GTAStunting

GTA Series => Grand Theft Auto - San Andreas => SA Tutorials => Topic started by: Buzzsaw on June 07, 2005, 09:49:31 AM

Title: SA mods, trainers, and tools.
Post by: Buzzsaw on June 07, 2005, 09:49:31 AM
*this is a work in progress*

here is a detailed list of what mods/trainers/tools are available so far. if you know any modders or are one yourself see if you can make some of the ones in the "unavailable" list or ask someone to make them. if you have found something not on the list please post a link and i will add it.

for a detailed guide to cheats, strategy, and tips check out Marklund's thread: here (http://www.gtastunting.com/forums/index.php?showtopic=4940)

100% game save file (http://www.thegamersalliance.com/?do=dynamic&id=1948) - this will not work with any mods involving the main.scm file.

Ultimate SA Stunter's Package v3.1 (http://files.filefront.com/Ultimate_SA_StuntersPackage31/;4370528;;/fileinfo.html) - contains the following mods: Transfender Overhaul, No Rust/Dirt, a 100% complete game save, Replay Removed, [FP]SARAH, Empty Streets, SA Advanced Control, SA Control Center, Clean NRG, SA CamHack, SA Ultimate Editor, TXD Workshop, and tutorials for editing TXDs and carcols.


Available mods, trainers, and tools (so far)[/color]

Open-Map Mods[/color]
San Andreas Opened Up 1.2 (http://www.kostelecky.com/craig/SA_open_scm_with_spawn.rar) - you must start a new game with this mod. map completely open, all interiors open, mod shops open, all stores open, most radar/map markers visible, all buyable safehouses open for buying, casino open, airports open, all special vehicles spawn (except the ones that should be earned). includes a NRG+Packer spawner. activate the spawner by pressing sprint+lookleft+lookright while on foot. this mod has mission bugs so use it for stunting, not for doing missions. huge thanks to Craig Kostelecky for this custom mod.
SANGA (http://www.gtagarage.com/mods/show.php?id=39) - you must start a new game with this mod. all stats upgraded to full, entire map opened up without restrictions, all side mission bonuses unlocked (oysters, horseshoes, vigilante, etc.), most properties available for purchase from the start, all parked vehicles available from start, all unlockable weapons and pickups available from start (including IR goggle fix), gang wars available from start. you must start a new game with this mod.
SANGA+SACS (http://www.gtaforums.com/index.php?showtopic=200339&st=0) - SANGA with a cycled spawner that can spawn every vehicle, even the deleted ones. you must start a new game with this mod.

Stats Mods[/color]
Max Vehicle Skills, Weapons Skills, and Stamina (http://www.gtastunting.com/forums/index.php?act=Attach&type=post&id=66154) - allows you to increase these stats very fast.
Hitman Level For All Weapons (http://www.ulkgang.com/zircon/pafiledb.php?action=file&id=1) - allows you to have Hitman level for all weapons without actually having the required 1000 skill level points.

Weapon Mods[/color]
Double Wield All Weapons (http://www.ulkgang.com/zircon/pafiledb.php?action=file&id=2) - allows you to double wield additional weapons, including Silenced Pistols, Desert Eagles, Combat Shotguns, SMGs, M4s, AK-47s, and Miniguns (in addition to Pistols, Sawn-Off Shotguns, Machine Pistols, and Tec9s). Hitman stats are applied to each weapon.
Dynamite Weapon (http://www.gtaforums.com/index.php?showtopic=196439&st=0&#entry2903850) - replaces satchel charges with dynamite sticks.

Vehicle Mods[/color]
Enhanced Tire Traction (http://www.ulkgang.com/zircon/pafiledb.php?action=file&id=4) - all surfaces are treated as roads, meaning your car will not skid and slide on grass or when it's raining. you no longer need to go and buy off-road tires.
Transfender Overhaul (http://www.gtaforums.com/index.php?showtopic=202271) - gives many options for Transfender shops.
Rare Vehicle Mod (http://www.gtaforums.com/index.php?showtopic=196387) - rare vehicles that normally don't spawn as traffic will spawn as traffic. includes 4 cheat codes for the mod that control what spawns (somewhat).
No Dirt/Rust On Cars (http://lpmods.gta-addicts.com/pafiledb/pafiledb.php?action=file&id=32) - makes your cars look purty.
Speedometer (http://www.gtagarage.com/mods/show.php?id=73) - vroom!
Helicopter Magnet (http://www.gtagarage.com/mods/show.php?id=96) - adds a crane magnet hanging from the buttom of all helicopters (except the Sparrow, Sea Sparrow, and RC Goblin). you must start a new game with this mod.
Stunt Traffic (http://www.gtagarage.com/mods/show.php?id=152) - changes which vehicles appear in traffic regularly when you use the "EVERYONEISRICH" and "EVERYONEISPOOR" keyboard cheats to the vehicles most commonly used for stunting (plus a few obscure vehicles).
Clean NRG (http://www.gtagarage.com/mods/show.php?id=252) - all decals removed from the NRG.

Player/Clothing Mods[/color]
SA Player Selection Screen (http://www.gtaforums.com/index.php?showtopic=197749&st=0) - allows you to play as other characters from the game.
White CJ (http://www.gtaforums.com/index.php?showtopic=196650) - turns CJ into a goofy looking white guy.
Hood Wear Clothing #1 (http://www.gtastunting.com/forums/index.php?showtopic=5530) - custom clothes for CJ by DJBOI.

Map Mods[/color]
VIP Parking Lot (http://www.gtagaming.com/pafiledb.php?action=file&id=1089) - adds loads of cars in the pink car park in San Fierro.
Ocram's 1st GTA SA Map (http://www.gtaforums.com/index.php?showtopic=200578&st=0&#entry2948474) - map mod that adds a skate park.
Empty Streets (http://www.ulkgang.com/zircon/pafiledb.php?action=file&id=7) - prevents all cars and peds from spawning anywhere in San Andreas (with the exception of emergency services, such as the Firetrucks, Ambulances, and Police in general). this is probably as close as we're gonna get to a "lonely" mod for SA, unless someone makes a main.scm version.

Weather Mods[/color]
Blue Skies (http://www.ulkgang.com/zircon/pafiledb.php?action=file&id=3) - countryside weather settings are used throughout San Andreas, eliminating the horrible orange/red color seen in Los Santos and the desert region.
Sunlight 24/7 (http://www.gtastunting.com/forums/index.php?act=Attach&type=post&id=68939) - never gets dark outside. ground area darkens a little but the sky stays lit up.
Cloudless Skies (http://www.gtaforums.com/index.php?showtopic=207889) - removes the clouds that you get at high altitudes.

Miscellaneous Mods[/color]
Insanendreas (http://www.gtaforums.com/index.php?showtopic=199906&st=0) - way too many features to list. "insane" is an understatement. it is recommended that you NOT use this mod for stunting, because it is near impossible to prevent it from enhancing your stunts.
Hot Coffee (http://www.xboxsolution.com/downloads/GTASA/GTASA-Hot-Coffee-Mod-v2.1-pc.zip) - gives access to unused girlfriend humping missions.
Naked Chick Gangs (http://www.gtaforums.com/index.php?showtopic=194835) - boobs.
Gang War Mod (http://www.ulkgang.com/zircon/pafiledb.php?action=file&id=5) - only gangs spawn in all areas of San Andreas; they are automatically assigned to hate each other, so they'll shoot on sight. cops will spawn occassionally as well.
10x Draw Distance (http://www.gtaforums.com/index.php?showtopic=195185) - increases draw distance 10x. for use with high powered PCs only.
Replay Removed (http://www.thegamersalliance.com/dynamic.php?file=american.rar) - american.gxt with the "replay" text removed.
SA Mission Master Mod (http://www.gtaforums.com/index.php?showtopic=200401) - allows you to start any mission in the game at any time. still being developed, not all missions are available in this release. you must start a new game with this mod.
Remove blur fx when driving fast (http://www.gtastunting.com/forums/index.php?s=&showtopic=4885&view=findpost&p=309388) - removes the blur effect when driving fast or using nitro.

Trainers[/color]
Garage Editor (http://www.gtagarage.com/mods/show.php?id=31) - lets you change what cars you have parked in your garages, their colors, whether they are damage proof and it also lets you lock them so that everytime you open the garage the cars will be waiting for you. this final version works for ALL garages.
Pizzadox +27 Trainer (http://m2010.gamecopyworld.com/download.php?d=2005&f=pdgtas2t!rar) - includes pretty much every popular feature and then some. you can also trick the game into thinking you have 100% completion.
SA Control Center 2.1.1 (formerly SA Admin Console) (http://www.gtaforums.com/index.php?showtopic=198750) - an amazing app that combines a kickass trainer, vehicle spawner, teleporter, garage editor, and clock adjuster all in one.
Vehicle Spawn Trainer (http://www.gtaforums.com/index.php?showtopic=201807) - allows you to spawn any vehicle without changing the main.scm!
Spawn-Teleport Trainer (http://www.gtaforums.com/index.php?showtopic=202998) - a teleporter and vehicle spawner combined. no need to change the main.scm!
+111 Trainer (http://figna.h15.ru/trainer.php) - nice trainer that lets you spawn any vehicle and has a built in replay handler.

Tools[/color]
SA Clock Advance (http://www.gtagarage.com/mods/show.php?id=99) - allows you to adjust the game clock in 1 hour intervals forward or backward at the touch of a button, in-game.
San Andreas Place Manager (http://www.gtagarage.com/mods/show.php?id=26) - customizable teleporter. let's you create your own teleport locations.
TXD Workshop (http://www.gtatools.com/pafiledb/pafiledb.php?action=file&id=15) - works for GTA3, VC, and SA. supports all TXD formats, including compressed.
Ultimate Editor (http://www.gtaforums.com/index.php?showtopic=197265) - features editing options for vehicles, stores, weapons, weather, peds, GTX & IMG files.
TimeSync Tool (http://www.gtaforums.com/index.php?showtopic=194989&st=0&#entry2888483) - allows you to sync the game time with real world time.
SA Handling Editor (http://www.gtagarage.com/mods/show.php?id=41) - tool for editing the handling.cfg file.
SA Playlister (http://www.gtaforums.com/index.php?showtopic=194953) - lets you put playlists in the "user track" folder rather than copying and pasting music files to the folder.
SA Mission Builder (http://www.000.pri.ee/stuff/gtasatools/SanAndreasBuilder%200.33.rar) - it does whatever mission builder mods are supposed to do.
Pedstats Editor (http://www.gtagaming.com/pafiledb.php?action=file&id=969) - allows you to easily edit the pedstats.dat file.
Water Level Customizer (http://www.gtaforums.com/index.php?showtopic=195792) - allows you to adjust water levels and wave sizes.
SA GXT Editor (http://www.gtacomplex.com/modules.php?name=Downloads&d_op=viewdownload&cid=72&min=0&orderby=dateD&show=15#cat) -  lets you edit the replay text.
San Andreas Advanced Control (http://www.gtaforums.com/index.php?showtopic=197940) - allows you to customize joypad controls better.
IMG Tool (http://gta-sanandreas.com/downloads/pafiledb.php?action=file&id=48) - allows you to extract and replace the files trapped inside the IMG files.
[FP]SARAH: San Andreas Replay Handler (http://www.gtastunting.com/forums/index.php?showtopic=5342) - replay handler by gunner.
SA Auto Backup (http://www.gtagarage.com/mods/show.php?id=84) - automatically creates backups of your game save files regularly while playing.
Window Mode/Coordinates Display (http://www.gtagarage.com/mods/show.php?id=45) - allows you to run the game in coordinate display or windowed mode.
SA Vehicle Editor (http://www.gtaforums.com/index.php?showtopic=199997) - tool for editing the handling.cfg file.
DFF Viewer (http://www.gtaforums.com/index.php?showtopic=200418) - loads most of the DFF formats.
SA Music Extractor (http://www.thegtaplace.com/pafiledb.php?action=file&id=560) - allows you to extract all in-game music.
Spark IMG Editor (http://www.gtaforums.com/index.php?showtopic=199130) - a new IMG editor, with a lot of never-before-seen features.
SA Map Cleaner (http://www.gtaforums.com/?showtopic=198101) - allows you to automatically remove objects from the SA map, to make room for new maps.
SA CamHack (http://toca.game-editing.net/) - yay!
Advanced Settings (http://www.gtaforums.com/index.php?showtopic=203486) - for slow computers.
GTA Garage Mod Manager (http://www.gtagarage.com/mods/show.php?id=434) - for managing vehicle mods.
SA Mod Manager (http://www.gtaforums.com/index.php?showtopic=207501) - makes switching between main.scm mods simple.
Game Speed Changer (http://www.gtastunting.com/forums/index.php?showtopic=6362) - Marklund's tool for adjusting the game play speed.
Game Address Tester (http://www.gtastunting.com/forums/index.php?showtopic=6369) - Marklund's tool for testing addresses and values.
SA Flashback (http://www.gtagarage.com/mods/show.php?id=350) - another replay handler.

Unavailable (so far)[/color]

Mods[/color]
Gang respect - rival gang members won't shoot at you.
Boost hydraulics for taxi/cabbie - gives you instant ability to use the taxi/cabbie boost without having to drop off 50 passengers first.
Title: SA mods, trainers, and tools.
Post by: Laketown on June 07, 2005, 05:51:06 PM
you don't need the lonely mod, just do the no peds/transfender glitch (look at gamefaqs)
Title: SA mods, trainers, and tools.
Post by: Scorpio on June 07, 2005, 05:55:03 PM
aswell as some kick ass skins :D
Title: SA mods, trainers, and tools.
Post by: gotups294 on June 07, 2005, 06:53:51 PM
im sure that glitch was removed
 
Title: SA mods, trainers, and tools.
Post by: Laketown on June 07, 2005, 06:59:47 PM
what do you mean?
Title: SA mods, trainers, and tools.
Post by: Scorpio on June 07, 2005, 07:07:16 PM
the no peds/trafic using the transfender glitch was probly removed by the programers. though the no traffic cheat is probly still there
Title: SA mods, trainers, and tools.
Post by: Juan on June 07, 2005, 07:07:32 PM
Rockstar probably heard of some of the glitches in the ps2 version, went back and fixed some of the problems, of course some new glitches might appear because of these new modifications.
Title: SA mods, trainers, and tools.
Post by: deviate on June 07, 2005, 07:25:34 PM
Well I did the first AG! will post vid soon.
Title: SA mods, trainers, and tools.
Post by: Juan on June 07, 2005, 07:37:40 PM
Judging by Aenimas clip you wont need a mod to remove the blur effect since you use replays it doesnt show during the replay B) .
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on June 07, 2005, 08:32:27 PM
well, the main reason i want the blur fx removed is because it's harder to see and time your bump when going at max speed.
Title: SA mods, trainers, and tools.
Post by: WEREWOLF on June 08, 2005, 04:01:17 AM
Can someone post a link to a SA Mission Builder that works with SA-PC main.scm if it exists?
Title: SA mods, trainers, and tools.
Post by: InsaNe on June 08, 2005, 04:21:10 AM
Quote
Well I did the first AG! will post vid soon.
I did a backflip AG in my PS2 version...Month ago  :P  
Title: SA mods, trainers, and tools.
Post by: Samurai on June 08, 2005, 04:23:35 AM
I'm gonna ask Bloodymess13 to see if eAi can make a SA  teleporter.
He made the VC one in 30 mins lol
Title: SA mods, trainers, and tools.
Post by: InsaNe on June 08, 2005, 04:28:45 AM
Quote
I'm gonna ask Bloodymess13 to see if eAi can make a SA  teleporter.
He made the VC one in 30 mins lol
rofl, but teleporter in SA is the prob dream  B)  The map is soooooooo huge but theres also infinite amount stunts :P
Title: SA mods, trainers, and tools.
Post by: Samurai on June 08, 2005, 04:39:31 AM
eAi is a pretty bad ass programmer
Title: SA mods, trainers, and tools.
Post by: Scorpio on June 08, 2005, 06:09:25 AM
i would like to see things like the ability to enter vehicals in the air. it would bring gta stunting to a whole new level. imagin a mid air bike swap over a gap with a spin  :D crazy stuff would happen
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on June 08, 2005, 11:22:04 AM
samurai, ask him to make a "never wanted" mod. we need that mod first, so we can access all cities right away without getting a 4 star wanted level.
Title: SA mods, trainers, and tools.
Post by: WEREWOLF on June 08, 2005, 11:31:50 AM
Ask him to write SA Mission Builder :lol:
Title: SA mods, trainers, and tools.
Post by: Samurai on June 08, 2005, 11:38:51 AM
Quote
samurai, ask him to make a "never wanted" mod. we need that mod first, so we can access all cities right away without getting a 4 star wanted level.
Just wait a few days for a 100% save file  ;)  Hmm mission builder...
Title: SA mods, trainers, and tools.
Post by: Shred on June 08, 2005, 11:40:03 AM
well theres some trainers out that give god mode  
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on June 08, 2005, 01:12:12 PM
added the money cheat/trainer and god mode trainer to the list.  
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on June 08, 2005, 01:31:06 PM
added full list of pc cheat codes!!!
Title: SA mods, trainers, and tools.
Post by: Scorpio on June 08, 2005, 01:43:42 PM
i think everyone would relly apriciate a suped up quad. mod it into a honda 400EX and juice up the power in it. that would kick ass.
Title: SA mods, trainers, and tools.
Post by: Shred on June 08, 2005, 03:22:29 PM
i found a garage editer
http://www.gtaforums.com/index.php?showtopic=194210 (http://www.gtaforums.com/index.php?showtopic=194210)
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on June 08, 2005, 03:28:38 PM
nice. i'll add it to the list.

also added edisoncarter's water level mod to "available" and camhack to "needed"
Title: SA mods, trainers, and tools.
Post by: aMpT Mike on June 08, 2005, 03:49:07 PM
I pinned this. I guess it is important.
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on June 08, 2005, 03:50:01 PM
thanks d00d.
Title: SA mods, trainers, and tools.
Post by: aMpT Mike on June 08, 2005, 03:51:24 PM
d00d? I am your Holy Father. You address me by Master or Messiah.
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on June 08, 2005, 04:04:35 PM
yes, Massa'. mo' biscuits, suh?

:P




added replay handler to "needed" list.
Title: SA mods, trainers, and tools.
Post by: Shred on June 08, 2005, 06:08:58 PM
TXD Workshop 3.3 beta (http://www.gtatools.com/pafiledb/pafiledb.php?action=file&id=30)
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on June 08, 2005, 06:17:01 PM
^added
Title: SA mods, trainers, and tools.
Post by: Darkness on June 08, 2005, 06:19:53 PM
Quote
samurai, ask him to make a "never wanted" mod. we need that mod first, so we can access all cities right away without getting a 4 star wanted level.
100% Save files will be out within a week i garuntee it.
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on June 08, 2005, 06:22:25 PM
true, but a "never wanted" cheat/mod also makes stunting much better just like in VC. luckily, there is a cheat code for this built into the game.  :grin:  
Title: SA mods, trainers, and tools.
Post by: finallight on June 08, 2005, 06:48:58 PM
What's up with this? You guys are cramming it with mods and crap.

WHAT IS NEEDED
spawners- NRG, packer, jetpack, infernus, turismo, bullet, banshee, hotring, freeway, sanchez, BMX, hydra, taxi/cabbie.
cheats- infinite health, never wanted, never hungry, cloudy weather (best visibility), max vehicle stats, unlimited nitro, max muscle/stamina.
24/7 daylight
nitz's 'lonely' mod (removes all traffic and peds)
remove blur fx when driving fast
camhack
replay handler

A lot of that stuff is NOT needed, just wanted.The lonely mod... :nono: your taking away the escense of the game. You take away cars and peds so you can get a better run-up, how about use skill and dodge the traffic and peds, there's not that much anyway? Remove blur fx..I don't like that idea either, it's in the game, you go fast it blurs cause it's more realistic, deal with it. I also don't like the trainer idea, cause most likely it's gonna be like VC's, where you can get vehicles where there not suppose to be, many VC vids have used the trainer's jetpack to get vehicles in spots, and I think that's it's cheating, same with some spawning. My rule, and it should be a basic rule is that if you can't set it up without a trainer/spawner, then you can't use it. But vids in the past and recently have done that. So, if you take away the option of spawning a packer on a roof then it won't happen, same with any vehicle.

Sorry for the long post, just my opinion on the matter.  
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on June 08, 2005, 07:54:01 PM
Quote
What's up with this? You guys are cramming it with mods and crap.

WHAT IS NEEDED
spawners- NRG, packer, jetpack, infernus, turismo, bullet, banshee, hotring, freeway, sanchez, BMX, hydra, taxi/cabbie.
cheats- infinite health, never wanted, never hungry, cloudy weather (best visibility), max vehicle stats, unlimited nitro, max muscle/stamina.
24/7 daylight
nitz's 'lonely' mod (removes all traffic and peds)
remove blur fx when driving fast
camhack
replay handler

A lot of that stuff is NOT needed, just wanted.The lonely mod... :nono: your taking away the escense of the game. You take away cars and peds so you can get a better run-up, how about use skill and dodge the traffic and peds, there's not that much anyway? Remove blur fx..I don't like that idea either, it's in the game, you go fast it blurs cause it's more realistic, deal with it. I also don't like the trainer idea, cause most likely it's gonna be like VC's, where you can get vehicles where there not suppose to be, many VC vids have used the trainer's jetpack to get vehicles in spots, and I think that's it's cheating, same with some spawning. My rule, and it should be a basic rule is that if you can't set it up without a trainer/spawner, then you can't use it. But vids in the past and recently have done that. So, if you take away the option of spawning a packer on a roof then it won't happen, same with any vehicle.

Sorry for the long post, just my opinion on the matter.
the word "needed" is relative, ok? those things are "needed" if you want to have the option to use them. the whole point of spawners is to save time  and for convenience. why waste time driving around looking for a vehicle when you can just spawn it? seems pretty stupid to not want to be able to spawn a packer so that you don't have to spend half an hour looking for one. same with the other vehicles. the less time you have to spend looking for a vehicle or transporting it (especially given the size of SA) to where you need it the more time you have to concentrate on stunting. again, this is common sense. as for the other cheats, those are the same cheats people use on PS2, once again- for convenience and speeding things up, and they are not stunt-enhancing cheats or performance mods. the jetpack is used to fly up and get a good view or to retrieve your bike if it lands out of reach or you leave it on a rooftop. the cloudy weather cheat is used because the visibility is better and thus makes stunts look a lot better in vids. cheats to maximize stats is so you can start stunting sooner when you start a new game. health, never wanted, and never hungry cheats are convenience and used by everyone in every GTA game while stunting. you'd have to be someone who enjoys inconvenience and headaches to not use those. unlimited nitro is so you don't have to drive all the way back to a mod garage to get more when you run out. again, it's stupid not to use this. 24 hour daylight, just like cloudy weather, is simply so the vids look better. reduced traffic makes things better too. there are many spots where it's near impossible to get the necessary run-up because of high traffic. this cheat doesn't directly enhance stunts, it just makes executing the stunt less time consuming. most people don't try to navigate heavy traffic/peds when doing a stunt, instead they wait for a break in the traffic/peds and the best opportunity to go. navigating traffic/peds is a meaningless "skill", not to mention the fact that you have no control over the traffic/peds because it's completely random. as for removing the blur fx, i think the entire concept of the blur fx is stupid to begin with. besides, i have a feeling that it won't be possible to make a mod to remove the blur fx.

none of this stuff (except the blur issue) is anything that isn't commonly used in VC stunting. it's not the mods that are questionable, it's how people use them that can be questionable at times. like when people spawn a vehicle in a place they shouldn't be able to get one or something like that, as you said, or alter handling, or make a car damage proof or faster, etc.
Title: SA mods, trainers, and tools.
Post by: finallight on June 09, 2005, 07:35:04 AM
Ok, I get your point SA is huge and packers are rare and NRG's, so the spawner in understandable, but I don't think a trainer should be made to have a jetpack like in VC. and I see how people don't want to wait to dodge traffic, cause sometimes it does build up.
Title: SA mods, trainers, and tools.
Post by: comaboy on June 09, 2005, 07:44:52 AM
i'm working on a 24/7 sunshine mod at the moment, watch this space.
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on June 09, 2005, 11:26:06 AM
Quote
but I don't think a trainer should be made to have a jetpack like in VC.
why not? how does it effect stunting? it's purpose is to get around easier. besides, the SA in-game jetpack serves the same purpose (except you can't go thru walls).



added the 10+, open map, and teleporter trainers.


mods, could someone change the title of this thread to "SA mods/trainers/tools list". thanks.
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on June 09, 2005, 03:12:15 PM
revamped the list and info, and added a couple things to both lists.
Title: SA mods, trainers, and tools.
Post by: marklund on June 09, 2005, 03:25:12 PM
great dude, maybe i'll start to make mods.
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on June 09, 2005, 06:22:17 PM
thanks.


- added more details about garage editor and 10+ trainer.
- added all-in-one trainer to "unavailable" list.
- changed name of customizable teleporter to "place manager", the name given by it's creator.
- fixed broken link for 10+ trainer.
 
Title: SA mods, trainers, and tools.
Post by: marklund on June 10, 2005, 12:52:59 AM
"San Andreas Opened Up"
http://www.gtagarage.com/files/download.php?F=30 (http://www.gtagarage.com/files/download.php?F=30)

This mod removes all of the barriers that are on each bridge and eliminates the 5-star wanted levels for leaving Los Santos. It also opens up many of the interiors from the start so you can gamble or buy nice clothes at any time.


"Hot coffee "
http://www.gtagarage.com/files/download.php?F=34 (http://www.gtagarage.com/files/download.php?F=34)

The functionality is very simple:
*Your dating every girlfriend from the beginning
* Girlfriends are available for dates all day (not time-slots)(but still only one date per day per girlfriend)
* Girlfriends will have coffee with your after every date from the beginning
* You should be able to see what they do when they say that they're drinking cofee
* The "coffee drinking" is interactive, so you can proof yourself.


Install:
*Backup your data/script/main.scm file
* Rename hotcoffee_main.scm to main.scm, and replace the original main.scm with it.
* Start a new game (old savefile will no longer work
* Go to one of your girlfriends, date her en take her home  
Title: SA mods, trainers, and tools.
Post by: WEREWOLF on June 10, 2005, 01:11:03 AM
Quote
"San Andreas Opened Up"
http://www.gtagarage.com/files/download.php?F=30 (http://www.gtagarage.com/files/download.php?F=30)
How did they edit main.scm file??? <_<  :side:  
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on June 10, 2005, 01:41:13 AM
marklund, the "san andreas opened up" mod is the one i have listed as "map completely open". speaking of that mod, i had requested safe houses be made available and the driving/motorcycle schools be unocked. he (the creator of the mod) said he would add safehouse availability and maybe unlock the schools. he said he will make a game save file for the mod available soon too. i also requested a "NRG+Packer" spawner be added to the mod, a little while ago. cross your fingers.

i will add the "hot coffee" mod to the list. thanks for the info.  
Title: SA mods, trainers, and tools.
Post by: marklund on June 10, 2005, 01:42:40 AM
Quote
marklund, the "san andreas opened up" mod is the one i have listed as "map completely open". speaking of that mod, i had requested safe houses be made available and the driving/motorcycle schools be unocked. he (the creator of the mod) said he would add safehouse availability and maybe unlock the schools. he said he will make a game save file for the mod available soon too. i also requested a "NRG+Packer" spawner be added to the mod, a little while ago. cross your fingers.

i will add the "hot coffee" mod to the list...
oooooh ok
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on June 10, 2005, 01:43:42 AM
i should probably change that one to it's correct name too. ;)


- added Hot Coffee
- corrected name of the map mod
- farted
Title: SA mods, trainers, and tools.
Post by: marklund on June 10, 2005, 02:40:10 AM
Quote
- farted
 :grin:  
Title: SA mods, trainers, and tools.
Post by: Appel on June 10, 2005, 04:30:24 AM
trust me!
the rockstar crew, is VERY smart they know all the stuff about there games
(they play it also thereselves) so yes they removed glitches
Title: SA mods, trainers, and tools.
Post by: Technogeek on June 10, 2005, 04:46:56 AM
well obviously there going to play it because they made it.But there will be glitches there always is in every game thats ever out.
Title: SA mods, trainers, and tools.
Post by: comaboy on June 10, 2005, 05:16:33 AM
Yeah, anyone who's written a decent sized program will know how hard it is to get all the bugs out, for a game the size of San Andreas there's bound to be more glitches to find.
Title: SA mods, trainers, and tools.
Post by: marklund on June 10, 2005, 05:52:53 AM
http://www.thegamersalliance.com/?do=dynam...e_25percent.rar (http://www.thegamersalliance.com/?do=dynamic&file=San_Andreas_Saved_Game_25percent.rar)
SA 25% savegame
Title: SA mods, trainers, and tools.
Post by: InsaNe on June 10, 2005, 06:13:18 AM
yay but i wait 100 % save
Title: SA mods, trainers, and tools.
Post by: kaneda on June 10, 2005, 06:54:16 AM
Urban Legend directed me to this tool for SA editing, and it's very handy. The tool can be found here (http://allwackedout.no-ip.com:2327/gta/files/GTASA-UltimateEditor-Download/GTASA-UltimateEditor-Download2.zip).

The tool features editing options for vehicles, stores, weapons, weather, peds, and the .img files. The img file tool is essentially a version of IMGTool compatible with SA's img files. I've personally used this tool to change vehicle colours (however, easier done by opening the carcols.dat file), dictate street traffic (determining what cars drive the streets), alter handling specifications (making commonly used vehicles immune to crash damage), and successfully creating a packer spawn (by replacing the Trashmaster files with the Packer ones, and using the TRUEGRIME cheat). I haven't yet figured out a lot of this program, but the basics are fairly simple. How the weather editor works completely escapes me.

I'm willing to write tutorials on some of the more basic features and post them in here to download. The packer spawn right now is limited to places where any cheat-spawned vehicle can be spawned (mainly on roads), so it's not like the current VC/LC spawners...but it's a start.

I, nor Urban Legend, take any responsibility for any corruption of data as a result of using this program. Always be sure to back up your files before altering them.

Any thanks for this program should be directed not to me, but to the lads (whoever they may be) who created the program, and especially to UL for unearthing it.

Enjoy...

**EDIT**

IT'S HERE!!!! Packer + NRG Spawn scm is now available. Download it here. (http://www.kostelecky.com/craig/SA_open_scm_with_spawn.rar)

Place the main.scm file in the rar into your GTA San Andreas\Data\script\directory (making CERTAIN to back up your original), and then start a new game in SA (do not load a saved game). Keep in mind, this spawner has only just hit the web, so it probably hasn't been fully tested. In order to spawn, hold down sprint + crouch for .5 seconds. The mission script also opens all three islands.

The thanks for this one goes out to Craig Kostelecky over at GTAForums, whose obviously been cracking the codes while we've all been riding around trying to get stunts. I'd like for anyone who uses this spawner to just trot over to GTAForums and give Craig the thanks he deserves...also be sure to thank him in any vids you make using the spawner. Thanks also to UL again, for unearthing yet another great SA tool. I'll be looking into making the script a four vehicle spawner, and possibly changing the button combination soon.

There ya have it folks...Enjoy...again...

(My damn spawner is now redundant...crap it!)

**EDIT 2**

I just realised that Buzzsaw actually requested this from Craig, so thanks to Buzzsaw for that too.  ;)  
Title: SA mods, trainers, and tools.
Post by: marklund on June 10, 2005, 10:24:10 AM
AWSOME JUST AWSOME MAN! THANKS A LOT!

Edit:
How the heck do you edit .scm files?
Title: SA mods, trainers, and tools.
Post by: DeathCobra on June 10, 2005, 10:26:01 AM
Does anyone have any ideas as to when MTA is gonna be released for SA?
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on June 10, 2005, 11:29:58 AM
nice work, kan. yeah, craig's mod with the spawner is a further development of his "San Andreas Opened Up" mod that i have listed. i will change the link to the new version....



- updated the "San Andreas Opened Up" mod link & details, which now includes a NRG+packer spawner. huge thanks to Craig Kostelecky from gtaforums for this.
- added Ultimate Editor. (thanks, kan)
- added 100% game save file. (thanks, marklund)
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on June 10, 2005, 03:50:41 PM
craig has changed to button combo for the spawner to "hold sprint, look left, and look right for one full second." this new button combo makes it very hard to accidentally trigger the spawner when you don't want to. the link is the same.




- added new info about "San Andreas Opened Up" mod.
- added "Pizzadox's +27 Trainer" to the "available" list.
- removed "Money cheat/trainer", "God mode trainer", and "+10 trainer" from the "available" list since the +27 trainer has everything those have.
- added "Cycled spawner" mod to the "unavailable" list and removed previous spawner list.
- added "Boost hydraulics for taxi/cabbie" mod to the "unavailable" list.
- removed "All-in-one Trainer" from the "unavailable" list since the +27 trainer is pretty much an all-in-one.
Title: SA mods, trainers, and tools.
Post by: kaneda on June 10, 2005, 06:43:39 PM
Created a four vehicle spawner using Craig's mod as a launchpad. Will see what I can do to get it hosted as soon as it's had a thorough testing.

I'm gonna see what I can do about dropping the fare requirements for the boost and nitros on taxis down to 1 fare...just to make it easier, and quicker.

I also may look into the handling cfg and see if there's any way I can make the cabs a little lighter...and hopefully get something a bit more exciting out of the boost as a result.
Title: SA mods, trainers, and tools.
Post by: DJBOI on June 10, 2005, 07:00:48 PM
man all these mods are coming left and right its so  confusing...:wacko:
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on June 10, 2005, 07:27:12 PM
Quote
man all these mods are coming left and right its so  confusing...:wacko:
eventually i'm gonna make a "ultimate stunters' mod package" with all the best stuff in one zip and instructions for setting it all up. there's so many mods coming out right now that i'm gonna wait awhile so i can be sure i've got the best stuff included.
Title: SA mods, trainers, and tools.
Post by: InsaNe on June 11, 2005, 12:24:31 AM
Very nice but it's nice to have some kind of ultimate trainer in SA as VC.
Easy to spawn and no need for modified main.scm and starting a new game.
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on June 11, 2005, 01:19:25 AM
unfortunately, getting a trainer made that has everything is easier said than done. plus, mods like "24/7 daylight+cloudy", "lonely mod", and many others cannot be combined since the files go in different folders.

also, trainers that have spawners usually use the cheat codes that are built into the game (i believe kan said those cheats are hardcoded into the .exe file) to spawn vehicles, and thus they don't have to alter the main.scm file. but there are no cheat codes built into the game for the packer or NRG, which is why i asked craig to add it to his map mod.
Title: SA mods, trainers, and tools.
Post by: marklund on June 11, 2005, 02:04:29 AM
http://www.thegamersalliance.com/?do=dynam...ile=pztrain.rar (http://www.thegamersalliance.com/?do=dynamic&file=pztrain.rar)
+27 trainer from Pizzadox

Edit: oh, didn't see, sorry.
Title: SA mods, trainers, and tools.
Post by: marklund on June 11, 2005, 02:38:47 AM
http://www.gtaforums.com/index.php?showtopic=194835 (http://www.gtaforums.com/index.php?showtopic=194835)
Naked gangs

http://www.gtaforums.com/index.php?showtopic=194863 (http://www.gtaforums.com/index.php?showtopic=194863)
many stuff

http://www.gtaforums.com/index.php?showtopic=194339 (http://www.gtaforums.com/index.php?showtopic=194339)
Every car moddable!

http://www.gtaforums.com/index.php?showtopic=194054 (http://www.gtaforums.com/index.php?showtopic=194054)
Some more stuff

 
Title: SA mods, trainers, and tools.
Post by: kaneda on June 11, 2005, 09:06:51 AM
Dark and I have altered one of the dat files to up your skill stats to max in seconds, rather than hours. Any action related to a particular skill will immediately put that skill to maximum.

Example: Get on a bike and pedal for 1 second...stat will be maxed out.

The mod covers these skills:

CYCLING
DRIVING
RIDING
FLYING
BOATING
STAMINA
& ALL WEAPONS

So if you're considering wanting to use the spawn scm to stunt, but don't feel like maxing out all your skills again, then this will alleviate that. And yes, I know there are cheats that will do the same thing, but those cheats will also corrupt your save games.

Download the attached file and place it your GTA San Andreas/data/ directory. Be sure to back up your original file.

**NOTE** This mod has had brief testing, but appears to work normally and have no adverse effect on the game. Dark, nor myself, will not be held responsible for any corruption of data.
Title: SA mods, trainers, and tools.
Post by: comaboy on June 11, 2005, 10:12:18 AM
shouldn't that be
 " Dark, nor myself, will NOT be held responsible for any corruption of data." ?
 
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on June 11, 2005, 10:22:11 AM
WHERE IS MY GODDAMN "24/7 DAYLIGHT+CLOUDY" MOD?!!  :angry:

:P j/k take your time.

thanks for the info, kan and marklund. adding...


added the following mods to the "available" list- Kan/Dark stats mod, "Naked Chick Gangs", "Blue Skies", "Double Wield All Weapons", "Enhanced Tire Traction", "Gang War Mod", "Hitman Level For All Weapons", "Transfender Fix".

i'm starting to get backlogged on testing all these, so if anyone can help test some of these mods it would be a big help. :)
Title: SA mods, trainers, and tools.
Post by: marklund on June 11, 2005, 12:42:24 PM
http://www.gtaforums.com/index.php?showtop...0&#entry2888483 (http://www.gtaforums.com/index.php?showtopic=194989&st=0&#entry2888483)
Timesync
Title: SA mods, trainers, and tools.
Post by: Urban Legend on June 11, 2005, 04:01:35 PM
Code: [Select]
http://www.mtavcsux.net/jacob/SAhandlingeditor.rar
Here (http://www.mtavcsux.net/jacob/SAhandlingeditor.rar) is a easy handling.cfg editer. Maybe someone wants to try to make it like Vice City. :P

Thanks to Jacob of the MTA VC Sux Forums (http://www.mtavcsux.net) for this.
Title: SA mods, trainers, and tools.
Post by: marklund on June 11, 2005, 04:31:23 PM
http://www.thegamersalliance.com/?do=dynamic&id=1956 (http://www.thegamersalliance.com/?do=dynamic&id=1956)
13+ trainer
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on June 11, 2005, 04:45:44 PM
the +13 Trainer used to be on the list but i removed it since the Pizzadox +27 Trainer has everything from that one and it's much better overall.


- added "TimeSync Tool"
- added "San Andreas Handling Editor"
Title: SA mods, trainers, and tools.
Post by: marklund on June 11, 2005, 06:41:31 PM
http://www.gtaforums.com/index.php?showtopic=194953 (http://www.gtaforums.com/index.php?showtopic=194953)
SA Playlist something >_>
Title: SA mods, trainers, and tools.
Post by: DJBOI on June 11, 2005, 09:07:54 PM
well as soon as i can get my PC going (i had to build a new 1) i will try to add those D/L's
Title: SA mods, trainers, and tools.
Post by: marklund on June 12, 2005, 05:00:11 AM
http://www.gtagarage.com/mods/show.php?id=39 (http://www.gtagarage.com/mods/show.php?id=39)
SANGA ;P
Title: SA mods, trainers, and tools.
Post by: impulse on June 12, 2005, 05:06:10 AM
IUs there already a American.gxt to lose the replay ??
Maybe its a stupid question but ive been gone for a while :P
Title: SA mods, trainers, and tools.
Post by: marklund on June 12, 2005, 05:29:32 AM
http://www.gtaforums.com/index.php?showtopic=195185 (http://www.gtaforums.com/index.php?showtopic=195185)
10x draw distance :o
Title: SA mods, trainers, and tools.
Post by: InsaNe on June 12, 2005, 05:33:59 AM
Holy shit  :o  
Title: SA mods, trainers, and tools.
Post by: Urban Legend on June 12, 2005, 06:49:32 AM
Code: [Select]
http://gemini.redorchestragame.com/timecyc.rar
Direct link for the 10x draw mod, that shit is amazing.  
Title: SA mods, trainers, and tools.
Post by: THEFTman on June 12, 2005, 11:07:08 AM
Guys?
How to delete stupid "REPLAY" thing?
AND new img tool for SA PC?
Title: SA mods, trainers, and tools.
Post by: marklund on June 12, 2005, 03:57:05 PM
BW's GTA SA Mission Builder version v0.33 (PC)
http://www.000.pri.ee/stuff/gtasatools/San...lder%200.33.rar (http://www.000.pri.ee/stuff/gtasatools/SanAndreasBuilder%200.33.rar)
Title: SA mods, trainers, and tools.
Post by: Juan on June 12, 2005, 05:09:23 PM
yeah how do you remove the replay sign in SA.
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on June 12, 2005, 07:36:19 PM
i don't think there is a tool for that yet. also, one of the tools on the list says it can work with .img files, i believe.

sorry i've been falling a little behind with updating the list. i've been a little busy and there are like a dozen new mods every day now it seems. :/


- added "San Andreas Playlister"
- added "SANGA"
- added "10x Draw Distance"
- added "San Andreas Mission Builder 0.33"
 
Title: SA mods, trainers, and tools.
Post by: Juan on June 12, 2005, 08:24:57 PM
how about a mod that removes all the trash like cardboard boxes, and broken down vehicles, cause many good stunts arent doable cause of debris in the way( what was Rock* thinking <_< ).
 
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on June 12, 2005, 09:11:05 PM
wishful thinking, my friend. ;)
Title: SA mods, trainers, and tools.
Post by: kr3mlin on June 12, 2005, 10:24:10 PM
Does SA opened up have transfenders unlocked? is there a mod i can use with it to get them opened?
 
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on June 12, 2005, 10:36:55 PM
no, transfender shops are NOT unlocked with the "San Andreas Opened Up" mod, however they ARE unlocked with the "SANGA" mod.
Title: SA mods, trainers, and tools.
Post by: Barney on June 12, 2005, 11:17:09 PM
nothing is on the map.... :C


if i have the SANGA or w/e

does it have a spawner?  :huh:  
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on June 13, 2005, 12:20:14 AM
what do you mean? about the map, that is. i haven't tried the "SANGA" mod yet.

the "San Andreas Opened Up" mod has a NRG+Packer spawner, but the "SANGA" does not.
Title: SA mods, trainers, and tools.
Post by: kr3mlin on June 13, 2005, 12:41:11 AM
He means the shirt icon for the clothes shops isnt on the map even if they are unlocked. Same goes for things like tatoos, hair etc. In SA opened up anyway. I reckon the spawner could be put into SANGA cos they are obviously both main.scm edits so just need to combine em.
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on June 13, 2005, 12:57:37 AM
ah, ok. yeah, the lack of markers on the map will frustrate people who aren't real familiar with the map and where everything is. :/
Title: SA mods, trainers, and tools.
Post by: Barney on June 13, 2005, 03:26:14 AM
me... lol

Not sure how to put the spawner into the SANGA main.scm but it sure would be appreciated
Title: SA mods, trainers, and tools.
Post by: InsaNe on June 13, 2005, 03:43:27 AM
Hopefully ultimate trainer is released for SA  :bowdown:  
Title: SA mods, trainers, and tools.
Post by: marklund on June 13, 2005, 03:48:25 AM
Quote
Hopefully ultimate trainer is released for SA  :bowdown:
I heard that some guys is working on it.
Title: SA mods, trainers, and tools.
Post by: InsaNe on June 13, 2005, 03:53:10 AM
Quote
Quote
Hopefully ultimate trainer is released for SA  :bowdown:
I heard that some guys is working on it.
Woohoo! It helps alot cos it doesn't need custom Main.scm  :)
Hopefully..
Title: SA mods, trainers, and tools.
Post by: Shred on June 13, 2005, 10:08:08 AM
im not sure if any of these's are need but im not going to page 1 to look http://www.gtagaming.com/ (http://www.gtagaming.com/)
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on June 13, 2005, 02:10:57 PM
i'm pretty sure we've already got all of those except the pedstats editor, which i'm trying to find to original location of.
Title: SA mods, trainers, and tools.
Post by: marklund on June 13, 2005, 06:46:38 PM
http://www.gtaforums.com/index.php?showtopic=195904 (http://www.gtaforums.com/index.php?showtopic=195904)
No rust & dirt
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on June 13, 2005, 07:01:46 PM
- added "No Dirt/Rust On Cars"
- added "Transfender Overhaul Beta 0.5"
- removed "Transfender Fix", as that mod is now part of "Transfender Overhaul Beta 0.5"
- updated link and info for "San Andreas Opened Up" to v1.2
- subdivided the 2 lists into mods, trainers, and tools categories to make it easier to read now that the "available" list is getting long.
Title: SA mods, trainers, and tools.
Post by: Au{R}oN on June 14, 2005, 03:15:47 AM
Where's Ultimate Trainer for SA? :o  
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on June 14, 2005, 09:05:43 AM
it doesn't exist. use the Pizzadox +27 Trainer.


- added "Pedstats Editor"
- added "Ultimate SA Stunter's Package"
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on June 15, 2005, 01:05:02 PM

- added "Rare Vehicle Mod"
- updated "Garage Editor" to v.02 and moved to "Trainers" list
- updated "Water Level Customizer" and moved to "Tools" list
- updated "Ultimate SA Stunter's Package" to v1.1
Title: SA mods, trainers, and tools.
Post by: marklund on June 16, 2005, 12:14:23 PM
http://www.gtaforums.com/index.php?showtopic=196650 (http://www.gtaforums.com/index.php?showtopic=196650)
CJ white mod

Edit:

http://www.gtaforums.com/index.php?showtop...0&#entry2903850 (http://www.gtaforums.com/index.php?showtopic=196439&st=0&#entry2903850)
Dynamite weapon

Edit #2:

http://suchy63.rhlmod.ru/files/gtasa/sagxtedit.zip (http://suchy63.rhlmod.ru/files/gtasa/sagxtedit.zip)
SA gxt Editor by Hammer83


Edit #3:

http://www.gtaforums.com/index.php?act=ST&f=132&t=196799 (http://www.gtaforums.com/index.php?act=ST&f=132&t=196799) <- I hope they won't flame me  
Title: SA mods, trainers, and tools.
Post by: comaboy on June 17, 2005, 03:58:44 AM
Here's a permanent sunshine 24/7 mod by yours truly.

 
Title: SA mods, trainers, and tools.
Post by: marklund on June 17, 2005, 04:03:45 AM
nice job
Title: SA mods, trainers, and tools.
Post by: comaboy on June 17, 2005, 07:25:51 AM
a gtastunting exclusive mod :)
Title: SA mods, trainers, and tools.
Post by: marklund on June 17, 2005, 07:51:37 AM
Quote
a gtastunting exclusive mod :)
doesn't work for me ;/
It rains sometimes
Title: SA mods, trainers, and tools.
Post by: kr3mlin on June 17, 2005, 09:33:59 AM
Quote


Edit #2:

http://suchy63.rhlmod.ru/files/gtasa/sagxtedit.zip (http://suchy63.rhlmod.ru/files/gtasa/sagxtedit.zip)
SA gxt Editor by Hammer83

 
Dude did you test this?

Cos i have come across it before and at this point it does not work
Title: SA mods, trainers, and tools.
Post by: marklund on June 17, 2005, 09:34:38 AM
works good for me
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on June 17, 2005, 10:45:41 AM

- added "White CJ"
- added "Dynamite Weapon"
- added "SA GXT Editor"

i'll add comaboy's 24/7 Sunshine when we know for sure that it works. :)
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on June 17, 2005, 02:04:52 PM
Quote
http://www.gtaforums.com/index.php?act=ST&f=132&t=196799 (http://www.gtaforums.com/index.php?act=ST&f=132&t=196799) <- I hope they won't flame me
i'm surprised you even got a response. i PMed opius AND posted in his SANGA thread and he wouldn't respond. :/
Title: SA mods, trainers, and tools.
Post by: Test Bear on June 17, 2005, 05:40:10 PM
Is there a stand alone NRG+Packer spawner? Cause SA opened up won't work.
Title: SA mods, trainers, and tools.
Post by: comaboy on June 17, 2005, 06:01:20 PM
I've been "testing" my mod most of today, like the original sunshine 24/7 mod there's occasional showers of rain, but you can't change that easily. The only other problem I've found is that the character can go very dark when changing clothes, but this is fine again outside. It is daylight all the time.
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on June 17, 2005, 07:27:44 PM
ok, i'll add it. can you still use the cloudy cheat? the shadows can be really dark sometimes when it's sunny. also the heat ripples when it's hot are annoying.

calcos, there is no stand alone spawner right now. what kind of problems are you having with "SA Opened Up"?




-added comaboy's "24/7 Sunshine"
Title: SA mods, trainers, and tools.
Post by: Test Bear on June 17, 2005, 08:22:23 PM
Uh... It doesn't work. That's probably the main problem.
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on June 17, 2005, 08:32:16 PM
you are the only person that it "doesn't work" for, so you need to be more specific. is it crashing the game?
Title: SA mods, trainers, and tools.
Post by: wite_gangsta on June 17, 2005, 10:40:43 PM
im downloading 5 mods and tools, nice buzzsaw. Im just gonna do the missions normally. I got sa 2 hours ago, im downloading a no cd patch right now. So i can give sa bak to ebgames, hehehe, and i might use the dvd decrypter if i need to reinstall.  
Title: SA mods, trainers, and tools.
Post by: Test Bear on June 17, 2005, 11:01:16 PM
No. Whenever I load a game after replacing the Main.scm and the script thing it just starts me off at the beginning of the game. Map has nothing on it. No packer+NRG spawner.
Title: SA mods, trainers, and tools.
Post by: kr3mlin on June 17, 2005, 11:57:41 PM
Quote
No. Whenever I load a game after replacing the Main.scm and the script thing it just starts me off at the beginning of the game. Map has nothing on it. No packer+NRG spawner.
Once you replace the main.scm you can only use new saves made after its replacement. Any saves made before it can only work with the original main.scm
Title: SA mods, trainers, and tools.
Post by: Test Bear on June 18, 2005, 12:01:13 AM
I know. Doesn't help me though.
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on June 18, 2005, 01:01:27 AM
do you know which version of the mod you're using? v1.0, 1.1, 1.2, or 1.2a
Title: SA mods, trainers, and tools.
Post by: wite_gangsta on June 18, 2005, 01:15:12 AM
hey buzzsaw, is it alrite if u attatch an original main.scm cause i need one. lol sry, i didnt back it up. the main original one.  
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on June 18, 2005, 10:49:16 AM
here ya go. (http://rapidshare.de/files/2299497/main.scm.html)
Title: SA mods, trainers, and tools.
Post by: Test Bear on June 18, 2005, 12:25:13 PM
Quote
do you know which version of the mod you're using? v1.0, 1.1, 1.2, or 1.2a
1.2a. That's the one I'm using.
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on June 18, 2005, 01:00:35 PM
well, the only thing i can tell you is to post in the thread at gtaf and ask the author of the mod.

http://www.gtaforums.com/index.php?showtopic=194350&st=80 (http://www.gtaforums.com/index.php?showtopic=194350&st=80)
Title: SA mods, trainers, and tools.
Post by: Test Bear on June 18, 2005, 01:25:03 PM
Yeah, thanks.  <_<  
Title: SA mods, trainers, and tools.
Post by: Juan on June 18, 2005, 02:34:52 PM
Here you go american.gxt with replay words removed.
enjoy
[span style=\'color:red\']american.gxt[/span] (http://www.thegamersalliance.com/dynamic.php?file=american.rar)
Done by me.
Title: SA mods, trainers, and tools.
Post by: comaboy on June 18, 2005, 02:53:34 PM
comaboy's sunshine 24/7 mod v.2. Got rid of the dark interior light and most of the heat haze, haven't had any rain on it yet, but it may still be there.

edit: There is still occasional rain, but I'm not sure if it's possible to remove it.
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on June 18, 2005, 03:25:01 PM
juan, how did you get the SA GXT Editor to work? whenver i tried to remove or change the replay text it wouldn't save the changes.



- updated "24/7 Sunshine"
- added american.gxt with 'replay' removed
Title: SA mods, trainers, and tools.
Post by: Juan on June 18, 2005, 03:39:47 PM
I imposed my will on it B) .
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on June 18, 2005, 03:46:41 PM
i hate you.




calcos, i just tried v1.2a and now i see what you mean. it's as if he reverted everything back to normal. so just use v1.2. i'll change the link back to that one. just be aware that there are mission bugs in it so it's best to only use this mod for stunting and not for doing the missions.
Title: SA mods, trainers, and tools.
Post by: Test Bear on June 18, 2005, 04:17:33 PM
Who's doing missions? :P
Title: SA mods, trainers, and tools.
Post by: wite_gangsta on June 18, 2005, 04:26:17 PM
HEY THANXX BUZZSAW, and I got the gxt editor to work, then i got rid of the replay, and that other replay, and i searched around then saved the changes, it worked for me. What happened to urs buzzsaw?
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on June 19, 2005, 12:18:34 AM
i was probably just doing it wrong. this was my first time ever using an editor so i didn't really know what i was doing. if you can, describe to me step by step how you remove the replay text.
Title: SA mods, trainers, and tools.
Post by: impulse on June 19, 2005, 02:21:08 PM
To bad the spawner nrg-500 doesnt work :(
Title: SA mods, trainers, and tools.
Post by: Test Bear on June 19, 2005, 02:32:14 PM
It does for me. Get the 1.1 version.
Title: SA mods, trainers, and tools.
Post by: wite_gangsta on June 19, 2005, 02:59:58 PM
Quote
i was probably just doing it wrong. this was my first time ever using an editor so i didn't really know what i was doing. if you can, describe to me step by step how you remove the replay text.
open it, then near the toolbar theres a search option or sumtin, search "replay". Then it should highlight then just delete the word replay in the left column then delete it in the right column then go to save as american.gxt
Title: SA mods, trainers, and tools.
Post by: Barney on June 19, 2005, 03:35:06 PM
Don't you have to put a space for it to work?
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on June 19, 2005, 06:34:39 PM
Quote
Quote
i was probably just doing it wrong. this was my first time ever using an editor so i didn't really know what i was doing. if you can, describe to me step by step how you remove the replay text.
open it, then near the toolbar theres a search option or sumtin, search "replay". Then it should highlight then just delete the word replay in the left column then delete it in the right column then go to save as american.gxt
that's exactly what i did and it didn't save the changes. :(


impulse, version 1.2a of SA Opened Up doesn't have the spawner. i changed the link back to v1.2
Title: SA mods, trainers, and tools.
Post by: impulse on June 20, 2005, 03:08:10 AM
aha k :)
Title: SA mods, trainers, and tools.
Post by: marklund on June 21, 2005, 02:10:59 AM
http://www.gtaforums.com/index.php?showtopic=197749 (http://www.gtaforums.com/index.php?showtopic=197749)
San Andreas player selection

http://www.gtaforums.com/index.php?showtop...0&#entry2917831 (http://www.gtaforums.com/index.php?showtopic=197940&st=0&#entry2917831)
w00t SA Advanced control thingy

http://www.gtaforums.com/index.php?showtop...0&#entry2917844 (http://www.gtaforums.com/index.php?showtopic=197947&st=0&#entry2917844)
Another texture mod (vehicle)
Title: SA mods, trainers, and tools.
Post by: Dannye on June 22, 2005, 10:20:17 PM
Quote
http://www.gtaforums.com/index.php?showtop...0&#entry2917831 (http://www.gtaforums.com/index.php?showtopic=197940&st=0&#entry2917831)
w00t SA Advanced control thingy
 
YES !  :grin:   :grin:   :grin:
Quote from gtaforums "Features...Assign keyboard buttons that you couldnt assign before...". Hooray! I hope this works, I really wanted to be able to use Numpad5 as a button, but randomly SA doesnt let me. I hope this means that now I can use it.
Title: SA mods, trainers, and tools.
Post by: wite_gangsta on June 22, 2005, 11:53:28 PM
FOUND THE IMG TOOL FOR SA.

http://gta-sanandreas.com/downloads/pafile...tion=file&id=48 (http://gta-sanandreas.com/downloads/pafiledb.php?action=file&id=48)

I dnt no if it works since im downloading it right now and i dnt no if its alredy in the list

EDIT: HOW ARE YOU SUPPOSED TO EDIT TXD'S  THEN PUT EM BACK IN. Im so pissed, it never is working for me. :(  
Title: SA mods, trainers, and tools.
Post by: kr3mlin on June 23, 2005, 12:06:06 AM
Speedometer mod

http://www.gtagarage.com/mods/show.php?id=73 (http://www.gtagarage.com/mods/show.php?id=73)
Title: SA mods, trainers, and tools.
Post by: Kairos on June 23, 2005, 10:03:45 PM
Nice speedometer, and it works :D  
Title: SA mods, trainers, and tools.
Post by: Juan on June 24, 2005, 06:57:29 PM
TXD workshop 3.5 is out check it out.
[span style=\'color:red\']TXD Workshop[/span] (http://www.gtatools.com/index.php?action=news)
Title: SA mods, trainers, and tools.
Post by: gunner on June 25, 2005, 01:26:35 PM
[FP] Sarah @ http://www.gtastunting.com/forums/index.ph...indpost&p=72689 (http://www.gtastunting.com/forums/index.php?showtopic=5342&view=findpost&p=72689)

 :o  :o  :o  :D  B)  :grin:  
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on June 25, 2005, 01:34:19 PM
big update...

- updated link for "Double Wield All Weapons" to the fixed version.
- updated link for "Garage Editor" to v1.0 (works for all garages now).
- updated link for "TXD Editor" to v3.5 (final release).
- added "SA Player Selection Screen".
- added "SA Advanced Control".
- added "IMG Tool 2.0"
- added "Speedometer"
- added "[FP]SARAH: San Andreas Replay Handler"
- added "Empty Streets".
- removed "Lonely Mod" from the "Unavailable" list since "Empty Streets" is the same thing.
- removed "Replay Handler" from the "Unavailable" list.
- removed "Ice" mod since there still isn't a working version.
Title: SA mods, trainers, and tools.
Post by: gunner on June 25, 2005, 01:37:10 PM
Make it  "[FP]SARAH: San Andreas Replay Handler" if possible.


kktnx, me goes to sleep now :grin:  rock on
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on June 25, 2005, 01:39:37 PM
done. :)
Title: SA mods, trainers, and tools.
Post by: comaboy on June 25, 2005, 01:43:03 PM
Best change the name of mine to Sunlight 24/7, I can't seem to effect any change in weather.
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on June 25, 2005, 01:49:04 PM
done. i also added "ground area darkens a little but the sky stays lit up." to it's description. :)
Title: SA mods, trainers, and tools.
Post by: comaboy on June 25, 2005, 02:11:38 PM
Cool, the system is different from the VC one :(
Title: SA mods, trainers, and tools.
Post by: marklund on June 27, 2005, 08:24:19 AM
http://www.gtaforums.com/index.php?showtopic=199906 (http://www.gtaforums.com/index.php?showtopic=199906)
:o
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on June 27, 2005, 01:26:00 PM
Quote
http://www.gtaforums.com/index.php?showtopic=199906 (http://www.gtaforums.com/index.php?showtopic=199906)
:o
has anyone tried this mod yet? :lol: it's endless fun. hehe.

...however it really sucks for stunting because it's hard to NOT have it enhance your stunts, because of the nitro and flying aspects. such a shame, it has an awesome spawner too. :(
Title: SA mods, trainers, and tools.
Post by: marklund on June 28, 2005, 12:31:15 PM
http://www.gtaforums.com/index.php?showtopic=199997 (http://www.gtaforums.com/index.php?showtopic=199997)
New verison and interfence ;)

http://www.gtaforums.com/index.php?showtopic=198750 (http://www.gtaforums.com/index.php?showtopic=198750)
Beta 2 - still in testing
Title: SA mods, trainers, and tools.
Post by: marklund on June 28, 2005, 02:55:35 PM
bumping ;P

http://www.gtaforums.com/index.php?showtop...0&#entry2944174 (http://www.gtaforums.com/index.php?showtopic=200339&st=0&#entry2944174)
Look, awsome!
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on June 28, 2005, 04:55:34 PM
that admin console is incredible. the SAC is aweseom too, but he assigned the worst (and unfortunately common) button combo ever as the activation (crouch+sprint). it's very easy to accidentally trigger this combo when you fall off a bike while using a joypad. :( i posted a request for that button combo to be changed, but  judging by the fact that he's ignored me everytime i've asked a question or made a request in the past for SANGA, i doubt he'll change the button combo. *sigh*

anyways, i'll update the list after i inhale this pizza sitting in front of me.
Title: SA mods, trainers, and tools.
Post by: marklund on June 28, 2005, 04:58:15 PM
I'll check out that combo button thingy tomorrow, he released the source code so... ;)
Title: SA mods, trainers, and tools.
Post by: marklund on June 28, 2005, 05:24:02 PM
http://www.gtaforums.com/index.php?showtop...0&#entry2944832 (http://www.gtaforums.com/index.php?showtopic=200401&st=0&#entry2944832)
mission chooser =)
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on June 28, 2005, 06:06:11 PM
- added "SANGA+SACS"
- added "SA Clock Advance"
- added "Helicopter Magnet"
- added "Insanendreas"
- added "SA Admin Console beta"
- added "SA Auto Backup"
- added "Window Mode/Coordinates Display"
- added "SA Vehicle Editor"
- added "SA Master Mission Mod"


Quote
I'll check out that combo button thingy tomorrow, he released the source code so...
awesome, thanks. :)
Title: SA mods, trainers, and tools.
Post by: finallight on June 28, 2005, 07:17:21 PM
Ooh, a mission chooser.
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on June 28, 2005, 08:10:19 PM
that one will be great when you want to use cut scenes in vids.
Title: SA mods, trainers, and tools.
Post by: marklund on June 29, 2005, 03:47:59 AM
damn... cant figure out those key combinations, everything crashes... well Im going to look around more.

Edit:
Another tool ;),
http://www.gtaforums.com/index.php?showtopic=200418 (http://www.gtaforums.com/index.php?showtopic=200418)
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on June 29, 2005, 11:33:01 AM
i made my first mod ever. it was very simple to do and there's nothing special about it. it's called "Stunt Traffic", and it changes which vehicles appear in traffic regularly when you use the "EVERYONEISRICH" and "EVERYONEISPOOR" keyboard cheats to the vehicles most commonly used for stunting (plus a few obscure vehicles). :)

vehicle list for EVERYONEISRICH:
nrg500, packer, infernus, cheetah, banshee, turismo, bullet, squalo, freeway, sanchez, cabbie.

vehicle list for EVERYONEISPOOR:
bandito, bfinject, patriot, sandking, duneride, dumper, bmx, faggio, pizzaboy, fcr900, taxi.

i purposely left out vehicles that have spawn codes, because the fewer vehicles there are in the lists the more frequently those vehicles will appear. police/emergency vehicles will still appear as often as they normally would.

http://www.gtagarage.com/mods/show.php?id=152 (http://www.gtagarage.com/mods/show.php?id=152)




- added "DFF Viewer"
- added "Stunt Traffic"
Title: SA mods, trainers, and tools.
Post by: marklund on June 29, 2005, 11:49:58 AM
Great! But why cant I download?...
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on June 29, 2005, 12:07:27 PM
i'm not sure. when i go to my control panel at gtagarage it says there is a file attached for that mod, but then it's not there when you look at it normally. it might be still awaiting approval. i submitted the details last night and it wouldn't let me upload the file until it was approved. but now either something is messed up or the attached file needs approval too.  :blink:



- update link and details for "Ultimate SA Stunter's Package" to v2.0
Title: SA mods, trainers, and tools.
Post by: marklund on June 29, 2005, 06:35:36 PM
http://www.gtaforums.com/index.php?showtop...0&#entry2948474 (http://www.gtaforums.com/index.php?showtopic=200578&st=0&#entry2948474)
first map mod
Title: SA mods, trainers, and tools.
Post by: marklund on June 30, 2005, 11:29:02 AM
http://ocram88.oc.funpic.de/sadffexp/sadffexp.php (http://ocram88.oc.funpic.de/sadffexp/sadffexp.php)
dff exporter! =)

Edit:
I aint gonna bump and get comments like "zomg 3 posts".
So here ya go:
http://www.thegtaplace.com/pafiledb.php?action=file&id=559 (http://www.thegtaplace.com/pafiledb.php?action=file&id=559)
v1.0 =)

Edit again:
http://www.thegtaplace.com/pafiledb.php?action=file&id=560 (http://www.thegtaplace.com/pafiledb.php?action=file&id=560)
SA music extractor
Title: SA mods, trainers, and tools.
Post by: DJBOI on July 03, 2005, 07:03:19 PM
Can you add my skin mod? its in "Gta Modding Section"  
Title: SA mods, trainers, and tools.
Post by: marklund on July 05, 2005, 11:55:37 AM
http://www.gtaforums.com/index.php?showtopic=201807 (http://www.gtaforums.com/index.php?showtopic=201807)
Trainer - Spawner :D
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on July 08, 2005, 07:33:40 PM
- added "Ocram's 1st GTA SA Map"
- added "Clean NRG"
- added "Vehicle Spawn Trainer"
- added "SA Music Extractor"
- removed "Cycled Spawner" from the "Unavailable" list.


marklund, that version of Admin Console is not the official version/link. the real one is only on beta 4, whereas the one in that link says it's version 1.0. also, saracoglu has asked that people dl it only from his site, from the link in his thread at GTAF.

speaking of the Admin Console, saracoglu recently posted this in his thread at GTAF:
Quote
here is some bad news. the 100 hours that i have reserved for the development of gta sa admin console is almost over. i am not planning to spend more coding hours on this project. the beta 5 will actually be the release version. i will release the source code as well, if anybody would like to improve the console, or use parts of it.

also, the reserved space for the sub-missions will be used for the gta sa map, and there will be no sub-missions tab on the release version. the sub-missions are heavily dependant on the main.scm, and there are (and will be) numerous main.scm editions available. i cannot hack all available scm's to make sure the console works with them.
that sucks. i'm glad he got as far as he did with it though.


EDIT: DJBOI, plz post a link cuz i didn't see it in there.
Title: SA mods, trainers, and tools.
Post by: DJBOI on July 09, 2005, 12:09:10 AM
http://www.gtastunting.com/forums/index.php?showtopic=5530 (http://www.gtastunting.com/forums/index.php?showtopic=5530) here ya go  :)  
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on July 09, 2005, 12:34:07 AM
thx. added. i wasn't sure what to call it so i listed it as "Hood Wear Clothing #1". if you want to give it a different title then just post it and i will edit the listing.


marklund, that link for that DFF exporter is broken.
Title: SA mods, trainers, and tools.
Post by: DJBOI on July 09, 2005, 12:39:52 AM
looks fine and thanks  :)  :D  
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on July 12, 2005, 04:37:06 PM
- updated link for "SA GXT Editor" to version 1.3
- added "Spawn-Teleport Trainer"
- added "Spark IMG Editor"
- added "SA Map Cleaner"

the final release of SA Admin Console is now available. the link is the same.
Title: SA mods, trainers, and tools.
Post by: BomberBoy on July 14, 2005, 08:18:00 AM
the very top one doesn't work...for me atleast...
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on July 14, 2005, 11:17:06 AM
Quote
the very top one doesn't work...for me atleast...
more specific plz. like, the name.




SA Admin Console has had a couple minor bug fixes and is now at version 1.7.2 (link is the same).  
Title: SA mods, trainers, and tools.
Post by: Test Bear on July 14, 2005, 10:08:28 PM
The 100% save game crashes SA for me. :( I even tried putting in the main.scm you get with the save. But it crashes each time. Worked fine before.
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on July 14, 2005, 10:57:19 PM
it may have become corrupted. dl another copy and try it. remember, it cannot be used with any main.scm mods.
Title: SA mods, trainers, and tools.
Post by: Au{R}oN on July 15, 2005, 02:30:43 AM
Admin Console 1.7.1 isn't the final. ;) Current version: 1.7.3
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on July 15, 2005, 09:45:22 AM
yeah, i know. he's made a couple quick fixes.
Title: SA mods, trainers, and tools.
Post by: Dannye on July 17, 2005, 05:58:19 PM
This is a great thread, very useful information. Keep up the good work.
Title: SA mods, trainers, and tools.
Post by: kr3mlin on July 18, 2005, 09:27:34 AM
http://www.gtagaming.com/pafiledb.php?action=file&id=1089 (http://www.gtagaming.com/pafiledb.php?action=file&id=1089)

Adds alot of cars and bikes in the SF carpark. Good for those who can never find the car they want
Title: SA mods, trainers, and tools.
Post by: marklund on July 19, 2005, 06:03:50 PM
http://www.gtaforums.com/index.php?showtop...0&#entry3003044 (http://www.gtaforums.com/index.php?showtopic=198750&st=240&#entry3003044)
Admin Console 1.8 , It's totally awsome.
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on July 19, 2005, 06:35:39 PM
yeah, i was just about to post that. he put in a clock adjuster at my request, so now you won't have to use "clock advance", which is a seperate mod. the clock adjsuter isn't as simple as a "24/7 daylight" mod, but that's been proven to be harder to create in SA, but still it's very handy and makes it easy to have all your stunts done during daylight. it's nice having pretty much everything you could want all in one trainer (except a spawner). the Admin Console and jacob's spawner is pretty much all you need rather than having 5 different trainers running at the same time.


- added "VIP Parking Lot"
- updated details for "SA Admin Console" v1.8
Title: SA mods, trainers, and tools.
Post by: Laketown on July 19, 2005, 06:39:10 PM
*sigh* I wish I had the computer power to run this on the PC, there is so many cool mods and crap. :(  :(  :(  :(  
Title: SA mods, trainers, and tools.
Post by: Dannye on July 22, 2005, 07:50:33 PM
Quote
http://www.gtaforums.com/index.php?showtop...0&#entry3003044 (http://www.gtaforums.com/index.php?showtopic=198750&st=240&#entry3003044)
Admin Console 1.8 , It's totally awsome.
I just got the Admin Console 1.8 and its great (and as you said Buzzsaw, that combined with the car spawner is the perfect set of tools for stunting). But i noticed in the keyboard shortcuts tab the tick box labelled 'SCM is not modded' (with the description being "This is confirmation that console can write to SCM memory block"). Now my scm is not modded so thats okay, but I dont want it to be at all - in the description it implies that the trainer DOES alter the main.scm. I didnt think this trainer would need to do that. And since i am a stunter, i want to keep my game unmodded (so i can create 'unmodded' videos). So does this mean i shouldnt use this trainer? What do you guys reckon?

Edit: Altough it does say that only some of its functions do involve changing the scm (and only specifies one example). So I guess i can turn its ability to do this 'off' and then see if the features i use (car flipping, damage proofing, never wanted, and changing the time so its always day) still work, and if they do, then who cares. I will try this later.
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on July 22, 2005, 08:05:25 PM
the console does not mod your scm, everything works off of memory hacks (or something). the "SCM is NOT modded" checkbox is there because the girlfriend progress sliders do not work properly if you're using a modded scm. if you leave the box unchecked then the console assumes you are using a modded scm and thus the gf sliders are automatically disabled.

EDIT: reworded it so it makes sense. ;)
Title: SA mods, trainers, and tools.
Post by: Dannye on July 23, 2005, 12:41:26 AM
Okay, thanks for the reply.  :)  
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on July 24, 2005, 12:12:54 PM
version 1.8.1 is now available. aside from some bug fixes, he added sliders to slow down or increase clock speed and game play speed. the lowest you can set the clock speed is 10% which makes each second on the game clock about 8 seconds long. between that and the ability to adjust the clock in 1 hour intervals the absence of a "24/7 daylight+cloudy" mod isn't a big deal anymore. :grin:
Title: SA mods, trainers, and tools.
Post by: finallight on July 27, 2005, 09:34:59 PM
I don't know...

This guy made a huge list with the names of clothing.txds and what's in them so you can find find them easily.


http://www.gtaforums.com/index.php?showtopic=202216 (http://www.gtaforums.com/index.php?showtopic=202216)
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on August 03, 2005, 01:57:17 PM
SA Admin Console 1.8.2 is now available. he implemented an option, specifically for stunters, to completely freeze the game clock which eliminates the need for a 24/7 daylight mod. this is not the first time he has added something to the console geared towards stunting (at my request), so please take a minute to thank him. :) http://www.gtaforums.com/index.php?showtopic=198750 (http://www.gtaforums.com/index.php?showtopic=198750)
Title: SA mods, trainers, and tools.
Post by: DeathCobra on August 03, 2005, 02:01:55 PM
Quote
so please take a minute to thank him. :) http://www.gtaforums.com/index.php?showtopic=198750 (http://www.gtaforums.com/index.php?showtopic=198750)
that made me feel like a little ass kisser
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on August 03, 2005, 06:27:11 PM
saying thank you doesn't make you an ass kisser, it shows gratitude for the extra time he took out to do something for us. saying "buzzsaw said to say thank you" is lame and will now just make any additional thank yous look like insincere patronizing. :side:
Title: SA mods, trainers, and tools.
Post by: human.abattoir on August 07, 2005, 05:05:48 AM
i installed some of these mods and now whenever i go to play it (i can load and shit) it says sna andreas has encountered a problem ! and need sto close

wtf is that for?
 
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on August 07, 2005, 08:49:50 PM
Quote
i installed some of these mods and now whenever i go to play it (i can load and shit) it says sna andreas has encountered a problem ! and need sto close

wtf is that for?
which mods? if they were main.scm mods then you have to start a new game with each one.
Title: SA mods, trainers, and tools.
Post by: gunner on August 07, 2005, 11:43:26 PM
Quote
SA Admin Console 1.8.2 is now available. he implemented an option, specifically for stunters, to completely freeze the game clock which eliminates the need for a 24/7 daylight mod. this is not the first time he has added something to the console geared towards stunting (at my request), so please take a minute to thank him. :) http://www.gtaforums.com/index.php?showtopic=198750 (http://www.gtaforums.com/index.php?showtopic=198750)
that thing sucks, i think of making a trainer thats easy to use.. B)  
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on August 07, 2005, 11:58:31 PM
i'm assuming you're being sarcastic, because SA Admin Console is by far the best trainer made for SA and possibly ANY GTA game.



- added "Cloudless Skies"
- added "Advanced Settings"
- added "SA Mod Manager"
 
Title: SA mods, trainers, and tools.
Post by: gunner on August 08, 2005, 12:04:29 AM
I'm not being sarcastic. its true, it loads to slow and it aint that easy to use, i just want a trainer like lithjoe made them :angry:  
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on August 08, 2005, 01:00:11 AM
well, you just have to learn how to use it. check the thread at GTAF. When you know how to use it and realize what it's capable of then you'll realize just how good it is. :)
Title: SA mods, trainers, and tools.
Post by: Albi84 on August 08, 2005, 03:58:08 AM
hi i try do make a movie in San Andreas and instead of this i try to freeze the game while i am in the game

i know that i can slow it down down to 10 % with the GTASA Console
but is there any possibility to freeze to 0 % like a break function or something

Thanks a lot
Title: SA mods, trainers, and tools.
Post by: Nightkid on August 08, 2005, 02:55:27 PM
i got problems with the packer/nrg spawner, the packer and nrg dont spawn anymore they used to but they dont now and yes my controlse are set right, someone help me :(
Title: SA mods, trainers, and tools.
Post by: marklund on August 08, 2005, 06:19:56 PM
SA Admin console is now going to be called "GTA San Andreas Control Center". Check a preview:
http://www.estetiksoft.de/gtasacc/index.html (http://www.estetiksoft.de/gtasacc/index.html)

   
saracoglu, gtaforums:
Quote
btw. the console is now called 'control center', and has several new features like car spawning, player flight assistance (remember neo flying in matrix?), 6 new cheat switches and over 20 console commands. i will post the release very soon.
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on August 08, 2005, 07:11:25 PM
yeah, i'm helping him write up a guide for it. :D



LivEvil, which version are you using?
Title: SA mods, trainers, and tools.
Post by: Nightkid on August 08, 2005, 10:34:56 PM
nvm i got the problem sorted it and it works fine now :) but thanks for your help
Title: SA mods, trainers, and tools.
Post by: finallight on August 09, 2005, 01:03:00 PM
The "No hot coffee" patch has been released, and it fixes some other bugs too... :unsure: CLICK HERE (http://www.nomorehotcoffee.com/)  
Title: SA mods, trainers, and tools.
Post by: marklund on August 09, 2005, 01:34:38 PM
Add my program: http://www.gtastunting.com/forums/index.php?showtopic=6362 (http://www.gtastunting.com/forums/index.php?showtopic=6362)

An early beta, but... it works. :P
Title: SA mods, trainers, and tools.
Post by: human.abattoir on August 09, 2005, 11:17:03 PM
Quote
Quote
i installed some of these mods and now whenever i go to play it (i can load and shit) it says sna andreas has encountered a problem ! and need sto close

wtf is that for?
which mods? if they were main.scm mods then you have to start a new game with each one.
whenever i try to start a new game it says something about gta_sa_.exe has encountered a prob.. and needs to close

ill get the list if which i did soon
Title: SA mods, trainers, and tools.
Post by: wite_gangsta on August 09, 2005, 11:18:52 PM
check ur american.gxt, and replace it with a back up copy if it's like 500 kb's or lower
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on August 19, 2005, 08:36:35 PM
ftkarl, try deleting the "gta_sa.set" file.


- sub-divided the mods section so that it's a little more organized now that the list has gotten so long.
- added "+111 Trainer"
- added "Game Speed Changer"
- added "Game Address Tester"
- added "SA Flashback"
 
Title: SA mods, trainers, and tools.
Post by: human.abattoir on August 20, 2005, 12:13:33 AM
wite gangsta: the american.gxt file is 721 kb

where is the gta_set file located plz buzzsaw
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on August 20, 2005, 12:02:07 PM
it's in the "GTA San Andreas User Files" folder. delete it and try starting SA again. you will have to reconfigure your settings (assuming this solves the problem).
Title: SA mods, trainers, and tools.
Post by: human.abattoir on August 24, 2005, 07:31:26 PM
nope it still quits on me :angry:  
Title: SA mods, trainers, and tools.
Post by: human.abattoir on August 29, 2005, 03:26:09 AM
ahh goody i got it working
thanks dudes :grin:  :grin:  :grin:  
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on November 18, 2005, 09:08:50 PM
new version of SA Ultimate Editor has been released. it now has a TXD editor and code editor.

SAUE has:

Vehicle Editor
Store Editor
Weapons Editor
Pedestrian Editor
Weather Editor
Code Editor
IMG Editor
TXD Editor
GXT Editor
Mod Viewer
Notepad

SA Ultimate Editor 3.5.1 (http://www.gtaforums.com/index.php?showtopic=197265)
Title: SA mods, trainers, and tools.
Post by: El Paso on January 03, 2006, 06:21:48 PM
hey i was the first who made movies about flying with a hydra reverse throught tunnels and under  the bridges im pretty sure:  yes but urs way better :) and no thanks to me -.-
Title: SA mods, trainers, and tools.
Post by: cyrix on January 14, 2006, 06:17:49 PM
I just found this:  http://www.gtagarage.com/mods/download.php?id=819 (http://www.gtagarage.com/mods/download.php?id=819)

It's supposed to stop all weather like rain/fog/etc... and be 24/7 sunshine.

The sunshine mod listed does not stop weather, I tried it.

I havn't tried this one yet, but I'm going to now.
Title: SA mods, trainers, and tools.
Post by: cyrix on January 14, 2006, 07:02:54 PM
Yeah it stops all weather.  Just tried it out for about 15 minutes or so.

edit:

ah meant to edit the above post.  Can someone just merge these?

EDIT AGAIN:

Ok....so yeah.  I was just playing for like 45 mins and it started to rain.  So it looks like a case of false advertising again....

bah humbug.  I hate the rain.
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on January 15, 2006, 06:59:36 AM
that's ok, you can freeze the clock with SA Control Center, which essentially freezes weather too.  :grin:  
Title: SA mods, trainers, and tools.
Post by: Tackleberry on January 15, 2006, 08:20:08 AM
Quote
that's ok, you can freeze the clock with SA Control Center, which essentially freezes weather too.  :grin:
Freeze isn't the right word, the clock just go very, VERY, slow.

I've noticed that after having SA on for a couple of hours...
Title: SA mods, trainers, and tools.
Post by: marklund on January 15, 2006, 08:34:34 AM
The game can't be completely freezed, I noticed that when I made the freeze tool which sucks as hell, lol.
Title: SA mods, trainers, and tools.
Post by: cyrix on January 15, 2006, 02:35:08 PM
Well I read that the rain isn't controlled through the timeyc.dat file.  It's in some other one.  I just want to eliminate ALL weather, no sandstorms, no rain, no fog....
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on January 17, 2006, 07:59:54 AM
well, let me put it this way, when i set the weather the way i want and then "freeze" (relatively) the clock i've never ever seen the weather change.
Title: SA mods, trainers, and tools.
Post by: cyrix on January 17, 2006, 11:25:37 AM
Quote
well, let me put it this way, when i set the weather the way i want and then "freeze" (relatively) the clock i've never ever seen the weather change.
I suppose I could use a combination of that and the pleastlywarm cheat to get the desired effect.....for now.  I will figure it out, mark my words.
Title: SA mods, trainers, and tools.
Post by: Juan on January 17, 2006, 11:42:30 AM
Quote
well, let me put it this way, when i set the weather the way i want and then "freeze" (relatively) the clock i've never ever seen the weather change.
Same here, never had any rain or anything else for that matter.
SA control center works miracles.
Title: SA mods, trainers, and tools.
Post by: Dannye on January 17, 2006, 03:13:43 PM
I agree i find SA Control Centre to be good enough.

It CAN be done by changing the main.scm, but i cant see the point in having a whole new scm just for that.
Title: SA mods, trainers, and tools.
Post by: cyrix on January 17, 2006, 03:43:00 PM
Quote
I agree i find SA Control Centre to be good enough.

It CAN be done by changing the main.scm, but i cant see the point in having a whole new scm just for that.
Shouldn't have to change the main.scm

There's a file with the rain and other weather effects in it.
Title: SA mods, trainers, and tools.
Post by: finallight on January 18, 2006, 06:45:55 AM
Has eAi made a teleporter for SA? If he hasn't, could someone please ask him to?  
Title: SA mods, trainers, and tools.
Post by: Juan on January 18, 2006, 08:45:01 AM
Quote
Has eAi made a teleporter for SA? If he hasn't, could someone please ask him to?
SA control center has a teleporter too, but i think it only remembers 3 spots. The good thing about it is that it remembers the direction you were facing when you inicially marked the spot. :)  
Title: SA mods, trainers, and tools.
Post by: finallight on January 18, 2006, 08:58:11 AM
SA control center looks complicated, and I think I might mess up something by pressing the wrong buttons. eAi's VC teleporter was easy, and worked super well, I'd like to have it for SA too.
Title: SA mods, trainers, and tools.
Post by: Juan on January 18, 2006, 09:05:54 AM
Quote
SA control center looks complicated, and I think I might mess up something by pressing the wrong buttons. eAi's VC teleporter was easy, and worked super well, I'd like to have it for SA too.
alt plus 1-3 remembers up to 3 locations, then to teleport to the location you press ctrl plus 1-3.
Example- Your at a point where you want to start your runup, you press alt and 1 simultaneously so that its saved as a teleport spot then to teleport to that spot you just press ctrl 1.
SA control center also supports a customizeable spawner. :grin:  
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on January 18, 2006, 10:21:09 AM
you can create as many teleport locations as you want with SACC. just go to the teleporter tab and click "read from GTASA" and it will import the coordinates of your current in-game position, then click "insert as new". you can also create hotkeys for each location or use a key to cycle through your locations without having to tab out of the game.
Title: SA mods, trainers, and tools.
Post by: Dannye on January 18, 2006, 03:02:54 PM
Quote
SA control center looks complicated, and I think I might mess up something by pressing the wrong buttons. eAi's VC teleporter was easy, and worked super well, I'd like to have it for SA too.
As said, you should try SACC, i find its a really good teleporter, for the fact that it (unlike VCT) has customizable hotkeys, so you can make the buttons whatever you want them to be  ;) .

And as Buzz said you CAN have as many locations as you want - and as well as what he said, you can also have up to 10 teleport locations using the 'markup locations' method (that Juan was talking about) - its just that by default the hotkeys have only been created to deal with just 3 of them (but you can add hotkeys for the rest of them quite easilly using the combo boxes on the right).
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on January 18, 2006, 03:40:54 PM
cyrix, i just remembered that SA Ultimate Editor has a weather editor in it, so you might want to try that.

http://www.gtaforums.com/index.php?showtopic=197265 (http://www.gtaforums.com/index.php?showtopic=197265)
Title: SA mods, trainers, and tools.
Post by: yellow please on January 22, 2006, 09:59:23 PM
Hey buzzsaw can you pleasee fix the link for your pack at the top of the first page
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on January 23, 2006, 03:09:03 PM
fixed.
Title: SA mods, trainers, and tools.
Post by: yellow please on January 23, 2006, 05:44:37 PM
thanks but i just found version 3.1 so sorry for the trouble if i caused any
Title: SA mods, trainers, and tools.
Post by: Buzzsaw on January 23, 2006, 06:23:20 PM
no trouble, i didn't realize the link in this thread was for the old version. so thanks for pointing it out. :)
Title: SA mods, trainers, and tools.
Post by: finallight on February 24, 2006, 01:45:05 AM
TXD workshop has been updated to version 4.0...it owns :o

+ inside-IMG editing ability
+ Fixed some more bugs that should reduce crashes and memory leaks
+ Fixed the file asociation checkbox, now works on XP too
+ Fixed a nasty bug if txd file was empty or corrupt

The link on the first page for TXD workshop leads to the download. This makes modifying txd's easy and quick, just thought I should say so people know... :unsure:
Title: SA mods, trainers, and tools.
Post by: Kert on February 24, 2006, 02:22:13 AM
Awesome, thanks for the link... :)  
Title: SA mods, trainers, and tools.
Post by: Brad on May 06, 2006, 11:41:24 PM
Plz, reupload the Replay Removed file, and send me the link in Private Message, PLZ!!!!  :(  
Title: SA mods, trainers, and tools.
Post by: Cody on June 28, 2006, 07:05:41 AM
whats with the +111 Trainer having a password..
Title: SA mods, trainers, and tools.
Post by: Juan on June 28, 2006, 07:57:52 AM
Thats because the guy who makes the tool, decided to charge for its use.   Pretty lame since theres other tools that do the same and are free.
Title: SA mods, trainers, and tools.
Post by: Cody on June 28, 2006, 08:01:08 AM
or have someone crack the rar...*hint* *hint*
Title: SA mods, trainers, and tools.
Post by: swordsman on July 15, 2006, 11:21:27 AM
please someone can upload hot coffee mod somwhere!!please!!in that link the mod is deleted!!so please help me!!
Title: SA mods, trainers, and tools.
Post by: Liviu on July 15, 2006, 01:14:21 PM
id like to see what hot coffee is all about aswell
Title: SA mods, trainers, and tools.
Post by: Turtle Dick on July 15, 2006, 05:31:30 PM
Edited first post with a working link to the "Hot Coffee" mod.
Well, atleast I hope it's working... I don't have SA at this pc so I haven't tested it myself.
Title: SA mods, trainers, and tools.
Post by: swordsman on July 16, 2006, 10:18:16 AM
Quote from: Turtle Dick
Edited first post with a working link to the "Hot Coffee" mod.
Well, atleast I hope it's working... I don't have SA at this pc so I haven't tested it myself.
yes i think its working!!!thanks
Title: SA mods, trainers, and tools.
Post by: Visilye on July 19, 2006, 09:00:39 PM
Im looking for something that can convert mods from Vice City too San Andreas. If there is anything out there please u gota let me know
Title: SA mods, trainers, and tools.
Post by: Dannye on August 01, 2006, 10:03:06 PM
I am thinking of getting the draw distance mod, cause it looks so cool in vids. I got a couple simple questions first: how much of a performance hit does it cost? And what are the 'graphical glitches' that supposedly that occur, are they significant, or minor? Thanks for your help  
Title: SA mods, trainers, and tools.
Post by: BujutzuStyle on October 30, 2006, 11:04:01 PM
pls re-upload the 24 sunshine mod -.-

and hase someone an mod with "no traffic" ?
Title: SA mods, trainers, and tools.
Post by: Auzas on November 18, 2006, 11:32:06 PM
the 10x Draw Distance link is broken    can  someone please re-upload it?    
Title: SA mods, trainers, and tools.
Post by: Turtle Dick on November 29, 2006, 01:30:49 PM
Yeah ask him.
Title: SA mods, trainers, and tools.
Post by: Fugitive on November 29, 2006, 01:41:51 PM
CamHack can do that.
Title: SA mods, trainers, and tools.
Post by: quraysh on December 24, 2006, 03:09:32 PM
do they have   100% save game have for second edition?, becuase I have second edition yesterday for pc,and the missions are too long to beat
Title: SA mods, trainers, and tools.
Post by: corevil on December 25, 2006, 02:16:51 AM
wath version is? i gotta know the number of the version then i can help you
Title: SA mods, trainers, and tools.
Post by: Turtle Dick on December 25, 2006, 07:41:51 AM
Quote from: ColdDeath
Bump .. get this prog added, or not, just want to know ..
Added. Thanks for finding it.
Title: SA mods, trainers, and tools.
Post by: VaNilla on January 10, 2007, 08:17:25 AM
Can anyone upload the 24/7 sun mod?
Title: SA mods, trainers, and tools.
Post by: Eduardo on January 17, 2007, 12:15:36 PM
Please don't quote the whole first post. - Turtle Dick


Very good list of programs, Buzzsaw.
Title: SA mods, trainers, and tools.
Post by: madman on April 09, 2007, 02:12:08 PM
could someone come with a updated link to Sa controll center?
Title: SA mods, trainers, and tools.
Post by: Daffy on August 02, 2007, 08:28:04 AM
Quote from: ColdDeath
Anyways (for example, i dunno, how that should working with camhack) here is the mod that removes the blur when driving fast ...

Special Thanks to MadHacker04  
Re-upload anyone?
Title: SA mods, trainers, and tools.
Post by: NicoGamer on August 03, 2007, 10:27:30 AM
I got it. Wait I'll search it.

EDIT: I have it.

Here ya go.

http://files.filefront.com/STUNTERSHEAVENz...;/fileinfo.html (http://files.filefront.com/STUNTERSHEAVENzip/;8219368;;/fileinfo.html)
Title: SA mods, trainers, and tools.
Post by: kthy0056 on April 19, 2008, 02:17:19 AM
The links to 100% save and the Stunter's pack are not working anymore. Any links for it (at least for the 100% savegame)?
Title: SA mods, trainers, and tools.
Post by: BullzEye on April 19, 2008, 08:08:58 AM
Just download Dannye's Ultimate SCM instead, you get teleporters, car spawners, etc and when you make a new game all the rewards for 100% are available  

As for the stunters package, you can download all the programs it provides seperately  

LINK FOR DANNYE'S ULTIMATE SCM:
http://www.gtastunting.net/forums/index.ph...t=0&start=0 (http://www.gtastunting.net/forums/index.php?showtopic=9046&st=0&start=0)

 
Title: Re: SA mods, trainers, and tools.
Post by: Van Jou on April 20, 2011, 09:29:10 AM
which nrg skin creator help me guys :(
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