Author Topic: The Pwnage Game 2.0  (Read 14439 times)

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Offline Flat Face

Re: The Pwnage Game 2.0
« Reply #135 on: May 15, 2017, 11:02:24 AM »
yeah I wasn't going to use it but gave up. F### that BSM..

I'll give a new one a go soon but anyone else feel free to make one before me

Offline Nitzkit

Re: The Pwnage Game 2.0
« Reply #136 on: May 27, 2017, 03:07:18 PM »
What's going on here?  :hmm:

Offline Flat Face

Re: The Pwnage Game 2.0
« Reply #137 on: June 03, 2017, 08:31:14 AM »
Yo Momma!



No but I seriously spent probably more time editing/animating and crap than I did actually stunting. all for a video 3 people are going to see..

https://youtu.be/21sUw42O3nA
(time to make mahself a new sig I spose)


EDIT: to do 10 you need to make yourself vulnerable (crouch+look behind)

EDIT 2: if you'd like our large hero from the beginning

https://www.sendspace.com/file/qm6dp6

I'll upload a couple green screen clips soon in case wants to use them in their completion
« Last Edit: June 03, 2017, 08:38:34 AM by Flat Face »

Offline FrankInsanity

Re: The Pwnage Game 2.0
« Reply #138 on: June 03, 2017, 12:17:06 PM »
 Amazing FF!  ;D

Offline Afterlife

Re: The Pwnage Game 2.0
« Reply #139 on: June 03, 2017, 01:53:16 PM »
great dude! love that you took time to give it an extra touch.

Offline ostin

Re: The Pwnage Game 2.0
« Reply #140 on: June 03, 2017, 03:02:37 PM »
Great job dude! This entertained me a lot ;D

Offline Nitzkit

Re: The Pwnage Game 2.0
« Reply #141 on: June 03, 2017, 06:15:16 PM »
 :lol: that was funny lol ... sorry about me getting in the way and all lol  ;)

Offline Diaz

Re: The Pwnage Game 2.0
« Reply #142 on: June 04, 2017, 02:08:37 AM »
great dude! love that you took time to give it an extra touch.
Also, I think your landings were great both in quality and quantity.

Offline ARS

Re: The Pwnage Game 2.0
« Reply #143 on: June 05, 2017, 09:50:11 AM »
Man nice job with this editing stuff! :ajaja: One question, i'm still not sure if the different player model effect on stunting? No it doesn't mean that i think that you stunting with changed player model, old stunters like you will stunt on default tommy (who knows, maybe not xd), i just want to be 100% sure, since when i stunt in LC with Claude, i don't see any differences.. Anyway i always using default tommy on every mapmod to be calm for myself. :D

Offline Flat Face

Re: The Pwnage Game 2.0
« Reply #144 on: June 05, 2017, 09:46:15 PM »
Thanks for the positive comments guys  :wub:

Nah I stunt with the character from the video and it really doesn't have an effect on the physics, I remember in like 07-8 or something the other dude who rigged characters said he messed with the weights (a LOT) in the character rig and he thought it felt slightly different in game.
He apparently set every vertex to the max weight all on one bone or something and it had a slight difference, but
I wasn't able to reproduce anything similar so even if it does have an effect, it would be less of a difference than playing VC on 2 different computers (one might have a fragged HDD and cause some lag occasionally or something)

I will say that the widescreen fix made stunting seem a lot easier lol, being able to see properly and not have everything distorted really helps apparently :P


Here's the widescreen fix (also fixes the mouse not working bug, though so does the "silent patch" which fixes some other bugs, I haven't tried to see if they work together so I'm sticking with the widescreen fix)

https://thirteenag.github.io/wfp#gta



and if you want to play VC in first person like the intro, it works pretty damn perfectly (if you have dannyes, get into a car and change to first person view, if you do it on foot the jetpack comes on and it glitches)

http://gtaforums.com/topic/882217-the-first-person-view-for-vc/
« Last Edit: June 05, 2017, 09:52:25 PM by Flat Face »

Offline PM

Re: The Pwnage Game 2.0
« Reply #145 on: June 06, 2017, 03:54:28 AM »
Lovely FF! :cc_detective:

 

anything