GTAStunting

GTA Series => Grand Theft Auto - Vice City => VC Stunting Challenges => Topic started by: Rainbow on April 07, 2020, 10:37:21 AM

Title: Post Mortem Krail2grind
Post by: Rainbow on April 07, 2020, 10:37:21 AM
https://www.youtube.com/watch?v=6p2BQOHFB2I


At 3:12 in Post Mortem Daffy does a krail2grind from the big construction site building in VC, to the 2nd rail. I've tried this for quite a while and many people besides me have tried it as well, but nobody has even gotten close to getting to the 2nd rail with a krail. Tried short run-up (better turn angle but less speed), long run-up, anything in between, just steering, tapping lean back for more angle while turning, handbrake, FL-Off, Master Trickster 5000 (the infinite stoppie PCJ glitch), the grip cheat, whatever. Blown open building doesn't help and you can see he's driving straight so it wouldn't make any difference. Best I can do is roughly krail to the 1st rail with a short run-up or a long run-up where I tap the handbrake.

Posting it as a challenge now because I want someone to tell me how this is done.
Title: Re: Post Mortem Krail2grind
Post by: Srcry on April 07, 2020, 11:01:17 AM
haha, I read the title as "Post Modern Krail2grind" and was expecting some creative shit that would bend space and time.
Title: Re: Post Mortem Krail2grind
Post by: waNEr on April 07, 2020, 11:24:19 AM
haha, I read the title as "Post Modern Krail2grind" and was expecting some creative shit that would bend space and time.

lmao i was like "damn what did rainbow come up with now"
Title: Re: Post Mortem Krail2grind
Post by: Blaze on April 07, 2020, 12:38:53 PM
Gave it a shot for 20 minutes or so and same as you roughly made it to the first rail except instead of handbrake I'd let off the gas and turn whilst leaning back to skid the bike a little. One thing I noticed and this could just be pure placebo but on a few attempts it felt like hitting the edge on a certain angle gave a little bit of a boost - could just be my mind playing tricks on me but I thought it was worth mentioning.

edit: in Nitzkit's review of the vid he said this: 3:13 -   awesome grindage...ZX knew that was possible....nice way to put on the breaks too

 :unsure:
Title: Re: Post Mortem Krail2grind
Post by: Krypton on April 07, 2020, 02:26:06 PM
ive tried this before too, cant even get close the to second rail. cant say i tried for too long, but i gave up pretty easily as I wasnt even getting close. No idea how it did it, but would love to see somebody figure it out.

E: went in to try it out, not even getting the first rail now lol. but tried bouncing off the wall for a little extra angle, handbraking, cant reach the rail.
Title: Re: Post Mortem Krail2grind
Post by: Herb on April 07, 2020, 03:33:44 PM
Pretty sure it's modded imo. Which is unfortunate  :cheersad:
Title: Re: Post Mortem Krail2grind
Post by: Diaz on April 08, 2020, 01:52:56 AM
I'm not aware of such VC speculations and stuff like that so I don't know how long this stunt has been bothering you all, but it's remarkable if this stunt is accepted as modded after 12+ years of release  :lol: Daffy must hid it perfectly then. What amazes me is the fact that it's such a plain stunt. No long and complicated runup, 'simply' just jumping off, krail and grind. I know it might not be this easy, but we can agree it's not a very complicated and complex stunt afterall. Now I'd like to know how Daffy did it or if it is modded. Someone find out this please  :D

haha, I read the title as "Post Modern Krail2grind" and was expecting some creative shit that would bend space and time.

lmao i was like "damn what did rainbow come up with now"
also this
Title: Re: Post Mortem Krail2grind
Post by: Rainbow on April 08, 2020, 02:55:32 AM
Daffy must hid it perfectly then. What amazes me is the fact that it's such a plain stunt.
And there's your answer  :cc_detective: Nobody really attempts it because it's just a ramp2grind. If in 2 weeks from now nobody has even gotten close I'll just rule it as modded in my mind until the day he replies to me on Discord or on the forums somewhere and explains it. Because I don't see how it can be done. Which would be a sad thing because I really, really don't want to start questioning his other stuff because of a fucking ramp2grind. I think they hid the infinite PCJ stoppie method for a good 4+ years so who knows, perhaps there is a tiny chance there is something else.
Title: Re: Post Mortem Krail2grind
Post by: Skuller on April 08, 2020, 03:36:31 AM
I bailed the second rail! But with the gravity mod. :lol:
Title: Re: Post Mortem Krail2grind
Post by: Srcry on April 08, 2020, 03:37:05 AM
I think they hid the infinite PCJ stoppie method for a good 4+ years so who knows, perhaps there is a tiny chance there is something else.
the jig is up! time for a certain someone to reveal super ultimate mega-trickmeister10000. (you know who you are.)  :cc_detective:
Title: Re: Post Mortem Krail2grind
Post by: The Big V on April 08, 2020, 04:24:58 AM
If in 2 weeks from now nobody has even gotten close I'll just rule it as modded in my mind

inb4 fckr appears and lands it with 2000+ rotation and ground recoil.
Title: Re: Post Mortem Krail2grind
Post by: Ezraph2001 on April 08, 2020, 05:45:35 AM
If in 2 weeks from now nobody has even gotten close I'll just rule it as modded in my mind

inb4 fckr appears and lands it with 2000+ rotation and ground recoil.
like the ones in decerto
Title: Re: Post Mortem Krail2grind
Post by: Rainbow on April 08, 2020, 05:56:29 AM
If in 2 weeks from now nobody has even gotten close I'll just rule it as modded in my mind
inb4 fckr appears and lands it with 2000+ rotation and ground recoil.
That guy has really made you angry hasn't he? You cannot stop mentioning him.
Title: Re: Post Mortem Krail2grind
Post by: Sheep on April 08, 2020, 08:07:05 AM
I wanted to remake one of Daffy's solos. Re-watched the videos to check if there is anything I couldn't land.
This stunt was easily the hardest of any. Never got close but I thought my tactic was wrong; steering, leaning or something but never had I doubted Daffy for modding. I should try this again when I have time. :ajaja:
Title: Re: Post Mortem Krail2grind
Post by: Rusch69 on April 08, 2020, 08:18:42 AM
Just WH things :euro:

I remember Daffy being all for allowing FL OFF in VC too, probably he's been fucking around with that - just a thought. I wouldn't expect him to intentionally mod a stunt, but who knows :lol:
Title: Re: Post Mortem Krail2grind
Post by: NEM on April 08, 2020, 08:52:13 AM
https://www.youtube.com/watch?v=B_GdBzslnFA (https://www.youtube.com/watch?v=B_GdBzslnFA)

dunno if I'm doing it right but I tried to copy whatever he's doing, didn't even hit the bridge
Title: Re: Post Mortem Krail2grind
Post by: Rainbow on April 08, 2020, 09:19:18 AM
I remember Daffy being all for allowing FL OFF in VC too, probably he's been fucking around with that - just a thought.
Forgot to add that to the list but also tried that. PCs are much better then at the time he did it, but using FL-Off nowadays makes this stunt even more impossible.

And ye Nem I think you're holding lean back for far too long while turning. Bit hard to see due to the speed up though but hitting the bridge is not hard.
Title: Re: Post Mortem Krail2grind
Post by: waNEr on April 08, 2020, 11:41:23 AM
If in 2 weeks from now nobody has even gotten close I'll just rule it as modded in my mind

inb4 fckr appears and lands it with 2000+ rotation and ground recoil.

how many spots did you lose to him? lmao
Title: Re: Post Mortem Krail2grind
Post by: PrzemOO on April 08, 2020, 01:18:40 PM
You could try reaching Daffy through his reddit account (he posted yesterday) - https://www.reddit.com/user/MlQUE/
Title: Re: Post Mortem Krail2grind
Post by: Sheep on April 08, 2020, 01:44:21 PM
You could try reaching Daffy through his reddit account (he posted yesterday) - https://www.reddit.com/user/MlQUE/
Good ol' wanker.
Title: Re: Post Mortem Krail2grind
Post by: Krypton on April 08, 2020, 03:33:41 PM
I extended it back a few feet from what Nem was doing, and was getting pretty much the same results. I'm not gonna come out and say he modded it, theres a bunch of factors that could have went into it 10+ years ago as a few of you guys were saying, but I cant even get close.

Might not have been doing it right but heres a few tries just like Nem did. I even tried with FL off for a few and as Rainbow said, it only made it worse.

https://www.youtube.com/watch?v=DxJOghLe0gU&feature=youtu.be
Title: Re: Post Mortem Krail2grind
Post by: ARS on April 09, 2020, 03:05:27 AM
Talked much about this stunt with russian dudes back in the days, always had doubts in possibility of this stunt. If several skilled stunters can't even get close attempts, it says something...
I'm sure it's possible to get second rail without krail or with krail, but with bonk from the first rail.

https://www.youtube.com/watch?v=Vk48R4EfQ2A

Anyway, I think you can't reach the second rail with a single ramp2krail like Daffy did.
Title: Re: Post Mortem Krail2grind
Post by: NEM on April 09, 2020, 03:33:18 AM
The reason you are able to reach the bridge might be because you leave the construction 'ramp' too early, but watching the video in a better quality, I'm pretty sure Daffy leaves the ramp right at the end. On the other hand, you ARS leave it a few meters before he does

(https://i.ibb.co/SdvMWLx/nahod.png) (https://ibb.co/1d2PhSn)

reaching the bridge leaving earlier is easier and possible, but the way Daffy did it, makes it super hard, probably impossible
Title: Re: Post Mortem Krail2grind
Post by: Krypton on April 09, 2020, 04:39:16 AM
I just tried for a few minutes spawning just a few feet back from where ARS did, but im not gonna bother posting a video as I wasn't getting any better results. Still waiting (hoping) for somebody find out what we are all doing wrong lol
Title: Re: Post Mortem Krail2grind
Post by: ARS on April 09, 2020, 04:45:36 AM
reaching the bridge leaving earlier is easier and possible, but the way Daffy did it, makes it super hard, probably impossible
Yeah I know, man. That's why I leave the ramp earlier, this is the only way to reach the rail imo, I just showed up how to reach the rail and when I try to leave in the end of ramp, I can't reach it. (I'm also inspected the stunt in video like you)
Title: Re: Post Mortem Krail2grind
Post by: Rainbow on April 09, 2020, 05:10:27 AM
Honestly the worst thing I've seen in this thread is Krypton using ISB in metres and not feet like everyone else. Second to that is Daffy's reddit porn.

But ye, we'll see where it goes in the next few days I guess. Not going to PM Daffy on Reddit at least, he probably read my Discord message by now.
Title: Re: Post Mortem Krail2grind
Post by: Krypton on April 09, 2020, 05:20:57 AM
Honestly the worst thing I've seen in this thread is Krypton using ISB in metres and not feet like everyone else.
Meters are superior :ajaja: You can thank Silentpatch for that. I posted on discord a while back how to change it back but nobody knew how. Doesn't bother me at all tho, but if that bothers you more than Daffy's Asian reddit porn tell me how to fix it lol
Title: Re: Post Mortem Krail2grind
Post by: NEM on April 09, 2020, 05:35:09 AM
I highly doubt anobody in Europe uses feet :lol: and the last time I spoke to Daffy, was during the time I was organizing Final Call, which could be right after summer, he hasn't been online ever since and if he were, I'm pretty sure he'd say something in the WH discord group.

In conclusion, pretty much THIS (https://youtu.be/i2QYPkVHdwk?t=20)
Title: Re: Post Mortem Krail2grind
Post by: Rainbow on April 09, 2020, 05:46:33 AM
Honestly the worst thing I've seen in this thread is Krypton using ISB in metres and not feet like everyone else.
Meters are superior :ajaja: You can thank Silentpatch for that. I posted on discord a while back how to change it back but nobody knew how. Doesn't bother me at all tho, but if that bothers you more than Daffy's Asian reddit porn tell me how to fix it lol
It was a bit of a joke because do whatever you want, but this entire forum is based on feet for things like limbos and world records so using metres is just weird imo. Outside of the game I'd agree of course.

And Silentpatch? The thing that is banned for SA stunting because it altered the game physics? Please just use a default game  :unsure: Unless you can tell me it doesn't but I do see a patch note saying something about lag reduction with regards to frame limiter and this sounds like the issue SA had with it.

Information on why SA Silentpatch is not allowed in spoiler. No idea if the same can be said for VC but be aware.
[spoiler_block]
This topic is actually very simple. Rockstar Games based Grand Theft Auto's original 3D trilogy upon a modified version of 'RenderWare', a game engine developed by Criterion. According to this (http://www.gamedev.net/topic/280810-gta-san-andreas-3d-engine/?view=findpost&p=2762659) post by RenderWare developer 'Simagery', the game only uses the 3D graphics engine of RenderWare, but uses Rockstar's own systems for everything else, including physics. CPUs use hardware-based oscillators to calculate time, and that information is fed back to the operating system. The original trilogy used PS2 as its lead platform, targeting a 33.3ms frame-time (30fps). Under these circumstances, Rockstar knew that the maximum frame rate was 30fps, and they knew that the game shouldn't drop too far below this value. As a result, most of the game logic and physics was set to operate at a fixed time step of 33.3ms. However, major aspects of the game logic and the physics were calculated using a variable time step, meaning that the game could adapt to variances in frame rate. This was mostly fine for RenderWare's graphics engine, but many aspects of the handling and physics were calculated more quickly as frame rates increased, resulting in issues like different friction, braking forces, rotation speeds, and more.

The difference with GTA San Andreas is that the game had an additional 14ms delay between frames on PC, which limited the frame rate to 25fps. This additional frame delay persisted when Vsync was disabled, and prevented the game from rendering unlimited framerates with Vsync disabled (FL-OFF). The problem is that this frame delay was core to the physics of San Andreas, because the game also needed more time to complete physics calculations. When you use modifications like SilentPatch - which remove this frame delay to restore the Vsync lock of 30fps, and allow frame rates up to an artificial cap of 1000fps - physics calculations happen more quickly at any given frame rate, and this results in the types of physics glitches you see when playing with these mods enabled, or playing MTA/SAMP, which both remove this delay themselves (albeit with different FPS limits).

Outside of frame-times, the only difference with San Andreas is that the replay system captures data at a fixed rate of 40ms (25fps), whereas Vice City captures data every time a new frame is rendered. San Andreas drops frames so that it can always capture the same amount of data per second, and make sure replays playback identically regardless of frame rate. Vice City suffered from variable frame rates within replays, so when you played them back at 30fps, they would play back more slowly/quickly depending on how much data had to be played back per second. Frame drops would result in faster playback, since it would take less frames to move the same amount of distance, and high frame rates would result in slower playback, because it would take more frames to move the same amount of distance. This also resulted in drastically shorter replay lengths, because more data had to be fit into a limited amount of 'blocks' stored in RAM. As Daffy mentioned, people could have instigated their own 60fps cap to allow for high FPS videos with consistent replay playback, but frankly, nobody did this because there was no demand for it, so the point is essentially moot. Of course, that doesn't stop anyone doing it now; it might be cool to see a video made with a 60fps cap, and past precedent is not a good reason to shy away. I don't think it's a good idea to change the standards now though, because they're not broken.

This highlights the central issues people have with FL-OFF in Vice City. Frame rates are uncapped, so physics calculations are far faster than San Andreas, and Vice City's replay system doesn't drop frames at higher frame rates, so replays invariably look different on different systems, and the length of replays isn't good enough. However, what people consistently fail to realise is that almost exactly the same things happen when you use FL-OFF in San Andreas, barring Vice City's replay system issues. Why don't people understand this? The differences simply aren't as obvious, because San Andreas has an additional 14ms of delay in physics calculations, and frame rates are locked at ~71fps without modifications (the frame-times aren't 100% accurate, so you may find small deviations). - Most people seem to run mods that cause the game to max out around ~142fps instead (7ms), but I'm not sure which modifications specifically cause this; perhaps it's to do with No-CD patches, or Windows, or AMD/Nvidia's drivers? Would require more testing than I have time for. - SilentPatch is perhaps the greatest demonstration we have of this, for it shows how San Andreas' handling and physics operate under similar conditions to Vice City's runtime. That is why people vehemently stick to 30fps in Vice City, and why using SilentPatch is considered modding in San Andreas. Now as for why people use FL-OFF in San Andreas... different people come to different conclusions, and the negative effects of San Andreas' unlocked frame rates were not as apparent when the game was released, especially since computer hardware was far less powerful in 2005, so many people didn't even realise there were any differences until they discovered the RAD method, by which time they were already used to FL-OFF.

Should anything be obvious, it is that FL-OFF in Vice City is not "modding", it is simply looked down upon, because those who use it have a significant advantage over the stunting community as a whole, who have all stuck to FL-ON. San Andreas stunters may well have done the same, had they understood the consequences of FL-OFF from the start. If you want to stunt in the same conditions as Vice City stunters, you should stick to FL-ON, and for San Andreas, you should usually stick to FL-OFF, outside of circumstances where FL-ON is beneficial. As for what remains unknown, we don't have access to the source code, where we could definitively see how each individual function is calculated. Without that, all we can do is research the effects of FL-OFF within the game itself. As a community, we have a pretty good understanding of what that means, but in order to document the exact differences, that would require tangible efforts on the part of those whom it concerns. I don't see that happening right now, all I see is the playground attitude that pervaded the stunting community long ago.

Disclaimer: I'm not a programmer, I just did some research about this back in the day. I might be wrong about some things regarding fixed/variable time steps, for I'm working with other people's documentation, and I have never done any programming, so I can't practically test my findings. If you want more detail about fixed/variable time steps, and their relation to game logic or physics, ask somebody else.
[/spoiler_block]
Title: Re: Post Mortem Krail2grind
Post by: Krypton on April 09, 2020, 06:07:38 AM
I didnt know it was banned from SA. I'm only using it because I was told it fixes the mouse glitch, which it does. I only started using it not that long ago, and i get the same bails on stunts I've tried before I used it. The only thing (I've noticed) it changed was the mouse glitch and the ISB. This doesnt make it fact though, obviously.

Though if anybody has a better solution to the mouse glitch I would love to know.

E: "That is why people vehemently stick to 30fps in Vice City, and why using SilentPatch is considered modding in San Andreas."

He is referring to SA with FL-OFF here, and with it on it is 25 FPS which is different than VC. I'm not sure if the SA SP was coded for 25 fps I'm really talking about stuff I have no idea about here. like I said i just use it to fix the mouse glitch.

Everything in the game feels exactly how it has forever. So unless someone can prove that using VC SilentPatch is "modding" or can give me a better solution to the mouse glitch, I am going to continue to use it. Just letting everyone know.
Title: Re: Post Mortem Krail2grind
Post by: FIGHTER on April 09, 2020, 06:31:15 AM
mouse glitch? you mean its stuck and have to esc multiple times?
message me on discord for the dll fix.
Title: Re: Post Mortem Krail2grind
Post by: Rainbow on April 09, 2020, 06:32:08 AM
E: "That is why people vehemently stick to 30fps in Vice City, and why using SilentPatch is considered modding in San Andreas."

He is referring to SA with FL-OFF here, and with it on it is 25 FPS which is different than VC. I'm not sure if the SA SP was coded for 25 fps I'm really talking about stuff I have no idea about here. like I said i just use it to fix the mouse glitch.
Well yes I know that, simply providing information to what I mentioned for SA. And you can fix the mouse bug by adding dinput8.dll to your VC root folder. It's just a common microsoft file and not specifically made for VC as far as I know. Works for multiple games. Can send it if you want.
Title: Re: Post Mortem Krail2grind
Post by: Krypton on April 09, 2020, 06:40:04 AM
E: "That is why people vehemently stick to 30fps in Vice City, and why using SilentPatch is considered modding in San Andreas."

He is referring to SA with FL-OFF here, and with it on it is 25 FPS which is different than VC. I'm not sure if the SA SP was coded for 25 fps I'm really talking about stuff I have no idea about here. like I said i just use it to fix the mouse glitch.
And you can fix the mouse bug by adding dinput8.dll to your VC root folder. It's just a common microsoft file and not specifically made for VC as far as I know. Works for multiple games. Can send it if you want.

FIGHTER just hooked me up, thanks though! Just tried it out and works fine, SilentPatch is gone  :)

E: Thanks for letting me know though Rainbow! last time I was active SilentPatch didnt even exist, this is all new to me.
Title: Re: Post Mortem Krail2grind
Post by: Caio on April 09, 2020, 08:42:03 AM
Felt like contribuiting for this but I couldn't even hit the bridge. Tried starting the run up from different angles to try to get some speed from the slope but it didn't seem to make any difference. The same for starting parst the corner of the building and making a tight turn.

Whatching the clip on repeat is doesn't seem like he uses brakes or anything, just a normal ramp2krail.

Anyway, I'll give it a shot later again to see if I come up up anything new.
Title: Re: Post Mortem Krail2grind
Post by: ostin on April 09, 2020, 10:12:22 AM
Dunno if you noticed, he's not tapping lean down. At all. 
Title: Re: Post Mortem Krail2grind
Post by: Blaze on April 09, 2020, 10:13:02 AM
Dunno if you noticed, he's not tapping lean down. At all. 

Is that not from just being on a slant and the animation not showing? Same thing happened to me despite tapping it.
Title: Re: Post Mortem Krail2grind
Post by: MaCi on April 09, 2020, 03:32:12 PM
Yeah, I'm sure this is modded. Sucks to admit.
Title: Re: Post Mortem Krail2grind
Post by: Ltab- on April 09, 2020, 05:56:24 PM
Damn lowkey missed modding debates haha loving all the info and shit y’all putting in here. Would love to try this if i had a decent PC :(
Title: Re: Post Mortem Krail2grind
Post by: jakuba on April 09, 2020, 10:02:37 PM
This has got to be the lamest modded stunt to out a legendary stunter (if true I dunno). :lol:
Title: Re: Post Mortem Krail2grind
Post by: Sheep on April 10, 2020, 04:51:20 AM
This has got to be the lamest modded stunt to out a legendary stunter (if true I dunno). :lol:
Well yeah, but it was well 'hidden' if after all these years we are just now starting to speculate. :ninja:
Another one was that ramp 2 long ass stoppie 2 grind by Daffy, but it was spotted moderately fast.
Title: Re: Post Mortem Krail2grind
Post by: Rainbow on April 10, 2020, 07:26:29 AM
This has got to be the lamest modded stunt to out a legendary stunter (if true I dunno). :lol:
Well yeah, but it was well 'hidden' if after all these years we are just now starting to speculate. :ninja:
Another one was that ramp 2 long ass stoppie 2 grind by Daffy, but it was spotted moderately fast.
That was just the master trickster glitch that Xtramus uses nearly every USS video as well. Makes your stoppies behave like the ones from a Pizzaboy/Faggio.
Title: Re: Post Mortem Krail2grind
Post by: Sheep on April 10, 2020, 07:37:23 AM
This has got to be the lamest modded stunt to out a legendary stunter (if true I dunno). :lol:
Well yeah, but it was well 'hidden' if after all these years we are just now starting to speculate. :ninja:
Another one was that ramp 2 long ass stoppie 2 grind by Daffy, but it was spotted moderately fast.
That was just the master trickster glitch that Xtramus uses nearly every USS video as well. Makes your stoppies behave like the ones from a Pizzaboy/Faggio.
Yeah I know how its done. I meant it was kept a secret in WH section (?)
I remember cdarmy did stoppie World Record with that glitch as well.
Title: Re: Post Mortem Krail2grind
Post by: ostin on April 10, 2020, 08:17:47 AM
https://www.youtube.com/watch?v=aK6VtzV0Tc8
https://www.youtube.com/watch?v=NJGfamHvAig
tried it
best attempt in an hour
gas button released while turning
Title: Re: Post Mortem Krail2grind
Post by: Sheep on April 10, 2020, 09:31:37 AM
^close, but it's still impossible to get the same distance like Daffy around 1/3 of the full bridge...
Title: Re: Post Mortem Krail2grind
Post by: The Big V on April 10, 2020, 10:00:36 AM
If in 2 weeks from now nobody has even gotten close I'll just rule it as modded in my mind
inb4 fckr appears and lands it with 2000+ rotation and ground recoil.
That guy has really made you angry hasn't he? You cannot stop mentioning him.
Those who play the game unfair and lie about it are not to be admired. Doesnt matter what kind of a mastermind he is.

With the ability to bust a drop2grind being modded Im surprised you closed your eyes for fckr's nat bumps. Or you might need another 12 years to conclude he modded?  :P
Title: Re: Post Mortem Krail2grind
Post by: ostin on April 10, 2020, 10:29:45 AM
Yeah, it obviously is not. I ran up exactly like him and couldn't krail like him. He's going slower not getting 360. Most likely it's grav mod. Handbreak doesn't help at all, only makes worse. Dunno what Nitzkit was thinking...
Title: Re: Post Mortem Krail2grind
Post by: Sheep on April 10, 2020, 12:53:02 PM
Most likely it's grav mod.
Yup and someone should try this.
Dunno what Nitzkit was thinking...
Consider the year the video was released, not many people were aware of the all possible mods or spotting them.  :ajaja:
Title: Re: Post Mortem Krail2grind
Post by: ostin on April 10, 2020, 02:08:29 PM
sometimes i think it was modded , (i mean the stunts)

only this guy knew  :cc_detective:
Title: Re: Post Mortem Krail2grind
Post by: AllBeast on April 10, 2020, 02:37:57 PM
good thing i wasn't wrong, when fucked him in old crew video 2007
https://youtu.be/C-aPSB7_lBE
Title: Re: Post Mortem Krail2grind
Post by: Krypton on April 10, 2020, 03:49:38 PM
good thing i wasn't wrong, when fucked him in old crew video 2007
https://youtu.be/C-aPSB7_lBE
LOLOL imagine the blue balls on you, till now.

Can't say this isnt disappointing, as watching Daffs videos was a big part of the reason I got into stunting.

I have to make one point. Though Daffy may be considered a modder now, it will never outweigh what he has done for this community over the years.
Title: Re: Post Mortem Krail2grind
Post by: Herb on April 10, 2020, 06:23:17 PM
So the real question now, where does this put his other stunts?
Title: Re: Post Mortem Krail2grind
Post by: ostin on April 10, 2020, 06:47:00 PM
In jail.
Jokes aside, no. Innocent until proven guilty. I mean each stunt.
Title: Re: Post Mortem Krail2grind
Post by: jakuba on April 10, 2020, 10:58:20 PM
Tbh that doesn't really matter. If you modded once and didn't come clean about it ever, each and every stunt you released should be considered plausibly modded. It really stains his work. Shame.
Title: Re: Post Mortem Krail2grind
Post by: Silw on April 11, 2020, 01:54:16 AM
good thing i wasn't wrong, when fucked him in old crew video 2007
https://youtu.be/C-aPSB7_lBE

 :lol: that made my day
Title: Re: Post Mortem Krail2grind
Post by: UndeadX on April 11, 2020, 02:13:12 AM
Really curious what Daffy has to say about this... hopefully he will appear at some point.
Title: Re: Post Mortem Krail2grind
Post by: Lex on April 11, 2020, 05:10:25 AM
good thing i wasn't wrong, when fucked him in old crew video 2007
https://youtu.be/C-aPSB7_lBE
LOLOL imagine the blue balls on you, till now.

Can't say this isnt disappointing, as watching Daffs videos was a big part of the reason I got into stunting.

I have to make one point. Though Daffy may be considered a modder now, it will never outweigh what he has done for this community over the years.

this is the point! most of modders inspired me to get into stunting
Title: Re: Post Mortem Krail2grind
Post by: Lex on April 11, 2020, 05:12:11 AM
good thing i wasn't wrong, when fucked him in old crew video 2007
https://youtu.be/C-aPSB7_lBE

holy fuck you man! Its very quite here bcuz of quarantine except my music you fucktard. dude volume is set to middle but still wtf my neighbors! :angry: :angry: :angry: :angry: :angry: :angry: :angry: :angry: :angry: :angry:
Title: Re: Post Mortem Krail2grind
Post by: waNEr on April 11, 2020, 06:25:00 AM
Yeah that's grav mod, but i dont feel like discussing about it 13 years after, let alone without daff around lol
Title: Re: Post Mortem Krail2grind
Post by: Diaz on April 11, 2020, 08:33:00 AM
Someone find Jonas, he always uses words brilliantly and expresses himself more than satisfactorily, so I would be REALLY interested in hearing what he says about this. But yeah, everything shows that it's modded, it would truly be a shame, but still I don't want to think all of his stunts (which is like 1000 stunts) are modded.
Title: Re: Post Mortem Krail2grind
Post by: AllBeast on April 14, 2020, 03:49:11 PM
my fucking tries

https://www.youtube.com/watch?v=B32MLyehuR8&feature=youtu.be
Title: Re: Post Mortem Krail2grind
Post by: Ezraph2001 on April 14, 2020, 09:54:12 PM
my fucking tries

https://www.youtube.com/watch?v=B32MLyehuR8&feature=youtu.be
nice try
Title: Re: Post Mortem Krail2grind
Post by: jakuba on April 14, 2020, 10:14:11 PM
It's kind of pointless to not do it the way Daffy did. We are not trying to figure out whether it can be done but rather has he modded it.
Title: Re: Post Mortem Krail2grind
Post by: AllBeast on April 14, 2020, 11:46:35 PM
It's kind of pointless to not do it the way Daffy did. We are not trying to figure out whether it can be done but rather has he modded it.
I like guys clever than me, can you please send your skin. I want to add you to my hall of fame
Title: Re: Post Mortem Krail2grind
Post by: Bixel on April 14, 2020, 11:50:54 PM
You could try reaching Daffy through his reddit account (he posted yesterday) - https://www.reddit.com/user/MlQUE/
Good ol' wanker.
being a simp is worse than being a modder
Title: Re: Post Mortem Krail2grind
Post by: jakuba on April 15, 2020, 12:04:53 AM
It's kind of pointless to not do it the way Daffy did. We are not trying to figure out whether it can be done but rather has he modded it.
I like guys clever than me, can you please send your skin. I want to add you to my hall of fame

I never said you're not a good stunter for getting however close to landing the stunt as you did. You clearly got closesr than everyone else. I just said that it didn't prove Daffy is not a modder. And I was part of WH invited by Daffy himself so I have no aggenda here. Don't be a dick.
Title: Re: Post Mortem Krail2grind
Post by: .Dakar on April 15, 2020, 01:21:19 AM
hello
Title: Re: Post Mortem Krail2grind
Post by: Bixel on April 15, 2020, 01:23:33 AM
It's kind of pointless to not do it the way Daffy did. We are not trying to figure out whether it can be done but rather has he modded it.
I like guys clever than me, can you please send your skin. I want to add you to my hall of fame

I never said you're not a good stunter for getting however close to landing the stunt as you did. You clearly got closesr than everyone else. I just said that it didn't prove Daffy is not a modder. And I was part of WH invited by Daffy himself so I have no aggenda here. Don't be a dick.

you are getting killed and fucked in next DSS video's intro
Title: Re: Post Mortem Krail2grind
Post by: jakuba on April 15, 2020, 01:32:59 AM
am I new SS? :ninja: (as in ShadowSniper obv)

Shit had I known I would have used mods. And became a better stunter.

Too late now. :cc_detective:
Title: Re: Post Mortem Krail2grind
Post by: Polar on April 15, 2020, 01:58:38 AM
are you guys really trying to expose a 12 year old stunt there's guys on the v community who have probably the same age as that stunt
Title: Re: Post Mortem Krail2grind
Post by: AllBeast on April 15, 2020, 03:22:29 AM
are you guys really trying to expose a 12 year old stunt there's guys on the v community who have probably the same age as that stunt
yes, do you have problem with this?
Title: Re: Post Mortem Krail2grind
Post by: Lex on April 15, 2020, 06:37:15 AM
are you guys really trying to expose a 12 year old stunt there's guys on the v community who have probably the same age as that stunt
yes, do you have problem with this?

yes I have
Title: Re: Post Mortem Krail2grind
Post by: The Big V on April 15, 2020, 06:43:02 AM
It's kind of pointless to not do it the way Daffy did. We are not trying to figure out whether it can be done but rather has he modded it.
I like guys clever than me, can you please send your skin. I want to add you to my hall of fame

I never said you're not a good stunter for getting however close to landing the stunt as you did. You clearly got closesr than everyone else. I just said that it didn't prove Daffy is not a modder. And I was part of WH invited by Daffy himself so I have no aggenda here. Don't be a dick.

you are getting killed and fucked in next DSS video's intro

No, he'll enjoy the fucking part, hes gay.  :cheersad:
Title: Re: Post Mortem Krail2grind
Post by: AllBeast on April 15, 2020, 06:45:16 AM
are you guys really trying to expose a 12 year old stunt there's guys on the v community who have probably the same age as that stunt
yes, do you have problem with this?

yes I have
gay ok, prepare your ass
Title: Re: Post Mortem Krail2grind
Post by: AllBeast on April 15, 2020, 11:40:35 PM
Another Game Over
https://www.youtube.com/watch?v=xjz1FzdfBPI

also guys who don't watch news, check new VC collab DYSTOPIA, and you will see more
http://www.gtastunting.net/index.php?topic=71167.0
Title: Re: Post Mortem Krail2grind
Post by: Rainbow on April 16, 2020, 03:44:34 AM
Again, doing it without a krail is just useless when it comes to this topic. Reaching the 2nd rail without it and going off the ramp that early makes that stunt pretty easy. Nobody said grinding that rail was impossible and that cutscene you made is just weird.
Title: Re: Post Mortem Krail2grind
Post by: Srcry on April 16, 2020, 03:56:37 AM
lol the brutal alien sex scenes (and landing the stunt without a krail) are unnecessary, but it's nice to see someone making the effort to script stuff in VC, even if it shows off a creepy obsession.
Title: Re: Post Mortem Krail2grind
Post by: AllBeast on April 16, 2020, 04:14:42 AM
Again, doing it without a krail is just useless when it comes to this topic. Reaching the 2nd rail without it and going off the ramp that early makes that stunt pretty easy. Nobody said grinding that rail was impossible and that cutscene you made is just weird.
it was just for fun, after leaving DSS, you losed your ass control, you forget who is daddy
(it is a joke)

lol the brutal alien sex scenes (and landing the stunt without a krail) are unnecessary, but it's nice to see someone making the effort to script stuff in VC, even if it shows off a creepy obsession.
looking at your signature, I thought you would have a different opinion
Title: Re: Post Mortem Krail2grind
Post by: NEM on April 16, 2020, 04:28:20 AM
but it's nice to see someone making the effort to script stuff in VC, even if it shows off a creepy obsession.

this gave me a creepy smile
Title: Re: Post Mortem Krail2grind
Post by: luli guy on April 17, 2020, 05:39:21 PM
goddamn you guys are weird
Title: Re: Post Mortem Krail2grind
Post by: waNEr on April 18, 2020, 10:33:03 PM
yall tripping on beast as if he's a psychopath for having that cutscene, ever heard of a joke? messing around? having fun? a forum about  stunting on 15 year old games is not the place to take anything serious lol
Title: Re: Post Mortem Krail2grind
Post by: Srcry on April 18, 2020, 10:51:46 PM
I wasn't really condemning the scenes, but I think the desecration of Daffy's player model is a bit much. I'm not bummed about the alien fucking him, it's just the context of it that I found to be unnecessary.
Title: Re: Post Mortem Krail2grind
Post by: AllBeast on April 19, 2020, 03:15:38 AM
(https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcR4lpmCMI0OqruK0ozwP9kiW6nyVFdMBU_5wFIRt1tsHV5lwmEi&usqp=CAU)
Title: Re: Post Mortem Krail2grind
Post by: AllBeast on May 02, 2020, 11:01:05 AM
bump, some goooood guy didn't want add this to video at last second, so I post it here, only one possible way make it with krail without mods

https://www.youtube.com/watch?v=Px76B_oYeqQ&feature=youtu.be (https://www.youtube.com/watch?v=Px76B_oYeqQ&feature=youtu.be)



Title: Re: Post Mortem Krail2grind
Post by: Diaz on May 04, 2020, 12:39:30 AM
I always wondered why is it good to have your bike completely damaged like a normal setup? In this case you failed to continue the grind just because your pcj went off, otherwise you could have made a full grind. Therefore this shitty pcj was literally a misadvantage at this stunt. Also it looks bad in videos when the vehicle has dark fumes and then it's on fire and then it explodes. Does it make sense to use this 'method'? Does it add anything to stunting? I guess no, since almost nobody uses it, but I would like to hear your opinion (or someone else's if he knows the answer).
Title: Re: Post Mortem Krail2grind
Post by: Silw on May 04, 2020, 12:46:51 AM
I always wondered why is it good to have your bike completely damaged like a normal setup? In this case you failed to continue the grind just because your pcj went off, otherwise you could have made a full grind. Therefore this shitty pcj was literally a misadvantage at this stunt. Also it looks bad in videos when the vehicle has dark fumes and then it's on fire and then it explodes. Does it make sense to use this 'method'? Does it add anything to stunting? I guess no, since almost nobody uses it, but I would like to hear your opinion (or someone else's if he knows the answer).

I think what Allbeast was going to intend by this method is that you have to look away as the bike explodes. Don't look at it when it explodes, just turn around. You know what I mean Diaz. egészségére

https://www.youtube.com/watch?v=Sqz5dbs5zmo
Title: Re: Post Mortem Krail2grind
Post by: AllBeast on May 04, 2020, 02:07:09 AM
I always wondered why is it good to have your bike completely damaged like a normal setup? In this case you failed to continue the grind just because your pcj went off, otherwise you could have made a full grind. Therefore this shitty pcj was literally a misadvantage at this stunt. Also it looks bad in videos when the vehicle has dark fumes and then it's on fire and then it explodes. Does it make sense to use this 'method'? Does it add anything to stunting? I guess no, since almost nobody uses it, but I would like to hear your opinion (or someone else's if he knows the answer).
i just wanted to show, that this stunt possible without mods, so Daffy didn't need to mod it, i used expollision because probably i would stuck at this grind, so make it a bit more variation, i made with explosion

i never use my skins, or bikes during stunting, only in record, and what bike, sparks, effects i use, my own deal, ok? or you want be next?
Title: Re: Post Mortem Krail2grind
Post by: Herb on May 04, 2020, 05:12:23 AM
GTAS PREPARE TO FUCK
Title: Re: Post Mortem Krail2grind
Post by: The Big V on May 04, 2020, 12:18:35 PM
I always wondered why is it good to have your bike completely damaged like a normal setup? In this case you failed to continue the grind just because your pcj went off, otherwise you could have made a full grind. Therefore this shitty pcj was literally a misadvantage at this stunt. Also it looks bad in videos when the vehicle has dark fumes and then it's on fire and then it explodes. Does it make sense to use this 'method'? Does it add anything to stunting? I guess no, since almost nobody uses it, but I would like to hear your opinion (or someone else's if he knows the answer).

He wanted to prove that its possible to get on this grind WITH a krail WITHOUT mods. Did he prove it? Yeah. Why waste more time to fully grind an old stunt - i guess if he wanted to send it as a new stunt for some video, maybe he wouldve grinded it till the end (e.g. Morgoth's opener - he did explode after completing the grind not in the middle of it). Hope you get my point
Title: Re: Post Mortem Krail2grind
Post by: Blaze on May 04, 2020, 12:31:11 PM
I always thought the grinding on fire shit was just for style points.
Title: Re: Post Mortem Krail2grind
Post by: Diaz on May 05, 2020, 07:22:37 AM
DSS guys missed my point. I know that it's an old stunt and he didn't bother to grind it fully. This is just an example why it's pointless to stunt with a bike on fire, because it can (and will) happen everytime if your vehicle health is deliberately set at 0,00001 percent. And when it comes to new stunts being landed, a half-done grind is always worse than a fully finished one. So I was not talking about this stunt in particular but rather all stunts and grinds that are 'failed' because of the explosion. And I remember seeing Allbeast using this kind of bike in a lot of videos, if not all. That's why I'm asking for the reason, if there is one.

Btw Allbeast mentions he never uses his skin, bike etc during stunting. But if he stunts with a normal nrg than the explosion doesn't happen and he continues the grind normally (until stuck). But in this clip he fails the grind because of the pcj going off, and I don't understand how you can manipulate the rep once it's done. No matter what broken pcj you use in the rep whilst recording, that rep has already been done with a normal pcj that did not explode. Can someone explain this to me? I never experimented with reps so I just don't see the through. Because changing skin and pcj colour and such things makes no impact on the grind itself, but using a bike on fire does?
Title: Re: Post Mortem Krail2grind
Post by: The Big V on May 05, 2020, 09:29:43 AM
Btw Allbeast mentions he never uses his skin, bike etc during stunting. But if he stunts with a normal nrg than the explosion doesn't happen and he continues the grind normally (until stuck). But in this clip he fails the grind because of the pcj going off, and I don't understand how you can manipulate the rep once it's done. No matter what broken pcj you use in the rep whilst recording, that rep has already been done with a normal pcj that did not explode. Can someone explain this to me? I never experimented with reps so I just don't see the through. Because changing skin and pcj colour and such things makes no impact on the grind itself, but using a bike on fire does?

I dont quite get what are you trying to say here but in VC reps work pretty simple - explosions look the same with any skin - with the default with which he landed the stunt and with his bike skin. You dont need to manipulate anything

Your quote in bold - the rep has been saved with a pcj that exploded in game - thats why the explosion is visible in the rep (duh) - nothing has been changed except his bike, player skin and sparks (which is in no way related to the explosion).

Heres what happenened:
Bike has 1 HP left until explosion > bike hits the rail and inflames, countdown to explosion starts > bike explodes after couple of seconds and he falls off the grind.
Everything is visible in the rep ^

Title: Re: Post Mortem Krail2grind
Post by: AllBeast on May 05, 2020, 10:31:02 AM
here, replay
https://www.sendspace.com/file/taxy1v

do whatever you want with it
Title: Re: Post Mortem Krail2grind
Post by: Sheep on May 05, 2020, 11:27:36 AM
I agree flaming bike is just style points, but I regret using it in this stunt https://youtu.be/abv8Z_93l1g @5:40
Title: Re: Post Mortem Krail2grind
Post by: Kingjad on August 16, 2020, 04:41:59 AM
Apologies for the bump, but I felt I needed to give my input for what it is worth.

During my time before on GTAS Daffy was without a doubt one of the best stunters on here. We knew he dedicated a lot of time and effort to stunting, pushing for perfection, and knowing that dedication I am finding it difficult to just assume they resorted to what is simply cheating.

I have seen the points people have put forward in this topic, discussing their best attempts at replicating what Daffy done, and while I understand these concerns I still don't have it in me to just conclude like others have that Daffy must have cheated.

Blame the nostalgia if you wish but unless he admits it himself I'll believe he's clean.
Title: Re: Post Mortem Krail2grind
Post by: ostin on August 16, 2020, 07:49:55 AM
If you try it for about a hour you will come to the same conclusion that with default gravity it is not possible to perform it like he did. It is possible different way bumping the first rail to get to the second but not his big krail way.
Title: Re: Post Mortem Krail2grind
Post by: Rainbow on August 16, 2020, 03:13:25 PM
Quote
Stop accelerating before turning then re-engage it at the last bit, only way to get the angle

I asked him what the trick was on Discord and he answered this 4 months later. Feel free to give it a go but it didn't change a thing for me since I already tried this.
Title: Re: Post Mortem Krail2grind
Post by: AllBeast on August 16, 2020, 04:41:21 PM
Quote
Stop accelerating before turning then re-engage it at the last bit, only way to get the angle

I asked him what the trick was on Discord and he answered this 4 months later. Feel free to give it a go but it didn't change a thing for me since I already tried this.

i trust him

of course not, he modded and must go to the hell
Title: Re: Post Mortem Krail2grind
Post by: plak on August 16, 2020, 05:53:54 PM
lol daffy exposed as a modder, how embarrassing
Title: Re: Post Mortem Krail2grind
Post by: Nitzkit on August 21, 2020, 04:39:15 PM
am I really gonna have to dust off my stunting suit and try this?
Title: Re: Post Mortem Krail2grind
Post by: Jason on August 21, 2020, 05:37:11 PM
Dare ya.

Also change your damn avatar and signature, watermark havin ass (https://i.imgur.com/NRSRfLo.png)
Title: Re: Post Mortem Krail2grind
Post by: Nitzkit on August 21, 2020, 09:04:37 PM
 :lol: Tried it, the distance I get is consistent with the video. The angle is tough but I've managed to hit the top of  first railing (not the one Daffy grinded) by trying this for around 2 hours. I'm rusty as all hell being that I haven't stunted in years. The angle is the only thing you need to nail this stunt. You actually do not need to be going at top speed, you need to let the bike roll on it's own and bank left right at the wooden corner of the platform and you can krail to the direction. I'm sure this stunt looks easy from the video but I'm guessing this was a stunt Daffy tried on and off for a very long time.

P.S I really dont have my original avatar and signature lol
Title: Re: Post Mortem Krail2grind
Post by: Skuller on August 21, 2020, 09:17:45 PM
On the previous page Allbeast already clearly proved the only possible way to get to the second rail with krail and without modding! Dunno what more do you guys want..
Title: Re: Post Mortem Krail2grind
Post by: dab88 on August 22, 2020, 10:32:02 AM
(https://i.imgur.com/x1FUfSR.jpg)
Title: Re: Post Mortem Krail2grind
Post by: AllBeast on August 22, 2020, 02:03:39 PM
On the previous page Allbeast already clearly proved the only possible way to get to the second rail without modding! Dunno what more do you guys want..
they all want, that i will fuck them hard and fast

post again
without krail
https://www.youtube.com/watch?v=xjz1FzdfBPI (https://www.youtube.com/watch?v=xjz1FzdfBPI)
with krail
https://www.youtube.com/watch?v=Px76B_oYeqQ (https://www.youtube.com/watch?v=Px76B_oYeqQ)

like Skuller said, i don't know what you guys try to prove, i already proved everything, game over
Title: Re: Post Mortem Krail2grind
Post by: NumeRo on August 23, 2020, 12:10:06 PM
considering which stunts were accepted in some WH videos this isn't surprise  :cc_detective:
Title: Re: Post Mortem Krail2grind
Post by: Urban Legend on November 20, 2020, 09:56:54 PM
Instead of modding I just stopped stunting all together. Jk :P So Daffy doesn't visit GTAS anymore? I am a bit surprised he wouldn't comment on this matter. Even if it was to say "Fuck off, no comment. Or has he made peace with this whole thing?
Title: Re: Post Mortem Krail2grind
Post by: godson on November 22, 2020, 12:06:50 PM
nitzkit said it's possible so I believe him. lol.
Title: Re: Post Mortem Krail2grind
Post by: Kingjad on November 22, 2020, 05:02:54 PM
nitzkit said it's possible so I believe him. lol.
When's last time you saw Nitz update you on his thoughts about the stunt?

Cos if it ain't from within last few months...he ain't as confident as he was back in the day about the stunt.
Title: Re: Post Mortem Krail2grind
Post by: Cdarmy on December 13, 2020, 06:45:08 PM
nitzkit said it's possible so I believe him. lol.

(https://i.imgur.com/LwBeV4G.png) fool!

(https://i.imgur.com/IVOkkHb.gif) (https://i.imgur.com/Hrn8Zk9.gif)
Title: Re: Post Mortem Krail2grind
Post by: Rainbow on December 14, 2020, 03:18:58 AM
Nearly 5 years of not posting and he comes in with this, definitely not disappointed  :lol:
Title: Re: Post Mortem Krail2grind
Post by: Lex on April 01, 2021, 11:01:08 PM
> I hate SA, although i like the mapmods
> Stigmatize was ment to be Timeshift II
> Land the serious stunts always close to the deadline
> Already trying for XXX years to make a serious solo
> Loved to play IV and to mess around
> I was skeptic about V, after a bit playing stunting seems more logical to me.
> I like car stunts, but i hate to do them
> Didnt liked the fact my VC- Airport P2B from Transmogrify wasnt the finisher
> Was way to negative about Kert's stunt while they were actually great
> Still thinks Ltabs natbump2roof in LC above those garages is modded
> Still amazed by the fact Mythic defended BoxXx about his 313ft attempt.
> Its still magical to me how Daffy landed the white rail grind close to the constructionside from PostMortem, never understand how to get that speed
> I cant do proper Mid-airgrabs
> Been trying the Hymon Condo P2b from Daffy since i saw it. Still didnt land it.
> I hate best of video's if the person dont/didnt really quit.
> Always been skeptical about Demon, although im pretty sure he is clean after trying alot of his stunts
> Im radding with 1 finger
> Bloodyhook is my favorite stunter
> Never landed any acceptable LC trafficlightP2B
> I met Caio (Donfikeegd) in Scotland while i never have met someone from GTAS from the Netherlands (beside domovla ofc)
> V is amazing because of the double bumps
> I hate caddy precisions, they look random to me
> Upsurge is far my best edit. I hated the fact Rainbows version was sort of chosen.
> GTAS is the 3th website im checking in the morning
> I actually failed at landing a gramod stunt while its not even a precision
> I believe WH only succeeded as crew to create a kind of typical style. (editing/montage)
> Missing the random convo's with Gavran and TBV
Title: Re: Post Mortem Krail2grind
Post by: Rainbow on April 02, 2021, 03:53:08 AM
We both tried to remake Post Mortem on our own and failed at this stunt, more than once. The yearly discussions we had about it made me ask other people to try it and when nobody could I made this topic  :ajaja: Seems he is/was right but no hard feelings towards Daffy. His other stunts speak for themselves.
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