Author Topic: Full Rigging Tutorial For Vice City  (Read 2258 times)

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Offline Neriek

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Full Rigging Tutorial For Vice City
« on: June 22, 2013, 09:32:59 PM »
I've gotten kinda tired of requests and people always asking for updates on said requests.. So I made this;

Full Rigging Tutorial For Grand Theft Auto Vice City

Now you can do it yourself. It's not the best rigging tutorial, but it's the best I can do for now.
Tutorials like this can be found all over Youtube, so search around while you're there.

Basically you're gonna to be following very basic rigging, then you're going to just make small adjustments.
I'll keep an eye on this topic for a while to help with problems, but I'll also be spending more time on building a better tutorial, and whatever I damn well feel like doing. =3

Offline MikeyMouse

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Re: Full Rigging Tutorial For Vice City
« Reply #1 on: June 23, 2013, 02:42:42 AM »
Nice tutorial, is the mickeymouse not gunna happen then? :/

Offline Neriek

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Re: Full Rigging Tutorial For Vice City
« Reply #2 on: June 23, 2013, 03:13:17 AM »
Nice tutorial, is the mickeymouse not gunna happen then? :/

I'm working on it, I have to rig it all manually, which means skipping the first half of that video and spending a good number of hours rigging every vertices from scratch.

Offline Shingetsu

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Re: Full Rigging Tutorial For Vice City
« Reply #3 on: June 23, 2013, 03:59:37 AM »
tks god , this is excactly what i'm looking for whole year  :wub:
E:\ : I'm trying to rig a model from SA to VC but it have multi-image in the TXD not just one so can you tell me how can i map those texture into one image ?
« Last Edit: June 23, 2013, 08:16:41 AM by ⓞutworld Destroyer »

Offline Neriek

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Re: Full Rigging Tutorial For Vice City
« Reply #4 on: June 24, 2013, 12:36:35 AM »
tks god , this is excactly what i'm looking for whole year  :wub:
E:\ : I'm trying to rig a model from SA to VC but it have multi-image in the TXD not just one so can you tell me how can i map those texture into one image ?

You can UV Map it, just look up a guide on that. It's quite simple.. However my advice would be to keep them in their separate files, that way it's a whole lot easier to manage, especially when re-skinning.

 

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