Author Topic: [VC] Quick Player Rig Tutorial [3Dsmax]  (Read 9569 times)

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Offline ATenShun

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[VC] Quick Player Rig Tutorial [3Dsmax]
« on: February 21, 2007, 10:54:30 PM »
    To do this you will require
    [/li][li] GTA: Vice City[/li][li] Autodesk 3D Studio Max (Link Below)[/li][li] Kam's GTA Tools for 3ds max (Link Below)[/li][/list]3D Studio Max 9 30 Day Trial
    Kam's GTA Tools for Max
    Kam's GTA Tools Mirror 1 - Thanks storm_lexer!
    Hey Everyone! This is my VERY Plain Simple NOOBIE Player Model Rig Tutorial for Vice City...now I've only shown thumbnails to clear up space and under is a caption that is a summary of what each picture says...
    Enjoy!

    1.
    Open your model, open Kam's IFP IO

    2.
    Click Import DFF and open player.dff (Original), Goto the Editable Mesh (by Vertex) and select all of player.dff's verts

    3.
    Delete the selected verts (del key), open player.dff's attach list and attach your custom model, click model only, open Kam's DFF IO

    4.
    VC:(Y) MMC:(N) UV:(Y) NOR:(Y) VCOL:(N), click model only, click bones/skin export, save as player.dff or whatever.dff and rename player.dff when imported

    5.
    AFTER UV MAPPING WHICH I WILL DISCUSS NEXT TIME.....
    PLEASE ALERT ME IF THE KAM'S LINK GOES DOWN!!!! IF SOMEONE COULD PLEASE MIRROR (SAME WITH FULL CUSTOM MODELS)
    « Last Edit: February 23, 2007, 09:26:39 AM by ATenShun »

    Offline Jason

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    [VC] Quick Player Rig Tutorial [3Dsmax]
    « Reply #1 on: February 21, 2007, 11:01:45 PM »
    thankyou so very much AT, this should come very handy should i want to use a different model (not likely, im in love with the pizzaguy you made me )

    Offline Dannye

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    [VC] Quick Player Rig Tutorial [3Dsmax]
    « Reply #2 on: February 21, 2007, 11:54:11 PM »
    Looks pretty good to me, well done.

    *Added to modding tutorials index*

    Offline wite_gangsta

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    [VC] Quick Player Rig Tutorial [3Dsmax]
    « Reply #3 on: February 22, 2007, 12:09:23 AM »
    hehe damien good jobby

    Offline arKy

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    [VC] Quick Player Rig Tutorial [3Dsmax]
    « Reply #4 on: February 22, 2007, 08:04:30 AM »
    Omg awesome work ill try some models

    Offline bj070893

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    [VC] Quick Player Rig Tutorial [3Dsmax]
    « Reply #5 on: February 22, 2007, 04:47:00 PM »
    So much simpiler than Kam's tutorial on GTAF, I'll definately be trying this. Great tutorial dude, thanks a bunch

    Offline Nitzkit

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    [VC] Quick Player Rig Tutorial [3Dsmax]
    « Reply #6 on: February 22, 2007, 05:06:29 PM »
    excellent

    Offline ATenShun

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    [VC] Quick Player Rig Tutorial [3Dsmax]
    « Reply #7 on: February 22, 2007, 08:16:16 PM »
    JUST MAKE SURE EVERYTHING ON YOUR MODEL IS ALLIGNED TO THE PLAYER.DFF YOUR ATTATCHING YOUR MODEL TO, you may have some model glitches but those can be fixed by tweaking...NOW possibilities would really be alot greater if someone figured out how to actually rig with envelopes and stuff

    Offline Cody

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    [VC] Quick Player Rig Tutorial [3Dsmax]
    « Reply #8 on: February 22, 2007, 08:32:56 PM »
    Awesome tutorial.


    Kam's Max Plugins - http://cffiles.cf.funpic.org/uploads/Misc/kams_max.rar.zip
    (Should never get deleted prolly)

    Offline ATenShun

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    [VC] Quick Player Rig Tutorial [3Dsmax]
    « Reply #9 on: February 23, 2007, 09:27:56 AM »
    sweet thanks a load storm  

    updated first post with mirror link

    Axel

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    [VC] Quick Player Rig Tutorial [3Dsmax]
    « Reply #10 on: February 23, 2007, 03:43:50 PM »
    is rigging adding the colour or aligning it or somfin?
    « Last Edit: February 23, 2007, 06:46:28 PM by Axel »

    Offline ATenShun

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    [VC] Quick Player Rig Tutorial [3Dsmax]
    « Reply #11 on: February 24, 2007, 07:55:18 AM »
    Quote from: Axel
    is rigging adding the colour or aligning it or somfin?
    RIGGING literally meens just that RIGGING your model to work with player.dff's bones so you can play in game...

    In smaller terms, you RIG a model to work in-game otherwise he runs around like a scarecrow....who has no animations except for "wobble back and forth with my arms strait out"

    Axel

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    [VC] Quick Player Rig Tutorial [3Dsmax]
    « Reply #12 on: February 24, 2007, 04:51:06 PM »
    Quote from: ATenShun
    Quote from: Axel
    is rigging adding the colour or aligning it or somfin?
    RIGGING literally meens just that RIGGING your model to work with player.dff's bones so you can play in game...

    In smaller terms, you RIG a model to work in-game otherwise he runs around like a scarecrow....who has no animations except for "wobble back and forth with my arms strait out"


    oh ok....lol im not that smart when it comes to modeling i only no how to convert models

    Offline Cody

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    [VC] Quick Player Rig Tutorial [3Dsmax]
    « Reply #13 on: February 24, 2007, 09:17:42 PM »
    Umm.. ATenShun.. I need help converting WuZiMu.. I mean I got him in game but his arms hang like a chicken...

    « Last Edit: February 24, 2007, 09:25:12 PM by storm_lexer »

    Offline Shotgun

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    [VC] Quick Player Rig Tutorial [3Dsmax]
    « Reply #14 on: February 25, 2007, 02:20:56 PM »
    Ahh, a tutorial for that would be nice too... Because i want to convert the Max Payne Ped model from sa to VC, but his arms are hanging like woozie's

     

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