GTAStunting

GTA Series => Grand Theft Auto - V => V Tutorials => Topic started by: Pendji on April 29, 2015, 10:12:57 AM

Title: GTA V Basics
Post by: Pendji on April 29, 2015, 10:12:57 AM
Grand Theft Auto: V - Stunt Basics
Bikes
(http://i.imgur.com/ywiEW1k.png)
GTA V has in comparison to previous iterations of the GTA series a large amount of 'flavor' motorbikes, leaving only a select few on the top . As per the older games you can challenge yourself, or hinder your speed for precision spots by using the weaker bikes. Stunting is about exploration and creativity, so we'll only be looking at the 'default' bikes:

Pics and info to come
Speed
(http://i.imgur.com/5IzE2hF.png)
Both Vice City and San Andreas had a very similar system in terms of leaning on a bike. By leaning forward you increased your speed, but for the biggest gain you had to lean only halfway. This was possible on controllers by simply tilting the stick halfway forward, but for the majority who stunted with a keyboard, this was impossible. To simulate this halfway-lean you had to tap lean forward repeatedly, leading to this iconic 'humping'.

Thankfully in GTA V we're rid of this system. Tapping leads to no gain in speed, but leaning forward still does. With both wheels on the ground, be it straight or zigzagging, you should always lean forward.

An even more obscure method was found in both SA and VC by the GTAS user "RAD". Nicknamed a RAD/RADS, this system proved to be much like tapping, but include a wheelie. By leaning back on your bike, almost enough to make you crash, followed by balancing on your 'tail' while tapping, this method proved to increase your speed by several times what tapping would.

And once more, this system does not apply to GTA V, although a similar method exists. By simply leaning back into a wheelie, you'll gain an immense amount of speed; much more than leaning forward would. The mechanics behind this method is simply put: The higher your front wheel is, the more speed you'll gain. This is where the Shitzu truly shines.

Unlike the Bati, the Shitzu can pull back into a wheelie no matter how fast you're going, although the height of the front wheel varies. To hold your front wheel as high as possible, sometimes you can use the uneven road in your favor. By letting your bike fall down onto two wheels just before a downward bump, you can use the tiny upwards bump on the other side of the bump to boost yourself up onto your back wheel, resulting in a higher wheelie than you would otherwise get, from just leaning back through the bump.

All you need to worry about during your run-up as opposed to both doing a proper RAD and tapping in Vice City, is to keep your wheel high. An obvious downside to only having one wheel on the ground is the lack of traction, resulting in low handling. You can only just barely influence your horizontal direction while on your back-wheel, which means you might end up having to land back down on two wheels for some parts of your run-up.

(http://i.imgur.com/5EvblVA.png)

Depicted above is what a potential run-up could look like. Although it's hard to make out, the red part of the line has a small decrease in height compared to the blue line. On top of that, it's a curve which is too hard for your one-wheel handling to manage, and as such requires you to drop onto two wheels. One of the previously mentioned bumps in the road is actually present here too. The road dips down during the red part, but at the end of it towards the right of the image, it actually leans upwards again, which is almost like a tiny bump, letting us balance back onto our tail for a great wheelie.

It's worth noting that sometimes the lack of control during a wheelie lets you adjust your bike ever so slightly, potentially making it easier to get that perfect fit between two obstructions.

A most crucial part of getting the most speed out of your bike is explained in the GTA: Online section beneath.

Need someone with experience to write about franklin and cars pls
Bumps
(http://i.imgur.com/3aSJ4do.png)
Bumps are the bread and butter of stunting. You're but a mere driver till something flings you across the universe in a wonderful display of imminent death.

The basics as displayed through numerous Vice City tutorials are as follows: Your upper wheel must be pulled back to the point where it hits a ledge, corner or curve, and as such flings the bike forward and upwards. This works much like a ramp would, but due to the lack of ramps everywhere, and the fact they drain a majority of your speed, this is the best way to get any kind of height.

You needed pinpoint execution in Vice City to pull off a bump, where as both SA and IV were a bit more forgiving, which leads us to V. You still need to match your front wheel against a ledge but this next-gen engine is a lot more forgiving. If you were to ride along a straight road and directly into a bump, more often than not you can simply hold back all the way and hope for the best. The fact you can't pull back all the way until you crash, at medium-high speed, means your wheel is usually at the right angle. Of course this can vary, and can lead you to having to fall back onto two wheels, and them pull back just in the right time to angle your wheel with the bump.
Gliding
(http://i.imgur.com/3uNh5OP.png)
Gliding is a new concept introduced in GTA V.

Under review (feel free to add)

(http://i.imgur.com/pMjAMJq.png)

GTA: Online
(http://i.imgur.com/WpXc2CT.png)
GTA: Online is where you'll be spending the most of your time. Not only can you customize your own character and bike, but you'll also most likely be using the 'Race' creator to set up your stunts, as expanded on below.

Doing heists, missions and races you'll gain experience ("RP") and unlock both vehicle upgrades, new functions and clothing. All of these functions are mostly quality of life additions or cosmetics, but the vehicle upgrading is something you'll need to make use of, to get the most out of your stunting bike.

Using the mod shop ("Los Santos Customs") you'll be able to increase the armor, speed and general appeal of your bike. Sadly these functions are tied together with the GTA:O racing and as such you need to farm quite a few races for these functions to unlock.

What you want:
Turbo: Turbo tuning - 18 wins
Transmission: Race transmission - 34 wins
Brakes: Race brakes - 38 wins
Engine: EMS Upgrade, level 4 - 42 wins

It says "win x races in this class" on all of these upgrades, but the 'class' is merely "Land". Sea, land and air are the three classes, and therefor you'll unlock both car and bike upgrades at the same time (This means you can do the grind either in a car or on a bike).

How to grind wins:
The race "Criminal Records" set to 1 lap takes about 35 seconds to complete, and about 15-20 seconds to restart afterwards. Grab a buddy and compete, or let each of you win 42 times in a row each. Sadly, both of you need to complete the race for it to only take 35 seconds to win, so you can't go AFK.
Setting Up a Stunt
(http://i.imgur.com/6SRrR3e.png)
The only "mandatory" tool used for stunting in both VC and SA was a custom script made by the now-inactive GTAS user Dannye. Thankfully through the GTA V race creator we have access to the most important tools of Dannye's old script; saving/loading locations, spawning vehicles and removing traffic. On top of that, we'll have a choice between the majority of the cars accessible in the game, but more importantly our custom vehicles. This means that our turbo-charged, race grade bike will be available for us to use, towering above the non-upgraded default variant.

The creator can be accessed from both GTA:O and single-player, and can be done so by opening the ESC menu and clicking the "Creator" button under the "Online" tab. This will exit your current session and place you in a top-down view over Los Santos, as we ll as opening up a menu on the top left. We'll be using the "Create a Race" -> "Land Race" section of the creator. From here things can get a little overwhelming, but we'll only be using a few of the menu functions.

(http://i.imgur.com/8FZAOx2.png)

1. Race Details
In here you'll need to give your stunt a name, description and a photo for the thumbnail. All of these are up to you, but I suggest making the picture a relevant one, as it'll be easier to recognize the stunt by a picture of the target.
That's all you need to do in this section of the menu, but if you scroll down further you can find options for you to change that'll make your life easier. When you're going to launch the race later on you'll be able to remove the traffic and such, but by editing the race details here you'll decide the default settings. You can edit these as you wish but my recommendations are as follows:

Maximum players: 2 (2-4 if you plan on stunting together with someone else. The less players, the easier the stunt is to set up)
Route type: Point to Point (Will make the testing easier)
Number of Laps: 1
Starting grid: Small (Makes it easier to set up your start position for your stunt run-up)
Time of Day/Weather: "Current" means it'll change dynamically. I usually let the Time of Day be current as it'll change from day to night, but let my "Weather" be set to clear as it'll freeze the weather in a clear state, preventing rain.
Traffic/Wanted Levels: Off (For obvious reasons)

2. Placement
This is where we'll be setting up your stunt. There's two days to go about it; top-down view and third-person (This will spawn you in the world inside a car, unless you set the grid option to "small", in which case you'll be on a bike).
For ultimate precision I recommend doing this section on a bike.

Place Trigger: This is where you'll need to stand to activate the race, as per usual. It's possible to launch jobs and races, including your own, from your ESC menu, rendering this irrelevant. The trigger does need to be near the race starting line, and as such should just be placed near where you intend on starting the stunt run-up.
Checkpoints: This is where you need to decide where to start your stunt. The first checkpoint you'll be placing down is where you will respawn (And start) every time you crash during the stunt "race". If you press TAB with the checkpoint marker out, you'll be placed onto the ground. In this mode, you'll have the starting positions illustrated behind you. A thing to note is that you will not be starting where your bike is while editing the stunt, but rather the first position behind you, as illustrated below:

(http://i.imgur.com/U8nSgFR.png)

After the first checkpoint is placed, the next one you'll be placing is going to be the race finish. The only thing to have in mind here is that you'll want to avoid this checkpoint at all cost, as it ends your race and throws you out of your newly planned stunt. It needs to be placed 0.62 miles away from your race start and entirely out of the way so you won't accidentally land in it. I suggest putting it on the other side of your stunt, far away, so you'll avoid both landing in it, and having half your screen covered in the "Wrong way" text. 
Lobby Camera: This is going to be the blurry background of your stunt lobby, so basically entirely irrelevant. Just take a picture of something.

3. Save
You'll now want to save your stunt, and exit afterwards. You do not need to publish your race to use it, or share it with others. All this allows is for others to search for it online. You'll be able to launch it through your job section and invite friends while in the lobby just fine.

Your new stunt will now appear under ESC -> Online - Play Job - My Jobs - Races.
Saving Your Replays
(http://i.imgur.com/BwRCRld.png)
Whereas Vice City and San Andreas always had the replay system ready to save, you need to enable the one in GTA V. The shortcuts are as follows:
F1: Save the last 30 seconds in a .clip replay (Requires the Replay system to be on). If the Replay system is off, it records a .clip real-time.
F2: Enable the Replay system
F3: Disable the Replay system

Word of warning: Alt-tabbing out of GTA V sometimes end up disabling the Replay system, so make sure it's on by pressing F2 after clicking back into GTA V.

By clicking F1, a file and a picture is created in the default folder (C:\Users\--\Documents\Rockstar Games\GTA V\videos\clips). The .clip file is a custom extension only readable by GTA 5, and the picture is a thumbnail associated with it in-game.

To view your replays, you must be in the single-player part of the game and open up the ESC menu. In here on the far right you'll find the "Rockstar Editor". Open this and click the "Clip Management" tab, where you'll find a list of all your saved replays. It's not possible to rename the replays in here, but after finding the name of the desired .clip, you can edit the name in the previously mentioned folder, and it'll reflect the new name on the in-game list (after closing and re-opening Rockstar Editor).

If you wish to share or submit a clip, you'll have to send the specific .clip in a .rar or .zip file. You do not need to send the the thumbnail picture along with the .clip file, but it might be helpful to the editor. Alternatively you can give it a very specific name, as quite a lot of the name is visible on the Rockstar Editor list. (Ex: Pendji_doublebump_hotel)



Title: Re: GTA V Basics
Post by: Pendji on April 29, 2015, 10:14:00 AM
Relevant Videos

Tools & Links

Notes

29/04/2015: Feel free to suggest changes, pictures/videos etc.
02/06/2015: Edited a bit. Yet to receive any submissions and not sure what I could change personally.
Title: Re: GTA V Basics
Post by: Daffy on April 29, 2015, 10:26:14 AM
This is excellent, I made it sticky and I'll put something up on the front page soon.
Title: Re: GTA V Basics
Post by: Joshua on April 29, 2015, 10:32:08 AM
Really well done! this was definitely needed.  :a-cheer:

This is excellent, I made it sticky and I'll put something up on the front page soon.
good man.
Title: Re: GTA V Basics
Post by: Erney on April 29, 2015, 10:32:57 AM
Thank you so much for this.
Title: Re: GTA V Basics
Post by: OrangeW on April 29, 2015, 10:34:50 AM
This is really fucking well made, gz bro. I'll be sure to refer to this when talking to newcomers about stunting  :happy:.
Title: Re: GTA V Basics
Post by: DaredevilX on April 29, 2015, 10:39:48 AM
nice
Title: Re: GTA V Basics
Post by: foresttravesty on April 29, 2015, 11:00:12 AM
this is a great guide for beginners, but the bike bike descriptions are far from perfect. there is no "overall best stunting bike" and you'd be putting yourself at a disadvantage if you thought so. almost every bike in GTA can do something different. i understand this guide was for basics, but there are much more types of stunts than this and much more uses for bikes not covered.
Title: Re: GTA V Basics
Post by: Pendji on April 29, 2015, 11:30:51 AM
If you're already only just learning it, it's probably easier to get used to one bike for long enough to know how it works, than to instantly start thinking "Maybe this bike is better for this type of stunt". And as I said, feel free to expand on it. It's the one section I don't know how to do.
Title: Re: GTA V Basics
Post by: Cheddar on April 29, 2015, 02:12:29 PM
Great tutorial! Would you like to add the stunting practice playlist made by HonkMeat and I?

Oh, one question, why did you not add the Ruffian? I feel like it's a great mid-term between the hakuchou and the bati  :unsure:
Title: Re: GTA V Basics
Post by: FIGHTER on April 29, 2015, 02:43:15 PM
Awesome work. Keep it going!
Title: Re: GTA V Basics
Post by: VaNilla on April 29, 2015, 02:47:16 PM
Awesome guide, but there's some levels of inaccuracy throughout. Mind if I correct some of the details? For instance, the handling numbers you're using don't match the actual handling files, and there is no single bike that you should stick to using in GTA V.
Title: Re: GTA V Basics
Post by: Pendji on April 29, 2015, 03:12:33 PM
Sure. I found the numbers somewhere, as I'm pretty money starved in GTA:O, else I'd just buy them and take pictures of the stats. I really don't know what to do with that section so go wild.
Title: Re: GTA V Basics
Post by: J.Mario on April 30, 2015, 03:17:08 AM
thanks and you really did a marvelous jobs of tutorial!! :D
Title: Re: GTA V Basics
Post by: ShuffleCrown on April 30, 2015, 05:23:21 AM
GTA V Stunt - SUPERNUVA - Bridge Top Precision (http://www.youtube.com/watch?v=9uqVG3VzJwk#ws)

I feel like my this stunt shows a good example of speeding in GTA V, you have to see your run up basically. For me, I usually lean forward before a slope and pop the wheelie the moment the slope is very near completion [That is for upwards slope, for downwards, just wheelie it and try not to bail :P]
(you can look at the first few seconds of the clip of how I deal with the slopes and take advantage of it to get higher wheelie)

Higher wheelie = Higher speed in this game, one of the reasons why Hakuchou is faster than Bati sometimes. Ruffian has a higher wheelie than Bati but the bike is just slower because of stats basically. Hope this helps :3
Title: Re: GTA V Basics
Post by: RedX on April 30, 2015, 06:14:34 AM
Great work, this is awesome!
Title: Re: GTA V Basics
Post by: Rainbow on April 30, 2015, 06:49:57 AM
Quote
The best you can do on a keyboard is to tap yourself back in the position carefully over and over...  @ the gliding section
This is not the best way to do it, it is far better to overlap the leaning keys instead of tapping. I'm sure Paul will correct that if you let him. By overlapping I mean pressing leaning forwards before releasing leaning back, and the same goes for leaning back again. The game only wants to let you get back into an upright position if you give it no leaning input which results in dramatic speed/momentum loss! So avoid giving no input at all cost.

EDIT:// It's a good starting point for an accurate guide though, eventhough there is some incorrect information it is well written.
Title: Re: GTA V Basics
Post by: VaNilla on April 30, 2015, 07:47:56 AM
Rainbow's right about gliding in the sense that overlapping lean keys is much better than tapping lean backwards, but the best results actually come from swapping lean keys as quickly as possible.

Firstly, you should always glide by switching between the lean backwards/forwards keys at medium to rapid speeds, depending on the type of glide (height = medium, distance = rapid). When you want to switch lean keys, release the lean backwards/forwards key and immediately switch to the opposite key. Overlapping helps you do this, but by holding both lean keys at the same time, you can actually mess up the velocity gained from smoothly pumping your glide back and forth. With that said, I would recommend switching lean keys as quickly as possible, rather than holding the next key before letting go of the previous key. For a better understanding of how quickly you should pump your glide position back and forth, I'd advise watching as many old videos as possible.

Nonetheless, you're much better off using a gamepad in GTA V for smooth glides, because as long as you keep moving the stick, you will keep gliding. Keyboards work great with GTA V, but wheelie steering aside, they really don't have any advantages over gamepads, given that you can't make fast/sharp turns at diagonal directions (which is really the only advantage of WASD over an analogue stick). Finally, some methods are downright impossible with a keyboard, such as long bicycle stoppies and plane hovering without thrusters. This is unlike VC/SA where keyboards had a massive advantage over gamepads, because digital solutions have 100% throughput at diagonal directions.

Most old school stunters prefer keyboards for stunting, and normally I would agree with them. For the reasons outlined above, I personally dislike using gamepads in VC/SA. But in GTA V, I would go as far as saying that using a keyboard puts you at a major disadvantage. You might be more comfortable with it, and keyboards are sometimes more convenient than gamepads (BMX sprinting, wheelie steering). However, losing out on smooth glides, simple turn gliding (changing direction in the air), and all the methods that only work with analogue triggers is simply not worth it.

Note: That last sentence is just my opinion. But I'm probably right :ninja:.
Title: Re: GTA V Basics
Post by: SlayerUK on April 30, 2015, 07:55:55 AM
Nice, I was too lazy to update my thread :cc_detective:
Title: Re: GTA V Basics
Post by: Rainbow on April 30, 2015, 08:21:26 AM
Keyboard best 4 ever - "Simon 2k15" :simon:

Also a slight overlap is similar enough to a quick switch without risking having no input right?  :P
Title: Re: GTA V Basics
Post by: VaNilla on April 30, 2015, 08:27:29 AM
Maybe if you're supa dupa fast :euro:. Although I think if you're that fast, you're better off not worrying about overlapping whatsoever :cc_detective:. It's actually not that big of a deal, but you do lose a little speed when you overlap lean keys. Just not as much as you do by tapping lean back to glide instead of pumping it.
Title: Re: GTA V Basics
Post by: Pendji on April 30, 2015, 09:01:24 AM
Been doing stupid collectibles all day but just gone done. Honestly I sorta lost the thread in your discussion and haven't even landed a stunt myself that required gliding, so have little experience. I'm gonna try editing the wheelie part and add the race creator now, but it'd probably be best if either of you re-did the gliding section, as you actually know what's going on. :ninja:

//Rewrote the speed part and tried to add the racing. I really don't like how the non-banner pictures look but dunno how to make them fit better. WELP.
Title: Re: GTA V Basics
Post by: Rainbow on April 30, 2015, 09:35:10 AM
I pretend to know  :ninja:
Title: Re: GTA V Basics
Post by: OrangeW on April 30, 2015, 09:50:36 AM
Just one thing I'm confused on - is there a higher topspeed than the high pitched consistent buzz of the engine that I assume is max speed? Or is it just that?  :blink:
Title: Re: GTA V Basics
Post by: Matias on April 30, 2015, 11:50:24 AM
Thank you, awesome work. The setting up part is that what i needed.
Title: Re: GTA V Basics
Post by: MrCooper on April 30, 2015, 05:37:47 PM
I feel like when people here new to GTA 5 find out that perfect gliding allows you to fly they're gonna talk so much shit on the game's physics
Title: Re: GTA V Basics
Post by: VaNilla on April 30, 2015, 05:53:28 PM
I feel like when people here new to GTA 5 find out that perfect gliding allows you to fly they're gonna talk so much shit on the game's physics

They already did :lol:. Mount Chiliad is the only place you can do it (unless you use a jet or a plane), because it's high enough to build up the necessary velocity.
Title: Re: GTA V Basics
Post by: xTrendSs on April 30, 2015, 06:27:21 PM
I feel like when people here new to GTA 5 find out that perfect gliding allows you to fly they're gonna talk so much shit on the game's physics

They already did :lol:. Mount Chiliad is the only place you can do it (unless you use a jet or a plane), because it's high enough to build up the necessary velocity.

True this. I do it all the time in freeroam, its actually pretty easy to do it solo once you master it  :jajaja:

(You see me flying faster than a jet whit my bati on PS3, people have called me hacker for that haha)
Title: Re: GTA V Basics
Post by: dirtybird78 on April 30, 2015, 11:48:15 PM
"Word of warning: Alt-tabbing out of GTA V sometimes end up disabling the Replay system, so make sure it's on by pressing F2 after clicking back into GTA V."

Thank you for that tip

"Most old school stunters prefer keyboards for stunting, and normally I would agree with them."

I'm old school and use a gamepad  :cc_detective:
Title: Re: GTA V Basics
Post by: PK on May 01, 2015, 03:11:53 AM
Thanks a ton, bud! I suggest contacting some of the fellas here that already have experience with Franklin's ability to go on with your thread.  :wub:
Title: Re: GTA V Basics
Post by: Pendji on May 01, 2015, 03:37:25 AM
I'm pretty drained at this point. I guess I could add something about grinding but other than that, and editing what's already written, I'm pretty much done.

Also, is it possible to make text work as a link? I only remember how to do it on the old GTAS.
Title: Re: GTA V Basics
Post by: MxZz. on May 01, 2015, 03:38:04 AM
I actually do WINDOWS KEY + ENTER to have it windowed. I feel it more comfortable
Title: Re: GTA V Basics
Post by: VaNilla on May 01, 2015, 06:28:32 AM
I'm pretty drained at this point. I guess I could add something about grinding but other than that, and editing what's already written, I'm pretty much done.

Also, is it possible to make text work as a link? I only remember how to do it on the old GTAS.

I'll polish up some things for you when I get the chance. I'll send you a PM first so you can approve anything I change :).
Title: Re: GTA V Basics
Post by: dirtybird78 on May 01, 2015, 12:59:05 PM
Just one thing I'm confused on - is there a higher topspeed than the high pitched consistent buzz of the engine that I assume is max speed? Or is it just that?  :blink:

x2.

I am assuming that's the fastest point though
Title: Re: GTA V Basics
Post by: Reynard The Fox on May 08, 2015, 02:09:40 AM
Great stuff Pendji! However is there a possibility that the staff makes a wiki page for this kind of stuff? Seeing that there are a lot of experts on V stunting right now it would seem better if we have a regulated wiki-page for these kinds of information. I could not find a good SMF wiki md however. http://www.mediawiki.org/wiki/Extension:SMF_Auth_Integration (http://www.mediawiki.org/wiki/Extension:SMF_Auth_Integration)
Title: Re: GTA V Basics
Post by: Pendji on May 08, 2015, 05:08:57 AM
I've moderated a few wikis (mostly helped translate) and honestly, considering how little interest there is for this, I don't think an entire wiki would work much. Other than linking to other pages for each section to have it's own clean layout, I don't think it'd change much.
Title: Re: GTA V Basics
Post by: Paull on May 08, 2015, 08:15:05 AM
Finally an good and detailed tutorial for the guys who are totally brand-new at V Stunting scene. It will help so much, including me  :lol:

Good job Pendji, respect.
Title: Re: GTA V Basics
Post by: Diaz on May 09, 2015, 08:44:11 AM
That was really useful, thanks for the basics and the tips  ;)
Title: Re: GTA V Basics
Post by: OrangeW on May 09, 2015, 09:37:31 AM
Just one thing I'm confused on - is there a higher topspeed than the high pitched consistent buzz of the engine that I assume is max speed? Or is it just that?  :blink:

x2.

I am assuming that's the fastest point though

Some testing shows that it isn't the top speed - visually anyways. Clearly stuff goes by faster even after holding the high pitched engine on a wheelie.
Title: Re: GTA V Basics
Post by: jooker on May 10, 2015, 02:19:20 PM
Well made stuff buddy. :jajaja:
Title: Re: GTA V Basics
Post by: Ltab- on May 13, 2015, 09:13:43 AM
Props for the effort man. ;)
Title: Re: GTA V Basics
Post by: HonkMeat on May 25, 2015, 01:47:42 AM
Great tutorial, for beginners.  As others have stated there's a lot more that you can do but if people are new then they need a starting point and this is spot on for that.

There are two things I saw that are wrong.

Firstly, the description of gliding isn't quite right.  The bike has its own force which is pulling you towards the base of the wheels at all times.  This explains why wheelies make you go faster and why you can glide (in all directions) when upside down.

Secondly, you don't need to test a race to save it.  You only need to test it to publish it.  Once saved you can access it from the start menu just like any other race, and can even invite people to join.  Publishing is just so that others can bookmark it and/or start it themselves (and so it can be verified, if you're bothered about that).
Title: Re: GTA V Basics
Post by: Gryzlek on June 03, 2015, 01:53:27 AM
Am i overlooking something or there is no way to rotate the camera with mouse while it follows the player in rockstar editor?
Title: Re: GTA V Basics
Post by: VaNilla on June 03, 2015, 07:32:37 AM
There is no way, you have to key that kind of movement in manually. Have the camera follow the player, and then orbit it around (you can get pretty close to SA/IV style movement).
Title: Re: GTA V Basics
Post by: FELIX on June 09, 2015, 02:37:23 AM
Great post, knew everything about it already, but hey, that's because I've been here for ages.

For me, as a guy who is pretty much out of the scene but knows the basics, it would be awesome to get a list of vehicles which are best for several kind of stunts, as in topspeed, acceleration, wheelies, traction, etc.

Sometimes when I am bored in online I just drive around with my bati and do stunts for fun, I enjoy racing with it too. Is the new Ha... (LTS update bike) forgot the name any good? I heard it pulls off wheelies more easily, does that mean it also reaches a higher topspeed? I guess I'll buy it anyway, but an answer would be appreaciated anyway!

Thanks and have a nice day! :-)
Title: Re: GTA V Basics
Post by: norm on August 08, 2015, 04:04:39 PM

I personally dislike using gamepads in VC/SA. But in GTA V, I would go as far as saying that using a keyboard puts you at a major disadvantage. You might be more comfortable with it, and keyboards are sometimes more convenient than gamepads (BMX sprinting, wheelie steering). However, losing out on smooth glides, simple turn gliding (changing direction in the air), and all the methods that only work with analogue triggers is simply not worth it.

Note: That last sentence is just my opinion. But I'm probably right :ninja:.


PC doesnt completely lack analog control. By default, holding mouse 1 allows you to control the bike during a glide. Simply hold control until you are in the desired position, and then hold mouse 1 and do gentle circles with it. Its not as awkward as it sounds and it works fantastically, definitely as good as some youtube stunters I've seen and you can fine tune the glide very well if not better.

The keyboard mashing stuff- I couldnt figure it out and even if I could I dont know if my pinky finger could handle it. Not trying to bring up an old topic btw- this is just the first thing on google when you search keyboard + glide + gta5.

Also, ruffian best bike 2015.
Title: Re: GTA V Basics
Post by: VaNilla on August 09, 2015, 01:25:53 AM
Despite being analogue, mouse steering doesn't give you a lot of consistency. Pumping your glide up and down isn't as quick with a mouse, even at high sensitivities. Gliding and flipping into a horizontal wallride position is a bit trickier with a mouse for the same reasons. Correcting mistakes with mouse steering is also quite slow versus keyboard and analogue stick movement. Mouse steering is still a good option for gliding, but you can get pretty good results with keyboard gliding once you're used to it.
Title: Re: GTA V Basics
Post by: norm on August 09, 2015, 05:29:21 AM
Despite being analogue, mouse steering doesn't give you a lot of consistency. Pumping your glide up and down isn't as quick with a mouse, even at high sensitivities. Gliding and flipping into a horizontal wallride position is a bit trickier with a mouse for the same reasons. Correcting mistakes with mouse steering is also quite slow versus keyboard and analogue stick movement. Mouse steering is still a good option for gliding, but you can get pretty good results with keyboard gliding once you're used to it.


In air control is set to a static stat, raising or lowering mouse sensitivity does nothing. Low sensitivity is the only way to stabilize a glide with a mouse, as it is more consistent, and also the direction of the camera will dictate how the glide starts- so keeping it somewhat behind the bike is key.

As for flipping, its a matter of running out of mouse pad, and thats why I still use control, shift, and direction keys for flipping into and leaving the glide. Mouse is only better for the stabilization part, and at that for long glides especially, it truly is way better.

And in that sense I agree with you. Steering in air, flipping into a wall ride etc is of course better on keyboard. I'm really only arguing about the glide mechanic, I switch to keyboard controls as soon as I want to seriously alter the glide.
Title: Re: GTA V Basics
Post by: OrangeW on August 09, 2015, 07:09:05 AM
Despite being analogue, mouse steering doesn't give you a lot of consistency. Pumping your glide up and down isn't as quick with a mouse, even at high sensitivities. Gliding and flipping into a horizontal wallride position is a bit trickier with a mouse for the same reasons. Correcting mistakes with mouse steering is also quite slow versus keyboard and analogue stick movement. Mouse steering is still a good option for gliding, but you can get pretty good results with keyboard gliding once you're used to it.


In air control is set to a static stat, raising or lowering mouse sensitivity does nothing. Low sensitivity is the only way to stabilize a glide with a mouse, as it is more consistent, and also the direction of the camera will dictate how the glide starts- so keeping it somewhat behind the bike is key.

As for flipping, its a matter of running out of mouse pad, and thats why I still use control, shift, and direction keys for flipping into and leaving the glide. Mouse is only better for the stabilization part, and at that for long glides especially, it truly is way better.

And in that sense I agree with you. Steering in air, flipping into a wall ride etc is of course better on keyboard. I'm really only arguing about the glide mechanic, I switch to keyboard controls as soon as I want to seriously alter the glide.

I believe I'm pretty experienced in gliding with a keyboard, and I can't emulate the results at all with a mouse at all. Sure, the keyboard isn't the best tool for gliding (for me, it's just preference across the years), but a mouse is worse to me, purely because a lot of glides involve turning, so anything from angled bigairs to dirty Mafia-Glides just won't work with a mouse  :neen:
Title: Re: GTA V Basics
Post by: JustAdam on August 06, 2016, 10:59:25 AM
Nice tutorial, but I can't see the outfits. Is there some way to add this option into race?
Title: Re: GTA V Basics
Post by: Raskal on August 10, 2016, 05:43:46 PM
wow this is awesome! I can't say I'll get into stunt in V because of the way it looks in GTAV as opposed to VC (the gliding just looks ridiculous) but this is definitely something to help people get going! Great write up
Title: Re: GTA V Basics
Post by: JustAdam on August 16, 2016, 12:11:43 PM
Nice tutorial, but I can't see the outfits. Is there some way to add this option into race?

I've created an usual race, overlooked that while reading. Create a stunt race if you wanna see the outfits.

Thanks for this tutorial! now everything works fine. Also expect something from me brothers.  :cc_detective:
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