Author Topic: [USS] 2028  (Read 1008 times)

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Offline Srcry

Re: [USS] 2028
« Reply #15 on: September 02, 2019, 03:28:40 PM »
the world is always a better place with MehMet's ass kicking stunts.

Offline Max_

Re: [USS] 2028
« Reply #16 on: September 02, 2019, 05:08:48 PM »
Now that was unexpected! Sick stuff all around
Good to see those names again
Been wanting to see that lc bridge grind by xtramus done for a while, neat one!
Mehmet of course one of the best out there and proving it once again
everyone had outstanding stunts
Would have liked to see some more camera movements or different angles but still felt like a classic USS vid. sountrack fitted also!
Nice one :wub:

Offline FTO

Re: [USS] 2028
« Reply #17 on: September 02, 2019, 10:49:25 PM »
Truly glad to see you veterans still rocking out there, great stuff. Of course, Mehmet stood out.

Offline FIGHTER

Re: [USS] 2028
« Reply #18 on: September 02, 2019, 11:24:32 PM »
Good vid and nice to see you guys being active in 2019.

0:20 UL - Tankbump2construction : Can be done naturally, instead assistance of the tank
0:39 mehmet natbump 2 BB: sick stuff, never got a decent bump from it.
1:12 mehmet waterstent: tried this but failed, sick stent
1:57 mehmet packer 2 bump 2 stoppie 2 grind: thought about it, but way to lazy to try. defo hard stent, nice job
3:26 Ralleee natbump2roof: never thought about it, good find.
4:05 mehmet packer bump 2 grind:: cant be done without collisionfix, so its a bit dissapointing

And Xtramus, nice to see your stoppies, still dont get them :D

Editing was song was typical USS somehow.

Good job!

Offline PM

Re: [USS] 2028
« Reply #19 on: September 03, 2019, 12:26:44 AM »
THAT FINISHER OMG

Awesome! Thanks USS!
Great to see Ralleee again

Offline Rainbow

Re: [USS] 2028
« Reply #20 on: September 03, 2019, 09:46:56 AM »
Was trying the opener without the tank and got very close, too bad but hey still good stunt. Bump to sunshine autos sign was sick, the watergap2squalo2roof probably stunt of the video for me. The double (glitched?) stoppie 2 prec from Xtramus was also very nice and the 360 stoppie on the ledge put a smile on my face. Been a while since I've seen that being done, and I don't think I ever saw it on a narrow ledge. Ralleee's vertical natbump was dope, and so was the finisher. The collision fix makes it quite a bit less impressive though in my opinion knowing nobody was able to attempt it before. Combined with the edit and the song this felt like a classic USS video which was very welcome and great to see  :) 
« Last Edit: September 03, 2019, 09:57:38 AM by Rainbow »

Offline Art  

Re: [USS] 2028
« Reply #21 on: September 03, 2019, 10:08:53 AM »
this felt more like a stunt showcase than a stunting video, basically no intro and no outro in the video, with very little editing touches across the whole "main" part, dont know if you were aiming for that but thats what it feels like to me

enjoyable editing, though it was really reduced to minimum, and some questionable camera angles (most notably on 1:10 stunt). i cant really dig the weird-ass skybox, water texture and that weird-ass aspect ratio(?) that made the game look stretched out vertically

stunting standouts for me were both from xtramus - freeway double-double and that lc walltap2grind - really good ones, especially the freeway one was really slick

good job guys, definitely a nice add-on to your crew database, though its far from your best :P

btw. missed some faces, definitely expected blaze and iced to be in there - what happened with them?
« Last Edit: September 03, 2019, 10:17:25 AM by Art   »

Offline Sheep

Re: [USS] 2028
« Reply #22 on: September 03, 2019, 10:48:00 AM »
Mehmet is a beast at combos. He never lands simple stunts like bump2roof.
It always has to be some kind of stoppie combo to grind or precision which always amazes me because it so unexpected

Everyone had at least one kickass stunt. Might edit later what I think in detail.

Offline Krypton

Re: [USS] 2028
« Reply #23 on: September 04, 2019, 01:20:36 AM »
This was awesome to watch!

That finisher was great, though all were nice.

good stuff guys, nice to see to old timers still givin er  :P ;D

Offline jakuba

Re: [USS] 2028
« Reply #24 on: September 04, 2019, 07:53:33 AM »
That was super old school. From the song, cam angles, stunting style, stunters themselfs. If it wasn't for Neo's (?) beauty mod I would think it was 2008 again. Really liked it. Loved X's double stoppie2prec and pre finisher and Mehmets stunts especilly that water bungalow landing and ofc finisher.

Offline PK

Re: [USS] 2028
« Reply #25 on: September 04, 2019, 12:05:50 PM »
Never clicked on a video so fast.

Offline puzzLe

Re: [USS] 2028
« Reply #26 on: September 05, 2019, 07:32:02 AM »
Niiiiiice boys, that felt like a typical USS vibe with some dope ass ideas, props for still keeping the train rolling. As for the map mods, I mean... It kind of goes against the grain I guess but it opens up a lot of new possibilities so I'm not complaining.
Congrats on another banger of a video to put in the crew portfolio :)

Offline Urban Legend

Re: [USS] 2028
« Reply #27 on: September 06, 2019, 12:46:35 PM »
Finally lol. It does exist! If yall can do the opener naturally well be my guest cause that took me like 100 hours :?

Great job everyone and appreciate the comments. I wish the editing was x10 better...why did it look so awful?? Oui

Offline Xtramus

Re: [USS] 2028
« Reply #28 on: September 17, 2019, 12:46:57 PM »
Thanks for the comments everyone! The 2028 is a nod to the slow pace of things in GTAS nowadays, after we released our previous crew video we had a topic titled USS 2028 and we just kept it as the title. Blaze and IceD were supposed to be in this but things just turned out a bit diffferently. IceD was evensupposed to edit but he kinda fell of the radar after finishing a pretty complete beta, no idea what he's up to.

As far as my stunts go, thanks for your nice comments. As someone already guessed the double stoppie 2 precision is indeed glitched (quite obviously I would say, but if you were still doubting let me just clear that up). MehMet actually showed me the spot for the Faggio stunt so props go to him for the idea. I love that part of VC though, so rich in possibilities. The police station precision is not possible natural as you need quite a bit of speed and that makes you overshoot the bump that the car is stuck on no matter what. Since I'm not a fan of stuck vehicles (like so many), I figured the least I could do is set it up in a natural position - wedged between the tree and the wall).

Very glad to see this out finally. I think if all had gone as planned this could have been out much much sooner. Hopefully our next video will be a bit less of struggle :)

Offline Plani

Re: [USS] 2028
« Reply #29 on: September 18, 2019, 04:35:58 AM »
Great to see USS still rocking. Everyone had great and entertaining stunts. My favorites were Xtramus' bridge grind (so clean!) and Mehmet's finisher (one of the best stunts i've seen in VC, unexpected, massive and perfectly executed). Loved every second of the video. Good job!

 

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