GTAStunting

GTA Series => Grand Theft Auto - San Andreas => SA Chat & Support => Topic started by: ARS on February 01, 2020, 12:23:29 PM

Title: Advanced NRG-500 - my thoughts + tutorial
Post by: ARS on February 01, 2020, 12:23:29 PM
https://youtu.be/hwVAi34_0lE

https://youtu.be/uTbv2cBGo2s <<< tutorial
Title: Re: Advanced NRG-500 - my thoughts + tutorial
Post by: SoLoD on February 02, 2020, 05:58:01 AM
Can u do Daksad's mtb wallride with this nrg?
It looks like it must help with prec landings?

Mod/not - even Dannye USCM is a mod, even GTA SA 1.1 is a mod of SA 1.0. Mods everywhere. :ninja:
Title: Re: Advanced NRG-500 - my thoughts + tutorial
Post by: The Big V on February 02, 2020, 08:37:25 AM
This reminded me of the Biker's Angel in VC. Its quite similar - it turns easier (like the pcj), accelerates like it as well, yet it doesnt make it superior to the other bikes (like landing stunts that even the PCJ wouldnt land).
I personaly dont see why this NRG should be a problem in SA.
Title: Re: Advanced NRG-500 - my thoughts + tutorial
Post by: Herrarge on February 02, 2020, 08:39:15 AM
It's 2020. Do what you gotta do.
Title: Re: Advanced NRG-500 - my thoughts + tutorial
Post by: burn on February 03, 2020, 03:47:28 AM
Unfair for people who managed to land stuff with regular NRG.
Title: Re: Advanced NRG-500 - my thoughts + tutorial
Post by: NEM on February 03, 2020, 03:53:16 AM
Me: nothing can devide the community these days
One little innocent mission: hold my beer
Title: Re: Advanced NRG-500 - my thoughts + tutorial
Post by: ARS on February 03, 2020, 07:49:44 PM
It's 2020. Do what you gotta do.
I completely agree with this point of view. Just it's a fun to see that people are within the confines of their mind (in terms of stunting) and they can't overcome this barrier.

P.S. some food for thought (https://psv4.userapi.com/c856432/u80574032/docs/d13/6dc1c1ddb64a/2.png?extra=xuYPq4CxIoIIOEJBy5u7VjN9zbcKEwoQHG8AzrnZwBqg7XfwfkYui39PmxvWDBF28lTFVeyf2cgse1WfmcX93GtQl1rTNa8sOQTLc8MKdmlRm3D8I3ed6BpiUVuoq4HIm2eu9Dr-zOIyV7i4HMtP)
as you can see - it depends of the spot, one spot is better to make with popped tires, another spot is better to make with regular.
but what if you add the 3rd technique which is advanced bike.
nothing is going to change, only more experiences and fun in making stunts.
Title: Re: Advanced NRG-500 - my thoughts + tutorial
Post by: Afterlife on February 03, 2020, 09:21:44 PM
It should only be used in spots that aren’t possible with the regular NRG.
Title: Re: Advanced NRG-500 - my thoughts + tutorial
Post by: ARS on February 03, 2020, 10:18:10 PM
It should only be used in spots that aren’t possible with the regular NRG.
No, if you can land stunt with regular bike and you sure that you don't need to use advanced bike or popped tires bike, so yes, it is unnecessary to use. But if you found out that with one of these methods u getting better in tries, use it.
Title: Re: Advanced NRG-500 - my thoughts + tutorial
Post by: burn on February 04, 2020, 12:21:37 AM
Don't  compare this shit with my pop tire method please. We are not using a glitchy bike which has a different handling (improved handling goes to 2.0), and furthermore we dont need any manipulation to obtain a nrg with pop tire.
Title: Re: Advanced NRG-500 - my thoughts + tutorial
Post by: ARS on February 04, 2020, 02:23:57 AM
Don't  compare this shit with my pop tire method please. We are not using a glitchy bike which has a different handling (improved handling goes to 2.0), and furthermore we dont need any manipulation to obtain a nrg with pop tire.
I did compare the popped tire method and rads method, because you can spend paralleles from every of them to glitched bike.
All methods are bugs, which gives you an adventage. RADs give you the speed, popped tire gives you individual movements, which helps you on some kind of spots. Same with glitched bike. You should make manipulation for the popped tire, such as shoot in the tire, which is possible in the original game with no mods and get an advantage. For the glitched bike you also should make manipulation, which is possible in the original game with no mods and it doesn't matter what the handling it will have after this manipulation, because everything you do is legal, same as with the popped tire, for example.
I'm not mad, btw, no hate or something, i just discussing with you guys.
Title: Re: Advanced NRG-500 - my thoughts + tutorial
Post by: Diaz on February 07, 2020, 04:26:33 AM
Personally I find it really interesting, would like to see the potential of this new nrg. Any stunts landed with it?
Title: Re: Advanced NRG-500 - my thoughts + tutorial
Post by: Biel on February 07, 2020, 07:00:47 AM
Just don't ruin spots which are possible without that like rat did with super pcj...
Title: Re: Advanced NRG-500 - my thoughts + tutorial
Post by: NumeRo on February 07, 2020, 08:32:50 AM
Personally I find it really interesting, would like to see the potential of this new nrg. Any stunts landed with it?
One good spot was landed but idk who post that clip :D
Title: Re: Advanced NRG-500 - my thoughts + tutorial
Post by: ARS on February 07, 2020, 02:54:50 PM
Personally I find it really interesting, would like to see the potential of this new nrg. Any stunts landed with it?
it's like a revolution, you can find new spots with extended runups, make unique wallrides and improve your attempts on some spots which were hard and annoyed before. It is hard to explain, all you need is give it a try. The main point is that you can do it legally, so you don't need to be scared, if you modding or not.
p.s. yes, some stunts were landed from me and some other guys, you can check my stunt: https://www.twitch.tv/videos/519665663

Just don't ruin spots which are possible without that like rat did with super pcj...
why you guys setting the rules and people should keep these rules? it is all based on your thoughts only, stunting is free and you can do what you gotta do, what you enjoy and just get a fun of it.
the only one rule which is must be it is landing a stunt which is possible in original game with no mods installed. so if you can do the glitched bike method legally, what is the problem?
when i read this kind of posts, all i want to say is have you ever landed at least one single stunt with this method? please try, instead of try to discuss with no knowledge.
you see no differences between "super pcj" and "super nrg" what makes me feel annoying.
by your logic all stunts which were landed with rads method and popped tire method are ruined and lamed, because it can be landed without these methods.

gonna write again, that i discussing with no hate or something, just it looks like you are wrong, imo.
it is my thoughts, you have your own thoughts. let's just enjoy the stunting and do what you want.
Title: Re: Advanced NRG-500 - my thoughts + tutorial
Post by: PM on February 07, 2020, 03:22:05 PM
you make a good point, but if you decide to use the bike, and thus, land a stunt with it for a video, you should warn it has been used, perhaps post the video in the 'themed' section IMO. you're right, it's legit, but putting a glitched nrg stunt in a video along with default nrg stunts (which makes them look equal) without mentioning it, is nonsense...
Title: Re: Advanced NRG-500 - my thoughts + tutorial
Post by: ARS on February 07, 2020, 03:51:23 PM
you make a good point, but if you decide to use the bike, and thus, land a stunt with it for a video, you should warn it has been used, perhaps post the video in the 'themed' section IMO. you're right, it's legit, but putting a glitched nrg stunt in a video along with default nrg stunts (which makes them look equal) without mentioning it, is nonsense...
I totally agree with the point of warning thing, but i also trying to explain to people that it is normally to use this bike, just if people will see a glitched bike video, they will think automatically that it is kind of lame stuff, which is totally wrong point. i'm trying to explain that stunting with this bike is the same, you still need to try hard to land the stunt.
Title: Re: Advanced NRG-500 - my thoughts + tutorial
Post by: burn on February 08, 2020, 01:47:08 AM
you make a good point, but if you decide to use the bike, and thus, land a stunt with it for a video, you should warn it has been used, perhaps post the video in the 'themed' section IMO. you're right, it's legit, but putting a glitched nrg stunt in a video along with default nrg stunts (which makes them look equal) without mentioning it, is nonsense...
I totally agree with the point of warning thing, but i also trying to explain to people that it is normally to use this bike, just if people will see a glitched bike video, they will think automatically that it is kind of lame stuff, which is totally wrong point. i'm trying to explain that stunting with this bike is the same, you still need to try hard to land the stunt.

Funny how nobody cares about this method, release your lame LS hospital rampbump to prec so we are done with thos topic.
Title: Re: Advanced NRG-500 - my thoughts + tutorial
Post by: ARS on February 08, 2020, 04:08:52 AM
Funny how nobody cares about this method, release your lame LS hospital rampbump to prec so we are done with thos topic.
Funny how nobody cares about stunting overall, it's 2020 now. Also funny that you, who is care about stunting, just talk with no real proofs. My stunt is same hard as your meditation stuff, and yes i dare to compare, because at least i know what im talking about. I have spend a lot of time on this spot, i have learned and tested it with variaty of methods and i got the conclusion about this spot. Instead of you who talking about lame with no reason and proofs. Come down from heaven, man. You think too much about your self, why the fuck you say me what to do? Maybe you go and reland every popped tire stunts naturally cuz it's lame? (it's not, but it is your logic).

gonna write again, that i discussing with no hate or something, just it looks like you are wrong, imo.
it is my thoughts, you have your own thoughts. let's just enjoy the stunting and do what you want.
Title: Re: Advanced NRG-500 - my thoughts + tutorial
Post by: NumeRo on February 08, 2020, 04:17:14 AM
you make a good point, but if you decide to use the bike, and thus, land a stunt with it for a video, you should warn it has been used, perhaps post the video in the 'themed' section IMO. you're right, it's legit, but putting a glitched nrg stunt in a video along with default nrg stunts (which makes them look equal) without mentioning it, is nonsense...
And when you put barracks stunts with the new cleo script by Prog then thats Okey ? If i remember there was simple rule "what you can do on PS thats legit on PC" correct me if im wrong :D
Title: Re: Advanced NRG-500 - my thoughts + tutorial
Post by: NEM on February 08, 2020, 04:40:40 AM
To me it seems taxi boost is sort of a 'mission' glitch or technique as well and it looks way more dumb than this or anything you can achieve using a certain mission. Or am I wrong
Title: Re: Advanced NRG-500 - my thoughts + tutorial
Post by: ARS on February 08, 2020, 05:17:21 AM
To me it seems taxi boost is sort of a 'mission' glitch or technique as well and it looks way more dumb than this or anything you can achieve using a certain mission. Or am I wrong
yeah, there it is. but taxi boost it is something that we are all get used to. maybe glitched bike is a new method which are need to take a root and get use to it?
Title: Re: Advanced NRG-500 - my thoughts + tutorial
Post by: NumeRo on February 08, 2020, 05:52:20 AM
Here is spot with glitchy NRG... its poss if you are asking :D just live rec. some attemps how the bike can be used
https://youtu.be/Gyn85AHuNjU
Title: Re: Advanced NRG-500 - my thoughts + tutorial
Post by: ARS on February 08, 2020, 05:57:52 AM
Here is spot with glitchy NRG... its poss if you are asking :D just live rec. some attemps how the bike can be used
https://youtu.be/Gyn85AHuNjU
gj, some more stents possible in that place btw, i love this place cuz of wallrides. :D
Title: Re: Advanced NRG-500 - my thoughts + tutorial
Post by: burn on February 08, 2020, 07:00:53 AM
I'm not talking for everyone here, this is just what i'm thinking about this method. I'm not about to forbid anything to anyone, nobody could do this. Just don't expect me to be appealed by this kind of stuff, that's all.

About the barrack script, this is a way to get more attempts than OG strat. Consider this as a time saver as the respawn location we are using.
Title: Re: Advanced NRG-500 - my thoughts + tutorial
Post by: ARS on February 08, 2020, 08:13:22 AM
Just don't expect me to be appealed by this kind of stuff, that's all.
Just imagine that you spend a lot of time on a good stunt with popped tire, you know that it also possible without it, but you found it more useful on that spot and later someone says:
"nah, it's lamed, you can land it with regular one." you gonna say:
"come on, you can do it legal, why you don't like it?" And this talk goes to infinity.
Sad fact, that people also gonna dislike this kind of stuff, only because someone said something, without any tries to inspect this method.
I'm tired to explain that it's fucking same stunting, compared to known methods. who wanted, they are got this information, i guess.
Title: Re: Advanced NRG-500 - my thoughts + tutorial
Post by: ARS on February 08, 2020, 09:01:31 AM
Popped tire method gives you an advantage on some kind of spots, it changes something right? So, it would be no point to use it if it doesn't change anything, right?
By the logic you based, using popped tire method is lame, you getting advanced movements, which are different to regular bike.
I don't try to prove that it's lame, i know it doesn't, but why you can't understand that both methods are simillar in terms of using?
Do you understand that when you shot in tire and get the popped tire bike or fail mission and get advanced nrg it is the same manupilation for the game, it's just bugs. What would you do if you popped the tire and got advanced bike from mission?
Title: Re: Advanced NRG-500 - my thoughts + tutorial
Post by: Biel on February 08, 2020, 09:46:46 AM
Popped tire = handling of the nrg still the original one
Glitched nrg = modified handling line, even if it is a legit glitch

That's why nobody is going to accept that method dude.
If you think its the same than popped tire, go and try your hospital stunt with popped tire, but without the glitched nrg..

If you land spots which are impossible without that glitch, I don't see a problem, but don't expect it to be accepted in the community collabs, nobody is going to accept stunts with that glitch in not-themed collabs :neen:
Title: Re: Advanced NRG-500 - my thoughts + tutorial
Post by: NumeRo on February 08, 2020, 10:24:49 AM
Popped tire = handling of the nrg still the original one
Glitched nrg = modified handling line, even if it is a legit glitch

That's why nobody is going to accept that method dude.
If you think its the same than popped tire, go and try your hospital stunt with popped tire, but without the glitched nrg..

If you land spots which are impossible without that glitch, I don't see a problem, but don't expect it to be accepted in the community collabs, nobody is going to accept stunts with that glitch in not-themed collabs :neen:
Guys srsly ? how hypocrite you can be ? dont take it offensive, but your history and many of others ruined even more stunts that this bike... and when we talking about popped tire, then im pretty sure UndeadX finisher from christmas collab is also impossible without popped tire so what we are discussing here is pointless
Title: Re: Advanced NRG-500 - my thoughts + tutorial
Post by: burn on February 08, 2020, 10:43:37 AM
Popped tire method gives you an advantage on some kind of spots, it changes something right? So, it would be no point to use it if it doesn't change anything, right?
By the logic you based, using popped tire method is lame, you getting advanced movements, which are different to regular bike.
I don't try to prove that it's lame, i know it doesn't, but why you can't understand that both methods are simillar in terms of using?
Do you understand that when you shot in tire and get the popped tire bike or fail mission and get advanced nrg it is the same manupilation for the game, it's just bugs. What would you do if you popped the tire and got advanced bike from mission?

Why are you still arguing with me ? Feel free to do whatever you want man
Title: Re: Advanced NRG-500 - my thoughts + tutorial
Post by: Amaluna on February 08, 2020, 11:05:48 AM
Quite the interesting topic going on here. I don't see this as modding. The way you acquired it in the video is definitely unfair, but this is 100% legitimate, regardless of people liking it or not. It's the exact same as the Stowaway PCJ which reaches insane speeds and no apparent speed limit.

You can get this bike in the game without cheats or mods. Therefor I don't think it qualifies as a mod or cheat on its own. You're free to dislike the 'feature' if you can even call it that, but it doesn't make it modded
Title: Re: Advanced NRG-500 - my thoughts + tutorial
Post by: ARS on February 08, 2020, 11:06:38 AM
Popped tire = handling of the nrg still the original one
Glitched nrg = modified handling line, even if it is a legit glitch
Lol, wut? Any proofs that popped tire = original handling? You based on in-game demonstration, popped tire bike also has modified handling line, which makes nrg-500 movements different compared to regular nrg-500 or it would be no point to use it if it doesn't change anything.

It is coding, not IRL, if you do the one thing, it's already written in the code what is must be done and it switches. If you pop the tire, then bike is going to be with popped tire, it moves from stage of being normal to the next stage - to be the popped tire. Game is gonna read it from the file, probably from the handling.cfg. Just changes for popped tire is less than for glitched bike. You fail the mission, game reads the code, probably wrong code and bug is happening. You still don't see the similarities?

What is the problem just to accept the bike, imagine if rockstar updated the game and added new bike nrg-600,
nrg-500 was the best, but nrg-600 is better and now everyone can use it.

That's why nobody is going to accept that method dude.
If you think its the same than popped tire, go and try your hospital stunt with popped tire, but without the glitched nrg..
Man, i told you i spend a lot of time on this spot, i tried with regular bike, with popped tire, with glitched and with popped tire + glitched, i want to believe that it's possible with regular bike, but i guess it's not. the main problem
of this spot is to enter the turn left and save the speed what is very hard to repeat on regular or PT bike cuz of rad bumps and something, i found that glitched + popped tire is best way to save the speed and enter the turning. Fun fact is that my replay is short, i'm still trying to reland it from the moment i did it, and nothing happened by now. I think i landed one of the hardest stunts and when i hear what it's called lame it's depressing me.

If you land spots which are impossible without that glitch, I don't see a problem, but don't expect it to be accepted in the community collabs, nobody is going to accept stunts with that glitch in not-themed collabs :neen:
Why it must be themed type method, so why you mix taxi boost stunts in videos and other methods? You are making rules again and i gonna say again who are you to set the rules and why someone should keep these rules?
RAD's method was also the unknown bug, it was not invented by devs, all you could do is just tapping. But when you do RADs, game reads something that wasn't planned - bug is happening and you getting the speed. Same you do with glitched bike. I think you all just need to get used of this method, same was with RADs, taxi boost, farm method and others.
Title: Re: Advanced NRG-500 - my thoughts + tutorial
Post by: ARS on February 08, 2020, 11:22:49 AM
The way you acquired it in the video is definitely unfair..
i've shown the easiest way to get this bike with dannye's main.scm, because every stunter use it.
If someone doubts in getting this bike in original game, here is video about it
https://www.youtube.com/watch?v=9buekssSRNY
Title: Re: Advanced NRG-500 - my thoughts + tutorial
Post by: Afterlife on February 09, 2020, 03:15:24 AM
I’m with you on the boat that it’s facts that PT changes the handling of the bike, because it 100% does, that’s why you don’t loose that much speed while turning and some other advantages, otherwise, no one would use it. But in my opinion there’s limits to this shit and the advanced NRG is definitely out of them.

Although I do see your point that the whole thing is just another glitch/bug, which it is, it can still be considered lame. Would I use the bike if Rockstar decided to release it as an “NRG-600”? No, not for the spots poss with the regular bikes.

The example is GTA: V stunting for me. They found several glitches that are 100% legit such as jumping off Mount Chilliad and getting the infinite glide, sliding with the side of your bike on a downhill to get lots of speed, following the slipstream of someone else to increase the speed, and I’m sure there are some other examples. Do they use them? No, they are considered lame by ultimately everyone.

They get DLCs with new vehicles every now and then and they either make a themed video for the DLC, or they use it in a normal collab/cv with a stunt unique for that vehicle (aka imposs with the regular ones).

They even have their own advanced NRG, the Hakuchou. In V the higher your wheelie, the better results you’re most likely gonna get speed wise on your runup, and the Hakuchous wheelies are really high. They’ve decided that, if it’s possible, they’re gonna use the Bati, the Akuma or other bikes if X spot is possible with them and save the Hakuchou for spots that have a higher bump you can’t really get with any other bikes or for spots that are only possible with the Hakuchou, or else wise it’s considered lame.

How did they get to the conclusion of not using the infinite glide, the sliding glitch, the slipstream glitch or the Hakuchou in X spots? By having the majority of the community agree with these un-written laws. And that is what’s basically happening here.

Yes, the advanced NRG will give you some major time save in some spots that are possible with the regular/pt NRG, and I do get the appeal of that, but that is also what makes it unanimously lame as well. Happens the same thing with the regular NRG too. What do you do when a spot you found seems too easy or not that good to land with NRG? You switch to an FCR/PCJ and leave the NRG for it’s own spots, which is what should happen with the advanced NRG.
Title: Re: Advanced NRG-500 - my thoughts + tutorial
Post by: Minq on February 09, 2020, 03:28:04 AM
I’m with you on the boat that it’s facts that PT changes the handling of the bike, because it 100% does, that’s why you don’t loose that much speed while turning and some other advantages, otherwise, no one would use it. But in my opinion there’s limits to this shit and the advanced NRG is definitely out of them.

Although I do see your point that the whole thing is just another glitch/bug, which it is, it can still be considered lame. Would I use the bike if Rockstar decided to release it as an “NRG-600”? No, not for the spots poss with the regular bikes.

The example is GTA: V stunting for me. They found several glitches that are 100% legit such as jumping off Mount Chilliad and getting the infinite glide, sliding with the side of your bike on a downhill to get lots of speed, following the slipstreams of someone else to increase the speed, and I’m sure there are some other examples. Do they use them? No, they are considered lame by ultimately everyone.

They get DLCs with new vehicles every now and then and they either make a themed video for the DLC, or they use it in a normal collab/cv with a stunt unique for that vehicle (aka imposs with the regular ones).

They even have their own advanced NRG, the Hakuchou. In V the higher your wheelie, the better results you’re most likely gonna get speed wise on your runup, and the Hakuchous wheelies are really high. They’ve decided that, if it’s possible, they’re gonna use the Bati, the Akuma or other bikes if X spot is possible with them and save the Hakuchou for spots that have a higher bump you can’t really get with any other bikes or for spots that are only possible with the Hakuchou, or else wise it’s considered lame.

How did they get to the conclusion of not using the infinite glide, the sliding glitch, the slipstream glitch or the Hakuchou in X spots? By having the majority of the community agree with these un-written laws. And that is what’s basically happening here.

Yes, the advanced NRG will give you some major time save in some spots that are possible with the regular/pt NRG, and I do get the appeal of that, but that is also what makes it unanimously lame as well. Happens the same thing with the regular NRG too. What do you do when a spot you found seems too easy or not that good to land with NRG? You switch to an FCR/PCJ and leave the NRG for it’s own spots, which is what should happen with the advanced NRG.

well said

(https://i.ytimg.com/vi/7lsdJDiJ0QE/maxresdefault.jpg)
Title: Re: Advanced NRG-500 - my thoughts + tutorial
Post by: ARS on February 09, 2020, 05:52:20 AM
I’m with you on the boat that it’s facts that PT changes the handling of the bike, because it 100% does, that’s why you don’t loose that much speed while turning and some other advantages, otherwise, no one would use it. But in my opinion there’s limits to this shit and the advanced NRG is definitely out of them.

Although I do see your point that the whole thing is just another glitch/bug, which it is, it can still be considered lame. Would I use the bike if Rockstar decided to release it as an “NRG-600”? No, not for the spots poss with the regular bikes.

The example is GTA: V stunting for me. They found several glitches that are 100% legit such as jumping off Mount Chilliad and getting the infinite glide, sliding with the side of your bike on a downhill to get lots of speed, following the slipstream of someone else to increase the speed, and I’m sure there are some other examples. Do they use them? No, they are considered lame by ultimately everyone.

They get DLCs with new vehicles every now and then and they either make a themed video for the DLC, or they use it in a normal collab/cv with a stunt unique for that vehicle (aka imposs with the regular ones).

They even have their own advanced NRG, the Hakuchou. In V the higher your wheelie, the better results you’re most likely gonna get speed wise on your runup, and the Hakuchous wheelies are really high. They’ve decided that, if it’s possible, they’re gonna use the Bati, the Akuma or other bikes if X spot is possible with them and save the Hakuchou for spots that have a higher bump you can’t really get with any other bikes or for spots that are only possible with the Hakuchou, or else wise it’s considered lame.

How did they get to the conclusion of not using the infinite glide, the sliding glitch, the slipstream glitch or the Hakuchou in X spots? By having the majority of the community agree with these un-written laws. And that is what’s basically happening here.

Yes, the advanced NRG will give you some major time save in some spots that are possible with the regular/pt NRG, and I do get the appeal of that, but that is also what makes it unanimously lame as well. Happens the same thing with the regular NRG too. What do you do when a spot you found seems too easy or not that good to land with NRG? You switch to an FCR/PCJ and leave the NRG for it’s own spots, which is what should happen with the advanced NRG.
Firstly, i want to say that this is the most adequate reply in this topic. Secondly, i almost agree with everything you said above, but the moment of limits betweeen pt and advanced is interesting for me.
Let's forget about advanced nrg, we have only default and pt.
PT's limits are definitely out of the default bike limits, this is the fact. With PT you can do something you can't do with regular bike, here is example - https://www.youtube.com/watch?v=6ac88QMhIrg
So the usage of the pt bike is questionable? If not, so why you accept the pt and not accept the advanced one? Only because the effect of the glitch for PT bike is less than glitch effect for Advanced?
Also, there was talk about saving time by using cleo script for barracks, mavericks, and cars in discord. Very good thing, can't say anything bad about this, only if you gonna use it in places where the original vehicle can spawn, so it's okay.
You are accepting cleo mod to save your time, but isn't it lame if you can do it by yourself? The reason of this question is why you can't switch from regular bike to popped tire or glitched bike if it can save your time? We all can do it, but the problem is your thoughts and doubts which are in your heads. You are trying to set the rules, which are useless, imo.
Or we use all that game give to us or we use nothing - no rad, no popped, no boosts, no tec jumps and etc. (based on your logic)
Title: Re: Advanced NRG-500 - my thoughts + tutorial
Post by: Afterlife on February 09, 2020, 06:36:31 AM
So the usage of the pt bike is questionable? If not, so why you accept the pt and not accept the advanced one? Only because the effect of the glitch for PT bike is less than glitch effect for Advanced?
Yes, for me it is because the popped tire bike gives you less of an advantage as the advanced one, because as I said, there's limits, and for me (and most part of the community) the popped tire NRG seems to be inside the limits. It also kind of is because the advanced NRG looks silly. But as I said, it's not that I don't accept the advanced NRG, it's just that it has a time and place of usage, just like the popped tire NRG.

You are accepting cleo mod to save your time, but isn't it lame if you can do it by yourself?
It is pretty lame and I don't accept it all that much to be quite honest. Not the biggest fan of making a vehicle spawn wherever you want it. That's why I don't do it.

Or we use all that game give to us or we use nothing - no rad, no popped, no boosts, no tec jumps and etc. (based on your logic)
How is that my logic?
Title: Re: Advanced NRG-500 - my thoughts + tutorial
Post by: ARS on February 09, 2020, 06:51:40 AM
Yes, for me it is because the popped tire bike gives you less of an advantage as the advanced one, because as I said, there's limits, and for me (and most part of the community) the popped tire NRG seems to be inside the limits. It also kind of is because the advanced NRG looks silly. But as I said, it's not that I don't accept the advanced NRG, it's just that it has a time and place of usage, just like the popped tire NRG.
agreed, at least you got it, that's good

It is pretty lame and I don't accept it all that much to be quite honest. Not the biggest fan of making a vehicle spawn wherever you want it. That's why I don't do it.
also agree with you

How is that my logic?
Not yours, i was based on logic of others who also discussing here
Title: Re: Advanced NRG-500 - my thoughts + tutorial
Post by: SoLoD on February 09, 2020, 07:03:20 AM
Afterlife, why do you think that PT nrg has different handlings than standart nrg? Handling is all about numbers in direct nrg file in game folder. Do you think that when you pop the tire, game starting to use a different file for PT bike? Because if it is not, you can not say that PT bike has a different handling.
Title: Re: Advanced NRG-500 - my thoughts + tutorial
Post by: Afterlife on February 09, 2020, 07:11:01 AM
I don't really know if handling is what changes but something does, if not why would your bike react different to some surfaces, turns, uphills, wallrides, etc.?
Title: Re: Advanced NRG-500 - my thoughts + tutorial
Post by: SoLoD on February 09, 2020, 07:20:08 AM
Well, i think it is all about intermediate link. This link = popped tires mechanics. You put this link between game physics and vehicle handling file = you got a PT's movement. But this "link" is a part of a game, it was made on purpose by developers. So, it is perfectly legit.

2 problems this community has with such things.
1 - tell in a video what was used to do a stunt. Popped tire - tell it. And there will be no questions.
2 - there will be someone who will say you "lamed" a spot. Because after someone will land it with PT nrg, and you will land it with standart nrg after that - for community it will be an "old" stunt.
So, nothing can stop you from using both PT and bugged nrg. But you must be ready for some hate.
Title: Re: Advanced NRG-500 - my thoughts + tutorial
Post by: ARS on February 09, 2020, 07:21:38 AM
Afterlife, why do you think that PT nrg has different handlings than standart nrg? Handling is all about numbers in direct nrg file in game folder. Do you think that when you pop the tire, game starting to use a different file for PT bike? Because if it is not, you can not say that PT bike has a different handling.
Yes it does, i mean, maybe not different file or something, but game reads another information which is specifies to popped tire
if regular, then 00
if popped, then 01
it's just an example.
Title: Re: Advanced NRG-500 - my thoughts + tutorial
Post by: ARS on February 09, 2020, 07:25:13 AM
Well, i think it is all about intermediate link. This link = popped tires mechanics. You put this link between game physics and vehicle handling file = you got a PT's movement. But this "link" is a part of a game, it was made on purpose by developers. So, it is perfectly legit.

2 problems this community has with such things.
1 - tell in a video what was used to do a stunt. Popped tire - tell it. And there will be no questions.
2 - there will be someone who will say you "lamed" a spot. Because after someone will land it with PT nrg, and you will land it with standart nrg after that - for community it will be an "old" stunt.
So, nothing can stop you from using both PT and bugged nrg. But you must be ready for some hate.
(https://tl.net/mirror/smilies/winkthumbs.gif)
Title: Re: Advanced NRG-500 - my thoughts + tutorial
Post by: KiTz on February 09, 2020, 03:20:36 PM
Hey ARS, for me it's a fucking cool method to innovate stunting in these days, you know...

Acceptable and respectable like all the other methods.

Congrats bro
Title: Re: Advanced NRG-500 - my thoughts + tutorial
Post by: krs on February 10, 2020, 02:59:57 AM
How do you even come up with new methods and stuff these days  :lol:  I think it's only cool and fair if you mention using this method in your topics and videos. I definately wouldn't compare this to rad's or burn's popped tire methods but rather to that stowaway pcj, and personally, I'd hate to see stowaway pcj stunts mixed with regular stunts in one video. So, in conclusion - do whatever you wanna do, but it's better to treat it the same way as that stowaway stuff imo, because in reality, that's a completely different bike.
Title: Re: Advanced NRG-500 - my thoughts + tutorial
Post by: ARS on February 10, 2020, 06:23:04 AM
Completely proved that popped tire NRG-500 is also different bike. It's weird if stunt with popped tire is going to be accepted for collaboration, for example, and advanced NRG-500 is not. Still opened question. As for me, i'm going to use it in everything where i consider it necessary, because for me is no matter if stunt was done with regular bike, popped tire bike or advanced bike, the result is going to be the same. Lame thing works only in theory, IMO, because you cannot confirm this, untill you try it yourself.
Every people have their own thoughts, do whatever you want to do, but all who interested, can find all answers in this topic.
Title: Re: Advanced NRG-500 - my thoughts + tutorial
Post by: ARS on February 10, 2020, 07:27:11 AM
For those, who don't understand why i compare other methods such as RAD's and others, I do it because, every of them are same bugs, which gives you an advantage. Imagine, if RAD's method was found nowdays and all stunts before were landed with tapping only. I'm sure your reaction would be same as on advanced NRG-500: "tapping is original way to land the stunt and RAD's is different, let's go to use it in themed videos, because it's not normal, you getting more speed with this bug, you can't get same speed with tapping!"
But you all get used to RAD's method and now this is the main method in stunting.
You gonna say that for RAD's method you don't need to do any specific manipulations, same with popped tire, but you don't understand that making RAD's, shot in the tire to pop the tire, to fail the mission for get the advanced bike is all the same act for game as for a programm, which is reads the information from files and for every act there is different instruction. When you do something that wasn't planned it is causing a bug. When you go vertically and making RAD's it causes a bug which gives you the speed. Same with other methods.
So, if every method gives you advantages, compared to normal game, let's make themed videos for every method then? xD
Ofc, it was a joke, but just think about it.
Title: Re: Advanced NRG-500 - my thoughts + tutorial
Post by: SoLoD on February 10, 2020, 08:31:13 AM
It is kinda sad. This is a very, very old game. And stunting is also a very old form of pastime in this game.
I said it years ago, you guys are pushing stunting's limits too hard. You were pushing them year by year, and now we have today's SA stunting. It is always the same shit - something improves or it dies. All these scripts, mods, bug, you use it to make stunting a little bit easier to push stunting's top level a little bit further. And it is good. Stunting is still alive. But at the same time you just produce entities, one on another, and at the end of the day it is not about "fun", not even about stunting or landing stunts, it is all about pushing. Every single stunter must answer a question - why he is stunting. And leave this answer to himself only.
Title: Re: Advanced NRG-500 - my thoughts + tutorial
Post by: KiTz on February 10, 2020, 02:02:10 PM
It is kinda sad. This is a very, very old game. And stunting is also a very old form of pastime in this game.
I said it years ago, you guys are pushing stunting's limits too hard. You were pushing them year by year, and now we have today's SA stunting. It is always the same shit - something improves or it dies. All these scripts, mods, bug, you use it to make stunting a little bit easier to push stunting's top level a little bit further. And it is good. Stunting is still alive. But at the same time you just produce entities, one on another, and at the end of the day it is not about "fun", not even about stunting or landing stunts, it is all about pushing. Every single stunter must answer a question - why he is stunting. And leave this answer to himself only.

That's deep bro, solid words, totally agree :cc_detective:
Title: Re: Advanced NRG-500 - my thoughts + tutorial
Post by: burn on February 11, 2020, 03:29:39 AM
You should create a strawpoll through the gtas discord server, so people can vote.
Title: Re: Advanced NRG-500 - my thoughts + tutorial
Post by: ARS on February 11, 2020, 04:42:01 AM
You should create a strawpoll through the gtas discord server, so people can vote.
Not bad idea, but for me it's hard to explain my point of view and make a right voting, because of my bad english, i'm using translator and always not sure if i say correctly.
Anyway, what this voting would change? Some people are not that active and probably have no clue about these methods, how it works and what it does. So whether the vote will go right or wrong is doubtful, imo.
Nevermind how this voting would be ended, why people should keep themselves within the limits? Every aspect of popped tire method and advanced bike method was reviewed and you still can do whatever you want as before.
The moment of being within the limits is horrible, leave it.
Title: Re: Advanced NRG-500 - my thoughts + tutorial
Post by: burn on February 11, 2020, 08:25:59 AM
You should create a strawpoll through the gtas discord server, so people can vote.
Anyway, what this voting would change? Some people are not that active and probably have no clue about these methods, how it works and what it does. So whether the vote will go right or wrong is doubtful, imo.

By voting, we could know how many of the active stunters are accepting this method in the community. I guess after 4 pages, people understood what this method brings.
Title: Re: Advanced NRG-500 - my thoughts + tutorial
Post by: ARS on February 11, 2020, 11:09:37 AM
http://www.strawpoll.me/19377828
Title: Re: Advanced NRG-500 - my thoughts + tutorial
Post by: burn on February 11, 2020, 11:34:18 AM
What am I even expecting from this forum ?  :lol:
Title: Re: Advanced NRG-500 - my thoughts + tutorial
Post by: ARS on February 11, 2020, 04:15:56 PM
All the unique stunts, such as SS's natural bump to Naval Base, Taz' natural bump on LV highway to Big roof and others stunts were done with popped tire, which gives you an advantage, otherwise, no one would use it. It's awesome method and thanks who invented it. But you are really wrong, that you can't use same advantage as advanced bike in main videos, it is not fair. It is my opinion and i just wanted to share it here, all my work in vain. I'm done with this topic.
Title: Re: Advanced NRG-500 - my thoughts + tutorial
Post by: SoLoD on February 13, 2020, 06:30:14 AM
Do i like this "advanced" nrg? No. Probably, i will never use it. Did i vote? No. Nobody here has a right to tell anyone how to stunt. You can do whatever you want - cheating, modding and everything else. But when you bring your stuff to this forum, you must make everything clear, telling what was used. There is even a special section for modded videos. And here comes the only problem with "advanced" nrg - it has the same skin as regular nrg. If you will be able to somehow mark the difference in your video - there will be no questions. The same goes to PT nrg, because if you do not mark it, you are the one who land a stunt one way, but pretending to use another. At least tell it in outro, just like you tell what software, cheats, mods, programs you've used.

Another thing to remember - voting stands only to share thoughts, not facts. That is why all votes just show what people like or not. And since this is a mechanical problem, it has nothing to do with likes or dislikes. Another fact is that in this game there is at least one more vehicle that just like "advanced" nrg after one mission gets a very interesting mechanics to climb the walls... just like "advanced" nrg. And this vehicle is widely used for any stunting videos without any problems.
Title: Re: Advanced NRG-500 - my thoughts + tutorial
Post by: Rainbow on February 13, 2020, 08:00:34 AM
The same goes to PT nrg, because if you do not mark it, you are the one who land a stunt one way, but pretending to use another.
You can clearly see it when a stunt is done with the popped tires version, when landing a stunt the bike won't behave the same. I don't really see a reason why people would want to hide the fact they used it, seems a bit weird because there is nothing wrong with it. It's still the default NRG but with a popped front tire, it's the same bike. This 'advanced' NRG sounds like it's more than that, it's not just a normal NRG anymore but something that behaves completely differently and might as well be using a different handling line seeing how odd it is. And with this bike you really cannot see the difference. I mean I'm not an SA stunter at heart but I wouldn't touch it with a 10ft pole. Nice find though I guess..
Title: Re: Advanced NRG-500 - my thoughts + tutorial
Post by: TurBo on February 13, 2020, 02:30:09 PM
It's a bit of a contentious and an ambivalent issue and I don't personally think there's a black and white answer, can sort of be likened to FL-ON/OFF on VC on which there is a pretty comprehensive consensus but in practice there is nothing that inherently uses anything that isn't within the game already and can be done on a clean copy. Different people have different definitions on what is/can be considered legitimate and what not such as: Can be done on a clean copy on a console vs. Not and other stipulations. Ultimately I think it's one of these things that just have to be communicated and the user has to be transparent about because as much as it is legit technically, it is an anomaly and it does change a lot of what used to be the benchmark for NRG stunting.
Title: Re: Advanced NRG-500 - my thoughts + tutorial
Post by: ARS on February 13, 2020, 04:06:03 PM
It's still the default NRG but with a popped front tire, it's the same bike.
You should be careful in your statements, because you are respected as old stunter and people gonna listen what you are saying. But you are wrong, the PT bike is not the same bike as default, I've wrote about this before, this is the fact.

About marking the PT bike i'm gonna agree because you can see that tire is popped and wheel is gonna be in the texture a bit, same with bike movements, when you landing it moves different and you can spot it. But it depends of camera angles also.
Best solution to advanced bike is mark it in descriptions, i'm gonna agree with it.

P.S. Guys, please, check out the full topic before posting to avoid misunderstanding. It would be wise of you.
Title: Re: Advanced NRG-500 - my thoughts + tutorial
Post by: Sheep on February 14, 2020, 05:40:59 AM
Plz enjoy game.

Who cares what bike you use, as far it is in the original default version :)
Title: Re: Advanced NRG-500 - my thoughts + tutorial
Post by: NEM on February 14, 2020, 08:19:08 AM
Plz enjoy game.

Who cares what bike you use, as far it is in the original default version :)

this, just as long as you have fun, who cares these days
Title: Re: Advanced NRG-500 - my thoughts + tutorial
Post by: Rainbow on February 14, 2020, 06:35:39 PM
It's still the default NRG but with a popped front tire, it's the same bike.
But you are wrong, the PT bike is not the same bike as default, I've wrote about this before, this is the fact.
Could you elaborate or link me the explanation?
Title: Re: Advanced NRG-500 - my thoughts + tutorial
Post by: NumeRo on February 15, 2020, 06:09:01 AM
It's still the default NRG but with a popped front tire, it's the same bike.
But you are wrong, the PT bike is not the same bike as default, I've wrote about this before, this is the fact.
Could you elaborate or link me the explanation?
We've tested this bike with anoobis like 2 maybe 3 years ago... From what i can tell the bike has no more differences in speed or bumps... the biggest difference is in movements and wallrides... and if i remember corretcly you can modify every bike with that mission. Also i didnt tested it yet, but if you try modify Mountain Bike Daksad's wallrides can be even more crazier
Title: Re: Advanced NRG-500 - my thoughts + tutorial
Post by: Rainbow on February 15, 2020, 12:06:29 PM
It's still the default NRG but with a popped front tire, it's the same bike.
But you are wrong, the PT bike is not the same bike as default, I've wrote about this before, this is the fact.
Could you elaborate or link me the explanation?
We've tested this bike with anoobis like 2 maybe 3 years ago... From what i can tell the bike has no more differences in speed or bumps... the biggest difference is in movements and wallrides... and if i remember corretcly you can modify every bike with that mission. Also i didnt tested it yet, but if you try modify Mountain Bike Daksad's wallrides can be even more crazier
You're talking about the 'advanced NRG' now right? I'm asking him about his statement that a popped tires (PT) NRG is a different bike. I know it improves RADs in a way (especially corners) but that's about it in terms of knowledge on my part. It's still the same bike, just a messed up front tire. This mission might as well create a new instance of the vehicle with updated handling/stats, but I don't know anything.
Title: Re: Advanced NRG-500 - my thoughts + tutorial
Post by: ARS on February 21, 2020, 02:24:36 PM
Could you elaborate or link me the explanation?

Sorry for the late, here you go

It is coding, not IRL, if you do the one thing, it's already written in the code what is must be done and it switches. If you pop the tire, then bike is going to be with popped tire, it moves from stage of being normal to the next stage - to be the popped tire. Game is gonna read it from the file, probably from the handling.cfg. Just changes for popped tire is less than for glitched bike. You fail the mission, game reads the code, probably wrong code and bug is happening.
tbh I want to stop discussing about it here, because every aspects of both methods were overviewed and if someone wants to find answers, just check this topic fully or PM me.
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