Author Topic: Retextured roads and palms in VC  (Read 1384 times)

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Offline MikeyMouse

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Retextured roads and palms in VC
« on: April 23, 2017, 11:55:39 AM »
Me again... :lol:.

I've downloaded neo's retextured roads and also a HD palm mod - they both have their own generic.txd to put into the models folder, not gta3.img.

I've changed all of the relevant files in gta3.img for both mods.

However when I put the generic.txd in the models folder for the palms mod, the roads go back to the original ones. When I put the roads generic.txd in the models folder the palms go back to the original ones.

Any help on how I can have both in the game?

Pretty sure I managed to sort this out a few years ago but can't remember what I did  :unsure:.

Offline jakuba

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Re: Retextured roads and palms in VC
« Reply #1 on: April 23, 2017, 01:02:07 PM »
Wouldn't you have to basically frankenstein the generic.txd files into one?

Offline Art  

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Re: Retextured roads and palms in VC
« Reply #2 on: April 23, 2017, 01:06:25 PM »
import the textures from one mod to another with txd workshop

Offline MikeyMouse

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Re: Retextured roads and palms in VC
« Reply #3 on: April 23, 2017, 01:08:25 PM »
No worries I found a copy of neo's full retextured VC and devs LC, so i'm all good. Thanks though  :).

Offline jakuba

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Re: Retextured roads and palms in VC
« Reply #4 on: April 23, 2017, 01:20:15 PM »
I had some issues with lag on that neo vc but my pc is pretty shitty so theres that. :P

it's pretty though

 

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