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Messages - Lex

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61
V Videos / Re: Maiikool - Stunts in LA
« on: October 14, 2022, 07:45:43 AM »
Whatever you decision, I hope the best for you.

Im gonna be honest my lack of motivation making the IV slow its progress, I may hope someday to have a good health and fire on my fading motivation to release it before the 2022 ends. Sorry for the delay my friend.

Again, I wish the best for you and take your time to enjoy something and hoping to see you on VI. Love you man!

62
Welcome back my king! Im the queen ❤️

63
Modus Operandi Public Section / Re: TDRVC Video - Urban Rubble
« on: October 01, 2022, 05:32:30 PM »
Can I have a fullview of the map?

64
Dunoo when I'm gonna get my first kiss or (it won't happen) how it feels like to kiss and bang?

anyway good to see you around, repacks by beast are well done

65
Community Videos / Re: 2022 VC+SA Community Video Organization Thread
« on: September 19, 2022, 04:15:44 PM »
No united for the love of god please

then why they allow SAiVC?

66
Community Videos / Re: 2022 VC+SA Community Video Organization Thread
« on: September 15, 2022, 03:39:54 AM »
Tbh I think United should be included since SaiVC and LC are also included (VC engine)
just to make things fair  :cc_detective:
+1

I messed up my vote tho..

cool signature too

69
Community Videos / Re: 2022 VC+SA Community Video Organization Thread
« on: August 31, 2022, 03:31:51 PM »
I don't know if I can still make something but still count me in maybe a light will shine in my face

70
SA Chat & Support / Re: Third Illest - Organisation Thread
« on: August 09, 2022, 08:17:43 PM »
expired invitation

71
SA Stunting Challenges / Re: CheDDaR's Live Challenge Game
« on: August 04, 2022, 09:56:39 PM »
what mod do u use to remove tree leafs


2M telescopic pole chainsaw

72
SA Un-Modded Video Releases / Re: BUF FT. ARTIFEX
« on: July 30, 2022, 03:25:18 PM »
didn't expect the video to be that long, love it

73
VC Chat & Support / Re: 48 HR Time limited collab?
« on: July 28, 2022, 04:16:47 PM »
what about ac

74
VC Chat & Support / Re: Normalizing Speedometer values across scripts
« on: July 15, 2022, 08:29:10 AM »
Is there a way to check if your speedo is using that opcode? Outside of driving the same run-up twice to see if it matches some other tool.

But since Dannye implemented the speedo into the USCM I don't see a reason anymore to use any other speedometers, if only for the fact we can be sure it doesn't alter anything else in the game when installed. I never used one because it would just prove I'm slower than everyone else  :euro: But just having one standard so comparison is easy can only be a good thing. Thanks for the more detailed explanation.

Wait whaat, I've never heard of this before

75
WH Video Releases / Re: [SA] Rusch Hour 3
« on: June 25, 2022, 07:32:21 PM »

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