Author Topic: Advanced NRG-500 - my thoughts + tutorial  (Read 1657 times)

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Offline ARS

Re: Advanced NRG-500 - my thoughts + tutorial
« Reply #45 on: February 10, 2020, 06:23:04 AM »
Completely proved that popped tire NRG-500 is also different bike. It's weird if stunt with popped tire is going to be accepted for collaboration, for example, and advanced NRG-500 is not. Still opened question. As for me, i'm going to use it in everything where i consider it necessary, because for me is no matter if stunt was done with regular bike, popped tire bike or advanced bike, the result is going to be the same. Lame thing works only in theory, IMO, because you cannot confirm this, untill you try it yourself.
Every people have their own thoughts, do whatever you want to do, but all who interested, can find all answers in this topic.
« Last Edit: February 10, 2020, 06:24:36 AM by ARS »

Offline ARS

Re: Advanced NRG-500 - my thoughts + tutorial
« Reply #46 on: February 10, 2020, 07:27:11 AM »
For those, who don't understand why i compare other methods such as RAD's and others, I do it because, every of them are same bugs, which gives you an advantage. Imagine, if RAD's method was found nowdays and all stunts before were landed with tapping only. I'm sure your reaction would be same as on advanced NRG-500: "tapping is original way to land the stunt and RAD's is different, let's go to use it in themed videos, because it's not normal, you getting more speed with this bug, you can't get same speed with tapping!"
But you all get used to RAD's method and now this is the main method in stunting.
You gonna say that for RAD's method you don't need to do any specific manipulations, same with popped tire, but you don't understand that making RAD's, shot in the tire to pop the tire, to fail the mission for get the advanced bike is all the same act for game as for a programm, which is reads the information from files and for every act there is different instruction. When you do something that wasn't planned it is causing a bug. When you go vertically and making RAD's it causes a bug which gives you the speed. Same with other methods.
So, if every method gives you advantages, compared to normal game, let's make themed videos for every method then? xD
Ofc, it was a joke, but just think about it.

Offline SoLoD

Re: Advanced NRG-500 - my thoughts + tutorial
« Reply #47 on: February 10, 2020, 08:31:13 AM »
It is kinda sad. This is a very, very old game. And stunting is also a very old form of pastime in this game.
I said it years ago, you guys are pushing stunting's limits too hard. You were pushing them year by year, and now we have today's SA stunting. It is always the same shit - something improves or it dies. All these scripts, mods, bug, you use it to make stunting a little bit easier to push stunting's top level a little bit further. And it is good. Stunting is still alive. But at the same time you just produce entities, one on another, and at the end of the day it is not about "fun", not even about stunting or landing stunts, it is all about pushing. Every single stunter must answer a question - why he is stunting. And leave this answer to himself only.

Offline KiTz

Re: Advanced NRG-500 - my thoughts + tutorial
« Reply #48 on: February 10, 2020, 02:02:10 PM »
It is kinda sad. This is a very, very old game. And stunting is also a very old form of pastime in this game.
I said it years ago, you guys are pushing stunting's limits too hard. You were pushing them year by year, and now we have today's SA stunting. It is always the same shit - something improves or it dies. All these scripts, mods, bug, you use it to make stunting a little bit easier to push stunting's top level a little bit further. And it is good. Stunting is still alive. But at the same time you just produce entities, one on another, and at the end of the day it is not about "fun", not even about stunting or landing stunts, it is all about pushing. Every single stunter must answer a question - why he is stunting. And leave this answer to himself only.

That's deep bro, solid words, totally agree :cc_detective:

Offline burn

Re: Advanced NRG-500 - my thoughts + tutorial
« Reply #49 on: February 11, 2020, 03:29:39 AM »
You should create a strawpoll through the gtas discord server, so people can vote.

Offline ARS

Re: Advanced NRG-500 - my thoughts + tutorial
« Reply #50 on: February 11, 2020, 04:42:01 AM »
You should create a strawpoll through the gtas discord server, so people can vote.
Not bad idea, but for me it's hard to explain my point of view and make a right voting, because of my bad english, i'm using translator and always not sure if i say correctly.
Anyway, what this voting would change? Some people are not that active and probably have no clue about these methods, how it works and what it does. So whether the vote will go right or wrong is doubtful, imo.
Nevermind how this voting would be ended, why people should keep themselves within the limits? Every aspect of popped tire method and advanced bike method was reviewed and you still can do whatever you want as before.
The moment of being within the limits is horrible, leave it.
« Last Edit: February 11, 2020, 04:45:51 AM by ARS »

Offline burn

Re: Advanced NRG-500 - my thoughts + tutorial
« Reply #51 on: February 11, 2020, 08:25:59 AM »
You should create a strawpoll through the gtas discord server, so people can vote.
Anyway, what this voting would change? Some people are not that active and probably have no clue about these methods, how it works and what it does. So whether the vote will go right or wrong is doubtful, imo.

By voting, we could know how many of the active stunters are accepting this method in the community. I guess after 4 pages, people understood what this method brings.

Offline ARS

Re: Advanced NRG-500 - my thoughts + tutorial
« Reply #52 on: February 11, 2020, 11:09:37 AM »

Offline burn

Re: Advanced NRG-500 - my thoughts + tutorial
« Reply #53 on: February 11, 2020, 11:34:18 AM »
What am I even expecting from this forum ?  :lol:

Offline ARS

Re: Advanced NRG-500 - my thoughts + tutorial
« Reply #54 on: February 11, 2020, 04:15:56 PM »
All the unique stunts, such as SS's natural bump to Naval Base, Taz' natural bump on LV highway to Big roof and others stunts were done with popped tire, which gives you an advantage, otherwise, no one would use it. It's awesome method and thanks who invented it. But you are really wrong, that you can't use same advantage as advanced bike in main videos, it is not fair. It is my opinion and i just wanted to share it here, all my work in vain. I'm done with this topic.
« Last Edit: February 11, 2020, 04:18:33 PM by ARS »

Offline SoLoD

Re: Advanced NRG-500 - my thoughts + tutorial
« Reply #55 on: February 13, 2020, 06:30:14 AM »
Do i like this "advanced" nrg? No. Probably, i will never use it. Did i vote? No. Nobody here has a right to tell anyone how to stunt. You can do whatever you want - cheating, modding and everything else. But when you bring your stuff to this forum, you must make everything clear, telling what was used. There is even a special section for modded videos. And here comes the only problem with "advanced" nrg - it has the same skin as regular nrg. If you will be able to somehow mark the difference in your video - there will be no questions. The same goes to PT nrg, because if you do not mark it, you are the one who land a stunt one way, but pretending to use another. At least tell it in outro, just like you tell what software, cheats, mods, programs you've used.

Another thing to remember - voting stands only to share thoughts, not facts. That is why all votes just show what people like or not. And since this is a mechanical problem, it has nothing to do with likes or dislikes. Another fact is that in this game there is at least one more vehicle that just like "advanced" nrg after one mission gets a very interesting mechanics to climb the walls... just like "advanced" nrg. And this vehicle is widely used for any stunting videos without any problems.

Offline Rainbow

Re: Advanced NRG-500 - my thoughts + tutorial
« Reply #56 on: February 13, 2020, 08:00:34 AM »
The same goes to PT nrg, because if you do not mark it, you are the one who land a stunt one way, but pretending to use another.
You can clearly see it when a stunt is done with the popped tires version, when landing a stunt the bike won't behave the same. I don't really see a reason why people would want to hide the fact they used it, seems a bit weird because there is nothing wrong with it. It's still the default NRG but with a popped front tire, it's the same bike. This 'advanced' NRG sounds like it's more than that, it's not just a normal NRG anymore but something that behaves completely differently and might as well be using a different handling line seeing how odd it is. And with this bike you really cannot see the difference. I mean I'm not an SA stunter at heart but I wouldn't touch it with a 10ft pole. Nice find though I guess..

Offline TurBo

Re: Advanced NRG-500 - my thoughts + tutorial
« Reply #57 on: February 13, 2020, 02:30:09 PM »
It's a bit of a contentious and an ambivalent issue and I don't personally think there's a black and white answer, can sort of be likened to FL-ON/OFF on VC on which there is a pretty comprehensive consensus but in practice there is nothing that inherently uses anything that isn't within the game already and can be done on a clean copy. Different people have different definitions on what is/can be considered legitimate and what not such as: Can be done on a clean copy on a console vs. Not and other stipulations. Ultimately I think it's one of these things that just have to be communicated and the user has to be transparent about because as much as it is legit technically, it is an anomaly and it does change a lot of what used to be the benchmark for NRG stunting.

Offline ARS

Re: Advanced NRG-500 - my thoughts + tutorial
« Reply #58 on: February 13, 2020, 04:06:03 PM »
It's still the default NRG but with a popped front tire, it's the same bike.
You should be careful in your statements, because you are respected as old stunter and people gonna listen what you are saying. But you are wrong, the PT bike is not the same bike as default, I've wrote about this before, this is the fact.

About marking the PT bike i'm gonna agree because you can see that tire is popped and wheel is gonna be in the texture a bit, same with bike movements, when you landing it moves different and you can spot it. But it depends of camera angles also.
Best solution to advanced bike is mark it in descriptions, i'm gonna agree with it.

P.S. Guys, please, check out the full topic before posting to avoid misunderstanding. It would be wise of you.

Offline Sheep

Re: Advanced NRG-500 - my thoughts + tutorial
« Reply #59 on: February 14, 2020, 05:40:59 AM »
Plz enjoy game.

Who cares what bike you use, as far it is in the original default version :)