Author Topic: .scm Camera Scripting Tutorial - SA  (Read 18504 times)

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Offline Nager

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Re: .scm Camera Scripting Tutorial - SA
« Reply #15 on: January 02, 2012, 08:09:39 AM »
when i start the game, it's crashed why? please help me :)

Offline PtRvY

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Re: .scm Camera Scripting Tutorial - SA
« Reply #16 on: January 02, 2012, 08:57:44 AM »
when i start the game, it's crashed why? please help me :)
You'd have to show me your code.

Offline Nager

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Re: .scm Camera Scripting Tutorial - SA
« Reply #17 on: January 02, 2012, 01:21:25 PM »
okay i find the error by myself. But i have another problem. I have you in msn, can you help me there?

Offline PtRvY

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Re: .scm Camera Scripting Tutorial - SA
« Reply #18 on: January 02, 2012, 01:24:50 PM »
okay i find the error by myself. But i have another problem. I have you in msn, can you help me there?
Nope, can't log in right now. Won't be available for the rest of the day either. Send me a PM.

Offline AristoCracKeD

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Re: .scm Camera Scripting Tutorial - SA
« Reply #19 on: March 03, 2012, 09:53:45 PM »
read my pm

Offline eXe

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Re: .scm Camera Scripting Tutorial - SA
« Reply #20 on: May 16, 2013, 10:03:22 AM »
ok, sorry for bumping that one, but, what "basic .scm" is? where can i find it? the link is broken.

also, how to copy all the text contained in the basic .scm into this new script?

Offline PtRvY

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Re: .scm Camera Scripting Tutorial - SA
« Reply #21 on: September 11, 2013, 12:20:35 AM »
I have reuploaded the basic .scm after a long time. I'm sorry that I neglected this for way too long.

If I get the time, I should probably make a tutorial about more advanced camera stuff soon.

Offline eXe

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Re: .scm Camera Scripting Tutorial - SA
« Reply #22 on: September 11, 2013, 04:10:56 AM »
thank` you :jajaja:

Offline Omma!

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Re: .scm Camera Scripting Tutorial - SA
« Reply #23 on: November 26, 2013, 01:15:25 AM »
Hei petar i just noticed a little mistake.

In the main you linked the firsts line looks like that

Quote
DEFINE OBJECTS 3
DEFINE OBJECT SANNY BUILDER 3.03
DEFINE OBJECT NULL2 // Object number -1
DEFINE OBJECT DYN_ROADBARRIER_6 // Object number -2 DEFINE MISSIONS 0
DEFINE EXTERNAL_SCRIPTS 0 // Use -1 in order not to compile AAA script

While it should be like that  :cc_detective:

Quote
DEFINE OBJECTS 3
DEFINE OBJECT SANNY BUILDER 3.03
DEFINE OBJECT NULL2 // Object number -1
DEFINE OBJECT DYN_ROADBARRIER_6 // Object number -2
DEFINE MISSIONS 0
DEFINE EXTERNAL_SCRIPTS 0 // Use -1 in order not to compile AAA script

Offline PtRvY

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Re: .scm Camera Scripting Tutorial - SA
« Reply #24 on: November 26, 2013, 04:58:48 AM »
Good catch. When I transferred the file to my new computer in order to reupload it, all the newline characters disappeared, so I had to insert them back manually - and, as expected, missed that one. Thanks. The link is updated now.

Offline Erney

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Re: .scm Camera Scripting Tutorial - SA
« Reply #25 on: November 26, 2013, 06:20:22 AM »
Thanks for that tutorial man. I added this to my bookmark, for sure will be useful.

Offline вαℓυ

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Re: .scm Camera Scripting Tutorial - SA
« Reply #26 on: May 25, 2018, 10:56:11 AM »
I realize this is a massive bump but is it realistic to expect anyone to still have the basic main.scm lmao

Edit: My bad for not looking hard enough, thanks for pointing it out below my guys :a-cheer:
« Last Edit: June 10, 2018, 11:10:01 AM by вαℓυ »

Offline Blaze

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Re: .scm Camera Scripting Tutorial - SA
« Reply #27 on: May 29, 2018, 04:37:40 AM »
Maybe I'm being a dumb dumb but I'm pretty sure the second image of the first post is the entire basic main scm so you could probably just copy that out.

Offline MeatWagon

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Re: .scm Camera Scripting Tutorial - SA
« Reply #28 on: May 31, 2018, 07:22:22 PM »
+ according to the second image it should be very similar to what a stripped main would be

the stripped scripts come with sanny builder
« Last Edit: May 31, 2018, 07:25:05 PM by MeatWagon »

 

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