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Topics - Pendji

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1
V Tutorials / GTA V Basics
« on: April 29, 2015, 10:12:57 AM »
Grand Theft Auto: V - Stunt Basics
Bikes
GTA V has in comparison to previous iterations of the GTA series a large amount of 'flavor' motorbikes, leaving only a select few on the top . As per the older games you can challenge yourself, or hinder your speed for precision spots by using the weaker bikes. Stunting is about exploration and creativity, so we'll only be looking at the 'default' bikes:

Pics and info to come
Speed
Both Vice City and San Andreas had a very similar system in terms of leaning on a bike. By leaning forward you increased your speed, but for the biggest gain you had to lean only halfway. This was possible on controllers by simply tilting the stick halfway forward, but for the majority who stunted with a keyboard, this was impossible. To simulate this halfway-lean you had to tap lean forward repeatedly, leading to this iconic 'humping'.

Thankfully in GTA V we're rid of this system. Tapping leads to no gain in speed, but leaning forward still does. With both wheels on the ground, be it straight or zigzagging, you should always lean forward.

An even more obscure method was found in both SA and VC by the GTAS user "RAD". Nicknamed a RAD/RADS, this system proved to be much like tapping, but include a wheelie. By leaning back on your bike, almost enough to make you crash, followed by balancing on your 'tail' while tapping, this method proved to increase your speed by several times what tapping would.

And once more, this system does not apply to GTA V, although a similar method exists. By simply leaning back into a wheelie, you'll gain an immense amount of speed; much more than leaning forward would. The mechanics behind this method is simply put: The higher your front wheel is, the more speed you'll gain. This is where the Shitzu truly shines.

Unlike the Bati, the Shitzu can pull back into a wheelie no matter how fast you're going, although the height of the front wheel varies. To hold your front wheel as high as possible, sometimes you can use the uneven road in your favor. By letting your bike fall down onto two wheels just before a downward bump, you can use the tiny upwards bump on the other side of the bump to boost yourself up onto your back wheel, resulting in a higher wheelie than you would otherwise get, from just leaning back through the bump.

All you need to worry about during your run-up as opposed to both doing a proper RAD and tapping in Vice City, is to keep your wheel high. An obvious downside to only having one wheel on the ground is the lack of traction, resulting in low handling. You can only just barely influence your horizontal direction while on your back-wheel, which means you might end up having to land back down on two wheels for some parts of your run-up.



Depicted above is what a potential run-up could look like. Although it's hard to make out, the red part of the line has a small decrease in height compared to the blue line. On top of that, it's a curve which is too hard for your one-wheel handling to manage, and as such requires you to drop onto two wheels. One of the previously mentioned bumps in the road is actually present here too. The road dips down during the red part, but at the end of it towards the right of the image, it actually leans upwards again, which is almost like a tiny bump, letting us balance back onto our tail for a great wheelie.

It's worth noting that sometimes the lack of control during a wheelie lets you adjust your bike ever so slightly, potentially making it easier to get that perfect fit between two obstructions.

A most crucial part of getting the most speed out of your bike is explained in the GTA: Online section beneath.

Need someone with experience to write about franklin and cars pls
Bumps
Bumps are the bread and butter of stunting. You're but a mere driver till something flings you across the universe in a wonderful display of imminent death.

The basics as displayed through numerous Vice City tutorials are as follows: Your upper wheel must be pulled back to the point where it hits a ledge, corner or curve, and as such flings the bike forward and upwards. This works much like a ramp would, but due to the lack of ramps everywhere, and the fact they drain a majority of your speed, this is the best way to get any kind of height.

You needed pinpoint execution in Vice City to pull off a bump, where as both SA and IV were a bit more forgiving, which leads us to V. You still need to match your front wheel against a ledge but this next-gen engine is a lot more forgiving. If you were to ride along a straight road and directly into a bump, more often than not you can simply hold back all the way and hope for the best. The fact you can't pull back all the way until you crash, at medium-high speed, means your wheel is usually at the right angle. Of course this can vary, and can lead you to having to fall back onto two wheels, and them pull back just in the right time to angle your wheel with the bump.
Gliding
Gliding is a new concept introduced in GTA V.

Under review (feel free to add)



GTA: Online
GTA: Online is where you'll be spending the most of your time. Not only can you customize your own character and bike, but you'll also most likely be using the 'Race' creator to set up your stunts, as expanded on below.

Doing heists, missions and races you'll gain experience ("RP") and unlock both vehicle upgrades, new functions and clothing. All of these functions are mostly quality of life additions or cosmetics, but the vehicle upgrading is something you'll need to make use of, to get the most out of your stunting bike.

Using the mod shop ("Los Santos Customs") you'll be able to increase the armor, speed and general appeal of your bike. Sadly these functions are tied together with the GTA:O racing and as such you need to farm quite a few races for these functions to unlock.

What you want:
Turbo: Turbo tuning - 18 wins
Transmission: Race transmission - 34 wins
Brakes: Race brakes - 38 wins
Engine: EMS Upgrade, level 4 - 42 wins

It says "win x races in this class" on all of these upgrades, but the 'class' is merely "Land". Sea, land and air are the three classes, and therefor you'll unlock both car and bike upgrades at the same time (This means you can do the grind either in a car or on a bike).

How to grind wins:
The race "Criminal Records" set to 1 lap takes about 35 seconds to complete, and about 15-20 seconds to restart afterwards. Grab a buddy and compete, or let each of you win 42 times in a row each. Sadly, both of you need to complete the race for it to only take 35 seconds to win, so you can't go AFK.
Setting Up a Stunt
The only "mandatory" tool used for stunting in both VC and SA was a custom script made by the now-inactive GTAS user Dannye. Thankfully through the GTA V race creator we have access to the most important tools of Dannye's old script; saving/loading locations, spawning vehicles and removing traffic. On top of that, we'll have a choice between the majority of the cars accessible in the game, but more importantly our custom vehicles. This means that our turbo-charged, race grade bike will be available for us to use, towering above the non-upgraded default variant.

The creator can be accessed from both GTA:O and single-player, and can be done so by opening the ESC menu and clicking the "Creator" button under the "Online" tab. This will exit your current session and place you in a top-down view over Los Santos, as we ll as opening up a menu on the top left. We'll be using the "Create a Race" -> "Land Race" section of the creator. From here things can get a little overwhelming, but we'll only be using a few of the menu functions.



1. Race Details
In here you'll need to give your stunt a name, description and a photo for the thumbnail. All of these are up to you, but I suggest making the picture a relevant one, as it'll be easier to recognize the stunt by a picture of the target.
That's all you need to do in this section of the menu, but if you scroll down further you can find options for you to change that'll make your life easier. When you're going to launch the race later on you'll be able to remove the traffic and such, but by editing the race details here you'll decide the default settings. You can edit these as you wish but my recommendations are as follows:

Maximum players: 2 (2-4 if you plan on stunting together with someone else. The less players, the easier the stunt is to set up)
Route type: Point to Point (Will make the testing easier)
Number of Laps: 1
Starting grid: Small (Makes it easier to set up your start position for your stunt run-up)
Time of Day/Weather: "Current" means it'll change dynamically. I usually let the Time of Day be current as it'll change from day to night, but let my "Weather" be set to clear as it'll freeze the weather in a clear state, preventing rain.
Traffic/Wanted Levels: Off (For obvious reasons)

2. Placement
This is where we'll be setting up your stunt. There's two days to go about it; top-down view and third-person (This will spawn you in the world inside a car, unless you set the grid option to "small", in which case you'll be on a bike).
For ultimate precision I recommend doing this section on a bike.

Place Trigger: This is where you'll need to stand to activate the race, as per usual. It's possible to launch jobs and races, including your own, from your ESC menu, rendering this irrelevant. The trigger does need to be near the race starting line, and as such should just be placed near where you intend on starting the stunt run-up.
Checkpoints: This is where you need to decide where to start your stunt. The first checkpoint you'll be placing down is where you will respawn (And start) every time you crash during the stunt "race". If you press TAB with the checkpoint marker out, you'll be placed onto the ground. In this mode, you'll have the starting positions illustrated behind you. A thing to note is that you will not be starting where your bike is while editing the stunt, but rather the first position behind you, as illustrated below:



After the first checkpoint is placed, the next one you'll be placing is going to be the race finish. The only thing to have in mind here is that you'll want to avoid this checkpoint at all cost, as it ends your race and throws you out of your newly planned stunt. It needs to be placed 0.62 miles away from your race start and entirely out of the way so you won't accidentally land in it. I suggest putting it on the other side of your stunt, far away, so you'll avoid both landing in it, and having half your screen covered in the "Wrong way" text. 
Lobby Camera: This is going to be the blurry background of your stunt lobby, so basically entirely irrelevant. Just take a picture of something.

3. Save
You'll now want to save your stunt, and exit afterwards. You do not need to publish your race to use it, or share it with others. All this allows is for others to search for it online. You'll be able to launch it through your job section and invite friends while in the lobby just fine.

Your new stunt will now appear under ESC -> Online - Play Job - My Jobs - Races.
Saving Your Replays
Whereas Vice City and San Andreas always had the replay system ready to save, you need to enable the one in GTA V. The shortcuts are as follows:
F1: Save the last 30 seconds in a .clip replay (Requires the Replay system to be on). If the Replay system is off, it records a .clip real-time.
F2: Enable the Replay system
F3: Disable the Replay system

Word of warning: Alt-tabbing out of GTA V sometimes end up disabling the Replay system, so make sure it's on by pressing F2 after clicking back into GTA V.

By clicking F1, a file and a picture is created in the default folder (C:\Users\--\Documents\Rockstar Games\GTA V\videos\clips). The .clip file is a custom extension only readable by GTA 5, and the picture is a thumbnail associated with it in-game.

To view your replays, you must be in the single-player part of the game and open up the ESC menu. In here on the far right you'll find the "Rockstar Editor". Open this and click the "Clip Management" tab, where you'll find a list of all your saved replays. It's not possible to rename the replays in here, but after finding the name of the desired .clip, you can edit the name in the previously mentioned folder, and it'll reflect the new name on the in-game list (after closing and re-opening Rockstar Editor).

If you wish to share or submit a clip, you'll have to send the specific .clip in a .rar or .zip file. You do not need to send the the thumbnail picture along with the .clip file, but it might be helpful to the editor. Alternatively you can give it a very specific name, as quite a lot of the name is visible on the Rockstar Editor list. (Ex: Pendji_doublebump_hotel)




2
V Screenshots / Vehicle Showcase
« on: April 21, 2015, 10:03:48 PM »
The other topic seemed more fit for general screenshots, so post 'em if you got em.

I wonder how well a fully upgraded bike compares to the stock ones from race mode, but I'll probably grind upgrades for it anyway.

3
V Chat & Support / Stunt summary pls
« on: April 17, 2015, 01:21:53 AM »
I've given zero craps about GTA 5 stunting since I saw the first video of how clonky and floaty the physics are, but after having dropped half a bank into it on Steam, and more or less completed the story mode, it's actually quite fun. Mostly because I don't need to break my fucking fingers just tapping alone. Anyway, I haven't followed the scene at all so I have no idea how stunting works.

Franklin's ability increases handling and friction on the road, and somewhere in there there's a boost. Is this worth using on bikes, at all? I can easily feel the speed gain in a car but on bikes it barely seems worth it, unless you're going to straight up ride up/sideways on walls.

Already sort of figured out the race 'abuse'. Find spot, set up race, crash, die, respawn, repeat. Other than franklin's ability I assume this is the best for "typical" bike stunts?

If the moons happen to align and I end up doing a car stunt, how the hell do you abuse the slow-mo? It seems to be for the run-up (or wallriding) alone, but do you just spam tap it or let it last a second each?

Finally they added a white suit god damn.

4
GTA Modding / Sora VC model
« on: September 01, 2014, 12:04:00 PM »
It's a long shot but might as well, in case someone has it around. I'm looking for a VC model that I used for a bit, originally used by StormLexer (or frostcreations, whatever he calls himself now). Not sure of it's origin but it was probably rigged on some obscure site years ago.



It had this texture as well:


Flat Face had it but his HDD burned out. Not even sure how many times it was given out.

5
VC Chat & Support / Speed discussion
« on: August 29, 2014, 09:32:02 PM »
I've wanted to make this topic since I years ago told my friends about tapping, and I was met with a "Duh?" as if it was the most logical thing to assume gave you more speed. I've always related big air stunts with actually being a good stunter, as it's a more basic way of being impressive, than creative stunts or whatever. Plus having to RAD every attempt was kinda discouraging.

Tapping, for whatever reason, makes you go faster. Only question here is whether the speed of tapping matters. I personally don't break my fingers doing it, so I assume 4-5 clicks a second. Is there a cap to this or does it simply rarely matter?

RADs are what puzzle me. The simple math is, one less wheel on the ground, less friction or whatever, goes faster? I think I read Daffy say that somewhere at some point. Since that allows a higher top speed, does tapping matter here at all? I usually press back for every 3-4 forward. It sorta helps keeping me from falling down 20-30 degrees and having to pull up again. Again, what I don't understand is how the boost works. It's easy enough on a long bump-less road, but when you don't have a lot to work with, I don't know when it's actually worth it.


Barney. The red line is where he tries to pull up to a RAD, the purple the actual rad. How is this worth it? I've always thought that pulling up from two wheels slows you down, or is it only when you're all the way down, not starting halfway up? And when does the actual speed increase start? I've always sorta felt as if it's when you hit down again but that can't be the case. Almost all of his RADs in his new solo are only partial, and barely last two seconds, after struggling to pull himself up. Unless you don't lose speed when pulling up, there's no way this can be beneficial.


And again. 1-2 seconds of RAD makes up for at least x1.3 as much time pulling up, which should've slowed you down? I could just stunt and not think about it, but it's hard to give up once you've gotten accustomed to tinkering with optimal output etc.

6
GTA Modding / LCiVC download?
« on: September 22, 2012, 12:17:59 PM »
I don't know if I'm completely blind, but I've been unable to find it anywhere. Link plox? :cheersad:

7
Introduce Yourself / Crackers
« on: September 19, 2012, 02:42:04 PM »
Bloody hell, this hole is still going? I've wasted away years of my life here and I can hardly recognize any names. Did all the cool crews die out? Nitz still alive? I FEEL SO LEFT OUT MAN

Also Sam, i still don't see any veteran title.

8
IV Chat & Support / GTA IV 7.5€
« on: December 23, 2009, 05:52:08 AM »

9
Gaming Discussion / x360 decision :/
« on: November 22, 2008, 08:10:05 AM »
Im planning on getting some new games for my x360, but im not really sure what to get.

It would be either L4D and Fallout 3, or Rockband 2 (+ maybe one of the others)

Im a little unsure what to get, since valve took down XBL demo of L4D on release date, i havent tried it yet. But from what ive heard from other people (like half my friends list on steam is -playing L4D) it should be an awesome game. I like the concept of survivors vs. zombies (i played alot of Zombie Master [hl2 mod] earlier on wich is pretty much the same concept) but it looks a little repetive, any feedback on this would be appreciated.  

Fallout 3. Looks like a future version of Oblivion, so i doubt im not gonna like it

Rockband 2. Ive watched alot live stream on this, and looks pretty cool. I got a friend wich is hopefully gonna get GH3 on 11th December, so i could always go try it at his house (I know its not 100% the same, but same concept) before making my decision.


Big topics aint my kinda shit
So, any feedback on what to choose will be appreciated.  

10
Gaming Discussion / Old school games ?
« on: October 22, 2008, 07:26:44 AM »
How many plays old school games here ? (Diablo, heroes 3, worms etc. etc.)

11
GTA Modding / TEDDEH D:
« on: October 20, 2008, 08:08:14 AM »
FEAR TEDDY !
*

Yea.. My first working pcj without any help. *Well.. FF helped but i did all the manual sheit. It would have worked first time, i had the idea, but i made it way too complicated :/*
Now it just need a sexy pcj to fit on. Wich, someone once promised me and went inactive

12
SA Chat & Support / Sa girls ?
« on: October 15, 2008, 07:45:24 AM »

13
IV Chat & Support / Xbox 360 GTA IV Achievements
« on: September 09, 2008, 08:59:11 AM »
XBOX-360 ACHIEVEMENTS
What is Gamerscore/Achievements ?
The Gamerscore(G) is a measure that corresponds to the number of Achievement points accumulated by an Xbox Live user. These Achievement points are awarded for the completion of game-specific challenges, such as beating a level or amassing a specified number of wins against other players in Xbox Live matches. - Wikipedia
There is no real use of them.

GTA IV
Quote
Single-Player

Off The Boat - 5 (G)
Complete the first mission.

One Hundred And Eighty - 10 (G)
In a darts game score 180 with 3 darts. [YouTube]

Pool Shark - 10 (G)
Beat a friend at pool.

King of QUB3D - 15 (G)
Beat the High Score in QUB3D.

Finish Him - 15 (G)
Complete 10 melee counters in 4 minutes. [YouTube]

Genetically Superior - 25 (G)
Come first in 20 singleplayer street races.
When completing the mission 'No. 1' you will be able to call Brucie, and there will be a 'race' option. Click that and get in 1st place 20 times. Cheap way to win. [YouTube]

Wheelie Rider - 30 (G)
Do a wheelie lasting at least 500 feet on a motorbike. [YouTube]

Gobble Gobble - 10 (G)
Score 3 strikes in a row, a turkey, in 10-pin bowling. [YouTube]

Driving Mr. Bellic - 10 (G)
Unlock the special ability of taxi.
You will get this around 60.00% of Romans missions. You will be able to call Roman for a free cab.

Rolled Over - 30 (G)
Do 5 car rolls in a row from one crash. This one is pretty glitchy. Keep trying til you get it. [YouTube]

Walk Free - 50 (G)
Lose a 4 star wanted rating by outrunning the cops. [YouTube]

Courier Service - 10 (G)
Complete all 10 package delivery jobs.
Call Lil' Jacob and choose job. Do 10 of those dealer missions.

Retail Therapy - 10 (G)
Unlock the special ability of buying guns from a friend.
You will get this ability from Lil' Jacob, if you got around 90% friendship with him. He will send a truck with weapons for you to buy.

Chain Reaction - 20 (G)
You must blow up 10 vehicles in 10 seconds. [YouTube]

One Man Army - 40 (G)
Survive 5 minutes on 6 star wanted level.
I would say the easiest way to do this, is go jack a helicopter from Helitour. Fly over the last island [If not unlocked] and you get 6 stars. Now go do the 'Under the Radar' 2 achievements in one shot. Go down to Under The Radar. There is a map.

Lowest Point - 5 (G)
Complete mission "Roman's Sorrow". Just follow the storyline.

Order Fulfilled - 10 (G)
Complete all 10 Exotic Export orders.
You will Get emails from Brucie about stealing special vehicles. Accept the email and go jack it from the waypoint, and drive it to his garage. Emails will come one by one, every now and then.

Manhunt - 15 (G)
Complete the most wanted side missions from the police computer.
Get into a police car, access the police computer, go to "Most Wanted". Mark & kill them, one by one. When your doing this, your a cop. So you can call for backup trough computer if needed.

Cleaned The Mean Streets - 20 (G)
Capture 20 criminals through the police computer.
Get into a police car, access the police computer, go to "Current Crimes". Mark & kill them. Repeat 20 times.

Fed The Fish - 5 (G)
Complete the mission "Uncle Vlad". Follow the storyline.

It'll Cost Ya - 5 (G)
Complete a taxi ride without skipping from one island to another.
Get in a cab, and set waypoint somewhere on another island and get there without skipping. (Go get some water etc.)

Sightseer - 5 (G)
Fly on all helicopter tours of Liberty City.
When you unlock Algonquin, go down south to the Helitours. There will be 3 helitours available. Take one, then come back later for the last 2. They cost $150 and you can skip right through them if you want to.

Warm Coffee - 5 (G)
Successfully date a girl to be invited into her house.
Get this by dating michellie. After 2-3 successful dates, try your luck.

That's How We Roll! - 10 (G)
Unlock the special ability of helicopter. +80% friendship with Brucie.

Half Million - 55 (G)
Reach a balance of $500,000.55 points. Go trough the storyline and dont spend alot of money.

Impossible Trinity - 10 (G)
Complete mission "Museum Piece". Play trough the storyline.

Full Exploration - 20 (G)
Unlock all the islands. Play trough the storyline.

You Got The Message - 20 (G)
Deliver all 30 cars ordered through text message.
You will get this from progressing. They will be sent via text. [Map]

Dare Devil - 30 (G)
Complete 100% of the unique stunt jumps. [Map]

Assassin's Greed - 20 (G)
Complete all 9 assassin missions. -Need info-

Endangered Species - 50 (G)
Collect every hidden package in the game. These are pigeons you need to shoot. [Map]

Under The Radar - 40 (G)
Fly underneath the main bridges in the game that cross water with a helicopter. Do this with One Man Army (scroll up)  [Map]

Dial B For Bomb - 10 (G)
Unlock the special ability of phoning for a bomb to be placed. +80% Friendship with Packie.

Gracefully Taken - 10 (G)
Complete mission "I'll Take Her". Play trough the storyline.

Liberty City (5) - 20 (G)
After meeting all possible friends, the ones left alive all like you above 90%.
Go into the phone and keep doing activites with you're friends. To see % friendship. Go to Start -> Stats -> General. All of them must be above 90%. You need to have Michelle over 90% before doing the missions called "The Snow Storm".

No More Strangers - 5 (G)
Meet all random characters. [Map]

That Special Someone - 10 (G)
Complete mission "That Special Someone". Play trough the storyline.

You Won! - 60 (G)
Complete the final mission.

Liberty City Minute - 30 (G)
Complete the story missions in less than 30 hours. Play main missions. Do side missions after completed the game.

Key To The City - 100 (G)
Achieve 100% in "Game progress" statistic.
You must complete the following:
-Missions: Complete every Main Story and Procedural Mission in the game (90 total.) - 68%
-Car Thefts: Deliver all 30 vehicles to the garage. -2%
-Friends: Open all unique abilities and complete all activities (except for Roman & Dwayne) -10%
-Activities: Beat computer or Friend at all activities once. - 5%
-Random Characters: Find all RCs and complete their encounter missions (except Jeff, Cherise, Clarence, & Ivan). -- 5%
-Most Wanted: Kill all 30 PEDs on list. - 2.5%
-Vigilante: Complete 20 crimes. - 2.5%
-Flying Rats: Find all 200 pigeons. - 2.5%
-Unique Stunt Jumps: Complete all 50 jumps. - 2.5%
*Note. You need to have Michelle over 90% before the mission "The Snow Storm".
Total: 100%

Quote
Multi-Player
All multiplayer achievements can only be achieved in ranked matches.

Teamplayer - 10 (G)
Kill 5 players who are not in your team, in any ranked multiplayer team game. -Team Deathmatch- is a good choice for this.

Cut Your Teeth - 5 (G)
Earn a personal rank promotion in multiplayer.
Just play a few matches of ranked multiplayer and you should rank up to Level 1.

Join The Midnight Club - 10 (G)
Win a ranked multiplayer race without damaging your vehicle too much and with damage enabled. 2 Man helicopter race is good choice for this.

Fly The Co-op - 15 (G)
Beat our time in ranked versions of "Deal Breaker"(7:03), "Hangman's NOOSE"(2:32) and "Bomb da Base II" (5:56).

Taking It For The Team - 10 (G)
Be on the winning team in all ranked multiplayer team games.

Top Of The Food Chain - 10 (G)
Kill 20 players with a pistol in a ranked multiplayer deathmatch.

Top The Midnight Club - 20 (G)
Come first in 20 different ranked standard multiplayer races.
you have to win 20 races on different tracks which there are about 54 tracks total to choose out of:
Road - 20 tracks
Boat - 4 tracks
Helicopters - 10 tracks
Free Race - 10 tracks
Cannonball Run - 10 tracks

Total - 54

Wanted - 20 (G)
Achieve the highest personal rank in multiplayer. Max rank is 10. So just keep playing !

Auf Wiedersehen Petrovic - 30 (G)
Win all ranked multiplayer variations, all races and "Cops 'n Crooks", as both sides.
Only one of each race type (Cars, boats, heli's etc.) and one of all Shooting types.

Let Sleeping Rockstars Lie - Unlocks Zombie outfit for Multi-player.
Kill a Rockstar developer in a ranked multiplayer match.

[/color][/spoiler]

14
SA Chat & Support / SAMP help
« on: September 01, 2008, 07:51:03 AM »
I open samp. Find a server, double click, connect. And nothing. Nothing happens.
I use original .exe and downgraded version  WAI

15
GTA Modding / Bazrun's DFF Bike
« on: August 26, 2008, 06:50:35 AM »
 Didnt work in-game
[/b]

Clip @ YouTube



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