Author Topic: SketchUp 2 GTA Video Tutorials  (Read 19359 times)

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Offline Jason

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Re: SketchUp 2 GTA Video Tutorials
« Reply #60 on: December 01, 2014, 12:10:38 AM »
That's helped some of the way, but I need the instructions on which files go where and which texts to edit etc. The pain in the ass side of it. Making a model and collision file I have under control.

Offline Rainbow

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Re: SketchUp 2 GTA Video Tutorials
« Reply #61 on: December 01, 2014, 07:47:14 AM »
Allow me to make your day (and my own). Luckily I downloaded them long ago but stored them under a rather stupid name  :euro:

https://www.sendspace.com/file/qd39na
« Last Edit: December 01, 2014, 08:25:45 AM by Rainbow »

Offline Jason

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Re: SketchUp 2 GTA Video Tutorials
« Reply #62 on: December 01, 2014, 08:28:48 PM »
See that bike in my avatar? You've earnt it.

Offline Jason

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Re: SketchUp 2 GTA Video Tutorials
« Reply #63 on: December 01, 2014, 10:56:44 PM »
Okay now I'm extremely close to smashing my dick with an axe handle. I've followed this tutorial to the word, failed. Retextured the model in Zmod, the model now appears textured in MooMapper, still failed. Removed any text reference to the COL file, STILL failed just at a different spot on the loading bar. Rainbow please tell me you aren't having the same trouble.

E: Just opened the .dff in Zmod2, this message appears -



E2: Started from scratch simply using a box, it works in Zmodeler and Moo Mapper AND MEd, COL file works in Coll Editor, but still the same errors occur.

« Last Edit: December 01, 2014, 11:23:25 PM by Jason »

Offline Rainbow

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Re: SketchUp 2 GTA Video Tutorials
« Reply #64 on: December 02, 2014, 03:12:10 AM »
Oh lawd a badass bike! Ossim!

And no I do not have the same problem, the only problem I ever had was that when I touched the house I made in-game, the game crashed. I never used Zmod though, just 3DSMax and Moo mapper. EDIT:// and sketchup obviously.
« Last Edit: December 02, 2014, 03:15:59 AM by Rainbow »

Offline Jason

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Re: SketchUp 2 GTA Video Tutorials
« Reply #65 on: December 02, 2014, 02:15:50 PM »
Use colleditor2 to change the collision type from 2 to 1. Impakt dun goof'd that part up.

 

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