Author Topic: SA DFF problem  (Read 1350 times)

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Offline Jason

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SA DFF problem
« on: January 19, 2008, 02:07:17 AM »
hopefully someone can help me with a problem i've run into. okay, here's 2 screens:

) and it will work ingame. HOWEVER, when i go ingame to check it out its all out line.

the bumper i've used is the Alien bumper used on the uranus, and i reshaped it a bit whilst working on the uranus. when i copied it over to the cadrona in zmodeler i then reshaped it AGAIN to fit in place with the front of the car. what i've found is that it's returned to the shape it was before copying it.

i obviously don't know how to fix it, so if you can help i love you*



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Offline DJS

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SA DFF problem
« Reply #1 on: January 19, 2008, 04:33:12 AM »
i dont know but try guessing how much it has moved out of shape so when you edit it again it looks weird in ggmm and right ingame XD
« Last Edit: January 19, 2008, 04:33:31 AM by DJS »

Offline Flat Face

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SA DFF problem
« Reply #2 on: January 19, 2008, 04:49:21 AM »
something to do with the dummy or .. scaling or something i reckon.. (totally disregard everything i just said)

Offline Jason

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SA DFF problem
« Reply #3 on: January 19, 2008, 04:48:13 PM »
Quote from: Flat Face
(totally disregard everything i just said)
'kay.

well, ive got a plan, so i shall test it and see if it works. be back with results

Offline JayFoxRox

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SA DFF problem
« Reply #4 on: January 23, 2008, 11:12:08 AM »
I could imagine that the local axis is wrong (Not sure if this exists in 3dsmax - but in zmod it does)

Offline Jason

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SA DFF problem
« Reply #5 on: January 23, 2008, 12:59:15 PM »
is that the point where those axis arrows appear? i've worked on the push bike aswell and when i move the wheel the arrows stay where they are

 

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