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:ULTSCM03A4: name_thread 'ULTSCM'055E: set_player $PLAYER_CHAR max_health += 150 055F: set_player $PLAYER_CHAR max_armour += 150 $11242 = 0 $11243 = 0 $11244 = 0 $11245 = 0 $11246 = 12 $11247 = 0 $11248 = 13 $11249 = 1 $11250 = 0 // Wanted Level $11251 = 1 $11252 = 0 $11253 = 1 $11254 = 1 $11255 = 0 $11256 = 0 set_weather 13 01B5: force_weather 13 039E: set_actor $PLAYER_ACTOR locked 1 while_in_car 0572: enable_taxi_nitros 1 Player.InfiniteRun($PLAYER_CHAR) = True055D: make_player $PLAYER_CHAR fireproof 1 Actor.WeaponAccuracy($PLAYER_ACTOR) = 100
:ULTSCM_171wait 10 Actor.Armour($PLAYER_ACTOR) = 250Actor.Health($PLAYER_ACTOR) = 250Actor.SetImmunities($PLAYER_ACTOR, $11253, $11253, $11253, $11253, $11253)03BF: set_player $PLAYER_CHAR ignored_by_everyone $11251 01F0: set_max_wanted_level_to $11252 if Player.Defined($PLAYER_CHAR)else_jump @ULTSCM_171 if not Actor.Driving($PLAYER_ACTOR)else_jump @ULTSCM_1887 if 84AD: not actor $PLAYER_ACTOR in_water else_jump @ULTSCM_5453 ////////// FOOT FUNCTIONS //////////if or80E1: not player 0 pressed_key 16 // Key 16 = Sprint 80E1: not player 0 pressed_key 19 // Key 19 = Look Behind else_jump @ULTSCM_5835 // TP Save (Foot)if or80E1: not player 0 pressed_key 16 // Key 16 = Sprint 80E1: not player 0 pressed_key 17 // Key 17 = Fire else_jump @ULTSCM_5897 // TP Load (Foot)if or80E1: not player 0 pressed_key 4 // Key 4 = Action 80E1: not player 0 pressed_key 17 // Key 17 = Fire else_jump @ULTSCM_4482 // Wanted Levelif or80E1: not player 0 pressed_key 4 // Key 4 = Action 80E1: not player 0 pressed_key 19 // Key 19 = Look Behind else_jump @ULTSCM_3768 // Weather Changeif or80E1: not player 0 pressed_key 18 // Key 18 = Crouch 80E1: not player 0 pressed_key 13 // Key 13 = Change Camera else_jump @ULTSCM_3514 // Freeze Timeif 80E1: not player 0 pressed_key 13 // Key 13 = Change Camera else_jump @ULTSCM_3838 // Jetpackif or 80E1: not player 0 pressed_key 18 // Key 18 = Crouch 80E1: not player 0 pressed_key 19 // Key 19 = Look Behind else_jump @ULTSCM_3650 // Player Vulnerabilityif or80E1: not player 0 pressed_key 18 // Key 18 = Crouch 80E1: not player 0 pressed_key 16 // Key 16 = Sprint else_jump @ULTSCM_3368 // Ghosttownif or80E1: not player 0 pressed_key 16 // Key 16 = Sprint 80E1: not player 0 pressed_key 6 // Key 6 = Aim weapon else_jump @ULTSCM_528 // Spawner 1 + Spawner 2if 80E1: not player 0 pressed_key 16 // Key 16 = Sprint else_jump @ULTSCM_3071 if $11249 == 1 else_jump @ULTSCM_171 00C0: set_current_time_hours_to $11246 minutes_to $11247 01B5: force_weather $11248 jump @ULTSCM_171
:ULTSCM_3838018C: play_sound 1058 at 0.0 0.0 0.0 03E5: show_text_box 'JETON' 032A: set_behind_camera_mode_to 1 wait 250 jump @ULTSCM_3885 :ULTSCM_3885wait 30 if Player.Defined($PLAYER_CHAR)else_jump @ULTSCM_3885 Actor.Armour($PLAYER_ACTOR) = 250Actor.Health($PLAYER_ACTOR) = 250068D: get_camera_position_to [email protected] [email protected] [email protected] 068E: get_camera_target_point_to [email protected] [email protected] [email protected] 000F: [email protected] -= [email protected] // Note: the incorrect math opcode was used here000F: [email protected] -= [email protected] // Note: the incorrect math opcode was used here0604: get_Z_angle_for_point [email protected] [email protected] store_to [email protected] Actor.Angle($PLAYER_ACTOR) = [email protected]00E2: get_player $PLAYER_CHAR key 0 state_to [email protected] if not [email protected] == -128 else_jump @ULTSCM_4302 if not [email protected] == 128 else_jump @ULTSCM_4364 if 80E1: not player 0 pressed_key 14 // Key 14 = Jump else_jump @ULTSCM_4131 if 80E1: not player 0 pressed_key 18 // Key 18 = Crouchelse_jump @ULTSCM_4188 if 80E1: not player 0 pressed_key 1 // Key 1 = Forward/Backward else_jump @ULTSCM_4245 if 80E1: not player 0 pressed_key 13 // Key 13 = Change Cameraelse_jump @ULTSCM_4428 if $11249 == 1 else_jump @ULTSCM_3885 00C0: set_current_time_hours_to $11246 minutes_to $11247 01B5: force_weather $11248 jump @ULTSCM_3885 :ULTSCM_413104C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset 0.0 0.0 5.0 Actor.PutAt($PLAYER_ACTOR, [email protected], [email protected], [email protected])Actor.LockInCurrentPosition($PLAYER_ACTOR) = Truejump @ULTSCM_3885 :ULTSCM_418804C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset 0.0 0.0 -5.0 Actor.PutAt($PLAYER_ACTOR, [email protected], [email protected], [email protected])Actor.LockInCurrentPosition($PLAYER_ACTOR) = Truejump @ULTSCM_3885 :ULTSCM_424504C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset 0.0 5.0 -1.0 Actor.PutAt($PLAYER_ACTOR, [email protected], [email protected], [email protected])Actor.LockInCurrentPosition($PLAYER_ACTOR) = Truejump @ULTSCM_3885 :ULTSCM_4302018C: play_sound 1058 at 0.0 0.0 0.0 [email protected] = Actor.Angle($PLAYER_ACTOR)[email protected] += 5.0 Actor.Angle($PLAYER_ACTOR) = [email protected]Actor.LockInCurrentPosition($PLAYER_ACTOR) = TrueCamera.SetBehindPlayerjump @ULTSCM_3885 :ULTSCM_4364018C: play_sound 65535 at 0.0 0.0 0.0 [email protected] = Actor.Angle($PLAYER_ACTOR)[email protected] -= 5.0 Actor.Angle($PLAYER_ACTOR) = [email protected]Actor.LockInCurrentPosition($PLAYER_ACTOR) = TrueCamera.SetBehindPlayerjump @ULTSCM_3885 :ULTSCM_4428018C: play_sound 1058 at 0.0 0.0 0.0 03E5: show_text_box 'JETOFF' Actor.LockInCurrentPosition($PLAYER_ACTOR) = False032A: set_behind_camera_mode_to 1 wait 250 jump @ULTSCM_171
07A7: put_jetpack_on_actor $PLAYER_ACTOR0A0C: player $PLAYER_CHAR on_jetpack
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