Author Topic: Real-time vs replay frapsing  (Read 1865 times)

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Offline SoLoD

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Real-time vs replay frapsing
« on: October 08, 2016, 03:11:29 AM »
Can some1 explain me why replay frapsing videos are slower than real-time?
I make a stunt with real-time frapsing, then frapsing from its replay, and replay is like 20% slower.
Is it because real-time capture has 30 fps, and frapsing replay with 25 fps?
And how to deal with it if i make videos with both replays and real-time stuff.  <_<

Offline jakuba

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Re: Real-time vs replay frapsing
« Reply #1 on: October 08, 2016, 04:30:04 AM »
I mean 30fps is 120% of 25fps so there's that. I'm also pretty sure you can record at higher fps than 30 with fraps. Why do you use live recordings anyways? You stunt online?

Offline SoLoD

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Re: Real-time vs replay frapsing
« Reply #2 on: October 08, 2016, 05:16:08 AM »
Ye, i have both samp and single player videos.
Im recording 30 fps because do not need more. But when im recording 30 fps video, i still have 60+ fps (there is a functionto catch videos with one fps (30) and still have 60 fps in-game when u are recodring it).
And 30 fps is 100% speed, replays fps is slower than it should be.

Offline ARS

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Re: Real-time vs replay frapsing
« Reply #3 on: October 08, 2016, 06:56:52 AM »
You need to have same amount of FPS in the recording tool as in replay - 25 FPS. Ofc you will have some troubles with recording if you have 30 FPS in tool and 25 in reps.

Offline Muhammad Farrukh

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Re: Real-time vs replay frapsing
« Reply #4 on: October 08, 2016, 07:20:27 AM »
Delete MVL if you are  using it.. cause it fuck the recording time fps..

Offline SoLoD

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Re: Real-time vs replay frapsing
« Reply #5 on: October 08, 2016, 10:54:57 AM »
No, im recording replays with 25 fps and real-time stunts with 30 fps (changing fps in tool when i need it).
Month ago i checked it and i think everything was ok. But now i have this and dunno why.
What is MVL?

And btw, i can even put 100 fps in tool, but when i will catch replay, i will get 25 fps video anyway cuz thats all toll can get. And ofc it will not change movie speed. And my problem is replays speed.

Ok, i checked it in game. So, i have a real-time stunt recording, it has 30 fps and 9.5 secs length. Then i go to SA and start replay. No recodring. Just taking time - and it is 11 seconds. It is not about frapsing. Just replay by itself is slower. Dunno if its metter, but i using RAD speed method on this 11 seconds. You know this shit - when u in-game, you have feeling of extra push when turn ur bike down after RAD. And in replays you do not have it. So, maybe thats the problem.
« Last Edit: October 08, 2016, 11:11:47 AM by SoLoD »

Offline SoLoD

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Re: Real-time vs replay frapsing
« Reply #6 on: October 09, 2016, 01:46:04 PM »
Okay, since no1 gives a fck bout it, i made some investigation.
In Bandicam u have option to limit ur fps in game. I have shitty pc, so i put 60 limit. Without it i have near 90-100 fps.

First of all, it does not effect on stunting. Lets say, some way takes 18 sec to finish.
It is 18 sec with 60 fps, and 18 sec with 100 fps.

Second, when u have frame limiter from bandicam (60 fps), it takes 21 second to finish it. Even if its showing wia replay that you have 25 fps. When you put bandicam fl off, it takes 18 seconds to finish the way.

Do not know why, but thats it.  :euro:

/e ofc, its 18 and 21 seconds. (21-18)/18=1/6. Just like (30-25)/30=1/6 illuminati confirmed
Gonna check this shit with SA FL ON and OFF.
« Last Edit: October 09, 2016, 01:49:33 PM by SoLoD »

Offline torekk

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Re: Real-time vs replay frapsing
« Reply #7 on: October 09, 2016, 10:56:50 PM »
What? San Andreas replays shouldn't be limited to 25fps, as long as you don't have the frame limiter turned on.

The whole frame limiter thing works with mysterious magic in San Andreas anyways, propably because of that stupid 25fps limit. It was 30fps for Vice City, if I remember correctly.


And the funniest thing is, the higher your fps, the more max. speed you can gain in SA. But that applied to Vice City as well, that's why most videos were done with FL ON. I always wondered why that didn't caught on with SA, propably because of the 25fps instead of 30fps limit.


Edit: I found this thread, which is about replays playing too fast, might be of interest: http://www.gtastunting.net/index.php?topic=65524.0


To be specific: Do you have vertical synchronization enabled? Might be another thing to test. As I said, SA's frame limiter works with mysterious magic.
« Last Edit: October 09, 2016, 11:11:06 PM by torekk »

Offline SoLoD

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Re: Real-time vs replay frapsing
« Reply #8 on: October 15, 2016, 05:25:02 AM »
Now it is really bad.
When you have FL ON from your bandicam, your replays will be slowed down, no metter if u are turning fl on or off when recording replays.
It is like it corrupt replays when you are making them and you cant do a shit with it.  :o
Do not know what to do with it now, using x1.1 speed in vegas or smthing?

Offline ARS

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Re: Real-time vs replay frapsing
« Reply #9 on: October 15, 2016, 08:05:17 AM »
Го в лс

 

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