GTAStunting

GTA Series => Grand Theft Auto - Vice City => VC Chat & Support => Topic started by: Jason on April 13, 2021, 05:28:00 PM

Title: Collision Fixing: Modded or Overdue?
Post by: Jason on April 13, 2021, 05:28:00 PM
Many people have approached me asking if I was able to edit the collisions of a spot in the map to be more accurate to the actual object. The original LC Collision Fix is a pack containing just that, it's something we all use. But beyond that pack, it would (in my opinion) be considered modding, which is a line people have crossed in the past with mixed responses. This should be something we decide on, as a community, once and for all.

What objects are considered off limits?
What degree of fixes should be allowed to consider the spot still legit?
Should each fix be released one by one, or as an official pack which would become the new standard?
Should we just yolo it?

Share your thoughts, gang.
Title: Re: Collision Fixing: Modded or Overdue?
Post by: Lex on April 13, 2021, 06:33:05 PM
Well, of course It considered modded, since It wasn't like that in the released.

I could give my vote for collision fix pack or one by one, and I agree to make it the new standard. It would very lovely to see some possible stunt or a new spot for that, especially those buildings on LC downtown, Imagine remastering it and a collision.

I worked on collision things on SA years ago, but lost my interest due to that it will become a hot topic for natural stunters, mixed comment and a possible ban. As I'm working to it, there's so much new things you could do.

now ready the hashtag as vote

#Collisionfixasnewstandard
Title: Re: Collision Fixing: Modded or Overdue?
Post by: Kingjad on April 13, 2021, 06:34:53 PM
When it comes to LC, considering it's a map mod in itself to replicate Liberty City in GTA3, I don't mind that being tweaked and perfected. Same for SAiVC too.

However, for the base VC game - it's modding territory in my opinion.
Title: Re: Collision Fixing: Modded or Overdue?
Post by: Krypton on April 13, 2021, 07:36:54 PM
I agree with Kingjad here. If it differs from the vanilla collision, wouldn't be legit. If it can't be done on ps2, then would be modding.

Ive never looked at one of these stunts and ever been impressed, because it wasn't possible or even thought of to anyone without the collision fix. But at the same time, I cant even be mad. We have been stunting the same map for coming up on 2 decades, push it to the limit. Would I throw those stunts in a regular stunting video? No. Could make for some 2.0 maps though. But we already have these beautiful maps, put your effort into something else :ninja:
Title: Re: Collision Fixing: Modded or Overdue?
Post by: The Big V on April 13, 2021, 09:01:26 PM
For LC thats totally fine and would be great to have. I remember Gavran started converting it long time ago but while fixing some certain collisions, other things were getting broken (like for example stairs became actual stairs with bumps on each step, instead of ramps).

Some might remember, before all those all inclusive made-for-stunting repacks by All Beast, you had to download the LC mod and install it over VC. So the original map mod had most of the roofs without collisions (just like the original GTA III). Then, if Im not mistaken, Neo made a roof fix and the community was totally fine with it. What Im trying to say is, collision fix should be perceived just as the roof fix back in the day - nothing illegal here as long as most of the community agrees on it.
I only think in credits or in the description of the videos released with the fixed LC should be mentioned what LC was used :cc_detective:

If it differs from the vanilla collision, wouldn't be legit.
Do you agree that 80-90% of all the released LC stunting videos are not legit then, because the vanilla collisions are without solid roofs everywhere? :P

Title: Re: Collision Fixing: Modded or Overdue?
Post by: Jason on April 13, 2021, 10:14:59 PM
...put your effort into something else :ninja:

Trust me, I will be  :ninja:

The process behind collision fixing, thanks to our buddy Darkstar, is really very simple. I can make a quick video on the process. What people do with the acquired knowledge is up to themselves.



So y'all are saying you haven't looked at the VC airport rails and thought "damn it, I really wish I could grind these perfect long rails"? That would be one of my go-to fixes.
Title: Re: Collision Fixing: Modded or Overdue?
Post by: AllBeast on April 14, 2021, 12:04:53 AM
Neo words about it and i agree with that

LC mod updated by team itself, which converted that mod, that's why he accepted that, so anyone in world can use same mod as default

any other optional mod is not acceptable like nomodded
Title: Re: Collision Fixing: Modded or Overdue?
Post by: DeathCobra on April 14, 2021, 02:49:43 AM
Patches that are released publicly and fix obvious problems with collision around the map ✔

Individual spot fixes that fix blatantly incorrect collision, that are released publicly and easily accessible ✔

Individual spot fixes that fix blatantly incorrect collision, that you fix in order to land a stunt, release the video AND THEN make the fix available ~

Individual spot fixes that improve the viability of a spot, even though it's not an obviously broken bit of collision ❌

Individual spot fixes, reasonable or otherwise, that you release videos using but never tell anyone about ❌



Title: Re: Collision Fixing: Modded or Overdue?
Post by: Krypton on April 14, 2021, 03:16:43 AM
If it differs from the vanilla collision, wouldn't be legit.
Do you agree that 80-90% of all the released LC stunting videos are not legit then, because the vanilla collisions are without solid roofs everywhere? :P
Well if we wanna get technical I'de say 100% seeing as there aren't even supposed to be PCJs in LC :P I was more talking about VC
Title: Re: Collision Fixing: Modded or Overdue?
Post by: The Big V on April 14, 2021, 03:38:01 AM
If it differs from the vanilla collision, wouldn't be legit.
Do you agree that 80-90% of all the released LC stunting videos are not legit then, because the vanilla collisions are without solid roofs everywhere? :P
Well if we wanna get technical I'de say 100% seeing as there aren't even supposed to be PCJs in LC :P I was more talking about VC

Yeah fair enough   :ajaja:

Very good points by @DC and @AllBeast as well. Fixes can be done and approved if the community around it agrees, OR if they are done by the original modding team behind LC (or any other mod/map mod).
Title: Re: Collision Fixing: Modded or Overdue?
Post by: Xtramus on April 14, 2021, 04:10:25 AM
Patches that are released publicly and fix obvious problems with collision around the map ✔

Individual spot fixes that fix blatantly incorrect collision, that are released publicly and easily accessible ✔

Individual spot fixes that fix blatantly incorrect collision, that you fix in order to land a stunt, release the video AND THEN make the fix available ~

Individual spot fixes that improve the viability of a spot, even though it's not an obviously broken bit of collision ❌

Individual spot fixes, reasonable or otherwise, that you release videos using but never tell anyone about ❌

I second this. As others mentioned I also used to consider anything not possible on PS2 (or any other non-moddable console version) would be modding, but now I am more convinced that anything "in the spirit of the game" or otherwise in good taste COULD be acceptable or at least open to discussion. Sharing = caring though.
Title: Re: Collision Fixing: Modded or Overdue?
Post by: TurBo on April 14, 2021, 06:02:00 AM
I think Yes for the LC mode obviously, since it is a map-mode in and of itself that has not been perfected. As long as it is done scrupulously and made public with a uniform standard agreed upon by the community. A good set of guidelines or criteria was already laid by DC imo.
Title: Re: Collision Fixing: Modded or Overdue?
Post by: Simon on April 14, 2021, 06:45:27 AM
In my opinion anything that's a map mod is fair game to change. However I think learning from previous instances of attempts at this, release the fix to the community before ever giving it to single people. This way the fix is just an 'update' everyone gets.

As for normal VC, I think it's best to keep it the way it is. There's potential arguments for newer releases of the game having differing collisions to the PC version, and you could go there, but it'd have to be collisions extractet directly from the version in my opinon, not somebody recreating it the best they can. Just because I'll always want the VC map to be an 'official' version.

The process behind collision fixing, thanks to our buddy Darkstar, is really very simple. I can make a quick video on the process. What people do with the acquired knowledge is up to themselves.
I wouldn't do that just yet, there's still stuff that's missing so if you start converting cols now they won't have any surface data, which might fuck the maps up a bit. A bit later down the line when the plugin has the missing features it might be worth creating a thread for it and/or a potential LC progress thread if that's something people would be interested in participating in/trying.
Title: Re: Collision Fixing: Modded or Overdue?
Post by: Ezraph2001 on April 14, 2021, 03:38:19 PM
In my opinion anything that's a map mod is fair game to change. However I think learning from previous instances of attempts at this, release the fix to the community before ever giving it to single people. This way the fix is just an 'update' everyone gets.

I 100% agree with you. It's just a map mod made by the LC community. Imagine GTAS teaming up with them just to fix them collisions.

Also, "extracted", not "extractet" :D sorry if I'm being a grammar nazi here even though i find that funny XD
Title: Re: Collision Fixing: Modded or Overdue?
Post by: alieNboy on April 15, 2021, 01:49:46 AM
I don't really have a word here but I like the idea of making these fixes. What I feel it could be done meanwhile with the "updates" is paying a little tribute to the people that have paved and shaped the stunting we know today with replacing billboards and puting their logos over them (crews, stunters, mod creators and maybe putting GTAStunting.net... y'all get the idea)

Just a thought I'd like to share :happy:
Title: Re: Collision Fixing: Modded or Overdue?
Post by: Ltab- on April 15, 2021, 02:55:02 PM
great points have been made here, what DeathCobra said seems the most logical thing to do, I support the fixes on LC and SAiVC, maybe fix the VC version for shits and giggles because why not, it's 2021 who really cares lol.
obviously broken collisions only, and all public releases for sure

edit/ I remember someone (luli comes to my mind idk) landing a long ass invisible grind on top of a mountain (i think?) on the LC beach near cortez mansion, am I tripping or does anyone else remember it too? lol
Title: Re: Collision Fixing: Modded or Overdue?
Post by: Sheep on April 16, 2021, 01:26:44 AM
edit/ I remember someone (luli comes to my mind idk) landing a long ass invisible grind on top of a mountain (i think?) on the LC beach near cortez mansion, am I tripping or does anyone else remember it too? lol
Gavran and this thing right here?
https://youtu.be/_GQnniu2L_U?t=449

7:29
Title: Re: Collision Fixing: Modded or Overdue?
Post by: Ltab- on April 16, 2021, 09:17:57 AM
edit/ I remember someone (luli comes to my mind idk) landing a long ass invisible grind on top of a mountain (i think?) on the LC beach near cortez mansion, am I tripping or does anyone else remember it too? lol
Gavran and this thing right here?
https://youtu.be/_GQnniu2L_U?t=449

7:29

It wasn't that one but thanks for reminding me about it haha.
I actually just realize I said "cortez mansion" instead of "salvatore mansion" lol. I'm sure the camera angle when it showed the stunt was pointing towards a sunset, i hope i'm not tripping
Title: Re: Collision Fixing: Modded or Overdue?
Post by: Nitzkit on April 16, 2021, 05:42:00 PM
@ the expense of maybe saying something someone else said already and having made a few "reality mods" myself in the VC vanilla game, to me I think if you see something while in game and you for whatever reason are able to Patrick Swayze yourself through a wall then FFS that isn't very nice looking for editing and just makes the viewer of a stunt video be like "wtf". So all in all my main thought on the subject is this, if it LOOKS solid then it should BE solid no matter in what map it is.

my two cents...
Title: Re: Collision Fixing: Modded or Overdue?
Post by: Aries on April 17, 2021, 07:29:33 AM
Very much the same as Nitzkit, if it's broke, fix it.

Not sure with Krypton was talking about how he could never be impressed by a stunt with col fixes, it still takes skill, looks good surely? That long mountain grind thing looked nasty though tbf.
Title: Re: Collision Fixing: Modded or Overdue?
Post by: Herb on April 17, 2021, 07:46:02 AM
My only issue is when people land stunts with fixed collision but don't share the fix publicly, such a Gavran's lc fixes
Title: Re: Collision Fixing: Modded or Overdue?
Post by: Skuller on April 17, 2021, 09:04:02 AM
My only issue is when people land stunts with fixed collision but don't share the fix publicly, such a Gavran's lc fixes
Well he never finished his version, that's why.
Title: Re: Collision Fixing: Modded or Overdue?
Post by: Caio on April 17, 2021, 11:41:04 AM
My only issue is when people land stunts with fixed collision but don't share the fix publicly, such a Gavran's lc fixes

Back in 2008 boxXx told me he would share the .col files he used to land his two stunts in Yeah Baby... :neen:
Title: Re: Collision Fixing: Modded or Overdue?
Post by: MaCi on April 17, 2021, 04:00:01 PM
I agree with Nitzkit. Vice City was in fact a somewhat rushed game so no wonder there are missing collisions. Rockstar didn't even bother to fix the LOD's before the release so you can see the beta map in-game, for example. The airport tower and the slum area at North Point Mall etc.
Title: Re: Collision Fixing: Modded or Overdue?
Post by: ARS on April 20, 2021, 02:34:11 PM
Everyone are on good point, but it's not fair to fix something, land a stunt and then release it.. imagine if someone had this idea in mind (just for example) but he had no clue how to make it solid. We had this debate on RU community long time ago, just as for a conclusion, it would be nice if we had a fully fixed version of  each map and we could use this version as default stunting version and never back to questions like: "how the fuck he landed this, if on my version of gta it has no collision?"
Title: Re: Collision Fixing: Modded or Overdue?
Post by: Ezraph2001 on April 20, 2021, 05:49:53 PM
Everyone are on good point, but it's not fair to fix something, land a stunt and then release it.. imagine if someone had this idea in mind (just for example) but he had no clue how to make it solid. We had this debate on RU community long time ago.

In my understanding, I think what you mean is that the thing that makes it unfair is not releasing the new col files after showing them in a video because if they were wondering how they get that fix, chances are they get scammed because there's never any link to the new fixes. For example, 1:38 of Impervious I see that the stunt is using the new cols (https://youtu.be/fxDyVJDEHDo?t=98), but never released them.

just as for a conclusion, it would be nice if we had a fully fixed version of  each map and we could use this version as default stunting version and never back to questions like: "how the fuck he landed this, if on my version of gta it has no collision?"

I feel there should be a guide on "before you land some new fresh stunts, you need to install something because this is the new normal of stunting" because of this topic.

I was watching Cooper and Hedgehog's video I think back in 2014 and that stunt near the carpark in the 2nd island in LC (https://youtu.be/mPwsfFKuoOA?t=81) made me wonder about them fixes. Something I'd probably hate to share but whatever
Title: Re: Collision Fixing: Modded or Overdue?
Post by: Lex on April 20, 2021, 06:00:36 PM
Everyone are on good point, but it's not fair to fix something, land a stunt and then release it.. imagine if someone had this idea in mind (just for example) but he had no clue how to make it solid. We had this debate on RU community long time ago, just as for a conclusion, it would be nice if we had a fully fixed version of  each map and we could use this version as default stunting version and never back to questions like: "how the fuck he landed this, if on my version of gta it has no collision?"

This answer is the greatest one here.

Just like all beast did on SaiVC version, one which grass is solid and other is grass is grass which makes stunt harder.

I agree with ARS having a collision fixed version of the game would be great.

But doing a collision mod would take time. Not a waste, but a moderately time consuming duty for the fixer.

If we could make a topic like

For SA/VC section

We have a topic called "SA collision request" same goes to VC.
Title: Re: Collision Fixing: Modded or Overdue?
Post by: Sheep on April 21, 2021, 05:35:48 AM
We had this debate on RU community long time ago, just as for a conclusion, it would be nice if we had a fully fixed version of  each map and we could use this version as default stunting version and never back to questions like: "how the fuck he landed this, if on my version of gta it has no collision?"
I think Danger and Dev are from Russia and they both (or at least one of them) landed some taxi boosts in VC where you would normally fall through the roof, but they fixed the collision to stay on it. I moved it to modded section, because that what it was; modding. Only after they shared their col files I think Simon moved it back to un-modded.

https://youtu.be/otNjt1PcO_Q?t=240 4:00
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