, 2009, 08:28:43 PM
can someone reupload the main.scm for vice city..

NVM: found it in neo's post.
Title: Re: Ultimate Stunters Main SCM
Post by: tacojoe on March 21, 2010, 04:37:20 PM
anyone got vc2sa ultimate scm link? the one in the first post is dead. :/
Title: Re: Ultimate Stunters Main SCM
Post by: TrYp on March 22, 2010, 11:22:14 AM
Gotta upload in a min

E: http://www.megaupload.com/?d=47JHBM1I (http://www.megaupload.com/?d=47JHBM1I)
Title: Re: Ultimate Stunters Main SCM
Post by: blackdeath on April 01, 2010, 01:20:14 PM
Liberty City - Main.scm ? Link is broke :P LCiVC
Title: Re: Ultimate Stunters Main SCM
Post by: Tornado on April 02, 2010, 04:42:55 AM
anyone send me the united USM ?
Title: Re: Ultimate Stunters Main SCM
Post by: tacojoe on April 04, 2010, 10:17:53 AM
Gotta upload in a min

E: http://www.megaupload.com/?d=47JHBM1I (http://www.megaupload.com/?d=47JHBM1I)

lol late reply. thanks dood! <3
Title: Re: Ultimate Stunters Main SCM
Post by: Krow+ on April 06, 2010, 04:07:35 PM
Where's SAiVC at? :X
Title: Re: Ultimate Stunters Main SCM
Post by: Tornado on April 08, 2010, 01:00:58 PM
a wroking AC USM ?
Title: Re: Ultimate Stunters Main SCM
Post by: tacojoe on April 11, 2010, 09:18:36 AM
anyone got working salc mod uscm link plz?
Title: Re: Ultimate Stunters Main SCM
Post by: TrYp on April 11, 2010, 11:41:48 AM
anyone got working salc mod uscm link plz?

http://www.megaupload.com/?d=NKYKFOS9 (http://www.megaupload.com/?d=NKYKFOS9)
Title: Re: Ultimate Stunters Main SCM
Post by: Nitzkit on May 06, 2010, 06:22:52 PM
made a little feature on my scm I've been using.... thought maybe you can add it to the VC SCM dannye (if you wish).
Its a reposition of cars that you have already set up, so for the lazys like me dont have to re-set up cars and shit.

Quote
:add0
0001: wait  200 ms
0004: $car = -1  ;; integer values
0005: $carx =  0.0  ;; floating-point values
0005: $cary =  0.0  ;; floating-point values
0005: $carz =  -1.0  ;; floating-point values
0005: $cara =  0.0  ;; floating-point values
0002: jump ££add

:add
0001: wait  200 ms
00D6: if  2
00E0:   player $PLAYER_CHAR driving
00E1:   key_pressed  0  4
00E1:   key_pressed  0  5
004D: jump_if_false ££add
03C1: $car = player $PLAYER_CHAR car
0001: wait  1000 ms
00AA: store_car $car position_to $carx $cary $2carz
0174: $cara = car $car z_angle
0002: jump ££add

:add2
0001: wait  200 ms
00D6: if  2
80E0:   NOT player $PLAYER_CHAR driving
00E1:   key_pressed  0  6
00E1:   key_pressed  0  7
004D: jump_if_false ££add2
0001: wait  100 ms
00AB: put car  $car at  $carx $cary $2carz
0175: set_car $car z_angle_to $cara
;;00A7: car  $car drive_to  $carx $cary $2carz
02C2: car $car drive_to_point $carx $cary $2carz
0002: jump ££add2

you might have to change the keypress values and add in a on screen text thingy
Title: Re: Ultimate Stunters Main SCM
Post by: White on May 12, 2010, 04:28:44 AM
Dannye how can i disable the NO POLICE function or ignored by everybody.I want barrack bumping :ajaja: :cheersad:
Title: Re: Ultimate Stunters Main SCM
Post by: PitBull on May 18, 2010, 12:11:49 PM
wow nitz you are great
Title: Re: Ultimate Stunters Main SCM
Post by: Urban Legend on May 25, 2010, 06:22:27 PM
It says so in the read me Mr.White
Title: Re: Ultimate Stunters Main SCM
Post by: DriZzly on May 26, 2010, 01:55:37 PM
@nitz
does that mean i dont have to set up my packer again everytime i crash into it ?
Title: Re: Ultimate Stunters Main SCM
Post by: Nitzkit on May 26, 2010, 02:00:15 PM
What do you mean by "crash in to it"?
As long as the packer or which ever vehicle
Doesn't blow up you won't have to set it up again.
Title: Re: Ultimate Stunters Main SCM
Post by: DriZzly on May 27, 2010, 04:03:30 AM
thats awesome   ;D
now i could land all the stunts on which i hate the setup ... if i had my vc  :ninja:
Title: Re: Ultimate Stunters Main SCM
Post by: Sava on May 27, 2010, 06:02:19 AM
made a little feature on my scm I've been using.... thought maybe you can add it to the VC SCM dannye (if you wish).
Its a reposition of cars that you have already set up, so for the lazys like me dont have to re-set up cars and shit.

Are ya able to do this for SA also?
Title: Re: Ultimate Stunters Main SCM
Post by: Nitzkit on May 27, 2010, 08:44:19 AM
It's possible for SA aswell.
You should know it doesn't work for
"stuck methods".
Title: Re: Ultimate Stunters Main SCM
Post by: Radioaktive on May 27, 2010, 09:03:13 AM
sounds awesome nitz, maybe you could be so kind as to update it for us?  :D
Title: Re: Ultimate Stunters Main SCM
Post by: Gage on June 01, 2010, 03:54:16 PM
The links for the SA version dont work. :cheersad:
Title: Re: Ultimate Stunters Main SCM
Post by: White on June 02, 2010, 05:30:02 AM
It says so in the read me Mr.White
greetz
Title: Re: Ultimate Stunters Main SCM
Post by: bLADE on June 06, 2010, 04:14:52 AM
can someone upload the vc one on speedyshare or something?
Title: Re: Ultimate Stunters Main SCM
Post by: Gryzlek on June 06, 2010, 04:37:45 AM
http://gtad.tk/ (http://gtad.tk/)
Title: Re: Ultimate Stunters Main SCM
Post by: bLADE on June 06, 2010, 04:39:26 AM
thanks
Title: Re: Ultimate Stunters Main SCM
Post by: XSC Willzyyy on July 01, 2010, 08:57:03 AM
Anyone got a working dannye's scm. for Myraid Islands? I have been searching everywhere, but I can't seem to find a download.
Title: Re: Ultimate Stunters Main SCM
Post by: A maid on July 01, 2010, 10:02:09 AM
Anyone got a working dannye's scm. for Myraid Islands? I have been searching everywhere, but I can't seem to find a download.
i know just the person who has it :cc_detective:
Title: Re: Ultimate Stunters Main SCM
Post by: FIGHTER on July 02, 2010, 01:22:41 PM
use the saivc one, it will work
Title: Re: Ultimate Stunters Main SCM
Post by: SkuN on August 03, 2010, 06:33:25 AM
pls refresh sa main  link.
Title: Re: Ultimate Stunters Main SCM
Post by: Crack on August 03, 2010, 06:45:09 AM
http://gtad.tk/ (http://gtad.tk/)
Title: Re: Ultimate Stunters Main SCM
Post by: Reaper on August 22, 2010, 10:13:41 AM
pls refresh sa main  link.

x2.. both SA main links are dead.  :ajaja:
Title: Re: Ultimate Stunters Main SCM
Post by: Determined on August 22, 2010, 10:31:01 AM
http://gtad.tk/ (http://gtad.tk/)

Oh ffs, it's right above you!  :angry:
Title: Re: Ultimate Stunters Main SCM
Post by: NuBiE on September 14, 2010, 04:50:20 PM
Sorry for bump but, how do you install lol? I saved it and stuff, I tried ghosttown, doesnt work, and i dont get how to save position and stuff lol.
Title: Re: Ultimate Stunters Main SCM
Post by: Firelance on September 14, 2010, 05:43:10 PM
Sorry for bump but, how do you install lol? I saved it and stuff, I tried ghosttown, doesnt work, and i dont get how to save position and stuff lol.
there's a thing called readme you should read it.
Title: Re: Ultimate Stunters Main SCM
Post by: NuBiE on September 15, 2010, 06:33:44 PM
I think i know that.
Title: Re: Ultimate Stunters Main SCM
Post by: Headache on October 08, 2010, 09:36:10 PM
GTA SA ULTIMATE STUNTERS MAIN.SCM REUPLOADED

http://www.megaupload.com/?d=3OC6CWGZ (http://www.megaupload.com/?d=3OC6CWGZ)
Title: Re: Ultimate Stunters Main SCM
Post by: Pato on October 22, 2010, 11:18:21 AM
Awesome  :cheernutz:
Title: Re: Ultimate Stunters Main SCM
Post by: DeathMazhine on October 22, 2010, 03:46:41 PM
thanks people
Title: Re: Ultimate Stunters Main SCM
Post by: White on October 30, 2010, 03:50:04 AM
http://gtad.tk/ (http://gtad.tk/)
:| Use this dammit
Title: Re: Ultimate Stunters Main SCM
Post by: A maid on October 30, 2010, 03:55:37 AM
Awesome  :cheernutz:
1000th reply on this topic and you said the right thing :lol:.
Title: Re: Ultimate Stunters Main SCM
Post by: Amphetamine on October 31, 2010, 11:12:26 AM
The link to the VC SCM isnt working, can anyone upload or send me a copy of the gamepad version?. Thanks.
Title: Re: Ultimate Stunters Main SCM
Post by: Determined on October 31, 2010, 11:22:47 AM
http://gtad.tk/ (http://gtad.tk/)

Can you at least check the last page before asking?
Thanks.
Title: Re: Ultimate Stunters Main SCM
Post by: Dannye on November 01, 2010, 02:33:52 AM
Howdy guys. Right at the top of the first post has a link to the latest SCMs (well, for VC/LC/SA not any of the gazillion map mods) for the  and Freeplays - I think it still works fine, no?
Title: Re: Ultimate Stunters Main SCM
Post by: Darkyy on November 14, 2010, 02:34:13 PM
made a little feature on my scm I've been using.... thought maybe you can add it to the VC SCM dannye (if you wish).
Its a reposition of cars that you have already set up, so for the lazys like me dont have to re-set up cars and shit.

Quote
:add0
0001: wait  200 ms
0004: $car = -1  ;; integer values
0005: $carx =  0.0  ;; floating-point values
0005: $cary =  0.0  ;; floating-point values
0005: $carz =  -1.0  ;; floating-point values
0005: $cara =  0.0  ;; floating-point values
0002: jump ££add

:add
0001: wait  200 ms
00D6: if  2
00E0:   player $PLAYER_CHAR driving
00E1:   key_pressed  0  4
00E1:   key_pressed  0  5
004D: jump_if_false ££add
03C1: $car = player $PLAYER_CHAR car
0001: wait  1000 ms
00AA: store_car $car position_to $carx $cary $2carz
0174: $cara = car $car z_angle
0002: jump ££add

:add2
0001: wait  200 ms
00D6: if  2
80E0:   NOT player $PLAYER_CHAR driving
00E1:   key_pressed  0  6
00E1:   key_pressed  0  7
004D: jump_if_false ££add2
0001: wait  100 ms
00AB: put car  $car at  $carx $cary $2carz
0175: set_car $car z_angle_to $cara
;;00A7: car  $car drive_to  $carx $cary $2carz
02C2: car $car drive_to_point $carx $cary $2carz
0002: jump ££add2

you might have to change the keypress values and add in a on screen text thingy

How to use Nitzkit's modification and Where to place those codelines ? haha

Title: Re: Ultimate Stunters Main SCM
Post by: White on November 22, 2010, 07:47:14 AM
Dannye?Can't you add this link in the topic?
Quote
http://gtad.tk/ (http://gtad.tk/)
Got all your work+some other stuff.
...I'm just sayin'...
Title: Re: Ultimate Stunters Main SCM
Post by: Fern0 on November 23, 2010, 04:58:05 AM
Dannye I think you must fix the links
Title: Re: Ultimate Stunters Main SCM
Post by: Named on November 23, 2010, 06:55:27 AM
Dannye I'm your fan  :wub:
Title: Re: Ultimate Stunters Main SCM
Post by: ElectroXX on December 05, 2010, 02:03:40 AM
Hello :wub:

I need the Ultimate Stunters main SCM for Myriad Islands and Alien city can someone send me a linkt for these too?
Thanks
A next question is :What is SOL
i didnt hear about that

Greetz
Title: Re: Ultimate Stunters Main SCM
Post by: Art   on December 29, 2010, 05:38:45 AM
.
Title: Re: Ultimate Stunters Main SCM
Post by: Dimension on January 05, 2011, 06:14:52 AM
on of the best gta mods :mellow:
Title: Re: Ultimate Stunters Main SCM
Post by: NuBiE on January 08, 2011, 02:11:56 PM
Need help.

Supossed told me to do this

switch the american.gtx, main.scm and script.img from gta..

now my gamme crashes whenever i load game
Anyone? :euro:
Title: Re: Ultimate Stunters Main SCM
Post by: Firelance on March 01, 2011, 05:55:04 PM
Both links are down for SA. Anyone got one?
Title: Re: Ultimate Stunters Main SCM
Post by: A maid on March 02, 2011, 02:44:03 AM
Both links are down for SA. Anyone got one?
http://www.sendspace.com/file/kgxccd (http://www.sendspace.com/file/kgxccd)

e: Just tried the link at the top of the first post and it redirects me to gamefront saying the user doesn't exist.

When I try typing the link manually it says I have no authentication or something.
Title: Re: Ultimate Stunters Main SCM
Post by: mqtH on March 06, 2011, 12:21:02 AM
you should upload to megaupload, links never die  :ajaja:
Title: Re: Ultimate Stunters Main SCM
Post by: NuBiE on March 11, 2011, 03:04:13 PM
Need help

Uninstalled for a bit..but reinstalled. I got a diffrent link from a friend on mediafire but it wont let me save/load pos.
Title: Re: Ultimate Stunters Main SCM
Post by: STREEM on March 12, 2011, 12:49:28 AM
http://gtad.tk/ (http://gtad.tk/)
Title: Re: Ultimate Stunters Main SCM
Post by: Dimension on March 12, 2011, 02:33:21 AM
http://gtad.tk/ (http://gtad.tk/)
thanks streem :mellow:
Title: Re: Ultimate Stunters Main SCM
Post by: BoBO on March 13, 2011, 12:42:02 PM
Can somebody please give me A link to the vc scm  :)

found it :3
Title: Re: Ultimate Stunters Main SCM
Post by: MxZz. on May 28, 2011, 01:21:02 PM
BUMP.

Please, can someone do that cleo scm for gamepad? It would be helpful. c:
Title: Re: Ultimate Stunters Main SCM
Post by: Cooper on May 28, 2011, 02:29:11 PM
thank you so much for creating this amazing tool!  :wub:
Title: Re: Ultimate Stunters Main SCM
Post by: __JREN on June 09, 2011, 02:42:12 AM
Bump!!  ;D

Well, I've had some problems with GTA SA since the last time I formated my PC and I think the issues come from dannye's USCM.
Everytime I load position or use some of the USCM function my SA freezes for some seconds.
This is really wierd cuz this never happened before, and the PC and the SA version are the same (the USCM is the same too!)

I've reinstalled everything, and the problems still stands up!
If you have anyway to help me, please do it! I'd apreciate it a lot :D
Title: Re: Ultimate Stunters Main SCM
Post by: Souther on June 13, 2011, 11:19:02 AM
Will ultimate stunters uscm for GTA IV? :)
Title: Re: Ultimate Stunters Main SCM
Post by: Cooper on June 14, 2011, 02:06:06 PM
Will ultimate stunters uscm for GTA IV? :)
use native trainer  ;)
Title: Re: Ultimate Stunters Main SCM
Post by: Souther on June 16, 2011, 09:21:28 AM
Will ultimate stunters uscm for GTA IV? :)
use native trainer  ;)

ultimate uscm would better :P
Title: Re: Ultimate Stunters Main SCM
Post by: A maid on June 16, 2011, 09:23:17 AM
Yes, would.
Title: Re: Ultimate Stunters Main SCM
Post by: Souther on June 17, 2011, 01:12:49 AM
Yes, would.

unfortunately just "would" :L
Title: Re: Ultimate Stunters Main SCM
Post by: Dannye on June 20, 2011, 06:06:19 AM
Sorry fellas, I don't even have IV for the PC (let alone have a clue about modding in that game). Ain't gonna happen from me.
Title: Re: Ultimate Stunters Main SCM
Post by: Zeroman9x on June 20, 2011, 08:24:25 PM
Can you tell me how to use all function of the main ? I knew only quick move funtion :(
Title: Re: Ultimate Stunters Main SCM
Post by: Influenq on July 16, 2011, 06:14:46 AM
Link are broken , does someone can reupload the VC and LC one ?
Title: Re: Ultimate Stunters Main SCM
Post by: insLain on July 16, 2011, 06:32:33 AM
www.gtad.tk (http://www.gtad.tk)
Title: Re: Ultimate Stunters Main SCM
Post by: MxZz. on July 16, 2011, 07:51:03 AM
Thaaaanks a lot !
Title: Re: Ultimate Stunters Main SCM
Post by: Raskal on August 12, 2011, 03:28:30 PM
How do you change toggle the vehicle vulnerability? I don't have the readme :(
Title: Re: Ultimate Stunters Main SCM
Post by: Cooper on August 12, 2011, 03:39:41 PM
press look left and +
Title: Re: Ultimate Stunters Main SCM
Post by: Dannye on August 12, 2011, 04:40:29 PM
Submission plus Look-Left (if you're using the standard version).
Title: Re: Ultimate Stunters Main SCM
Post by: Neotec on September 04, 2011, 07:39:44 PM
Sry for bumping but can some1 upload his SAiVC SCM? Thanks  :cc_detective: Only found dead links so far.
Title: Re: Ultimate Stunters Main SCM
Post by: disciplo on September 04, 2011, 07:46:50 PM
Sry for bumping but can some1 upload his SAiVC SCM? Thanks  :cc_detective: Only found dead links so far.

http://www.multiupload.com/CFT6PT98YK (http://www.multiupload.com/CFT6PT98YK)

there
Title: Re: Ultimate Stunters Main SCM
Post by: Neotec on September 04, 2011, 08:05:22 PM
Thanks and thanks for the fast reply.  :a-cheer:
Title: Re: Ultimate Stunters Main SCM
Post by: Koray on September 19, 2011, 09:23:27 AM
Quote
Vice City (Release v6) -> Download!

There is no files,please fix it
Title: Re: Ultimate Stunters Main SCM
Post by: r4ptOr on October 12, 2011, 04:53:04 AM
The links are dead..please re-upload them.  :wub:
Title: Re: Ultimate Stunters Main SCM
Post by: JJB on October 12, 2011, 09:03:36 AM
http://www.gtad.tk/ (http://www.gtad.tk/)
Title: Re: Ultimate Stunters Main SCM
Post by: MxZz. on October 12, 2011, 09:08:36 AM
Well, since I can't find it anywhere, can someone give me the gamepad version of SAiVC and LC ? Thanks.
Title: Re: Ultimate Stunters Main SCM
Post by: Shingetsu on October 14, 2011, 06:10:06 AM
I have full link 3 version main for vice city & LC & SAiVC lastest version  :P
Title: Re: Ultimate Stunters Main SCM
Post by: MxZz. on October 18, 2011, 06:49:10 AM
It's ok, I have the LC gamepad version. Does anyone have SAiVC gamepad version?
Title: Re: Ultimate Stunters Main SCM
Post by: Blondz on November 03, 2011, 07:42:54 AM
I can't get this to work.. I guess I'm just supposed to replace the original files with these three (SA Original), but when I try to load a game, it crashes.

Ideas?
Title: Re: Ultimate Stunters Main SCM
Post by: Joshua on November 03, 2011, 07:49:05 AM
I can't get this to work.. I guess I'm just supposed to replace the original files with these three (SA Original), but when I try to load a game, it crashes.

Ideas?
Start a new game...
Title: Re: Ultimate Stunters Main SCM
Post by: Avel on December 04, 2011, 10:38:11 AM
please guys send me dannye main scm for GTA SOL State Of Liberty.
Title: Re: Ultimate Stunters Main SCM
Post by: Joshua on December 10, 2011, 04:31:26 AM
please guys send me dannye main scm for GTA SOL State Of Liberty.
There isn't one. Download CLEO 3 or 4 and get the Dannyes CLEO mod by Ice I think. It's on the first post of this thread.
Title: Re: Ultimate Stunters Main SCM
Post by: D.JacK on December 10, 2011, 05:03:38 AM
please guys send me dannye main scm for GTA SOL State Of Liberty.
http://www.multiupload.com/JDG7ZGHHW4 (http://www.multiupload.com/JDG7ZGHHW4)

and@METHOD
no,sol is the vc mod
Title: Re: Ultimate Stunters Main SCM
Post by: godson on January 09, 2012, 07:18:10 PM
anyone have v3 or v4?
Title: Re: Ultimate Stunters Main SCM
Post by: Reynard The Fox on January 14, 2012, 01:44:10 PM
anyone have v3 or v4?
Yeah let's get the SCM that wasn;t mainstream.
Title: Re: Ultimate Stunters Main SCM
Post by: __JREN on January 15, 2012, 09:36:41 AM
Anyone has a working link of the LC mod uscm?
Title: Re: Ultimate Stunters Main SCM
Post by: plak on January 15, 2012, 09:43:08 AM
http://www.gtad.tk/ (http://www.gtad.tk/)
Title: Re: Ultimate Stunters Main SCM
Post by: __JREN on January 15, 2012, 09:50:53 AM
Tsundere-chan already helped me! Thank you anyway :P
Title: Re: Ultimate Stunters Main SCM
Post by: Truyple on January 28, 2012, 06:57:31 PM
I can't download
This link is die ;D
Title: Re: Ultimate Stunters Main SCM
Post by: STREEM on January 29, 2012, 12:01:51 AM
I can't download
This link is die ;D
http://gtad.tk/ (http://gtad.tk/)

someone update first post with this ? D:
Title: Re: Ultimate Stunters Main SCM
Post by: Asaaj on January 29, 2012, 07:34:36 AM
Done :3
Title: Re: Ultimate Stunters Main SCM
Post by: Veno on March 04, 2012, 03:50:58 AM
http://searchmagnified.com/?dn=GTAD.TK&pid=7POX57615&_=1330861828 (http://searchmagnified.com/?dn=GTAD.TK&pid=7POX57615&_=1330861828)
this happens when i go there  :|
Title: Re: Ultimate Stunters Main SCM
Post by: REVO on March 09, 2012, 08:13:53 AM
http://searchmagnified.com/?dn=GTAD.TK&pid=7POX57615&_=1330861828 (http://searchmagnified.com/?dn=GTAD.TK&pid=7POX57615&_=1330861828)
this happens when i go there  :|

same problem here.
Title: Re: Ultimate Stunters Main SCM
Post by: chewkoob on March 10, 2012, 03:26:24 PM
me too
Title: Re: Ultimate Stunters Main SCM
Post by: Dannye on March 10, 2012, 07:46:49 PM
Updated links in first post for VC, LC and SA USCMs.
I believe the hosting I'm using takes files down after 180 days of inactivity, so at least should be good for half a year or so.
Title: Re: Ultimate Stunters Main SCM
Post by: Psycho on June 02, 2012, 12:08:51 PM
Still thanking me after all this time? I don't even remember what I did. :)

Is the SA for GTA:SA or is it SAiVC?

@Godson I have an older version of LC and VC, not sure what version though. I had set up a separate vc folder for ultimate, and don't know where the readme is.
Title: Re: Ultimate Stunters Main SCM
Post by: Dannye on June 02, 2012, 06:06:59 PM
Hah, I don't remember why half those names are there anymore. I assume testing, bug-spotting, inspiration and/or handy ideas?

The SA one mentioned in the first post is for GTA:SA. I have no official version of the SCM for SAiVC - though I am sure there are some floating around which were converted by other people from the VC/LC versions.
Title: Re: Ultimate Stunters Main SCM
Post by: mehmet on July 30, 2012, 01:31:01 PM
alive link for SOL ?  :unsure:
Title: Re: Ultimate Stunters Main SCM
Post by: MikeyMouse on September 13, 2012, 08:43:47 AM
sorry for being dumb but

On vc-

Sprint + Aim + Left

I had a old mouse I would use aim as button 4 but now there is none on this considering old one doesnt work. just reinstalled and can't find a aim in redefining controls, so what do I place this as for spawner 1?  :cheersad:
f + 1 works for me, but then who knows what controls you have set up  :lol:.
Title: Re: Ultimate Stunters Main SCM
Post by: Determined on September 13, 2012, 10:13:42 AM
sorry for being dumb but

On vc-

Sprint + Aim + Left

I had a old mouse I would use aim as button 4 but now there is none on this considering old one doesnt work. just reinstalled and can't find a aim in redefining controls, so what do I place this as for spawner 1?  :cheersad:

Aim = Target
Title: Re: Ultimate Stunters Main SCM
Post by: MV on September 14, 2012, 07:29:25 PM
sorry for being dumb but

On vc-

Sprint + Aim + Left

I had a old mouse I would use aim as button 4 but now there is none on this considering old one doesnt work. just reinstalled and can't find a aim in redefining controls, so what do I place this as for spawner 1?  :cheersad:

Aim = Target

hmm, only spawner 2 works, which is right + sprint + aim, but left + sprint + aim (spawner 1) doesnt work :(

dunno why, any help would be appreicated
Title: Re: Ultimate Stunters Main SCM
Post by: Determined on September 14, 2012, 07:31:26 PM
Maybe your keyboard can't input that combination, you should change your aim button to right mouse click, if you haven't already.
Title: Re: Ultimate Stunters Main SCM
Post by: MV on September 14, 2012, 08:51:36 PM
I had it on tab, then changed it and now works. Thanks alot :)
Title: Re: Ultimate Stunters Main SCM
Post by: JL on October 31, 2012, 11:57:52 PM
is there a way to prevent my cabbie from using nitro?
apparently its bound to the same controls that cause teleportation, and it can actually get in the way really bad. the different handling while using nitro kinda kills the runup on certain stunts. also i dont use rollboost, so its vital to do the stunt without nitro...

help's appreciated, cheers
Title: Re: Ultimate Stunters Main SCM
Post by: Determined on November 01, 2012, 12:42:44 AM
Get out of the vehicle & use the on foot teleporter, it will also cut your replays, so it starts at your spawn, it's a win/win.
Title: Re: Ultimate Stunters Main SCM
Post by: JL on November 01, 2012, 12:51:55 AM
Get out of the vehicle & use the on foot teleporter, it will also cut your replays, so it starts at your spawn, it's a win/win.

tried that, still toggles the nitro
Title: Re: Ultimate Stunters Main SCM
Post by: MxZz. on November 01, 2012, 12:59:09 AM
Start rollboosting maybe? D: I don't think there is anything epic to land with the H key.. Most of them are already landed. so yeah.. I guess you know :P
Title: Re: Ultimate Stunters Main SCM
Post by: JL on November 01, 2012, 02:18:56 AM
^ i'll use rollboost only if it's absolutely necessary  :happy: and thats gonna be rare, i dont care for landing the tower in LS at all
Title: Re: Ultimate Stunters Main SCM
Post by: MxZz. on November 01, 2012, 03:11:14 AM
^ i'll use rollboost only if it's absolutely necessary  :happy: and thats gonna be rare, i dont care for landing the tower in LS at all
Not saying you must land something high with the rollboost :P You can land lowheight stunts aswell. Depends of the speed you're turning your wheel. I tried to do 2-3 boosts with the H, I totally hate it compared to the rollboost. Did you already use this?
Title: Re: Ultimate Stunters Main SCM
Post by: JL on November 01, 2012, 03:18:08 AM
^ i'll use rollboost only if it's absolutely necessary  :happy: and thats gonna be rare, i dont care for landing the tower in LS at all
Not saying you must land something high with the rollboost :P You can land lowheight stunts aswell. Depends of the speed you're turning your wheel. I tried to do 2-3 boosts with the H, I totally hate it compared to the rollboost. Did you already use this?

yeah but it barely has any effect, because my FPS are very unstable if i turn the FL off.
i just dont like using it. fine if others like to do it, but not using it personally feels right :ajaja:
Title: Re: Ultimate Stunters Main SCM
Post by: Daksad on November 01, 2012, 09:52:41 AM
I landed my Untolerant stunts with nitro, why don't you want to use it?
Title: Re: Ultimate Stunters Main SCM
Post by: ExRer on November 10, 2012, 08:39:09 AM
I think the car remembering will never be 100% working on AlienCity Ultimate Stunters Main SCM  <_<
Title: Re: Ultimate Stunters Main SCM
Post by: imbaA on December 14, 2012, 08:20:42 AM
Sorry but links are broken. Can someone re-upload again.(I need LC)
Title: Re: Ultimate Stunters Main SCM
Post by: Mati on December 17, 2012, 10:48:35 AM
Need update for 1.2 United.  :(
Title: Re: Ultimate Stunters Main SCM
Post by: MrHooky on December 24, 2012, 11:45:33 AM
Link doesnt work, i need San Andreas SCM :(
Title: Re: Ultimate Stunters Main SCM
Post by: Afterlife on December 24, 2012, 12:18:11 PM
Yeah, I need SA main..
Title: Re: Ultimate Stunters Main SCM
Post by: MrHooky on December 24, 2012, 12:39:50 PM
Found it! http://gtasd.cba.pl/gtad/dannye/SA_USCM.rar (http://gtasd.cba.pl/gtad/dannye/SA_USCM.rar) if you need :)
Title: Re: Ultimate Stunters Main SCM
Post by: Turtle Boy on December 27, 2012, 02:27:23 PM
Dunno if this was asked already but would it be possible to do a USCM for the Android version of Vice City?
Title: Re: Ultimate Stunters Main SCM
Post by: PM on December 27, 2012, 02:46:56 PM
Dunno if this was asked already but would it be possible to do a USCM for the Android version of Vice City?
That
Title: Re: Ultimate Stunters Main SCM
Post by: Kichitin3c on December 31, 2012, 03:06:11 PM
http://www.mediafire.com/?oqx46a5odzk3nac (http://www.mediafire.com/?oqx46a5odzk3nac)
SA USCM Uploaded by me  :ajaja:
Title: Re: Ultimate Stunters Main SCM
Post by: jessrocked on January 24, 2013, 09:54:29 AM
Can someone send me the MAIN SCM for SAN ANDREAS? After years, I finally have on my own pc lol


jessiesali @ yahoo dot com

please send it there.. i'd really appreciate it.. thank you  :wub:
Title: Re: Ultimate Stunters Main SCM
Post by: Omma! on January 24, 2013, 09:56:33 AM
Dude the links on the first page are still up :P

http://www.gamefront.com/files/21416770 (http://www.gamefront.com/files/21416770)
Title: Re: Ultimate Stunters Main SCM
Post by: jessrocked on January 24, 2013, 10:59:01 AM
ok thanks man, i didn't see the latest posts lol..



btw, what's the best Trainer for san andreas??? wanna cheat all through out this before i start stuntin' :D
Title: Re: Ultimate Stunters Main SCM
Post by: ZidRaX on January 31, 2013, 09:00:57 PM
thx :D this will help me
Title: Re: Ultimate Stunters Main SCM
Post by: Dom on February 04, 2013, 10:17:12 AM
could someone please upload the VC SCM for me? link on the first page does not work for me.
Title: Re: Ultimate Stunters Main SCM
Post by: A maid on February 04, 2013, 10:50:20 AM
could someone please upload the VC SCM for me? link on the first page does not work for me.
http://gtasd.cba.pl/ (http://gtasd.cba.pl/)

First link on the top.
Title: Re: Ultimate Stunters Main SCM
Post by: Dom on February 04, 2013, 12:15:09 PM
could someone please upload the VC SCM for me? link on the first page does not work for me.
http://gtasd.cba.pl/ (http://gtasd.cba.pl/)

First link on the top.
how the fuck can't I notice, thanks
Title: Re: Ultimate Stunters Main SCM
Post by: KITAEC on March 08, 2013, 07:01:00 AM
Can't download SA version. Can someone reupload it, please ?
Title: Re: Ultimate Stunters Main SCM
Post by: Sheep on March 08, 2013, 07:02:21 AM
http://gtasd.cba.pl/ (http://gtasd.cba.pl/)
Title: Re: Ultimate Stunters Main SCM
Post by: KITAEC on March 08, 2013, 07:30:43 AM
http://gtasd.cba.pl/ (http://gtasd.cba.pl/)
Tried. Doesn't work  :(
Title: Re: Ultimate Stunters Main SCM
Post by: MxZz. on March 08, 2013, 08:10:54 AM
Hmm, it works for me actually.
Title: Re: Ultimate Stunters Main SCM
Post by: NumeRo on March 14, 2013, 05:44:47 AM
got someone united 1.2 scm ?
Title: Re: Ultimate Stunters Main SCM
Post by: Shingetsu on March 14, 2013, 06:51:14 AM
got someone united 1.2 scm ?
Nope xD , use iCy's cleo version one : http://www.sendspace.com/file/j8ms2i (http://www.sendspace.com/file/j8ms2i)
http://gtasd.cba.pl/ (http://gtasd.cba.pl/)
Tried. Doesn't work  :(
change your ip to other country with spotflux or something . i got that problem too but solved with this method
Title: Re: Ultimate Stunters Main SCM
Post by: Urban Legend on April 23, 2013, 03:07:34 PM
I thought there was supposed to be a couple save games that came with the download? (v6) VC
Title: Re: Ultimate Stunters Main SCM
Post by: Rust on April 23, 2013, 05:26:56 PM
Can someone explain me what is rollboost? And how to do it?
Title: Re: Ultimate Stunters Main SCM
Post by: MV on April 24, 2013, 02:51:20 PM
Can someone explain me what is rollboost? And how to do it?
Bind horn to mouse scroll up or down.

btw, on SA there seems to be a problem. basically, when I have compatability mode on, I can use load to vehicle on foot, but not without it. Compatability mode lags for me now I guess and sometimes resets game modes, which is very frustrating
Title: Re: Ultimate Stunters Main SCM
Post by: Mati on June 11, 2013, 01:21:06 PM
Reup lc/sa/vc USCM Gamepad version please!!
Title: Re: Ultimate Stunters Main SCM
Post by: elrayzeur on June 11, 2013, 01:32:34 PM
for game pad version

http://translate.google.fr/translate?hl=fr&sl=vi&tl=en&u=http%3A%2F%2Fsicrew.weebly.com%2F1%2Fpost%2F2012%2F10%2Fultimate-stunters-main-scm.html (http://translate.google.fr/translate?hl=fr&sl=vi&tl=en&u=http%3A%2F%2Fsicrew.weebly.com%2F1%2Fpost%2F2012%2F10%2Fultimate-stunters-main-scm.html)

Ciao++
Title: Re: Ultimate Stunters Main SCM
Post by: Mati on June 11, 2013, 01:43:45 PM
thank u dude
Title: Re: Ultimate Stunters Main SCM
Post by: Oguzhan on August 12, 2013, 12:55:13 AM
sa ultimate stunters scm Can you upload the Replay
Title: Re: Ultimate Stunters Main SCM
Post by: Sheep on August 12, 2013, 06:33:06 PM
http://www.sendspace.com/file/qtlm24 (http://www.sendspace.com/file/qtlm24)
Title: Re: Ultimate Stunters Main SCM
Post by: THEFTman on October 06, 2013, 04:37:38 AM
anyone has LC SCM?
Title: Re: Ultimate Stunters Main SCM
Post by: Gryzlek on October 06, 2013, 04:59:20 AM
http://www.sendspace.com/file/dr4wpb (http://www.sendspace.com/file/dr4wpb)
Title: Re: Ultimate Stunters Main SCM
Post by: NumeRo on October 13, 2013, 05:11:30 PM
someone know if cleo scm by iCy work on united 1.2 ?
Title: Re: Ultimate Stunters Main SCM
Post by: toty on October 13, 2013, 05:20:12 PM
Yes.
Title: Re: Ultimate Stunters Main SCM
Post by: nk0kct on November 09, 2013, 04:17:25 PM
Can't download ??? :blink: :blink:
Title: Re: Ultimate Stunters Main SCM
Post by: Sheep on November 09, 2013, 04:24:47 PM
Can't download ??? :blink: :blink:
http://gtasd.cba.pl/ (http://gtasd.cba.pl/)
Title: Re: Ultimate Stunters Main SCM
Post by: nk0kct on November 10, 2013, 01:03:37 AM
 :(I'm from Viet Nam so gamefront block my ip..It's so sad.. :( :(
Title: Re: Ultimate Stunters Main SCM
Post by: Flat Face on November 10, 2013, 09:58:14 PM
his link has direct downloads from their server
Title: Re: Ultimate Stunters Main SCM
Post by: .POP on November 10, 2013, 10:15:13 PM
use proxy sites like ninjacloak.com etc. to connect on the website that you wish, it works  :ajaja:
Title: Re: Ultimate Stunters Main SCM
Post by: NumeRo on November 13, 2013, 02:23:27 PM
can someone ANDERIUS(Alien city scm ?) i try scm from united but game crash every time :/
Title: Re: Ultimate Stunters Main SCM
Post by: SpaZz. on December 31, 2013, 04:03:34 AM
Hi, i'm new. Someone can help me? I install USCM on Cleo mod but when i go in game(SA) mod doesn't work. I don't know how to make him work.
P.S: Sorry for my english.
Title: Re: Ultimate Stunters Main SCM
Post by: MxZz. on December 31, 2013, 04:13:04 AM
Look at the readme.txt :)

Otherwise, do a quick presentation here. Just so we know you a little more on the forum :) http://www.gtastunting.net/index.php?board=34.0 (http://www.gtastunting.net/index.php?board=34.0)
Title: Re: Ultimate Stunters Main SCM
Post by: rawi on January 08, 2014, 05:15:10 AM
i cant use it when i donlow vc theere is no clit or somthing i cant enter to hack please helpppppppppppppppp
Title: Re: Ultimate Stunters Main SCM
Post by: Named on March 15, 2014, 09:27:56 PM
http://gtasd.cba.pl/ (http://gtasd.cba.pl/)

Many thanks  :wub:
Title: Re: Ultimate Stunters Main SCM
Post by: Stunter_Kinq on April 26, 2014, 10:22:30 AM
put a new link please?
Title: Re: Ultimate Stunters Main SCM
Post by: NumeRo on April 26, 2014, 10:48:01 AM
put a new link please?
http://gtasd.cba.pl/ (http://gtasd.cba.pl/)
Title: Re: Ultimate Stunters Main SCM
Post by: Stunter_Kinq on April 27, 2014, 06:56:40 AM
Quote
http://gtasd.cba.pl/


Thank you :)
Title: Re: Ultimate Stunters Main SCM
Post by: imbaA on August 03, 2014, 04:56:11 PM
Need SA one. gtasd and gtad doesn't work.
Title: Re: Ultimate Stunters Main SCM
Post by: Esteban97 on August 03, 2014, 05:54:41 PM
Need SA one. gtasd and gtad doesn't work.

http://www.gamefront.com/files/21416770 (http://www.gamefront.com/files/21416770)

not hard to search  :ninja:

http://speedy.sh/Dkgeu/SA-USCM-Release-3b.zip (http://speedy.sh/Dkgeu/SA-USCM-Release-3b.zip)
Title: Re: Ultimate Stunters Main SCM
Post by: Lex on August 03, 2014, 06:28:59 PM
Need SA one. gtasd and gtad doesn't work.

http://www.gamefront.com/files/21416770 (http://www.gamefront.com/files/21416770)

not hard to search  :ninja:

http://speedy.sh/Dkgeu/SA-USCM-Release-3b.zip (http://speedy.sh/Dkgeu/SA-USCM-Release-3b.zip)

gamefront is dead i think?
Title: Re: Ultimate Stunters Main SCM
Post by: Ferry on August 10, 2014, 11:31:03 PM
I cant download the VC ultimate scm :(
Title: Re: Ultimate Stunters Main SCM
Post by: Angle.Fire on August 11, 2014, 03:42:32 AM
Of course some of the links have broken lol I mean look at the date of the last edit  :cc_detective:

Anyways here you go (http://speedy.sh/URcWK/DANNYE-MAIN.SCM.rar)
Title: Re: Ultimate Stunters Main SCM
Post by: waNEr on September 25, 2014, 09:02:48 AM
My SA crashes when i put the dannye scm, my SA is part of the of the GTA The Trilogy pack, not a single game. May that me causing the crash?
Title: Re: Ultimate Stunters Main SCM
Post by: Determined on September 25, 2014, 11:24:05 AM
Your old savegames will not work with different .scm files. You'll have to start a new game and overwrite the older savefiles instead.
Title: Re: Ultimate Stunters Main SCM
Post by: waNEr on September 25, 2014, 12:36:51 PM
Your old savegames will not work with different .scm files. You'll have to start a new game and overwrite the older savefiles instead.

Im not loading an old game, im creating a new one and it crashes
Title: Re: Ultimate Stunters Main SCM
Post by: JL on September 26, 2014, 05:21:45 AM
Your old savegames will not work with different .scm files. You'll have to start a new game and overwrite the older savefiles instead.

Im not loading an old game, im creating a new one and it crashes

does the game work with the original SCM files_
Title: Re: Ultimate Stunters Main SCM
Post by: waNEr on September 26, 2014, 09:34:24 AM
Your old savegames will not work with different .scm files. You'll have to start a new game and overwrite the older savefiles instead.

Im not loading an old game, im creating a new one and it crashes

does the game work with the original SCM files_

Yes it does
Title: Re: Ultimate Stunters Main SCM
Post by: Reynard The Fox on September 26, 2014, 10:01:58 AM
What version of SA is this? You have to downgrade if it isn't version 1.0 or do some other magic if it is the Steam version.
Title: Re: Ultimate Stunters Main SCM
Post by: waNEr on September 26, 2014, 01:00:31 PM
What version of SA is this? You have to downgrade if it isn't version 1.0 or do some other magic if it is the Steam version.

Yes, it is the version 1.01
Title: Re: Ultimate Stunters Main SCM
Post by: JL on September 28, 2014, 11:53:03 AM
somebody please help this guy out...
Title: Re: Ultimate Stunters Main SCM
Post by: waNEr on September 28, 2014, 02:24:07 PM
I dled another SA 1.0, and it still crashes.... im getting out of ideas
Title: Re: Ultimate Stunters Main SCM
Post by: Simon on September 28, 2014, 09:11:46 PM
Can you printscreen the RAR with dannyes and your SA folder? Just want to make sure everything is as it should be.
Title: Re: Ultimate Stunters Main SCM
Post by: JL on September 29, 2014, 03:21:05 AM
Can you printscreen the RAR with dannyes and your SA folder? Just want to make sure everything is as it should be.

nevermind all that i helped him out over skype. turns out he was missing the script file
Title: Re: Ultimate Stunters Main SCM
Post by: Simon on September 29, 2014, 11:32:31 AM
^That's what I was hoping to find out from the screenshots  :happy: Good that it's all sorted  :jajaja:
Title: Re: Ultimate Stunters Main SCM
Post by: PK on November 05, 2016, 04:00:38 AM
Can someone reupload both SA and VC?  :unsure:
Title: Re: Ultimate Stunters Main SCM
Post by: Afterlife on November 05, 2016, 04:15:50 AM
http://gtasd.cba.pl
Title: Re: Ultimate Stunters Main SCM
Post by: SoLoD on November 05, 2016, 07:42:11 AM
In SA it would be really nice if you can remove all text, like: nrg-500 when u fail from bike and teleporting to spot on bike, location 1-2 loaded, radio, location etc. It could help if stunter use real-time frapsing, so he do not need to wait until all this text expires.
Title: Re: Ultimate Stunters Main SCM
Post by: Art   on November 05, 2016, 08:16:03 AM
In SA it would be really nice if you can remove all text, like: nrg-500 when u fail from bike and teleporting to spot on bike, location 1-2 loaded, radio, location etc. It could help if stunter use real-time frapsing, so he do not need to wait until all this text expires.

just use standard american.gxt and those texts wont show anymore  :P
Title: Re: Ultimate Stunters Main SCM
Post by: Blaze on November 05, 2016, 10:37:35 AM
In SA it would be really nice if you can remove all text, like: nrg-500 when u fail from bike and teleporting to spot on bike, location 1-2 loaded, radio, location etc. It could help if stunter use real-time frapsing, so he do not need to wait until all this text expires.

Use GXT editor to remove the things you don't want.

http://www.gtagarage.com/mods/show.php?id=1074
Title: Re: Ultimate Stunters Main SCM
Post by: SoLoD on November 10, 2016, 01:53:34 PM
Ok, wht about nitro in SA?
When you teleport to spot, u use fire. When u use fire, u activate nitro s well, even if you do not need it at the moment.
How can i remove nitro from taxi (it has nitro by default). And how can i refresh it so i do not need to wait couple of minutes to activaate it again.  :sleep:
Title: Re: Ultimate Stunters Main SCM
Post by: ARS on November 12, 2016, 05:40:24 PM
Ok, wht about nitro in SA?
When you teleport to spot, u use fire. When u use fire, u activate nitro s well, even if you do not need it at the moment.
How can i remove nitro from taxi (it has nitro by default). And how can i refresh it so i do not need to wait couple of minutes to activaate it again.  :sleep:
About nitro check this https://www.youtube.com/watch?v=wMj1t-bzreM
Title: Re: Ultimate Stunters Main SCM
Post by: BlackTear on March 10, 2019, 01:29:24 AM
is there a downloadlink for the SA scm anywhere that's not dead? plis help
Title: Re: Ultimate Stunters Main SCM
Post by: Avi on March 10, 2019, 01:43:55 AM
https://www.mediafire.com/file/crhv7m25e2n29o5/SA_USCM.rar/file
Title: Re: Ultimate Stunters Main SCM
Post by: BlackTear on March 10, 2019, 01:44:50 AM
thanks man.
Title: Re: Ultimate Stunters Main SCM
Post by: Veno on September 14, 2019, 05:32:10 AM
Anyone has a wokring link to San Andreas Performace Tool 3? SAPT3?
Title: Re: Ultimate Stunters Main SCM
Post by: Kosalo_80 on October 13, 2019, 08:15:49 PM
How can I enter a 100% savegame or does anyone have one to share? in san andreas it doesn't work with dannyes
 script
Title: Re: Ultimate Stunters Main SCM
Post by: ARS on October 19, 2019, 03:28:42 PM
you don't need 100% save game, just install dannye's main.scm start new game and fuck tricks.
Title: Re: Ultimate Stunters Main SCM
Post by: Kingjad on July 30, 2020, 12:26:01 PM
Apologies for the bump but anyone got this for SAiVC and LC maps for VC engine?

I have the normal MAIN.SCM for them but I wish to use gamepad versions instead of keyboard, which I don't have for either map. Got it for VC though as it was included in the download I had for that.

Cheers.
Title: Re: Ultimate Stunters Main SCM
Post by: Dannye on August 07, 2020, 09:28:59 PM
Apologies for the bump but anyone got this for SAiVC and LC maps for VC engine?

I have the normal MAIN.SCM for them but I wish to use gamepad versions instead of keyboard, which I don't have for either map. Got it for VC though as it was included in the download I had for that.

Cheers.

I have packaged up my folder of my last versions of the LC USCM (includes 2 variations meant for gamepad use - hopefully consistent with whatever versions you had found for VC). No idea where to upload things to anymore, so I've just tried this for now: https://easyupload.io/yvls8y (https://easyupload.io/yvls8y) (it says it'll only stay up for 30 days). Hope that helps, and works, if you're still on the lookout for it.

Re the SAiVC variants, looking through my old folders and unfortunately all I can find is one version of it, a keyboard-and-mouse focused version that I must have quickly hacked together for myself. I'm not even sure what SA-in-VC conversion mod it was made for... were there more than one? I got download folders for 'SAiVC' and 'Vice Andreas' - not sure what's what. I would've thought I had made a proper release for that, if not surely there must be some floating around, hopefully someone else has something?

Oh and hi by the way, its cool to see ya around here KJ, and nice that the forum is still going strong!
Title: Re: Ultimate Stunters Main SCM
Post by: Kingjad on August 08, 2020, 03:44:02 AM
Apologies for the bump but anyone got this for SAiVC and LC maps for VC engine?

I have the normal MAIN.SCM for them but I wish to use gamepad versions instead of keyboard, which I don't have for either map. Got it for VC though as it was included in the download I had for that.

Cheers.

I have packaged up my folder of my last versions of the LC USCM (includes 2 variations meant for gamepad use - hopefully consistent with whatever versions you had found for VC). No idea where to upload things to anymore, so I've just tried this for now: https://easyupload.io/yvls8y (https://easyupload.io/yvls8y) (it says it'll only stay up for 30 days). Hope that helps, and works, if you're still on the lookout for it.

Re the SAiVC variants, looking through my old folders and unfortunately all I can find is one version of it, a keyboard-and-mouse focused version that I must have quickly hacked together for myself. I'm not even sure what SA-in-VC conversion mod it was made for... were there more than one? I got download folders for 'SAiVC' and 'Vice Andreas' - not sure what's what. I would've thought I had made a proper release for that, if not surely there must be some floating around, hopefully someone else has something?

Oh and hi by the way, its cool to see ya around here KJ, and nice that the forum is still going strong!
As far as I remember, Vice Andreas was the Vice City map in the San Andreas engine? I might be ridiculously wrong here but I think SAiVC has always been known as that, even though others have worked on modifications to the mod to tweak things and improve it.

Thanks for the updates, hope you're doing well, if I was smart enough I'd try to mock up my own gamepad version of SAiVC - keyboard stunting is fine in small doses but I had forgotten how sore it gets on the wrists after a while!
Title: Re: Ultimate Stunters Main SCM
Post by: Dannye on August 08, 2020, 06:42:05 AM
Interesting, the thing I have called Vice Andreas is the SA map in the VC engine. I suppose with a name like that which can indicate a conversion in either direction, maybe two opposite mods both shared it. As for why I have it and how it differs from SAiVC, I got no idea, maybe it was from before SAiVC came around, or there was something different about it which lead to both existing.

Anyway, I'd be willing to try creating the scm for you (assuming I can still get the editor/compiler to run, and I can remember how it all worked). To ensure I have the right starting point, would you be able to upload whatever working main.scm file you're currently running on your SAiVC? Unless it happens to be around 43KB and having a last modified date of around Jan 11 2008 or Feb 20 2009, in which case I might have it already (they are two I can see in the SAiVC download folder I had from way back, but could be from a different version of the mod).
Title: Re: Ultimate Stunters Main SCM
Post by: Blaze on August 08, 2020, 06:56:50 AM
If I remember correctly Vice Andreas was a project started by Nitzkit which was the first attempt at converting the SA map to VC however I think he encountered LOD/texture problems and other issues so he scrapped the project. I don't think a full version of VA was ever released, however around the same time it was cancelled another team of modders had started their own project which was San Andreas in Vice City aka the SAiVC we currently know.

https://www.moddb.com/mods/san-andreas-in-vice-city

There's a few different repackaged versions of the SAiVC mod put out by stunters over the years, but at the core they're all based on the same map. This is the Main SCM from Gavran's version, 15kb and an edit date of 2015.

https://easyupload.io/k3n6wc
Title: Re: Ultimate Stunters Main SCM
Post by: Dannye on August 08, 2020, 07:55:45 AM
Thanks Blaze for clearing that up! That stuff with Nitz being involved with VA definitely rings a bell now that you've mentioned it.

For a starting point with the scm I could use either the one from that moddb link or the one you uploaded directly - they both do seem to be slightly different so I am not sure which would be best. Thoughts? Do either of those seem to match yours KJ?

Other than that, there's a bit of a hurdle that they were all compiled using a different IDE/editor than I originally used (Sanny Builder, instead of the outdated [even back when I was last using it] VC Mission Builder). Not a deal-breaker, just means I can't simply copy/paste my usual plaintext code in there after decompiling the scm, as its the wrong syntax. But I should be able to make do, just might take a bit longer.
Title: Re: Ultimate Stunters Main SCM
Post by: Kingjad on August 08, 2020, 08:11:17 AM
Thanks Blaze for clearing that up! That stuff with Nitz being involved with VA definitely rings a bell now that you've mentioned it.

For a starting point with the scm I could use either the one from that moddb link or the one you uploaded directly - they both do seem to be slightly different so I am not sure which would be best. Thoughts? Do either of those seem to match yours KJ?

Other than that, there's a bit of a hurdle that they were all compiled using a different IDE/editor than I originally used (Sanny Builder, instead of the outdated [even back when I was last using it] VC Mission Builder). Not a deal-breaker, just means I can't simply copy/paste my usual plaintext code in there after decompiling the scm, as its the wrong syntax. But I should be able to make do, just might take a bit longer.
I have recently begun using AllBeast's version of SAiVC which fixed a bunch of texture issues but I still use your original MAIN.SCM for it. Notes say 'final beta 0.1'? Created 24th June 2008.
Title: Re: Ultimate Stunters Main SCM
Post by: Dannye on August 08, 2020, 08:13:41 AM
I have recently begun using AllBeast's version of SAiVC which fixed a bunch of texture issues but I still use your original MAIN.SCM for it. Notes say 'final beta 0.1'? Created 24th June 2008.
Okay cool, that seems consistent with the one from the ModDB link, so perhaps I'll start with that one at least.
Title: Re: Ultimate Stunters Main SCM
Post by: Kingjad on August 08, 2020, 08:15:46 AM
I have recently begun using AllBeast's version of SAiVC which fixed a bunch of texture issues but I still use your original MAIN.SCM for it. Notes say 'final beta 0.1'? Created 24th June 2008.
Okay cool, that seems consistent with the one from the ModDB link, so perhaps I'll start with that one at least.
Thanks bud, appreciate your efforts, know lots of others will to.

You considering a possible comeback? ;D
Title: Re: Ultimate Stunters Main SCM
Post by: Dannye on August 09, 2020, 06:22:41 AM
Cheers, and nah not expecting any sort of proper return, though I did randomly jump into the game for a spot of stunting a couple months ago, which was a bit of fun. Muscle memory came back quickly, as did a serious question about why on earth I always did it with keyboard/mouse (and with arrow keys too, instead of WASD, yikes) - I think you have the right idea, haha!

Here's the files for the SAiVC-compatible USCM (using the latest code I have, and including all 4 variants):
https://easyupload.io/dh1472 (https://easyupload.io/dh1472)

Not sure which gamepad variant you go for, everything is there (both gamepad ones, and the two keyboard and mouse ones too), so hopefully something in there works for ya - or anyone else interested. Though that leads to the big question, whether it works AT ALL - since I don't have the mod installed I cannot test it to confirm. Fingers-crossed I guess! Let me know how it goes, and if no luck I'll see what I can do.
Title: Re: Ultimate Stunters Main SCM
Post by: Kingjad on August 09, 2020, 06:54:04 AM
Cheers, and nah not expecting any sort of proper return, though I did randomly jump into the game for a spot of stunting a couple months ago, which was a bit of fun. Muscle memory came back quickly, as did a serious question about why on earth I always did it with keyboard/mouse (and with arrow keys too, instead of WASD, yikes) - I think you have the right idea, haha!

Here's the files for the SAiVC-compatible USCM (using the latest code I have, and including all 4 variants):
https://easyupload.io/dh1472 (https://easyupload.io/dh1472)

Not sure which gamepad variant you go for, everything is there (both gamepad ones, and the two keyboard and mouse ones too), so hopefully something in there works for ya - or anyone else interested. Though that leads to the big question, whether it works AT ALL - since I don't have the mod installed I cannot test it to confirm. Fingers-crossed I guess! Let me know how it goes, and if no luck I'll see what I can do.
It works.

I had to reinstall SAiVC cos I broke mine haha, but clean fresh install, with your MAIN.SCM, works like a dream.

Gamepad wouldn't even respond using AllBeast's version of SAiVC though so may have to stick to the original version. Outstanding effort though Dannye, decade on and yer still a bloody hero to stunters haha.
Title: Re: Ultimate Stunters Main SCM
Post by: Dannye on August 10, 2020, 05:46:10 AM
Hah thanks, I'm glad I randomly decided to check back here again and see your post only a week or so old! Great to hear that it works for ya, happy stunting!
Title: Re: Ultimate Stunters Main SCM
Post by: Kingjad on August 10, 2020, 07:47:39 AM
Hah thanks, I'm glad I randomly decided to check back here again and see your post only a week or so old! Great to hear that it works for ya, happy stunting!
A heluva lucky coincidence, really!

Loved yer wee best-of video, Rainbow sent me a huge list of the best stunt videos of the last decade since I missed most of it and that was included. Always appreciated your creative eye for spots to bring something different to videos.

Apologises for slightly de-railing the topic.
Title: Re: Ultimate Stunters Main SCM
Post by: ostin on August 12, 2020, 05:02:27 PM
(https://d2j1wkp1bavyfs.cloudfront.net/wp-content/uploads/2018/11/lotr3-movie-screencaps.com-.jpg)
Title: Re: Ultimate Stunters Main SCM
Post by: Jason on August 15, 2020, 07:26:07 AM
Dannye, I have a big favour to ask. Is there a USCM that works with a map cleaned VC? The standard one doesn't work now that the map has nothing in it.

EDIT: Nevermind! I found one in another map mod that works. :rolleyes:

But I may ask for a second favour eventually. Nothing extreme, just to change the spawn point.
Title: Re: Ultimate Stunters Main SCM
Post by: Dannye on August 16, 2020, 05:45:22 AM
A heluva lucky coincidence, really!

Loved yer wee best-of video, Rainbow sent me a huge list of the best stunt videos of the last decade since I missed most of it and that was included. Always appreciated your creative eye for spots to bring something different to videos.

Apologises for slightly de-railing the topic.

All good KJ, I appreciate kind words, glad ya enjoyed the vid! I had a blast putting that one together, experimenting with the Freeplay stuff.

---

(image)
Haha, thanks.

---

Dannye, I have a big favour to ask. Is there a USCM that works with a map cleaned VC? The standard one doesn't work now that the map has nothing in it.

EDIT: Nevermind! I found one in another map mod that works. :rolleyes:

But I may ask for a second favour eventually. Nothing extreme, just to change the spawn point.

No problem, I should be able to do that for you. If you could upload the scm that you have found and want to use (perhaps via easyupload if thats okay? That's seemed to work well for me so far), then I'll download it and make the modifications. Then I'll just need the new spawn coordinates you would like, if you know them, or a description of the area in the map so I can try to figure them out.

(I must admit I probably should've made the whole thing on a stripped/clean scm from the very beginning. That probably would've made things easier, and the only loss being that people couldn't play through the missions - but thats not what we do anyway so I doubt many would've minded, haha)
Title: Re: Ultimate Stunters Main SCM
Post by: Lex on August 16, 2020, 06:02:01 AM
A heluva lucky coincidence, really!

Loved yer wee best-of video, Rainbow sent me a huge list of the best stunt videos of the last decade since I missed most of it and that was included. Always appreciated your creative eye for spots to bring something different to videos.

Apologises for slightly de-railing the topic.

All good KJ, I appreciate kind words, glad ya enjoyed the vid! I had a blast putting that one together, experimenting with the Freeplay stuff.

---

(image)
Haha, thanks.

---

Dannye, I have a big favour to ask. Is there a USCM that works with a map cleaned VC? The standard one doesn't work now that the map has nothing in it.

EDIT: Nevermind! I found one in another map mod that works. :rolleyes:

But I may ask for a second favour eventually. Nothing extreme, just to change the spawn point.

No problem, I should be able to do that for you. If you could upload the scm that you have found and want to use (perhaps via easyupload if thats okay? That's seemed to work well for me so far), then I'll download it and make the modifications. Then I'll just need the new spawn coordinates you would like, if you know them, or a description of the area in the map so I can try to figure them out.

(I must admit I probably should've made the whole thing on a stripped/clean scm from the very beginning. That probably would've made things easier, and the only loss being that people couldn't play through the missions - but thats not what we do anyway so I doubt many would've minded, haha)


As a gamepad stunter, Im kinda jealous of what standards stunters can achieve with their features just like standard can change weather, load 2 position unlike gamepad (kingjad and I and others) having a tough time dealing with it. I wish the gamepad version of SA SCM will get a lovely update. I just can't play others like United, Alien City of any other map mods as it contains/have only a standard version.

Ps; I mean having the option of Standard scm to gamepad too

welcome back dannye, I just watched your stunts video weeks ago and never expected to see the guy now logging in again to gtas and it's dannye  :wub:
Title: Re: Ultimate Stunters Main SCM
Post by: ostin on August 16, 2020, 07:44:11 AM
btw, is there a working gamepad scm for LC?
so that i don't have to anguish with the keyboard on car stunts :rolleyes:
Title: Re: Ultimate Stunters Main SCM
Post by: Dannye on August 17, 2020, 03:44:06 AM
btw, is there a working gamepad scm for LC?
so that i don't have to anguish with the keyboard on car stunts :rolleyes:
Here's the one I uploaded for KJ recently: https://easyupload.io/yvls8y (https://easyupload.io/yvls8y)
Hopefully this works for you, it includes all the variants of the LC USCM, including the gamepad/controller ones.

As a gamepad stunter, Im kinda jealous of what standards stunters can achieve with their features just like standard can change weather, load 2 position unlike gamepad (kingjad and I and others) having a tough time dealing with it. I wish the gamepad version of SA SCM will get a lovely update. I just can't play others like United, Alien City of any other map mods as it contains/have only a standard version.

Ps; I mean having the option of Standard scm to gamepad too

welcome back dannye, I just watched your stunts video weeks ago and never expected to see the guy now logging in again to gtas and it's dannye  :wub:
Hey, thanks! And that's completely understandable, I'm not a fan of that original gamepad variant of the USCM myself! I vaguely recall having to rely on feedback from other stunters in those early days to help figure out ideal controls for each of the features (as I don't use a gamepad), and some features were left out due to a combination of those people specifically not desiring them and me being hesitant to bundle them in and risk either making people have to contort their fingers to use them or being too easy to accidentally activate.

That's why, a few years later, I ended up trying to have a proper go at making a full-featured gamepad version. I got a gamepad up and running for myself and worked through trying to come up with a usable setup that supported all features. Most USCMs I released from 2009 onward should have included it, called 'Gamepad Version B' or something like that. I expect everyone has slightly different button mappings, so while I thought it worked well for me, perhaps not so for others (especially since it worked best with some buttons shared specific pairings of game actions - as noted in the documentation included, I think).

I assume that you are currently using the original (not "version B") version of the gamepad scm? If so, have you tried the B one? I'd be happy to take feedback on it, from anybody, especially if it only requires a few changes to work well enough that people can move over to that feature-rich one instead of the lackluster older one.

(Oh, and unfortunately I only ever made that 'Version B' scm for the Vice City engine USCMs, not San Andreas. Maybe I could look into porting a "B" version into SA too - but I'll hold off for now in-case any feedback does come in about that version being useful/not)
Title: Re: Ultimate Stunters Main SCM
Post by: dirtybird78 on August 19, 2020, 11:56:30 AM
I may be completely off base with what you guys are talking about exactly, but a standard ps4 gamepad works on SA for me. Plug n play with SA and V and probably VC.
Title: Re: Ultimate Stunters Main SCM
Post by: Nitzkit on August 19, 2020, 03:38:19 PM
Wow, this place is tripping me out lol
Title: Re: Ultimate Stunters Main SCM
Post by: Amaluna on August 21, 2020, 08:15:07 AM
btw, is there a working gamepad scm for LC?
so that i don't have to anguish with the keyboard on car stunts :rolleyes:
Sorry I'm quite late. But as a gamepad (DualShock3) main, I thought my input might be of use for you. I have never played with Keyboard, but have always used the Keyboard SCM and it works perfectly fine on my controller. The gamepad version seems a bit odd to me as the controls are super wonky for controller, but the Keyboard version is phenomenal.

I may be completely off base with what you guys are talking about exactly, but a standard ps4 gamepad works on SA for me. Plug n play with SA and V and probably VC.
Same for me. Despite me using a DualShock3 controller for PC. Getting it to work was quite a hassle, but managed to get it fixed by an online friend of Playz who helped us to get it working. He downloaded some drivers from some external place and put that over the standard drivers. Now it works great. And if it doesn't show up, I put the drivers over it again and it's solved. The only small issue I have is that I have to re do this all if I plug it into a different USB Hub. If I keep it in the same one, there's no issues at all.



Random appreciation for Dannye:
Honestly, this might be a bit off-topic in some way, but I feel like I should thank you for this tool. If it weren't for the main.scm, I doubt many people would even be stunting. Figured I should let you know this as it feels to me like you do not get the recognition you deserve. Just kinda wish the spawner would include a MTB


Title: Re: Ultimate Stunters Main SCM
Post by: Dannye on August 24, 2020, 03:49:18 AM
I may be completely off base with what you guys are talking about exactly, but a standard ps4 gamepad works on SA for me. Plug n play with SA and V and probably VC.
My question was more specifically regarding the use of the USCM while gamepad stunting. Early on in development I was told the USCM did not adapt well to gamepad stunters so I made one which had less features and different key mappings, to try and help. I never liked the 'less features' aspect so later I built and included an additional version in my (VC-engine) USCM releases - also intended for gamepad stunters, but which did support all features. I was curious about was which of those versions of the USCMs were used by any still-stunting gamepad users, and if they were still using the older/less-features one, then why - was there anything I could improve in the newer/full-featured one to let them move onto that?
(All that said, I am happy to hear that at least for Amaluna it sounds like using the original/keyboard-designed USCM on a gamepad worked fine, and thus got access to all the features that way, nice!)

Random appreciation for Dannye:
Honestly, this might be a bit off-topic in some way, but I feel like I should thank you for this tool. If it weren't for the main.scm, I doubt many people would even be stunting. Figured I should let you know this as it feels to me like you do not get the recognition you deserve. Just kinda wish the spawner would include a MTB
Thanks! I know I certainly wouldn't have stunted for as long as I did without it. By "MTB" I am guessing you mean Mountan Bike? And so the SA-engine USCM? Looks like I had BMX instead, sorry about that. If you would like a quick/custom fix where I replace one of the other vehicles in the spawner with the MTB, let me know and I could (hopefully) do that.

Wow, this place is tripping me out lol
Haha, hi Nitz!
Title: Re: Ultimate Stunters Main SCM
Post by: VenomX on August 25, 2020, 06:26:25 AM
Hi Dannye! Have you open sourced the code for USCM at any point? I'm interested in fiddling with some bits.
Title: Re: Ultimate Stunters Main SCM
Post by: Dannye on August 27, 2020, 06:00:40 AM
Hi Dannye! Have you open sourced the code for USCM at any point? I'm interested in fiddling with some bits.
I kinda assumed I had bundled the source with the releases, like I ended up doing for Freeplay, but looking back now I guess it doesn't look like it, sorry about that. I am absolutely happy to provide the source now.

For all variants (keyboard-standard, keyboard-mine, gamepad-old and gamepad-new) of the Vice City and Liberty City USCMs, I currently have access to the source as I wrote it, using the older syntax of BW's Vice City Mission Builder (version 0.22). In addition, for just the Vice City USCMs, I also have a copy of the source I recently converted to the syntax of Seemann's Sanny Builder (admittedly still based off an old-ish version, v3.03). For the San Andreas USCMs, I currently only have the original source written in BW's San Andreas Mission Builder (v0.33). If you also need to know which version of the opcode-list (vicescm.ini) I was using for each at the time, let me know and I can try to look into it, but it may be a bit of a guess at this point.

If any of that is useful, let me know and I should be able to upload what you need. Otherwise I can try and convert into something else for you if I can (though it looks like Sanny Builder might have good back-compat/conversion support, so it may not matter too much?). In addition, let me know if it is okay just to provide the portion of the source file that contains the primary USCM logic, or if you would like the entire plaintext scm so it sits in context.
Title: Re: Ultimate Stunters Main SCM
Post by: VenomX on August 27, 2020, 09:00:58 AM
I'm specifically interested in the VC keyboard USCM. The older format is fine, I'm going to use it as a reference more than anything else, so I'm not too worried if I can build it or not.

Just provide the USCM stuff, I'll figure out the rest. You are most helpful, thanks Dannye!  :wub:
Title: Re: Ultimate Stunters Main SCM
Post by: Dannye on August 29, 2020, 07:07:28 PM
I'm specifically interested in the VC keyboard USCM. The older format is fine, I'm going to use it as a reference more than anything else, so I'm not too worried if I can build it or not.

Just provide the USCM stuff, I'll figure out the rest. You are most helpful, thanks Dannye!  :wub:
Cheers VenomX, happy to be able to help! If you have any questions about it let me know.

Source code file: https://easyupload.io/7wby44 (https://easyupload.io/7wby44)
(Of note: years ago I made a couple minor additions I never got around to fully releasing, which are present in this source code, and they include: two more vehicle spawners [using up and down keys where the original ones used left and right], and the ability to use the original two spawners while jetpacking [and they'll spawn water/air vehicles instead of the usual stuff])
Title: Re: Ultimate Stunters Main SCM
Post by: VenomX on September 04, 2020, 08:47:27 AM
Thanks again Dannye!

This was failing to load in the latest version of Sanny Builder due to some updated syntax and slight changes in opcodes (like you mentioned would be problemmatic).

I wrote a small shell script to convert it to work with the latest version (3.5.1 at the time of writing) and now it is fine!

If you're interested, converter is here https://pastebin.com/dypC8U1h and the converted version of the SCM is here: https://pastebin.com/raw/1bqzXem6.  I haven't fully tested every feature but the main stuff at least works for now.

Cheers for your help :).
Title: Re: Ultimate Stunters Main SCM
Post by: Dannye on September 08, 2020, 03:16:22 AM
Cheers, and thank you for sharing those notes on how to make it compatible for Sanny Builder!

When I first looked at a decompiled USCM via Sanny Builder I found the differences quite daunting - heaps of lines of code replaced with versions that more resembled calling functions on classes/objects, and excluding the opcode prefix completely. While nice in theory (it looking more like a normal programming language), it seemed too inconsistent to be worth it for me, as so many other lines of code still remained in the older format.

From the looks of what you've shared, it seems likely that while Sanny Builder supports that sort of advanced format for some opcodes, it is also cool with the older approach for them too. That's great, as then the only MB->SB differences are minor ones, and it looks like all very nice/convenient too (loving the removal of data-type suffixes, and double-slash comments being reversed). I've been considering making a few changes to the USCM, and I think this seals it - if I do it, it'd definitely be worth me doing it via Sanny Builder.
Title: Re: Ultimate Stunters Main SCM
Post by: Dannye on September 17, 2020, 02:23:40 AM
So I have ended up doing some more work on the (Vice City engine) USCM project. Not only were a few old bugs, strange behviours, and missing features bothering me, but also the source code was horrible and I really wanted to make it better. I'm still in the middle of it, but being excited for the improvements I thought I'd share some of the user-facing changes coming soon:


Also included will be the significant behind-the-scenes improvements, and as such with the source I'll include on release, it would be much simpler for anyone who desires to jump-in and make any changes and/or copy it into the scm of a different map mod, or whatever.

But an important note, anyone who is using the really old gamepad version, the one with most features excluded, I am currently not thinking of making any changes to that (it is too much trouble to maintain such a significantly different version), so hopefully you are happy to stick with what you have already, or consider trying one of the other fully-featured variants (which includes another one designed with gamepads in mind) that will come with the new release and hopefully will work okay for you.

Cheers all, stay tuned!
Title: Re: Ultimate Stunters Main SCM
Post by: Jason on September 17, 2020, 02:39:41 AM
The big dawg!!
Title: Re: Ultimate Stunters Main SCM
Post by: Blaze on September 17, 2020, 03:17:56 AM
(https://i.imgur.com/y5nCoVM.png)

Always gave me a chuckle :lol:
Title: Re: Ultimate Stunters Main SCM
Post by: Dannye on September 17, 2020, 07:36:10 AM
(https://i.imgur.com/y5nCoVM.png)

Always gave me a chuckle :lol:
Haha yes, that silly mistake has done well to stick around all these years, but I think perhaps now it is time to finally say goodbye to it.
Title: Re: Ultimate Stunters Main SCM
Post by: Dannye on September 20, 2020, 02:13:32 AM
All the new features/fixes I wanted have now been implemented, yay! The next steps for me will be trying to setup all the variants for the different control layouts, and for each of the main games/mods (VC, LC and probably SAiVC if I can). Other than that just some changes to american.gxt and getting the documentation up to scratch, and that should be about it hopefully!

Regarding gamepad stuff I am now thinking I will include *both* gamepad variants: the fully-featured one (previously called version B ) plus the original less-features one. The latter will continue to have many features turned off, but I will include ALL the features in the code, just without the button combinations to trigger them. This makes it easier for me to maintain the codebase with all variants intact, plus now anyone who prefers that version also has the option to jump into the code and activate any of the disabled features with (relative) ease - they just gotta decide what game actions to map them to (and be keen to dabble in some scm coding).

Now for the fun part, here's some more new stuff I've been able to add to the project (in addition to bug fixes and code simplification):
Title: Re: Ultimate Stunters Main SCM
Post by: Aries on September 23, 2020, 01:41:37 PM
Great work, Dannye  ;D That save feature is awesome!
Title: Re: Ultimate Stunters Main SCM
Post by: Dannye on September 26, 2020, 11:30:55 PM
Thanks Aries!

Things have progressed well, and now the main thing left is documentation. But while I work on that, I was wondering if I could get a little help from anyone here regarding the potential SAiVC version I am making.

It seems there are a number of different proper/customised versions of 'SA map in VC'-type map mods out there, and multiple different base main.scm files floating around for each. So in my attempt to build the v7 USCM with support for SAiVC, there are some unknowns there. The one I have built thus far seems to work great for me in the two different such map mods I have tried it on, but I don't want to assume that will be the case for everyone.

So, here's a link to my current/potential v7 USCM for SAiVC: https://easyupload.io/bywpq6 (https://easyupload.io/bywpq6)

If anyone wants to have a quick try of this on their SAiVC installation, and see whether it works okay, let me know how it goes. If it seems to have decent compatibility then I will incorporate it into my upcoming proper v7 USCM release (along with the VC and LC versions), otherwise I might just keep it a separate thing.

Thanks!
Title: Re: Ultimate Stunters Main SCM
Post by: Amaluna on September 29, 2020, 05:25:15 AM
Am I allowed to suggest things to add to the SCM? There's something I'm sure a lot of stunters would LOVE to have. And if it's possible to make, it'd be freaking fantastic.

I'd love to see save warps and load warps, where in your runup you can save location somewhere and upon loading, it keeps the speed you had at the time. It'd make stunt testing significantly easier. Not sure if it's realistic to make. But I know this works on MTA. You know better than I if it's a possibility or not.

I'm sorry if you don't accept suggestions, I'm just opportunistic right now.
Title: Re: Ultimate Stunters Main SCM
Post by: Prog on September 29, 2020, 06:49:06 AM
I'd love to see save warps and load warps, where in your runup you can save location somewhere and upon loading, it keeps the speed you had at the time. It'd make stunt testing significantly easier. Not sure if it's realistic to make. But I know this works on MTA. You know better than I if it's a possibility or not.


it already exists, but for me it is modding.
the stunt is already easier nowadays, taking a run up is an integral part of a try.
Title: Re: Ultimate Stunters Main SCM
Post by: Amaluna on September 29, 2020, 11:12:42 AM
I'd love to see save warps and load warps, where in your runup you can save location somewhere and upon loading, it keeps the speed you had at the time. It'd make stunt testing significantly easier. Not sure if it's realistic to make. But I know this works on MTA. You know better than I if it's a possibility or not.


it already exists, but for me it is modding.
the stunt is already easier nowadays, taking a run up is an integral part of a try.
For me it is modding as well. Loading the warp with the speed saved will also show in the rep. Hence why I specified I wanted it for testing. Sorry if it was unclear.

And you say it exists, do you happen to have a link to it? I'd like to test some stuff with it!
Title: Re: Ultimate Stunters Main SCM
Post by: puzzLe on September 30, 2020, 01:49:22 AM
Awesome to see how the community's kind of coning back together. Thanks for still putting work into the scm 15 years down the line, Dannye 🙌🏼
Have you ever considered adding a perfect north/south keybind to it by the way?
Title: Re: Ultimate Stunters Main SCM
Post by: Dannye on October 02, 2020, 07:48:40 AM
Am I allowed to suggest things to add to the SCM? There's something I'm sure a lot of stunters would LOVE to have. And if it's possible to make, it'd be freaking fantastic.

I'd love to see save warps and load warps, where in your runup you can save location somewhere and upon loading, it keeps the speed you had at the time. It'd make stunt testing significantly easier. Not sure if it's realistic to make. But I know this works on MTA. You know better than I if it's a possibility or not.

I'm sorry if you don't accept suggestions, I'm just opportunistic right now.
Happy to hear suggestions, and I appreciate the feedback! Regarding your idea, that's not something I have looked into before and I am not sure how to go about it (nor certain whether I would want to include it in the primary USCM project or not). But the best part of the upcoming release is that the source code will be included and is much more accessible than its ever been (aka no longer a horrible mess of undecipherable code :lol: ), so hopefully that opens the door to anyone willing/able to customise it, and since it sounds like the code you are after may already exist (based on Prog's reply), then perhaps someone else could create an alternate version of base USCMs which includes it for you?

Awesome to see how the community's kind of coning back together. Thanks for still putting work into the scm 15 years down the line, Dannye 🙌🏼
Have you ever considered adding a perfect north/south keybind to it by the way?
Thank you for the support puzzLe  :happy: . Regarding your suggestion I am not certain what you mean by it - something like a button which rotates your player/vehicle to face those precise directions when you press it? If so, what kind of use-cases do you have in mind for it?


All that said, I am leaning towards the whole thing being feature-complete for now, and hopefully having a release over the weekend, so not thinking about any other changes (at least at the moment), other than bug-fixes if necessary/possible. But, as I mentioned above, I would have no objection to anyone taking the source code I bundle with the release and making any additions they see fit!


Thanks all, fingers crossed I'll be able to get the whole thing up soon for ya
Title: Re: Ultimate Stunters Main SCM
Post by: PrzemOO on October 02, 2020, 08:42:58 AM
Would it be posaible to convert your updated code into SA USCM? Not specifically asking you to do so, but rather if the games are somewhat compatible in that regard.
Title: Re: Ultimate Stunters Main SCM
Post by: Sheep on October 02, 2020, 09:40:53 AM
@Dannye you can do perfect front/backflips with bikes if you go directly to north/south in SA engine.
There was cleo mod made by Ptrvy afaik. Maybe having it in uscm its easier to use? No idea
Title: Re: Ultimate Stunters Main SCM
Post by: Dannye on October 03, 2020, 07:27:52 AM
Re Sheep/PrzemOO: Thanks for the explanation about the north/south thing, I never knew about that quirk of the SA engine. It would be nice if the SA USCM could be brought up to the same level as the VC ones, but its been a very long time since I last looked at the SA USCM, so I really don't know how easy it would be. I am not going to commit to anything, but maybe I'll look into it at some point. (Sorry to all the SA stunters who have been a bit let down in the USCM department, I admit my focus has always leant more towards VC)



Anyways: :a-cheer:
A new version, v7, of the Vice City engine Ultimate Stunter's SCM is finally here, 15 years since the very first release (yikes!  :blink: ). It includes the USCM for Vice City, Liberty City and SAiVC (I can't be sure of how well it works for the latter, with many different versions about, but it seems to be okay for 2 I tested it on).

Download here: https://www.moddb.com/mods/ultimate-stunters-scm/downloads/vice-city-uscm-v7 (https://www.moddb.com/mods/ultimate-stunters-scm/downloads/vice-city-uscm-v7)
(hopefully with this hosting I won't have to worry about dead links anymore)

I've already mentioned some of the changes recently, and its all covered in the documentation file I've included in the download (don't feel like you have to read it all, it goes on a bit - there's lots you can expand in there for even more detail), but here's a quick rundown of some of the main stuff:


Regressions in v7, and/or things to consider before using, in case you would prefer the behaviour of older verions instead:

Title: Re: Ultimate Stunters Main SCM
Post by: Lex on October 03, 2020, 08:02:23 AM
I still believe that you're going to pimp the SA version! but enjoy anything you do!  :wub:
Title: Re: Ultimate Stunters Main SCM
Post by: ARS on October 03, 2020, 02:12:53 PM
Thanks a bunch man, it's amazing! Already tested and it works great!
Title: Re: Ultimate Stunters Main SCM
Post by: puzzLe on October 03, 2020, 04:23:40 PM
Fuckin' NIIIICE dude! Can't wait to give it a spin tomorrow, thanks again for all the hard work!
Title: Re: Ultimate Stunters Main SCM
Post by: DeathCobra on October 06, 2020, 03:56:37 AM
Thanks for the effort Dannye. Getting it on somewhere that isn't likely to go down within 5 nanoseconds is great. Even if the SA version doesn't get any updates, would be great to have that on moddb too  :ajaja:
Title: Re: Ultimate Stunters Main SCM
Post by: Aries on October 06, 2020, 04:18:06 AM
You're the man, man!

Super work, can't wait to finish work and give it a whirl, some big features in this release
Title: Re: Ultimate Stunters Main SCM
Post by: Max_ on October 06, 2020, 07:25:33 PM
Thanks for the effort you put into this! and keeping us sane all these years
Works great :ajaja:
Title: Re: Ultimate Stunters Main SCM
Post by: Ezraph2001 on October 07, 2020, 02:07:41 AM
I'm surprised the new version of SAiVC's USCM has ISB unlike old ones, now I don't have to roam around and look for the old version with the ISB anymore :D Awesome new features, would do a review FeelsGoodMan <3

Also, I was playing LC to try the new spawns, and 2 of the new ones crashes the game... (spawners 3a and 4b i think)

EDIT: I just realized that I have been using the GTA 3 XBOX wheels all the time, that might be the #1 culprit of the crashes. All works now. This is some cool new shit. Good job Dannye :D

EDIT 2: and speaking of the xbox wheels, somebody should make it so it's compatible with the new .scm and fixes the crashing issue (unless you have a workaround...)
Title: Re: Ultimate Stunters Main SCM
Post by: Dannye on October 31, 2020, 07:07:34 PM
Thanks for the feedback everyone! :wub:

Re San Andreas: I have started dipping my toes into the SA USCM, looking at the old SA code just to get my head around it again, and trying to focus on what the primary differences are between how the VC and SA USCMs operate. I still can't say for sure if/when I'll get properly stuck into it though. One of my next steps would be to actually install SA on my computer again, if I can. That's a great suggestion you made DeathCobra about uploading the current SA USCM to the better hosting environment in the meantime, I will try to do that soon (and the same for Freeplay too).

I'm surprised the new version of SAiVC's USCM has ISB unlike old ones, now I don't have to roam around and look for the old version with the ISB anymore :D Awesome new features, would do a review FeelsGoodMan <3
Also, I was playing LC to try the new spawns, and 2 of the new ones crashes the game... (spawners 3a and 4b i think)
EDIT: I just realized that I have been using the GTA 3 XBOX wheels all the time, that might be the #1 culprit of the crashes. All works now. This is some cool new shit. Good job Dannye :D
EDIT 2: and speaking of the xbox wheels, somebody should make it so it's compatible with the new .scm and fixes the crashing issue (unless you have a workaround...)
Glad to hear you are happy with having the ISB in there! I noticed that many of the previous SAiVC USCMs floating around excluded it, and while some stunters may prefer it that way, for myself, having always stunting with them, I couldn't help but ensure I included them again in this USCM.
I am also very relieved to hear the problems you were having with the USCM have been somewhat resolved! I am not familiar with the 'xbox wheels' mod - I guess for some reason it is not compatible with certain vehicles? (Though I'm not sure why that would be, certainly not to the degree that the game then crashes on spawning them). It is possible that the only way to make the USCM work with that mod (if desired) would be to make an additional USCM version which excludes the problematic vehicles, which isn't exactly ideal, but I don't know what else, at least without taking a proper look at that other mod myself.
Title: Re: Ultimate Stunters Main SCM
Post by: Dannye on March 13, 2021, 04:28:51 AM
Progress Update - San Andreas (yes, finally!):

I've been working on updating the aging SA-engine USCM code-base, with the goal to incorporate all the improvements/additions (where appropriate) from the various VC-engine USCM releases that have been made since the last time I did any work on the SA one, which was a very long time ago. The main overhaul of the code (which includes the new syntax, efficiency improvements, streamlining, and being much easier to manage/modify) is complete, as is the porting over of all the VC feature improvements and additions (better flexibility on input device, better jetpack movement options, more spawners, save-on-demand, and more - that I'll write-up into a changelog at some point).

Regarding SA-specific changes, I am planning a potential new feature to assist with those who wish to take advantage of perfect-north bike flipping (probably a modifier on Teleport Load behaviour: when the toggle is enabled, any on/to-bike Teleport Location loads within some degrees either side of perfect-north will instead load you at perfect-north). I have also made some changes to the NOS/Hydraulics features, which are significant enough changes to the existing SA USCM functionality that I would like to describe them here, and invite any feedback.

Okay, that'll do for now, there's still lots to do, but I am happy with how things are going, and I'll try to keep you all informed as things continue. And again, any feedback is welcome, even in regards to the VC versions (especially since I have incorporated most of the latest work from them into this). If there was something in them you weren't a fan of, let me know - perhaps it was a mistake I can fix, or something I shouldn't have changed, something I need to better explain in the documentation, or something I can assist with you making your own customisations, who knows.

Cheers
Title: Re: Ultimate Stunters Main SCM
Post by: Diaz on March 13, 2021, 02:39:35 PM
Thank you for your work and for making it better, more 'user friendly' for us even in 2021, after such a long time!
Title: Re: Ultimate Stunters Main SCM
Post by: Dannye on March 27, 2021, 06:37:10 PM
Cheers Diaz!  :happy:

All desired features/improvements have now been coded, and I've just finished setting up the different button-combo variants. All that's left is to test those variants to make sure they work as intended, and then to deal with the documentation side of things. Until then, here's some more highlights of the upcoming release...

Brand New Stuff:
(these last 3 I'll be porting into the VC USCM for a future update too)

Some of the other stuff brought over from VC USCM:

If I can, I might try to mock up a video to show off some of this stuff, for anyone who'd like to see some of the new features in action.
Title: Re: Ultimate Stunters Main SCM
Post by: Ezraph2001 on March 28, 2021, 07:12:02 PM
Cheers Diaz!  :happy:

All desired features/improvements have now been coded, and I've just finished setting up the different button-combo variants. All that's left is to test those variants to make sure they work as intended, and then to deal with the documentation side of things. Until then, here's some more highlights of the upcoming release...

Brand New Stuff:
  • NOS + Hydraulics can be toggled separately, and they both work more reliably and properly now (see my previous post (https://www.gtastunting.net/index.php?topic=9046.msg1371878#msg1371878) for info)
  • Bike Teleport Snap-to-North (when loading a teleport location in/onto a bike, if the saved location's angle was within 15degrees of North and this feature is enabled, it will load you at perfect-north instead)
  • See current/previous car (use when on foot to get camera to go and aim/follow the coresponding vehicle; toggle on/off or switch between them; example use = see what happened to vehicle after you bailed from it during a stunt). With thanks to Nitz on this one!
  • Always cut replay on teleport load (the USCM has always cut replays on foot-to-car teleport loads, and still does; but if enabled, this makes it so it will cut the replay no matter what kind of teleport is performed)
  • Show Stats Overlay (when enabled, constantly shows the coordinates/angle of player/active-car on screen; also shows vehicle speed + health subject to availability)
(these last 3 I'll be porting into the VC USCM for a future update too)

Some of the other stuff brought over from VC USCM:
  • Save Game at any time (if not on a mission). And note that savegames will save the state of many of the USCMs features, the status of toggles, your teleport locations, etc.
  • All 8 vehicle spawners (customised for vehicles appropriate for SA stunting, as best I could) + the Random Vehicle spawner feature
  • Toggle Last/Previous Vehicle Preference (will be utilised by other features that are triggered on-foot and interact with your last-used vehicle, letting them interact with your 2nd-last-used one instead; I have found it handy with secondary-vehicle-setup stunts where you need to reset its position every few attempts)
  • Jetpack has more movement options, can be triggered underwater, and it (nor being in the water) prevents you from using any other features anymore
  • Weather changing now consistently cycles through all available weather types rather than being random
  • All variants of the USCM will work regardless of your input device (k/m or gamepad). The only reason to preference one variant vs the other (other than familiarity for what you've always used up until now) should now be which has button combos that work best for your button mappings.
  • Significantly improved source code (to be included in the release), which should be easier than ever to customise if you would like to do so.

If I can, I might try to mock up a video to show off some of this stuff, for anyone who'd like to see some of the new features in action.

Still not on my PC yet but looking forward!
Title: Re: Ultimate Stunters Main SCM
Post by: Dannye on April 02, 2021, 10:36:46 PM
:a-cheer: San Andreas USCM v4 is out now! :cheernutz:

Download it from here:(includes source code)
https://www.moddb.com/mods/ultimate-stunters-scm-for-san-andreas/downloads/san-andreas-uscm-v4 (https://www.moddb.com/mods/ultimate-stunters-scm-for-san-andreas/downloads/san-andreas-uscm-v4)

Watch a video highlighting some of the changes/additions here:
https://www.youtube.com/watch?v=hYOljO71vs0 (https://www.youtube.com/watch?v=hYOljO71vs0)

See description of changes/additions here:
https://www.gtastunting.net/index.php?topic=9046.msg1372071#msg1372071 (https://www.gtastunting.net/index.php?topic=9046.msg1372071#msg1372071)
(for a more in-depth changelog, see the documentation included in the download)

It's been a (very) long time since SA stunters had any reason to check back here for updates, so for anyone reading this, if you would like to give a heads-up to anyone else you know might be interested, please do, cheers!

Happy stunting!

(I'll make some updates to the 1st-post in a little bit)
Title: Re: Ultimate Stunters Main SCM
Post by: Erney on April 03, 2021, 02:59:17 AM
:a-cheer: San Andreas USCM v4 is out now! :cheernutz:

Download it from here:(includes source code)
https://www.moddb.com/mods/ultimate-stunters-scm-for-san-andreas/downloads/san-andreas-uscm-v4 (https://www.moddb.com/mods/ultimate-stunters-scm-for-san-andreas/downloads/san-andreas-uscm-v4)

Watch a video highlighting some of the changes/additions here:
https://www.youtube.com/watch?v=hYOljO71vs0 (https://www.youtube.com/watch?v=hYOljO71vs0)

See description of changes/additions here:
https://www.gtastunting.net/index.php?topic=9046.msg1372071#msg1372071 (https://www.gtastunting.net/index.php?topic=9046.msg1372071#msg1372071)
(for a more in-depth changelog, see the documentation included in the download)

It's been a (very) long time since SA stunters had any reason to check back here for updates, so for anyone reading this, if you would like to give a heads-up to anyone else you know might be interested, please do, cheers!

Happy stunting!

(I'll make some updates to the 1st-post in a little bit)

thank you so much dude, it works fantastic!
Title: Re: Ultimate Stunters Main SCM
Post by: Demo00n on May 05, 2021, 11:00:58 AM
keybinds?
Title: Re: Ultimate Stunters Main SCM
Post by: Ezraph2001 on May 05, 2021, 12:17:36 PM
keybinds?

I think you can find them in the zip file as Documentation.html or something
Title: Re: Ultimate Stunters Main SCM
Post by: Demo00n on May 07, 2021, 04:44:13 AM
Already found it ehehhehe but i prefer the old scm im more comfertable with it
Title: Re: Ultimate Stunters Main SCM
Post by: Dannye on May 07, 2021, 06:24:21 AM
thank you so much dude, it works fantastic!
Thanks Erney, I'm very happy to hear it!


Already found it ehehhehe but i prefer the old scm im more comfertable with it
Do you mean an older version of this scm mod, or one made by someone else?

If you mean this one, I'd be curious to hear what makes the older version more preferable for you, if you don't mind me asking. Were there new features introduced that are problematic, changes made to existing features for the worse, or was it in regard to the button mappings? I certainly don't recall making much in the way of changes to the controls over the years - other than in-car Water Respawn (which I doubt gets much use, since Teleporters are more useful), and additional combos being added for new features (perhaps I picked buttons for these that were inconvenient for certain setups?). My intention has been to try and keep things consistent, which is why at a certain point I started including additional 'variants' within the project, so I could experiment with different controls while still supporting the original ones.
Title: Re: Ultimate Stunters Main SCM
Post by: Reynard The Fox on May 23, 2021, 06:26:41 AM
Hi Dannye! Thanks for the hard work on the USCM over the years and especially the recent additions. It is great that you have found the time to update the code and include the source code snippets.

Something that may interest you is PluginSDK: https://github.com/DK22Pac/plugin-sdk, This is a development kit for all the GTA games from III to SA for C++. You can create cross-compatible code for the games as they use mostly the same engine. It is very useful as you can directly access the entities of the game and all their fields and methods. You can also directly call script/native functions.

I've been using it for various project and recently I made my own version of your USCM using this plugin. I mostly just copied the functionality I use most from the USCM and wrote it myself using PluginSDK. The code is available here: https://github.com/ReynoldsGTA/StuntingScript

It might be interesting for you and especially the stunting community to port your USCM to PluginSDK. We can then more easily work on the code collectively, as it can be contained in a simple C++ project and shared on GitHub or similar. Anyways, the code may be of use to you or someone else so I thought I should share it.
Title: Re: Ultimate Stunters Main SCM
Post by: Dannye on June 04, 2021, 02:34:58 AM
Thanks Reynolds, and cheers for the heads up about that plugin, it looks quite comprehensive! I can certainly see the advantages of a USCM developed via that approach, and I quite like the look of what you have setup with it so far. The thought of no longer having to worry about incompatible savegames, nor maintaining separate code for each of the map-mods/game-engines, plus the potential for increased customisation (re keybinds, supported features, defaults, etc) and incorporation of functionality that wouldn't be feasible via basic scm (there's definitely a few Freeplay things that'd be handy while stunting; also the potential to print text on screen without needing to mess with american.gxt)... it all sounds rather lovely.

While I feel like I might not be up for attaching myself to such an undertaking in any major capacity, I'd be more than happy for anyone to have a go at it (and perhaps I could take a more relaxed role along the lines of testing, minor contributions, etc), then we could have it promoted in this thread as an alternate/enhanced version of the USCM.

Regarding the current status of the USCM, for anyone curious, my only plans at the moment for pending updates is one more minor one to the VC-engine release, bringing it up to par with some of the additions I made for the more recent SA USCM. The changes would be:
Title: Re: Ultimate Stunters Main SCM
Post by: Dannye on August 04, 2021, 06:58:12 PM
VC USCM v7b is in-progress and nearing completion.
Here's a look at the changes/updates implemented:

New Features:

Modified Features:

Bug Fixes:

Other:

Coming soon :)
Title: Re: Ultimate Stunters Main SCM
Post by: Rainbow on August 05, 2021, 09:33:44 AM
New Features:
  • Teleport Load Always Cut Replay - toggle whether you want all teleport loads to do this or not (when off it will still do it for foot-to-car teleports as always) (ported from SA)
This will save a ton of time for things like taxi stunts where I sometimes just forget to get out and then force the editor to look at 10-15 tries before the landing. If you can fix the bug where your rotation speed is kept and/or you instantly bail after teleporting that would be the all my wishes granted  :D I have even developed an automatic habit of teleporting twice to get around it. Anyway, awesome additions!
Title: Re: Ultimate Stunters Main SCM
Post by: Ezraph2001 on August 05, 2021, 06:07:51 PM
New Features:
  • Teleport Load Always Cut Replay - toggle whether you want all teleport loads to do this or not (when off it will still do it for foot-to-car teleports as always) (ported from SA)
This will save a ton of time for things like taxi stunts where I sometimes just forget to get out and then force the editor to look at 10-15 tries before the landing. If you can fix the bug where your rotation speed is kept and/or you instantly bail after teleporting that would be the all my wishes granted  :D I have even developed an automatic habit of teleporting twice to get around it. Anyway, awesome additions!

I FUCKING AGREE can't wait for this shit to drop
Title: Re: Ultimate Stunters Main SCM
Post by: Lex on August 05, 2021, 06:22:25 PM
New Features:
  • Teleport Load Always Cut Replay - toggle whether you want all teleport loads to do this or not (when off it will still do it for foot-to-car teleports as always) (ported from SA)
This will save a ton of time for things like taxi stunts where I sometimes just forget to get out and then force the editor to look at 10-15 tries before the landing. If you can fix the bug where your rotation speed is kept and/or you instantly bail after teleporting that would be the all my wishes granted  :D I have even developed an automatic habit of teleporting twice to get around it. Anyway, awesome additions!

that happens to me very often, but I gotten used to it.  :lol:
Title: Re: Ultimate Stunters Main SCM
Post by: Dannye on August 06, 2021, 12:49:59 AM
(re: the momentum/rotation speed being sometimes kept after a teleport load)
Haha yeah I had gotten so used to it as well that honestly it never even occurred to me to try and fix it!
So today I have been trying to finally sort it out and I think I've been successful, yay!
Title: Re: Ultimate Stunters Main SCM
Post by: Turtle Boy on August 06, 2021, 04:37:59 AM
I think I recall people telling me how to utilize that back in the day, but I never did, I just named shit "BorgnineBoost2RoofAttempt14" lol sorry editors.
Title: Re: Ultimate Stunters Main SCM
Post by: Kingjad on August 06, 2021, 05:28:28 AM
I mean Dannye did kindly mock up a version of that replay cutting thing for me a while back purely to make stunting in rhinos a lot easier, as I had to constantly get out and back in after each attempt.

It's honestly so much better for replays.
Title: Re: Ultimate Stunters Main SCM
Post by: Dannye on August 06, 2021, 07:04:57 AM
Yup, its so much more convenient - sometimes I'd be doing car stunts where to try and get a cleaner rep I'd jump out every so often, or hammer F3 between attempts, but quite often I just couldn't be bothered, so this will be much nicer. That said - and I never thought I'd make this mistake - but a few months ago I was doing a car stunt where I did indeed accidentally trigger a teleport after landing it (I found myself often holding handbrake during the landing part, and when I finally got it, to get a better look at my landing spot I hit look-right, and bam, teleport load!). Needless to say I was thankful I hadn't yet been using this feature, so instead of a lost stunt I just have one with a very abrupt ending :lol: . I gotta be more careful now!

A little bit more progress:


Always nice to add something if I have to take something away :D
Title: Re: Ultimate Stunters Main SCM
Post by: Sheep on August 06, 2021, 08:44:25 AM
Does anyone else have issues with old uscm and new version having replays crashing? I stunt with new version and sent my stunts to editor (SkilZ) and replay crashes every time press F3.
I sent my uscm files and still same issue... what is going on?
Title: Re: Ultimate Stunters Main SCM
Post by: Rainbow on August 06, 2021, 09:33:04 AM
  • Teleport Load momentum/rotation cancelling is in, so say hello to this instead, with thanks to Rainbow :) . Foot-to-car and in-car loads should both be improved in this department - the teleport should now always put you exactly where its supposed to. And yep, no more cases of an on-bike teleport load taking you off it (usually because it was triggered moments before a collision) - that shouldn't happen anymore either.
:cheernutz:
Title: Re: Ultimate Stunters Main SCM
Post by: Dannye on August 06, 2021, 08:44:11 PM
Does anyone else have issues with old uscm and new version having replays crashing? I stunt with new version and sent my stunts to editor (SkilZ) and replay crashes every time press F3.
I sent my uscm files and still same issue... what is going on?

Damn, sorry to hear that. I've tried replicating this on my end (playing back replays created on v7 uscm's while running on an older version) but haven't seen any resulting crashes. Since it sounds like they still occur when you have provided the exact scm you were using then I guess something else is likely the cause? Sadly I have no idea what.

The closest thing I have experienced to this is with my copy of LC. Whenever I start a new game in LC and immediately try to load a replay, the game will 100% crash every time the replay stops. I'm pretty sure however this is just an issue with my copy of LC, as it happens even when I run the original scm it came with, and regardless of whether I use new/old replays. Thankfully the solution for me is to just to wait and move around a little bit before trying to playback any replays (or normally I'd just load from a savegame instead of a newgame), as then all is good.

As for the issue you're having, I'm not sure what to suggest re trying to solve it, best I can think to do is try and see if we can narrow it down at all:
Title: Re: Ultimate Stunters Main SCM
Post by: Dannye on August 20, 2021, 08:07:47 PM
Vice City USCM v7b is out now!

Download it from here: (includes source code)
https://www.moddb.com/mods/ultimate-stunters-scm/downloads/vice-city-uscm-v7b (https://www.moddb.com/mods/ultimate-stunters-scm/downloads/vice-city-uscm-v7b)

See description of changes/additions here: (post updated since originally made)
https://www.gtastunting.net/index.php?topic=9046.msg1373340#msg1373340 (https://www.gtastunting.net/index.php?topic=9046.msg1373340#msg1373340)
(for a more in-depth changelog, see the documentation included in the download)

With thanks to Rainbow and Kingjad for their suggestions/advice which helped improve this release  :happy:

Happy stunting!
(but do be careful with the "All Teleport Loads Cut Replay" feature... accidentally triggering a teleport after a successful stunt with it enabled would be a damn shame - this is also why the feature is off by default; though note that even when off, replay cuts will still occur when doing a foot-to-car teleport, as they always have with all prior versions of the mod)
Title: Re: Ultimate Stunters Main SCM
Post by: Interface6135 on August 31, 2021, 09:55:49 PM
Crashes when I load into a game... It is downgraded to 1.0 of course, none of my mods I have should be making it crash, just a widescreen & gui fix and already removed a cheat menu. Tried it on a clean copy and it didn't work, then crashed my PC right after I closed it. Not sure what the issue could be. :(
Title: Re: Ultimate Stunters Main SCM
Post by: Dannye on September 01, 2021, 02:06:37 AM
Are you trying to load from an existing savegame? The one issue with scm mods like this (at least the way I write them) is they are not compatible with savegames that were created using different scm files. When you first use it you will need to start a New Game to avoid any crashes (you can then create save games from that point on and they will work fine). Hopefully that's the issue/solution here, as otherwise I am not sure at the moment what else could be the cause.
Title: Re: Ultimate Stunters Main SCM
Post by: Interface6135 on September 01, 2021, 02:40:53 AM
Are you trying to load from an existing savegame? The one issue with scm mods like this (at least the way I write them) is they are not compatible with savegames that were created using different scm files. When you first use it you will need to start a New Game to avoid any crashes (you can then create save games from that point on and they will work fine). Hopefully that's the issue/solution here, as otherwise I am not sure at the moment what else could be the cause.

Should of tried that, it works, thank you!
Title: Re: Ultimate Stunters Main SCM
Post by: Demo00n on March 28, 2022, 09:59:39 AM
Sorry for not replying dannye.

Well overall its the button mappings and just the new functions in general that i dont understand
Title: Re: Ultimate Stunters Main SCM
Post by: Dannye on March 28, 2023, 01:38:00 AM
A new minor release of the San Andreas USCM, v4b:

San Andreas USCM v4b, via ModDB (https://www.moddb.com/mods/ultimate-stunters-scm-for-san-andreas/downloads/sa-uscm-v4b)

And I do mean minor, containing:

See the included documentation for specifics.
(Also, for reference, details from the original v4 release: Changelog (https://www.gtastunting.net/index.php?topic=9046.msg1372071#msg1372071), Video (https://www.youtube.com/watch?v=hYOljO71vs0))

Note that you may prefer to continue using your existing USCM version instead - if you don't need these updates and/or don't want to lose support for any of your current savegames (because, as always, this newest release will likely not be compatible with the savegames of any prior ones).

If you encounter any issues please let me know.

Cheers
Title: Re: Ultimate Stunters Main SCM
Post by: Ltab- on March 28, 2023, 05:18:33 AM
Dannye the GOAT ;D
Title: Re: Ultimate Stunters Main SCM
Post by: Demo00n on March 28, 2023, 09:22:22 AM
A new minor release of the San Andreas USCM, v4b:

San Andreas USCM v4b, via ModDB (https://www.moddb.com/mods/ultimate-stunters-scm-for-san-andreas/downloads/sa-uscm-v4b)

And I do mean minor, containing:
  • A few feature updates/fixes to be consistent with VC USCM improvements made since the last SA release (eg. teleport momentum carryover prevention, and the less-limited Limited variant)
  • The official inclusion of an enhanced Stats Overlay feature (not just off/on now, but a few different modes, and one being equivalent to VC's custom 'Simple Stats' USCMs)
  • The bundling of equivalent USCMs for both the SA map-mods of Alien City and GTA United.

See the included documentation for specifics.
(Also, for reference, details from the original v4 release: Changelog (https://www.gtastunting.net/index.php?topic=9046.msg1372071#msg1372071), Video (https://www.youtube.com/watch?v=hYOljO71vs0))

Note that you may prefer to continue using your existing USCM version instead - if you don't need these updates and/or don't want to lose support for any of your current savegames (because, as always, this newest release will likely not be compatible with the savegames of any prior ones).

If you encounter any issues please let me know.

Cheers

Glad I could help a little with the testing in United :D
Title: Re: Ultimate Stunters Main SCM
Post by: Dannye on April 15, 2023, 03:05:51 AM
Glad I could help a little with the testing in United :D
Since I don't have any of SA's map-mods installed on my pc, getting USCMs working for them has required some assistance, so yes cheers for that, and to Ltab & Sheeptea for the AC version. Thanks all.



And now some quick fixes and small additions brings us to SA USCM v4c:

San Andreas USCM v4c, via ModDB (https://www.moddb.com/mods/ultimate-stunters-scm-for-san-andreas/downloads/sa-uscm-v4c)

Changes mainly relate to car stunting:

Other than some behind-the-scenes efficiency improvements regarding those car-mod-related features, the only remaining change is a bug fix relating to the Stats Overlay feature (in v4b a game crash could occur if loading a save that had been made while Stats were enabled in certain modes; this is fixed now).

Once again we are dealing with a release that is not compatible with older savegames, sorry about that. If you hadn't already updated to v4b, and you aren't interested in the new car-mod-feature changes, then you may prefer to just continue with the version you are already using. If you had updated to v4b already, then it may depend on how many saves you made for it already that you wanna keep vs how much you want the car stuff and/or the stats fix.

If you encounter any issues please let me know.

Cheers
Title: Re: Ultimate Stunters Main SCM
Post by: Lex on May 05, 2023, 09:34:08 PM
someone still have the old version of SA?
Title: Re: Ultimate Stunters Main SCM
Post by: Dannye on May 19, 2023, 06:53:49 PM
The last three releases (v4, v4b, v4c - thus those from the last couple years) can all be found on ModDB.

If you want something older than that, I've temporarily uploaded v3b (from 2009) here:
https://drive.google.com/file/d/1e3aYIXiwp86tR6BD1Z6EuRUIRIFfdS3B/view?usp=sharing (https://drive.google.com/file/d/1e3aYIXiwp86tR6BD1Z6EuRUIRIFfdS3B/view?usp=sharing)
Title: Re: Ultimate Stunters Main SCM
Post by: blackdeath on May 23, 2023, 11:03:33 AM
Is it something like this mod available for GTAV?
Title: Re: Ultimate Stunters Main SCM
Post by: Dannye on May 31, 2023, 05:08:16 AM
Is it something like this mod available for GTAV?
I have not done any modding or stunting outside of the VC/SA engine(s), so I can't be of much help in answering this, but I can only assume there are other mods/tools out there for the later games that do have similar features to the USCM, seeing as people still stunt in them. It might be worth asking around in the GTAS Discord?
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