Author Topic: DeathCobra - Halcyon  (Read 11248 times)

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Offline jooker

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Re: DeathCobra - Halcyon
« Reply #15 on: October 19, 2024, 10:15:27 AM »
Holy moly. Those grind combos were just mindblowing, loved them, the 360wallride one was probably the stunt of the year for me. Some of the bigairs, honestly, looked doubtable, but I've never been a bigair stunter, so I'm just gonna rely on the ones with better experience, innocent until proven guilty, hats off mate :euro:

I liked the editing, I love deftones, great choice, even greater atmosphere. The only thing I'd point is that I'd have loved to see some of the stunts from more angles, but I get it, the runtime was short. I was lying, there is another, this slowmo/speed up 60fps looks way too smooth for me, feels like when you're watching a movie in 60, it feels off somehow, but that might only be me  :P

gg guys
« Last Edit: October 19, 2024, 10:17:02 AM by jooker »

Offline TurBo

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Re: DeathCobra - Halcyon
« Reply #16 on: October 19, 2024, 10:27:00 AM »
Approached this viewing with already steeply set expectations and it shattered them without leaving a trace. Top to bottom, from presentation to the quality and heterogeniety of the material - absolutely top notch and frankly mesmerising. You've provided with a timeless classic brimful of top tier spots, some of which had been in the realm of fantasy and fables. Really outdid yourselves.
« Last Edit: October 19, 2024, 10:30:01 AM by TurBo »

Offline Artifex

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Re: DeathCobra - Halcyon
« Reply #17 on: October 19, 2024, 10:31:24 AM »
This is a masterpiece. Such a high quality set of stunts with some clean editing.

Offline Gryzlek

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Re: DeathCobra - Halcyon
« Reply #18 on: October 19, 2024, 10:34:48 AM »
[0:47 - 1:08] - VC - Natbump: A big, natural stunt on the VC map. It doesn't get much better than that. Getting big stats out of that ledge must've been difficult, it's not a low bump but not quite a high one either. Brutal landing on top of everything. Great opener
[1:09 - 1:16] - SAiVC - Backbump to Prec: Nice find, this is just the type of stuff I love seeing done in SAiVC
[1:17 - 1:26] - VC - Bump to Grind to Boat: Cool classic stunt. The boat landing definitely added a lot to it, good call going for that
[1:27 - 1:40] - VC - Airport P2B: Crazy stats on this one
[1:41 - 1:47] - SAiVC - Natbump to Highway: Not that interesting of a spot, good looking execution though
[1:48 - 1:55] - VC - PSM to Helipad: Awesome to see this helipad landed. Couldn't have been easy with the limited runup
[1:55 - 2:05] - SAiVC - Wall Bonk to 360 to Wallride to Grind: Similar things have been done here in SA so the spot itself didn't take me off guard but the 360 onto the wallride was really cool
[2:07 - 2:15] - LC - Bump to Krail to Double Grind: One upping Eddeman's stunt with style. Lovely execution with the 180 in-between
[2:16 - 2:24] - SAiVC - Double Krail to Grind: Looks like a fun spot
[2:26 - 2:33] - LC - Tankbump: Props for the effort
[2:35 - 2:43] - SAiVC -  BSM to Prec: I take it you lost this one. A different setup doesn't make the stunt new in my eyes although I'm sure it was a whole lot harder with a BSM
[2:44 - 2:57] - SAiVC -  PSM to BB Grind: Huge air to grind, always a treat. And nice way of avoiding the bail, smooth moves
[2:59 - 3:07] - LC - Natbump to BB: We all know how bitchy those bilboards are to land. Well done
[3:07 - 3:23] - LC - Tower P2B: I came 3ft short of landing this a stupid amount of times and even bailed on the edge once. I probably wasn't gonna come back to this spot but now I can definitely scratch it off my list. Great job
[3:25 - 3:40] - VC - Curb Bump to Curve Grind: Looks like a tough double bump to get and a tight angle too. You actually grinded way more of the rail than I expected, I didn't think you'd have enough speed to make it all the way up let alone grind around the curve. Nice looking
[3:41 - 3:55] - VC - Corked P2B: Great effort once again. RIP MaCi
[3:56 - 4:08] - VC - Drop Bump to Wallride to Grind: Neat, just the kind of spot I wish I would've found myself. So great to see stuff like this still getting landed on this map
[4:09 - 4:16] - VC - Double Bump: Never tried this but the only way a spot like this remains unladed for so many years is if it's an absolute ball-ache to try so I'm sure that was the case here. Amazing natural stunt, props for taming it
[4:17 - 4:24] -  LC - PSM to Crane Prec: Classic stuck method spot maxed out. Sick
[4:25 - 4:25] - LC - Skimmer MAG: It's a 200ft+ MAG, but I just can't fully enjoy unnatural looking setups like this, it's also not too hard to get good attempts once you have the skimmer in the right spot. It is still a 200ft+ MAG though..
[4:36 - 4:45] - SAiVC - CSM to Prec: Must've felt good to finally get the perfectly angled bump there. Very satisfying to finally see this done after having watched people fly over the prec in every other time limited vid
[4:46 - 5:08] - LC - Dam Grind: Been a long time since someone dropped an Eddeman-style grind like this. Badass spot, love to see it landed and it's even more impressive knowing that you kept re-doing the grind till you managed to stay on the roof at the end. Perfection
[5:09 - 5:22] - SAiVC - Bump: Utterly ridiculous spot and how fitting that you claimed it yourself in the end. Can't imagine how long this took, the stats combined with landing on the edge being a necessity make this one of the most absurd stunts ever landed without a doubt
[5:23 - 5:40] - Finisher: :big:. Don't know what else to say. Can't imagine someone expected a new height WR in 2024
---
Sick stuff, the tech stunts were all maxed out and I love how you mostly went for hardcore natural spots while also indeed pushing the limits with some of the big air ones. The use of SAiVC was probably the best it ever was in a video, no SA recycling to see here. I'd love to hear some backstories about the process of landing these, looking forward to the bail reel too

Editing: I gotta be honest, I thoroughly hated the way 60fps made the stunts look lol. It made everything look oddly slow, almost like a half-grav video. I felt like it took away some of the 'punch' these brutal stunts would've otherwise had. I appreciate the attempt at something new but this really didn't look good in my onion. I also once again wish you had gone for some color adjustments to give the video a little more personality, the sky looked nice but the bare bones clips made things look a little undercooked to me. The camera work was stellar as always though, I very much enjoyed all the custom made movements
Sorry if it sounded like I shit all over the edit, obviously that's just my preference and I'm sure you guys like the video as it is.

Offline Srcry

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Re: DeathCobra - Halcyon
« Reply #19 on: October 19, 2024, 10:37:58 AM »
Well that was amazing. I can appreciate the *every stunt has to be massive* motif. This will take a few more watches to totally process. With that being said, I did make a crappy reaction video: https://youtu.be/fy0j5MJYJ_A

And Haywire, if this is truly the (second to) last massive project you work on, I can understand going out on a high note, but I would love to see another fun video edited by you with experimental editing. :D

Offline .Dakar

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Re: DeathCobra - Halcyon
« Reply #20 on: October 19, 2024, 10:50:35 AM »
spin2wallride2grind is craaaaaaaaaaaaazy

Offline Ltab-

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Re: DeathCobra - Halcyon
« Reply #21 on: October 19, 2024, 12:14:30 PM »
chefs been cooking real good these days 👨‍🍳

https://youtu.be/8dD4uAmfeM4

Offline DeathCobra

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Re: DeathCobra - Halcyon
« Reply #22 on: October 19, 2024, 02:16:42 PM »
Thanks for all the comments and reactions guys :)

On the 60fps topic - yeah, I was a little jarred by it when I first saw Haywires experiments with it. After all we've lived with 30fps for 20 years now. But after some period of adjustment, I developed the opposite problem where it's fairly uncomfortable to go back. Perhaps come back to it, and if it stays weird, then fair enough.

I'm also planning a fairly massive progression video on how each spot was done. I basically need to automate the whole recording process as it's about 1500 reps though. So some tools need to be written to do all that :P
« Last Edit: October 19, 2024, 02:18:59 PM by DeathCobra »

Offline Mati

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Re: DeathCobra - Halcyon
« Reply #23 on: October 19, 2024, 02:31:27 PM »
Publish replays just for pure curiosity.
« Last Edit: October 19, 2024, 02:33:07 PM by Mati »

Offline MV

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Re: DeathCobra - Halcyon
« Reply #24 on: October 19, 2024, 03:44:34 PM »
https://www.youtube.com/watch?v=6gQyua4i1fY

fuck tricks & bum ass methods to lame good spots. finally, justice. "questionable rad" from the clown of the community was hilarious
« Last Edit: October 19, 2024, 03:47:47 PM by MV »

Offline Plani

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Re: DeathCobra - Halcyon
« Reply #25 on: October 19, 2024, 04:26:46 PM »
Firstly, I apologize for not being able to react live. However, I think I will be able to express myself better through this text, after having watched the video a few times and absorbed it a little.

In my humble opinion, it's the best Vice City video of all time. I'm not going to point out any specific stunt because this is a rare case of a video where all the stunts are incredible. I will treat it as a complete work. What impressed me most is that, in addition to being absurdly difficult stunts in terms of statistics and difficulty, you managed to perform them all practically perfectly.

I finished the video with mixed feelings. A feeling of happiness for being alive to see limits being pushed to the maximum and a feeling of melancholy for thinking that nothing from now on will overcome this. After Biel's solo in San Andreas and your solo in Vice City, I think we can close the doors and admire what everyone did until the arrival of these videos to end everything in an epic and beautiful way. I may be exaggerating, but that's my feeling right now and I mean it honestly. You beat the game. Congratulations.

I appreciate you doing this for the community and I hope you get the recognition you deserve.

« Last Edit: October 19, 2024, 04:29:19 PM by Plani »

Online Angle.Fire

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Re: DeathCobra - Halcyon
« Reply #26 on: October 19, 2024, 07:59:16 PM »

Offline GI JOE

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Re: DeathCobra - Halcyon
« Reply #27 on: October 19, 2024, 08:28:26 PM »
An instant classic in every regard. Not only were the stunts insane, most were landed with impeccable flare and precision, you made everything look effortless and clean.

Opting for such a classic song was a risky choice, but given the gravity of what was being landed, it ended up being a perfect fit. Editing was top notch, subtle and smooth transitions with great camera work.

I hope the video was everything you hoped it would be, amazing work mate.

Offline The Big V

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Re: DeathCobra - Halcyon
« Reply #28 on: October 19, 2024, 09:57:36 PM »
You are kidding, right? If that was posted in 2008-2014 it would be flamed to the bone with modding accusations (i.e. Matias' Addict or Overdose etc.).

It seems like no one gives a shit how they were being lied to these days on this forum. Put on the pink glasses and stunting's alive once more.

Nevertheless, good job for the effort.
« Last Edit: October 19, 2024, 10:07:30 PM by The Big V »

Offline PM

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Re: DeathCobra - Halcyon
« Reply #29 on: October 20, 2024, 03:16:13 AM »
I can't imagine how hard these spots were. Good job landing the legendary tankbump and many other incredible stunts.

This has to be my favorite VC video stunting-wise. The cam angles were pretty good too.

I'm glad you came back to give this to us, DC. :wub:

 

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