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Messages - Afterlife

Pages: 1 [2] 3 4 ... 113
16
Introduce Yourself / Re: yo people
« on: April 11, 2020, 03:33:27 PM »
Yooooo! Long time no see! Ce mai faci? :P

17
SA Un-Modded Video Releases / Re: Disciplo - OMEN
« on: April 10, 2020, 11:32:04 PM »
Well first of all I'm glad you're good, alive and all :P And second of all really cool video. Loooved the edit!

18
SA Un-Modded Video Releases / Re: Shity grab
« on: March 12, 2020, 01:00:42 AM »
10/10 would grab again

19
SA Chat & Support / Re: Advanced NRG-500 - my thoughts + tutorial
« on: February 09, 2020, 07:11:01 AM »
I don't really know if handling is what changes but something does, if not why would your bike react different to some surfaces, turns, uphills, wallrides, etc.?

20
SA Chat & Support / Re: Advanced NRG-500 - my thoughts + tutorial
« on: February 09, 2020, 06:36:31 AM »
So the usage of the pt bike is questionable? If not, so why you accept the pt and not accept the advanced one? Only because the effect of the glitch for PT bike is less than glitch effect for Advanced?
Yes, for me it is because the popped tire bike gives you less of an advantage as the advanced one, because as I said, there's limits, and for me (and most part of the community) the popped tire NRG seems to be inside the limits. It also kind of is because the advanced NRG looks silly. But as I said, it's not that I don't accept the advanced NRG, it's just that it has a time and place of usage, just like the popped tire NRG.

You are accepting cleo mod to save your time, but isn't it lame if you can do it by yourself?
It is pretty lame and I don't accept it all that much to be quite honest. Not the biggest fan of making a vehicle spawn wherever you want it. That's why I don't do it.

Or we use all that game give to us or we use nothing - no rad, no popped, no boosts, no tec jumps and etc. (based on your logic)
How is that my logic?

21
SA Un-Modded Video Releases / Re: Legend - Twenty
« on: February 09, 2020, 04:04:13 AM »
Cool little vid bud. It gave me some nostalgia with the music and edit. Good job!

22
SA Chat & Support / Re: Advanced NRG-500 - my thoughts + tutorial
« on: February 09, 2020, 03:15:24 AM »
I’m with you on the boat that it’s facts that PT changes the handling of the bike, because it 100% does, that’s why you don’t loose that much speed while turning and some other advantages, otherwise, no one would use it. But in my opinion there’s limits to this shit and the advanced NRG is definitely out of them.

Although I do see your point that the whole thing is just another glitch/bug, which it is, it can still be considered lame. Would I use the bike if Rockstar decided to release it as an “NRG-600”? No, not for the spots poss with the regular bikes.

The example is GTA: V stunting for me. They found several glitches that are 100% legit such as jumping off Mount Chilliad and getting the infinite glide, sliding with the side of your bike on a downhill to get lots of speed, following the slipstream of someone else to increase the speed, and I’m sure there are some other examples. Do they use them? No, they are considered lame by ultimately everyone.

They get DLCs with new vehicles every now and then and they either make a themed video for the DLC, or they use it in a normal collab/cv with a stunt unique for that vehicle (aka imposs with the regular ones).

They even have their own advanced NRG, the Hakuchou. In V the higher your wheelie, the better results you’re most likely gonna get speed wise on your runup, and the Hakuchous wheelies are really high. They’ve decided that, if it’s possible, they’re gonna use the Bati, the Akuma or other bikes if X spot is possible with them and save the Hakuchou for spots that have a higher bump you can’t really get with any other bikes or for spots that are only possible with the Hakuchou, or else wise it’s considered lame.

How did they get to the conclusion of not using the infinite glide, the sliding glitch, the slipstream glitch or the Hakuchou in X spots? By having the majority of the community agree with these un-written laws. And that is what’s basically happening here.

Yes, the advanced NRG will give you some major time save in some spots that are possible with the regular/pt NRG, and I do get the appeal of that, but that is also what makes it unanimously lame as well. Happens the same thing with the regular NRG too. What do you do when a spot you found seems too easy or not that good to land with NRG? You switch to an FCR/PCJ and leave the NRG for it’s own spots, which is what should happen with the advanced NRG.

23
Modus Operandi Public Section / Re: Poke MO
« on: February 04, 2020, 10:25:50 AM »
Poke MO n

24
SA Chat & Support / Re: Advanced NRG-500 - my thoughts + tutorial
« on: February 03, 2020, 09:21:44 PM »
It should only be used in spots that aren’t possible with the regular NRG.

25
VC Un-Modded Stunting Video Releases / Re: FINAL CALL
« on: January 21, 2020, 06:12:36 AM »
brb making some popcorn

Edit: Great video guys! Nice edit Krypton, strong lineup and stunts too!!

26
Stunt Video Database / Re: Vid re-upload requests
« on: January 05, 2020, 11:01:12 AM »
Does anyone have Fast Collab?

27
SA Un-Modded Video Releases / Re: m i n d s c a p e
« on: December 31, 2019, 12:52:32 PM »
<3

28
SA Chat & Support / Re: Throwback II
« on: December 31, 2019, 10:09:28 AM »
I don't have your stuff because you never sent it, no matter how many times I asked for it  :lol:
my bad lmao they got it now :unsure:

29
SA Chat & Support / Re: Throwback II
« on: December 19, 2019, 09:47:21 PM »
Wait am I not in this? If you guys don’t have my stunts I can send em in.

30
VC Stunting Challenges / Re: "The End Complete",for me as well.
« on: December 08, 2019, 12:00:25 AM »
what even is gtas lately

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