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Messages - DeathCobra

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VC Un-Modded Stunting Video Releases / Re: NEPENTHE, by ZeRo
« on: May 10, 2024, 01:22:57 PM »
Really liked the washed out feel. For some reason it just sits nice with VC.

The polebump to grind, VC double with the wallride between, curb to wallride to ledge, and the MAG were probably my favs. Nice natural spots done well.

VC Chat & Support / Re: Maci Tribute
« on: May 04, 2024, 06:40:16 AM »
I'll have a crack at the Hymen p2b and Fish market sign p2b.

WH Video Releases / Re: balsam - Stubborn Forever
« on: March 17, 2024, 10:27:51 AM »
I think this pushed car grinds to a level I've not really seen before. My favs were probably that double at the LV airport, the nice floated air to wallride at SF bridge, and naturally the finisher.

The nice mellow edit was cool as well. Nice work :)

SA Un-Modded Video Releases / Re: BASI:X
« on: March 01, 2024, 12:44:47 PM »
Pretty insane level of relands. Might be the best tribute/throwback style vid I've seen honestly.

Was that natbump to roof to drop to grind, actually all done in one sequence? Or was it just stylistic?

Modus Operandi Public Section / Re: TurBo - Supercharged [48h]
« on: February 27, 2024, 10:43:31 AM »
Lovely stuff man  :) I think I liked the the grab to stair grind and sandking grinds most.

Also insanely creative for such a short period

VC Time Limit Videos / Re: [24h] Cheesewheel
« on: February 12, 2024, 04:44:17 PM »
Another pretty sick 24hs. Rainbow was owning. That Devour csm also isn't guaranteed for a video like this either

Modus Operandi Public Section / Re: Insanity of Grandeur 2
« on: December 27, 2023, 02:57:24 AM »
That was beastly for 2h. Would've easily been a good quality solo from 09 :D

Modus Operandi Public Section / Re: MO - Magnum OPUS
« on: October 22, 2023, 02:53:21 PM »

Maybe give it 15m to process  :lol:

Some additional thoughts whilst I was rendering out a spliced version (OBS fucked me); I really like how this video showcased the variety of styles from different members. Historically there have been crews where the members had somewhat distinct styles (TD infernus bumping, Madmax Pizzaboy stuff, etc). But I think MO exemplifies those different styles more than any. And this video captured that really well. Sorcery had his grab to grinds, Fighter his P2Bs, Vice shit.

The editing and scripting also showcased that as well, tbh. In some ways MO feels like a continuation of what ATS did. No surprises there's many ex-ATS folk in here as well. Which is also cool. Dannye continues to baffle and amaze me, coincidentally. What a gem.

I hope some of you continue stunting even if in a very casual way. But can also understand if not. For me TMS ending was an unequivocal cue to retire for good. So can empathise with that.

VC Modded Stunting Videos / Re: Snail's Pace [Grav Mod]
« on: October 20, 2023, 07:21:08 AM »
Dope. Sorcery magging a few kilometers into the stratosphere made me very happy.

Loved the edit and music choices as well tbh. Felt fresh and unique on both counts.

GTA Modding / Re: Freeplay
« on: September 11, 2023, 09:00:52 AM »
A minor update brings us to v7.1 for Vice City Freeplay.

Its only one new feature (and one bugfix) but it is a feature I'm keen to use myself - and now wish I had made ages ago - so I wanted to rush it out in case anyone else might find it handy.

Download: VC Freeplay v7.1 with source, via ModDB

The new feature is "Display Frame Counter", which when enabled will make it so the game displays (and constantly updates) the current replay frame number during playback, in the top-left corner of the screen. Not good for 'final' stunt captures, but a potentially useful tool to assist in mockup/prep/planing.

One example: if your process involves initially mapping out the edit using simple/temp video captures of the stunts, the inclusion of this frame counter in them could help later for easy identification of what range of frames you'll need to capture per stunt (and thus plan/build camerawork for), exactly what frames line up with any potential music sync points, etc.

This feature also supports being remembered across game instances, and can have its default state customised via the settings file. And lastly, the bugfix: "Cycle Camera Vehicle Lock" will now work when used while on-foot in a replay that contains only a single vehicle (previously it failed to trigger under these circumstances and thus would not be able to lock onto that one vehicle).

Any feedback or questions are welcome.


Neat idea and it just spawned a thought in my mind.

Let's say you're watching a long replay (or a number of assorted replays). You just want a quick and dirty recording of the 'successful' attempt. Or just the attempt where you hit F2. Not so much for use in the actual editing of a video. But more for just quick sharing with others - situations like that.

At the moment, if that desired attempt isn't the first one, you gotta wait and try and guesstimate which attempt will be the one you want to record. Which obviously tends to create extra recordings where you misjudged the correct attempt.

With the Frame counter - I guess it'd improve that somewhat, where you watch the replay once, note the frame count at the start of the attempt that is the one you want. Then watch a second time and record.

But to further streamline it, is there a way to have an indicator (maybe turn frame count a different colour?), that the current attempt is the -final- attempt in the replay? Perhaps based on it being the last time a Load Position was used in the replay?

Literally as I'm writing this though I've realised that'd involve somehow writing USCM information into the .rep somehow. Or detecting the vehicle teleporting via coordinates or...something.

Maybe not all that viable, but something I'd make good use of if it is  :P

Thanks again for your tools  :a-cheer:

Grand Theft Auto - San Andreas / Re: Why do you continue to stunt?
« on: September 03, 2023, 09:52:12 AM »

SA Un-Modded Video Releases / Re: Noid
« on: August 27, 2023, 02:32:31 AM »

Still uploading etc so give it 15m.

VC Stunting Challenges / Re: Hoff's easy challenge game
« on: August 14, 2023, 03:57:35 PM »

Rotation to taste.

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