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Topics - Prog

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1
GTA Modding / PowerSave SA / VC
« on: September 11, 2020, 12:51:46 PM »
Allow  ,

I'm glad to introduce the PowerSave ! A new generation of personal car park. Modulable and customizable.
Any vehicle can now be used as a bump or a ramp extend (similar to Rhino), depending on the spot and the required height. There are some HUGE possibilities ...


It allows to :
- Make a backup of the position of a second vehicle.
- Change the backup of the vehicle in 4 axes, named North, South, East and West. (Visible on the minimap with a modified Hud.txd)
- Display the modifications of the original save point on top left of the screen.
- Choice of tires which should or should not be popped. (visible at the top left of the screen)
- Reload the position manually or automatically. (loading distance can be changed in-game)
- Save in real time all the modifications made in a Powersave.txt file (Shareable, modifiable manually (even in game))
- Return to its original save point at any time.
- Acess a help menu so you can refer back to the commands.

Bonus : AutoClose Car Doors. Active on PowerSave start. > Keeps doors closed, so they no longer appear open during a replay.

ScreenShot :



Exemple with a simple packer : https://youtu.be/0miMrgXRWws

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
/!\ WARNING /!\
For the sake of ergonomics, each command is managed by cheat code. It was originally created it for an AZERTY - FR keyboard.
So I created a second version for QWERTY - US / UK.
But this one will not be 100% compatible with a QWERTY - ES for example. So I'm going to follow up on the topic for a while and see if you have some requests.

More than 3 posts which requires the same keyboard, will have its version.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

PowerSave V1 (FR/US/UK/BR): https://bit.ly/2FoVyJX   (Add Brazil Qwerty)
(Bonus : The powersave.txt in archive includes the save of the nrg from the PARANGON's finisher  (Frenchland Heroes))

Last CLEO Version : https://cleo.li/cleo4/CLEO4_setup.exe


Scripted by Me. Beta testing by Frenchland Heroes.


__________________________________________________________________________________


Here is a partial conversion to VC:

- Make a backup of the position of a second vehicle.
- Change the backup of the vehicle in 4 axes, named North, South, East and West. (Visible on the minimap with a modified Hud.txd)
- Reload the position in one press at any moment.
- Save in real time all the modifications made in a Powersave.txt file (Shareable, modifiable manually (even in game))
- Return to its original save point at any time.

Some functions will come if time permits


Check readme !

PowerSave VC : https://bit.ly/2HfZM7k (Edit : Fix origin problem)

Cleo 2 VC : https://cleo.li/cleo4/VC.CLEOv2.0.0.5.zip

2
GTA Modding / BarracksPop and Co | Fl On/OFF
« on: February 02, 2020, 12:38:38 AM »
Hi, Hoy, Hey,

- To start here is a small script to Activate or Deactivate the FRAME LIMITER without having to go to the menu. Just to press "Secondary Fire" in Car.
[spoiler_block]https://mega.nz/#!pvZxHQjL!tKJL8OzwmLtvGobVPJ79qG9qapfCyea_m1TWKFUaga0[/spoiler_block]

- Then, here is what will surely not please many. BarracksPop, MaverickPop and CarPop.

[spoiler_block]Barraks : https://mega.nz/#!Ui41mKwT!M36v7JsRaap7W6jpe2WBeSlB8oTZqFR9prlYPtdGmXU
Maverick: https://mega.nz/#!BmgjTQCC!Iw1q1pF56CCcfaf5xGDJiH1qp9SVN7Kf08pIvecLu-Y
Car : https://mega.nz/#!Qq51SAyL!ezPPDavcwPz1F6jlkx1xSLKohfGALng8eWxXtKCOSs4

Obviously do not use them at the same time[/spoiler_block]

How to use it:
By vehicle, go to the desired location at the right angle. Save position with Brake + Handbrake + Horn. (Target created on the map and display "SAVE")
Do your run up and press "next radio" to spawn a vehicle (ON).
Repress next radio for despawn car. (OFF)
To change the position save press "Brake + Handbrake + Submission" ((delete the target and display "ERASE")(vehicle MUST be spawned))


In my opinion, everyone has already dreamed of making a maverick bump.
Like many we dream of making big barracks bump like Burn.
This makes it more accessible.

####It Is Easy To Recognize A Stunt Which Will Use One Of These Sripts####
#######Mod or Not , It Is ONLY Your Judgment. Use , Dont Abuse#######


Goodbye Again for 3 years.

3
GTA Modding / Update USCM
« on: August 16, 2017, 05:35:13 PM »
Hi guys ,

SA USCM Update: /!\ This is not compatible with your actual save /!\
-Modify "spawn car 1" for change Turismo, Sanchez and Taxi >in> Hotring, Sandking and MTB.
-Delete the first money text from Stunt stats  : https://media.giphy.com/media/M1IYK5cnhucFy/giphy.gif
-Add Jetpack in-car. Camera + Horn on/off. Same controls like in foot, but more fast. Auto off if you get off your bike/car.

Alien USCM Update:
-Valide start CJ spawn
-Modify "spawn car 1" for change Turismo, Sanchez and Taxi >in> Hotring, Sandking and MTB.
-Nos and Hydrau ok
-Rollboost ok
-Delete the first money text from Stunt stats : https://media.giphy.com/media/M1IYK5cnhucFy/giphy.gif
-Add Jetpack in-car. Camera + Horn on/off. Same controls like in foot, but more fast. Auto off if you get off your bike/car.

United 1.2 USCM Update:
-Personal start CJ spawn (Up/Down, Space for select , Enter for Exit. Type "9" for Teleport Menu at every moments in game)
-Modify "spawn car 1" for change Turismo, Sanchez and Taxi >in> Hotring, Sandking and MTB.
-Nos and Hydrau ok
-Rollboost ok
-Delete the first money text from Stunt stats : https://media.giphy.com/media/M1IYK5cnhucFy/giphy.gif
-Add Jetpack in-car. Camera + Horn on/off. Same controls like in foot, but more fast. Auto off if you get off your bike/car.

Link pack USCM : https://mega.nz/#!xvIBybxA!YTZci5wfX4_CdwnFzEQv9nmFfRgmJaUrchfKuVkW51c
Original Dannyes USCM :  http://gtasd.cba.pl/

/!\ Delete "Dannyes USCM - Cleo Version.cs" from \CLEO\ for no conflict on map mod /!\

I'm open to all ideas for modify or add an option.
If you have request , questions or any things > Tell me
And of course , thanks to dannye for the original of USCM :)

4
GTA Modding / Gta Shift City
« on: August 06, 2017, 05:30:01 AM »
Hi guys ! Yes , i'm not dead :D

Small challenge of the holiday : Original of Gta Shift City Finale Map are unradable. (SA engine)
I works 1 week on problem and this is My Final Version:

- 95% Dff & 95% txd are ok
- Road coll ok , with " ORIGINAL SA FUCKING ROADBUMP* "
            ( I thinks stunt are best with challenge ;) )
- Rescript SCM , inclu Dannye USCM and Stunt stats
- Reduct 150 mo on Gta3.img & 150 mo on Resource.img
- Fast game loader
- Custom tymecycle for low config
- Speedometer (\cleo\speed.cs for remove)
- Custom Cleo script for low config
- +100 fix on IPL & IDE
- Reduct over 100 TXD too large, +/- 1000 .PNG (1024x512 just for a letterbox...)

/!\Bug/!\
- I dont know why , bug the map crash randomly... You can play 2 hours without problem and 10 min with 3 problem. RNG


How to install ?!
1) Add Original SFX & Streams in Audio
2) Start and quit game
3) Copy your Gta_sa.set in .\documents\GTA Shift Citys User Files
4) START Game AND GO RAAAAAD !

####THIS MAP IS REALLY NOT PERFECT####
##### BUT IT'S MY FINAL RELEASE.######

Link : http://urlz.fr/5GnJ[/url]
UPDATE USCM : http://urlz.fr/6voM
 ####THIS MAP IS REALLY NOT PERFECT####
##### BUT IT'S MY FINAL RELEASE.######

(FOR EDITING , I HAVE A HQ VERSION. Send me a PM if you want this)


Thanks to Raek , minq and Chiler For the beta test :)
* ("RADBUMP" For those new who have not yet understood the physical GTA...)

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