Author Topic: [Burn / Taz] Burnt Ass  (Read 3392 times)

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Offline Billy

Re: [Burn / Taz] Burnt Ass
« Reply #75 on: October 28, 2017, 04:06:23 AM »
That's just stupid. If a person have concerns related to legitimacy of stunts it's clearly an issue that should be discussed openly so that anyone can look at the replays and make their mind about it.

e: also the fuck does it mean good or bad way to to the duo? Modding wouldn't be exactly a good way. I'm not saying I agree with Art (...? is that Art?) on having doubts but one have a right to have doubts about stunts that preposterous.

x2, not that I doubt any of the stunts[personally], but I find this a legitimate request.

Offline Lex

Re: [Burn / Taz] Burnt Ass
« Reply #76 on: October 28, 2017, 05:04:44 PM »
I can't sleep because I lost the naval base grind

Offline Taz

Re: [Burn / Taz] Burnt Ass
« Reply #77 on: November 04, 2017, 10:13:50 AM »
burn, you're a bad motherf.. but your soft side definitely shows here  :wub: It is very much a mutual experience and always a pleasure to talk SA with you.

Thanks everyone. For those interested, I've uploaded a render here

1080p25 / FLAC / H.265 / mkv / 888mb
https://mega.nz/#!ugAyEb6Y!a4aPhJsiPbA5iy7ifZj75c-chqCr0JgdPyNNVftg_oE

The audio is poor but it ain't on me  :neen:
« Last Edit: November 04, 2017, 10:15:45 AM by Taz »

Re: [Burn / Taz] Burnt Ass
« Reply #78 on: November 05, 2017, 01:01:56 AM »
As a cultivated modder and titan stunter I'm sitting here wondering if anyone here actually ever opened the game and tried driving an infernus cause the absurdity taking place @4:32 is as funny as it can get. I could've modded that slightly better in like 15 minutes or so.

Offline SoLoD

Re: [Burn / Taz] Burnt Ass
« Reply #79 on: November 05, 2017, 02:55:54 AM »
I could've modded that slightly better in like 15 minutes or so.
Maybe you need to spend more time for actually stunting instead of modding.

Offline chiler

Re: [Burn / Taz] Burnt Ass
« Reply #80 on: November 05, 2017, 10:30:22 AM »
As a cultivated modder and titan stunter I'm sitting here wondering if anyone here actually ever opened the game and tried driving an infernus cause the absurdity taking place @4:32 is as funny as it can get. I could've modded that slightly better in like 15 minutes or so.
Lol prove it pls

Offline burn

Re: [Burn / Taz] Burnt Ass
« Reply #81 on: November 05, 2017, 11:41:14 AM »
burn, you're a bad motherf.. but your soft side definitely shows here  :wub: It is very much a mutual experience and always a pleasure to talk SA with you.

Thanks everyone. For those interested, I've uploaded a render here

1080p25 / FLAC / H.265 / mkv / 888mb
https://mega.nz/#!ugAyEb6Y!a4aPhJsiPbA5iy7ifZj75c-chqCr0JgdPyNNVftg_oE

The audio is poor but it ain't on me  :neen:

Thanks for the link and all the great moments Bro, we stay in touch as always  :wub: :pray:

Re: [Burn / Taz] Burnt Ass
« Reply #82 on: November 05, 2017, 02:10:56 PM »
I could've modded that slightly better in like 15 minutes or so.
Maybe you need to spend more time for actually stunting instead of modding.
Modding teaches you a lot about stunting that the fair game does not. Just look at my technical prowess and combo-grinding expertise throughout the years and compare it to the average stunter. My skills are mad, in my clean stunts as well as in my modded stunts. Some better examples than me include guys who modded at least a couple of times in the past like ShadowSniper, MeetMyMeat, Brainkiller, Taz, Grescha, Raekwon, and Burn. Take the mods away from them and they will still be better than 99% of you.

Just because some people have a better understanding of how to modify the drag multiplier in the handling.cfg file to help their cause and they can also press some boost buttons rather skillfully doesn't mean they don't know more about stunting than the average hit-n-miss honest stunter lol.
« Last Edit: November 05, 2017, 03:54:18 PM by I0000days »

Offline Feuer

Re: [Burn / Taz] Burnt Ass
« Reply #83 on: November 05, 2017, 02:30:52 PM »
a true connoisseur of sa stunting one might say

Offline IceD

Re: [Burn / Taz] Burnt Ass
« Reply #84 on: November 08, 2017, 06:30:54 AM »
a true connoisseur of sa stunting one might say
10/10

Offline Lex

Re: [Burn / Taz] Burnt Ass
« Reply #85 on: November 09, 2017, 05:43:10 AM »
I could've modded that slightly better in like 15 minutes or so.
Maybe you need to spend more time for actually stunting instead of modding.
Modding teaches you a lot about stunting that the fair game does not. Just look at my technical prowess and combo-grinding expertise throughout the years and compare it to the average stunter. My skills are mad, in my clean stunts as well as in my modded stunts. Some better examples than me include guys who modded at least a couple of times in the past like ShadowSniper, MeetMyMeat, Brainkiller, Taz, Grescha, Raekwon, and Burn. Take the mods away from them and they will still be better than 99% of you.

Just because some people have a better understanding of how to modify the drag multiplier in the handling.cfg file to help their cause and they can also press some boost buttons rather skillfully doesn't mean they don't know more about stunting than the average hit-n-miss honest stunter lol.


drag multiplier? Tell us how it affects the game i dont know anything about making or expert in that cfg file

Offline Rusch69

Re: [Burn / Taz] Burnt Ass
« Reply #86 on: November 13, 2017, 08:47:59 PM »
Burnt Ass - Full Review by HITLER

Stunting:

Taz - NRG Big-Air Bump to Billboard (00:22 - 00:33): Unfortunately this one got modded a few years ago already. It didn't come as a surprise no more and you could've picked something more fitting for the opening stunt imo.
Burn - NRG P2B to Rail Building (00:33 - 00:40): As soon as I saw you approaching, I was hoping you'd have gone for the grind, cuz I've been trying to land that long ago myself.
Taz - Infernus Bush Bump to Bonk to Caligula (00:40 - 00:50): Well known spot and not surprising, but very nicely executed and impressive by it's difficulty. The execution really makes you assume the slightly higher part with the tiles could be a thing.
Burn - NRG Grind to Backwards Bump to Grind (00:54 - 01:03): While I appreciate the thought of having variety, I consider this stunt waaaaay too weak for a video of this kind. In fact I've had this just as a derp'ish fun spot myself a few years back. The fact Biel landed/stole (?) it not long ago should've discarded it anyways imo.
Taz - NRG Grind to Wallride to Grind (01:03 - 01:23): Again, a tech'ish approach, but this just doesn't do it for me honestly. Greater stunts have been pulled off with those exit ramps already and a grind 2 wallride 2 grind wasn't anything new as a conceptin.
Burn - NRG Packer Double Bump to Casino Building (01:23 - 01:34): Another reland of a previously modded stunt. I can give you props for investing the effort it takes, but it comes to no surprise it's not catching one off-guard.
Taz - NRG P2B to Building Bump to Top Landing (01:34 - 01:54): This combo was more than obvious ever since Dani0 landed the roof. It's yet another spot I tried myself for a while and therefore it was no surprise. The additional Packer was a bummer, even though I know how annoying it is.
Burn - Infernus Double Bump to Four Dragons (01:55 - 02:20): Now, that's what I'm talking about! Unexpected and big natural stunt with a tricky way of bumping. The execution with the bonk on the tip looked very nice. Landing the tip would've completely killed it.
Taz - NRG SF Bridge Backwards Bump to Grind (02:20 - 02:36): Aaaaaand another reland of a previously modded stunt. Very good execution nonetheless.
Burn - NRG Spin Bump to Wallride to Grind (02:36 - 02:53): Great new approach and usage of the terrain combined with a slick execution - that's the way I like it!
Taz - NRG Stairs Bump to Building (02:53 - 03:11): I did not see this one coming. No matter how picky I am, there's nothing to complain about!
Burn - Infernus Double Bump to Huge Building (03:11 - 03:26): With this one you pretty much made the most out of Infernus bumping. Props for the effort on this thing.
Taz - NRG Bump to Ledge Grind to Breakable Spin Grind (03:26 - 03:35): While your execution was very nice, I still think this stunt is just too weak for this video.
Burn - NRG Hammer Grab to Grind (03:35 - 03:44): A proper airgrab to grind was long overdue in SA. I like the fact you didn't pussy out and went straight for a ledge grind instead of a just fence alike grind (the plane collisions, that the bikes just lock on, you know).
Taz - Freeway Bump to Double Grind (03:44 - 03:57): Meh, another reland. It's been done in both, SA & SAiVC, but with different vehicles already.
Burn - NRG Bump to Wallride to Bonk to Grind (03:57 - 04:07): I like the idea and there's nothing wrong with your execution, but it still feels too ordinary for a project like this.
Taz - NRG Big-Air Bump to Naval Base Grind (04:07 - 04:26): Well... it's been modded before as well, but regardless of that, this stunt is just mental, amen. The execution was flawless too.
Burn - NRG P2B to Bonk to FleischBerg (04:26 - 04:32): And again, no surprise, because I had been trying this one too. Well done!
Taz - Infernus Fence Dropbump to Huge Building (04:32 - 04:38): Yet another reland, meh! The only thing I can appreciate about these is the effort it takes to land them, but that's it. They're boring and not impressive anymore imo.
Burn - NRG P2B to Quarry Building (04:38 - 04:47): I tried landing this shit by P2B'ing the higher part of the building. About fucking time that cylinder got nailed. The outer precision is a bit too much to ask for, but you know I'm a crab!
Taz - NRG LV Highway Bump to Massive Building (04:47 - 04:55): I knew this was possible in theory, because I measured and briefly tested it some time ago. I never expected anyone to be mentally defective enough to put in the effort and nerves it takes. When I saw you approaching it in the intro already, I was pretty sure you'd only have landed the lower part of it, but then you just topped it off. This one should've been the finisher imo.
Burn - Infernus Double Bump to Massive Building (04:55 - 05:12): Unfortunate you lost it. You shouldn't have used it anymore and replaced it with one of your spare stunts.



Editing:

H265 & FLAC - check. I'm glad you've taken over this job, because I think JL couldn't have done justice to the stunts in terms of quality. The editing itself was pretty generic, but I guess that's what you guys wanted. Nothing fancy, just some complementary effects here and there to the stunts. However, personally I would've liked something heavier and unoridnary to round it off as crazy package on all aspects.



Soundtrack:

The song is fine to me as a whole. I just don't like the rather calm parts with the vocals that much. I think it took the wind out of the sails a little at times. Anyways, the guitar parts are pretty dope! It could've been better/worse, but it was a safe bet kinda.



Overall:

This was the only video that I had been looking forward to for years. Unfortunately I knew way too many of the stunts that you guys landed already. Many sstunts either came with no surprise, were too weak or just relands of previously modded stunts (I consider these old; I know most people don't). I just can't really appreciate relands apart from the effort they take. On the other hand, there was some real killers too, so this was a really weird mixture to me. I  expected you two to go completely all out and land every stunt in the absolute best possible way without a single compromise. There's certainly some flaws, but I'm just a picky asshole - no hard feelings. Regardless of that, the tremendous effort you both have invested into some of those stunts can not be denied and is simply astonishing. There's never gonna be a perfectly flawless video, considering that opinions always vary, but I had my hopes up for this one. I have to admit that it was a little disappointing as a whole, but don't get me wrong, this was the strongest video in years! Maybe I just expected a little bit too much

Offline WaRoW

Re: [Burn / Taz] Burnt Ass
« Reply #87 on: November 16, 2017, 05:29:18 AM »
Godlike.

 

anything