GTAStunting

General => General Discussion => Computer Talk => Topic started by: MeetMyMeat on February 12, 2017, 10:25:06 AM

Title: To everyone who judges modders and to modders
Post by: MeetMyMeat on February 12, 2017, 10:25:06 AM
Including me. Understand, we lied over the internet, we didnt lie face to face.


Title: Re: To everyone who judges modders and to modders
Post by: .Dakar on February 12, 2017, 11:56:34 AM
am i the only faggot who spends +7 hours trying to land a simple stunt without modding a single file of the game?
Title: Re: To everyone who judges modders and to modders
Post by: Reynard The Fox on February 12, 2017, 12:11:14 PM
MENTAL ILLNESS
Title: Re: To everyone who judges modders and to modders
Post by: FrankInsanity on February 12, 2017, 12:28:18 PM
MENTAL ILLNESS

Ty
Title: Re: To everyone who judges modders and to modders
Post by: Afterlife on February 12, 2017, 12:33:01 PM
10/10 topic
Title: Re: To everyone who judges modders and to modders
Post by: Muhammad Farrukh on February 12, 2017, 05:04:46 PM
Thats what I wanna Say :happy:
Title: Re: To everyone who judges modders and to modders
Post by: torekk on February 12, 2017, 06:39:06 PM
To be honest, this is primary the reason why I never really caught on with stunting. It's just there's so many things affecting stunting, like your FPS or if you got FL on or off(talking about SA, since FL off already counts as modding in VC).

People with a better PC than mine usually landed stunts more easily on SA-MP, than I did. And talking with J-Fox about how "GTA SA physics" work, it's no wonder. Even your clothes affect things like max velocity, so stunting in underwear would actually be better.
Title: Re: To everyone who judges modders and to modders
Post by: ARS on February 12, 2017, 10:28:58 PM
Never heard that clothes are affect on the velocity.. srsly?
Title: Re: To everyone who judges modders and to modders
Post by: Mati on February 13, 2017, 03:01:15 AM
fuck you  :mellow:
Title: Re: To everyone who judges modders and to modders
Post by: jakuba on February 13, 2017, 03:42:54 AM
Never heard that clothes are affect on the velocity.. srsly?
Pretty sure thats not true
Title: Re: To everyone who judges modders and to modders
Post by: Billy on February 13, 2017, 05:54:42 AM
Never heard that clothes are affect on the velocity.. srsly?
Pretty sure thats not true

He didn't mean CJ to be in underwear  ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;)
Title: Re: To everyone who judges modders and to modders
Post by: Rusch69 on February 13, 2017, 06:59:34 AM
Wearing the gimp suit (http://gta.wikia.com/wiki/Gimp_Suit) allows higher top speeds on bikes due to aerodynamics.
Most big air stunters use it for stunting. The skin in the replay can easily be changed using this guide (http://www.gtastunting.net/index.php?topic=43818.0).
Title: Re: To everyone who judges modders and to modders
Post by: SoLoD on February 13, 2017, 07:50:36 AM
Wearing the gimp suit (http://gta.wikia.com/wiki/Gimp_Suit) allows higher top speeds on bikes due to aerodynamics.
Most big air stunters use it for stunting. The skin in the replay can easily be changed using this guide (http://www.gtastunting.net/index.php?topic=43818.0).
Tfw not sure if trolling or no.
Title: Re: To everyone who judges modders and to modders
Post by: torekk on February 13, 2017, 08:10:09 AM
He isn't trolling, just try it and find out yourself.

Fox also told me he changed his skin in a few of his replays, not sure if any of those were used in a video. I just know that he used the cluckin bell worker model as his player model in a XSA video.
Title: Re: To everyone who judges modders and to modders
Post by: Billy on February 13, 2017, 08:31:37 AM
Also:
thicker CJ=lower mtb jumps, easier balancing on motorbikes
thinner CJ=lower air resistance on motorbikes
...and the last, most important one - blacktear doesn't mod
Title: Re: To everyone who judges modders and to modders
Post by: jakuba on February 13, 2017, 08:45:49 AM
Okay so what difference are we talking? Or are you still fucking around.

Also how would having a model with no head affect speed in VC (ineeda style)?
Title: Re: To everyone who judges modders and to modders
Post by: NEM on February 13, 2017, 08:48:56 AM
Whaaaaaa-t, first time im hearing about this :lol:
Title: Re: To everyone who judges modders and to modders
Post by: Rusch69 on February 13, 2017, 08:55:38 AM
Also how would having a model with no head affect speed in VC (ineeda style)?

Make a wild guess why he's landing bigger stunts than Raskal.
Title: Re: To everyone who judges modders and to modders
Post by: Billy on February 13, 2017, 09:02:55 AM
Also how would having a model with no head affect speed in VC (ineeda style)?

Make a wild guess why he's landing bigger stunts than Raskal.

ohmygod it's going too far
Title: Re: To everyone who judges modders and to modders
Post by: Forum Awards on February 13, 2017, 09:48:01 AM
So Taz basically used an invisible CJ to land his spots?
 :Disgusted:

//EDIT: Didn't mean to reply with the forum awards, FUCK.
Title: Re: To everyone who judges modders and to modders
Post by: Rusch69 on February 13, 2017, 10:26:20 AM
Nah, he's been using the gimp suit in SA, just like everyone else. (All)Beast observed and explained this on the GTAS Temp Forums years ago. I'm actually really surprised you guys haven't heard of it, because it's a commonly used thing for big stunts. People lhave been using this for years already. :unsure:
Title: Re: To everyone who judges modders and to modders
Post by: .Dakar on February 13, 2017, 10:27:02 AM
am i the only faggot who spends +7 hours trying to land a simple stunt without modding a single file of the game?
Title: Re: To everyone who judges modders and to modders
Post by: NumeRo on February 13, 2017, 10:28:17 AM
i also heard rumors about blue transcluent skin with lightings and Volcom t-shirt can give you an awesome speed and air
Title: Re: To everyone who judges modders and to modders
Post by: jakuba on February 13, 2017, 10:33:20 AM
Nah, he's been using the gimp suit in SA, just like everyone else. (All)Beast observed and explained this on the GTAS Temp Forums years ago. I'm actually really surprised you guys haven't heard of it, because it's a commonly used thing for big stunts. People lhave been using this for years already. :unsure:
haha smart with the temp forums

e: I've heard Juan made a video demonstration. Should be somewhere on tga. :hmm:
Title: Re: To everyone who judges modders and to modders
Post by: torekk on February 13, 2017, 11:03:44 AM
Just wait until either gunner, J-Fox or Dannye confirm this, if they even visit GTAS anymore. I'll think you'll agree with me that  those 3 know the ins and outs of the GTA engine better than anyone else on here.


There's propably others who do too, but I forgot their names. Some guy along the lines of eddieman? Maybe Xtramus? Not sure how much Nitzkit got into SCM coding or if he ever stunted in SA.
Title: Re: To everyone who judges modders and to modders
Post by: Rusch69 on February 13, 2017, 11:08:25 AM
It can be found in this thread, but I honestly can't be bothered to dig for it:
http://z9.invisionfree.com/GTAS_Temp_Forums/index.php?showtopic=1861&st=0

@torekk: There has been way more SA SCM coders around here: iCy, PtRvY, Labiloute, Franco, Blaster, Bart, me, ... just to name a few. :P
Title: Re: To everyone who judges modders and to modders
Post by: Billy on February 13, 2017, 11:21:32 AM
It can be found in this thread, but I honestly can't be bothered to dig for it:
http://z9.invisionfree.com/GTAS_Temp_Forums/index.php?showtopic=1861&st=0

@torekk: There has been way more SA SCM coders around here: iCy, PtRvY, Labiloute, Franco, Blaster, Bart, me, ... just to name a few. :P

Holyfuck i accidently logged into my old acc
Title: Re: To everyone who judges modders and to modders
Post by: The Big V on February 13, 2017, 11:24:14 AM
It can be found in this thread, but I honestly can't be bothered to dig for it:
http://z9.invisionfree.com/GTAS_Temp_Forums/index.php?showtopic=1861&st=0


I remember this topic from temp forums. Brought nostalgia. Beast speaks truth.


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4 Members: The_Big_V, Rainbow, HaqueS, Gryzl3k
 :rolleyes:
Title: Re: To everyone who judges modders and to modders
Post by: luli guy on February 13, 2017, 11:25:31 AM
am i the only faggot who spends +7 hours trying to land a simple stunt without modding a single file of the game?

want a lolipop?
Title: Re: To everyone who judges modders and to modders
Post by: Rainbow on February 13, 2017, 11:54:02 AM
I've went to deep, finished the whole 31 pages. Too bad nobody ever attempted an actual prove.
Title: Re: To everyone who judges modders and to modders
Post by: Rusch69 on February 13, 2017, 12:02:27 PM
gg wp
(https://abload.de/img/sadtroll6jsdo.png)
Title: Re: To everyone who judges modders and to modders
Post by: Diaz on February 13, 2017, 12:14:26 PM
I love how MMM appears from nothing every three months and creates a weird thread that becomes extremely active given the current activity in general  :lol: Not that we are talking about what he posted, but some other interesting topics and I actually like to see this activity, I mean I haven't checked gtas for 2 days and boom a thread with 3 pages  :o Keep it up Boyan!
Title: Re: To everyone who judges modders and to modders
Post by: .Dakar on February 13, 2017, 12:23:43 PM
am i the only faggot who spends +7 hours trying to land a simple stunt without modding a single file of the game?

want a lolipop?
thanks 4 the quote
Title: Re: To everyone who judges modders and to modders
Post by: torekk on February 13, 2017, 03:21:54 PM
Too bad nobody ever attempted an actual prove.

I actually like Flat Face's statement: If you can't do it on the PS2 version, then it's modding. Should apply for SA as well in my opinion.

However it depends on what kind of stunter you are, like some see it as a kind of competition, others just do it for fun. I usually tried to see it both ways, until I realized there's no neutral base so competition is kinda pointless, since it will always depend on things like honesty or the power of your system.

But then again it's also pretty hard to balance this out, just take CS:GO as an example. Those who play it "professionally" usually meet up at a LAN, where they can use their own keyboard, mouse, monitor and headset, that's it, everything else is usually the same for the participants.
Title: Re: To everyone who judges modders and to modders
Post by: Blaze on February 13, 2017, 03:30:03 PM
Inb4 Payton's remap DFF fucks with bike physics thus causing myself and Reaper to have inadvertently invalidated everyones PCJ stunts over the last few years ;)

(http://i3.kym-cdn.com/photos/images/facebook/000/531/557/a88.jpg)
Title: Re: To everyone who judges modders and to modders
Post by: torekk on February 13, 2017, 03:49:01 PM
Not sure, but if he removed bodygroups or the like it could be likely. I know that one of those DFFs exists for SA, the one where you only have the dual exhaust.

I recall that Fox said something along the lines that the bodygroups and such also get used for calculating the physics, but I have no idea what kind of impact it has if they're not there anymore. But then we all know how nitpicky GTA is with it's gta3.img file, right? Who knows with what kind of mysterious magic Rockstar managed to get this engine even working*.

*I also recall Fox saying this one time.

But again, it all depends on which way you see it and it's already too late to establish a "standard" anymore, so whatever.
Title: Re: To everyone who judges modders and to modders
Post by: luli guy on February 13, 2017, 03:56:30 PM
Too bad nobody ever attempted an actual prove.

I actually like Flat Face's statement: If you can't do it on the PS2 version, then it's modding. Should apply for SA as well in my opinion.

well, i dont think its possible to rad on ps2, so why are we doing it on pc?
Title: Re: To everyone who judges modders and to modders
Post by: jakuba on February 13, 2017, 03:57:32 PM
Oh c'mon wtf :lol: Even if it's true the real impact on performance is minimal. The fps thing, yeah when it comes to big air stunts might come in handy but also lower fps makes rotation better. At the end it all it comes down to dedication and luck. If you're willing to spend 100+ hours on a stunt you will likely land it. Most people are not willing to do that, get frustrated and move on to the next stunt. I'm one of those people. If I get annoyed I don't see the point, I don't want to fucking throw things lying around me like I've done playing CS or FIFA. I liked to stunt so I could listen to some music and have fun with a stunt. I do however respect those who gave it all and landed some of those awesome stunts. I make no excuses like "the engine is broken".
Title: Re: To everyone who judges modders and to modders
Post by: torekk on February 13, 2017, 04:22:50 PM
Found some of the topics where Fox said those things, though he wasn't going into much detail(he usually did on ICQ, just ask him if you want to, but don't tell him I told you :P):

http://www.gtastunting.net/index.php?topic=28608.msg545577#msg545577
http://www.gtastunting.net/index.php?topic=31276.msg606478#msg606478
http://www.gtastunting.net/index.php?topic=30623.msg593327#msg593327
http://www.gtastunting.net/index.php?topic=24478.msg457226#msg457226

The last one is propably the most interesting one, especially the last post from Shadow Sniper:
Quote
It's the tick rate that increases with FL off that makes the most difference, but the framerate also makes a contribution, I should let Fox explain when he's back . It also changes the speed and stuff though, and your chances of staying on the bike are better too, but again, Fox would be better to explain .

But sadly Fox didn't came back to explain.
Title: Re: To everyone who judges modders and to modders
Post by: Cooper on February 13, 2017, 04:55:06 PM
if you use allbeast's skin the player becomes more aerodinamic, thus you reach higher speeds
Title: Re: To everyone who judges modders and to modders
Post by: torekk on February 13, 2017, 04:56:37 PM
Wow there even was a poll about this: http://www.gtastunting.net/index.php?topic=13542.0 (http://www.gtastunting.net/index.php?topic=13542.0)

To anyone who wants some more insight on how SA replays work, this seems interesting: http://www.gtastunting.net/index.php?topic=11656 (http://www.gtastunting.net/index.php?topic=11656.msg215896)
Title: Re: To everyone who judges modders and to modders
Post by: Blaze on February 13, 2017, 07:02:12 PM
Not sure, but if he removed bodygroups or the like it could be likely. I know that one of those DFFs exists for SA, the one where you only have the dual exhaust.

I recall that Fox said something along the lines that the bodygroups and such also get used for calculating the physics, but I have no idea what kind of impact it has if they're not there anymore. But then we all know how nitpicky GTA is with it's gta3.img file, right? Who knows with what kind of mysterious magic Rockstar managed to get this engine even working*.

*I also recall Fox saying this one time.

But again, it all depends on which way you see it and it's already too late to establish a "standard" anymore, so whatever.

iirc I'm pretty sure aslong as you don't move any of the nodes it doesn't affect the handling to the point you could essentially strip the DFF of the model and have an invisible bike but aslong as the nodes/collision file/handling.cfg are intact it'll perform the same since the nodes determine where the parts are, the collision determines whats solid and handling determines weight. I don't know how that'd work with SA's extras on the vehicle as they're saved in the .dff under extra1/extra2/extra3 etc but I never got the feeling they had a collision judging by how far the rail sinks into the NRG when grinding with say the wider body.
Title: Re: To everyone who judges modders and to modders
Post by: The Big V on February 13, 2017, 08:18:25 PM
if you use allbeast's skin the player becomes more aerodinamic, thus you reach higher speeds
Yes, his tail stucks in the ground, which significally improves your rads, and his alien super powers give you even more good bumps, BUT he never uses it when stunting anyways  :cc_detective:
Title: Re: To everyone who judges modders and to modders
Post by: Reynard The Fox on February 14, 2017, 02:05:22 AM
GTA: San Andreas was a mistake
Title: Re: To everyone who judges modders and to modders
Post by: Diaz on February 14, 2017, 04:50:07 AM
I regret not nominating Reynolds as funniest member.
Title: Re: To everyone who judges modders and to modders
Post by: Billy on February 14, 2017, 05:27:17 AM
I regret not nominating Reynolds as funniest member.

He's the guy we need, but not the one we deserve.
Title: Re: To everyone who judges modders and to modders
Post by: Urban Legend on February 14, 2017, 02:20:32 PM
Can't we all just be friends? That mental illness shit was fun-ny!
Title: Re: To everyone who judges modders and to modders
Post by: .Dakar on February 14, 2017, 06:09:45 PM
the keyboard and your fingers make a huge impact in  gtastunting, i mean, if you have strong fingers your bump o whatever you will hit stronger, in some cases the size and weight of your fingers also make a huge impact in your sstunting, if you light as fcck your air time and RAD will be much higher and more faster what in a ecuation is repesentated by this: S(size fingers)*A(RAD in meters)/K(Key player(size,weight,clothes,dff))+Y(how much time are you stunting)+S(speed of the vehicle without modding the handling.cfg)=mod or not mod
(NOTE NOTE: IF YOUR HANDLING.CFG IS MODDED OR YOUR DFF IS MODED YOU NEED TO MULTIPLY THEM BY *0.18, THE AVERAGE WEIGHT OF THE PLAYER IS 50KG-65KG IN GAME)
thanks to many years of investigetion dakar was able to know when a stunt was mod or not before he died, thanks for many things dakar you are the real mvp
-dakar "2011-present" chirizopan
Title: Re: To everyone who judges modders and to modders
Post by: Blaze on February 14, 2017, 07:26:00 PM
(http://static.tvtropes.org/pmwiki/pub/images/deadhorse.jpg)
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