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Messages - Gryzlek

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1
DSS Video Releases / Re: The Big V - Wrec 'em
« on: March 23, 2024, 09:36:34 PM »


Good vid

2
WH Video Releases / Re: balsam - Stubborn Forever
« on: March 16, 2024, 12:29:16 PM »
Clean stunting through and through, very satisfying to watch. Car grinds are probably more dependent on execution than any other type of stunts and it's clear you've gone above and beyond to land these smoothly and not allow for any clumsiness to sneak in so props for that. My favorite was the second stunt, that couldn't have been done better. Some really good use of the dusty farming method too with the finisher of course being the higlight, that was just crazy.
Editing was really nice and did the stunts justice with some nice shots and subtle transitions, glad you found a suitable editor in the end. One thing I wasn't a fan of was the static skybox, it looked a little odd at times

3
DSS Video Releases / Re: TBV - V's Story
« on: July 12, 2023, 05:04:07 AM »
Fun vid, I especially enjoyed the car stuff. LCS/VCS physics have always intrigued me, they seem to have the snappiness of VC with some aspects of SA mixed in. Cool find with the bmx, it seems super scuffed in this engine (iirc you can reach ridiculous speeds just by learning foward), I wonder if there's more goofy stuff that can be done with it. I only wish you had landed more objects that are unique to VCS but maybe there aren't as many of those as I remember

4
TMS Video Releases / Re: [SA] Explo - Cosmos
« on: April 26, 2023, 07:09:38 AM »
Just the other day I randomly recalled seeing you livestream attempts of that freeway p2b from the outro which must've been about 10 years ago like you said, I was wondering if you ever gave stunting another spin after that and here we are, I couldn't believe my eyes when I opened this thread :ninja: You were one of the main inspirations for the FL-ON throwback videos Nerve mentioned in his post, it's a real treat to see you in action again after all this time and you most certainly still got it. Loved pretty much everything about the video, the unorthodox ideas, the raw look of SA, the obscure and forgotten methods like BSMs or BBMs but also the simple, classic stuff like the bonk off the awning to krail to grind in the countryside which was my personal favorite. Finisher was also neat and a nice throwback at that.
It'd be great to see you stick around but regardless of what you do next thanks for the video - an instant classic I'm sure I'll be revisiting many times down the line

5
VC Un-Modded Stunting Video Releases / Re: Barney - Cenotaph
« on: November 22, 2022, 11:48:32 AM »
0:30 - Dam double grind: Nice fast paced double

0:40 - Wallbonk to court house: This one doesn't look all that spectacular and I believe it's been done before

0:47 - Curb bump to ledge grind: Sick approach, getting around the corner at that speed must've been insanely hard, it's understandable that staying on the ledge past the dip was too much to ask for

0:58 - Drop wallride to grind: Very cool find

1:05 - Bridge double grind: Classic double grind spot done better than ever before. Perfect execution too with that 180 between the rails

1:14 - P2B to apartment block: Big and the angle looks tough, it's always satisfying to see new "obvious" finds like this

1:24 - Back tankbump to apartment block: Simply insane, I wouldn't have ever considered that to be possible with that angle and limited runup

1:32 - Airport wallride to grind: Slick double although I've seen a slightly better variation of that spot :ninja:

1:44 - Drop to quad BB grind: Well done, about time someone nailed all 4, one could only wish the map offered a better way of getting onto these billboards but what can you do

1:54 - Cherry double grind on BB: One of those perfect "meant to be" spots. Landing on that block made it look even more complete

2:05 - Drop stoppie to grind: Doesn't look very difficult but nice idea doing a stoppie up a slope, don't think I've seen that before

2:22 - Grind to ledge to box prec: This one smacked me in the face. Seeing you drop onto the first rail got me questioning what else could one possibly do with that spot and I came up blank. Utterly ridiculous combo

2:42 - Skimmer bump to high ledge: Those stucks are not pretty but when it comes to landing a huge, long sought after roof like this, anything goes. Nutty

2:56 - PSM to Hyman stairwell: This spot might've lost its oomph over the years but one upping it like this surely brings it back

3:05 - Oversized back tankbump: A well known spot that i reckon most have scratched off their to-try list due to the angle and overall difficulty. Great job and badass execution

3:14 - Skimmer bump by the water: Not as huge as the other one but seeing new roofs conquered is always nice

3:25 - Icecream bump to prec: This has been done with a PSM not too long ago, funky setup though

3:34 - PSM MAG: The PSM itself wouldn't have been that interesting but that MAG with a little forward momentum made it look great

3:43 - PSM grind bonk grind: Very clever, i didn't see the second grind coming at all

3:53 - P2B airport ledge grind: Amazing unique grind and looks super difficult

4:05 - Skimmer bump Moist Palms: Probably my least favorite stunt in the video, the stuckie looks very on the nose as someone has said, still nice to see this part of the roof finally landed with a pcj

4:15 - PSM MAG to grind: Simply a 10/10 stunt, couldn't ask for anything more here

4:27 - PSM hotel prec: Truly pushing the limits and making the most out of runup techniques with this one. Amazing job and landing the little block was the icing on the cake

4:38 - Trashmaster bump to radio prec: Utterly fucking absurd, nothing else to say

4:47 - PSM to ship antenna prec: ^, just a ridiculous prec to go for in VC engine. Great finisher


Top notch stuff once again, goes without saying. Once again catching everyone off guard with stupidly difficult stunts and finding spots in areas where everyone else has poked around. If there's anything one could get picky about it's the amount of secondary vehicle assisted stunts, I can't help but notice that every stunt starting from the bright skin part was a vehicle bump, but that's completely understandable as natural spots that are worth going for and reasonable to try are hard to come by these days.

Editing: I gotta say I disliked some of the cinematic shots at first but they've grown on me after a rewatch or two, in fact I always liked the "this one camera angle is all you get" approach in Barney's videos so I think the less clear-cut shots are totally in place and add to the experience, good use of the new tools.

6
VC Chat & Support / Re: The AllBeast Method.
« on: February 17, 2022, 06:41:25 PM »
I can agree with the last part in a way, and how it's dishonest to not add a disclaimer also. But that bit is where it will ruin stunting for me. Going forwards it will now be difficult to appreciate hard stunts if there is no live footage and the replay date is after today. The burden of proof for a 'clean' stunt has now been raised in my book.
Technically this doesn't change anything, it's not like this is something that wasn't possible until AllBeast showcased it. For all we know somebody could've been doing this years ago

7
DSS Video Releases / Re: Limitless
« on: February 09, 2022, 12:54:09 PM »
You know the technical stunts are something else when a 240ft p2b is not even the highlight of the video. The grind combos in this are without a doubt the greatest stunts ever done and it's not even close. <- if this is a false statement in the end it mostly matters to you, after all being able to look at your work and be pleased with it is the most important thing about this.

Will there be "director's commentary" for this video too? I enjoyed watching the last one))))

8
VC Un-Modded Stunting Video Releases / Re: ♦ Skyward 4 ♦
« on: October 09, 2021, 12:21:44 PM »
The intro was really fresh but i felt like the main part was a bit underwhelming, it didn't live up to the novelty of the intro. "Visuals like you've never seen before" had me expecting more than a bunch of greenscreened overlays. With everything that was going on with the sky the rest of the game looked very dull in comparison, i wish you had gone for a more experimental look with some crazy colors. Camera angles felt way too plain and static most of the time, the flow just wasn't there. The song got very repetitive after a minute or two - Skyward 3's varied soundtrack was one of the things that made it a fun watch.
Some good stunts and clever finds, particularly enjoyed the stuff by Dannye, Fckr, Rainbow and Turbo

10
Modus Operandi Public Section / Re: Max - Vigilante
« on: June 15, 2021, 06:47:39 PM »
Top notch video, i thoroughly enjoyed every bit of it. The stunts were all bangers, majority of the time i had no idea what's coming despite having plenty of time to think given the nature of rhino runups, that just shows the stuff you landed was nothing like what's been done before. That massive water gap in the second part... the stunt combined with the build-up leading to it and the chorus kicking in as you hit the bump was the most amusing thing i've seen in a video in years. Appreciate the effort you put in the outro too, I've always liked the idea of using bails in the outro and you don't see that in many videos anymore so that was a real treat.

11
DSS Video Releases / Re: Impossible is nothing
« on: May 15, 2021, 06:50:16 PM »
Cool easter heads eggs and really good stuff all around, all the double/triple grinds in particular were great but i have to point out that tank grind. fucking ridiculous, had me laughing while watching it. Ever since seeing BK grind about 1/3 of the ring i've been wanting to see it grinded fully but i never would've thought it'd be done with a motherfucking tank, upside down. Truly only an alien could some up with that idea and figure out that it's something feasible to try too. And of course congrats for nailing the "holy grail" of LC.

12
Modus Operandi Public Section / Re: TurBo - Excelsus
« on: January 17, 2021, 05:57:27 PM »
So many impressive and out of the box (in a good way) stunts it's hard to point out all the standouts, i think my favorites were the grind to the slanted roof landing in VC's downtown and the boost off of kenji's casino. Those were not only brilliant ideas but also executed flawlessly, but so were many of the other ones. You certainly have a unique approach to taxi stunting, it made for an engaging watch all along.

I enjoyed the song choices and the editing, my only complaint about it is that there was too much cutting/build-up going on at times which made the stunt less exciting to see because you could already see it coming, but aside from a couple instances of that i thought the pacing in general was great, and the camera work was excellent, well done Max

Congrats on sticking to the idea of making a solo through all these years and even making it a 2 part one in the end. good shit


13
SA Chat & Support / Re: SA vehicles without nitro/hydraulics
« on: May 14, 2020, 11:27:36 AM »
You can bring up the upgrade menu for any vehicle in the game, the setups for it are complicated but it's possible
example - https://www.youtube.com/watch?v=q3qzGhYHmNY

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