Author Topic: [VC/LC] Make It Beautifull  (Read 17930 times)

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Offline CempaS

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[VC/LC] Make It Beautifull
« Reply #30 on: May 07, 2007, 12:23:02 AM »
My graphic card is toooooooooo bad for this, so i'll screw it

Offline boxXx

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« Reply #31 on: May 07, 2007, 10:28:42 AM »
Quote from: CempaS
My graphic card is toooooooooo bad for this, so i'll screw it

lol then only use the particle and shit
« Last Edit: May 07, 2007, 10:28:59 AM by boxXx »

Offline BoBsaget

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[VC/LC] Make It Beautifull
« Reply #32 on: May 07, 2007, 11:29:01 AM »
Well, for some reason the clouds don't eppear for me... Anyone know what I'm doing wrong?


You see, nice water, but no clouds..??
« Last Edit: May 07, 2007, 11:37:05 AM by BoBsaget »

Offline boxXx

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« Reply #33 on: May 08, 2007, 12:00:00 PM »
Quote from: BoBsaget
Well, for some reason the clouds don't eppear for me... Anyone know what I'm doing wrong?

Offline BoBsaget

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« Reply #34 on: May 09, 2007, 12:26:42 AM »
Well, that did the trick...  

Offline JayFoxRox

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« Reply #35 on: May 16, 2007, 06:09:48 AM »
Just a small note: you explain  75%  wrong, next time you write a tut do some research..

The screen resolution shouldnt really depend on your screen, while CRT can do most resolutions just fine, LCD Displays are often fixed to a given resolution: mine is made for 1280*1024 - meaning it has 1310720 different points (=pixels) on the screen which can have different colors, when i would use a smaller resolution, 2 pixels to each other get the same color cause the image needs to be stretched, that gives the whole thing a blocky look, setting the resolution too high will mix 2 pixels to one which might result in a blurry picture.
Your Manual should say what resolution your screen was made for. However, when you record with fraps (gamecam should find the resolution itself) you should set the resolution to the size you will render later so you have every pixel - i record on 1024*768 (4:3) or 800*600 (4:3) or 1280*720 (16:9) normally. The 8,16,24 or 32 in the end defines the number of bits reserved for colors. 8 bit = 1 byte

so 8 bit colors -> 1 byte = value from 0 to 255 -> 255 colors
so 16 bit colors -> 2 byte = value from -32768 to 32767 -> 65535 colors
...

Normally 16 bit color is just fine, though 32 looks slightly better if your drivers / card  is crap.


Also GTA's rendering engine re-scales every single texture to 512*512 and then creates mipmaps, so basicly it shouldnt matter if you have small / big textures, as they are only loaded once (Clouds / Water / Effects).
Only problem could be the new alpha, cause the alphas are checked every frame which could slow the game down - shouldnt be much anyway
« Last Edit: May 16, 2007, 06:10:37 AM by Fox »

Offline FIGHTER

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« Reply #36 on: May 16, 2007, 06:18:13 AM »
I Try it

Offline Flat Face

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« Reply #37 on: June 02, 2007, 07:52:46 PM »
do the roads work in lc too?

Offline Cody

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« Reply #38 on: June 02, 2007, 08:42:56 PM »
Quote from: flatface
do the roads work in lc too?
Not that I know of.

Offline Flat Face

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« Reply #39 on: June 02, 2007, 09:36:43 PM »
i tryd and...it sort of looked like it did...but they look diff to my vc 1s lol

Offline Dominus_Noobius

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[VC/LC] Make It Beautifull
« Reply #40 on: June 13, 2007, 12:38:27 AM »
Apologies for the little bump, but I get "Out of Range" Message because I messed up and accidentally applied a resolution beyong my computer's ken. How do I revert to default setting if I cannot run the game?

Offline Cody

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« Reply #41 on: June 13, 2007, 12:40:09 AM »
Quote from: Dominus_Noobius
Apologies for the little bump, but I get "Out of Range" Message because I messed up and accidentally applied a resolution beyong my computer's ken. How do I revert to default setting if I cannot run the game?
Try deleting the gta_vc.set in User files.
« Last Edit: June 13, 2007, 12:40:45 AM by storm_lexer »

Offline Dominus_Noobius

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« Reply #42 on: June 13, 2007, 02:09:53 AM »
Yeah, it works for me now. Damn, I suck at this stuff

Offline uNkn0wn1

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« Reply #43 on: June 14, 2007, 07:44:44 AM »
Awesome man

Offline Neo Anderson

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« Reply #44 on: June 23, 2007, 05:30:02 AM »
I used most of your particle.txd and it's so much better. Nice dude.

 

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