Author Topic: Grand Theft Auto United  (Read 70934 times)

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Offline ATP

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Re: Grand Theft Auto United
« Reply #255 on: August 02, 2012, 01:59:09 PM »
Fixing the roofs in Portland is done now:

Offline ATP

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Re: Grand Theft Auto United
« Reply #256 on: August 04, 2012, 12:28:58 PM »
Here is our tool to import the III/VC Radio Stations.

Offline ATP

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Re: Grand Theft Auto United
« Reply #257 on: September 14, 2012, 01:39:34 PM »
Just added new stuff to the GTA United 1.2 gallery on my homepage and restructured the whole gallery.
http://atpspage.com/pages/gallery/grand-theft-auto-united-1.2.php

Offline ATP

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Re: Grand Theft Auto United
« Reply #258 on: September 16, 2012, 12:11:36 PM »
The Dojo from GTA III is usable now...


Fixing the rooftops in Staunton is ~50% done now.

Offline ATP

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Re: Grand Theft Auto United
« Reply #259 on: September 29, 2012, 07:56:06 AM »
New shops and safehouses in Staunton:


Fixing the rooftops in Staunton is ~80% done now.

Offline ATP

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Re: Grand Theft Auto United
« Reply #260 on: October 10, 2012, 11:31:34 AM »
After Portland, the rooftops in Staunton and Shoreside are also fixed 100% now:


There is also a new Savehouse...

« Last Edit: October 10, 2012, 11:33:22 AM by ATP »

JL

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Re: Grand Theft Auto United
« Reply #261 on: October 10, 2012, 12:52:35 PM »
Looking at all the screenshots on your homepage right now. This thing went amazingly far.
Love the Tool-shop :jajaja:

Keep it coming :)

Also, Killfrenzies were propably the coolest thing in GTA 2. Put more of them in there!  :wub:
« Last Edit: October 10, 2012, 12:56:00 PM by JL »

Offline Shingetsu

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Re: Grand Theft Auto United
« Reply #262 on: October 20, 2012, 01:24:20 AM »
does anyone have USCM for GTA United ?  :( Icy Cleo Version didn't work on car spawner .

Offline Art  

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Re: Grand Theft Auto United
« Reply #263 on: October 20, 2012, 03:36:12 AM »

Offline ATP

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Re: Grand Theft Auto United
« Reply #264 on: October 21, 2012, 09:28:18 AM »
New shops and savehouses in Vice City:

Offline Dimension

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Re: Grand Theft Auto United
« Reply #265 on: October 21, 2012, 09:32:39 AM »
Looks great, how much time do you spend every day on the mod?

Offline Reynard The Fox

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Re: Grand Theft Auto United
« Reply #266 on: October 21, 2012, 09:34:07 AM »
Just release a correct map without all the bullshit shops and ferry so people can stunt in it.

Offline ATP

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Re: Grand Theft Auto United
« Reply #267 on: October 21, 2012, 10:04:31 AM »
Looks great, how much time do you spend every day on the mod?
Thats very different... sometimes a whole day, sometimes only 2 hours a week...

Just release a correct map without all the bullshit shops and ferry so people can stunt in it.
We already fixed all of the roofs, as you can see in my earlierer posts. We add the shops because it is our target to make the map more SA like.
The ferry is already removed.

Offline LiveLife

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Re: Grand Theft Auto United
« Reply #268 on: October 21, 2012, 11:08:08 AM »
Just release a correct map without all the bullshit shops and ferry so people can stunt in it.
I said it before, but GTA United 1.2 is more then a modification for stunters. We are doing ALL the things we want to ensure it is a enjoyable mod for everyone. Therefore, we are doing our job, we are doing it more then right and for sure we are doing it best, when we are not confronted with nonsens like yours. Thanks.  :mellow:

Just respect the work the modders behind this modification put in. Other people may started this modfication but nowadays everything depends on ATP and he is one hell of an awesome modder (can't emphasize this enough). He did so much and is still doing, just wait a bit more. All that's left now is to support and motivate us. Hell yeah.  ;D

Offline Ѕcavenger

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Re: Grand Theft Auto United
« Reply #269 on: October 21, 2012, 11:18:27 AM »
I think Reynolds means like a beta Stunting Map for Stunter. We would not care about the missions and shops. :)

Maybe I will play the story. :D

 

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