Author Topic: Bonkers - Tumult  (Read 13716 times)

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Offline J.Mario

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Re: Bonkers - Tumult
« Reply #15 on: August 22, 2016, 04:50:03 PM »
This is absolutely a duo between ARS and CrazyClown guys! :lol:  Everything from you two were so dope really, fuckin amazing stunts and ideas. Good job from all of you!

The editing is kinda.. not that passionate to me tho. When using such a brutal song then would be better to edit it brutally imo. :P  But anyway stunts were the most enjoyable.



you all guys have a fucking brain tumor.

Offline toty

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Re: Bonkers - Tumult
« Reply #16 on: August 22, 2016, 06:05:56 PM »
Nice to see the last three stunt being finally landed

Offline FrankInsanity

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Re: Bonkers - Tumult
« Reply #17 on: August 22, 2016, 07:34:10 PM »
Music: Nope.mp3, not my cup of tea sorry  :(


Editing (ARS): I loved the editing but I didn't like the raining weather

Stunts:
[0:06 - 0:16] CrazyClown We were talking about this spot, last night with waNeR, I'm glad to see it landed!
[0:17 - 0:30] ARS I literally said wow, was that a bonk or what?! Aazing one
[0:33 - 0:41] CrazyClown Nice
[0:42 - 0:54] Mazudeo Sick Stunt!
[0:55 - 1:10] ARS My dick just fell off
[1:11 - 1:18] Juke Great one
[1:19 - 1:31] ARS Nice!
[1:32 - 1:38] NoiZzze Boy Loved this one
[1:39 - 1:43] CrazyClown WHERE's MY WALLKICK TO SECOND GRIND?! jk nice :D
[1:44 - 1:49] NoiZzze Boy Nice find
[1:50 - 2:02] ARS ♥ Cosmic
[2:03 - 2:13] CrazyClown I don't really like buggged zones stunts but nice
[2:14 - 2:20] ARS Lost this one, glad to see it landed!
[2:21 - 2:27] NoiZzze Boy Sweet
[2:28 - 2:34] CrazyClown  ;D
[2:35 - 2:41] CrazyClown Interesting method, Loved it
[2:42 - 3:01] NoiZzze Boy  ;)
[3:02 - 3:12] ARS Interesting runup , niceeeee
[3:13 - 3:23] CrazyClown  ;D ;D
[3:24 - 3:32] ARS My dick just fell off part 2: The Fallen Hero
[3:33 - 3:52] ARS

Offline Knapman

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Re: Bonkers - Tumult
« Reply #18 on: August 22, 2016, 09:11:59 PM »
Great video guys, crazy stunts!

Offline J.Mario

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Re: Bonkers - Tumult
« Reply #19 on: August 22, 2016, 09:14:15 PM »
Btw isn't here a section for your crew?

Offline Billy

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Re: Bonkers - Tumult
« Reply #20 on: August 23, 2016, 12:19:10 AM »
Btw isn't here a section for your crew?

Offline Danger

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Re: Bonkers - Tumult
« Reply #21 on: August 23, 2016, 01:45:54 AM »
It was incredible. Good job :wub:

Offline RedX

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Re: Bonkers - Tumult
« Reply #22 on: August 23, 2016, 03:05:23 AM »
Great video! Many nice small stunts!

I don't usually come with modding accusations but ARS at 2:14 looks pretty weird, which also makes me suspicious of the rest of ARS stunts. Sorry if I'm wrong!

Offline J.Mario

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Re: Bonkers - Tumult
« Reply #23 on: August 23, 2016, 03:25:33 AM »
I don't usually come with modding accusations but ARS at 2:14 looks pretty weird,
That rooftop is absolutely reachable, as I landed the inverse roof from that ramp. :P

Offline CrazyClown-

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Re: Bonkers - Tumult
« Reply #24 on: August 23, 2016, 05:07:34 AM »
Great video! Many nice small stunts!

I don't usually come with modding accusations but ARS at 2:14 looks pretty weird, which also makes me suspicious of the rest of ARS stunts. Sorry if I'm wrong!
I have always been important to know your opinion,

but now you're wrong)  I can to send replays for study , and if you try landed
these  stunts ,
you get the same effect that you see on the video ) thx for
comment  :)

Offline Blaze

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Re: Bonkers - Tumult
« Reply #25 on: August 23, 2016, 05:23:00 AM »
Some stunt videos should be labelled with an epilepsy warning and this is one of them, some of the repetitive flashes and cuts got distracting. I enjoyed a majority of the stunts, a couple of them felt like fillers compared to ARS stunts who dominated the video. Some of my favourites were ARS wallflip to grind, the ramp to fence bump to silo, the ender and CrazyClown's glitch ledge grind on the W.K Chariot hotel. As for 2:14 I'm 50:50 on that; while that spot does give some weird bumps I have doubts it's enough to reach that far for a prec.

I don't usually come with modding accusations but ARS at 2:14 looks pretty weird,
That rooftop is absolutely reachable, as I landed the inverse roof from that ramp. :P

There's a fair difference between simply reaching the parallel roof and managing to launch over it, plenty of people have reached the parallel roof; Xtramus 360 stoppied it, a few people have ledgegrinded it including myself but never have I seen someone completely gap it. If it's legitimate then well done because that spot is fucking awful.

Edit // 7k posts lolol

Offline J.Mario

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Re: Bonkers - Tumult
« Reply #26 on: August 23, 2016, 07:28:42 AM »
As for 2:14 I'm 50:50 on that; while that spot does give some weird bumps I have doubts it's enough to reach that far for a prec.
100 percent no doubt of that ramp2prec.

The ramps that you can hit high from are not just about parallel towards you front wheel of your bike, Im pretty sure you know it. Like ARS's rampbump is bevel to the runup-path of his bike.


As the picture you see the ramp is bevel to bike's way. And here's a little tip that just like a PSM stuff, sometimes you will not just stuck the packer prefectly that you can bump the fringe part of the packer's slope straightly but with a small path angle to bump the ramp. You know when you are running up for bumping the ramps that is bevel to your runup path you could type Left or Right to bump up for preventing being fling out of the fucking bike all depends on the tilt rotation in the moment of hitting the ramp. Undoubtedly everyone who attempted PSM stunts knows this operation. It can absolutely get you rampbump it farther. Then go pay an attention to that right way turning action from Tommy.


From this planview picture you have got to know that how to exactly get a higher speed for getting farther, diagonal path from this approximate rectangle is the longest runup path for accelerating, very sure ARS ran up from the path like I said above. And I just casually attempted it and got the similar extent. (distance)

https://www.youtube.com/watch?v=EU3Ww-OwGIU&feature=youtu.be



What's more ARS wasn't completely reached the precision place but the front wheel. So distance ain't a problem at all, just attempt it til you get a good bump.
« Last Edit: August 23, 2016, 09:14:58 AM by J.Mario »

Offline waNEr

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Re: Bonkers - Tumult
« Reply #27 on: August 23, 2016, 09:58:08 AM »
^ you didn't write that shit, i know your english

Offline FIGHTER

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Re: Bonkers - Tumult
« Reply #28 on: August 23, 2016, 10:00:17 AM »
My best attempt: http://www.filedropper.com/replay_1 with even rads

Offline CrazyClown-

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Re: Bonkers - Tumult
« Reply #29 on: August 23, 2016, 10:58:44 AM »
xDDD , thx Fighter
« Last Edit: August 24, 2016, 01:45:53 AM by CrazyClown- »

 

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