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Topics - Dannye

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1
ATS Video Releases / Momentum [A Dannye Solo]
« on: March 06, 2024, 01:15:32 AM »
Hi all, it has been a long time since I've been able to say this: I've made a new solo!  :D

Youtube Streaming: https://www.youtube.com/watch?v=RTXBLF9YLDY
GTASDB: https://www.gtasdb.com/video/momentum-1
Temporary Direct Downloads: 720p (400mb), 1080p (900mb), 1080p better (1.4gb)

Bonus Features: Commentary Notes Pt1, Commentary Notes Pt2 with bonus clips video

Hope you all enjoy!
Cheers

And special thanks to Darkstar and Haywire for Replay Manager and its tutorials - the tool is fantastic and I would not want to imagine making the video without it. I started off having never used Blender before and ended up here with the video using it for every single stunt, gotta love it!

2
GTA Modding / Replay Longer [VC]
« on: December 18, 2022, 04:18:22 AM »
Replay Longer, By Dannye:
The purpose of this mod is to provide support for longer replay files, and thus allow for the reliable capture of stunts which may otherwise be unable to fit completely within one replay.rep file (eg. due to factors such as length, weather, pedestrians, traffic).

Supported Games:
  • Vice City [v1.0, for Windows] (and any map-mods based off this game-engine)
(sorry, no San Andreas support at this time)

Details:
  • This mod extends the maximum filesize for replay files, and thus the amount of gameplay they can potentially include. Normally a replay file will be no larger than 781kb, with this mod they can reach up to 8x that size (thus around 6mb).
  • This is an "ASI" mod, so if you want to use it just put the ASI file in your game directory and then it will automatically be applied whenever the game is run - you don't have to do anything.

Compatibility:
  • If a replay you create while using this mod has a filesize that doesn't exceed the the normal game max of 781kb, that replay file will also be compatible with copies of the game that are not using this mod (thus this mod is not required to playback those replay files). If you use this mod to create a replay file larger than that filesize however, playback will only be possible on games with this mod applied.
  • Some features of the latest official Freeplay release (v7 beta 2) have issues when being used on games that have this mod applied. Using any older Freeplay avoids the issue, as does simply not using the problematic features (Replay Loopback and Breakpoint Jumping) in the latest version - but more importantly a newer Freeplay version will be released soon that includes fixes to prevent these issues.

Usage Notes:
  • In many cases this mod is not necessary (and perhaps not desired at all), as the default max replay size of the game is generally sufficient, and so if you don't "cut" your replays before each stunt attempt this mod will potentially just be increasing the number of prior failed attemps that get included in the replay of a successful stunt, which is of no benefit. Thus you may prefer to only use this mod when beginning a stunt session where you intend to work on stunts that may require the extra length, or have it always applied but indeed make sure you do cut your replays while stunting (note that the USCM provides two approaches for automating this if you'd prefer to not have to manually do it via F3).
  • Since this is a memory-editing mod that needs to be active while stunting, you may wish to know more about what it is doing to the game before you are comfortable using it. To assist in this, the commented source code for the mod is included in the release package.

Downloads: (source code included)
  • [VC] Replay Longer v1.0 (Dec 2022): Download

Acknowledgements:
  • With thanks to Darkstar and Knapman

Happy (longer) stunting!

3
VC Un-Modded Stunting Video Releases / VC Throwback 2
« on: February 26, 2022, 12:30:14 AM »
Yep, it's finally here!
A sequel to the first VC Throwback project - a collaboration video with a focus on celebrating some of our favourite stunts of the past*.

Youtube Streaming: https://www.youtube.com/watch?v=wFQMuSR5nkE
GTASDB: https://www.gtasdb.com/video/vice-city-throwback-2
Temporary Direct Downloads: 720p (470mb), 1080p (840mb)
Behind-the-scenes/Commentary: https://www.youtube.com/watch?v=zpXUxYBg1CI

With big thanks to Skuller for organising and getting me involved, and also to Lex & Ezraph for their work on the first video and getting this sequel project up and running. It has been a long editing process for me - the most time I've spent on an edit by far (thanks again to Skuller for putting up with me, haha, and my progress updates that were few and far between) - and so I am very excited to now have it completed and available to watch.

Stunters involved: alieNboy, AllBeast, ARS, Dannye, Ezraph, Faiz, Gavran, Hedgehog, jooker, Kaneda, Khaimyk, Kingjad, Lhvin, Max, MaXpoWer, Nem, Ruiner, Sheeptea, SkilZ, Skuller, Smut, Sorcery, Sport, and ZeRo.

Thanks to everyone who contributed and those who provided me with assistance during the project.
Enjoy!

(*If a couple stunts snuck through that don't fit the bill perfectly, my apologies, hopefully it won't distract too much from the whole. Ditto for a few submitted stunts that I chose to keep in the video despite them ending up featuring in other projects released during my edit process, as they remained great fits for the video and I was quite fond of the captures I had already made of them that I couldn't bring myself to swap them out)

Update:
If anyone is keen to get their hands on the latest version of Freeplay which made this edit possible, it is now out and can be found here.

Update 2:
Added some direct-download links and a new companion video - a behind-the-scenes/making-of Commentary, available on youtube.

4
VC Chat & Support / Another normal-game way to get 'Remembered' vehicles
« on: November 28, 2020, 06:06:11 PM »
(Apologies if this is old news, it was new to me and I found it interesting)

From my recollection the main concept behind using 'remembered'/'spooshed' vehicles in stunts (thus being able to have a 3rd vehicle involved, for example) came from the fact that certain mission-specific vehicles were set to never despawn, right?

I was watching a Vice City speedrun the other day and noticed the use of a different way to 'remember' vehicles. It seems that if you shoot a car so the driver gets scared and hops out (hoping they aren't the ped type to stay in and just drive away instead), then you press F1 right as they are in the middle of that get-out animation, the game gets confused and never despawns the vehicle.

There are some quirks however - you cannot get in (or out!) of the vehicle via the door the ped used to get out from, so the best approach seems to be pulling up in your vehicle right up against their driver-side door before drive-by shooting at it, so they will be forced to get out their passenger side, and thus the car remains accessible to the player. You can even keep doing it and have quite a few remembered at once (I tested it out and had 4 going, in addition to my 2 normal vehicles), and it seems speedrunners may even make use of this to help clog up memory so there's less traffic on the roads.

I'm not entirely sure why I am posting this, I guess it's just cool to see another normal-game-behaviour way of achieving remembered cars as justification for using them via scms/mods. Plus this way is potentially even more flexible than the mission-specific vehicles approach, as it is pretty much open to any car (sadly it needs to have doors, so bikes are out for this) that peds can drive.

5
ATS Video Releases / What Kind Of Day Has It Been [Dannye Best-of]
« on: December 25, 2012, 01:22:36 AM »
Hi folks!

Been wanting to do this for quite a while now, and have finally got around to doing it.
Picked all my favourite stunts I've done over the years and collected them together into one video.

https://www.youtube.com/watch?v=heqlLT5-4Lk

No other links at the moment alas (I've got no idea where's good for uploading anymore), and quality of the stream may not be perfect (my first time uploading to youtube). I've still got the originals, so one or both of these issues may be solved at some point.

(Updated) Download links here:

I had some good fun with Freeplay while recording stunts for this, I even added another feature, so look out for an update to that in a little bit. I was also pondering releasing the source for both the USCM and Freeplay at the same time as this, if anyone's interested, so perhaps stay tuned for that too.

(Updated) VC Freeplay Source Code:

Big thanks to the GTAStunting community & members, and everyone involved in keeping it running.
Also big thanks to everyone in ATS past and present, for being a fantastic source of fun and inspiration since my very beginning - I wont forget that some of you actually reviewed my very first released video 'Vertigo'. Good times!

Cheers,
Dannye

-----
Update #1: New Freeplay is now available. See post for more information.
Update #2: Download link posted (alternate mirrors appreciated)
Update #3: Alternate download link posted (thanks MtS)
Update #4: Source Code for VC Freeplay released!
-----

6
VC Chat & Support / Phone Booth In The Sky
« on: March 20, 2012, 05:06:13 AM »
Pointless question: Is there a phone box in the sky somewhere in VC?

I seem to (very) vaguely recall seeing a picture, or something, of this, many years ago. Somewhere high up, above one of the beaches... perhaps around the North East of the map.

Honestly I don't remember if it was actually there, or just some random mocked-up screenshot someone was pointing out, a mod, a Doctor Who easter egg, or if I just simply imagined it. (Failed Google searches certainly lead towards the latter!)

Anyways, it's not like I need-to-know, it's just always bugged me that I can't quite remember, so I thought I'd ask and see if you guys knew anything.

7
GTA Modding / Freeplay
« on: August 08, 2008, 06:36:15 PM »
Freeplay, By Dannye:
The main purpose of this tool is to complement the USCM: rather than aiding the stunters of stunt videos, it has been made to aid the editors of stunt videos. This is done through providing the user with a greater level of freedom, flexibility and customisation when it comes to viewing replays. Enjoy!

Supported Games:
  • Vice City
  • San Andreas
It is unlikely that Freeplay will work on any patched/Steam/etc versions of these games - I can only confirm support for the original v1.0 of each game. Map-mods for these games should be supported, but the only ones I have tested and confirmed are the Liberty City and SAiVC mods for VC.

Features Include:
  • Prevent an idle mouse from reverting you out of Free Camera back to Cinematic Camera
  • Switching between different Camera Modes/Angles on-demand (Unique Cameras, Cinematic Camera, Free Camera and Replay Camera)
  • Extending and/or Customising the limits on various camera properties and movement options
  • Changing the camera Zoom/Height levels with the keyboard
  • Prevent Cameras from cutting when obstructions pass between it and the player
  • Block, Simulate and/or Replicate Mouse movements
  • Weather/Time of day customising (and speed-up, for the latter)
  • Controlling the Cinematic Camera: force change, force hold, initiate at custom position, use while on-foot
  • Preventing vehicle damage, changing vehicle colours, and toggling headlights/sirens and hydra components
  • Freezing the camera position, replay-playback processing, and/or the entire game processing (the latter two able to be done manually, or automatically via Breakpoints)
  • Jump between defined sections (start, or via Breakpoints) of a replay during playback
  • Saving and loading camera positions/offsets for each camera type (multiple save-slots for each)
  • Moving a Frozen and/or Cinematic Camera
  • Disabling the camera shake effect from Tank firing
  • Locking the camera to your current vehicle and/or any vehicle present in the replay
  • Hiding player-held weapons, peds, vehicles, shadows, particle effects, and/or pickups (and more)
  • Playing a replay in Fast-Forward or Slow-Motion
  • Customise FOV (field of view)
  • Having some settings be 'remembered' across game instances and/or saved & restored from backup files
  • Customisations to pick your prefered default of enabled/disabled for certain features, and prevent certain keys from being used by Freeplay
  • And more...
Note some features may be restricted/differ between the VC and SA versions of Freeplay.

Alternate Releases:
Alternate versions of some of the Base Freeplay releases have been kindly provided by MtS, adding additional functionality and control via the inclusion of a GUI. The GUI provides Sliders for adjusting the 'Speed' for the Camera-Movement and FOV-Adjustment features, allowing for precise/specific values to be chosen. Prior to VC v6, the GUI Releases were also the only way to get access to the Cusom FOV functionality.

Other Information:
  • All the features are described in much more detail in the included Documentation file, as are installation/usage instructions, background information, compatibility information, FAQs and helpful hints. So be sure to check this out if you have any questions.
  • The program is nowhere near perfect, there's lots of stuff I still wanna add/change/fix.
  • If you still have any questions, feel free to ask.

Downloads: (source code included)

Acknowledgements:
  • With thanks to Darkstar and MtS for their contributions, and further valuable support and feedback from: Darkstar, MtS, the participants of the stunt video Lagoon, Tackleberry, Nitzkit, Fox, and everyone who has provided their comments here on the forums. Thanks all!

Happy recording!

---------
Updates:
---------

8
Community Videos / Yeah Baby - VC Comm Video
« on: August 05, 2008, 11:59:26 PM »


The latest GTAStunting VC Community Stunt Video is now here. A heap of stunts were submitted, by a heap of talented stunters, and its been my job to bring them all together into this video.

Its been a crazy four months doing just that (as you would probably be aware, prior to this, the largest stunt video I had edited contained two people), but its been a fun four months too. From collating a bunch of crazy ideas into an intro, to watching all the stunts for the first time, all the way to editing the stunts to a rocking soundtrack.

I'd like to thank everyone who provided assistance, resources, support and words of encouragement to me throughout the project. Thanks as well to all the guys who contributed stunts to the video.

Alrighty, enough of that... Here ya go guys, I hope you enjoy!


Download Links
(Thanks VERY much to Daffy for the Rapidshare alternate links
and ofthemountain for his Megaupload XQ mirror)

---
Yeah Baby - 1024*768, x264 .mp4, 330mb
Good quality @ 1024*768
Less compatibility (need VLC or something)
May need decent computer (I dunno, that's just what I've heard)
* Filefront: http://files.filefront.com/Yeah+Baby+XQmp4/;11366049;/fileinfo.html
* RS Direct: http://rapidshare.com/files/135183390/Yeah_Baby_XQ.mp4
* Megaupload: http://www.megaupload.com/?d=TDZF7NDO
---

Yeah Baby - 800*600, Xvid .avi, 440mb
Good quality @ 800*600
* Filefront (.rar file in 3 parts): Part 1 - Part 2 - Part 3

---

Yeah Baby - 640*480, Xvid .avi, 300mb
Good quality @ 640*480
* Filefront: http://files.filefront.com/Yeah+Baby+MQavi/;11368211;/fileinfo.html
* RS Direct: http://rapidshare.com/files/135183392/Yeah_Baby_MQ.avi

---

Yeah Baby - 640*480, Xvid .avi, 120mb
Lower quality @ 640*480
Quality loss compared to above is noticeable
But still looks okay considering file size
* Filefront: http://files.filefront.com/Yeah+Baby+LQavi/;11369502;/fileinfo.html
* RS Direct: http://rapidshare.com/files/135179467/Yeah_Baby_LQ.avi

---

Yeah Baby - Streaming
* Youtube: http://www.youtube.com/watch?v=OdE-gm5HM2Q
* FF: Any of the above FF links have streams too, if ya wanna use them.

  • I am willing to admit my lack of knowledge when it comes to rendering - hopefully the above options will be suffice, but I've kept all source files so I can do more renders if absolutely necessary.
  • Also, I noticed some occasional lag when watching the mp4 on my comp, which lead to some un-synch-ing at certain points, I am hoping that's just because my comp isn't good enough - if it really does exist, let me know, and I can have another go at rendering it (takes me 12 hours).
  • If anyone wants to upload to more places for me, feel free, let me know the link and I can add it here to the first post.
Cheers.

9
IV Tutorials / Swing Glitch
« on: May 27, 2008, 05:30:05 AM »
Just saw a topic about a so-called 'Swing Glitch' over at GTAF, found it a funny viewing, so figured I'd link it here:

(Clip Of It) http://uk.youtube.com/watch?v=WXvCb53rr38

(Topic) http://www.gtaforums.com/index.php?showtopic=351769

10
VC Un-Modded Stunting Video Releases / Tandem - Brulla and Dannye
« on: July 04, 2007, 06:02:55 AM »
Time to present Tandem.

HQ Download: Clickable Link
HQ Alternate Download: Clickable Link (provided by Spoof)
LQ Stream: Clickable Link (provided by boxXx)
LQ Stream Alternate: Clickable Link (provided by GTAS Youtube Account Team)
LQ Download: Clickable Link (provided by boxXx)

A collab stunt video by myself and Brulla (or as I liked to call it, a Brullab )

Info: Stunts by Brulla and Dannye, Editing by Dannye, Music by the Gunners, the AAR, and the Killers, and it's about 6 and a half minutes long

We decided to have a little fun with this one, try something a little different. So we have left our bikes in the garage this time, and decided to stunt with our 0, 4, 6 and 8 wheeled friends.

I must once again thank the B man for inviting me to be in this video, its been great working with ya dude. And I guess I should also thank whatever software you used to recover your rep's after that hard drive crash

I hope you guys enjoy watching it as much as we enjoyed making it.

Oh, and apologies to the TGA guys for not asking for permission prior to the upload, sorry guys. If ya have any problems let me know and I can remove it and re-up somewhere else.

Cheers.

EDIT: A review template for those who are that way inclined (but by all means, any feedback is fine, only do a full review if you are crazy enough to bother  ) from the B man follows:

Code: [Select]
[center][color=#FFA500][b][size=5]Tandem - Full Review By [/size][/b]
------------------------------------------------------------------------------------------
[/center][/color]


[color=#FFA500][b]Editing: [/b][/color]



[color=#FFA500][b]Music: [/b][/color]



[color=#FFA500][b]Intro : [/b][/color]



[color=#FFA500][b]Outro : [/b][/color]


[color=#FFA500][center][b]
[u]
Stunts:
[/u][/b][/center][/color]

[b]00:55 - Brulla - Roof Combo:[/b]
[b]01:03 - Dannye - Gap Bump:[/b]
[b]01:10 - Dannye - Boat Heli Hit:[/b]
[b]01:14 - Brulla - Boat Roof Landing:[/b]
[b]01:20 - Brulla - Caddy Grind:[/b]
[b]01:30 - Dannye - Skimmer Caddy Hit:[/b]
[b]01:36 - Brulla - Hotring Roofing:[/b]
[b]01:40 - Dannye - Cop Car Grind:[/b]
[b]01:47 - Brulla - Ambulance Roofing:[/b]
[b]01:53 - Dannye - Infernus CSM:[/b]
[b]01:58 - Brulla - BB Landing:[/b]
[b]02:02 - Dannye - Coach Gap:[/b]
[b]02:06 - Brulla - Hotring Grind:[/b]
[b]02:13 - Brulla - Caddy Grind:[/b]
[b]02:22 - Dannye - Infernus Grind:[/b]
[b]02:29 - Brulla - Hotring Roofing:[/b]
[b]02:36 - Dannye - Limo Grind:[/b]
[b]02:46 - Brulla - Ambulance Roofing:[/b]
[b]02:50 - Dannye - Infernus Boat Landing:[/b]
[b]03:00 - Dannye - Tank Bump:[/b]
[b]03:07 - Brulla - Hotring Grind:[/b]
[b]03:10 - Brulla - Hotring Combo:[/b]
[b]03:15 - Dannye - Skimmer Precision:[/b]
[b]03:33 - Dannye - Hotring Grind:[/b]
[b]03:40 - Brulla - Infernus Wallride:[/b]
[b]03:46 - Dannye - Hotring Grind:[/b]
[b]03:52 - Brulla - Hotring Doublebump:[/b]
[b]03:57 - Brulla  - Hotring Doublebump:[/b]
[b]04:00 - Dannye  - Voodoo Car Bump:[/b]
[b]04:08 - Brulla - Infernus Nose Bump:[/b]
[b]04:11 - Dannye - Infernus Grind:[/b]
[b]04:15 - Dannye  - Infernus BSM:[/b]
[b]04:22 - Brulla - Infernus Grind Combo:[/b]
[b]04:30 - Brulla - Hotring Wallride:[/b]
[/spoiler]

11
IV Chat & Support / More New Info
« on: June 20, 2007, 04:44:16 PM »
(Taken straight from CVG, link: http://www.computerandvideogames.com/article.php?id=166311 )
  • Apparently, missions will be more thoroughly tied-in with the events of the world. For example - and hypothetically speaking - if you're tasked with catching a train and miss it, you won't be able to do that particular mission.
  • Explosions are also said to make an erm, explosive return, with one mission based entirely around chain-detonating cars. Vehicles, however, only explode now when your bullseye them with a rocket launcher, rather than blowing-up via a simple car crash.
  • There's a slight vibration with every footstep when you run
  • The HUD has been removed. If you have armour, you actually have a bulletproof vest which visually deteriorates
  • Flame thrower and rocket launcher are still in the game
  • Niko doesn't get tired. You can run forever, it just wont be as fast as previously.
  • Gore is back and better. Bullet wounds show, blood appears where you shoot people. Enemies limp if you shoot them in the leg and hold their arm if you shoot their arm. Apparently when you run someone over it's quite disturbing.
  • No eating, girlfriends or keeping fit- but your skills do improve over time (driving etc)
I am very happy about that last bit, as I found it one of the most annoying things of San Andreas.

12
IV Chat & Support / New Rumours
« on: April 20, 2007, 07:57:00 AM »
It appears that there are rumours abound of new "leaked" info on GTA IV.

Its quite possibly utter crap, but who knows.

More info here: http://www.computerandvideogames.com/article.php?id=162373

But be aware, the article does mention (that is, if the so-called 'leaked' info isnt all false) some SPOILER-type information regarding the storyline.

Anyways, here's a nice snippet:

Quote
Details that six motorcycles vehicles and three helicopters would make the final cut, though there will be no planes, were also hinted at.

Nothing suprising really, as most of us were probably thinking that was gonna be the case.

13
GTASL 3 / Losers Round 3 - Turtle Dick vs Shogun
« on: April 07, 2007, 06:34:39 AM »
Challenge: Perform the best stunt at any construction site.

I have made the matches for this week only be 5 days long seeing as people may have other commitments due to easter. Also, sorry for not getting around to posting these earlier, I too had easter commitments.

Good luck guys.

14
GTASL 3 / Losers Round 3 - ColdDeath vs SoRu
« on: April 07, 2007, 06:33:49 AM »
Challenge: Perform the best drop bump in Staunton Island.

I have made the matches for this week only be 5 days long seeing as people may have other commitments due to easter. Also, sorry for not getting around to posting these earlier, I too had easter commitments.

Good luck guys.

15
GTASL 3 / Losers Round 3 - NuclearDeath vs Mr Magic
« on: April 07, 2007, 06:32:52 AM »
Challenge: Perform the best stunt that involves a boat (any kind of boat) in VC.

I have made the matches for this week only be 5 days long seeing as people may have other commitments due to easter. Also, sorry for not getting around to posting these earlier, I too had easter commitments.

Good luck guys.

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