GTAStunting

GTA Series => GTA Modding => Topic started by: Dannye on August 08, 2008, 06:36:15 PM

Title: Freeplay
Post by: Dannye on August 08, 2008, 06:36:15 PM
Freeplay, By Dannye:
The main purpose of this tool is to complement the USCM: rather than aiding the stunters of stunt videos, it has been made to aid the editors of stunt videos. This is done through providing the user with a greater level of freedom, flexibility and customisation when it comes to viewing replays. Enjoy!

Supported Games:
It is unlikely that Freeplay will work on any patched/Steam/etc versions of these games - I can only confirm support for the original v1.0 of each game. Map-mods for these games should be supported, but the only ones I have tested and confirmed are the Liberty City and SAiVC mods for VC.

Features Include:
Note some features may be restricted/differ between the VC and SA versions of Freeplay.

Alternate Releases:
Alternate versions of some of the Base Freeplay releases have been kindly provided by MtS, adding additional functionality and control via the inclusion of a GUI. The GUI provides Sliders for adjusting the 'Speed' (https://www.gtastunting.net/index.php?topic=38567.msg1370351#msg1370351) for the Camera-Movement and FOV-Adjustment features, allowing for precise/specific values to be chosen. Prior to VC v6, the GUI Releases were also the only way to get access to the Cusom FOV functionality (https://www.gtastunting.net/index.php?topic=38567.msg1371563#msg1371563).

Other Information:

Downloads: (source code included)

Acknowledgements:

Happy recording!

---------
Updates:
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Title: Freeplay
Post by: hachi on August 08, 2008, 06:38:53 PM
wow
Title: Freeplay
Post by: Susp3ct on August 08, 2008, 06:39:17 PM
2ndwoodling
Title: Freeplay
Post by: AllBeast on August 08, 2008, 06:40:37 PM
nice, will try right now
Title: Freeplay
Post by: Vicarious on August 08, 2008, 06:43:06 PM
I  you Dannye

Edit: I downloaded it, opened VC, alt-tabbed out and then ran the exe. But the commands don't seem to work?
What should i try to do?
Title: Freeplay
Post by: Cody on August 08, 2008, 06:59:28 PM
Superpro, Dannye. I'll dl and check it out later.
Title: Freeplay
Post by: Jason on August 08, 2008, 07:02:48 PM
SHIT YEAH
Title: Freeplay
Post by: Susp3ct on August 08, 2008, 07:26:42 PM
Well, no V 1.1?

That includes the original and the patched?
Title: Freeplay
Post by: Eddeman on August 08, 2008, 07:32:09 PM
While I don't have anything to edit at the moment, I gotta test this on some old favourite replays  Some pretty awesome features you got in this, probably gonna be one of the mods that has helped me the most (second only to your main.scm I guess  )
Title: Freeplay
Post by: Simon on August 08, 2008, 07:35:52 PM
im going to test this out :>
Title: Freeplay
Post by: Dannye on August 08, 2008, 07:38:20 PM
@Vic: Well, you will only notice the effect of some of the functions in certain situations. Are you sure none of them are working? Is your VC patched (if so, that would be the problem)?

@Susp3ct: It should work with the original version, it probably wont work with the patch (but the next update I make will change that).
Title: Freeplay
Post by: FTO on August 08, 2008, 07:40:28 PM
gonnay try it out
Title: Freeplay
Post by: Jay on August 08, 2008, 08:03:14 PM
Hope it will work with Vista, downloading
Title: Freeplay
Post by: Herb on August 08, 2008, 08:04:03 PM
fuck yeah im gonna record all my old reps an d make a vid out of em to test this out. thanks very much dannye, this is the 2nd only to ur main.scm.
Title: Freeplay
Post by: Rod on August 08, 2008, 08:20:43 PM
So, Mythic?
Title: Freeplay
Post by: Mythxq on August 08, 2008, 08:33:10 PM
how to the setup?
Title: Freeplay
Post by: Skraps on August 08, 2008, 08:39:39 PM
OMG Awesome.
Title: Freeplay
Post by: Laketown on August 08, 2008, 08:42:00 PM
oh kool, now people won't be bugging me for it. thanks
Title: Freeplay
Post by: Toomanypuppies on August 08, 2008, 08:43:11 PM
ive got the same problem as vic, im sure i saw a file that rolled back your vc to 1.0, anyone got a link?
Title: Freeplay
Post by: RedX on August 08, 2008, 08:44:32 PM
Holy crap, love some of those functions. Editing will be so much better now. When I get my new PC I'll download this, and try to edit something myself. Thanks Dannye! You're an inspiration
Title: Freeplay
Post by: FTO on August 08, 2008, 09:14:32 PM
well i opened my VC,and then opened the freeplay,went into VC next,but the camera angle got stucked
Title: Freeplay
Post by: Rod on August 08, 2008, 09:15:51 PM
Just one advice, when recording stunts for the main, just use the "no cin. cam" tool (you dont need to keep moving  your mouse), and the one you can go around the player 360°. If you try out all the features like i did you will go crazy and delete all the clips and start again

Fto, I think you have to press V or X, to disable the fixed camera.

Great tool Dannye, I love you
Title: Freeplay
Post by: PhysicX on August 08, 2008, 10:12:05 PM
Wow! Great work man! oO
Awesome... I like it...  
For Dannye:    
Title: Freeplay
Post by: FIGHTER on August 08, 2008, 10:18:53 PM
oh yea great work Dannye  Dannye for most helped dude of 2008
Title: Freeplay
Post by: Knapman on August 08, 2008, 10:21:02 PM
I'll download soon.
Title: Freeplay
Post by: Jason on August 08, 2008, 11:23:25 PM
Dangit, getting Mod Creator of the Year is impossible with Dannye and Nitz around.
Title: Freeplay
Post by: Macsta on August 09, 2008, 12:01:10 AM
This is better than I expected  I love it man. I was experimenting with most aspects of it and it's really cool to use. Love the misc ones, I kept making the cars huge and getting in them  Then doing those funky cam angles, really fun. Puts a great swing on the normal rep recording, which imo can only benifit editors, more scope and more angles to the way vids can be edited.

Great job Dannye!
Title: Freeplay
Post by: Dannye on August 09, 2008, 12:46:53 AM
Thanks guys, glad ya like it.
Title: Freeplay
Post by: Cdarmy on August 09, 2008, 01:40:14 AM
Thanks Dannye!
Its not working for me
Title: Freeplay
Post by: THEFTman on August 09, 2008, 01:52:48 AM
That's actually the thing I was talking with FoX and Gunner about.

Thanks!
Title: Freeplay
Post by: вαℓυ on August 09, 2008, 02:10:38 AM
Quote from: Sweet
oh kool, now people won't be bugging me for it. thanks
STOP FUCKING BUGGING HIM FOR FREEPLAY BECAUSE IT'S RELEASED NOW
STOP FUCKING BUGGING HIM FOR FREEPLAY BECAUSE IT'S RELEASED NOW
STOP FUCKING BUGGING HIM FOR FREEPLAY BECAUSE IT'S RELEASED NOW
STOP FUCKING BUGGING HIM FOR FREEPLAY BECAUSE IT'S RELEASED NOW
STOP FUCKING BUGGING HIM FOR FREEPLAY BECAUSE IT'S RELEASED NOW
STOP FUCKING BUGGING HIM FOR FREEPLAY BECAUSE IT'S RELEASED NOW
STOP FUCKING BUGGING HIM FOR FREEPLAY BECAUSE IT'S RELEASED NOW
STOP FUCKING BUGGING HIM FOR FREEPLAY BECAUSE IT'S RELEASED NOW

-----------------------------------------------------------------------------------------

Awesome Dannye, I'm pretty sure you'll win the award of The Mod Creator Of '08 because this thing is just fantastic, now recording replays will be a lot more fun. Downloading, will test soon.
Thanks a lot Dannye, you're the best!
Title: Freeplay
Post by: Brulla on August 09, 2008, 02:16:04 AM
Great to see it in the public! It's a fantastic tool folks, be sure to give it a go and explore it's possibilities.

And hell yeah Killerstunter, the day Dannye opened up about this, I knew he would win that award.

Thanks once again for this magnificent tool Dannye, it's surely taking the stunting videos to a new level.
Title: Freeplay
Post by: вαℓυ on August 09, 2008, 02:21:24 AM
And Dannye will win the most helpful member of the year too, he always does something for us so stunting and editing would be more fun and comfortable, I know I'll be voting for him for both categories.
Title: Freeplay
Post by: THEFTman on August 09, 2008, 02:23:25 AM
None of the people actually told the results of the test, so I'll do it myself.


The thing has lots of bugs and it feels complicated when it comes to adjusting cams. The zooming, freezing and weather changing works perfectly tho.

I've got the problems moving the Free Cam, maybe I got it wrong, but should it me moving wherever I want, right? Because it doesn't. And it feels complicated looking throw the manual to find things you need and then see how they doesn't work.

Anyway, maybe I have got it wrong because I was using it only for 15 mins.
Title: Freeplay
Post by: Genyus on August 09, 2008, 02:31:57 AM
Sounds great and I will try this out later. Some sweet functions.
Title: Freeplay
Post by: Laketown on August 09, 2008, 02:38:45 AM
Quote from: THEFTman
None of the people actually told the results of the test, so I'll do it myself.


The thing has lots of bugs and it feels complicated when it comes to adjusting cams. The zooming, freezing and weather changing works perfectly tho.

I've got the problems moving the Free Cam, maybe I got it wrong, but should it me moving wherever I want, right? Because it doesn't. And it feels complicated looking throw the manual to find things you need and then see how they doesn't work.

Anyway, maybe I have got it wrong because I was using it only for 15 mins.
complicated? man when i had the beta is was perfectly simple. b + v gets rid of all barriers, and that's pretty much all I needed.
Title: Freeplay
Post by: THEFTman on August 09, 2008, 02:43:20 AM
There wasn't any combinations like "b + v".


Also, pressing 'b' and then 'v' gave me nothing but long zoom.  
Title: Freeplay
Post by: Brulla on August 09, 2008, 03:02:16 AM
When you view a replay normally, you can only move the cam around the vehicle/player in question. It's the same with the 'Free Cam' feature, you can zoom it out indefinitely for example, but it can only revolve around the vehicle/player.

....if that even was your dilemma.
Title: Freeplay
Post by: THEFTman on August 09, 2008, 03:03:57 AM
That means "Free cam" = "Zoom out as far as you want".


Because pressing '=' gave some wierd cam look which I could control with a mouse but it was horrible.
Title: Freeplay
Post by: Brulla on August 09, 2008, 03:08:31 AM
It may be a little tricky to some folks but you'll get used to it, just view the manual over and over again to memorize all of the combinations. Also remember to check that you have the toggles for some features enabled.
Title: Freeplay
Post by: ofthemountain on August 09, 2008, 03:13:48 AM
The weather is my favourite thing on this, can add so much to a video. I would be happy though if this was just a mod to get rid of that dam "jiffy time"  . I was really surprised at how easy this was to use, thought it would be way more complicated. Great work Dannye
Title: Freeplay
Post by: Labiloute on August 09, 2008, 03:32:43 AM
Awesome mod dannye !
Title: Freeplay
Post by: KIDwild on August 09, 2008, 04:30:03 AM
oh yes!
Title: Freeplay
Post by: Brulla on August 09, 2008, 04:33:47 AM
KIDwild, really think you need all of those pictures in your signature?
Title: Freeplay
Post by: Blaze on August 09, 2008, 04:38:55 AM
Quote from: Dannye
Freeplay, By Dannye:


Games Freeplay Has Been Made For:
  • Vice City
  • And all VC map mods, such as Liberty City
Features Include:
  • Changing the amount of idle mouse time before unique camera kicks in
  • Switching between unique camera preset in-car views
  • Freezing the game world
  • Turning trails off and on
  • Removing distance limits on the zoom function
  • Changing the time-of-day during a replay
  • Changing the weather of a replay[/b]
  • Holding a certain cinematic view for an arbitrary length of time
  • Forcing a change of cinematic view on your own terms
  • Turning vehicle and/or player visibility on and off
  • Disabling/Enabling the camera shaking
  • Freezing the camera position during a replay
  • Freezing a replay but still having the ability to move the camera around the frozen player
  • Removing 'Free Cam' rotation/tilt limits
  • Changing the colour of your vehicle
  • Toggling your vehicle headlights on/off
  • Toggling your vehicle (if emergency vehicle) sirens on/off
  • And even a couple other random silly functions
Title: Freeplay
Post by: sony on August 09, 2008, 04:46:18 AM
 I really can't say more, it tells everything i think
Title: Freeplay
Post by: FTO on August 09, 2008, 05:06:40 AM
great..it works fucking well for me and the functions were all useful and cool

Title: Freeplay
Post by: JayFoxRox on August 09, 2008, 05:19:10 AM
Hu, mad(hacker) gets all the ladies again, that was obvious
Did you think about looking at the FoxHack source for some ingame menu? Might be usefull to you (even if its limited in many ways). If you need anything else just contact me
Title: Freeplay
Post by: KillaMarci on August 09, 2008, 06:18:00 AM
Thanks Dannye , now do one for SA ;D
Title: Freeplay
Post by: Dannye on August 09, 2008, 06:52:55 AM
@Thefty: Sorry if it was confusing. In the readme I was using the term "Free Camera" to refer to the first of the two standard replay camera modes - the one where you can move/rotate the camera around the player in replays (the other mode being the "Unique Camera" -where the game picks certain angles for you - which is usually enabled if you don't move the mouse for a while). The only reason I made sure to make note of them in the readme was because certain functions relate only to one of those two main camera modes (for example, the zoom-de-limiter function is only relevant to the "Free Camera", because that's the one where you can actually do zooming in the first place, unlike Unique Camera).

I know it may be a bit confusing to begin with guys, sorry about that. The readme actually went through many re-writes to get to the stage its at now - trust me when I say it could have been more confusing   . As has already been mentioned, a good start is just pick a few simple yet effective ones that you always wanna turn on before recording (ie. Max Jiffy + Zoom Limits + Rotation Limits).

@Fox: Cheers, I may take you up on that at some stage (once I get stuck on certain ideas I have and can't figure out how to do them, or if they are even possible).

EDIT:

If anyone is having any problems getting a feature to work for them, and/or you think there is a problem/bug with one of the features, feel free to let me know here. Chances are, if its the latter I already know about it (and its something I'll already have written down on my list of future plans), but perhaps I didn't already know about it, so now I will. Or perhaps its the prior, and I can help better explain how something works for ya if you are having trouble (maybe even create a FAQ out of them, if they are common queries, to help other users too).
Title: Freeplay
Post by: boxXx on August 09, 2008, 07:22:52 AM
i'm deleting the version that leaked LOL gonna use this one now
Title: Freeplay
Post by: Brulla on August 09, 2008, 07:29:47 AM
I know Dannye gave it to a bunch of people who just simply asked for it, not suprised that there's jerks who automaticly spreaded it around without asking Dannye for permission.

 
Title: Freeplay
Post by: Eddeman on August 09, 2008, 07:36:28 AM
Works pretty nice so far, trying to change the color of my pcj crashed the game though (not really a big problem). Only thing that got me a bit bummed was when you freeze the camera ingame, then start the replay so you have the camera frozen in the spot you want to record from, the front wheel of the bike becomes invisible  Might just be when the bike starts really far away though.

Other than that I have to say I'm very impressed by it. Fun to play around with and I got to bed at like 7 in the morning because of it
Title: Freeplay
Post by: Turtle Boy on August 09, 2008, 09:03:11 AM
I cant get mine to work, I do have 1.1 though. Anyone have a 1.o exe for meh? cant seem to find one.. I really really wanna try this, but it just doesent seem to work for me. Any ideas?


EDIT: GOT IT!!!!!!!!!!! okay a note to all Vista users out there, if you have the 1.1 VC exe and Vista, go to the freeplay.exe and right click, go to properties, set in compatibility mode for XP and run as Administrator. Thats what fixed it for me, works like a charm now. Thanks for releasing this Dannye, Its gunna make recording so much more user friendly and artistic

Title: Freeplay
Post by: Kert on August 09, 2008, 10:09:24 AM
  Dannye

Just tried it out, works great man. Some really good features in there, very easy to use. One thing to note though. I was messing around with the unlimited zoom, and the unlimited rotation, and when i exited the replay, the in game cam was kinda wrong, it went too close. Know what I mean?
Title: Freeplay
Post by: Asaaj on August 09, 2008, 10:13:13 AM
Testin now
Title: Freeplay
Post by: TheGT4sm on August 09, 2008, 01:11:49 PM
Zomfgzor!!! Awesome!!

Are you gonna make one for SA soon too?  
Title: Freeplay
Post by: Knapman on August 09, 2008, 03:10:44 PM
Quote from: Kert
 Dannye

Just tried it out, works great man. Some really good features in there, very easy to use. One thing to note though. I was messing around with the unlimited zoom, and the unlimited rotation, and when i exited the replay, the in game cam was kinda wrong, it went too close. Know what I mean?
Don't stunt with Freeplay on, it keeps changing your game camera, I noticed this as well.
Title: Freeplay
Post by: Argy on August 09, 2008, 03:12:13 PM
YAY ! Dling this
Title: Freeplay
Post by: Deidara on August 09, 2008, 03:13:44 PM
Good job dannye,thanks.
Title: Freeplay
Post by: Flat Face on August 09, 2008, 07:08:37 PM
i've only read the 1st 2 lines but... have my babies....
Title: Freeplay
Post by: Krow+ on August 12, 2008, 05:03:25 AM
Will there ever be a SA version, My god?
Title: Freeplay
Post by: Dannye on August 12, 2008, 08:17:37 PM
Update:

I think I have found a way to, in replays, make the camera stay locked to a vehicle after you get off it - meaning for ditching stunts (for example) you can have the camera continue to follow the path of the vehicle (which, in those stunts, is the important part, rather than what happens to the player). In fact I actually first thought of the idea when watching the ditching video, Crackshot.

Unfortunately, as with alot of my features, it looks like its not gonna be perfect (it'll probably only work if using one of the unique camera views, ie. you wont be able to use the Freecam [the one where you move cam with mouse] while doing it), but nevertheless, its better than nothing perhaps (?). Anyway, still gotta code it, but pretty sure I have figured out how to go about that.
Title: Freeplay
Post by: Flat Face on August 12, 2008, 09:35:53 PM
Amazing job dannye im glad someone with your knowledge of coding is a stunter and can do these things for us .
Title: Freeplay
Post by: kr3mlin on August 12, 2008, 09:46:37 PM
This mod is a great tool for this community and something that should be shared as broadly as possible with other GTA sites and video game video sites as well. Whilst I personally will have little use for this (unfortunately) I thank you for providing the tools that will let me enjoy a greater level of interesting editing in VC videos

And if you ever want to try for SA, go right for it  ()
Title: Freeplay
Post by: вαℓυ on August 12, 2008, 10:04:30 PM
Dannye, I've got a question. I've been reading the instructions, I switch the game and switch Freeplay on, the colors kinda go wrong(like they're not filled, it's like when you see something very far, you don't see it very well and seems like a messed up color) and it stays in a weird angle, is that supposed to happen? Reading the instructions again, sorry if I missed something.
Edit: Never mind, fixed it. Thanks for the great tool Dannye!
Edit2: I think it was because I deleted vcset recently, I put it back in it's place and everything works.
Good luck with the adding new features and stuff Dannye, although we're not rushing you because we have this now, take your time with this.
Title: Freeplay
Post by: Dannye on August 12, 2008, 10:19:38 PM
Glad ya fixed it mate, because I had no idea what to suggest.
Cheers for the support guys.

EDIT:

Finished doing the Vehicle Camera Lock function, and it works as expected.
Check it out in the next version I release.
Title: Freeplay
Post by: Mythxq on August 13, 2008, 12:26:02 AM
Dannye!you are cool!    i real like it! GJ
Title: Freeplay
Post by: Flat Face on August 13, 2008, 08:18:21 AM
hey dannye do you think you could post this n your scm's over at Gta4mods? i wana try and build up the amount of mods we have on the site

>Gta4mods forums< (http://gta4mods.com/forum/index.php)

and you can host them on the main page too if you'd like alternative links

>Gta4mods main page< (http://www.gta4mods.com/)
Title: Freeplay
Post by: MetaLord on August 14, 2008, 05:54:09 AM
That's damn sweet shit Dannye
WE LOVE YOU DANNYE!!!!!!!!!
Title: Freeplay
Post by: Dannye on August 15, 2008, 06:34:36 AM
Okay, I couldn't help myself, I started work on a SA version. It'll probably take a while though.
Title: Freeplay
Post by: KillaMarci on August 15, 2008, 06:41:09 AM
Oh my sweet Jesus DANNYE!!!   That's awesome man , good luck with it , It'll be the most awesome thing ever  Can i betatest?
Title: Freeplay
Post by: JEK on August 16, 2008, 01:31:27 PM
WOW!!! Man, this tool is so helpfully, i love ya  . Great.
Title: Freeplay
Post by: Wheelman on August 17, 2008, 06:33:04 AM
Quote from: Dannye
Okay, I couldn't help myself, I started work on a SA version. It'll probably take a while though.


   Oh Hai.
Title: Freeplay
Post by: Dannye on August 21, 2008, 08:10:12 AM
VC Progress:

I have improved the freeze camera function (still not perfect, but much closer). Previously it was flawed if you tried to freeze it while in one of the Unique Camera mode presets - now it'll work fine in that scenario too. I also added a sweet new function relating to frozen cameras (big thanks to Tack for the idea).

SA Progress:

Not heaps so far, because not long after starting I went back to do more VC stuff (as mentioned above). But still, got one of the easy functions done, and (more importantly) one of the harder functions done, Freeze Camera.
Title: Freeplay
Post by: Pendji on August 21, 2008, 08:15:10 AM
You could go talk to gunner, he already made a freeze and reverse mod for replays
e// add a function putting a lady on the backseat
Title: Freeplay
Post by: blah on August 23, 2008, 11:57:03 AM
Can't wait to see some epic videos because of this tool.
Title: Freeplay
Post by: Rainbow on August 24, 2008, 06:33:48 AM
when i start freeplay when i alt-tapped out of VC or LC and then press.. F3 .. the camera is stucked on a point under water or just at the end of the .rep .. i wanted to record a p2b i have just done with freeplay.. but the replay starts at the end .. gets stuck.. and the player and bike are invisible.. tried all the button like unfreeze camera but nothing works    
someone has got a solution because i want to try this out  
Title: Freeplay
Post by: Pendji on August 24, 2008, 06:35:53 AM
dont really get what you mean, but if you press crouch the camera freeze like camhack can. maybe its because of that
Title: Freeplay
Post by: Rainbow on August 24, 2008, 06:58:03 AM
bazrun !!!  it was the C button lol and the x at the same time  i got it working and i love it..only what u can do with zoom?   dont understand that..
Title: Freeplay
Post by: Dannye on August 24, 2008, 07:30:08 AM
If you didn't already know, as part of the game to begin with, you can zoom the camera in/out in reps by holding both mouse buttons and dragging the mouse up/down. However the distance you can zoom in/out is limited by the game, so this is where the 'Remove Zoom Limits' feature of Freeplay comes in - it removes the limits so you can zoom in/out as much as you want.
Title: Freeplay
Post by: Pendji on August 24, 2008, 08:07:01 AM
very useful with tanks since they cover like 60% of the screen
Title: Freeplay
Post by: MetaLord on August 24, 2008, 08:31:49 AM
Dannye you absolutely rock! XD

I used Freeplay for my latest edit [Not Alone] and its pawn ass
Title: Freeplay
Post by: Sucker on August 28, 2008, 08:48:44 AM
Can you make this for SA?
Title: Freeplay
Post by: Mythic on August 28, 2008, 09:26:16 AM
Read the thread.
Title: Freeplay
Post by: JayFoxRox on August 29, 2008, 09:13:42 AM
I was right, 97FAD4h is the current zoom:

(http://img222.imageshack.us/img222/8499/zoommp1.jpg)
Title: Freeplay
Post by: Dannye on August 29, 2008, 06:24:10 PM
Cheers mate, thanks for all the advice, I'll have a go at the method from that pm and let ya know how it goes.
Title: Freeplay
Post by: Enough on September 01, 2008, 12:26:11 AM
Awesome  
Title: Freeplay
Post by: kuhi on September 01, 2008, 01:46:30 AM
Awesome hell yeah
Title: Freeplay
Post by: Raskal on September 04, 2008, 04:52:40 AM
Why are you so smart Dannye?
Title: Freeplay
Post by: Dannye on September 11, 2008, 11:28:44 PM
Figured I'd post a new version of VC Freeplay, seeing as I have fixed a few things since the first release, and added a couple more functions. First post has been updated with download links for v2, and the list of features in the first post has been updated as well.

The specific changes in this latest release are as follows:
Title: Freeplay
Post by: FIGHTER on September 11, 2008, 11:32:11 PM
nice job
Title: Freeplay
Post by: Sucker on September 12, 2008, 02:15:30 AM
Good job.
Title: Freeplay
Post by: Lanza on September 12, 2008, 11:11:55 AM
Nothing happends for me :S i start VC, alt + tab start the .exe and nothing happends when i do any cmd
Title: Freeplay
Post by: Mr.Magic on September 14, 2008, 09:45:09 AM
Quote from: Dannye
The specific changes in this latest release are as follows:
  • ...Now the Trails function has been changed to the "`" key.
  • Added "Camera Vehicle Lock" function, bound to "/" key...
The problem with this is that we who don't have English keyboard layouts have a hard time finding our corresponding key. :/
Title: Freeplay
Post by: Dannye on September 14, 2008, 05:14:40 PM
Hmmm, crap, I didn't think of that.
Are letters and numbers fine, and its just some of the symbols that can be problems?
I haven't made use of any of the command (probably not the right word) keys, such as tab, shift, control, alt, enter, home, end, page up, ... etc - would it be easier if I remapped some of the problematic ones to more obvious keys like these?
Title: Freeplay
Post by: PhysicX on September 27, 2008, 05:32:26 AM
Hi, i need it for SA...     Do you make it for SA?        Pls..
Title: Freeplay
Post by: ReDFoX on September 28, 2008, 03:30:20 AM
wow, thanks Dannye
Title: Freeplay
Post by: TheGT4sm on September 28, 2008, 09:25:11 AM
I just tried it (I am sooo late)

But this really pwns!!


Now go make this for SA
Title: Freeplay
Post by: hakera on October 18, 2008, 09:24:02 AM
Hi, i love this but can I ask you a question?
How can i zoom in and out ?
Title: Freeplay
Post by: Dannye on October 18, 2008, 04:42:53 PM
Hold down both mouse buttons and drag the mouse up/down.
Title: Freeplay
Post by: hakera on October 20, 2008, 04:15:07 AM
My player just dissapiers after 1 or 2 secs :S :S
Title: Freeplay
Post by: Dannye on October 20, 2008, 05:15:57 AM
That often happens while zooming when viewing an (unsaved) rep via F1 - it shouldn't happen when viewing a (saved [via F2]) rep via F3. If the latter is the case, then I got no idea why its happening, if its the prior, then I suggest first saving the reps with F2 (being sure to rename/backup any previous 'replay.rep' file so its not overwritten) then watching them back later using F3.
Title: Freeplay
Post by: Genyus on October 20, 2008, 05:17:09 AM
How's the SA version going? You were working on that right? (Otherwise I must have been dreaming or something )
Title: Freeplay
Post by: Dannye on October 20, 2008, 05:38:25 AM
Yeah, haven't done much as of late - just haven't been interested in working on it to be honest (probably in part due to my lack of interest in stunting in general at the moment). Features that I've converted so far include: the idle-mouse-time (before switching to unique cam's) min/max'er, removing the zoom limits, removing the tilt/rotation limits, weather changing, time changing, freezing everything (not to be mistaken for the much cooler function of freezing everything but the camera), invisible bike & player (albeit both are far from perfect at the moment), and the freeze-camera function (which probably works better than it did in the VC version - same concept, obviously, just has less bugs/issues).

EDIT: Thanks for asking, I probably wouldn't have gotten around to making a progress-post such as this (at least any time soon) otherwise, and there's probably guys who appreciate the info.
Title: Freeplay
Post by: Dannye on November 02, 2008, 01:02:04 AM
Had some nice bits of progress over the last while, on both versions of the mod, here's some info:Cheers
Title: Re: Freeplay
Post by: RAWTalent on November 01, 2009, 03:45:23 AM
Coudl someone please re upload as both links are dea
Title: Re: Freeplay
Post by: Blaze on November 01, 2009, 04:26:34 AM
http://www.mediafire.com/download.php?oyscxezkyox (http://www.mediafire.com/download.php?oyscxezkyox)


If you need any other tools  have a browse through http://www.mediafire.com/?sharekey=dc33a74a6155e87a9bf8d6369220dcabcf7723a30cddc966ce018c8114394287 (http://www.mediafire.com/?sharekey=dc33a74a6155e87a9bf8d6369220dcabcf7723a30cddc966ce018c8114394287). It has lots of them (USCM, Fraps, TXD Editors, etc!)
Title: Re: Freeplay
Post by: RAWTalent on November 01, 2009, 05:06:29 AM
sweet cheers mate
Title: Re: Freeplay
Post by: dirtybird78 on November 12, 2009, 05:27:38 PM
could i get a working link to the newest SA freeplay please?

Edit: nevermind i got it ;)
Title: Re: Freeplay
Post by: tacojoe on November 15, 2009, 06:19:54 PM
could i get a working link to the newest SA freeplay please?

Edit: nevermind i got it ;)

where did u get it from?
Title: Re: Freeplay
Post by: FloW on November 15, 2009, 06:54:40 PM
http://rapidshare.com/files/307632990/SA_Freeplay.rar.html (http://rapidshare.com/files/307632990/SA_Freeplay.rar.html)
http://www.megaupload.com/?d=DQEEWYMI (http://www.megaupload.com/?d=DQEEWYMI)
http://www.mediafire.com/?ydnjww5mqmh (http://www.mediafire.com/?ydnjww5mqmh)
http://www.zshare.net/download/6852657305b94bd3/ (http://www.zshare.net/download/6852657305b94bd3/)
http://www.badongo.com/file/18404947 (http://www.badongo.com/file/18404947)
http://depositfiles.com/en/files/r7s5uenvk (http://depositfiles.com/en/files/r7s5uenvk)
http://hotfile.com/dl/17680288/3a392c9/SA_Freeplay.rar.html (http://hotfile.com/dl/17680288/3a392c9/SA_Freeplay.rar.html)
http://www.2shared.com/file/9196241/4db8b500/SA_Freeplay.html (http://www.2shared.com/file/9196241/4db8b500/SA_Freeplay.html)

New links if someone need. There is great site (Multiupload.com) on which you can upload file and this site will upload this file on 8 other hostings :D
Title: Re: Freeplay
Post by: Holly on November 28, 2009, 12:28:11 PM
Links are broken  :(
Title: Re: Freeplay
Post by: torekk on December 02, 2009, 11:27:39 AM
No, the 2shared one works.

I'd like to see some documentations though, since all I get is a simple console application. Not knowing what features it has and how to activate them is kinda useless. I'm talking about the SA version. Is it even public? Since I don't see anything in the first post.
Title: Re: Freeplay
Post by: burn on December 02, 2009, 01:58:22 PM
Dannye, is it possible to see the tilt of the dumper with freeplay? as you already did it with packer, it would be useful for a lot of people (me especially ^^).
Title: Re: Freeplay
Post by: Dannye on December 03, 2009, 12:26:17 AM
No, the 2shared one works.

I'd like to see some documentations though, since all I get is a simple console application. Not knowing what features it has and how to activate them is kinda useless. I'm talking about the SA version. Is it even public? Since I don't see anything in the first post.
I don't know what version you have - all the proper releases contain an extensive readme file which explains everything. I suppose it is possible that someone's re-uploads don't have this file.

Sorry about possible dead/missing links and such in the first post. Throughout the forum issues I tried to keep track and have new ones in the first post, but as the issues kept continuing (and I started caring less, heh) I eventually stopped keeping track. I did reupload them to FF a while back (when I was keeping track), here:

http://www.filefront.com/user/dannye36 (http://www.filefront.com/user/dannye36)

Has latest versions (I think) of both the Freeplay's, and the three main SCMs.

EDIT:

Can't be bothered at the moment to properly fix the first post, but I put a temp fix up which ought'a do the job.
Title: Re: Freeplay
Post by: torekk on December 03, 2009, 02:22:24 AM
Yeah, thanks man.
Title: Re: Freeplay
Post by: Flat Face on December 03, 2009, 03:16:30 AM
It's terrible when aussies are in power... we're too lazy to do anything..

When i can be arsed I'll have a look at messing with your 1st post lol.
Title: Re: Freeplay
Post by: Raising on December 18, 2009, 04:51:00 PM
You don't have a version to non-numpad users?
I'm in a laptop so I think I got owned   :(
Title: Re: Freeplay
Post by: insLain on December 23, 2009, 09:34:53 AM
This is better than the ordinary Dannye's main, but i won't use the Freeplay!  :mellow:
Title: Re: Freeplay
Post by: Dannye on January 03, 2010, 04:34:26 AM
Can I get confirmation from anyone else using Windows 7 64bit that this does not work?

Doesn't seem to be working for me on my new compy (that said, I didn't spend much time checking it worked or not, because I had the more important issue of the mouse not working [consistently] - stupid VC and its random mouse problems).

Cheers.
Title: Re: Freeplay
Post by: Mythic on January 03, 2010, 11:22:57 AM
Running Win7 x64 and some of the functions are working fine. Basic weather/time/zoom-limit-removers working fine, but working with Insert/Delete/PageDn-Up keeps crashing the game pretty often.

Freeplay V3 by the way. But still a step to the better direction when compared to VC's limited replay function.

Thanks for this, hope you'll solve the problems with Win7. :)
Title: Re: Freeplay
Post by: burn on January 03, 2010, 02:21:05 PM
Dannye, is it possible to see the tilt of the dumper with freeplay? as you already did it with packer, it would be useful for a lot of people (me especially ^^).

No ?
Title: Re: Freeplay
Post by: FIGHTER on January 04, 2010, 11:11:08 AM
Can I get confirmation from anyone else using Windows 7 64bit that this does not work?

Doesn't seem to be working for me on my new compy (that said, I didn't spend much time checking it worked or not, because I had the more important issue of the mouse not working [consistently] - stupid VC and its random mouse problems).

Cheers.
i have that always lol btw it works fine for me at win7 64bit
Title: Re: Freeplay
Post by: KillaMarci on January 04, 2010, 01:14:59 PM
This has never worked properly for me...not on XP and not on Windows 7, probably has something to do with my version of SAiVC (game freezes when I try to use one of the functions)
Title: Re: Freeplay
Post by: FIGHTER on January 04, 2010, 02:31:07 PM
This has never worked properly for me...not on XP and not on Windows 7, probably has something to do with my version of SAiVC (game freezes when I try to use one of the functions)
which version are you using sir? I use the one of cdarmy...
Title: Re: Freeplay
Post by: Dannye on January 04, 2010, 03:48:52 PM
Freeplay is working fine for me now in Win7 64bit - just had to set it to run as administrator. All functions seem to work too - no crashes or anything (although I only quickly tested it).

Mouse problems are gone now too after setting compatability on the game's exe to Windows 98/ME. Sure, it does mean that the user files are stored in a slightly stupider location (users/public/public documents), but I don't mind, just chucked a shortcut to it in the proper windows saved games folder.
Title: Re: Freeplay
Post by: FIGHTER on January 04, 2010, 03:52:12 PM
Freeplay is working fine for me now in Win7 64bit - just had to set it to run as administrator. All functions seem to work too - no crashes or anything (although I only quickly tested it).

Mouse problems are gone now too after setting compatability on the game's exe to Windows 98/ME. Sure, it does mean that the user files are stored in a slightly stupider location (users/public/public documents), but I don't mind, just chucked a shortcut to it in the proper windows saved games folder.
I Have it still...any solutions?
Title: Re: Freeplay
Post by: Dannye on January 04, 2010, 05:15:31 PM
Sorry man I got no idea.

Did get Freeplay to crash though, 'twas while using the 'no camera shake' function. No suprises really, I was never really sure about that one, don't think the way I found to do it was a very good way. No matter, not a commonly used function anyways.
Title: Re: Freeplay
Post by: Flat Face on January 04, 2010, 07:04:37 PM
This is going to sound like a stupid request but.. anyway of getting freeplay to freeze replays automatically when you watch them so you have time to set stuff up without worrying about freezing yourself? also maybe a better looking interface? I haven't really used freeplay but I've tried once and it looked like a dos command prompt which looks hella intimidating :P
Title: Re: Freeplay
Post by: Dannye on January 04, 2010, 07:29:55 PM
Not stupid at all - I often do that myself (freeze the rep immediately after starting it) when recording too, especially on shorter reps when there really is no time. Not sure about making it happen by default though, may freak some people out (also could be kind of awkward to code).

However I can't see updates of any kind happening any time soon anyways. Sorry, I just don't have as much time.

You are right about the boring look of the command prompt, alas I am just best in c++ where GUIs are just a major hassle (unlike, say, VB).
Title: Re: Freeplay
Post by: Flat Face on January 05, 2010, 01:57:30 AM
Well if you decide you want to work on a better face then let me know and I'll get you in touch with some guys that can help make it easier for you, I don't have direct contact with many of them but once they see what you can do then they'll want to get to know you :P and thus help you.
Title: Re: Freeplay
Post by: Mythic on January 05, 2010, 02:08:36 AM
The simplicity of the tool is a good thing, as you have said in the readme file. Don't change that, I think people would like to keep it simple.
Title: Re: Freeplay
Post by: Flat Face on January 05, 2010, 02:14:58 AM
What I'm suggesting is making it a little more simple. The way it is now I don't really like it but if it was to immediately pause the replay to give us time to think and the interface was a little more user friendly, it would no doubt make stuff easier too :P
Title: Re: Freeplay
Post by: KillaMarci on January 05, 2010, 10:34:57 AM
Well I got both at school C++ and VB, I know how to make interfaces in VB but I got no clue how to make interfaces for programs in other languages  :cheersad:
Title: Re: Freeplay
Post by: Urban Legend on March 14, 2010, 08:28:02 PM
What I'm suggesting is making it a little more simple. The way it is now I don't really like it but if it was to immediately pause the replay to give us time to think and the interface was a little more user friendly, it would no doubt make stuff easier too :P

It's interface is plain because you should know what commands u want to use. Write them down,
and might I suggest you actually use this tool more than 15 minutes. Before you go asking for improvements. Give half the time and effort Dannye put into this and anyone can make it work.

Don't be intimidated.
Title: Re: Freeplay
Post by: iCy on March 27, 2010, 08:02:06 AM
Dannye could you make the sa version working with the DEVIANCE crack?
Would be awesome.
Title: Re: Freeplay
Post by: SALYNN on April 27, 2010, 02:43:20 PM
I can't open the link and i really need it :O
the page doesn't open
Title: Re: Freeplay
Post by: Beat on April 28, 2010, 07:00:12 AM
I can't open the link and i really need it :O
the page doesn't open

http://www.multiupload.com/3KN7Y4RYCR (http://www.multiupload.com/3KN7Y4RYCR)

uploaded it for you  :euro:
Title: Re: Freeplay
Post by: Firelance on August 01, 2010, 01:03:27 PM
Can someone please help me? I click the .exe but all it does is bring me to the cmd prompt. Or is that what its supposed to do? Nvm. Im stupid and cant read. :P
Title: Re: Freeplay
Post by: White on September 12, 2010, 10:39:22 AM
wow.everything works fine and u need help.thats cool
Title: Re: Freeplay
Post by: Kukiel on September 21, 2010, 02:00:14 PM
So i have this problem. I didn't bother reading the topic but im sure other people had it too.
It doesn't seem to be working on my saivc. I use cdarmys version. It doesn't work at all. It's not like some function or some, its the whole freeplay. I tried v3 btw. So is it even possible to use it in saivc and if so then how? Or am i supposed to put these files in saivc folder?
Title: Re: Freeplay
Post by: Kukiel on September 22, 2010, 07:16:16 AM
bump  :euro:
Title: Re: Freeplay
Post by: JustCaus3 on September 22, 2010, 08:06:25 AM
I have no idea about what's wrong.. but do you have Vista?
Title: Re: Freeplay
Post by: Kukiel on September 22, 2010, 08:51:34 AM
XP that is.
Title: Re: Freeplay
Post by: JustCaus3 on September 22, 2010, 08:58:39 AM
well.. atleast when i open my VC/LC or SAiVC as an administrator, then my freeplay doesn't work.. it's weird.. but don't know what's the problem then  :unsure:
Title: Re: Freeplay
Post by: Rainbow on October 28, 2010, 02:05:54 AM
It doesn't seem to be working on my saivc. I use cdarmys version. It doesn't work at all. It's not like some function or some, its the whole freeplay. I tried v3 btw. So is it even possible to use it in saivc and if so then how? Or am i supposed to put these files in saivc folder?

Bumping this up again cause I find this seriously annoying when editing.. I cannot use this is SAiVC and I have no clue why I cant  :cheersad:
Title: Re: Freeplay
Post by: Kukiel on December 04, 2010, 09:32:07 AM
Hi bumping it again  :euro: Im wondering is there freeplay for v1.1? Cause i guess thats the reason why its not working for me. Tho it also isnt working on cdarmys saivc and allbeasts lc.  :unsure:
Title: Re: Freeplay
Post by: Rainbow on December 04, 2010, 09:49:21 AM
It works on all's LC, but you are right about CD's SAiVC
Title: Re: Freeplay
Post by: Kukiel on December 04, 2010, 10:08:02 AM
then i wonder what am i doing wrong? I put the file into gta folder (i also tried not puting it there). I open vc first then freeplay. I also tried opening freeplay first. Nothing. Doesn't work :/
Title: Re: Freeplay
Post by: Dannye on December 04, 2010, 06:03:09 PM
Its certainly possible that significant changes to the exe, for example the v1.1 patch, possibly some versions of SAiVC, etc, would cause it not to work as expected, because some/all of the memory offsets will be different.

There is a way to make it work for v1.1, but it requires a bit more development that I am unable to do at the moment. Regarding SAiVC, it seems there are a bunch of different versions floating around, with varying amounts of extra crap (other than the basic map-mod) attatched/removed, so that's why it may work on some but not others.

For now, if you can go back to v1.0 then give that a shot, if you are having trouble with a map mod (LC/SAiVC), see if you can get somebody who does have it working for the mod send you the exe they use.

Not having v1.1 nor SAiVC I can't confirm or test any of this however.
Title: Re: Freeplay
Post by: Helios on March 10, 2011, 12:34:23 PM
sry for bumping but i have problem with it and i couldn't find anything about it in the faq
freeplay bug (http://www.youtube.com/watch?v=QvLms37eqBU#)
e: nvm it fixed itself wtf  :lol: :lol: :lol:
Title: Re: Freeplay
Post by: Samurai on October 08, 2011, 11:54:54 AM
Can one of you guys (who have it) re-upload the new Freeplay for me, so I can post the link for anyone else interested here at GTAS. I am unable to do this myself at the moment, and I really shouldn't continue forgetting about it any longer :P Cheers!
____________________________________________________________________________

http://www.megaupload.com/?d=V4JJWOSN (http://www.megaupload.com/?d=V4JJWOSN)

____________________________________________________________________________
This is the latest Version of Freeplay.

Updates
-----------------------------------------------------------------------------------
VC Freeplay Release Version 3.1 ==> Changes Since v3 :
-----------------------------------------------------------------------------------

* Added Custom Cinematic Camera function.
* [2 years later: Whoops, never released this! I can't even remember if it works, I hope so!]

-----------------------------------------------------------------------------------
VC Freeplay Release Version 3 ==> Changes Since v2 :
-----------------------------------------------------------------------------------

* Selected updates/changes corresponding to ones made during creation of SA Freeplay:
   - Some underlying code changes to improve stability/performance.
   - Keys changed for some functions, some functions work slightly differently.
   - Added 'Custom Weather Selector' function.
   - Added 'Debug' and 'Disable All' functions.
   - Added Game Minimized/Closed checks.
   - Added 'Move Frozen Camera' controls.
   - Added 'Manual Zoom Control' function.
* Fixed clash on colour/weather pickers and 'Move Frozen Camera': the pickers get Num0 precedence.
* Fixed 'Cinematic Hold': now works all the time, hopefully (well, at least more often than before).
* Fixed performance issues with 'Manual Zoom Control' and 'Move Frozen Camera'.
* Fixed potential problem with leaving Freeplay open between multiple instances of VC: Freeplay now knows that all functions states would be reset.
* Added 'Function Lock' function.
* Added performance enhancements.
* Fixed potential problem where one Numpad button press may register as two of the same button [with colour changers].
* Fixed clash: Shift + Num0 = Insert. [Ie. Move Frozen Camera downwards, slowely = Toggle Vehicle Visibility]. Now cannot do 'Vehicle Visibility' if camera is frozen.

-----------------------------------------------------------------------------------

Enjoy

Much Love for Dannye! :wub:
Cheers

Title: Re: Freeplay
Post by: PtRvY on October 08, 2011, 12:10:19 PM
Thank you!
Title: Re: Freeplay
Post by: Dannye on October 11, 2011, 03:44:15 AM
Thanks heaps Sam. Sorry never got around to re-uploading this myself guys.

Here's a quick extract from the readme for the new function (yep, just one new function, but a cool one!):

Quote
Enable Custom Cinematic View: With this function, you can have the awesomeness of the cinematic camera (a stationary camera that dynamically changes its facing to always be  looking directly at you) with the added bonus of being able to choose the location for the camera yourself! Normally with the Cinematic camera you are forced to settle with one of the game's randomly selected camera positions, well no more! Note: This function will automatically enable 'Hold Cinematic View', because, well, you have just got an awesome spot, and probably don't want the game to cut away to a different one two seconds later!

I wrote this new function about 2 years prior to releasing the updated version with it, and writing this little chunk for the readme. I therefore cannot remember even if I ever finished testing to ensure it worked perfectly in every scenario. I do remember testing it, just not whether I finished testing it. Lets just hope its all good!

And regarding the whole 2 years thing... yeah, sorry about that too!

Anyways, enjoy!

I shall update the first post of the topic now, see if I can't clean it up a bit.

EDIT:

And I also added a bit to the readme regarding compatibility info:

Quote
This is made for Vice City v1.0 (that is, NOT the patched v1.1).
The program was developed and tested on a 32bit Windows XP machine.
I have no idea when it comes to Windows Vista/7 and 32 vs 64bit. I have a 64bit Windows 7 machine now and haven't tested it fully, some functions definitely work, but some may cause crashes, I don't know... perhaps they always did and somehow I didn't notice. Either way, it could always be worth messing with the programs compatabily settings, such as 'Running in compatability mode for (some older Windows OS)', and/or selecting to run as Administrator.

EDIT2: Okey dokey, first post updated (for the first time in yonks!)
Title: Re: Freeplay
Post by: Radioaktive on October 18, 2011, 09:01:46 PM
Is there any reason custom cinematic wouldnt trigger after hitting f3? I keep pressing it and it finally engages after the bike passes the camera  :L
Title: Re: Freeplay
Post by: Jubito on October 20, 2011, 05:34:11 AM
Can't wait to test it! Thanks Dannye :D
Title: Re: Freeplay
Post by: Genyus on January 30, 2012, 01:43:31 PM
Can someone reupload this? Stupid FBI >:(
Title: Re: Freeplay
Post by: Radioaktive on January 30, 2012, 01:52:20 PM
http://www.sendspace.com/file/a9smv2 (http://www.sendspace.com/file/a9smv2)
Title: Re: Freeplay
Post by: Genyus on January 30, 2012, 02:09:18 PM
sweet, thanks! :D
Title: Re: Freeplay
Post by: FELIX on January 30, 2012, 03:11:48 PM
I still have Freeplay 1.0 for SA. Am I actually missing something?
Title: Re: Freeplay
Post by: Rainbow on February 12, 2012, 03:32:12 AM
I need the SA Freeplay, can someone upload it for me?
Title: Re: Freeplay
Post by: A maid on February 12, 2012, 03:46:35 AM
Hentai (http://gtasd.cba.pl/gtad/freeplay/Freeplay_SA.rar)
Title: Re: Freeplay
Post by: Rainbow on February 12, 2012, 05:11:04 AM
Thanks  :happy:
Title: Re: Freeplay
Post by: Dannye on March 10, 2012, 07:50:35 PM
First post has been updated with fresh links for both the VC and SA versions of Freeplay. Chosen filehost deletes files inactive for 180 days, so these links will hopefully be good for at least half a year.
Title: Re: Freeplay
Post by: Performer on June 08, 2012, 04:55:30 AM
I got a strange bug: If I press "C" to freeze the camera, the entire screen is getting white. o.O
Title: Re: Freeplay
Post by: MxZz. on June 08, 2012, 05:31:58 AM
Yep, it sometimes happens to me too. Dunno why though.
Title: Re: Freeplay
Post by: Dannye on June 09, 2012, 05:09:55 PM
I recall similar: the freeze-cam crashing the game. Didn't used to happen to me when I was writing/testing Freeplay. I am guessing it has something to do with said writing/testing (and compiling) taking place on a 32bit XP machine, and instead now using it on a 64bit win7 machine. I don't know for sure, and currently don't have the ability to try and figure it out. Sorry guys.
Title: Re: Freeplay
Post by: FELIX on June 10, 2012, 02:36:53 AM
It's no problem. Doesn't happen too often.
Title: Re: Freeplay
Post by: Performer on June 11, 2012, 01:40:10 PM
It's no problem. Doesn't happen too often.
Yep.

Not always, but its kinda annoying... But thanks for replying, Dannye ;)
Title: Re: Freeplay
Post by: Performer on June 25, 2012, 11:25:21 AM
I'm working on my new movie. I need a custom camera position. But I dont work, because if I press "C" the game crashes. Is there ANY possible way to fix this or some other way to custom place the camera?
Title: Re: Freeplay
Post by: Dannye on June 28, 2012, 03:54:59 AM
I have just done a quick run-through of all of the Freeplay features to see exactly which ones are causing crashes. The only one I can get consistently is this Freeze Camera one. While I did have the game crash on me a few other times, I couldn't find a specific feature usage which caused it (inconsitent bugs are horrible!). Anyways, if I have a bit more time I might start peaking through the code (although I still don't have the ability to recompile it if I even knew what changes to make to fix it).

Sorry I don't have anything useful to offer up now, the closest working (as far as I can tell) feature to Freeze Camera is the really cool 'Custom Cinematic View' one. However, while the camera is indeed frozen, it will automatically change its angle to keep the player in the middle of the screen. This may not be what you want. Even if you don't mind this behavior, depending on the look you're after, it may take alot more work to get the camera where you want it (since you don't get access to Freeze Cam's "move the camera" buttons) - instead you'd probably be best freezing the replay (with 'X' - the one that lets you still move the camera), then enable the functions which increase zoom, tilt/rotation and 'jiffy' time, then ever-so-slowly trying to drag the camera (move mouse to get desired offset from player, then zoom like crazy) to where you want it.

(Important) EDIT:::

Spent a bit more time with it... Solution seems to be surprisingly/disturbingly simple! As far as I can tell (unless my VC is messing with me) Freeze Camera works fine as long as long as you don't leave the same instance of Freeplay running over multiple instances of VC. To explain: I built Freeplay such that it will notice if you close/crash VC and will wait patiently until you re-open it again (you will see a message along the lines of: "Vice City Game Closed. Freeplay will remain in standby until itself closed, or another instance of Vice City is opened." when VC is closed, and then "Freeplay has recognised and connected to new instance of Vice City. Welcome back." when it is re-opened). It would appear, in this scenario, if you open VC again, then and only then will Freeze Cam cause crashes. So if you have to close and re-open VC, simply close the existing Freeplay and open a new instance of it (probably best to do before the VC reopen, but I didn't double check if this is required).

(Assuming this post isn't too late and you've stopped trying) Best of luck, let me know how it goes!

Oh, and as for why this all happens, I am not sure, I guess my code for the "re-initialise on new game instance" is dodgy. Seems odd I never came across the issue back in the day when I was coding/testing. Perhaps for some reason it wasn't a problem back then (PC and OS changes on my end since), or I just plain missed it. Whoops!
Title: Re: Freeplay
Post by: Performer on June 28, 2012, 02:20:50 PM
Thank you. I will try this out. Hopefully I helps me and btw. I use only san andreas. I'm not familiar with VC stunting...
Title: Re: Freeplay
Post by: Dannye on June 29, 2012, 02:06:14 AM
Wow, that was silly of me to just assume VC. Well, it is quite possible that the solution I proposed wont work at all for SA, but hey, worth a shot!

Unfortunately neither of the alternate functions I mentioned ('X' and 'Custom Cinematic') don't exist in the SA version, so that fallback option is out the window, alas.

Let me know how you go, and if no luck I guess I might need to start looking into it again - this time in the right game!
Title: Re: Freeplay
Post by: Rusch69 on June 29, 2012, 03:03:43 AM
ARS Pause feature (http://www.youtube.com/watch?v=3WQ03xV3sbQ#)

Wasn't there such a function for the VC version already? If ya ever get to work on this again, do ya plan to add that to the SA one also? Been missing this for ages already :lol:
Title: Re: Freeplay
Post by: Dannye on June 29, 2012, 03:21:16 AM
Yeah VC Freeplay has had that since the beginning, but never SA. Why? Gunner is smart! For me it was a fluke I even pulled it off for the VC one... I accidentally figured out a way to do it while trying to do the opposite - the Freeze Camera function. Digging through the memory addresses and assembly code is most daunting, and I never really knew what I was doing :lol: (and Freeplay was my first and only experience in doing such a thing)

Some Freeplay functions were (relatively) simple to figure out because they were modifying single values, and a subset of them required little work at all because the memory addresses for them were already discovered/published on the web so I didn't even need to find them myself. The 'Replay Camera'-related stuff on the other hand, that was very different... actually changing the code being executed, and none of it revealed on the web already (that I could find), because no-one else much cared for modding stuff for inside Replay-Watching mode (except us nutters! :D).

Long story short, I stumbled onto it by accident for VC, but despite trying I could not get that same luck in SA. (And to be honest, I had a massive bias towards VC so my focus was always first and foremost on that)
Title: Re: Freeplay
Post by: VenomX on July 18, 2012, 07:28:52 AM
Hi Dannye, thanks for all the awesome work on Freeplay :).  I have a quick question though - Freeplay doesn't seem to work at all for me on my PC, and I have no idea why.  I have tried opening VC and the FP, and vice versa to no avail.  Would running 64bit Windows have anything to do with it?  Even the debug mode doesn't appear to be coming up.

And finally...any plans to make Freeplay open source?  :wub:
Title: Re: Freeplay
Post by: Determined on July 18, 2012, 11:37:51 AM
I usually run both as admin & they seem to work just fine. I also have a 64 bit windows.
Title: Re: Freeplay
Post by: A maid on July 18, 2012, 11:50:52 AM
If just running as admin doesn't work, try some other compatibility modes. That always worked for me.
Title: Re: Freeplay
Post by: Shingetsu on July 21, 2012, 02:46:21 AM
What's new feature in 3.1 ? how to use it ?
Title: Re: Freeplay
Post by: A maid on July 21, 2012, 03:54:54 AM
What's new feature in 3.1 ? how to use it ?
Download it and check the change logs if he added any. I like your avatar/sigs by the way.
Title: Re: Freeplay
Post by: Shingetsu on July 21, 2012, 06:18:20 PM
Ya , I'm Fan of Dragon Ball and Japan Anime  :lol:
Title: Re: Freeplay
Post by: Dannye on July 23, 2012, 06:08:15 AM
Hi Dannye, thanks for all the awesome work on Freeplay :).  I have a quick question though - Freeplay doesn't seem to work at all for me on my PC, and I have no idea why.  I have tried opening VC and the FP, and vice versa to no avail.  Would running 64bit Windows have anything to do with it?  Even the debug mode doesn't appear to be coming up.

And finally...any plans to make Freeplay open source?  :wub:
Any luck with the compatibility and/or 'run as administrator' options? I have 64 bit Windows 7, and although it doesn't seem to work as perfectly as it used to, I can get running and functioning without problems (I think I do the latter of those two options - I set it to Run as Administrator).

Regarding releasing the source, yes I would like to do that. I had thought it might be neat to release the source for Freeplay and the USCM (less important admittedly, since it can be easily decompiled - but my original sources would include meaningful label/variable names, and inline comments) in one big bundle when I did a 'best of' video or something. Considering I've had in mind to do that video for over two years and nothing has happened, perhaps I should just go ahead with the other part of the plan :P
Title: Re: Freeplay
Post by: Dannye on December 25, 2012, 05:48:08 PM
New version is here, again just a single addition, but a pretty cool one.

http://www.gamefront.com/files/22784305/VC_Freeplay_v3_2_zip (http://www.gamefront.com/files/22784305/VC_Freeplay_v3_2_zip)

What it adds:
- Previously you could use keys to move the camera when it was frozen with the 'freeze camera' functions. Now those same keys also work, and do the same thing, when the camera is in a 'cinematic' mode. Now you can move the camera while letting the game take care of the hard part of always having it perfectly aimed at the player.

Notes:
- This is designed to work hand-in-hand with the 'choose your own cinematic angle' function which was included in the last release.

Anything Else:
- First post has been updated with the new link and info
- Sorry SA fans, again this is an update for just the VC version
- Only tested on my 64bit Windows 7 machine... hopefully no-one encounters any problems. Let me know if you do!
- On my machine, I still had to do the usual 'compatibility' stuff (run as admin, run in xp sp3) to get it working.

--- The Quirks of VC's Cinematic Camera ---

99% of the time a 'Cinematic Camera' is a camera frozen in a random position which automatically aims itself at the player. Cool, yes? However, occasionally it instead may take the form of a camera 'attached at an offest' to the players vehicle (near the left-side mirror/door), and wont aim itself anywhere except forward, and will move with the vehicle. Cool, kinda, but very damn different! Lets refer to this as the 'dodgy' mode for now...

When in this dodgy mode the new functionality of this Freeplay, which lets you move the camera position, will not work. Now that makes sense, it's designed for the other 99% much cooler cinematic camera mode of operation. However, sometimes this dodgy mode is hard to avoid. For example, whenever you first enter into a Cinematic Camera you almost always start in this dodgy mode. That's where 'Force Cinematic Change' comes in handy I suppose.

This ugly problem rears its head even more when trying to use the 'choose your own cinematic angle' function. Pressing F12 to do it should automatically enable Cinematic Camera at your current position, however our dodgy mode really likes to try and ruin our fun. I'd love to make some changes to the code of Freeplay itself to alleviate this problem, but until I can, here's a quick runthrough of what I'd often find myself doing when filming What Kind of Day Has It Been when I wanted a 'custom cinematic':

* This step is the key. Do the 'freeze game but not camera' to give you time if needed. Note: Its possible to find yourself pressing D and the game cannot escape dodgy mode, if this happens it may be because the vehicle is in a tight space. In this case you'll need to try D-ing earlier or later in the replay until you can find a spot where it'll escape. This step needs to take place in the same viewing of the replay you are trying step 3 on (step 1 could be on a different prior viewing if desired/easeier)

Best of luck!
Title: Re: Freeplay
Post by: JL on December 25, 2012, 06:37:09 PM
i love and thank you for this soooooooooo mcuh :wub:

have a good one!
Title: Re: Freeplay
Post by: D.JacK on December 25, 2012, 08:10:45 PM
BIG THX!!!
And I can't download it from Game Front,can someone upload to the else place please?:rolleyes:
Title: Re: Freeplay
Post by: Shingetsu on December 25, 2012, 08:19:19 PM
BIG THX!!!
And I can't download it from Game Front,can someone upload to the else place please?:rolleyes:
Just fake ip to other country and you can download from gamefront
here  : https://dl.dropbox.com/u/79775552/VC_Freeplay_v3.2.zip
Title: Re: Freeplay
Post by: D.JacK on December 25, 2012, 08:22:25 PM
BIG THX!!!
And I can't download it from Game Front,can someone upload to the else place please?:rolleyes:
Just fake ip to other country and you can download from gamefront

also here  : https://dl.dropbox.com/u/79775552/VC_Freeplay_v3.2.zip
thanks a lot for resolve and upload!!!  :jajaja:
Title: Re: Freeplay
Post by: A maid on December 26, 2012, 02:11:23 AM
Sweet, I'll be fucking around with this for a while. Thanks, Dannye. :happy:
Title: Re: Freeplay
Post by: Ltab- on December 26, 2012, 04:50:02 AM
Thanks once more man. you freaking rock. Keep owning :wub:
Title: Re: Freeplay
Post by: MikeyMouse on December 26, 2012, 04:50:49 AM
Awesome dannye, really respect you for this, gunna muck around with the new feature and see what happens  :cc_detective:
Title: Re: Freeplay
Post by: A maid on December 26, 2012, 05:19:50 AM
Dannye, question: will you ever release a new version for SA's Freeplay? There's a ton of functions that I (or everyone else here for that matter) would love to have which only VC has right now.
Title: Re: Freeplay
Post by: [iG]Trix on December 26, 2012, 03:51:33 PM
Naise :P
Title: Re: Freeplay
Post by: Mati on January 01, 2013, 10:31:55 AM
Please Dannye do update for GTA SA Version. VC Freeplay is amazing  :ajaja: GOOD WORK !
Title: Re: Freeplay
Post by: Dannye on January 05, 2013, 05:06:34 PM
Quick note (re VC version): I have discovered a nasty bug that appears to have existed for ages. Long story short -> don't use "freeze replay" (the one where you can still do camera stuff) + "freeze camera" + then use the mouse to change the direction of the camera while frozen. Even with all that stuff it may not crash straight away, but things start to get wonky. No idea how I'll fix it. (For now, if you're going to do something along those lines, unfreeze the replay before unfreezing the camera, or don't do the mouse move)

Re the SA requests: Sorry guys, I generally don't find myself working on Freeplay at all anymore (with the exception of the past few weeks, I hadn't touched it in ages). It would be nice to have feature parity with the VC version, but its not easy (my preference for VC combined with the fact that implementing a feature in one game doesn't necessarily make implementing it in the other game any easier). I would like to at least add some of the stuff to the SA one. If I continue with my rewrite of the VC Freeplay source into doing the same for the SA one too, perhaps I can look at some missing functions that wouldn't be too difficult to add. We'll see.

All that said, the point of the current rewrite I'm doing is to improve the source ready for public release, so who knows, perhaps someone else will be able to start making additions/fixes to the VC and/or SA Freeplays for us!
Title: Re: Freeplay
Post by: MikeyMouse on January 05, 2013, 05:09:48 PM
It might just be my PC dannye, but on the new version of freeplay in SAiVC, if I freeze the replay, then use the 'c' camera, place it where I want it, and then unfreeze the replay, my game crashes. It only occurs when the camera is not facing the player, not sure what's going on, but it's happening every time without fail.
Title: Re: Freeplay
Post by: Dannye on January 05, 2013, 05:30:41 PM
Hmm, actually that sounds kinda like what I was just describing (does it?), perhaps I shouldn't be too surprised.

Does it crash if:

Probably not helping the situation is another bug which exists in all the current released versions (I have fixed this on my WIP rewrite) -> while Freeplay is supposed to be okay left open over multiple game instances, it IS NOT OKAY (if you plan on using 'freeze camera' on subsequent VC openings). So, if your VC crashes, close Freeplay too and open a new Freeplay for the new VC. Sorry!
Title: Re: Freeplay
Post by: MikeyMouse on January 05, 2013, 05:43:02 PM
It's a very similar issue, but the main thing is the player visibility, i can freeze the replay, go into the 'c' camera, move it around with the mouse as much as i feel free to, and as long as I keep the camera on the player, i can unfreeze the rep perfectly fine.

  • You try the exact same thing in VC?

It works perfectly in VC and LC, no issues there at all, can place the free cam wherever I like, don't have to look back at the player, and can unfreeze the rep. For me at least it's only an issue in SAiVC.

  • You do the exact same thing but don't touch the mouse while the camera is frozen?
      (I know this mightn't help because you probably want to use the mouse to angle the camera, but it would be good to know if it is the same crash I am noticing)

I'll try this for you tomorrow as I'm currently rendering some stuff, but i'm pretty sure it won't make a huge deal of difference, but yeah i'll try it out and let you know (you can always do little tricks like get the right angle of the camera before you hit 'c' and then just move it and leave the mouse alone  :lol:).

+ yeah i've been doing that every time the game crashes, opening up a new version of freeplay, ran as admin, and still this issue occurs.

It's not the biggest issue in the world, the new feature can still be used perfectly in SAiVC as the camera is focusing on the player the entire time, it's just the still shots as the player would drive past or over the camera, anything like that. Cheers for replying man, hope there's some sort of solution for this :).
Title: Re: Freeplay
Post by: Dannye on January 05, 2013, 06:13:18 PM
Quote
Cheers for replying man, hope there's some sort of solution for this
I hope so too! Unfortunately these are two of the nastiest (complicated/confusing/I-got-no-idea-what-i-am-doing) features, so I fear I may lose my mind before I find it, heh.

I suppose another temporary alternative is to not use 'freeze replay' (x). Leave the replay running while you 'freeze cam' (c) to find that perfect angle, then 'save camera' (pageUp), restart the replay and 'load camera' (pageDown). However the length of the replay then determines how much time you have to get that perfect angle. But not necessarily: You can always cut down your work outside of the replay - 'save camera' works both inside and outside of replays! (eg. 'function lock' Freeplay, use the USCM (or something else) to jetpack around to roughly the right spot, 'un-lock' then 'save', start replay, then 'load').
Title: Re: Freeplay
Post by: MikeyMouse on January 05, 2013, 06:20:13 PM
Yeah you got a point there, move it up bit by bit in a rep or just find the right area in the game first of all. Only really noticed this issue on reps with only one attempt, as with reps with multiple attemps there's no need to freeze the rep, you can just play around with angle whilst the attemps whizz past  :lol:.

Anyway cheers for the help, i'll let you know about that 'non mouse moving' in SAiVC and see if it crashes.
Title: Re: Freeplay
Post by: Dannye on January 05, 2013, 07:14:47 PM
The problem (or at least the one I am experiencing), seems to be with the Vehicle (1st/3rd person etc) and Cinematic Camera after having 'x' then 'c' then move camera with mouse then 'un-c'. You can do all those things with no problems/crashes if on 'un-c'-ing you immediately enter the 'Freecam' camera mode (the one which is where you move the camera with your mouse around the player), which you almost certainly will automatically (but you can increase the odds by making sure you have 'a' turned on). Then if you need to use the Vehicle or Cinematic cameras (or don't have 'a' on and the game will force you back to cinematic when 'jiffy' time expires), you need to F3 out of the replay, and F3 back in.

So its something to do with these 2 camera modes (the freecam mode is fine, Vehicle modes cause freezing/stuttering until you go back to freecam, and Cinematic mode can crash the game)... and then only in this specific scenario...
(Nevermind this post, mainly just trying to jot down my thoughts so I don't forget. I am getting no closer to a solution alas.)
Title: Re: Freeplay
Post by: MikeyMouse on January 06, 2013, 08:30:09 AM
Any idea why it's only happening in SAiVC (for me anyway)? My guess is that it's because SAiVC has a much larger map, and the combination of the game loading all the textures in shot and freeplay unfreezing the rep just causes the whole system to have a meltdown, then the game crashes.
Title: Re: Freeplay
Post by: Dannye on January 11, 2013, 06:41:48 AM
Have had my head buried in assembly code for the last few hours. Good times!
No success on fixing the previously mentioned bugs, but who cares, I found some cool new features I can hopefully add!

- Normally while zooming in/out (holding mouse buttons), up/down mouse movements don't affect the camera's up/down angle - it kinda 'locks it in place' so only left/right motions move the camera. This is kinda neat, and now I should be able to make it a simple toggle like everything else, so if you ever want to lock the camera position on that axis, you can do so, without constantly holding down two mouse buttons.
- Some possible improved versions of the 'hold cinematic angle' and 'force change cinematic angle', but they both already work fine, so nothing too exciting here. Not sure if I'll even bother with the new methods or not. Although I may have found some improvements to 'F12' - you may recall my long post describing the woes of a particular 'evil cinematic angle', well I might be able to fix some of that so F12 should work perfect every time.

- But I'm nowhere near as excited about any of that as I am for this: a potential new function that removes 'obstruction checks' during freecam (the standard move-your-mouse-to-move-cam-around-player camera)!!!! No more (if you so desire) will a pole or building or anything passing between the camera and the player cause ugly cuts as the camera trys to always see you! Take that VC!

Apologies for the strange post, I am wired and tired! I should really go to bed now.

Oh, and update on the source code front: I have completed the VC rewrite and the code is much nicer now (plus a couple minor bug fixes). I will either release it sometime soon, or hold off a bit while I try and add some of this new functionality too. If there is much interest in the source, I may as well do the prior - incase properly implementing these guys takes a while.

Sorry I got no ideas MikeyMouse regarding your SAiVC woes (they do seem to be something slightly different to what I am experiencing in VC [which I don't know how to fix either]). I don't have the mod so cannot test/replicate these bugs myself. You could be right that the extra complexities of SAiVC are causing problems. Also for any mod that messes with the exe too much (and I beleive SAiVC is right up that alley) there is an increased chance of incompatability.
Title: Re: Freeplay
Post by: Samurai on January 11, 2013, 07:28:06 AM
Thanks for putting the time into making a clean open sourced version Dannye.

I wouldn't know if i could ever add new functionality, but might as well ask as you've probably looked into it. Think it is possible for someone to code in having a toggle to slo mo reps, perhaps to "adrenaline" speed + 2x "boooooooring"  :hmm:


A replay version of the Kan's TFC intro  :happy:
Title: Re: Freeplay
Post by: Dannye on January 14, 2013, 01:39:09 AM
'Fast forward' had been on my wishlist for a while, but I hadn't considered 'slowmo' before, both would be nice. I actually was able to pull off the prior in SA Freeplay (pretty much the only thing SA has which VC doesn't). That was a fluke though, I've got no idea how to do either for VC, alas.

---

Source is here now! I am calling it v4.0a, saving a neat v4.0 for when I add some interesting new functionality (the stuff from my previous post (http://www.gtastunting.net/index.php?topic=38567.msg1245756#msg1245756)). If you're not interested in the source, there's probably not much point downloading this latest version. Here's the small list of changes:

I think thats it. See link below. I will add this to the first post shortly.

https://dl.dropbox.com/s/37s3d5y8vzh8nfv/VC_Freeplay_v4.0a_With_Source.zip?dl=1 (https://dl.dropbox.com/s/37s3d5y8vzh8nfv/VC_Freeplay_v4.0a_With_Source.zip?dl=1)
Title: Re: Freeplay
Post by: Reynard The Fox on January 14, 2013, 02:51:10 AM
Oh wow so the vehicle/player pointer is the same one in the replays! Is it the same for SA? Also I read on the gtamodding wiki that the player pointer +0x160 gives the speed value. Have you checked that out? I'm highly interested in making a speedometer for replays so that sudden boosts and handling.cfg changes can be recognized.

Can't wait to ding in further! Also do you plan on releasing the SA source?
Title: Re: Freeplay
Post by: Dannye on January 14, 2013, 03:09:34 AM
Dunno, if it looks like its the same and it works, then I guess so! Hehe, its been a long time since I wrote lots of it, I don't remember. I seem to recall looking into vehicle speed, or maybe it was that I was thinking of looking into it, not sure. I certainly don't recall discovering anything, so it was probably the latter.

Regarding SA Freeplay source: just as the VC version had been (up until now), its all a bit of a mess at the moment (its also nowhere near as cool as the VC version). So if I were to do it I'd need a bit of time to clean it up for you guys.

I probably have a bunch of resources for anyone interested in this sort of thing: minor snippets of code, interesting-sounding memory addresses, and whatnot. If there's much interest, perhaps I can peruse it, see if there's stuff worth sharing (though most is probably straight from common sources such as GTAForums' Memory Addresses topics). Also, for those who are new to the whole idea of memory editing, if I could find the time perhaps I could whip up a little 'beginners guide' type thing, if people would like (with big disclaimers attached to say that I am by no means an expert, I could quite possibly be suggesting bad ways to do things, and other people could probably guide you better, etc etc).

The first post has now been updated to include a link.
Happy coding!
PS: If anyone comes up with cool new stuff while messing around with the source, feel free to share it in this thread.
Title: Re: Freeplay
Post by: Reynard The Fox on January 14, 2013, 06:27:46 AM
I couldn't compile the source because PROCESS_SUSPEND_RESUME isn't part of windows.h. I fixed it by adding
Code: [Select]
#define PROCESS_SUSPEND_RESUME   0x0800 to utilities.h.

Also the speed thing didn't work, it returns 10 when in a replay and 0 when you're not. 

Title: Re: Freeplay
Post by: Dannye on January 15, 2013, 01:25:35 AM
Sorry about that. Strange... must be some weird compiler settings I have or something?

All the PROCESS_ stuff was new to me with this release, previously I had always just passed in a single flag for 'allow all'. In doing the most recent rewrite I found a page documenting these flags and it mentioned some potential compatibility issues with using the 'all' one, so I had to do them all separately. Perhaps I put more in than necessary, not sure - I started off with only a few that sounded like what I needed, which worked but the game wouldn't close while Freeplay remained open, so I chucked a few more in and that did the trick.

---

For anyone interested in the project (perhaps even adding to it), here's a culled list of hopefully feasible, cool-sounding ideas which I (and other members here) had for potential Freeplay features (but as of yet I haven't tried to implement, or haven't been successful in doing so):

There's more too, some of it obscure or implausible, others pretty simple I should have done myself, thus weren't really worth mentioning. And there's a couple more that had been on the list for ages but the other night I discovered how to do them (see a few posts back), and hopefully they'll see the light sooner rather than later.
Title: Re: Freeplay
Post by: Reynard The Fox on January 15, 2013, 04:29:47 AM
Yesterday I found all the offsets for the handling values and I think I might be able to determine whether someone landed the stunt in the replay with a modified handling.cfg. I still need to gather all the defaults values to compare them to though.

I will look at some of your ideas particularly the time lapse thing, I don't think that would be too hard.
Title: Re: Freeplay
Post by: VaNilla on January 16, 2013, 09:28:23 AM
The timelapse idea is awesome Dannye, do it :euro:
Title: Re: Freeplay
Post by: MikeyMouse on January 19, 2013, 03:28:59 PM
Just letting you know Dannye that the issue I was having is now occurring in both LC and VC, so it's pretty much the same issue as you mentioned earlier on, and is not limited to SAiVC.
Title: Re: Freeplay
Post by: FTO on January 24, 2013, 07:59:51 PM
I used to use Freeplay for VC but suddenly, about one or two months ago, it just didn't work. I've tried the latest one out and it didn't work as well. I tried to run it as the administrator and modified the compatibility but neither of them worked. Weird.

EDIT: It worked again after I shut down the goddamn anti-virus software.
Title: Re: Freeplay
Post by: Dannye on February 09, 2013, 10:20:15 PM
New Freeplay VC (v4.1) update is here!

Quick link: https://dl.dropbox.com/s/ycxu3d1ngpx6kf9/VC_Freeplay_v4.1_With_Source.zip?dl=1 (https://dl.dropbox.com/s/ycxu3d1ngpx6kf9/VC_Freeplay_v4.1_With_Source.zip?dl=1)
[Source included, once again]

New Stuff:

First post has been updated.
Any questions, concerns, ideas, problems, whatever, let me know.

Cheers.
Title: Re: Freeplay
Post by: MikeyMouse on February 10, 2013, 03:01:05 AM
Great idea to find a solution to the obstructions, appreciate the hard work Dannye.
Title: Re: Freeplay
Post by: MxZz. on March 12, 2013, 07:58:08 AM
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Why everyone still ask..
Title: Re: Freeplay
Post by: Sheep on March 12, 2013, 09:20:53 AM
First post, maybe?
Title: Re: Freeplay
Post by: Dannye on March 13, 2013, 12:42:05 AM
All the download links in the first post still work, as far as I am aware.
Title: Re: Freeplay
Post by: GINSENGXXX on March 24, 2013, 09:51:42 AM
Thanks Dannye for the Freeplay V4.0  :happy:
Title: Re: Freeplay
Post by: Rust on April 01, 2013, 05:37:37 PM
Finally no more obstructions, I love your work Dannye.
Title: Re: Freeplay
Post by: Drakz on May 05, 2013, 01:24:10 PM
In SA how i fix the bug when the camera get glitchy a sec when you do a grab? heres a rep to see :ajaja:

http://www.mediafire.com/?dufzqewfa104fa5 (http://www.mediafire.com/?dufzqewfa104fa5)
Title: Re: Freeplay
Post by: Urban Legend on May 05, 2013, 05:25:11 PM
Thank you Dannye boy. :)
Title: Re: Freeplay
Post by: Drakz on May 09, 2013, 10:14:07 AM
In SA how i fix the bug when the camera get glitchy a sec when you do a grab? heres a rep to see :ajaja:

http://www.mediafire.com/?dufzqewfa104fa5 (http://www.mediafire.com/?dufzqewfa104fa5)
Bump.
Title: Re: Freeplay
Post by: toty on May 09, 2013, 11:35:48 AM
Hi, i need help when i press c in a replay my screen become like that and the game freeze
(http://uppix.net/5/0/c/93399071959c4011a8df0e8186dc7.png)
Title: Re: Freeplay
Post by: Basium on May 09, 2013, 12:22:32 PM
if you have windows 7, try to run freeplay as an administrator.
Title: Re: Freeplay
Post by: Drakz on May 11, 2013, 01:13:50 PM
In SA how i fix the bug when the camera get glitchy a sec when you do a grab? heres a rep to see :ajaja:

http://www.mediafire.com/?dufzqewfa104fa5 (http://www.mediafire.com/?dufzqewfa104fa5)
Bump.
I really need to solve this problem, anyone?
Title: Re: Freeplay
Post by: toty on May 15, 2013, 05:59:23 PM
if you have windows 7, try to run freeplay as an administrator.
Problem solved thanks you man
Title: Re: Freeplay
Post by: Sava on August 02, 2013, 04:09:50 PM
Bump.

So whenever I try to use the newest version of the VC Freeplay, my game ends up 'lagging'.
It runs perfect for like 2 secs and then the whole gameworld freezes(can move my camera) and then the game continues like it normally would for 2 seconds again and this goes on the whole time(Backspace doesn't help and I don't press X nor Space). I tried downloading it again, running it in different modes(VC too), rebooting my PC but nothing helps.I really want to use the new features, though.

Does anybody have a solution to this? I use Windows 7 64bit if that helps.

Title: Re: Freeplay
Post by: Determined on August 02, 2013, 04:16:32 PM
I have a similar problem, I try to record & my angle constantly changes & tommy & the vehicle blinks during the whole time, it only happens in VC though, works fine on LC/SAiVC. What I do to fix this is set up everything I need (jiffy time, weather, time, zoom limit etc.) & close freeplay, then the it stops glitching. If the weather changes by itself, just change the ingame weather & it'll show up in replays as well.
Title: Re: Freeplay
Post by: Shingetsu on August 02, 2013, 05:43:14 PM
Any tips for slower and smooth zoom ?
Title: Re: Freeplay
Post by: Determined on August 02, 2013, 05:48:22 PM
If you mean free cam, use Cam Hack in conjunction with Freeplay.
Title: Re: Freeplay
Post by: Shingetsu on August 02, 2013, 05:56:58 PM
If you mean free cam, use Cam Hack in conjunction with Freeplay.
nope , i mean zooming player with num "+" and "-" in VC
Title: Re: Freeplay
Post by: Determined on August 02, 2013, 06:11:00 PM
Hold both mouse buttons, lol.
Title: Re: Freeplay
Post by: Rust on August 02, 2013, 09:29:13 PM
That's the worst question I've ever seen :lol: :lol:
Title: Re: Freeplay
Post by: Shingetsu on August 03, 2013, 04:59:25 AM
Hold both mouse buttons, lol.
doesn't work , holding rshift still a abit fast for me .
That's the worst question I've ever seen :lol: :lol:
stfu .
Title: Re: Freeplay
Post by: FELIX on August 03, 2013, 05:13:07 AM
Hold both mouse buttons, lol.
doesn't work , holding rshift still a abit fast for me .

pull down/up the mouse slowly while pressing and holding left and right click
Title: Re: Freeplay
Post by: MikeyMouse on August 03, 2013, 05:17:35 AM
Or record normally and use pan/crop, zooming in and out should only be minimal and subtle anyway.
Title: Re: Freeplay
Post by: Shingetsu on August 03, 2013, 06:45:01 AM
Or record normally and use pan/crop, zooming in and out should only be minimal and subtle anyway.
that will reduce quality , especially for big zooms . so i want to keep the quality as best i can . Except you record in bigger resoulution , but i only have 1280x800 with this crap laptop so better way always in-game recording  :P
Title: Re: Freeplay
Post by: FELIX on August 04, 2013, 01:51:29 PM
Determined? People aren't listening to us :(

and @ MM pan/crop can't make as beautiful zooms as ingame zooms as it isn't 3d
Title: Re: Freeplay
Post by: Determined on August 04, 2013, 07:59:40 PM
That's their own fucking loss, I can't comprehend how can someone not have the common sense to do this, I thought everyone has that instinct.
Title: Re: Freeplay
Post by: Angel on April 06, 2014, 01:10:36 PM

  • SA Freeplay Release Version 2.0: http://www.gamefront.com/files/21416771 (http://www.gamefront.com/files/21416771)



I wont be annoying but google lead me to your forum again , i thought here should be the best mod that i need but face a problem .
If anyone know something about it .
https://www.youtube.com/watch?v=XhKokdppOsU (https://www.youtube.com/watch?v=XhKokdppOsU)
[/list]
Title: Re: Freeplay
Post by: NumeRo on April 08, 2014, 03:02:50 PM

    • SA Freeplay Release Version 2.0: http://www.gamefront.com/files/21416771 (http://www.gamefront.com/files/21416771)



    I wont be annoying but google lead me to your forum again , i thought here should be the best mod that i need but face a problem .
    If anyone know something about it .
    https://www.youtube.com/watch?v=XhKokdppOsU (https://www.youtube.com/watch?v=XhKokdppOsU)
    [/list]
    http://www.sendspace.com/file/p70rnm (http://www.sendspace.com/file/p70rnm)
    Title: Re: Freeplay
    Post by: Angel on April 09, 2014, 05:13:32 AM
    Thank you so much , i know the rest from the posts in this thread .
    Title: Re: Freeplay
    Post by: MxZz. on April 09, 2014, 05:27:28 AM
    http://gtasd.cba.pl/ (http://gtasd.cba.pl/)

    there aswell
    Title: Re: Freeplay
    Post by: JL on September 06, 2014, 10:43:22 AM
    if you have windows 7, try to run freeplay as an administrator.

    solved my problem aswell, thank you
    Title: Re: Freeplay
    Post by: Pendji on September 06, 2014, 10:52:18 AM
    Freeplay doesn't seem to work with the steam version of VC. Can probably downgrade VC or whatever but guess it's worth pointing out.
    Title: Re: Freeplay
    Post by: Rust on November 21, 2016, 04:55:57 PM
    I gotta bump. Does anyone have a link for the 4.1v of the VC Freeplay? The Dropbox page gives me an error.

    Before someone links me to 'gtasd', I've downloaded the file from this page and Freeplay won't stop changing my camera from third person to first person view while in a vehicle.
    Title: Re: Freeplay
    Post by: Blaze on November 22, 2016, 06:30:26 AM
    https://www.sendspace.com/file/tn7o8u
    Title: Re: Freeplay
    Post by: Rust on November 22, 2016, 08:08:42 AM
    Thank you! :ffvsielj3:
    Title: Re: Freeplay
    Post by: SoLoD on December 25, 2016, 10:24:56 PM
    I have a question to editors who use freeplay.
    Usually i see in gtas videos that you place bike/car in a center of screen. So, then you are using -+ to find needed distance.
    But when replay is over and you start it again - camera goes to default position.
    Question is if you can save properties, because if replay is short, i have no time to play with camera, i need to record video as fast as i can.
    Title: Re: Freeplay
    Post by: Blaze on October 11, 2018, 03:01:09 PM
    4.1v pls ;_;
    Title: Re: Freeplay
    Post by: Akiri on March 25, 2019, 02:09:58 AM
    I packed VC freeplay 4.1 and SA freeplay (I don't know which version..)
    https://drive.google.com/open?id=1OJmHNXle1LZeaoVVdsFnxu0cw71IByxF
    Title: Re: Freeplay
    Post by: jooker on April 06, 2019, 08:51:41 AM
    I packed VC freeplay 4.1 and SA freeplay (I don't know which version..)
    https://drive.google.com/open?id=1OJmHNXle1LZeaoVVdsFnxu0cw71IByxF
    Need permission to open it.
    Title: Re: Freeplay
    Post by: SHPROT on April 22, 2019, 10:28:33 AM
    Give link please
    Title: Re: Freeplay
    Post by: SkilZ on April 22, 2019, 10:43:08 AM
    For VC or SA ?
    Title: Re: Freeplay
    Post by: SHPROT on April 22, 2019, 11:13:45 AM
    sry, SA
    Title: Re: Freeplay
    Post by: SkilZ on April 22, 2019, 12:21:59 PM
    https://www.sendspace.com/file/1wn9en
    Title: Re: Freeplay
    Post by: SHPROT on April 22, 2019, 01:47:19 PM
    Thank you
    Title: Re: Freeplay
    Post by: Akiri on April 30, 2019, 09:28:28 AM
    I packed VC freeplay 4.1 and SA freeplay (I don't know which version..)
    https://drive.google.com/open?id=1OJmHNXle1LZeaoVVdsFnxu0cw71IByxF
    Need permission to open it.

    Sorry its my first time using google drive...
    https://drive.google.com/file/d/1OJmHNXle1LZeaoVVdsFnxu0cw71IByxF/view?usp=sharing

    now this link may work! ;D
    Title: Re: Freeplay
    Post by: Cooper on April 26, 2020, 02:57:04 PM
    hello, could someone please hang me freeplay for vc? thank you very much
    Title: Re: Freeplay
    Post by: Srcry on April 26, 2020, 05:12:46 PM
    https://www.mediafire.com/file/2wxv3dyi1xxsfh8/Freeplay.exe/file
    Title: Re: Freeplay
    Post by: Cooper on April 27, 2020, 03:41:44 PM
    thank you! :wub:
    Title: Re: Freeplay
    Post by: Kingjad on July 26, 2020, 01:27:33 PM
    Does Freeplay work with all versions of Windows? I tried using it earlier and it didn't want to do anything. It's my usual VC and as it was same version of VC and Freeplay I'd used on Windows 7 before, I was assuming the only difference would be me using Windows 10 now, for some stupid reason.

    Anyone else had issues?
    Title: Re: Freeplay
    Post by: Rainbow on July 26, 2020, 02:53:54 PM
    Does Freeplay work with all versions of Windows? I tried using it earlier and it didn't want to do anything. It's my usual VC and as it was same version of VC and Freeplay I'd used on Windows 7 before, I was assuming the only difference would be me using Windows 10 now, for some stupid reason.

    Anyone else had issues?
    Worked for me without issues on both 7 and 10 on my laptop and desktop (both did the upgrade). It does seem to take a bit longer to open on 10 though for me.
    Title: Re: Freeplay
    Post by: Kingjad on July 26, 2020, 03:03:07 PM
    Turns out I forgot the whole 'run as administrator' crap. Been a while since I've been on a desktop when not having to do actual work and just for fun!

    Dannye never really got the credit he deserved, did Freeplay and the MAIN.SCM. What a hero.
    Title: Re: Freeplay
    Post by: Dannye on August 07, 2020, 09:54:36 PM
    Thanks! I had good times back in the days (and nights, hah, some long nights I recall - trying to figure out how to get some of the Freeplay function ideas to work) building them both. I do wish I'd managed to get Freeplay off the ground a few years earlier than I did, but ah well, it was great to release it see people embrace it, and I was very happy for every video I got to make afterwards where I could utilise it!
    Title: Re: Freeplay
    Post by: Lex on August 07, 2020, 10:55:04 PM
    Omg Danny is back? How old are you now?
    Title: Re: Freeplay
    Post by: JustAdam on August 10, 2020, 04:38:53 AM
    It's a pleasure to see someone without da stunting wouldn't be moar easy and cool as it is till now.  :wub:
    Title: Re: Freeplay
    Post by: Ezraph2001 on October 22, 2020, 11:13:19 PM
    bump: i had Freeplay work this one time and now it doesn't anymore. Running a Windows 8.1 machine...

    EDIT: i had to restart to get it to work again. there should be a fix so you can use it on any OS without any probs...
    Title: Re: Freeplay
    Post by: Lex on October 26, 2020, 05:30:16 AM
    someone knows why my game freeze when i used some of keys of freeplay
    Title: Re: Freeplay
    Post by: Rainbow on October 26, 2020, 07:07:18 AM
    someone knows why my game freeze when i used some of keys of freeplay
    Did you press keys like Z or X or does the game crash? And what are you pressing that causes it?
    Title: Re: Freeplay
    Post by: Lex on October 26, 2020, 07:26:30 AM
    everything, it crashes and close the game
    Title: Re: Freeplay
    Post by: Rainbow on October 26, 2020, 08:44:28 AM
    Never had that, sorry  :unsure:
    Title: Re: Freeplay
    Post by: Ezraph2001 on October 27, 2020, 03:36:21 AM
    what OS are you at rn
    i remember it crashes when i use it on 1.1 exe, but it doesn't on 1.0, i was using windows 7 that time tho so i never had any problems since, except it doesn't work and i had to restart my OS (i'm using 8.1)
    Title: Re: Freeplay
    Post by: Dannye on October 31, 2020, 06:39:19 PM
    Sorry to hear some people are having trouble getting Freeplay to run. I'll mention the two primary causes of issues below, though both have been already mentioned in this thread so apologies if it is not of any use, but I currently cannot think of anything else I can suggest to help:

    It is true that Freeplay will only run on the VCv1.0 version of the game/exe, and thus it will likely crash or not work if trying to run it on VC1.1. It is also likely that the same issues would occur on the Steam version of the game (unless there is a 'downgrade' tool for that, I don't know). The reason for this is that the memory addresses Freeplay hooks into are all slightly different across the different versions of the game exe. I had always meant to look into adding support for the other versions of the game, but that went over my head a bit (though there are tools that attempt to help, such as one called 'vcversion') and more to the point I just never got around to it - and at the time most stunters (I think) were using VC1.0 anyway.

    The other important thing is "run as administrator" - when trying Freeplay now, on my Windows10 PC, I cannot get it to work without that flag set. It is also possible setting a "compatibility mode" helps, I have noticed that previously (though when I just tried it again now it worked okay without it, surprisingly).
    Title: Re: Freeplay
    Post by: Lex on November 01, 2020, 12:01:41 AM
    yup!, VC 1.1 is crap, even modloader isn't working or you game with that version! I hate that skyhigh
    Title: Re: Freeplay
    Post by: MtS on November 14, 2020, 10:50:19 PM
    A few weeks ago Max asked me if I could change freeplay to modify the speed of the cameras, so I made a modificated version that includes a trackbar input to control the speed of the free camera mode and the zoom function.

    (https://i.imgur.com/n7tV6Jn.jpg)

    Here's the link, it includes the source code:
    https://www.dropbox.com/s/0s0xn8p6huo95te/Freeplay%20VC.rar?dl=0
    https://www.dropbox.com/s/30y2onfuvvuqvo5/Freeplay%20SA.rar?dl=0

    It's a very simple add up but a lot of people seem to find it useful, so I hope it helps.

    Thanks to Dannye, Max and Sorcery for all the help!
    Title: Re: Freeplay
    Post by: Faiz on November 14, 2020, 11:41:41 PM
    A few weeks ago Max asked me if I could change freeplay to modify the speed of the cameras, so I made a modificated version that includes a trackbar input to control the speed of the free camera mode and the zoom function.

    (https://i.imgur.com/n7tV6Jn.jpg)

    Here's the link, it includes the source code:
    https://www.dropbox.com/s/w7bxgdavoe0lv95/Freeplay%20VC.rar?dl=0

    It's a very simple add up but a lot of people seem to find it useful, so I hope it helps.

    Thanks to Dannye, Max and Sorcery for all the help!
    Awesome MTS !!!
    Title: Re: Freeplay
    Post by: Minq on November 15, 2020, 12:32:49 AM
    I hope we get something like that for SA as well. Looks fantastic!
    Title: Re: Freeplay
    Post by: Ezraph2001 on November 15, 2020, 03:01:47 AM
    A few weeks ago Max asked me if I could change freeplay to modify the speed of the cameras, so I made a modificated version that includes a trackbar input to control the speed of the free camera mode and the zoom function. blah blah blah blah here's the link https://www.dropbox.com/s/w7bxgdavoe0lv95/Freeplay%20VC.rar?dl=0

    It's a very simple add up but a lot of people seem to find it useful, so I hope it helps.

    Been rocking with your version, thanks :D

    I hope we get something like that for SA as well. Looks fantastic!
    Yes I agree. ♥
    Title: Re: Freeplay
    Post by: MtS on November 15, 2020, 03:42:49 AM
    I hope we get something like that for SA as well. Looks fantastic!
    Yes I agree. ♥

    Oh right, I'll do that!

    e/ I just realized I only have the source code for the VC version, if anyone can provide the SA version's source code, that would be very helpful.
    Title: Re: Freeplay
    Post by: Lex on November 15, 2020, 05:04:55 AM
    I hope we get something like that for SA as well. Looks fantastic!
    Yes I agree. ♥

    Oh right, I'll do that!

    e/ I just realized I only have the source code for the VC version, if anyone can provide the SA version's source code, that would be very helpful.

    Dannye was very active lately, I think he'll comeback again shortly. You could send him a message
    Title: Re: Freeplay
    Post by: Minq on November 15, 2020, 07:38:43 AM
    I hope we get something like that for SA as well. Looks fantastic!
    Yes I agree. ♥

    Oh right, I'll do that!

    e/ I just realized I only have the source code for the VC version, if anyone can provide the SA version's source code, that would be very helpful.

    Dannye was very active lately, I think he'll comeback again shortly. You could send him a message

    I hope he still has the source code for it. It would be cool to do stuff without camhack.
    Title: Re: Freeplay
    Post by: Dannye on November 17, 2020, 01:00:06 AM
    I do still have the source code for SA Freeplay. There was a big under-the-hood rewrite of the source code between the VC v3 and v4 releases, and it was only after that (thus v4) where I was finally happy with the code enough to include it in the official release. SA Freeplay never got any such update, so the source code for it is still a mess. If it is urgent I can share it as-is, otherwise I'll try to take a look at it and see how much work it'd be for me to clean it up a bit (making it more consistent with the VC source) first.
    Title: Re: Freeplay
    Post by: Lex on November 17, 2020, 03:09:37 AM
    I do still have the source code for SA Freeplay. There was a big under-the-hood rewrite of the source code between the VC v3 and v4 releases, and it was only after that (thus v4) where I was finally happy with the code enough to include it in the official release. SA Freeplay never got any such update, so the source code for it is still a mess. If it is urgent I can share it as-is, otherwise I'll try to take a look at it and see how much work it'd be for me to clean it up a bit (making it more consistent with the VC source) first.

    Could you also share me the source code? I'll try something
    Title: Re: Freeplay
    Post by: MtS on November 21, 2020, 02:20:09 PM
    i realized the source code i uploaded wasnt right, it was one that i was testing some modifications and some functions were commented (thus disabled if you were to compile and run it)

    also the exe wasnt compiled including the libs statically which could give an error of missing libraries, so i recompiled with them

    i updated the link, everything should be alright now

    i'll wait for dannye to organize the code in the SA version and then i'll include the modification here
    Title: Re: Freeplay
    Post by: Lex on November 21, 2020, 04:36:42 PM
    Thanks, just take your time Dannye.

    SA freeplay + source code would be great!
    Title: Re: Freeplay
    Post by: Dannye on November 22, 2020, 02:00:13 AM
    And here it is  :D
    ----

    Hi all, I have made a new proper release of SA Freeplay to go along with the behind-the-scenes source code overhaul/release.

    Get SA Freeplay v3 (with source code included) here:
    https://www.moddb.com/mods/freeplay-for-san-andreas/downloads/sa-freeplay-v3-with-source (https://www.moddb.com/mods/freeplay-for-san-andreas/downloads/sa-freeplay-v3-with-source)

    The main change from the previous release is the aforementioned source code overhaul, which should have little effect on anyone wanting to use Freeplay itself (but for those inspecting the source, note that now it should be much more consistent with the VC Freeplay source code - it still isn't the best, but trust me its heaps better than it used to be  :lol:).

    However I couldn't help myself but go for a few bugfixes and improvements to include as well. Of note are the following (see changelog included in release for more info):

    Thanks all, enjoy. Let me know if you have any questions/issues.

    NB: I'll be updating the first post, and hopefully doing a re-upload (without change, so just for the reliable hosting) of the VC version, sometime in the next few days.
    Title: Re: Freeplay
    Post by: Minq on November 22, 2020, 04:38:14 AM
    Hello dannye, thanks alot for creating a proper release of SA freeplay in 2020. I really appreciate your hard work.
    Your tool is verily revolutionary. The only thing that is really missing is that you can create smooth cam angles on the stunts. Something more advanced than Camhack. Maybe It's possible in the near future :P
    Title: Re: Freeplay
    Post by: Ezraph2001 on November 22, 2020, 05:31:05 AM
    finally, y'all got what y'all wanted thanks to him :D
    Title: Re: Freeplay
    Post by: Lex on November 22, 2020, 08:26:58 AM
    Hello dannye, thanks alot for creating a proper release of SA freeplay in 2020. I really appreciate your hard work.
    Your tool is verily revolutionary. The only thing that is really missing is that you can create smooth cam angles on the stunts. Something more advanced than Camhack. Maybe It's possible in the near future :P

    Im doing it now.  ;)
    Title: Re: Freeplay
    Post by: MtS on November 22, 2020, 11:18:13 AM
    thanks dannye

    here are both versions, did some slight modification in the source code for the VC one

    https://www.dropbox.com/s/0s0xn8p6huo95te/Freeplay%20VC.rar?dl=0
    https://www.dropbox.com/s/30y2onfuvvuqvo5/Freeplay%20SA.rar?dl=0

    let me know if there are any issues
    Title: Re: Freeplay
    Post by: ARS on November 22, 2020, 11:35:06 AM
    So we can finally make slow camera movements in freeplay without camhack?
    Title: Re: Freeplay
    Post by: MtS on November 22, 2020, 11:50:05 AM
    So we can finally make slow camera movements in freeplay without camhack?
    Very correct.  :euro:


    Hello dannye, thanks alot for creating a proper release of SA freeplay in 2020. I really appreciate your hard work.
    Your tool is verily revolutionary. The only thing that is really missing is that you can create smooth cam angles on the stunts. Something more advanced than Camhack. Maybe It's possible in the near future :P
    I actually have some ideas that I might implement someday, maybe make a new camera tool if everything works well.
    Title: Re: Freeplay
    Post by: Ezraph2001 on November 22, 2020, 07:18:24 PM
    I actually have some ideas that I might implement someday, maybe make a new camera tool if everything works well.
    that would be great, that'll replace camhack :D
    Title: Re: Freeplay
    Post by: Minq on November 24, 2020, 12:44:20 PM
    thanks dannye

    here are both versions, did some slight modification in the source code for the VC one

    https://www.dropbox.com/s/0s0xn8p6huo95te/Freeplay%20VC.rar?dl=0
    https://www.dropbox.com/s/30y2onfuvvuqvo5/Freeplay%20SA.rar?dl=0

    let me know if there are any issues

    It works like a charm. Finally we don't have to use Camhack anymore. Thank you for your effort.
    Title: Re: Freeplay
    Post by: Lex on November 29, 2020, 03:32:08 AM
    thanks dannye

    here are both versions, did some slight modification in the source code for the VC one

    https://www.dropbox.com/s/0s0xn8p6huo95te/Freeplay%20VC.rar?dl=0
    https://www.dropbox.com/s/30y2onfuvvuqvo5/Freeplay%20SA.rar?dl=0

    let me know if there are any issues

    do you have any options for downloading?

    it seems dropbox itsn't working for me, im sorry for disturb.
    Title: Re: Freeplay
    Post by: Ezraph2001 on November 29, 2020, 03:42:44 AM
    thanks dannye

    here are both versions, did some slight modification in the source code for the VC one

    https://www.dropbox.com/s/0s0xn8p6huo95te/Freeplay%20VC.rar?dl=0
    https://www.dropbox.com/s/30y2onfuvvuqvo5/Freeplay%20SA.rar?dl=0

    let me know if there are any issues

    do you have any options for downloading?

    it seems dropbox itsn't working for me, im sorry for disturb.

    dropbox worked for me hmmmm
    Title: Re: Freeplay
    Post by: MtS on November 29, 2020, 10:15:44 AM
    thanks dannye

    here are both versions, did some slight modification in the source code for the VC one

    https://www.dropbox.com/s/0s0xn8p6huo95te/Freeplay%20VC.rar?dl=0
    https://www.dropbox.com/s/30y2onfuvvuqvo5/Freeplay%20SA.rar?dl=0

    let me know if there are any issues

    do you have any options for downloading?

    it seems dropbox itsn't working for me, im sorry for disturb.

    http://www.mediafire.com/folder/genrf3xlcq66r/freeplay_w_camspeed_trackbar

    https://mega.nz/folder/74I3kADa#JkQI-9HebkC7JDwZvpL5zw
    Title: Re: Freeplay
    Post by: Lex on November 29, 2020, 11:48:27 PM
    thanks dannye

    here are both versions, did some slight modification in the source code for the VC one

    https://www.dropbox.com/s/0s0xn8p6huo95te/Freeplay%20VC.rar?dl=0
    https://www.dropbox.com/s/30y2onfuvvuqvo5/Freeplay%20SA.rar?dl=0

    let me know if there are any issues

    works damn fine! thanks mts

    do you have any options for downloading?

    it seems dropbox itsn't working for me, im sorry for disturb.

    http://www.mediafire.com/folder/genrf3xlcq66r/freeplay_w_camspeed_trackbar

    https://mega.nz/folder/74I3kADa#JkQI-9HebkC7JDwZvpL5zw
    Title: Re: Freeplay
    Post by: Dannye on November 30, 2020, 10:33:12 PM
    Hi all, just a quick post to say I have finally done a re-upload of the latest base version of VC Freeplay (v4.1). If you already have it, nothing has changed, it just now has a stable hosting provider. If anyone needs it, the link is:
    https://www.moddb.com/mods/freeplay-for-vice-city/downloads/vc-freeplay-v4-1-with-source (https://www.moddb.com/mods/freeplay-for-vice-city/downloads/vc-freeplay-v4-1-with-source)

    I have also updated the first-post of the thread - now includes the new working download links to the latest VC and SA Freeplays, both the base versions and MtS's variants as well.

    Cheers
    Title: Re: Freeplay
    Post by: Dannye on December 27, 2020, 12:16:53 AM
    I am excited to announce there will be a new version VC Freeplay, coming soon!

    I had no specific plans to do further work on it, but then I started doing some stunts where the player is not always on the primary vehicle, and thus I knew that any filming of the stunts would require the 'Vehicle Camera Lock' function. But in checking it out, I was reminded just how lacking that function was - it only worked for Cinematic/Unique Camera modes (and didn't even work perfectly for them) and most disappointingly it didn't work at all for Free-Camera (mouse-controlled rotate-around-player Camera). It's been quite difficult to track down, but I have finally figured it out - though that difficulty was quite useful as in the meantime I ended up figuring out a bunch of other unrelated potential changes (mostly bug fixes and/or minor additions) I can make too. More details when I can properly implement everything.
    Title: Re: Freeplay
    Post by: Srcry on December 27, 2020, 02:45:13 AM
    Sounds real good! Always exciting to see new freeplay features.
    Title: Re: Freeplay
    Post by: Ezraph2001 on December 27, 2020, 03:17:53 AM
    I am excited to announce there will be a new version VC Freeplay, coming soon!

    I had no specific plans to do further work on it, but then I started doing some stunts where the player is not always on the primary vehicle, and thus I knew that any filming of the stunts would require the 'Vehicle Camera Lock' function. But in checking it out, I was reminded just how lacking that function was - it only worked for Cinematic/Unique Camera modes (and didn't even work perfectly for them) and most disappointingly it didn't work at all for Free-Camera (mouse-controlled rotate-around-player Camera). It's been quite difficult to track down, but I have finally figured it out - though that difficulty was quite useful as in the meantime I ended up figuring out a bunch of other unrelated potential changes (mostly bug fixes and/or minor additions) I can make too. More details when I can properly implement everything.

    Whatever that is, I'm down for the new features! Looking forward :D
    Title: Re: Freeplay
    Post by: Jason on December 27, 2020, 04:23:14 AM
    Pleeeeease Mr Dannye, are you able to look into FOV adjustment? Tools like ViceFOV allow a higher FOV (fisheye-like effect) during replays, but nothing will allow a lower FOV (telescopic lens effect).
    Title: Re: Freeplay
    Post by: Dannye on January 06, 2021, 04:40:20 AM
    Happy to say it has been progressing well, here's what I've been able to implement so far (there's a couple other things I want to look into, but I'd say this may pretty much end up being the full list of changes):
    (updated with additions from this subsequent post (https://www.gtastunting.net/index.php?topic=38567.msg1370989#msg1370989))

    New toggle on/off Features:

    New always-on Features:
    (In both cases, I know other methods are generally used to achieve these, hence why I simply have them as always-on. They're only here for completeness)

    Feature fixes/improvements:

    Usability improvements:

    Hopefully a release won't be too far away!



    Pleeeeease Mr Dannye, are you able to look into FOV adjustment? Tools like ViceFOV allow a higher FOV (fisheye-like effect) during replays, but nothing will allow a lower FOV (telescopic lens effect).
    Good news, MtS has been working on an FOV feature! So hopefully something like what you're after will be on its way to a Freeplay sometime too  :)
    Title: Re: Freeplay
    Post by: Ezraph2001 on January 06, 2021, 05:45:55 AM
    Pleeeeease Mr Dannye, are you able to look into FOV adjustment? Tools like ViceFOV allow a higher FOV (fisheye-like effect) during replays, but nothing will allow a lower FOV (telescopic lens effect).
    Good news, MtS has been working on an FOV feature! So hopefully something like what you're after will be on its way to a Freeplay sometime too  :)

    I can't wait. With the new FOV feature Mateus is working on, at least make it so it should be compatible with ThirteenAG's widescreen fix mod since I use it for a living. Looking forward to this one holy shit.
    Title: Re: Freeplay
    Post by: Dannye on January 08, 2021, 12:35:49 AM
    I've made some a few more changes/additions since my last post, so in addition to that earlier list (https://www.gtastunting.net/index.php?topic=38567.msg1370965#msg1370965) (which I'll update to include this stuff too), there's also:

    New toggle on/off Features:

    New always-on Features:

    Feature fixes/improvements:

    Usability improvements:

    And with that I think I'm happy to call it done for this release now! I just gotta work on updates to the documentation and maybe a bit more last minute testing. v5 coming soon  :D
    Title: Re: Freeplay
    Post by: Ezraph2001 on January 08, 2021, 02:10:12 AM
    The 'Trails' Feature (which is probably rarely used, if ever) remains...

    There's always the trails plugin that adds that feature to VC's video settings...HAHAHAHAHA

    I'm excited for this.
    Title: Re: Freeplay
    Post by: Max_ on January 08, 2021, 02:57:42 PM
    That's huge! Thanks for all the work and time you invested in these updates
    Can't wait to test it out
    Title: Re: Freeplay
    Post by: Dannye on January 10, 2021, 03:32:45 PM
    VC Freeplay v5 is now available!

    Download here: VC Freeplay v5 with source, via ModDB (https://www.moddb.com/mods/freeplay-for-vice-city/downloads/vc-freeplay-v5-with-source)
    See this post for a full changelog: Changes made for v5 (https://www.gtastunting.net/index.php?topic=38567.msg1370965#msg1370965)

    The download package also includes an updated documentation html file (no more plain text help files!), which covers all the information, features (with extended details) and complete changelog.

    A modified version which includes MtS's fantastic camera movement speed improvements will be on its way soon.

    Cheers all
    Title: Re: Freeplay
    Post by: Jason on January 11, 2021, 08:53:56 PM
    Love u Dannye and MtS <3
    Title: Re: Freeplay
    Post by: Krypton on January 24, 2021, 10:01:21 PM
    This is great :wub: Very excited for the FOV feature on its way!
    Title: Re: Freeplay
    Post by: MtS on February 08, 2021, 10:37:20 AM
    I finished doing the FOV feature and setting up the camera speed slider to the new version of freeplay, now there are 2 sliders:

    (https://i.imgur.com/5lM3OSr.jpg)

    Here's a preview of the FOV feature:
    https://www.youtube.com/watch?v=lzRQrAyGwt4&feature=youtu.be

    Keys
    F7 - Enable/Disable FOV change
    F5 - Decrease FOV
    F6 - Increase FOV

    Link:
    https://www.dropbox.com/s/a30pokkd2b6kefq/freeplay_vc.rar?dl=0

    Let me know if there is any trouble.
    Title: Re: Freeplay
    Post by: Ezraph2001 on February 08, 2021, 04:16:07 PM
    I finished doing the FOV feature and setting up the camera speed slider to the new version of freeplay, now there are 2 sliders:

    (https://i.imgur.com/5lM3OSr.jpg)

    I was hoping that the new features work with ThirteenAG's widescreen fix but alas it did not. FeelsBadMan. Good thing is there's still that camera speed slider that I always use for a living. :D
    Title: Re: Freeplay
    Post by: SkilZ on February 09, 2021, 01:09:32 AM
    I finished doing the FOV feature and setting up the camera speed slider to the new version of freeplay, now there are 2 sliders:

    (https://i.imgur.com/5lM3OSr.jpg)

    Here's a preview of the FOV feature:
    https://www.youtube.com/watch?v=lzRQrAyGwt4&feature=youtu.be

    Keys
    F7 - Enable/Disable FOV change
    F5 - Decrease FOV
    F6 - Increase FOV

    Link:
    https://www.dropbox.com/s/a30pokkd2b6kefq/freeplay_vc.rar?dl=0

    Let me know if there is any trouble.

    THank you very much :)
    Title: Re: Freeplay
    Post by: Dannye on February 09, 2021, 01:15:04 AM
    Fantastic work MtS!   ;D

    I've updated the first post to include the link/details.
    Title: Re: Freeplay
    Post by: Krypton on February 09, 2021, 04:13:25 AM
    Awesome!! Works great, thanks MtS and Dannye :)
    Title: Re: Freeplay
    Post by: Artifex on February 09, 2021, 04:15:28 AM
    I need this FOV for SA :o
    Title: Re: Freeplay
    Post by: Lex on February 09, 2021, 08:06:09 AM
    I need this FOV for SA :o

    Up for that
    Title: Re: Freeplay
    Post by: MtS on February 09, 2021, 03:01:33 PM
    I'll try to get it done for SA until the end of the week.
    Title: Re: Freeplay
    Post by: Dannye on May 22, 2021, 01:19:14 AM
    VC Freeplay v6 (aka the "I'm running out of unused keys on the keyboard" edition) is now available!

    Download here: VC Freeplay v6 with source, via ModDB (https://www.moddb.com/mods/freeplay-for-vice-city/downloads/vc-freeplay-v6-with-source)
    The documentation file, included in this package, contains full detail on each feature (updated for the new/changed stuff, in addition to making them easier to read) and a complete changelog.

    Excerpts from the Changelog:


    Cheers all!
    Title: Re: Freeplay
    Post by: Krypton on May 22, 2021, 08:51:40 PM
    Gonna try out the speed update for the cam movements, if it is what I think it is I'm a very happy guy. Thanks Dannye :wub:
    Title: Re: Freeplay
    Post by: Srcry on May 23, 2021, 01:43:28 PM
    I've been lazy as hell with actually trying out the new freeplay features, but I still gotta give massive thanks for giving us all the freedom imaginable to manipulate camera angles.
    Title: Re: Freeplay
    Post by: Minq on May 24, 2021, 06:57:32 AM
    Wow, that looks like a major update. I'm curious what kind of things people are going to do in the future with different variations of camera angles. Especially the smooth camera option made it for me.

    Thanks dannye.

    I hope the SA Freeplay gets an update like this as well :wub:.

     
    Title: Re: Freeplay
    Post by: Lex on May 24, 2021, 05:14:03 PM
    Wow, that looks like a major update. I'm curious what kind of things people are going to do in the future with different variations of camera angles. Especially the smooth camera option made it for me.

    Thanks dannye.

    I hope the SA Freeplay gets an update like this as well :wub:.

    You wait for my solo with never seen before camera angles
    Title: Re: Freeplay
    Post by: Ezraph2001 on May 26, 2021, 06:49:31 AM
    I'm surprised that you dropped v6, because right now I connected to the forums with a fucking proxy and now this shit. Holy fuck.

    Quote
    This functionality has been written to (hopefully) work as expected even if using the 3rd-party "WidescreenFix" mod in conjunction (this is a 3rd party modification that also interacts with the game's internal FOV settings)

    Holy shit, I've been using it all the time and before v6 I asked MtS to make it so the FOV feature is compatible with the plugin, and happy to report that it worked, so shoutout to him :wub: :wub: :wub:

    I prefer the "slider" version from Mateus tho, so let's just wait for him to drop his part :D Can't wait to force myself to use a fucking fullsized keyboard to try out the angles because I'm using a fucking TKL XDXDXDXDXDXD

    Wow, that looks like a major update. I'm curious what kind of things people are going to do in the future with different variations of camera angles. Especially the smooth camera option made it for me.

    Thanks dannye.

    I hope the SA Freeplay gets an update like this as well :wub:.

    You wait for my solo with never seen before camera angles

    yeah, expect Kacknase-style angles from him soon XDXDXD
    Title: Re: Freeplay
    Post by: Dannye on June 04, 2021, 02:50:15 AM
    Cheers for the kind words everyone  :wub:

    With thanks to Max, a minor hotfix may be on its way - it turns out that my use of the left/right mouse clicks for on-the-fly camera speed adjustments may not have been the best idea, as sometimes it simply doesn't work. The update thus includes an alternate key binding for those features, assigned to the left/right square-bracket keys (support may be subject to the overall keyboard type you use... hopefully at least one of the approaches will work for everyone). I might play around with it a little bit more, to see if I can get a better understanding of what the deal is with the mouse stuff, in case somehow there's a way around it, but if not I'll be sure to post the updated version here soon. Until then, if anyone else notices this issue (or any others), let me know.
    Title: Re: Freeplay
    Post by: Dannye on March 02, 2022, 01:20:52 AM
    Big update time!  :D

    A beta release of version 7 of Freeplay for Vice City is now available:

    VC Freeplay v7 Beta with source, via ModDB (https://www.moddb.com/mods/freeplay-for-vice-city/downloads/vc-freeplay-v7-beta-with-source)

    This release contains significant additions and changes from v6 and (despite being labelled as a beta) I highly recommend using this v7 rather than the older v6. The main reason I am calling this a beta is that there are still some rough edges to it, some more changes I am hoping to make to it, and I haven't had the time to dedicate to fully updating the official HTML-based documentation file (as such, the primary help file for this release, documenting all the new v7 stuff, is contained in a plaintext file; the OUTDATED v6 HTML file is also included, for reference).

    Some highlights from v7:

    My recent edit of the VC Throwback 2 video was extremely reliant on a bunch of the new features/changes included in this release, I hope they can be of use to you guys too!

    Any feedback, questions, etc are welcome.
    Cheers
    Title: Re: Freeplay
    Post by: Ezraph2001 on March 02, 2022, 07:42:12 PM
    damn dannye back at it again with the update POG
    Title: Re: Freeplay
    Post by: Dannye on September 01, 2022, 07:08:11 AM
    The second beta release of Freeplay version 7 for Vice City is now available.

    Download: VC Freeplay v7 Beta 2 with source, via ModDB (https://www.moddb.com/mods/freeplay-for-vice-city/downloads/vc-freeplay-v7-beta-2-with-source)

    This is a smaller update compared to the first v7 beta, however it still contains a number of new features, updated features, and general usability improvements. Once again I am referring to it as a 'beta' as I still have not had time to properly update the official HTML documentation file, and as such (just like with Beta 1) the details of the changes made in this release are noted in a changelog-like plaintext file. (For reference, this package includes not only its specific help/changelog file, but also the Beta 1 version, and the outdated v6 HTML file).

    General Usability Improvements:

    New Features:

    Updated Features:

    See the included help file for further details/hints/caveats/etc on all of these.

    Any feedback or questions are welcome.

    Cheers
    Title: Re: Freeplay
    Post by: Max_ on September 01, 2022, 09:13:22 PM
    Absolutely fantastic additions once again. Also enjoy to read through your changelogs and really understand the functionality/use cases. Your explanations are spot on
    Thanks Dannye!
    Title: Re: Freeplay
    Post by: Ezraph2001 on September 02, 2022, 03:02:22 AM
    noice
    Title: Re: Freeplay
    Post by: Jason on September 02, 2022, 10:47:26 PM
    Truly the man when it comes to ease of life additions to the game.

    I have but one request for the next release; could we please have a more interactive UI for the external program? A feature I would LOVE is programmable hotkeys. There are a handful of features I will always turn on when I begin filming, or will need to keep turning on with each replay (such as weather, time), or some hotkeys get in the way of other windows functions or game inputs. How possible is it to introduce a programming menu where we can force default states of each feature, and allow us to choose our own hotkeys, including setting multiple features to the same hotkey?
    Title: Re: Freeplay
    Post by: Dannye on September 05, 2022, 07:01:05 AM
    Thanks for the kind words all!  :happy:


    I have but one request for the next release; could we please have a more interactive UI for the external program? A feature I would LOVE is programmable hotkeys. There are a handful of features I will always turn on when I begin filming, or will need to keep turning on with each replay (such as weather, time), or some hotkeys get in the way of other windows functions or game inputs. How possible is it to introduce a programming menu where we can force default states of each feature, and allow us to choose our own hotkeys, including setting multiple features to the same hotkey?
    Something like that would definitely be great to have, but the hurdle has always been that I unfortunately don't have any experience with doing GUI stuff in C++ (from trying to get my head around it, it seems significantly more complicated than doing command-line-only stuff). That said, I still would love Freeplay to have some sort of customisation like what you've described, so I am keen to try and figure out ways to do it even without a GUI... perhaps something along the lines of a settings file that can be edited - it might not be perfect, but a step in the right direction at least (I certainly would not miss the absurdity that was having to memorise/repeat a big string of keypresses everytime I started a new recording session while working on the Throwback video :lol:). I'm definitely gonna look into this.

    In regards to the Weather issue:
    Having to re-set it for each replay I think stems from a combination of how I implemented the feature in Freeplay and also how I did the related feature in the USCM as well. I must try to revisit that stuff, but as a (hopefully temporary) workaround for the time being, from my experience you can get away with only having to set the weather once per recording session (assuming you are wanting the same weather type for each replay you capture) by making use of the USCM: while in normal gameplay (not watching a replay), use the USCM feature for cycling through weather types to set it to the one you're after, then enable Freeplay's "Weather Control" toggle directly (as opposed to just using Freeplay to activate a specific Weather type, which automatically enables "Weather Control" at the same time), and that should do it, one-and-done.
    Title: Re: Freeplay
    Post by: Angle.Fire on November 03, 2022, 02:09:01 AM
    I just have an idea and I really dont know if it's suggested or thought before.

    Would it be possible to add Free Camera feature which can be controlled as a helicopter on first person view? I'm sure crazier edits can be done with easier controlling.

    Edit: I mean like the start of this video but in Freeplay (First 15 seconds)  https://youtu.be/1z3c5PuvKNI
    Title: Re: Freeplay
    Post by: Dannye on March 04, 2023, 10:58:16 PM
    Modding season continues: the full v7 release of Freeplay for Vice City is finally here!

    Download: VC Freeplay v7 Final with source, via ModDB (https://www.moddb.com/mods/freeplay-for-vice-city/downloads/vc-freeplay-v7-final-with-source)

    This release not only contains new additions/improvements over the prior beta releases (beta1 (https://www.gtastunting.net/index.php?topic=38567.msg1374716#msg1374716), beta2 (https://www.gtastunting.net/index.php?topic=38567.msg1375598#msg1375598)), but also finally incorporates a fully updated HTML Documentation file (significantly overhauled - not just to cover the new changes, but also to improve the document, with better readability and consistency, and even updates to the details sections for much of the unchanged functionality).

    ========= Highlights of stuff new to this release =========
    (see the Changelog section of the Documentation file for the complete list)

    New Features:

    Updates & Fixes:

    Usability & Customisation:

    Any feedback or questions are welcome.

    Cheers
    Title: Re: Freeplay
    Post by: Ezraph2001 on March 07, 2023, 07:05:13 PM
    Would it be possible to add Free Camera feature which can be controlled as a helicopter on first person view? I'm sure crazier edits can be done with easier controlling.

    Edit: I mean like the start of this video but in Freeplay (First 15 seconds)  https://youtu.be/1z3c5PuvKNI

    of course there's replay manager, but before that i used to use the skimmer and play around with it, then save a replay and hide the player vehicle for some halfway decent shots (close to the one you shared)

    also, congrats for the release @dannye! stoked to try this shit out for sure
    Title: Re: Freeplay
    Post by: Dannye on April 06, 2023, 07:29:14 PM
    Thanks Ez  :happy: Hopefully it works well for ya!
    (and cheers for the follow up on AF's question)

    I have just discovered a bug, so there may be an even smaller update on the horizon... "Cycle Camera Vehicle Lock" may not work in a replay where there is only a single vehicle, I think due to a problem with my logic for trying to make it a bit more efficient behind the scenes. Its no big deal probably (I doubt its a feature that needs to be used much, also there's still the original vehicle-lock feature that can be used without issue if the player is in/on the vehicle at any point, and also in VC at least there's rarely ever only a single vehicle in the scene, due to parked cars, bus, etc), but I will try and get a fix out for it sometime soon. If anyone notices any other issues let me know.
    Title: Re: Freeplay
    Post by: Cooper on May 03, 2023, 11:13:05 AM
    Thank you Dannye for these wonderful tools, you made stunting easier (possible in my case lmao) and totally improved stunt recording ;D
    Title: Re: Freeplay
    Post by: Dannye on May 19, 2023, 06:44:05 PM
    Cheers Cooper  :happy:
    Title: Re: Freeplay
    Post by: Dannye on September 05, 2023, 05:53:54 AM
    A minor update brings us to v7.1 for Vice City Freeplay.

    Its only one new feature (and one bugfix) but it is a feature I'm keen to use myself - and now wish I had made ages ago - so I wanted to rush it out in case anyone else might find it handy.

    Download: VC Freeplay v7.1 with source, via ModDB (https://www.moddb.com/mods/freeplay-for-vice-city/downloads/freeplay-vc-v71)

    The new feature is "Display Frame Counter", which when enabled will make it so the game displays (and constantly updates) the current replay frame number during playback, in the top-left corner of the screen. Not good for 'final' stunt captures, but a potentially useful tool to assist in mockup/prep/planing.

    One example: if your process involves initially mapping out the edit using simple/temp video captures of the stunts, the inclusion of this frame counter in them could help later for easy identification of what range of frames you'll need to capture per stunt (and thus plan/build camerawork for), exactly what frames line up with any potential music sync points, etc.

    This feature also supports being remembered across game instances, and can have its default state customised via the settings file. And lastly, the bugfix: "Cycle Camera Vehicle Lock" will now work when used while on-foot in a replay that contains only a single vehicle (previously it failed to trigger under these circumstances and thus would not be able to lock onto that one vehicle).


    Any feedback or questions are welcome.

    Cheers
    Title: Re: Freeplay
    Post by: Conatus on September 05, 2023, 02:49:05 PM
    Thank you Dannye for your great work! The new feature "Display Frame Counter" is very interesting.
    Title: Re: Freeplay
    Post by: DeathCobra on September 11, 2023, 09:00:52 AM
    A minor update brings us to v7.1 for Vice City Freeplay.

    Its only one new feature (and one bugfix) but it is a feature I'm keen to use myself - and now wish I had made ages ago - so I wanted to rush it out in case anyone else might find it handy.

    Download: VC Freeplay v7.1 with source, via ModDB (https://www.moddb.com/mods/freeplay-for-vice-city/downloads/freeplay-vc-v71)

    The new feature is "Display Frame Counter", which when enabled will make it so the game displays (and constantly updates) the current replay frame number during playback, in the top-left corner of the screen. Not good for 'final' stunt captures, but a potentially useful tool to assist in mockup/prep/planing.

    One example: if your process involves initially mapping out the edit using simple/temp video captures of the stunts, the inclusion of this frame counter in them could help later for easy identification of what range of frames you'll need to capture per stunt (and thus plan/build camerawork for), exactly what frames line up with any potential music sync points, etc.

    This feature also supports being remembered across game instances, and can have its default state customised via the settings file. And lastly, the bugfix: "Cycle Camera Vehicle Lock" will now work when used while on-foot in a replay that contains only a single vehicle (previously it failed to trigger under these circumstances and thus would not be able to lock onto that one vehicle).


    Any feedback or questions are welcome.

    Cheers

    Neat idea and it just spawned a thought in my mind.

    Let's say you're watching a long replay (or a number of assorted replays). You just want a quick and dirty recording of the 'successful' attempt. Or just the attempt where you hit F2. Not so much for use in the actual editing of a video. But more for just quick sharing with others - situations like that.

    At the moment, if that desired attempt isn't the first one, you gotta wait and try and guesstimate which attempt will be the one you want to record. Which obviously tends to create extra recordings where you misjudged the correct attempt.

    With the Frame counter - I guess it'd improve that somewhat, where you watch the replay once, note the frame count at the start of the attempt that is the one you want. Then watch a second time and record.

    But to further streamline it, is there a way to have an indicator (maybe turn frame count a different colour?), that the current attempt is the -final- attempt in the replay? Perhaps based on it being the last time a Load Position was used in the replay?

    Literally as I'm writing this though I've realised that'd involve somehow writing USCM information into the .rep somehow. Or detecting the vehicle teleporting via coordinates or...something.

    Maybe not all that viable, but something I'd make good use of if it is  :P

    Thanks again for your tools  :a-cheer:
    Title: Re: Freeplay
    Post by: VaNilla on September 12, 2023, 06:07:02 AM
    Nice job as always! :)

    With regards to DC's suggestion, I have a streamlined solution in mind (as long as it's technically achievable). Freeplay has the ability to recognise which frame is being played at any given moment, so why not let the player tap a hotkey while watching a replay to set their desired starting point, and then whenever a replay is opened, Freeplay would automatically start the replay on the frame number which was set by the hotkey, which could then be disabled by simply tapping the hotkey again?

    This seems better than writing USCM data into replays, since that wouldn't work with old replays, and it seems better than detecting large deviations in coordinate data too, since that wouldn't work with things like Monster Dynamics in SA which can instantly teleport you elsewhere. Sometimes it's beneficial to position your angle before the successful attempt begins too (especially when the runup is short), which would also be possible with this method :euro:.
    Title: Re: Freeplay
    Post by: Cooper on September 12, 2023, 06:43:18 AM
    Freeplay is my passion
    Title: Re: Freeplay
    Post by: Dannye on September 18, 2023, 05:34:42 AM
    Yeah having to work with longer replays that may contain many failed attempts can be kinda annoying, though hopefully its not a too-common occurrence these days? (With USCM always clearing the replay buffer on teleports triggered after bails, and now having the option to do that for all teleports - not sure how many people use the latter but I normally do).

    My approach for dealing with such reps has been to enable fast-forward and use Shift+X to create breakpoints every so often while it plays (also being sure to have loopback enabled so the rep doesn't end unexpectedly [I have this auto-enabled via the settings file as I always prefer it on]), then once I realise we've finally hit the important part I can jump-backwards to the most recent breakpoint and work from there (potentially narrowing it down further subsequently if needed, and taking note of the frame number if I think I'll need to do it again later). Still quite inconvenient I admit, but its something at least, and can be done with just one playback.

    Regarding the frame-counter colouring idea: I do quite like that as a concept, but indeed it does seem that making it based on custom data baked into the rep and/or coordinates could be problematic, so the best I can imagine is maybe a version where its based on how far through the total rep you are (eg. green for first third of a rep, orange for second third, red for last third), though even then I'm not immediately sure if that's something I can do, and ofcourse that doesn't necessarily relate to when the stunt occurs.

    Regarding starting/jumping to a point within a rep: Yeah ideally the ability to jump around to different parts of a replay (currently done via breakpoints [and kinda has to be, else I'd have trouble with conflicts between it and breakpoints/frame-tracking]) would be more flexible such that you could jump to any breakpoint at any time during playback, and thus if you had one setup at your desired starting point (either added during a prior playback, or loaded via a frep-rep file [which can always be trimmed down to contain solely the breakpoints definition line, and thus affect nothing else when loaded]) you could immediately go there after starting playback. Unfortunately I'm not sure that the way replay progress is tracked in freeplay vs the game plays too nice with that, hence the added need to first reach/pass the point in the active playback naturally before being allowed to jump there - I'd love to remove this restriction, but I am not too confident in being able to do so.

    I'll be sure to keep pondering this stuff.
    Cheers for all the feedback and kind words guys!
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